Advertisement
youda008

Crysis console commands

Feb 13th, 2018
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 217.90 KB | None | 0 0
  1. CHEAT: stays in the default value if cheats are not disabled
  2. REQUIRE_NET_SYNC: cannot be changed on client and when connecting it´s sent to the client
  3. SAVEGAME: stored when saving a savegame
  4. READONLY: can not be changed by the user
  5. -------------------------
  6.  
  7. Command: _TestFormatMessage
  8. script:
  9. help:
  10.  
  11. Command: ag_reload_ag
  12. script:
  13. help:
  14.  
  15. Command: ag_reload_xml
  16. script:
  17. help:
  18.  
  19. Command: ag_step
  20. script:
  21. help:
  22.  
  23. Command: ag_testplanner
  24. script:
  25. help:
  26.  
  27. Command: ai_CalcHumanMovementTable
  28. script:
  29. help:
  30.  
  31. Command: ai_ReadabilityReload
  32. script:
  33. help: Reloads readability xml files.
  34.  
  35. Command: ai_ReadabilityTest
  36. script:
  37. help: Tests the readability pack of specified entity.
  38. If no readability name is specified all readabilities will be played.
  39. Usage: ai_ReadabilityTest <entity name> [readability name] - to play a readability
  40. ai_ReadabilityTest stop - to stop the currently playing readability set.
  41.  
  42. Command: ai_ReloadLookUp
  43. script:
  44. help: Reloads perception distance scale look-up xml files.
  45.  
  46. Command: ban
  47. script:
  48. help: Bans player for 30 minutes from server.
  49.  
  50. Command: ban_remove
  51. script:
  52. help: Removes player from ban list.
  53.  
  54. Command: ban_status
  55. script:
  56. help: Shows currently banned players.
  57.  
  58. Command: Bind
  59. script:
  60. help:
  61.  
  62. Command: connect RESTRICTEDMODE
  63. script:
  64. help: Start a client and connect to a server
  65.  
  66. Command: connect_crynet
  67. script:
  68. help: Connect to online game server
  69.  
  70. Command: ConsoleHide
  71. script:
  72. help:
  73.  
  74. Command: ConsoleShow
  75. script:
  76. help:
  77.  
  78. Command: demo
  79. script:
  80. help: Plays a time demo from file.
  81. Usage: demo demoname
  82.  
  83.  
  84. Command: demo_StartDemoChain
  85. script:
  86. help: Load`s a file at 1st argument with the list of levels and play time demo on each
  87.  
  88.  
  89. Command: disconnect
  90. script:
  91. help: Stop a game (or a client or a server)
  92.  
  93. Command: ds_Dump
  94. script:
  95. help:
  96.  
  97. Command: ds_DumpSessions
  98. script:
  99. help:
  100.  
  101. Command: ds_Reload
  102. script:
  103. help:
  104.  
  105. Command: dump_action_maps
  106. script:
  107. help:
  108.  
  109. Command: dump_maps
  110. script:
  111. help: Dumps currently scanned maps
  112.  
  113. Command: dump_stats
  114. script:
  115. help: Dumps some player statistics
  116.  
  117. Command: DumpCommandsVars
  118. script:
  119. help: This console command dumps all console variables and commands to disk
  120. DumpCommandsVars [prefix]
  121.  
  122. Command: dumpnt
  123. script:
  124. help: Dump ItemString table.
  125.  
  126. Command: dumpss
  127. script:
  128. help: test synched storage.
  129.  
  130. Command: e_reloadSurfaces
  131. script:
  132. help:
  133.  
  134. Command: eqp_DumpPacks
  135. script:
  136. help:
  137.  
  138. Command: es_compile_area_grid
  139. script:
  140. help: Trigger a recompile of the area grid
  141.  
  142. Command: es_dump_entities
  143. script:
  144. help: Dumps current entities and their states!
  145.  
  146. Command: es_dump_entity_classes_in_use
  147. script:
  148. help: Dumps all used entity classes
  149.  
