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Mar 14th, 2019
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  1. --game:service'Players'.localPlayer.Character:FindFirstChildOfClass'Humanoid'.Health = 1
  2.  
  3. -- THE REANIMATED V2 --
  4. -- CREATED BY DJPOOTIS2 --
  5. -- CREDIT TO QUIL_CYNDAQUIL FOR THE ORIGINAL REANIMATED --
  6.  
  7.  
  8.  
  9. wait(1 / 60)
  10. print'pls no leek kthx'
  11.  
  12.  
  13. local Effects = {};
  14. local Player =owner
  15. local Character = Player.Character;
  16. local UID = Player.UserId;
  17. local Humanoid = Character:FindFirstChildOfClass"Humanoid"
  18. local Render = game:service'RunService'.RenderStepped;
  19. local animSpeed = 1;
  20. local change = 2 / animSpeed;
  21. local PlayerSize = 1; -- For Scaling
  22. local Timer = 0;
  23. local RootPart = Character['HumanoidRootPart']
  24. local Torso = Character['Torso']
  25. local LeftArm = Character['Left Arm']
  26. local RightArm = Character['Right Arm']
  27. local LeftLeg = Character['Left Leg']
  28. local RightLeg = Character['Right Leg']
  29. local Head = Character['Head']
  30. -- This script has been converted to FE by iPxter
  31.  
  32.  
  33. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  34. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  35. do
  36. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  37. script.Parent = Player.Character
  38.  
  39. --RemoteEvent for communicating
  40. local Event = Instance.new("RemoteEvent")
  41. Event.Name = "UserInput_Event"
  42.  
  43. --Fake event to make stuff like Mouse.KeyDown work
  44. local function fakeEvent()
  45. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  46. t.connect = t.Connect
  47. return t
  48. end
  49.  
  50. --Creating fake input objects with fake variables
  51. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  52. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  53. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  54. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  55. end}
  56. --Merged 2 functions into one by checking amount of arguments
  57. CAS.UnbindAction = CAS.BindAction
  58.  
  59. --This function will trigger the events that have been :Connect()'ed
  60. local function te(self,ev,...)
  61. local t = m[ev]
  62. if t and t._fakeEvent and t.Function then
  63. t.Function(...)
  64. end
  65. end
  66. m.TrigEvent = te
  67. UIS.TrigEvent = te
  68.  
  69. Event.OnServerEvent:Connect(function(plr,io)
  70. if plr~=Player then return end
  71. if io.isMouse then
  72. m.Target = io.Target
  73. m.Hit = io.Hit
  74. else
  75. local b = io.UserInputState == Enum.UserInputState.Begin
  76. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  77. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  78. end
  79. for _,t in pairs(CAS.Actions) do
  80. for _,k in pairs(t.Keys) do
  81. if k==io.KeyCode then
  82. t.Function(t.Name,io.UserInputState,io)
  83. end
  84. end
  85. end
  86. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  87. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  88. end
  89. end)
  90. Event.Parent = NLS([==[
  91. local Player = game:GetService("Players").LocalPlayer
  92. local Event = script:WaitForChild("UserInput_Event")
  93.  
  94. local UIS = game:GetService("UserInputService")
  95. local input = function(io,a)
  96. if a then return end
  97. --Since InputObject is a client-side instance, we create and pass table instead
  98. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  99. end
  100. UIS.InputBegan:Connect(input)
  101. UIS.InputEnded:Connect(input)
  102.  
  103. local Mouse = Player:GetMouse()
  104. local h,t
  105. --Give the server mouse data 30 times every second, but only if the values changed
  106. --If player is not moving their mouse, client won't fire events
  107. while wait(1/30) do
  108. if h~=Mouse.Hit or t~=Mouse.Target then
  109. h,t=Mouse.Hit,Mouse.Target
  110. Event:FireServer({isMouse=true,Target=t,Hit=h})
  111. end
  112. end]==],Player.Character)
  113. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  114. end
  115. local Blocking = false
  116. local Staggered = false
  117. local sine,Sine = Timer,Timer;
  118. local AAA = false
  119. local FX = Instance.new("Folder",Character)
  120. FX.Name = "Effects"
  121.  
  122.  
  123. repeat wait() until Humanoid.Health < 50
  124.  
  125.  
  126. function clerp(A,B,C)
  127. return A:lerp(B,C / animSpeed)
  128. end
  129.  
  130.  
  131.  
  132. local SpecialKeys = {
  133. [48] = "LShift",
  134. [13] = "Enter",
  135. [32] = "Space",
  136. [47] = "RShift",
  137. [92] = "Backslash",
  138. [50] = "LCtrl",
  139. [52] = "LAlt",
  140. [49] = "RCtrl",
  141. [51] = "RAlt",
  142. [8] = "Backspace",
  143. [45] = "CapsLock"
  144. }
  145.  
  146. function Create(cl)
  147. local inst = Instance.new(cl)
  148. return function(prop)
  149. for i,v in next, prop do
  150. pcall(function()
  151. inst[i] = v
  152. end)
  153. end
  154. return inst
  155. end, inst
  156. end
  157.  
  158. function BlockEffect(CFram,initSize,initTrans,BC,sizeInc,transInc,maxTime)
  159. local Block = Create("Part"){
  160. Size = initSize,
  161. Parent = FX,
  162. Transparency = initTrans,
  163. Anchored = true,
  164. CanCollide = false,
  165. BrickColor = BC,
  166. TopSurface=10,
  167. BottomSurface=10,
  168. CFrame = CFram
  169. }
  170. table.insert(Effects,{"Block1",Block,sizeInc,transInc,time(),maxTime,CFram})
  171. end
  172.  
  173. function replaceWeld(weld)
  174. assert(pcall(function()
  175. assert(game.IsA(weld,'Instance'))
  176. end),'Should be ROBLOX instance')
  177. if weld:IsA"Motor6D" or weld:IsA"Weld" then
  178. local w = Instance.new("Weld",weld.Parent)
  179. w.Part0 = weld.Part0;
  180. w.Part1 = weld.Part1;
  181. w.Name = weld.Name;
  182. w.C0 = weld.C0;
  183. w.C1 = weld.C1;
  184. return w;
  185. end
  186. return nil
  187. end
  188.  
  189. local Sounds = {
  190. Splatter = "http://www.roblox.com/asset/?id=206082327",
  191. Charge = "http://www.roblox.com/asset/?id=136007472"
  192. }
  193.  
  194. local Abcd = {}
  195. for i,v in next, Character:children() do
  196. for _,w in next, v:children() do
  197. if w:IsA"Weld" or w:IsA"Motor6D" then
  198. Abcd[w.Name] = {w,w.Parent}
  199. end
  200. end
  201. end
  202.  
  203. for i,v in next, Abcd do v[1].Parent = v[2] end
  204.  
  205. local Welds = {
  206. RS = replaceWeld(Abcd['Right Shoulder'][1]),
  207. LS = replaceWeld(Abcd['Left Shoulder'][1]),
  208. RH = replaceWeld(Abcd['Right Hip'][1]),
  209. LH = replaceWeld(Abcd['Left Hip'][1]),
  210. NK = replaceWeld(Abcd['Neck'][1]),
  211. --RJ = Abcd['RootJoint'][1]
  212. RJ = replaceWeld(Abcd['RootJoint'][1])
  213. }
  214.  
