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  1. {"GameDataObjects":[
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  1703. "TargetAngle":0,
  1704. "ApplyOnceOnly":"false",
  1705. "PathsToTarget":"true",
  1706. "HideFromCombatLog":"true",
  1707. "AdditionalAttackOnTooltip":"false",
  1708. "DoesNotApplyDamage":"false",
  1709. "TreatAsWeapon":"false",
  1710. "BounceData":{
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  1716. "AlwaysBounceAtEnemies":"false",
  1717. "Delay":0,
  1718. "NeverBounce":"false"
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  1720. "AttackValidityConditional":{
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  1723. "Components":[]
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  1725. }
  1726. },
  1727. {"$type":"Game.GameData.AttackMeleeComponent, Assembly-CSharp",
  1728. "EngagementRadius":1,
  1729. "IsUnarmed":"false"
  1730. }
  1731. ]
  1732. },
  1733.  
  1734. {"$type":"Game.GameData.AttackMeleeGameData, Assembly-CSharp",
  1735. "DebugName":"TorcOfDefiance_Concentration_Attack",
  1736. "ID":"32f06c31-53f1-4f1a-8ea8-6d38da3b603b",
  1737. "Components":[
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  1739. "KeywordsIDs":[],
  1740. "AttackDistance":6,
  1741. "MinAttackDistance":0,
  1742. "AttackVariationID":"35abdf41-fc3f-4310-8d5d-5d7da644affc",
  1743. "UseParentEquippableHand":"false",
  1744. "CastSpeedID":"eacb53e3-6eb5-422a-92ca-99cc883ae4a9",
  1745. "RecoveryTimeID":"566840d9-1561-4243-8ca7-889df9869847",
  1746. "OverrideTacticalActionType":"None",
  1747. "OverrideTacticalActionType":"None",
  1748. "ImpactDelay":0,
  1749. "ForcedTarget":"Self",
  1750. "AffectedTargetType":"All",
  1751. "AffectedTargetConditional":{
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  1754. "Components":[]
  1755. }
  1756. },
  1757. "AffectedTargetDeathState":"Alive",
  1758. "HostilityOverride":"Default",
  1759. "PushDistance":0,
  1760. "FaceTarget":"true",
  1761. "AccuracyBonus":0,
  1762. "PenetrationRating":7,
  1763. "DamageData":{
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  1765. "AlternateDamageType":"None",
  1766. "Minimum":0,
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  1770. "RequiresHitObject":"true",
  1771. "StatusEffectKeywordsIDs":[],
  1772. "StatusEffectsIDs":[
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  1775. "RandomizeStatusEffect":"false",
  1776. "CanGraze":"false",
  1777. "CanCrit":"true",
  1778. "DefendedBy":"None",
  1779. "AfflictionsDefendedBy":"None",
  1780. "AfflictionApplicationModifier":"None",
  1781. "SubstituteHitVisualEffect":"",
  1782. "VisualEffects":[],
  1783. "AttackOnImpactID":"00000000-0000-0000-0000-000000000000",
  1784. "ExtraAttackID":"00000000-0000-0000-0000-000000000000",
  1785. "LaunchBone":"RightWeapon",
  1786. "HitBone":"Chest",
  1787. "OnHitShakeDuration":"None",
  1788. "OnHitShakeStrength":"None",
  1789. "NoiseLevelID":"15743f94-1026-40b0-8e13-a667b3f66f63",
  1790. "AllReactNoise":"false",
  1791. "InterruptsOn":"None",
  1792. "InterruptType":"Normal",
  1793. "TargetAngle":0,
  1794. "ApplyOnceOnly":"false",
  1795. "PathsToTarget":"true",
  1796. "HideFromCombatLog":"true",
  1797. "AdditionalAttackOnTooltip":"false",
  1798. "DoesNotApplyDamage":"false",
  1799. "TreatAsWeapon":"false",
  1800. "BounceData":{
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  1804. "InRangeOrder":"false",
  1805. "NoRepeatTargets":"false",
  1806. "AlwaysBounceAtEnemies":"false",
  1807. "Delay":0,
  1808. "NeverBounce":"false"
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  1813. "Components":[]
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  1816. },
  1817. {"$type":"Game.GameData.AttackMeleeComponent, Assembly-CSharp",
  1818. "EngagementRadius":1,
  1819. "IsUnarmed":"false"
  1820. }
  1821. ]
  1822. },
  1823.  
