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- Process: GameMaker Studio 2 [6895]
- Path: /Users/USER/Library/Application Support/Steam/*/GameMaker Studio 2.app/Contents/MacOS/GameMaker Studio 2
- Identifier: com.yoyogames.gms2Desktop
- Version: 2.3.2.560 (560)
- Code Type: X86-64 (Translated)
- Parent Process: launchd [1]
- User ID: 501
- Date/Time: 2021-06-27 13:46:09.0811 +0200
- OS Version: macOS 12.0 (21A5248p)
- Report Version: 12
- Anonymous UUID: B4E0BA6D-D715-83EF-5356-27AD1E5979D4
- Time Awake Since Boot: 520 seconds
- System Integrity Protection: enabled
- Crashed Thread: 0 tid_103 Dispatch queue: com.apple.main-thread
- Exception Type: EXC_BAD_ACCESS (SIGABRT)
- Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
- Exception Note: EXC_CORPSE_NOTIFY
- VM Region Info: 0 is not in any region. Bytes before following region: 4341837824
- REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
- UNUSED SPACE AT START
- --->
- __TEXT 102cb3000-103277000 [ 5904K] r-x/r-x SM=COW ...aker Studio 2
- Application Specific Information:
- Thread 0 Crashed:: tid_103 Dispatch queue: com.apple.main-thread
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20ddb6 __pthread_kill + 10
- 2 libsystem_c.dylib 0x7ff80f191d00 abort + 123
- 3 GameMaker Studio 2 0x103109a58 altstack_handle_and_restore.cold.1 + 40
- 4 GameMaker Studio 2 0x102d4024c altstack_handle_and_restore + 188
- 5 ??? 0x0 ???
- 6 ??? 0x12862381b ???
- 7 ??? 0x12862344b ???
- 8 ??? 0x12861ff6b ???
- 9 ??? 0x1255c4373 ???
- 10 ??? 0x1221da3f3 ???
- 11 ??? 0x1221d14c3 ???
- 12 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 13 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 14 GameMaker Studio 2 0x102f1954e mono_runtime_invoke + 158
- 15 GameMaker Studio 2 0x1030a5981 native_to_managed_trampoline_42(objc_object*, objc_selector*, _MonoMethod**, NSNotification*, unsigned int) + 433
- 16 GameMaker Studio 2 0x1030fc3a5 -[AppDelegate applicationDidFinishLaunching:] + 53
- 17 CoreFoundation 0x7ff80f2f9cfa __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
- 18 CoreFoundation 0x7ff80f396e29 ___CFXRegistrationPost_block_invoke + 49
- 19 CoreFoundation 0x7ff80f396dac _CFXRegistrationPost + 454
- 20 CoreFoundation 0x7ff80f2cb65a _CFXNotificationPost + 803
- 21 Foundation 0x7ff81002d32e -[NSNotificationCenter postNotificationName:object:userInfo:] + 59
- 22 AppKit 0x7ff811c165be -[NSApplication _postDidFinishNotification] + 305
- 23 AppKit 0x7ff811c16310 -[NSApplication _sendFinishLaunchingNotification] + 208
- 24 AppKit 0x7ff811c13ef7 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541
- 25 AppKit 0x7ff811c13b4b -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665
- 26 Foundation 0x7ff810058904 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308
- 27 Foundation 0x7ff810058776 _NSAppleEventManagerGenericHandler + 80
- 28 AE 0x7ff8157d9938 0x7ff8157cd000 + 51512
- 29 AE 0x7ff8157d9055 0x7ff8157cd000 + 49237
- 30 AE 0x7ff8157d1e6a aeProcessAppleEvent + 448
- 31 HIToolbox 0x7ff8181aeb35 AEProcessAppleEvent + 54
- 32 AppKit 0x7ff811c0e2d6 _DPSNextEvent + 2064
- 33 AppKit 0x7ff811c0c5e7 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1366
- 34 gameoverlayrenderer.dylib 0x10c64bd12 0x10c631000 + 109842
- 35 AppKit 0x7ff811bfe588 -[NSApplication run] + 586
- 36 AppKit 0x7ff811bd27a8 NSApplicationMain + 816
- 37 ??? 0x1132f9eb5 ???
- 38 ??? 0x1132f9cd3 ???