  215. Welds.RJ.C0 = CFrame.new(0,0,0);
  216. Welds.RJ.C1 = CFrame.new(0,0,0);
  217.  
  218. Welds.RS.C0 = CFrame.new(1 * PlayerSize,0.5 * PlayerSize,0)
  219. Welds.RS.C1 = CFrame.new(-0.5 * PlayerSize,0.5 * PlayerSize,0)
  220.  
  221. Welds.LS.C0 = CFrame.new(-1 * PlayerSize,0.5 * PlayerSize,0)
  222. Welds.LS.C1 = CFrame.new(0.5 * PlayerSize,0.5 * PlayerSize,0)
  223.  
  224. Welds.RH.C0 = CFrame.new(1 * PlayerSize,-1 * PlayerSize,0)
  225. Welds.RH.C1 = CFrame.new(0.5 * PlayerSize,1 * PlayerSize,0)
  226.  
  227. Welds.LH.C0 = CFrame.new(-1 * PlayerSize,-1 * PlayerSize,0)
  228. Welds.LH.C1 = CFrame.new(-0.5 * PlayerSize,1 * PlayerSize,0)
  229.  
  230. Welds.NK.C0 = CFrame.new(0 * PlayerSize,1 * PlayerSize,0)
  231. Welds.NK.C1 = CFrame.new(0 * PlayerSize,-0.5 * PlayerSize,0)
  232.  
  233.  
  234. local Nibba = {};
  235. for i,v in next, Welds do Nibba[i] = {C0 = v.C0, C1 = v.C1} end
  236.  
  237. -- intro
  238. Humanoid.MaxHealth = 100000
  239. wait()
  240. Humanoid.Health = 100000
  241. local MiscFunctions = {
  242. RayC = function(Position, Direction, Range, Ignore)
  243. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  244. end,
  245. GetKey = function(Key)
  246. local ByteKey = string.byte(Key)
  247. if SpecialKeys[ByteKey] then
  248. return SpecialKeys[ByteKey]
  249. else
  250. return Key
  251. end
  252. end
  253. }
  254.  
  255. local truflyposy = Torso.Position.Y+15
  256. local flyposy = truflyposy
  257. local bodfly = Instance.new("BodyPosition", Torso)
  258. bodfly.Name = "Fly"
  259. bodfly.maxForce = Vector3.new(0,10000,0)
  260. bodfly.Position = Vector3.new(0,flyposy,0)
  261.  
  262.  
  263. New = function(Object, Parent, Name, Data)
  264. local Object = Instance.new(Object)
  265. for Index, Value in pairs(Data or {}) do
  266. Object[Index] = Value
  267. end
  268. Object.Parent = Parent
  269. Object.Name = Name
  270. return Object
  271. end
  272.  
  273.  
  274. local currentHealth = Humanoid.Health
  275. local Block = New("BoolValue",Character,"Block",{Value=false})
  276. local Stagger = New("BoolValue",Character,"Stagger",{Value=false})
  277. local Dam = 0;
  278. Block.Changed:connect(function(v)
  279. Blocking = v
  280. if v == true then
  281. currentHealth=Humanoid.Health
  282. end
  283. end)
  284.  
  285. local s = Instance.new("Sound",Torso)
  286. s.Name = "Reanimate"
  287. s.Volume = 1--a
  288. s.Pitch = 0.66
  289. s.Looped = true
  290. s.SoundId = "rbxassetid://450193952"
  291. s:Play()
  292.  
  293. local Shield = New("Part",Character,"Shield",{Transparency=1,BrickColor = BrickColor.new"Really black",Size = Vector3.new(10,10,10),CanCollide=false,Anchored=true})
  294. local ShieldMesh = Create("SpecialMesh"){Parent=Shield,MeshType=Enum.MeshType.Sphere}
  295.  
  296. local Debounces = {
  297. CanAttack = true;
  298. StopAnims = false;
  299. Height = 15;
  300. Target = nil;
  301. Form = 1
  302. }
  303.  
  304. function NewSound(id,parent,vol,pitch,autoDel)
  305. coroutine.resume(coroutine.create(function()
  306. local S = Create("Sound"){
  307. Volume = vol,
  308. Pitch = pitch or 1,
  309. SoundId = id,
  310. Parent = parent or workspace,
  311. }
  312. wait()
  313. S:play()
  314. game:GetService("Debris"):AddItem(S, S.TimeLength+1)
  315. end))
  316. end
  317.  
  318. local nametag = Instance.new("BillboardGui",Character.Head)
  319. nametag.StudsOffset = Vector3.new(0,2,0)
  320. nametag.Adornee = Character.Head
  321. nametag.Size = UDim2.new(0,200,0,50)
  322.  
  323. local text = Instance.new("TextLabel",nametag)
  324. text.Size = UDim2.new(0,200,0,50)
  325. text.BackgroundTransparency = 1
  326. text.Text = "The Reanimated"
  327. text.TextColor3 = Color3.new(180/255,0,0)
  328. text.TextStrokeColor3 = Color3.new(0,0,0)
  329. text.Font = Enum.Font.Fantasy
  330. text.TextScaled = true
  331. text.TextStrokeTransparency = 0
  332.  