  150. Command: exec
  151. script:
  152. help: executes a batch file of console commands
  153.  
  154. Command: fg_InspectAction
  155. script:
  156. help: Inspects the specified AIAction graph
  157.  
  158. Command: fg_InspectEntity
  159. script:
  160. help: Inspects the specified Entity graph
  161.  
  162. Command: fg_Inspector
  163. script:
  164. help: Toggles FlowGraph System DefaultInspector.
  165. Usage: fg_Inspector [0/1]
  166. Default is 0 (off).
  167.  
  168. Command: freeze
  169. script: g_gameRules:SetFrozenAmount(g_localActor,1)
  170. help: Freezes player
  171.  
  172. Command: g_battleDust_reload
  173. script:
  174. help: Reload the battle dust parameters xml
  175.  
  176. Command: g_dump_stats
  177. script:
  178. help:
  179.  
  180. Command: g_loadMod
  181. script:
  182. help:
  183.  
  184. Command: g_nextlevel
  185. script:
  186. help: Switch to next level in rotation or restart current one.
  187.  
  188. Command: g_quickGame
  189. script:
  190. help: Quick connect to good server.
  191.  
  192. Command: g_quickGameStop
  193. script:
  194. help: Cancel quick game search.
  195.  
  196. Command: g_reloadGameRules
  197. script:
  198. help: Reload GameRules script
  199.  
  200. Command: gamedata_playback
  201. script:
  202. help:
  203.  
  204. Command: gamedata_record
  205. script:
  206. help:
  207.  
  208. Command: gamedata_stop_record_or_playback
  209. script:
  210. help:
  211.  
  212. Command: goto
  213. script: g_localActor:SetWorldPos({x=%1, y=%2, z=%3})
  214. help: Sets current player position.
  215.  
  216. Command: gotoe
  217. script: local e=System.GetEntityByName(%1); if (e) then g_localActor:SetWorldPos(e:GetWorldPos()); end
  218. help: Sets current player position.
  219.  
  220. Command: http_startserver
  221. script:
  222. help: Starts an HTTP server
  223.  
  224. Command: http_stopserver
  225. script:
  226. help: Stops an HTTP server
  227.  
  228. Command: i_giveallitems
  229. script:
  230. help: Gives all available items to the player!
  231.  
  232. Command: i_givedebugitems
  233. script:
  234. help: Gives special debug items to the player!
  235.  
  236. Command: i_giveitem
  237. script:
  238. help: Gives specified item to the player!
  239.  
  240. Command: i_reload
  241. script:
  242. help: Reloads item scripts.
  243.  
  244. Command: join_game RESTRICTEDMODE
  245. script:
  246. help: Enter the current ongoing game.
  247.  
  248. Command: kick
  249. script:
  250. help: Kicks player from game
  251.  
  252. Command: kickid
  253. script:
  254. help: Kicks player from game
  255.  
  256. Command: kill RESTRICTEDMODE
  257. script:
  258. help: Kills the player.
  259.  
  260. Command: lastinv
  261. script:
  262. help: Selects last inventory item used.
  263.  
  264. Command: load RESTRICTEDMODE
  265. script:
  266. help: Load game
  267.  
  268. Command: loadactionmap
  269. script:
  270. help: Loads a key configuration file
  271.  
  272. Command: LoadConfig
  273. script:
  274. help: Load .cfg file from disk (from the Game/Config directory)
  275. e.g. LoadConfig lowspec.cfg
  276. Usage: LoadConfig <filename>
  277.  
  278. Command: loadLastSave
  279. script:
  280. help: Loads the last savegame if available.
  281.  
  282. Command: login
  283. script:
  284. help: Log in as to CryNetwork using nickname and password as arguments
  285.  
  286. Command: login_profile
  287. script:
  288. help: Log in as to CryNetwork using email, profile and password as arguments
  289.  
  290. Command: lua_debugger_show
  291. script:
  292. help:
  293.  
  294. Command: lua_dump_state
  295. script:
  296. help:
  297.  
  298. Command: map
  299. script:
  300. help: Load a map
  301.  
