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  1. Passive Skills: Passive skills are always active. As an action, a player can attempt to use a Passive Skill, then rolls. The player knows the result of the d20 and the DM may allow the
  2. player to replace their Passive Skill with the result.
  3.  
  4. History - Humanoids, Gaints, Fey
  5.  
  6. If a player's History skill modifier + 10 exceeds a Humanoid, Fey, or Giant monster's CR + 10, the player knows the monter's Maximum HP, AC and Proficiency Bonus
  7.  
  8. Nature - Beasts, Plants, Monstrosities, Oozes
  9.  
  10. If a player's Nature skill modifier + 10 exceeds a Beast, Monstrosity, Ooze, or Plant monster's CR + 10, the player knows the monter's Maximum HP, AC and Proficiency Bonus
  11.  
  12. Religion - Celestials, Fiends, Undead, Elementals
  13.  
  14. If a player's Religion skill modifier + 10 exceeds a Celestial, Elemental, Fiend, or Undead monster's CR + 10, the player knows the monter's Maximum HP, AC and Proficiency Bonus
  15.  
  16. Arcana - Aberrations
  17.  
  18. If a player's Arcana skill modifier + 10 exceeds an Abberation monster's CR + 10, the player knows the monter's Maximum HP, AC and Proficiency Bonus. Also, If a player's Arcana
  19. skill modifier + 10 exceeds a spell's level + 12, the player can know the name of the spell as that spell is being cast.
  20.  
  21. Perception - Opposes Stealth and Traps
  22.  
  23. If a player's Perception skill modifier + 10 meets or exceeeds the result of a monster's Stealth check, the player knows which space the monster occupies and the monster is not hidden.
  24. If a player's Perception skill modifier + 10 meets or exceeeds the DC of a trap, the player knows the basic mechanism of the trap and what action will cause it to activate.
  25.  
  26. Insight - Opposes Deception
  27.  
  28. If a player's Perception skill modifier + 10 meets or exceeeds the result of a monster's Deception check, the player knows that the monster is trying not to reveal information.
  29.  
  30.  
  31.  
  32. Active Skills, Player Sees Roll, Player Sees Result: A player decides to use the skill, then rolls. The player knows the result of the d20 and knows whether the skill succeeded or not.
  33.  
  34. Athletics - Grapple, Swimming, Climbing
  35. Acrobatics - Escaping Grapple, Balancing, Swinging
  36. Medicine - Curing Infernal Wounds, Curing Poisons, Stabilizing
  37.  
  38. As an action, a player can attempt to use the Medicine skill. If the result of a player's Medicine skill check meets or exceeds the DC of an infernal wound or poison, the player
  39. may end the effect of that wound or poison.
  40.  
  41. Survival - Detecting the Number and Types of Enemies
  42.  
  43. If the result of a player's Survival skill check exceeds a monster's CR + 10, the player knows the size, number and direction of the monster. If the monster is large, the player
  44. receives a +5 bonus to the result of their skill check. If the monster is huge, the player receives a +10 bonus to the result of their skill check. If the monster is tiny, the player
  45. receives a -5 penalty to the result of their skill check.
  46.  
  47. Sleight of Hand - Moving or Setting an object without disturbing its surroundings
  48.  
  49. If the result of a player's Sleight of Hand skill check exceeds a monster's passive perception, the player is able to move or set an object without the monster knowing.
  50. If the result of a player's Sleight of Hand skill check exceeds the DC of a trap, the player is able to move or set an object an object within their reach without activating a trap.
  51.  
  52.  
  53.  
  54. Active Skills, Player Sees Roll: A player decides to use the skill, then rolls. The player knows the result of the d20, but not whether the skill succeeded or not.
  55.  
  56. Animal Handling
  57.  
  58. If the result of a player's Animal Handling skill check exceeds a Beast monster's CR + 10, the monster does not treat the player as hostile. The effect ends if you or your companions
  59. do anything harmful to it.
  60.  
  61. Intimidation
  62.  
  63. If the result of a player's Intimidation skill check exceeds a Humanoid monster's CR + 10, the monster does not treat the player as hostile. The effect ends if you or your companions
  64. do anything harmful to it.
  65.  
  66. Investigation
  67.  
  68. If a player uses the investigation skill, they know the result of activating a mechanical trap. If the result of a player's Investigation skill check exceeds the DC of a trap, the trap
  69. cannot be activated until it is repaired.
  70.  
  71. Deception
  72.  
  73. If the result of a player's Deception skill check exceeds a monster's Passive Insight, the monster does not know whether or not the player is hiding information.
  74.  
  75.  
  76.  
  77. Active Skills, GM Roll: A player decides to use the skill, then the GM rolls. The player does not know the result of the d20 or whether the skill succeeded or not.
  78.  
  79. Performance
  80.  
  81. If the result of a player's Performance skill check exceeds a monster's CHA modifier + 12, the monster finds the player's performance agreeable.
  82. If a player's Performance skill modifier + 10 meets or exceeds the rarity modifier of a magic item, the player may activate or attune the magic item without meeting all of the magic
  83. item's requirements. The rarity modifier of a magic item increases by +1 for each requirement to activate or attune the magic item.
  84.  
  85. Persuasion
  86.  
  87. If the result of a player's Persuasion skill check exceeds a monster's CHA modifier + 12, the monster finds the player's persuasion agreeable.
  88. If a player's Persuation skill modifier + 10 meets or exceeds a monster's CHA modifier + 12 and the monster is the same type as the player, the monster does not treat the player as hostile.
  89. A player receives a -1 penalty to their Persuasion skill modifier for each level of alignment difference between the player and the monster.
  90.  
  91. Stealth
  92.  
  93. If the result of a player's Stealth skill check exceeds a monster's passive perception, the monster does not know the space the player occupies and the player is hidden.
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