  333. Stagger.Changed:connect(function(v)
  334. if v == true and Staggered == false then
  335. Blocking = false
  336. Block.Value = false
  337. Shield.Transparency = 1;
  338. coroutine.wrap(function()
  339. Staggered = true
  340. local tPos
  341. coroutine.wrap(function()
  342. for i = 5, 0, -.1 do
  343. s.Volume = i;
  344. wait()
  345. end
  346. tPos = s.TimePosition
  347. s:Stop()
  348. end)()
  349. if Humanoid.Health > 1000 then
  350. wait(math.random(5,8))
  351. Staggered = false
  352. Stagger.Value = false
  353. Humanoid.WalkSpeed = 16;
  354. Humanoid.JumpPower = 50;
  355. s.Volume = 5
  356. s.Playing = true
  357. s.TimePosition = tPos
  358. elseif Debounces.Form == 1 then
  359. Humanoid.MaxHealth = math.huge
  360. wait(2)
  361. for i = 1, 3 do
  362. local pitch = 1
  363. if i > 1 then pitch = 1 + (i/10)-.1 end
  364. NewSound(Sounds.Charge,Character,10,pitch)
  365. BlockEffect(Torso.CFrame,Vector3.new(2,2,2),0,BrickColor.new'Crimson',0,.01,5)
  366. wait(5)
  367. end
  368. Debounces.StopAnims = true
  369. Stagger.Value = false
  370. Staggered = false
  371. animSpeed = 3
  372. for i = 0, 1, 0.1 do
  373. Render:wait()
  374. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  375. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  376. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  377. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  378. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  379. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  380. end
  381. for i = 0, 1, 0.1 do
  382. Render:wait()
  383. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  384. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  385. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  386. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  387. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  388. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  389. end
  390. wait(.25)
  391. for i = 0, 1, 0.1 do
  392. Render:wait()
  393. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  394. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  395. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  396. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  397. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  398. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  399. end
  400. wait(.5)
  401. Debounces.StopAnims = false
  402. Staggered = true
  403. wait(2)
  404. Debounces.StopAnims = true
  405. Staggered = false
  406. for i = 0, 1, 0.1 do
  407. Render:wait()
  408. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  409. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  410. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  411. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  412. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  413. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  414. end
  415. wait(.1)
  416. for i = 0, 1, 0.1 do
  417. Render:wait()
  418. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  419. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  420. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  421. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  422. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  423. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  424. end
  425. for i = 0, 1, 0.1 do
  426. Render:wait()
  427. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  428. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938796461, -0.971975207, -0.0260774065, 0.998180985, 0.0602893308, -1.15168412e-07, -0.0602699406, 0.997859955, 0.0253591333, 0.001529, -0.0253129955, 0.999678493),0.3)
  429. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56876625e-06, 1.01717365, 3.16500664e-05, 1, -5.75538159e-08, -1.55009161e-08, 5.96047016e-08, 0.965591908, 0.260061979, 0, -0.260061979, 0.965591908),0.3)
  430. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966629, -0.93981564, 0.00444914401, 0.988348246, -0.152201191, -0.00160468766, 0.151723087, 0.984291553, 0.0902784094, -0.0121610025, -0.0894699693, 0.995915294),0.3)
  431. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  432. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  433. end
  434. wait(1)
  435. for i = 0, 1, 0.1 do
  436. Render:wait()
  437. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  438. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938795805, -0.972622752, -0.0448461361, 0.998180866, 0.0602902845, 3.4001016e-07, -0.0602329336, 0.997231245, 0.0436113216, 0.00262899976, -0.0435320102, 0.999048591),0.3)
  439. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56957888e-06, 1.00353312, -0.00958478451, 1, -5.91799605e-08, 7.10303238e-09, 5.96047016e-08, 0.992874026, -0.119168997, 0, 0.119168997, 0.992874026),0.3)
  440. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966808, -0.940919042, 0.0270861164, 0.988348246, -0.152201146, -0.00160710467, 0.151278093, 0.983411133, -0.100088336, 0.0168140028, 0.0986790136, 0.994977295),0.3)
  441. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  442. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  443. end
  444. wait(2)
  445. BlockEffect(Torso.CFrame,Vector3.new(5,5,5),0,BrickColor.new'Really red',.5,.01,15)
  446. NewSound("rbxassetid://300916057",Character,10,0.75)
  447. local spik = Create("Part"){
  448. Parent = Character,
  449. Size = Vector3.new(1,1,1),
  450. BrickColor = BrickColor.new"Really black",
  451. CanCollide = false,
  452. Anchored = false,
  453. }
  454. local spikWeld = Create("Weld"){
  455. Parent = spik,
  456. Part0 = spik,
  457. Part1 = RightArm,
  458. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  459. }
  460. local spikMesh = Create("SpecialMesh"){
  461. MeshId = "http://www.roblox.com/asset/?id=1033714",
  462. Scale = Vector3.new(.9,4.4,.9),
  463. Parent=spik
  464. }
  465. s.SoundId = "rbxassetid://674318415"
  466. s.Volume = 5
  467. s.Pitch = 0.95
  468. wait()
  469. s:Play()
  470. Debounces.Form = 2
  471. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  472. for i = 0, 1, 0.1 do
  473. Render:wait()
  474. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.96031338, 0.458367467, 0.0712135136, 0.977983236, 0.208683625, -1.09164137e-06, -0.192756981, 0.903345942, 0.383159161, 0.0799600258, -0.374722987, 0.923682392),0.3)
  475. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.802276373, -0.685330868, 0.0988606215, 0.952915251, 0.274171591, 0.12954776, -0.301331997, 0.903977334, 0.303354621, -0.0339370072, -0.328108102, 0.944030404),0.3)
  476. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.984225392, 0.0595060661, 1, 2.84217094e-14, -7.99360578e-15, -2.84217094e-14, 0.987590373, -0.157053158, 3.79543012e-15, 0.157053158, 0.987590373),0.3)
  477. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(1.02662873, -0.795234203, -0.0578379631, 0.972567916, -0.232620284, -2.52999121e-06, 0.219105512, 0.916058242, 0.335904032, -0.078135483, -0.3266882, 0.941899419),0.3)
  478. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.03257418, 0.42650333, 0.0804126412, 0.989078343, -0.137227014, -0.0537911914, 0.147393152, 0.920861006, 0.360958546, 9.50844594e-07, -0.364944667, 0.931029499),0.3)
  479. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, 2.74832177, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  480. end
  481. wait(2)
  482. animSpeed = 1
  483. for i = 0, 2, 0.1 do
  484. Render:wait()
  485. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.866948485, 0.44115752, 0.0256533176, 0.948088408, 0.318024814, -2.84144647e-07, -0.239282295, 0.713343978, 0.658701897, 0.209483296, -0.624509335, 0.752403975),0.3)
  486. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.941843748, -0.900618196, 0.249934077, 0.998185635, 0.0572476164, 0.0189161301, -0.0242055617, 0.667864025, -0.743898809, -0.0552191995, 0.74208647, 0.668032646),0.3)
  487. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 1.09470928, -0.29286626, 1, 0, 0, 0, 0.810512304, -0.58572489, 0, 0.58572489, 0.810512304),0.3)
  488. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.979326308, -0.997037768, -0.41112265, 0.997888803, -0.0340288281, -0.0553171262, 0.0260743182, 0.989999413, -0.138641536, 0.0594817251, 0.136906475, 0.988796711),0.3)
  489. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.378619969, -0.695617378, 1, 0, 0, 0, 0.388423771, -0.921481013, 0, 0.921481013, 0.388423771),0.3)
  490. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(5.30109681e-08, -0.889375567, -1.23891258, 1, -2.39302143e-08, -5.45899788e-08, 5.96047016e-08, 0.401481986, 0.915866971, 0, -0.915866971, 0.401481986),0.3)
  491. end
  492. Debounces.StopAnims = false
  493. Staggered = false
  494. Humanoid.WalkSpeed = 14
  495. Humanoid.MaxHealth = 10e3
  496. wait()
  497. Humanoid.Health = 10e3
  498. end
  499. end)()
  500. end
  501. end)
  502.  
  503.  
  504.  
  505.  
  506. local hideName = Head:Clone()
  507. hideName.Parent = Character
  508. hideName.Name = "Hide"
  509.  
  510. function GetTorso(v)
  511. return v:FindFirstChild"Torso" or v:FindFirstChild"UpperTorso"
  512. end
  513. hideName.BrickColor = BrickColor.new("Really black")
  514. hideName:FindFirstChildOfClass"Decal":destroy()
  515. hideName.BillboardGui:destroy()
  516. Head:FindFirstChildOfClass"Decal":destroy()
  517. for i,v in next, Character:children() do
  518. if v:IsA"BasePart" and v ~= RootPart then
  519. v.BrickColor = BrickColor.new"Really black"
  520. end
  521. end
  522. Head.Transparency = 1
  523.  
  524.  
  525. coroutine.wrap(function()
  526. while wait() do
  527. wait(3)
  528. text.Text = "GIVE UP"
  529. wait()
  530. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  531. wait(2)
  532. local str = ""
  533. for i = 1, math.random(3,25) do
  534. str = str..string.char(math.random(65,122))
  535. end
  536. text.Text = str
  537. wait()
  538. str = ""
  539. for i = 1, math.random(12,25) do
  540. str = str..string.char(math.random(48,122))
  541. end
  542. wait()
  543. text.Text = str
  544. wait()
  545. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  546. wait(1)
  547. text.Text = "BE GONE THOT"
  548. wait()
  549. text.Text = "Burn in hell."