  1824. {"$type":"Game.GameData.AttackPulsedAOEGameData, Assembly-CSharp",
  1825. "DebugName":"Consecrated_Ground_Spellhold_AOE",
  1826. "ID":"f21a6d1f-3fa6-4b11-9144-7572736c3038",
  1827. "Components":[
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  1829. "KeywordsIDs":[
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  1832. "AttackDistance":0,
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  1834. "AttackVariationID":"7439b86f-785c-4551-8851-95b375a02792",
  1835. "UseParentEquippableHand":"false",
  1836. "CastSpeedID":"eacb53e3-6eb5-422a-92ca-99cc883ae4a9",
  1837. "RecoveryTimeID":"566840d9-1561-4243-8ca7-889df9869847",
  1838. "OverrideTacticalActionType":"None",
  1839. "OverrideTacticalActionType":"None",
  1840. "ImpactDelay":0,
  1841. "ForcedTarget":"Self",
  1842. "AffectedTargetType":"Friendly",
  1843. "AffectedTargetConditional":{
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  1846. "Components":[]
  1847. }
  1848. },
  1849. "AffectedTargetDeathState":"Alive",
  1850. "HostilityOverride":"Default",
  1851. "PushDistance":0,
  1852. "FaceTarget":"true",
  1853. "AccuracyBonus":0,
  1854. "PenetrationRating":0,
  1855. "DamageData":{
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  1857. "AlternateDamageType":"None",
  1858. "Minimum":0,
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  1860. "DamageProcs":[]
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  1862. "RequiresHitObject":"false",
  1863. "StatusEffectKeywordsIDs":[
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  1866. "StatusEffectsIDs":[
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  1869. "RandomizeStatusEffect":"false",
  1870. "CanGraze":"false",
  1871. "CanCrit":"true",
  1872. "DefendedBy":"None",
  1873. "AfflictionsDefendedBy":"None",
  1874. "AfflictionApplicationModifier":"None",
  1875. "SubstituteHitVisualEffect":"",
  1876. "VisualEffects":[
  1877. {"VisualEffect":"prefabs/effects/abilities/cast/fx_cast_priest_hand.prefab",
  1878. "AttachPoint":"LeftWeapon",
  1879. "AttachObject":"Caster",
  1880. "AttachMode":"Attach",
  1881. "MeshType":"None",
  1882. "Event":"OnAnimEvent",
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  1884. "Loop":"true",
  1885. "Scale":"false"
  1886. },
  1887. {"VisualEffect":"prefabs/effects/abilities/cast/fx_cast_priest_hand.prefab",
  1888. "AttachPoint":"RightWeapon",
  1889. "AttachObject":"Caster",
  1890. "AttachMode":"Attach",
  1891. "MeshType":"None",
  1892. "Event":"OnAnimEvent",
  1893. "AnimEventID":0,
  1894. "Loop":"true",
  1895. "Scale":"false"
  1896. },
  1897. {"VisualEffect":"prefabs/effects/abilities/cast/fx_cast_priest_finish.prefab",
  1898. "AttachPoint":"RightWeapon",
  1899. "AttachObject":"Caster",
  1900. "AttachMode":"Attach",
  1901. "MeshType":"None",
  1902. "Event":"OnLaunch",
  1903. "AnimEventID":0,
  1904. "Loop":"false",
  1905. "Scale":"false"
  1906. },
  1907. {"VisualEffect":"prefabs/effects/abilities/cast/fx_cast_priest_finish.prefab",
  1908. "AttachPoint":"LeftWeapon",