  302. Command: mfx_Reload
  303. script:
  304. help: Reload MFX Spreadsheet
  305.  
  306. Command: mfx_ReloadFGEffects
  307. script:
  308. help: Reload MaterialEffect's FlowGraphs
  309.  
  310. Command: name RESTRICTEDMODE
  311. script:
  312. help: Sets player name.
  313.  
  314. Command: net_check_for_patch
  315. script:
  316. help: Check whether a patch is available for download
  317.  
  318. Command: net_download_patch
  319. script:
  320. help: If patch available, starts it downloading
  321.  
  322. Command: net_dump_object_state
  323. script:
  324. help:
  325.  
  326. Command: net_install_patch
  327. script:
  328. help: Quits Crysis and installs a downloaded patch
  329.  
  330. Command: net_next_map
  331. script:
  332. help: Notify clients of the next map to play
  333.  
  334. Command: net_pb_cl_enable
  335. script:
  336. help: Sets PunkBuster client enabled state
  337.  
  338. Command: net_pb_sv_enable
  339. script:
  340. help: Sets PunkBuster server enabled state
  341.  
  342. Command: net_set_cdkey DUMPTODISK
  343. script:
  344. help:
  345.  
  346. Command: open_url
  347. script:
  348. help:
  349.  
  350. Command: play
  351. script:
  352. help: Play back a recorded game
  353.  
  354. Command: preloadforstats
  355. script: PreloadForStats()
  356. help: Preload multiplayer assets for memory statistics.
  357.  
  358. Command: quit RESTRICTEDMODE
  359. script: System.Quit()
  360. help: Quits the game
  361.  
  362. Command: r_debug_renderer_set_eye_pos
  363. script:
  364. help:
  365.  
  366. Command: r_debug_renderer_show_window
  367. script:
  368. help:
  369.  
  370. Command: r_FixMaterials
  371. script:
  372. help:
  373.  
  374. Command: r_MergeShaders
  375. script:
  376. help:
  377.  
  378. Command: r_OptimiseShaders
  379. script:
  380. help:
  381.  
  382. Command: r_PrecacheShaderList
  383. script:
  384. help:
  385.  
  386. Command: r_PrecacheShaders
  387. script:
  388. help:
  389.  
  390. Command: rcon_command
  391. script:
  392. help: Issues a console command from a RCON client to a RCON server
  393.  
  394. Command: rcon_connect
  395. script:
  396. help: Connects to a remote control server
  397.  
  398. Command: rcon_disconnect
  399. script:
  400. help: Disconnects from a remote control server
  401.  
  402. Command: rcon_startserver
  403. script:
  404. help: Starts a remote control server
  405.  
  406. Command: rcon_stopserver
  407. script:
  408. help: Stops a remote control server
  409.  
  410. Command: record
  411. script:
  412. help: Starts recording of a time demo.
  413. Usage: record demoname
  414. File 'demoname.tmd' will be created.
  415.  
  416. Command: ReloadDialogData
  417. script:
  418. help:
  419.  
  420. Command: restartgame
  421. script:
  422. help: Restarts Crysis completely.
  423.  
  424. Command: save RESTRICTEDMODE
  425. script:
  426. help: Save game
  427.  
  428. Command: save_genstrings
  429. script:
  430. help:
  431.  
  432. Command: SaveLevelStats
  433. script:
  434. help: Calling this command creates multiple XML files with level statistics.
  435. The data includes file usage, dependencies, size in more/disk.
  436. The files can be loaded in Excel.
  437.  
  438. Command: Screenshot
  439. script:
  440. help: Create a screenshot with annotation
  441. e.g. Screenshot beach scene with shark
  442. Usage: Screenshot <annotation text>
  443.  
  444. Command: spectator
  445. script:
  446. help: Sets the player as a spectator.
  447.  
  448. Command: startKickVoting RESTRICTEDMODE
  449. script:
  450. help: Initiate voting.
  451.  
  452. Command: startNextMapVoting RESTRICTEDMODE
  453. script:
  454. help: Initiate voting.