  550. wait()
  551. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  552. wait(2)
  553. text.Text = "You made me do this.";
  554. wait()
  555. text.Text = "edgy";
  556. wait()
  557. for i = 1, math.random(12,25) do
  558. str = str..string.char(math.random(48,57))
  559. end
  560. text.Text = str
  561. wait()
  562. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  563. wait(2)
  564. end
  565. end)()
  566. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  567. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  568. if BodyColors then
  569. BodyColors.HeadColor = BrickColor.new"Really black"
  570. BodyColors.TorsoColor = BrickColor.new"Really black"
  571. BodyColors.LeftArmColor = BrickColor.new"Really black"
  572. BodyColors.RightArmColor = BrickColor.new"Really black"
  573. BodyColors.LeftLegColor = BrickColor.new"Really black"
  574. BodyColors.RightLegColor = BrickColor.new"Really black"
  575. end
  576.  
  577.  
  578.  
  579. local AnimStance = 1;
  580. local Animation = "Idle";
  581.  
  582.  
  583. local BBG = Instance.new("BillboardGui",Character)
  584. BBG.Size = UDim2.new(10,0,10,0)
  585. BBG.Enabled = false
  586. local TargetCircle = Instance.new("ImageLabel",BBG)
  587. TargetCircle.Position = UDim2.new(0,0,0,0)
  588. TargetCircle.Size = UDim2.new(1,0,1,0)
  589. TargetCircle.Image = "rbxassetid://418573253"
  590. TargetCircle.BackgroundTransparency = 1
  591. TargetCircle.ImageColor3 = Color3.new(1,0,0)
  592. local TargetCircle2 = TargetCircle:Clone()
  593. TargetCircle2.Parent = BBG
  594. TargetCircle2.ImageTransparency = 1;
  595.  
  596.  
  597.  
  598.  
  599. function TargetSelect(ch)
  600. local dd=coroutine.wrap(function()
  601. if Debounces.Target ~= ch then
  602. Debounces.Target = ch
  603. TargetCircle2.Size = UDim2.new(1,0,1,0)
  604. TargetCircle2.ImageTransparency = 0
  605. TargetCircle2.Position = UDim2.new(0,0,0,0)
  606. for i = 0, 2, 0.1 do
  607. wait()
  608. TargetCircle2.Size = TargetCircle2.Size + UDim2.new(.05,0,.05,0)
  609. TargetCircle2.Position = TargetCircle2.Position + UDim2.new(-.025,0,-.025,0)
  610. TargetCircle2.ImageTransparency = TargetCircle2.ImageTransparency + 0.05
  611. end
  612. end
  613. end)()
  614. end
  615. Mouse.KeyDown:connect(function(k)
  616. if k == 'q' then
  617. if Debounces.Height > 5 then
  618. Debounces.Height = Debounces.Height - 5
  619. end
  620. end
  621. end)
  622.  
  623.  
  624. Mouse.KeyDown:connect(function(k)
  625. if k == 'e' then
  626. if Debounces.Height < 100 then
  627. Debounces.Height = Debounces.Height + 5
  628. end
  629. end
  630. end)
  631.  
  632. function ShowDamage(Pos, Text, Time, Color)
  633. coroutine.wrap(function()
  634. local Rate = (1 / 30)
  635. local Pos = (Pos or Vector3.new(0, 0, 0))
  636. local Text = (Text or "")
  637. local Time = (Time or 2)
  638. local Color = (Color or Color3.new(1, 0, 1))
  639. local EffectPart = Create("Part"){
  640. Parent=workspace,
  641. Material=Enum.Material.SmoothPlastic,
  642. Reflectance = 0,
  643. Transparency = 1,
  644. BrickColor = BrickColor.new(Color),
  645. Name = "Effect",
  646. Size = Vector3.new(0,0,0),
  647. Anchored = true
  648. }
  649. local BillboardGui = Create("BillboardGui"){
  650. Size = UDim2.new(3, 0, 3, 0),
  651. Adornee = EffectPart,
  652. Parent = EffectPart,
  653. }
  654. local TextLabel = Create("TextLabel"){
  655. BackgroundTransparency = 1,
  656. Size = UDim2.new(1, 0, 1, 0),
  657. Text = Text,
  658. Font = "SciFi",
  659. TextColor3 = Color,
  660. TextScaled = true,
  661. Parent = BillboardGui,
  662. }
  663. game.Debris:AddItem(EffectPart, (Time))
  664. EffectPart.Parent = game:GetService("Workspace")
  665. delay(0, function()
  666. local Frames = (Time / Rate)
  667. for Frame = 1, Frames do
  668. wait(Rate)
  669. local Percent = (Frame / Frames)
  670. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  671. TextLabel.TextTransparency = Percent
  672. end
  673. if EffectPart and EffectPart.Parent then
  674. EffectPart:Destroy()
  675. end
  676. end) end)()
  677. end
  678.  
  679.  
  680.  
  681. Humanoid.HealthChanged:connect(function(health)
  682. if Blocking or Humanoid.Health <= 1000 then
  683. if currentHealth > health then
  684. Dam = Dam + (currentHealth - health)
  685. if(math.random(1,30) == 23 and currentHealth - health > 15) or Dam > 250 then
  686. Stagger.Value = true
  687. Dam = 0;
  688. end
  689. Humanoid.Health = currentHealth
  690. else
  691. currentHealth = Humanoid.Health
  692. end
  693. end
  694. end)
  695.  
  696.  
  697. function DealDamage(hit,min,max,typ,knockback)
  698. spawn(function() local ch = hit.Parent
  699. if ch then
  700. local hum = ch:FindFirstChildOfClass"Humanoid"
  701. if hum then
  702. local c = Create("ObjectValue"){
  703. Name = "creator",
  704. Value = Player,
  705. Parent = hum,
  706. }
  707. if hum.Health >= math.huge then
  708. hum.Health = 0;
  709. else
  710. local dam = math.random(min,max)
  711. if typ == 1 or typ == "Knockdown" then
  712. hum.PlatformStand = true
  713. coroutine.resume(coroutine.create(function(HHumanoid)
  714. wait(1)
  715. HHumanoid.PlatformStand = false
  716. end), hum)
  717. local angle = (hit.Position - (RootPart.Position + Vector3.new(0, 0, 0))).unit
  718. local bodvol = Create("BodyVelocity"){
  719. velocity = angle * knockback,
  720. P = 5000,
  721. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  722. Parent = hit,
  723. }
  724. local rl = Create("BodyAngularVelocity"){
  725. P = 3000,
  726. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  727. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  728. Parent = hit,
  729. }
  730. game:GetService("Debris"):AddItem(bodvol, .5)
  731. game:GetService("Debris"):AddItem(rl, .5)
  732. elseif typ == 2 or typ == "Up" then
  733. local bodyVelocity = Create("BodyVelocity"){
  734. velocity = Vector3.new(0, 20, 0),
  735. P = 5000,
  736. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  737. Parent = hit,
  738. }
  739. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  740. end
  741. local blok=false
  742. if hit.Parent:FindFirstChild"Block" and hit.Parent.Block:IsA"BoolValue" then
  743. blok = hit.Parent.Block.Value
  744. end
  745. if not blok then
  746. if dam >= hum.Health and hum.Health > 0 then
  747. ch:BreakJoints() -- ded
  748. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), math.floor(hum.Health), 1.5, BrickColor.new"New Yeller".Color)
  749. else
  750. hum.Health = hum.Health - dam; -- Damaged af
  751. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), -dam, 1.5, BrickColor.new"Really red".Color)
  752. end
  753. else
  754. if dam >= hum.MaxHealth then
  755. if hit.Parent:FindFirstChild"Stagger" and hit.Parent.Stagger:IsA"BoolValue" then
  756. hit.Parent.Stagger.Value = true
  757. end
  758. end
  759. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), "0 [BLOCKED]", 1.5, BrickColor.new"Deep blue".Color)
  760. end
  761. end
  762. end
  763. end end)
  764. end
  765.  