  1909. "AttachObject":"Caster",
  1910. "AttachMode":"Attach",
  1911. "MeshType":"None",
  1912. "Event":"OnLaunch",
  1913. "AnimEventID":0,
  1914. "Loop":"false",
  1915. "Scale":"false"
  1916. },
  1917. {"VisualEffect":"prefabs/effects/abilities/paladin/fx_lay_on_hands_target.prefab",
  1918. "AttachPoint":"Chest",
  1919. "AttachObject":"Target",
  1920. "AttachMode":"Attach",
  1921. "MeshType":"None",
  1922. "Event":"OnHit",
  1923. "AnimEventID":0,
  1924. "Loop":"false",
  1925. "Scale":"false"
  1926. }
  1927. ],
  1928. "AttackOnImpactID":"00000000-0000-0000-0000-000000000000",
  1929. "ExtraAttackID":"00000000-0000-0000-0000-000000000000",
  1930. "LaunchBone":"LeftWeapon",
  1931. "HitBone":"Root",
  1932. "OnHitShakeDuration":"None",
  1933. "OnHitShakeStrength":"None",
  1934. "NoiseLevelID":"82bc1ce9-3a81-41ca-a61a-cc1f73a53de7",
  1935. "AllReactNoise":"false",
  1936. "InterruptsOn":"None",
  1937. "InterruptType":"Normal",
  1938. "TargetAngle":0,
  1939. "ApplyOnceOnly":"false",
  1940. "PathsToTarget":"true",
  1941. "HideFromCombatLog":"false",
  1942. "AdditionalAttackOnTooltip":"false",
  1943. "DoesNotApplyDamage":"false",
  1944. "TreatAsWeapon":"false",
  1945. "BounceData":{
  1946. "Bounces":0,
  1947. "Multiplier":0.5,
  1948. "Range":10,
  1949. "InRangeOrder":"false",
  1950. "NoRepeatTargets":"false",
  1951. "AlwaysBounceAtEnemies":"false",
  1952. "Delay":0,
  1953. "NeverBounce":"false"
  1954. },
  1955. "AttackValidityConditional":{
  1956. "Conditional":{
  1957. "Operator":0,
  1958. "Components":[]
  1959. }
  1960. }
  1961. },
  1962. {"$type":"Game.GameData.AttackRangedComponent, Assembly-CSharp",
  1963. "LaunchAttackOnCollision":"false",
  1964. "ProjectileCount":1,
  1965. "IgnoreMagicDefense":"false",
  1966. "ProjectileConeAngle":145,
  1967. "ProjectilePrefab":"prefabs/projectiles/invisible_projectile.prefab",
  1968. "IsMultiHit":"false",
  1969. "MultiHitTravelDist":10,
  1970. "MultiHitMaxHits":0,
  1971. "LaunchSource":"Caster",
  1972. "LaunchOffset":{
  1973. "x":0,
  1974. "y":0,
  1975. "z":0
  1976. },
  1977. "LaunchOffsetRandom":{
  1978. "x":0,
  1979. "y":0,
  1980. "z":0
  1981. }
  1982. },
  1983. {"$type":"Game.GameData.AttackAOEComponent, Assembly-CSharp",
  1984. "BlastSize":"Medium",
  1985. "BlastRadiusOverride":2.5,
  1986. "DamageAngle":360,
  1987. "ExcludePrimaryTarget":"false",
  1988. "IgnoreParentTarget":"false",
  1989. "ExcludeSelf":"false",
  1990. "BlastPhysicsForce":500,
  1991. "PushFromCaster":"false"
  1992. },
  1993. {"$type":"Game.GameData.AttackPulsedAOEComponent, Assembly-CSharp",
  1994. "Duration":20,
  1995. "PulseIntervalRate":3,
  1996. "OneValidTargetPerPulse":"false",
  1997. "PulsedVisualEffect":"prefabs/effects/abilities/priest/fx_consecrated_ground_pulse.prefab",
  1998. "LingerVisualEffect":"",
  1999. "LingerEffectAttachMode":"Position",
  2000. "LingerEffectAttachPoint":"Root",
  2001. "Scale":"true"
  2002. }
  2003. ]
  2004. }
  2005.  
  2006. ]}
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