  455.  
  456. Command: status
  457. script:
  458. help: Shows connection status
  459.  
  460. Command: stopdemo
  461. script:
  462. help: Stop playing a time demo.
  463.  
  464.  
  465. Command: stoprecording
  466. script:
  467. help: Stops recording of a time demo.
  468. Usage: stoprecording
  469. File 'demoname.?' will be saved.
  470.  
  471. Command: sv_restart
  472. script:
  473. help: Restarts the round.
  474.  
  475. Command: sv_say
  476. script:
  477. help: Broadcasts a message to all clients.
  478.  
  479. Command: sys_LvlRes_finalstep
  480. script:
  481. help: to combine all recorded level resources and create finial stripped build
  482.  
  483. Command: sys_LvlRes_findunused
  484. script:
  485. help: find unused level resources
  486.  
  487. Command: sys_RestoreSpec
  488. script:
  489. help: Restore or test the cvar settings of game specific spec settings,
  490. 'test*' and 'info' log to the log file only
  491. Usage: sys_RestoreSpec [test|test*|apply|info]
  492.  
  493. Command: team RESTRICTEDMODE
  494. script:
  495. help: Sets player team.
  496.  
  497. Command: test_nsbrowse
  498. script:
  499. help:
  500.  
  501. Command: test_nschat
  502. script:
  503. help:
  504.  
  505. Command: test_nsnat
  506. script:
  507. help:
  508.  
  509. Command: test_nsreport
  510. script:
  511. help:
  512.  
  513. Command: test_nsstats
  514. script:
  515. help:
  516.  
  517. Command: test_playersBounds
  518. script:
  519. help:
  520.  
  521. Command: test_profile
  522. script:
  523. help:
  524.  
  525. Command: test_reset
  526. script:
  527. help:
  528.  
  529. Command: test_timeout
  530. script:
  531. help:
  532.  
  533. Command: unload
  534. script:
  535. help: Unload current map
  536.  
  537. Command: v_exit_player
  538. script:
  539. help: Makes the local player exit his current vehicle.
  540.  
  541. Command: v_kill
  542. script:
  543. help: Kills the players vehicle.
  544.  
  545. Command: v_reload_system
  546. script: VehicleSystem.ReloadVehicleSystem()
  547. help: Reloads VehicleSystem script
  548.  
  549. Command: v_tpvDist
  550. script: VehicleSystem.SetTpvDistance(%1)
  551. help: Set default distance for vehicle thirdperson cam (0 means distance from vehicle class is used)
  552.  
  553. Command: v_tpvHeight
  554. script: VehicleSystem.SetTpvHeight(%1)
  555. help: Set default height offset for vehicle thirdperson cam (0 means height from vehicle class is used, if present)
  556.  
  557. Command: viewnote
  558. script:
  559. help: View Note
  560.  
  561. Command: voice_mute
  562. script:
  563. help: Mute player's voice comms
  564.  
  565. Command: vote RESTRICTEDMODE
  566. script:
  567. help: Vote on current topic.
  568.  
  569. variable: aa_maxDist
  570. type: float
  571. current: 10
  572. help: max lock distance
  573.  
  574. variable: ac_animErrorClamp
  575. type: int
  576. current: 1
  577. help: Forces the animation to stay within the maximum error distance/angle.
  578.  
  579. variable: ac_animErrorMaxAngle
  580. type: float
  581. current: 45
  582. help: Degrees animation orientation is allowed to stray from entity.
  583.  
  584. variable: ac_animErrorMaxDistance
  585. type: float
  586. current: 0.5
  587. help: Meters animation location is allowed to stray from entity.
  588.  
  589. variable: ac_clampTimeAnimation
  590. type: float
  591. current: 0.3
  592. help: Time it takes for carry clamping to reduce the deviation to zero.
  593.  
  594. variable: ac_clampTimeEntity
  595. type: float
  596. current: 0.7
  597. help: Time it takes for carry clamping to reduce the deviation to zero.
  598.  