  766. Mouse.KeyDown:connect(function(k)
  767. if not Debounces.CanAttack then return end
  768. if k == 't' then
  769. if Mouse.Target and Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass"Humanoid" then
  770.  
  771. TargetSelect(Mouse.Target.Parent)
  772. Debounces.StopAnims = true
  773. Debounces.CanAttack = false
  774. for i = 0, 1, 0.1 do
  775. Render:wait()
  776. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.749353647, 0.529431522, -0.318006754, 0.870845377, 0.491561323, -1.26892701e-08, 0.000982132158, -0.0017399512, -1.00000119, -0.491561741, 0.870841324, -0.00199800706),0.3)
  777. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791871, -0.971642613, 5.57018484e-06, 0.998180926, 0.0602899864, -5.06639481e-07, -0.0602899864, 0.998180866, -1.64997255e-06, 3.87430191e-07, 1.67451799e-06, 1),0.3)
  778. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.79242237e-06, 0.999970436, 2.18215064e-06, 0.871591508, 0, 0.490233004, 0, 1, 0, -0.490233004, 0, 0.871591508),0.3)
  779. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.88020426, -0.991442442, -0.325477958, 0.829835236, -0.0540084504, 0.555388868, 0.0649459437, 0.997888863, 0, -0.554216385, 0.0360702537, 0.831590831),0.3)
  780. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999982893, 0.5, 5.72204681e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),0.3)
  781. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.314259201, -9.72405587e-07, -0.0365651473, 0.831590831, -5.96047016e-08, -0.555388868, 4.95667223e-08, 1, -3.31037882e-08, 0.555388868, 0, 0.831590831),0.3)
  782. end
  783. wait(.25)
  784. Debounces.StopAnims = false
  785. Debounces.CanAttack = true
  786. end
  787. end
  788. end)
  789.  
  790.  
  791. function lemmeSmash()
  792. Debounces.StopAnims = true;
  793. Debounces.CanAttack = false;
  794. bodfly.maxForce = Vector3.new(0,0,0)
  795. Humanoid.WalkSpeed = 0;
  796. for i = 0, 1, 0.1 do
  797. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.488716155, 0.780109823, 0.457863212, 0.745127141, -0.646241188, -0.164796278, -0.489368647, -0.697676837, 0.523226142, -0.453104883, -0.30922389, -0.836108029),0.3)
  798. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01720929, -0.81690973, 0.114664078, 0.980750799, -0.156917572, 0.116210438, 0.0737357512, 0.848702729, 0.523705065, -0.180806607, -0.505055189, 0.843936324),0.3)
  799. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.00453206943, 0.999973655, 0.028306013, 0.952204227, -2.38791108e-06, 0.30546236, 1.28149986e-06, 1.00000024, 3.86126339e-06, -0.30546242, -3.24007124e-06, 0.952204168),0.3)
  800. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939718723, -0.739218235, 0.026011765, 0.980075598, -0.187025875, -0.0668824464, 0.184607938, 0.733462572, 0.654180944, -0.0732929856, -0.653493643, 0.753375232),0.3)
  801. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.717984557, 0.820842624, 0.234413534, 0.920299292, 0.389635861, 0.0351158679, 0.289311707, -0.738254428, 0.609326959, 0.263340056, -0.550603747, -0.792141199),0.3)
  802. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162275195, 3.46984816, 0.896643281, 0.9812693, 0.0632104352, -0.18198818, -0.162884384, 0.776656687, -0.608504593, 0.102877997, 0.626747012, 0.77240169),0.3)
  803. Render:wait()
  804. end
  805. wait(.5)
  806. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  807. if not HitPart then repeat wait()
  808. HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  809. until HitPart end
  810.  
  811. for i = 0, 1, 0.1 do
  812. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.748417437, 0.527753711, 0.0688961446, 0.878371775, -0.474504381, -0.0575220138, -0.365080416, -0.588349223, -0.721499443, 0.308511674, 0.654744983, -0.690021634),0.3)
  813. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01721013, -0.81689477, 0.114658713, 0.98075068, -0.156915724, 0.116214454, 0.07373254, 0.848704398, 0.523702681, -0.180808902, -0.505052984, 0.843937159),0.3)
  814. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.0045316536, 0.999977291, 0.0283063259, 0.952202857, 7.04079866e-07, 0.305466533, -1.92970037e-06, 1.00000012, 3.66382301e-06, -0.305466533, -4.07919288e-06, 0.952203035),0.3)
  815. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939715385, -0.739198625, 0.026006639, 0.980075598, -0.187026337, -0.0668823719, 0.184608728, 0.733467162, 0.65417552, -0.0732920468, -0.653488576, 0.753379941),0.3)
  816. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.656759143, 0.84335506, -0.087890625, 0.779310405, 0.600602627, 0.178750947, 0.442559242, -0.325564891, -0.83555305, -0.443640321, 0.730263054, -0.519518375),0.3)
  817. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162277102, -2.04159951, -0.00202780962, 0.9812693, 0.0632093176, -0.18198888, 0.165509388, 0.206879422, 0.96426791, 0.0986000001, -0.976322532, 0.192541793),0.3)
  818. Render:wait()
  819. end
  820. for i = 1, 5 do
  821. local pa = New("Part",Character,"Hit"..i,{Anchored=true,CanCollide = false,CFrame = (RootPart.CFrame * CFrame.new(0,-4.04159951,-(i*5))),Size=Vector3.new(3,7,3)})
  822. local startpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p;
  823. local endpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p + Vector3.new(0,-1,0);
  824. local length = 100;
  825.  
  826. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  827. local hit, hitpos = workspace:FindPartOnRay( ray, Character )
  828. local size = (startpos-hitpos).magnitude
  829. if hit and hit.CanCollide then
  830. pa.BrickColor = hit.BrickColor;
  831. pa.Material = hit.Material;
  832. pa.Transparency = hit.Transparency
  833. pa.Reflectance = hit.Reflectance
  834. pa.TopSurface,pa.BottomSurface,pa.BackSurface,pa.LeftSurface,pa.RightSurface,pa.FrontSurface = hit.TopSurface,hit.BottomSurface,hit.BackSurface,hit.LeftSurface,hit.RightSurface,hit.FrontSurface
  835. pa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-0.5,0)
  836. for i = 1, 15 do
  837. local aa = pa:Clone()
  838. aa.Parent = workspace
  839. aa.Name = pa.Name.."Fly"..i
  840. aa.CanCollide = false
  841. aa.Anchored = false
  842. aa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-2,0)
  843. aa.Size = Vector3.new(.75,.75,.75)
  844. aa.Velocity = Vector3.new(math.random(-25,25),65,math.random(-25,25))
  845. game:service'Debris':AddItem(aa,2)
  846. end
  847.  
