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- const Kahoot = require('kahoot.js-updated')
- function createClient(i, name, gamePin) {
- try {
- var client = new Kahoot;
- console.log('Joining kahoot... ' + i)
- var b = name
- client.join(gamePin, b+i)
- client.on('questionStart', question => {
- console.log('A new question has started, answering the first answer.')
- setTimeout(() => {
- question.answer(Math.floor(Math.random()*4))
- }, Math.random() * 4)
- })
- return client
- } catch (e) {}
- }
- (async() => {
- let gamePin = '2236050'
- let jmlBot = 10
- for (let i = 0; i < jmlBot; i++) {
- setTimeout(() => {
- createClient(i+1, 'Robot Cerdas @ ', gamePin)
- }, (i*200))
- }
- })()
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