  599. variable: ac_ColliderModeAI
  600. type: int
  601. current: 0
  602. help: Force override collider mode for all AI.
  603.  
  604. variable: ac_ColliderModePlayer
  605. type: int
  606. current: 0
  607. help: Force override collider mode for all players.
  608.  
  609. variable: ac_debugAnimEffects
  610. type: int
  611. current: 0
  612. help: Print log messages when anim events spawn effects.
  613.  
  614. variable: ac_debugAnimError
  615. type: int
  616. current: 0
  617. help: Display debug history graphs of anim error distance and angle.
  618.  
  619. variable: ac_debugAnimTarget
  620. type: int
  621. current: 0
  622. help: Display debug history graphs of anim target correction.
  623.  
  624. variable: ac_debugCarryCorrection
  625. type: int
  626. current: 0
  627. help: .
  628.  
  629. variable: ac_debugColliderMode
  630. type: int
  631. current: 0
  632. help: Display filtered and requested collider modes.
  633.  
  634. variable: ac_debugEntityParams
  635. type: int
  636. current: 0
  637. help: Display entity params graphs
  638.  
  639. variable: ac_DebugFilter
  640. type: string
  641. current: 0
  642. help: Debug specified entity name only.
  643.  
  644. variable: ac_debugFutureAnimPath
  645. type: int
  646. current: 0
  647. help: Display future animation path given current motion parameters.
  648.  
  649. variable: ac_debugLocations
  650. type: int
  651. current: 0
  652. help: Debug render entity (blue), animation (red) and prediction (yellow).
  653.  
  654. variable: ac_debugLocationsGraphs
  655. type: int
  656. current: 0
  657. help: Display debug history graphs of anim and entity locations and movement.
  658.  
  659. variable: ac_debugMotionParams
  660. type: int
  661. current: 0
  662. help: Display graph of motion parameters.
  663.  
  664. variable: ac_debugMovementControlMethods
  665. type: int
  666. current: 0
  667. help: Display movement control methods.
  668.  
  669. variable: ac_debugPrediction
  670. type: int
  671. current: 0
  672. help: Display graph of motion parameters.
  673.  
  674. variable: ac_debugSelection
  675. type: int
  676. current: 0
  677. help: Display locomotion state selection as text.
  678.  
  679. variable: ac_debugSelectionParams
  680. type: int
  681. current: 0
  682. help: Display graph of selection parameters values.
  683.  
  684. variable: ac_debugText
  685. type: int
  686. current: 0
  687. help: Display entity/animation location/movement values, etc.
  688.  
  689. variable: ac_debugTweakTrajectoryFit
  690. type: int
  691. current: 0
  692. help: Don't apply any movement to entity and animation, but allow calculations to think they are moving normally.
  693.  
  694. variable: ac_debugXXXValues
  695. type: int
  696. current: 0
  697. help: Display some values temporarily hooked into temp history graphs.
  698.  
  699. variable: ac_disableFancyTransitions
  700. type: int
  701. current: 0
  702. help: Disabled Idle2Move and Move2Idle special transition animations.
  703.  
  704. variable: ac_disableSlidingContactEvents
  705. type: int
  706. current: 0
  707. help: Force disable sliding contact events.
  708.  
  709. variable: ac_enableExtraSolidCollider
  710. type: int
  711. current: 0
  712. help: Enable extra solid collider (for non-pushable characters).
  713.  
  714. variable: ac_enableProceduralLeaning
  715. type: float
  716. current: 1
  717. help: Enable procedural leaning (disabled asset leaning and curving slowdown).
  718.  
  719. variable: ac_entityAnimClamp
  720. type: int
  721. current: 1
  722. help: Forces the entity movement to be limited by animation.
  723.  
  724. variable: ac_forceSimpleMovement
  725. type: int
  726. current: 0
  727. help: Force enable simplified movement (not visible, dedicated server, etc).
  728.  
  729. variable: ac_frametime
  730. type: int
  731. current: 0
  732. help: Display a graph of the frametime.
  733.  