- 39 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 40 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 41 GameMaker Studio 2 0x102f1c00c mono_runtime_exec_main_checked + 108
- 42 GameMaker Studio 2 0x102d36472 mono_jit_exec + 370
- 43 GameMaker Studio 2 0x102d39564 mono_main + 8628
- 44 GameMaker Studio 2 0x102ceeaf8 xamarin_main + 1144
- 45 GameMaker Studio 2 0x102cef954 main + 36
- 46 dyld 0x20372d4d5 start + 421
- 47 ??? 0x3 ???
- Thread 1:: com.apple.rosetta.exceptionserver
- 0 runtime 0x7ff7ffcd7320 0x7ff7ffcd4000 + 13088
- 1 runtime 0x7ff7ffce4b1c 0x7ff7ffcd4000 + 68380
- 2 runtime 0x7ff7ffce6608 0x7ff7ffcd4000 + 75272
- Thread 2:
- 0 runtime 0x7ff7ffcf66d0 0x7ff7ffcd4000 + 141008
- Thread 3:
- 0 runtime 0x7ff7ffcf66d0 0x7ff7ffcd4000 + 141008
- Thread 4:: SGen worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102fe13e1 thread_func + 449
- 3 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 4 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 5:: Finalizer
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f207776 semaphore_wait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 6:
- 0 runtime 0x7ff7ffcf66d0 0x7ff7ffcd4000 + 141008
- Thread 7:
- 0 runtime 0x7ff7ffcf66d0 0x7ff7ffcd4000 + 141008
- Thread 8:
- 0 runtime 0x7ff7ffcf66d0 0x7ff7ffcd4000 + 141008
- Thread 9:: tid_d003
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 10:: tid_12d03
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 11:: tid_12b07
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 12:: tid_12803
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 13:: tid_d503
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 14:: tid_12503
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 15:: tid_d903
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 16:: tid_12003
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 17:: tid_11d03
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 18:: tid_dc03
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 19:: tid_11903
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 20:: tid_11803
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 21:: tid_e103
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 22:: tid_e303
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 23:: tid_e503
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 24:: tid_e603
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f3d mono_os_cond_timedwait + 109
- 3 GameMaker Studio 2 0x102f8d352 mono_w32handle_timedwait_signal_handle + 210
- 4 GameMaker Studio 2 0x102f8d216 mono_w32handle_wait_one + 758
- 5 GameMaker Studio 2 0x102f8d497 mono_w32handle_wait_multiple + 199
- 6 GameMaker Studio 2 0x102f687b6 ves_icall_System_Threading_WaitHandle_Wait_internal + 166
- 7 GameMaker Studio 2 0x102ebdc32 ves_icall_System_Threading_WaitHandle_Wait_internal_raw + 82
- 8 ??? 0x1258dd81e ???
- 9 ??? 0x1258dd463 ???
- 10 ??? 0x1258dc6eb ???
- 11 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 12 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 13 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 14 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 15 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 16 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 17 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 25:: tid_11103
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f21 mono_os_cond_timedwait + 81
- 3 GameMaker Studio 2 0x103001349 mono_thread_info_sleep + 617
- 4 GameMaker Studio 2 0x102f62553 monitor_thread + 771
- 5 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 6 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 7 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 8 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 26:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 27:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 28:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 29:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 30:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 31:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 32:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 33:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 34:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 35:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 36:: tid_1571f
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20a186 __psynch_cvwait + 10
- 2 GameMaker Studio 2 0x102ff4f21 mono_os_cond_timedwait + 81
- 3 GameMaker Studio 2 0x103001349 mono_thread_info_sleep + 617
- 4 GameMaker Studio 2 0x102f66f21 ves_icall_System_Threading_Thread_Sleep_internal + 161
- 5 GameMaker Studio 2 0x102ebd39c ves_icall_System_Threading_Thread_Sleep_internal_raw + 60
- 6 ??? 0x125b9f235 ???
- 7 ??? 0x1258dcdc8 ???
- 8 ??? 0x1258dc6eb ???