  848. else
  849. pa:remove()
  850. end
  851. coroutine.wrap(function()
  852. for i = 1,5,.3 do
  853. pa.CFrame = pa.CFrame*CFrame.new(0,.3,0)
  854. Render:wait()
  855. end
  856. end)()
  857. local Dealt = {}
  858. for i,v in next, workspace:children() do
  859. local h = v:FindFirstChildOfClass"Humanoid"
  860. if h and v ~= Character then
  861. for _,p in next, v:children() do
  862. if p and p:IsA"BasePart" and not Dealt[h] then
  863. if (p.CFrame.p - pa.CFrame.p).magnitude <= 5 then
  864. DealDamage(p,35,45,"Knockdown",5)
  865. Dealt[h] = true
  866. end
  867. end
  868. end
  869. end
  870. end
  871. coroutine.wrap(function()
  872. wait(1)
  873. pa.Anchored = false
  874. pa.Velocity = Vector3.new(math.random(-25,25),math.random(25,50),math.random(-25,25))
  875. for i = 0, 1, .1 do
  876. pa.Transparency = i
  877. wait()
  878. end
  879. pa:destroy()
  880. end)()
  881. wait(.1)
  882. end
  883. Debounces.StopAnims = false;
  884. bodfly.maxForce = Vector3.new(0,10000,0)
  885. Humanoid.WalkSpeed = 16
  886. wait(1)
  887. Debounces.CanAttack = true;
  888.  
  889. end
  890.  
  891. Mouse.KeyDown:connect(function(k)
  892. if not Debounces.CanAttack then return end
  893. if k == 'x' then
  894. lemmeSmash()
  895. end
  896. end)
  897. Mouse.KeyDown:connect(function(k)
  898. if not Debounces.CanAttack then return end
  899. if k == 'z' then
  900. if Debounces.Target then
  901. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  902. local ts = GetTorso(Debounces.Target)
  903. if ts and hum then
  904. bodfly.maxForce = Vector3.new(0,0,0)
  905.  
  906. Debounces.CanAttack = false
  907. Debounces.StopAnims = true
  908. ts.Anchored = true
  909. Torso.CFrame = ts.CFrame* CFrame.new(0,0,2.5)
  910. wait(.05)
  911. RootPart.Anchored = true
  912.  
  913. local spik = Create("Part"){
  914. Parent = Character,
  915. Size = Vector3.new(1,1,1),
  916. BrickColor = BrickColor.new"Really black",
  917. CanCollide = false,
  918. Anchored = false,
  919. }
  920. local spikWeld = Create("Weld"){
  921. Parent = spik,
  922. Part0 = spik,
  923. Part1 = RightArm,
  924. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  925. }
  926. local spikMesh = Create("SpecialMesh"){
  927. MeshId = "http://www.roblox.com/asset/?id=1033714",
  928. Scale = Vector3.new(.9,0,.9),
  929. Parent=spik
  930. }
  931. coroutine.wrap(function()
  932. for i = 0, 1, .1 do
  933. wait()
  934. spikMesh.Scale = spikMesh.Scale + Vector3.new(0,.4,0)
  935. end
  936. end)()
  937. for i = 0, 1, 0.1 do
  938. Render:wait()
  939. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  940. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  941. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  942. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  943. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  944. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  945. end
  946. wait(1)
  947. for i = 0, 1, 0.1 do
  948. Render:wait()
  949. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.83961904, 0.262459755, -0.408313513, 0.90130657, -0.385265261, -0.198038101, -0.0957074538, 0.268767089, -0.958438635, 0.422478259, 0.882803321, 0.205367789),0.3)
  950. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.828836083, -0.846793652, -0.774183393, 0.906985343, 0.0201243348, -0.420681447, -0.0561491959, 0.995718896, -0.0734244809, 0.417402804, 0.0902158469, 0.904232502),0.3)
  951. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.29794465e-06, 0.999969959, 2.93979747e-06, 0.927569628, 0, -0.37364763, 0, 1, 0, 0.373648614, 0, 0.927571833),0.3)
  952. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.889647722, -0.975549698, 0.307303488, 0.897107303, -0.0103198439, -0.441692501, 0.0649457797, 0.991947174, 0.108733073, 0.437013566, -0.126231283, 0.890553236),0.3)
  953. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.729797602, 0.490691334, 0.624226809, 0.944735527, -0.327856302, -4.40888107e-06, -0.0213314593, -0.0614544079, -0.997886777, 0.327161282, 0.942734718, -0.0650513321),0.3)
  954. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(2.08616257e-07, 1.24344979e-14, 0.180002525, 0.899005234, -5.96047016e-08, 0.437938124, 5.35849374e-08, 1, 2.61031712e-08, -0.437938124, 0, 0.899005234),0.3)
  955. end
  956. wait(1)
  957.  
  958. local asd = Instance.new("ParticleEmitter")
  959. asd.Parent = ts
  960. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  961. asd.LightEmission = .1
  962. asd.Size = NumberSequence.new(0.2)
  963. asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
  964. local aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  965. local bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  966. asd.Transparency = bbb
  967. asd.Size = aaa
  968. asd.ZOffset = .9
  969. asd.Acceleration = Vector3.new(0, -5, 0)
  970. asd.LockedToPart = false
  971. asd.EmissionDirection = "Back"
  972. asd.Lifetime = NumberRange.new(1, 2)
  973. asd.Rate = 1000
  974. asd.Rotation = NumberRange.new(-100, 100)
  975. asd.RotSpeed = NumberRange.new(-100, 100)
  976. asd.Speed = NumberRange.new(6)
  977. asd.VelocitySpread = 10000
  978. asd.Enabled=true
  979. game:service'Debris':AddItem(asd,3)
  980. DealDamage(ts,hum.MaxHealth,hum.MaxHealth)
  981. --Funcs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, .8)
  982. NewSound(Sounds.Splatter,ts,10,.8)
  983. coroutine.wrap(function()
  984. wait(1)
  985. asd.Enabled = false
  986. end)()
  987. for i = 0, 1, 0.1 do
  988. Render:wait()
  989. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.815793931, 0.556805134, 0.432230413, 0.983558834, 0.161693007, 0.0804304853, 0.0306141376, 0.289640456, -0.956645846, -0.17797868, 0.943379164, 0.279928088),0.6)
  990. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01584959, -0.968699098, -0.525063455, 0.986992538, 0.0442602821, -0.154553816, -0.0561491959, 0.995718896, -0.0734244809, 0.15064235, 0.081147477, 0.985252321),0.6)
  991. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(8.50338802e-06, 0.999969959, 2.23593474e-06, 0.999260426, 0, -0.0384474099, 0, 1, 0, 0.0384474099, 0, 0.999260426),0.6)
  992. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939919233, -0.97554934, 0.0496133566, 0.982915521, -0.0447851829, -0.178525895, 0.0649457797, 0.991947174, 0.108733073, 0.172218636, -0.118469916, 0.97790885),0.6)
  993. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.337836921, 0.570898354, -0.727853239, 0.993010044, 0.116654187, -0.0179721266, -0.0105190175, -0.0641946197, -0.997882068, -0.117560819, 0.991095901, -0.0625188202),0.6)
  994. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-5.88595867e-07, -3.50830476e-14, 0.180002451, 0.984995008, -5.96047016e-08, 0.172582999, 5.87103344e-08, 1, 1.02867581e-08, -0.172582999, 0, 0.984995008),0.6)
  995. end
  996.  