  734. variable: ac_movementControlMethodFilter
  735. type: int
  736. current: 0
  737. help: Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this).
  738.  
  739. variable: ac_movementControlMethodHor
  740. type: int
  741. current: 0
  742. help: Overrides the horizontal movement control method specified by AG (overrides filter).
  743.  
  744. variable: ac_movementControlMethodVer
  745. type: int
  746. current: 0
  747. help: Overrides the vertical movement control method specified by AG (overrides filter).
  748.  
  749. variable: ac_predictionProbabilityOri
  750. type: float
  751. current: -1
  752. help: .
  753.  
  754. variable: ac_predictionProbabilityPos
  755. type: float
  756. current: -1
  757. help: .
  758.  
  759. variable: ac_predictionSmoothingOri
  760. type: float
  761. current: 0
  762. help: .
  763.  
  764. variable: ac_predictionSmoothingPos
  765. type: float
  766. current: 0
  767. help: .
  768.  
  769. variable: ac_targetcorrectiontimescale
  770. type: float
  771. current: 4
  772. help: .
  773.  
  774. variable: ac_templateMCMs
  775. type: int
  776. current: 1
  777. help: Use MCMs from AG state templates instead of AG state headers.
  778.  
  779. variable: ac_triggercorrectiontimescale
  780. type: float
  781. current: 0.5
  782. help: .
  783.  
  784. variable: ag_action
  785. type: string
  786. current:
  787. help: Force this action
  788.  
  789. variable: ag_adjustToCatchUp
  790. type: int
  791. current: 0
  792. help: Adjust requested move direction of animation to catch up with entity
  793.  
  794. variable: ag_averageTravelSpeed
  795. type: int
  796. current: 0
  797. help: Average travel speed over a few frames
  798.  
  799. variable: ag_breakmode
  800. type: int
  801. current: 0
  802. help: 1=Enable debug break mode; 2=also lock inputs
  803.  
  804. variable: ag_breakOnQuery
  805. type: string
  806. current:
  807. help: If we query for this state, enter break mode
  808.  
  809. variable: ag_debug
  810. type: string
  811. current:
  812. help: Entity to display debug information for animation graph for
  813.  
  814. variable: ag_debugErrors
  815. type: int
  816. current: 0
  817. help: Displays debug error info on the entities (0/1)
  818.  
  819. variable: ag_debugExactPos
  820. type: int
  821. current: 0
  822. help: Enable/disable exact positioning debugger
  823.  
  824. variable: ag_debugLayer
  825. type: int
  826. current: 0
  827. help: Animation graph layer to display debug information for
  828.  
  829. variable: ag_debugMusic
  830. type: int
  831. current: 0
  832. help: Debug the music graph
  833.  
  834. variable: ag_drawActorPos
  835. type: int
  836. current: 0
  837. help: Draw actor pos/dir
  838.  
  839. variable: ag_ep_correctMovement
  840. type: int
  841. current: 1
  842. help: enable/disable position correction in exact positioning
  843.  
  844. variable: ag_ep_showPath
  845. type: int
  846. current: 0
  847. help:
  848.  
  849. variable: ag_forceAdjust
  850. type: int
  851. current: 0
  852. help: Enable forced small step adjustments
  853.  
  854. variable: ag_forceInsideErrorDisc
  855. type: int
  856. current: 1
  857. help: Force animation to stay within maximum error distance
  858.  
  859. variable: ag_fpAnimPop DUMPTODISK
  860. type: int
  861. current: 1
  862. help:
  863.  
  864. variable: ag_humanBlending
  865. type: int
  866. current: 0
  867. help: Ivo's debug stuff. Don't ask!
  868.  
  869. variable: ag_item
  870. type: string
  871. current:
  872. help: Force this item
  873.  
  874. variable: ag_lockToEntity
  875. type: int
  876. current: 0
  877. help: Lock animation to entity (zero offsetting)
  878.  
  879. variable: ag_log
  880. type: int
  881. current: 0
  882. help: Enable a log of animation graph decisions
  883.  
