CitrineTheCat

City Watch: The Initiate

Aug 29th, 2019
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  1. [color=white][collapse=The Initiate][hr][hr][color=white][big][b]Name:[/b] _____ [b]LVL:[/b] 1[/big]
  2. [color=white][sub][i]"Since the dawn of history, we have
  3. been the bulwark against Darkness. We
  4. know the Evils of the world, and we
  5. stand against them so that the mass of
  6. humanity need not fear. We are the
  7. Flame that cleanses the Shadows."[/i][/sub][/color]
  8.  
  9. [big][b]Harm:[/b] [color=red]♥ ♥ ♥ ♥ ♥ ♥ ♥[/color][/big]
  10. [big][b]Luck:[/b] [color=cyan]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
  11. [big][b]EXP:[/b] [color=blue]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
  12. [big][b]Cash:[/b] [color=green]◉ ◉ ◉ ◉ ◎ ◎ ◎[/color][/big]
  13. [b]Tough:[/b] _ [b]Sharp:[/b] _ [b]Charm:[/b] _
  14. [b]Weird:[/b] _ [b]Cool:[/b] _[/color][hr][hr]
  15.  
  16. [hr][hr]
  17. [color=white][big][b]Chosen Moves[/b][/big][/color][hr]
  18. [color=white]◎ [b]Move #1[/b]
  19. [i][sub]Replace this move with one from the list below. The [b]Initiate[/b] starts with 3.[/sub][/i][/color]
  20.  
  21. [color=white]◎ [b]Move #2[/b]
  22. [i][sub]Replace this move with one from the list below. The [b]Initiate[/b] starts with 3.[/sub][/i][/color]
  23.  
  24. [color=white]◎ [b]Move #3[/b]
  25. [i][sub]Replace this move with one from the list below. The [b]Initiate[/b] starts with 3.[/sub][/i][/color]
  26.  
  27. [hr][collapse=◉ The Sect][hr][hr][color=gray][b][big][i]Sect[/i][/big][/b]
  28. You are part of an ancient, secret order that slays monsters. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit? You also need to pick the Sect's traditions (these will be used by the Keeper to determine the Sect's methods and actions):
  29. [u][b]Good Traditions (pick two):[/b][/u]
  30. ( ) Knowledgable
  31. ( ) Ancient lore
  32. ( ) Magical lore
  33. ( ) Fighting arts
  34. ( ) Chapters everywhere
  35. ( ) Secular power
  36. ( ) Flexible tactics
  37. ( ) Modernised
  38. ( ) Integrated in society
  39. ( ) Open hierarchy
  40. ( ) Rich
  41. ( ) Nifty gadgets
  42. ( ) Magical items
  43.  
  44. [/color][color=black][b][u]Bad Traditions (pick one):[/u][/b][/color][color=white]
  45. ( ) Dubious motives
  46. ( ) Tradition-bound
  47. ( ) Short-sighted
  48. ( ) Paranoid and secretive
  49. ( ) Closed hierarchy
  50. ( ) Factionalised
  51. ( ) Strict laws
  52. ( ) Mystical oaths
  53. ( ) Total obedience
  54. ( ) Tyrannical leaders
  55. ( ) Obsolete gear
  56. ( ) Poor[/color]
  57. [hr][hr][/collapse][collapse=◉ Available Moves][hr][hr][color=white]◉ [b]Ancient Fighting Arts[/b]
  58. [i][sub]When using an old-fashioned hand weapon, you inflict +1 harm and get +1 whenever you roll protect someone.[/sub][/i][/color]
  59. [color=white]◉ [b]Mystic[/b]
  60. [i][sub]Every time you successfully use magic, take +1 forward.[/sub][/i][/color]
  61. [color=white]◉ [b]Fortunes[/b]
  62. [i][sub]The Sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them. If you look at what the future holds, roll +Weird. On a 10+ hold 3, and on a 7-9 hold 1. On a miss, you get bad information and the Keeper decides how that affects you. Spend your hold to:
  63. • have a useful object ready.
  64. • be somewhere you are needed, just in time.
