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  1. Log file open, 05/16/16 00:42:23
  2. LogInit:Display: Running engine for game: UnrealTournament
  3. LogInit:Display: Project file not found: D:/Games/UnrealTournament/UnrealTournament/UnrealTournament.uproject
  4. LogInit:Display: Attempting to find via project info helper.
  5. LogUProjectInfo: Found projects:
  6. LogPlatformFile: Not using cached read wrapper
  7. LogInit:Display: RandInit(1153822858) SRandInit(1153822858).
  8. LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads.
  9. LogInit: Version: 4.12.0-2973693+++depot+UE4-UT-Releases
  10. LogInit: API Version: 2973693
  11. LogInit: Net Version: 2973693
  12. LogInit: Compiled (64-bit): May 11 2016 11:02:14
  13. LogInit: Compiled with Visual C++: 18.00.21005.01
  14. LogInit: Build Configuration: Shipping
  15. LogInit: Branch Name: ++depot+UE4-UT-Releases
  16. LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9eb9854959c741198c472f955fe98c99 -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentDev -epicenv=Prod -mcpconfig=Prod -EpicPortal
  17. LogInit: Base directory: D:/Games/UnrealTournament/Engine/Binaries/Win64/
  18. LogInit: Installed Engine Build: 1
  19. LogInit: Using libcurl 7.41.0
  20. LogInit: - built for x86_64-pc-win32
  21. LogInit: - supports SSL with WinSSL
  22. LogInit: - other features:
  23. LogInit: CURL_VERSION_SSL
  24. LogInit: CURL_VERSION_IPV6
  25. LogInit: CURL_VERSION_ASYNCHDNS
  26. LogInit: CURL_VERSION_LARGEFILE
  27. LogInit: CURL_VERSION_IDN
  28. LogInit: CurlRequestOptions (configurable via config and command line):
  29. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  30. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  31. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  32. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  33. LogOnline: MCP: Mcp Startup!
  34. LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override "UnrealTournamentDev"
  35. LogOnline: MCP: FCommerceServiceMcp: EpicStore=
  36. LogOnline: MCP: FCommerceServiceMcp: EpicStore=
  37. LogOnline: MCP: FCommerceServiceMcp: EpicStore=
  38. LogOnline: MCP: FCommerceServiceMcp: EpicStore=
  39. LogOnline: MCP: FCommerceServiceMcp: EpicStore=
  40. LogVoice:Warning: Failed to initialize voice interface
  41. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  42. LogInit: Object subsystem initialized
  43. [2016.05.16-05.42.23:126][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  44. [2016.05.16-05.42.23:126][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  45. [2016.05.16-05.42.23:130][ 0]LogInit: Computer: DESKTOP-OO951JC
  46. [2016.05.16-05.42.23:130][ 0]LogInit: User: Trinatek
  47. [2016.05.16-05.42.23:130][ 0]LogInit: CPU Page size=65536, Cores=4
  48. [2016.05.16-05.42.23:130][ 0]LogInit: High frequency timer resolution =3.319350 MHz
  49. [2016.05.16-05.42.23:130][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  50. [2016.05.16-05.42.23:130][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  51. [2016.05.16-05.42.23:130][ 0]LogMemory: Process Physical Memory: 79.58 MB used, 79.58 MB peak
  52. [2016.05.16-05.42.23:130][ 0]LogMemory: Process Virtual Memory: 99.09 MB used, 99.09 MB peak
  53. [2016.05.16-05.42.23:130][ 0]LogMemory: Physical Memory: 5244.52 MB used, 16313.55 MB total
  54. [2016.05.16-05.42.23:130][ 0]LogMemory: Virtual Memory: 274.92 MB used, 134217728.00 MB total
  55. [2016.05.16-05.42.23:154][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  56. [2016.05.16-05.42.23:239][ 0]LogWindows: EnumDisplayDevices:
  57. [2016.05.16-05.42.23:239][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
  58. [2016.05.16-05.42.23:239][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:1)
  59. [2016.05.16-05.42.23:239][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  60. [2016.05.16-05.42.23:239][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  61. [2016.05.16-05.42.23:239][ 0]LogWindows: DebugString: FoundDriverCount:4
  62. [2016.05.16-05.42.23:239][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  63. [2016.05.16-05.42.23:415][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  64. [2016.05.16-05.42.23:415][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
  65. [2016.05.16-05.42.23:449][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  66. [2016.05.16-05.42.23:461][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  67. [2016.05.16-05.42.23:461][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  68. [2016.05.16-05.42.23:658][ 0]LogMoviePlayer: Initializing movie player
  69. [2016.05.16-05.42.23:727][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../UnrealTournament/Content/Movies/Default_Startup.mp4
  70. [2016.05.16-05.42.23:848][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  71. [2016.05.16-05.42.25:801][ 0]LogUObjectArray: 33917 objects as part of root set at end of initial load.
