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                - function OnPlayerKill(killer, victim, mode)
 - local khash = gethash(killer)
 - local vhash = gethash(victim)
 - if mode == 4 then
 - if last_damage[vhash] then
 - if string.find(last_damage[vhash], "melee") then
 - say(getname(killer) .. " killed " .. getname(victim) .. " with a melee. ")
 - end
 - if last_damage[vhash] == "weapons\\frag grenade\\explosion" then
 - say(getname(killer) .. " killed " .. getname(victim) .. " with a grenade. ")
 - end
 - if last_damage[vhash] == "weapons\\plasma grenade\\explosion" then
 - say(getname(killer) .. " killed " .. getname(victim) .. " with a grenade. ")
 - end
 - if last_damage[vhash] == "weapons\\plasma grenade\\attached" then
 - say(getname(killer) .. " killed " .. getname(victim) .. " with a grenade. ")
 - end
 - end
 - end
 - end
 
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