- 9 GameMaker Studio 2 0x102dd9147 mono_jit_runtime_invoke + 1607
- 10 GameMaker Studio 2 0x102f14c07 mono_runtime_invoke_checked + 135
- 11 GameMaker Studio 2 0x102f1b686 mono_runtime_delegate_try_invoke + 166
- 12 GameMaker Studio 2 0x102f6ed4a start_wrapper_internal + 586
- 13 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 14 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 15 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 37:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 38:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 39:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 40:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 41:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 42:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 43:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 44:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 45:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 46:: Thread Pool Worker
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 GameMaker Studio 2 0x102f6ec76 start_wrapper_internal + 374
- 3 GameMaker Studio 2 0x102f6ead7 start_wrapper + 71
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 47:: AMCP Logging Spool
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f207776 semaphore_wait_trap + 10
- 2 caulk 0x7ff817e6313c caulk::concurrent::details::worker_thread::run() + 36
- 3 caulk 0x7ff817e62e10 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 41
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 48:
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20778e semaphore_timedwait_trap + 10
- 2 libdispatch.dylib 0x7ff80f091c5c _dispatch_semaphore_wait_slow + 58
- 3 libdispatch.dylib 0x7ff80f0a0522 _dispatch_worker_thread + 286
- 4 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 5 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 49:: com.apple.audio.IOThread.client
- 0 ??? 0x7ff89f46a7ec ???
- 1 libsystem_kernel.dylib 0x7ff80f20773a mach_msg_trap + 10
- 2 CoreAudio 0x7ff810d74fb5 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
- 3 CoreAudio 0x7ff810c071df HALC_ProxyIOContext::IOWorkLoop() + 3949
- 4 CoreAudio 0x7ff810c05c95 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63
- 5 CoreAudio 0x7ff810dcaccc HALB_IOThread::Entry(void*) + 72
- 6 libsystem_pthread.dylib 0x7ff80f23d5b8 _pthread_start + 125
- 7 libsystem_pthread.dylib 0x7ff80f2390d3 thread_start + 15
- Thread 0 crashed with X86 Thread State (64-bit):
- rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
- rdi: 0x000000010fd77480 rsi: 0x0000000000000003 rbp: 0x3d3d3d3d3d3d3d3d rsp: 0x000000030a47eb38
- r8: 0x000000020379c600 r9: 0x3d3d3d3d3d3d3d3d r10: 0x0000000000000000 r11: 0x3d3d3d3d3d3d3d3d
- r12: 0x0000000000000103 r13: 0x00000000000005a0 r14: 0x0000000000000006 r15: 0x0000000000000016
- rip: <unavailable> rfl: 0x0000000000000283
- tmp0: 0xffffffffffffffff tmp1: 0x00007ff89f46a7c0 tmp2: 0x00007ff80f20ddac
- Binary Images:
- 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
- 0x7ff80f206000 - 0x7ff80f236fff libsystem_kernel.dylib (*) <1ce9fea0-66b2-3399-95dd-089f8c812d91> /usr/lib/system/libsystem_kernel.dylib
- 0x7ff80f110000 - 0x7ff80f198fff libsystem_c.dylib (*) <38f33f67-fa8f-3e1b-9868-a8a79102fcf2> /usr/lib/system/libsystem_c.dylib
- 0x102cb3000 - 0x103276fff GameMaker Studio 2 (*) <ef276885-4b28-3bb6-815c-a9485d579754> /Users/USER/Library/Application Support/Steam/*/GameMaker Studio 2.app/Contents/MacOS/GameMaker Studio 2
- 0x7ff80f284000 - 0x7ff80f782fff com.apple.CoreFoundation (6.9) <c18906bc-7106-3168-b2fd-c28692320f36> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
- 0x7ff810024000 - 0x7ff8103d1fff com.apple.Foundation (6.9) <045cbcfc-3568-37eb-b094-545d11ffec39> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