  72. [2016.05.16-05.42.25:801][ 0]LogUObjectAllocator: 7164184 out of 0 bytes used by permanent object pool.
  73. [2016.05.16-05.42.25:801][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  74. [2016.05.16-05.42.26:887][ 0]UT:Warning: Elimination_113 is version 3008043, but needs to be version 3008044
  75. [2016.05.16-05.42.26:887][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/DownloadedPaks/Elimination_113-WindowsNoEditor.pak
  76. [2016.05.16-05.42.26:887][ 0]UT:Warning: BP_Crosshair_Abs_Bio01 is version 3008043, but needs to be version 3008044
  77. [2016.05.16-05.42.26:887][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Bio01-WindowsNoEditor.pak
  78. [2016.05.16-05.42.26:887][ 0]UT:Warning: BP_Crosshair_Abs_Flak01 is version 3008043, but needs to be version 3008044
  79. [2016.05.16-05.42.26:887][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Flak01-WindowsNoEditor.pak
  80. [2016.05.16-05.42.26:887][ 0]UT:Warning: BP_Crosshair_Abs_Hitscan01 is version 3008043, but needs to be version 3008044
  81. [2016.05.16-05.42.26:887][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Hitscan01-WindowsNoEditor.pak
  82. [2016.05.16-05.42.26:888][ 0]UT:Warning: BP_Crosshair_Abs_Impact01 is version 3008043, but needs to be version 3008044
  83. [2016.05.16-05.42.26:888][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Impact01-WindowsNoEditor.pak
  84. [2016.05.16-05.42.26:888][ 0]UT:Warning: BP_Crosshair_Abs_Link01 is version 3008043, but needs to be version 3008044
  85. [2016.05.16-05.42.26:888][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Link01-WindowsNoEditor.pak
  86. [2016.05.16-05.42.26:888][ 0]UT:Warning: BP_Crosshair_Abs_Rocket01 is version 3008043, but needs to be version 3008044
  87. [2016.05.16-05.42.26:888][ 0]UT:Warning: Unmounted D:/Documents/UnrealTournament/Saved/Paks/MyContent/BP_Crosshair_Abs_Rocket01-WindowsNoEditor.pak
  88. [2016.05.16-05.42.27:210][ 0]LogAssetRegistry: FAssetRegistry took 0.0647 seconds to start up
  89. [2016.05.16-05.42.27:212][ 0]UT: DM-Biohazard_v1a-AssetRegistry.bin merged into the asset registry
  90. [2016.05.16-05.42.27:348][ 0]UT: DM-Ethos-v7-AssetRegistry.bin merged into the asset registry
  91. [2016.05.16-05.42.27:471][ 0]UT: DM-Exo_C-AssetRegistry.bin merged into the asset registry
  92. [2016.05.16-05.42.27:544][ 0]UT: DM-RadioActive-V12-AssetRegistry.bin merged into the asset registry
  93. [2016.05.16-05.42.27:581][ 0]UT: DM-UC-Maelstrom_A1-9c-AssetRegistry.bin merged into the asset registry
  94. [2016.05.16-05.42.27:582][ 0]LogEngine: Initializing Engine...
  95. [2016.05.16-05.42.27:606][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 6 channels at 44.1 kHz using 32 bits per sample (channel mask 0x60f)
  96. [2016.05.16-05.42.27:630][ 0]LogInit: FAudioDevice initialized.
  97. [2016.05.16-05.42.27:630][ 0]LogInit: Texture streaming: Enabled
  98. [2016.05.16-05.42.27:729][ 0]LogModuleManager:Warning: No filename provided for module MessagingRpc
  99. [2016.05.16-05.42.27:729][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MessagingRpc' because the file 'D:/Games/UnrealTournament/Engine/Binaries/Win64/' was not found.
  100. [2016.05.16-05.42.27:812][ 0]LogModuleManager:Warning: No filename provided for module PortalRpc
  101. [2016.05.16-05.42.27:812][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalRpc' because the file 'D:/Games/UnrealTournament/Engine/Binaries/Win64/' was not found.
  102. [2016.05.16-05.42.27:895][ 0]LogModuleManager:Warning: No filename provided for module PortalServices
  103. [2016.05.16-05.42.27:895][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalServices' because the file 'D:/Games/UnrealTournament/Engine/Binaries/Win64/' was not found.
  104. [2016.05.16-05.42.27:903][ 0]LogPerfCounters: FPerfCounters JSON socket disabled.