  65. • take +1 forward, or give +1 forward to another hunter.
  66. • retroactively warn someone about an attack, so that it doesn't happen.[/sub][/i][/color]
  67. [color=white]◉ [b]Sacred Oath[/b]
  68. [i][sub]You may bind yourself to a single goal, forsaking something during your quest (e.g. speech, all sustenance but bread and water, alcohol, lying, sex, etc). Get the Keeper's agreement on this – it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned.[/sub][/i][/color]
  69. [color=white]◉ [b]Mentor[/b]
  70. [i][sub]You have a mentor in the Sect: name them. When you contact your mentor for info, roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9 you choose: they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble.[/sub][/i][/color]
  71. [color=white]◉ [b]Apprentice[/b]
  72. [i][sub]You have an apprentice: name them. Your job is to teach them the Sect's ways. They count as an ally: subordinate (motivation: to follow your instructions to the letter).[/sub][/i][/color]
  73. [color=white]◉ [b]Helping Hand[/b]
  74. [i][sub]When you successfully help out another hunter, they get +2 instead of the usual +1.[/sub][/i][/color]
  75. [color=white]◉ [b]That Old Black Magic[/b]
  76. [i][sub]When you use magic, you can ask a question from the investigate a mystery move as your effect.[/sub][/i][/color]
  77. [color=white]◉ [b]A New Chapter[/b]
  78. [i][sub]You become your Sect's leader or effective leader. You no longer have superiors (except maybe divine ones), but you'll still have to manage the factions
  79. within the Sect to get things done. Take a new Good Tradition for your Sect, and optionally change your Bad Tradition.[/sub][/i][/color]
  80. [color=white]◉ [b]No Limits[/b]
  81. [i][sub]When you push your physical body past its limits, roll +Weird:
  82. • On a 10 or more, your body obeys your will, to the limits of physical possibility (see below), for a moment.
  83. • On a 7-9, you do it but choose one consequence: suffer 1-harm, take –1 forward, or you need to rest right now.
  84. • On a miss, something goes horribly wrong.[/sub][/i][/color]
  85. [color=white]◉ [b]Past Lives[/b]
  86. [i][sub]When you channel your previous incarnations to discover something, pose your question and roll +Weird:
  87. • On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below.
  88. • On a 7-9, a past life has a little experience with this. Ask the Keeper one of the questions below.
  89. • On a miss, a past life takes over for a while.
  90. [b]Past Lives questions:[/b]
  91. • What did a past life discover about ___________?
  92. • How did a past life deal with __________?
  93. • What important hidden secret can a past life show me the way to?
  94. • What did a past life learn too late to help them?
  95. • What does a past life advise me to do now?[/sub][/i][/color]
  96. [color=white]◉ [b]Skilled[/b]
  97. [i][sub]Increase a stat by one, to a max of +3.[/sub][/i][/color]
  98. [color=white]◉ [b]Talented[/b]
  99. [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
  100. [color=white]◉ [b]Masterful[/b]
  101. [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
  102. [color=white]◉ [b]Multifaceted[/b]
  103. [i][sub]Take a move from another class.[/sub][/i][/color]
  104. [color=white]◉ [b]Jack of All Trades[/b]
  105. [i][sub]Take a move from another class.[/sub][/i][/color]
  106. [color=white]◉ [b]Chambers[/b]
  107. [i][sub]You have a Haven like the Expert with one improvement.[/sub][/i][/color]
  108. [color=white]◉ [b]Home Improvement[/b]
  109. [i][sub]Take another improvement for your Haven.[/sub][/i][/color]
  110. [color=white]◉ [b]Under Renovation[/b]
  111. [i][sub]Take another improvement for your Haven.[/sub][/i][/color][hr][hr][/collapse][collapse=◉ Inventory][hr][hr]
  112. [big][b]Inventory (0/10)[/b][/big][hr]
  113.  
  114. [hr][hr][/collapse][collapse=◉ Storage][hr][hr]
  115. [big][b]Storage (0/10)[/b][/big][hr]
  116.  
  117. [hr][hr][/collapse][hr][hr][/collapse][/color]
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