  997. wait(1)
  998. ts.Anchored = false
  999. coroutine.wrap(function()
  1000. for i = 0, 1, .1 do
  1001. wait()
  1002. spikMesh.Scale = spikMesh.Scale - Vector3.new(0,.4,0)
  1003. spikWeld.C0 = spikWeld.C0 * CFrame.new(0,-.1,0)
  1004. end
  1005. spik:Destroy()
  1006. end)()
  1007. for i = 0, 1, 0.1 do
  1008. Render:wait()
  1009. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  1010. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  1011. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  1012. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  1013. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  1014. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  1015. end
  1016. wait(0.5)
  1017. Debounces.StopAnims = false
  1018. RootPart.Anchored = false
  1019.  
  1020. bodfly.maxForce = Vector3.new(0,10000,0)
  1021. wait(1)
  1022. Debounces.CanAttack = true
  1023. end
  1024. end
  1025. end
  1026. end)
  1027. Mouse.KeyDown:connect(function(k)
  1028. if not Debounces.CanAttack then return end
  1029. if k == 'l' then
  1030. if Debounces.Target then
  1031. Debounces.CanAttack=false
  1032. local rp = GetTorso(Debounces.Target)
  1033. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  1034. if rp and hum then
  1035. local HitPart, Position = MiscFunctions.RayC(rp.Position, (CFrame.new(rp.Position, rp.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Debounces.Target)
  1036. if HitPart then
  1037. local MagicCircle = New("Part",rp.Parent,"MagicCircle",{Anchored=true,Transparency = 1,Transparency = 1,Size = Vector3.new(0, 0.100000001, 0),CFrame = CFrame.new(-47.1200218, -0.0499959588, -21.4949875, 1, 0, 0, 0, 1, 0, 0, 0, 1),Locked = true,CanCollide = false})
  1038. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Top,Texture = TargetCircle.Image,})
  1039. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Bottom,Texture = TargetCircle.Image,})
  1040. local rad = 0;
  1041. local a,b = hum.WalkSpeed,hum.JumpPower
  1042. coroutine.wrap(function()
  1043. repeat wait()
  1044. rad = rad + 2
  1045. hum.WalkSpeed = 0
  1046. rp.Anchored = true
  1047. hum.JumpPower = 0
  1048. if HitPart then
  1049. MagicCircle.CFrame = CFrame.new(Position)*CFrame.Angles(0,math.rad(rad),0)
  1050. end
  1051. until not MagicCircle.Parent
  1052. end)()
  1053. coroutine.wrap(function()
  1054. for i = 1, 10, .5 do
  1055. MagicCircle.Size = Vector3.new(i,0.1,i)
  1056. Render:wait()
  1057. end
  1058. end)()
  1059. wait(3)
  1060. local startpos = MagicCircle.CFrame.p;
  1061. local endpos = (MagicCircle.CFrame * CFrame.new(0,50,0)).p;
  1062. local length = 200;
  1063.  
  1064. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  1065. local hit, hitpos = workspace:FindPartOnRay( ray, rp.Parent )
  1066.  
  1067. local size = (startpos-hitpos).magnitude
  1068.  
  1069. local beam = Instance.new("Part", rp.Parent)
  1070. beam.BrickColor = BrickColor.new("Really red")
  1071. beam.FormFactor = "Custom"
  1072. beam.Material = "Neon"
  1073. beam.Transparency = 0.25
  1074. beam.Anchored = true
  1075. beam.Locked = true
  1076. beam.CanCollide = false
  1077. local m = Instance.new("CylinderMesh", beam)
  1078. coroutine.wrap(function()
  1079. for i = 1, length/2 do
  1080. DealDamage(rp,1,3,0,3)
  1081. wait()
  1082. end
  1083. end)()
  1084. for i = 1, length do
  1085. beam.Size = Vector3.new(5, i, 5)
  1086. beam.CFrame = CFrame.new(startpos, hitpos) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, i/2, 0)
  1087. Render:wait()
  1088. end
  1089. coroutine.wrap(function()
  1090. repeat Render:wait()
  1091. beam.CFrame = beam.CFrame * CFrame.new(0,1.5,0)
  1092. until not beam.Parent
  1093. end)()
  1094. Debounces.Target = nil
  1095. wait(1)
  1096. hum.WalkSpeed = a
  1097. hum.JumpPower = b
  1098. rp.Anchored = false
  1099. coroutine.wrap(function()
  1100. for i = 10,0, -.5 do
  1101. MagicCircle.Size = Vector3.new(i,0.1,i)
  1102. beam.Size = Vector3.new(i/2,beam.Size.y,i/2)
  1103. Render:wait()
  1104. end
  1105. beam:destroy()
  1106. MagicCircle:destroy()
  1107. end)()
  1108.  
  1109. wait(3)
  1110. Debounces.CanAttack = true
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end)
  1116.  
  1117.  
  1118. Mouse.KeyDown:connect(function(k)
  1119. if k == 'b' then
  1120. Block.Value = not Block.Value
  1121. end
  1122. end)
  1123. Render:connect(function()
  1124. Timer = Timer + change;
  1125. TargetCircle.Rotation = TargetCircle.Rotation + 1
  1126. TargetCircle2.Rotation = TargetCircle2.Rotation + 1.5
  1127. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Character)
  1128. local Velocity = RootPart.Velocity.y
  1129. if Debounces.Target and Debounces.Target.Parent and (GetTorso(Debounces.Target)) then
  1130. BBG.Adornee = (GetTorso(Debounces.Target))
  1131. BBG.Enabled = true
  1132. else
  1133. BBG.Enabled = false
  1134. end
  1135. if not Debounces.CanAttack then
  1136. Block.Value = false
  1137. Shield.Transparency = 1
  1138. end
  1139. Shield.CFrame = Torso.CFrame
  1140. if Staggered then
  1141. Debounces.StopAnims = false
  1142. end
  1143. if HitPart then
  1144. flyposy = Position.Y + Debounces.Height
  1145. bodfly.Position = Vector3.new(0,flyposy,0) + Vector3.new(0,math.sin(time()*2),0)
  1146. end
  1147. if Debounces.StopAnims == false then
  1148. if not Blocking and not Staggered then
  1149. Shield.Transparency = 1
  1150.  
  1151. if Debounces.Form == 1 then
  1152. bodfly.maxForce = Vector3.new(0,10000,0)
  1153. else
  1154. bodfly.maxForce = Vector3.new(0,0,0)
  1155. end
  1156. if Debounces.Form == 1 then
  1157. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1158. Animation = "Walk"
  1159. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1160. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1161. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1162. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1163. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1164. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1165.  