  105. [2016.05.16-05.42.28:074][ 0]LogOnline: MCP: Sending Login request. url=https://account-public-service-prod03.ol.epicgames.com/account, type=exchangecode, id=[REDACTED]
  106. [2016.05.16-05.42.28:074][ 0]LogBlueprintContext:Display: Creating blueprint contexts for Local Player ' UTLocalPlayer_0 ' of Game Instance ' UTGameInstance_0 '
  107. [2016.05.16-05.42.28:094][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/UT-Entry?Hat=/Game/EpicInternal/Cosmetic_Items/BP_SkullMask.BP_SkullMask_C?Taunt2=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_Shrug.Taunt_Shrug_C?Character=/Game/EpicInternal/Teams/BlackLegion/NecrisMale.NecrisMale_C?LeaderHat=/Game/EpicInternal/Cosmetic_Items/BP_SkullHornsMask.BP_SkullHornsMask_C?Eyewear=?HatVar=0?EyewearVar=0?Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_Beckon.Taunt_Beckon_C?Name=Player?VersionCheck=1
  108. [2016.05.16-05.42.28:094][ 0]UT: Background: UT.LoadingScreen
  109. [2016.05.16-05.42.28:159][ 0]UT: Password: 0 NONE
  110. [2016.05.16-05.42.28:160][ 0]UT: UpdatePResence 0 0 0 0
  111. [2016.05.16-05.42.28:162][ 0]LogLoad: Took 0.068345 seconds to LoadMap(/Game/RestrictedAssets/Maps/UT-Entry)
  112. [2016.05.16-05.42.28:162][ 0]LogInit:Display: Game Engine Initialized.
  113. [2016.05.16-05.42.28:163][ 0]LogConsoleResponse:Display:
  114. [2016.05.16-05.42.28:163][ 0]UT: Running 4 processors (4 logical cores)
  115. [2016.05.16-05.42.28:451][ 0]LogLoad: Full Startup: 5.83 seconds (BP compile: 0.00 seconds)
  116. [2016.05.16-05.42.28:451][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  117. [2016.05.16-05.42.28:468][ 0]LogOcInput:Warning: OculusInput plugin enabled, but OculusRift plugin is not available.
  118. [2016.05.16-05.42.28:510][ 0]LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1).
  119. [2016.05.16-05.42.29:074][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 (Frame:2).
  120. [2016.05.16-05.42.29:394][ 19]LogOnline: MCP: FOnlineIdentityMcp::HandleXmppConnectionCreated
  121. [2016.05.16-05.42.29:495][ 25]LogOnline: MCP: Kill auth sessions request complete. url=https://account-public-service-prod03.ol.epicgames.com/account/api/oauth/sessions/kill?killType=OTHERS_ACCOUNT_CLIENT_SERVICE code=204 response=[REDACTED]
  122. [2016.05.16-05.42.29:949][ 50]LogOnline:Error: MCP: No cloud file header entry for filename=UnrealTournmentMCPStorage.json.
  123. [2016.05.16-05.42.29:949][ 50]LogOnline:Warning: MCP: ReadFile request failed for file (UnrealTournmentMCPStorage.json)
  124. [2016.05.16-05.42.29:949][ 50]UT: UpdatePResence 0 0 0 0
  125. [2016.05.16-05.42.29:950][ 50]LogOnline: MCP: FOnlineIdentityMcp::OnXmppLoginChanged 48eb6c6460e7456b8a0d655f010b34de@prod.ol.epicgames.com/V2:UnrealTournamentDev::99CE70B64D5FED82B9E9E3838753459E loggedin
  126. [2016.05.16-05.42.30:285][ 70]UT: Player MMR fetched from the backend (Duel:1759) (TDM:1711) (FFA:1502)
  127. [2016.05.16-05.42.30:285][ 70]UT: (CTF:1613) (Showdown:1567) (Ranked Showdown:1500)
  128. [2016.05.16-05.42.30:285][ 70]UT:Display: Showdown league read placement matches: 0
  129. [2016.05.16-05.42.30:341][ 74]UT:Display: SkillRating MMR read 1759, 460 matches
  130. [2016.05.16-05.42.30:341][ 74]UT:Display: TDMSkillRating MMR read 1711, 249 matches
  131. [2016.05.16-05.42.30:341][ 74]UT:Display: DMSkillRating MMR read 1502, 153 matches
  132. [2016.05.16-05.42.30:341][ 74]UT:Display: CTFSkillRating MMR read 1613, 2 matches
  133. [2016.05.16-05.42.30:341][ 74]UT:Display: ShowdownSkillRating MMR read 1567, 1 matches
  134. [2016.05.16-05.42.30:341][ 74]UT:Display: RankedShowdownSkillRating MMR read 1500, 0 matches
  135. [2016.05.16-05.42.31:965][157]LogOnlineParty:Display: OSS::Party: Publishing party to presence DisplayName(Trinatek) PartyId(BE065CF7481976F9597AE5815A2C6C50) LeaderId(48eb6c6460e7456b8a0d655f010b34de) LeaderDisplayName(Trinatek) AccessKey(1BE24EE645140F1303E219B11729D824) HasPassword(0) IsAcceptingMembers(1) NotAcceptingReason(0)