- 0x7ff811bcf000 - 0x7ff812a3efff com.apple.AppKit (6.9) <f3d3650f-1dd4-336d-86b2-abf55088ecdb> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
- 0x7ff8157cd000 - 0x7ff81583ffff com.apple.AE (924) <7cea036f-75a2-35cb-ac48-fa64c940b9d0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
- 0x7ff81816d000 - 0x7ff818460fff com.apple.HIToolbox (2.1.1) <05a3bba5-f869-3615-b139-d3addd9de047> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
- 0x10c631000 - 0x10c65ffff gameoverlayrenderer.dylib (*) <bda53553-2996-3c52-abd7-807521326439> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib
- 0x203728000 - 0x20378ffff dyld (*) <4e207376-cc5d-3986-a0bd-4d09f4217e68> /usr/lib/dyld
- 0x7ff7ffcd4000 - 0x7ff7ffcfffff runtime (*) <ef11682e-cba3-30f0-9472-6e6836623d55> /usr/libexec/rosetta/runtime
- 0x7ff80f237000 - 0x7ff80f242fff libsystem_pthread.dylib (*) <a955c3d1-1895-35df-b127-df3a448d6851> /usr/lib/system/libsystem_pthread.dylib
- 0x7ff817e61000 - 0x7ff817e83fff com.apple.audio.caulk (1.0) <fdce7f54-d394-3afe-bb1a-c97f5d23904a> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
- 0x7ff80f08e000 - 0x7ff80f0d3fff libdispatch.dylib (*) <133b5e29-431c-39f4-ae5c-c0e3503461c8> /usr/lib/system/libdispatch.dylib
- 0x7ff810a55000 - 0x7ff81116efff com.apple.audio.CoreAudio (5.0) <2052c0a3-83a4-3b74-8f78-a77e0f5d241c> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
- External Modification Summary:
- Calls made by other processes targeting this process:
- task_for_pid: 0
- thread_create: 0
- thread_set_state: 0
- Calls made by this process:
- task_for_pid: 0
- thread_create: 0
- thread_set_state: 0
- Calls made by all processes on this machine:
- task_for_pid: 0
- thread_create: 0
- thread_set_state: 0
- VM Region Summary:
- ReadOnly portion of Libraries: Total=1.3G resident=0K(0%) swapped_out_or_unallocated=1.3G(100%)
- Writable regions: Total=1.4G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.4G(100%)
- VIRTUAL REGION
- REGION TYPE SIZE COUNT (non-coalesced)
- =========== ======= =======
- Accelerate framework 128K 1
- Activity Tracing 256K 1
- Audio 5136K 2
- CG backing stores 2176K 4
- ColorSync 220K 24
- CoreAnimation 4K 1
- CoreGraphics 4K 1
- CoreUI image data 152K 1
- Foundation 16K 1
- Kernel Alloc Once 8K 1
- MALLOC 241.2M 38
- MALLOC guard page 192K 8
- MALLOC_MEDIUM (reserved) 480.0M 4 reserved VM address space (unallocated)
- MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
- Rosetta Arena 4096K 2
- Rosetta Generic 20.9M 5339
- Rosetta IndirectBranch 1024K 1
- Rosetta JIT 128.0M 1
- Rosetta Return Stack 980K 98
- Rosetta Thread Context 980K 98
- STACK GUARD 20K 5
- Stack 89.7M 88
- Stack Guard 57.4M 83
- VM_ALLOCATE 68.7M 231
- VM_ALLOCATE (reserved) 1300K 44 reserved VM address space (unallocated)
- __CTF 759 1
- __DATA 38.4M 780
- __DATA_CONST 47.1M 549
- __DATA_DIRTY 2822K 356
- __FONT_DATA 4K 1
- __GLSLBUILTINS 5176K 1
- __LINKEDIT 673.3M 25
- __OBJC_RO 80.3M 1
- __OBJC_RW 3008K 2
- __TEXT 684.3M 795
- __UNICODE 588K 1
- dyld private memory 1024K 1
- mapped file 4.7G 1141
- shared memory 1060K 19
- unshared pmap 11.6M 8
- =========== ======= =======
- TOTAL 7.7G 9759
- TOTAL, minus reserved VM space 6.8G 9759
- Model: MacBookAir10,1, BootROM 7429.0.72.0.3, proc 8:4:4 processors, 8 GB, SMC
- Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
- Memory Module: LPDDR4
- AirPort: spairport_wireless_card_type_wifi, wl0: May 4 2021 18:24:35 version 18.20.281.2.7.8.107 FWID 01-7c11bd60
- Bluetooth: Version (null), 0 services, 0 devices, 0 incoming serial ports
- Network Service: Wi-Fi, AirPort, en0
- USB Device: USB 3.1 Bus
- USB Device: USB 3.1 Bus
- Thunderbolt Bus: MacBook Air, Apple Inc.
- Thunderbolt Bus: MacBook Air, Apple Inc.
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