  1166. end
  1167. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1168. Animation = "Idle"
  1169. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1170. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1171. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1172. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1173. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1174. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1175.  
  1176. end
  1177. elseif Debounces.Form == 2 then
  1178. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1179. local RightLeg = CFrame.new(0.5,-1,0)
  1180. local LeftLeg = CFrame.new(-0.5,-1,0)
  1181.  
  1182. local lefth = (Torso.CFrame*LeftLeg)
  1183. local righth = (Torso.CFrame*RightLeg)
  1184.  
  1185. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1186.  
  1187. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1188.  
  1189. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1190. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1191. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1192. change = 1
  1193. animSpeed = 1
  1194. Animation = "Idle"
  1195. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.961833239, 0.440066099, 0.0780077577, 0.953329682, 0.100562967, 0.284692347, -0.113068029, 0.99319917, 0.027791908, -0.27996099, -0.0586844534, 0.958216727) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1196. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.91118443, -0.97164464, 0.22248897, 0.957737267, 0.0578472652, 0.281767905, -0.0602900609, 0.998180926, 0, -0.281255335, -0.0169878043, 0.95948261)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1197. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(-0.0495610274, 0.999970198, -0.17531918, 0.95948261, 5.71896734e-08, 0.281767905, -5.96047016e-08, 1, 0, -0.281767905, -1.67946919e-08, 0.95948261),0.3)
  1198. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933993161, -0.969608426, -4.23755137e-06, 0.997888803, -0.0649460182, 9.83476639e-07, 0.0649460182, 0.997888803, 5.11299618e-07, -1.01327896e-06, -4.45172191e-07, 1)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1199. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.965822756, 0.469076186, -0.0408892557, 0.997545183, -0.0697716698, 0.00597444177, 0.0700270012, 0.993907094, -0.0851181746, 8.34465027e-07, 0.0853275955, 0.99635303) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1200. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.00183804333, 2.38309013e-07, 0.18217741, 0.95948261, -5.96047016e-08, -0.281767905, 5.71896734e-08, 1, -1.67946919e-08, 0.281767905, 0, 0.95948261)* CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1201. Welds.RS.C1 = Nibba.RS.C1
  1202. Welds.LS.C1 = Nibba.LS.C1
  1203. Welds.RH.C1 = Nibba.RH.C1
  1204. Welds.LH.C1 = Nibba.LH.C1
  1205. end
  1206. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1207. Animation = "Walk"
  1208. change = 0.75
  1209. animSpeed = .5
  1210. sine = Timer
  1211. Welds.RJ.C0 = clerp(Welds.RJ.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1212. Welds.NK.C0 = clerp(Welds.NK.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1213. Welds.RS.C0 = clerp(Welds.RS.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1214. Welds.RS.C1 = clerp(Welds.RS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1215. Welds.LS.C0 = clerp(Welds.LS.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1216. Welds.LS.C1 = clerp(Welds.LS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1217. Welds.RH.C0 = Welds.RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.4)
  1218. Welds.RH.C1 = Welds.RH.C1:lerp(CFrame.new(0, 1, 0),.4)
  1219.  
  1220. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1221. Welds.LH.C0 = Welds.LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.4)
  1222. Welds.LH.C1 = Welds.LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1223. end
  1224.  
  1225.  
  1226. end
  1227. elseif not Staggered and Blocking then
  1228. Shield.Transparency = 0.5
  1229. if Debounces.Form == 1 then
  1230. bodfly.maxForce = Vector3.new(0,10000,0)
  1231. else
  1232. bodfly.maxForce = Vector3.new(0,0,0)
  1233. end
  1234. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.63528585, 1.58541811, 0, -0.859554768, -0.511043787, -0, 0.511043787, -0.859554768, 0, 0, 0, 1),0.3)
  1235. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1236. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1237. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1238. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.48705506, 1.51609397, 0, -0.880973876, 0.473165005, 0, -0.473165005, -0.880973876, 0, 0, 0, 1),0.3)
  1239. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1240. else
  1241. bodfly.maxForce = Vector3.new(0,0,0)
  1242. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1243. Debounces.Height = 15
  1244. Humanoid.WalkSpeed = 0;
  1245. Humanoid.JumpPower = 0;
  1246. Block.Value = false
  1247. if HitPart then
  1248. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.640523791, 0.363386691, -0.187354088, 0.882178843, -0.469171077, 0.0405215099, 0.323820531, 0.541897535, -0.77556026, 0.341909051, 0.697303474, 0.629974127),0.3)
  1249. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798308, -0.181652665, -0.970001221, 0.998185337, 0.0602902696, 0, -0.0602902696, 0.998185337, 0, 0, 0, 1),0.3)
  1250. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67573431e-06, 1.16696692, -0.0379120111, 1.00000215, -1.25410793e-12, 1.30739863e-12, 7.31859018e-13, 0.799952567, 0.600078225, -1.74815815e-12, -0.600076914, 0.799950838),0.3)
  1251. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.970071673, -1.45061886, -0.626533508, 0.997890949, -0.0595593862, -0.0258963984, 0.0411370844, 0.271099001, 0.961675525, -0.0502560101, -0.960708022, 0.272976518),0.3)
  1252. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.324166238, 0.491504431, -0.113374591, 0.787475705, 0.59367907, -0.165628135, -0.510979354, 0.478564709, -0.714058876, -0.344654739, 0.646933854, 0.68021971),0.3)
  1253. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0.930005014, 0, 1.00000429, 0, -0, 0, 1.00000429, 0, -0, 0, 1),0.3)
  1254. else
  1255. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.94055295, 0.522880554, 0.0127705485, 0.991907895, 0.126959711, 1.80302391e-06, -0.118272923, 0.924034774, 0.363553584, 0.0461549945, -0.360611916, 0.931573272),0.3)
  1256. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.875812769, -0.997663736, -0.177298278, 0.9927091, 0.120535254, 9.10893164e-07, -0.114734955, 0.944941044, -0.306467593, -0.0369410031, 0.304233015, 0.95188117),0.3)
  1257. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1258. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.842404008, -0.969340682, 0.0743760765, 0.988412261, -0.151793584, -1.79151257e-07, 0.146990091, 0.957133949, 0.249576986, -0.0378840081, -0.246684983, 0.968355),0.3)
  1259. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.879104972, 0.418311387, 0.120524362, 0.954071641, -0.287687421, -0.0835666433, 0.299579889, 0.916202128, 0.266132116, 8.48108925e-07, -0.278944045, 0.960307479),0.3)
  1260. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1261.  
  1262. end
  1263.  
  1264. end
  1265. else
  1266. Shield.Transparency = 1
  1267. Block.Value = false
  1268. end
  1269. end)
  1270.  
  1271. while wait() do
  1272. for i,v in next, Effects do
  1273. if v[1] == 'Block1' then
  1274. v[2].Size = v[2].Size + Vector3.new(v[3],v[3],v[3])
  1275. v[2].Transparency = v[2].Transparency + v[4]
  1276. v[2].CFrame = v[2].CFrame * CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
  1277. if v[2].Transparency >= 1 or time() - v[5] >= v[6] then
  1278. table.remove(Effects,i)
  1279. v[2]:destroy()
  1280. end
  1281. end
  1282. end
  1283. end
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