  136. [2016.05.16-05.42.31:965][157]LogParty:Display: OnCreatePartyInternalComplete() BE065CF7481976F9597AE5815A2C6C50 Succeeded
  137. [2016.05.16-05.42.31:965][157]LogOnline: OnPartyJoined BE065CF7481976F9597AE5815A2C6C50
  138. [2016.05.16-05.42.31:965][157]LogParty:Display: OnCreatePersistentPartyComplete() Succeeded
  139. [2016.05.16-05.42.35:288][348]UTLoading: Iterate through UClasses
  140. [2016.05.16-05.42.35:289][348]UTLoading: Load Gamemode blueprints
  141. [2016.05.16-05.42.35:292][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/TimeDemoGameMode.TimeDemoGameMode_C'
  142. [2016.05.16-05.42.35:293][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Tutorials/Blueprints/UTCTFGameMode_Tut.UTCTFGameMode_Tut_C'
  143. [2016.05.16-05.42.35:311][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Tutorials/Blueprints/UTDMGameMode_Tut.UTDMGameMode_Tut_C'
  144. [2016.05.16-05.42.35:311][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Tutorials/Blueprints/UTDuelGame_Tut.UTDuelGame_Tut_C'
  145. [2016.05.16-05.42.35:311][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Tutorials/Blueprints/UTTeamDMGameMode_Tut.UTTeamDMGameMode_Tut_C'
  146. [2016.05.16-05.42.35:311][348]UTLoading: load gamemode object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Tutorials/Blueprints/UTTutorialGameMode.UTTutorialGameMode_C'
  147. [2016.05.16-05.42.35:311][348]UTLoading: Load Mutator blueprints
  148. [2016.05.16-05.42.35:314][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_AddTrans.Mutator_AddTrans_C'
  149. [2016.05.16-05.42.35:364][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_AllowBehindView.Mutator_AllowBehindView_C'
  150. [2016.05.16-05.42.35:364][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_BigHead.Mutator_BigHead_C'
  151. [2016.05.16-05.42.35:365][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_FriendlyFire.Mutator_FriendlyFire_C'
  152. [2016.05.16-05.42.35:365][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_Instagib.Mutator_Instagib_C'
  153. [2016.05.16-05.42.35:369][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_LowGrav.Mutator_LowGrav_C'
  154. [2016.05.16-05.42.35:369][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_WeaponsStayOff.Mutator_WeaponsStayOff_C'
  155. [2016.05.16-05.42.35:369][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutator_WeaponsStayOn.Mutator_WeaponsStayOn_C'
  156. [2016.05.16-05.42.35:370][348]UTLoading: load mutator object classpath BlueprintGeneratedClass'/Game/RestrictedAssets/Blueprints/Mutators/LetsBounce/Mutator_LetsBounce.Mutator_LetsBounce_C'
  157. [2016.05.16-05.42.46:139][983]Closing by request
  158. [2016.05.16-05.42.46:139][983]LogWindows: FPlatformMisc::RequestExit(0)
  159. [2016.05.16-05.42.46:140][984]LogMoviePlayer: Shutting down movie player
  160. [2016.05.16-05.42.46:615][984]LogSlate: Window 'UnrealTournament (64-bit, PCD3D_SM5)' being destroyed
  161. [2016.05.16-05.42.47:175][984]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  162. [2016.05.16-05.42.47:969][984]LogExit: Preparing to exit.
  163. [2016.05.16-05.42.48:972][984]LogExit: Game engine shut down
  164. [2016.05.16-05.42.49:036][984]LogObj: Freed 32b from 1 cluster array pools.
  165. [2016.05.16-05.42.49:036][984]LogExit: Object subsystem successfully closed.
  166. [2016.05.16-05.42.49:247][984]LogXmpp:Warning: Logout failed. not logged in
  167. [2016.05.16-05.42.49:247][984]LogOnline:Display: Unloading online subsystem: Mcp
  168. [2016.05.16-05.42.49:247][984]LogOnline: MCP: Mcp Shutdown!
  169. [2016.05.16-05.42.53:258][984]LogExit: Exiting.
  170. [2016.05.16-05.42.53:259][984]Log file closed, 05/16/16 00:42:53
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