  884. variable: ag_log_entity
  885. type: string
  886. current:
  887. help: Log only this entity
  888.  
  889. variable: ag_logeffects
  890. type: int
  891. current: 0
  892. help: AGAttachmentEffect logging
  893.  
  894. variable: ag_logselections
  895. type: int
  896. current: 0
  897. help: Log animation graph selection results
  898.  
  899. variable: ag_logsounds
  900. type: int
  901. current: 0
  902. help: AGSound logging
  903.  
  904. variable: ag_logtransitions
  905. type: int
  906. current: 0
  907. help: Log animation graph transition calls to the console
  908.  
  909. variable: ag_measureActualSpeeds
  910. type: int
  911. current: 0
  912. help: Measure actual travel speeds of entity and animation origins
  913.  
  914. variable: ag_physErrorInnerRadiusFactor DUMPTODISK
  915. type: float
  916. current: 0.05
  917. help:
  918.  
  919. variable: ag_physErrorMaxOuterRadius DUMPTODISK
  920. type: float
  921. current: 0.5
  922. help:
  923.  
  924. variable: ag_physErrorMinOuterRadius DUMPTODISK
  925. type: float
  926. current: 0.2
  927. help:
  928.  
  929. variable: ag_physErrorOuterRadiusFactor DUMPTODISK
  930. type: float
  931. current: 0.2
  932. help:
  933.  
  934. variable: ag_queue
  935. type: string
  936. current:
  937. help: Next state to force
  938.  
  939. variable: ag_safeExactPositioning
  940. type: int
  941. current: 1
  942. help: Will teleport the entity to the requested position/orientation when EP think it's done.
  943.  
  944. variable: ag_showmovement
  945. type: int
  946. current: 0
  947. help: Show movement requests
  948.  
  949. variable: ag_showPhysSync
  950. type: int
  951. current: 0
  952. help: Show physics sync
  953.  
  954. variable: ag_signal
  955. type: string
  956. current:
  957. help: Send this signal
  958.  
  959. variable: ag_stance
  960. type: string
  961. current:
  962. help: Force this stance
  963.  
  964. variable: ai_AdjustPathsAroundDynamicObstacles
  965. type: int
  966. current: 1
  967. help: Set to 1/0 to enable/disable AI path adjustment around dynamic obstacles
  968.  
  969. variable: ai_AgentStatsDist DUMPTODISK
  970. type: int
  971. current: 150
  972. help: Sets agent statistics draw distance, such as current goalpipe, command and target.
  973. Usage: ai_AgentStatsDist [view distance]
  974. Default is 20 meters. Works with ai_DebugDraw enabled.
  975.  
  976. variable: ai_AllowAccuracyDecrease SAVEGAME
  977. type: int
  978. current: 1
  979. help: Set to 1 to enable AI accuracy decrease when target is moving lateraly.
  980.  
  981. variable: ai_AllowAccuracyIncrease SAVEGAME
  982. type: int
  983. current: 0
  984. help: Set to 1 to enable AI accuracy increase when target is standing still.
  985.  
  986. variable: ai_AllTime
  987. type: int
  988. current: 0
  989. help: Displays the update times of all agents, in milliseconds.
  990. Usage: ai_AllTime [0/1]
  991. Default is 0 (off). Times all agents and displays the time used updating
  992. each of them. The name is colour coded to represent the update time.
  993. Green: less than 1 ms (ok)
  994. White: 1 ms to 5 ms
  995. Red: more than 5 ms
  996. You must enable ai_DebugDraw before you can use this tool.
  997.  
  998. variable: ai_AmbientFireQuota DUMPTODISK
  999. type: int
  1000. current: 2
  1001. help: Number of units allowed to hit the player at a time.
  1002.  
  1003. variable: ai_AmbientFireUpdateInterval DUMPTODISK
  1004. type: float
  1005. current: 2
  1006. help: Ambient fire update interval. Controls how often puppet's ambient fire status is updated.
  1007.  
  1008. variable: ai_AttemptStraightPath
  1009. type: int
  1010. current: 1
  1011. help: Toggles AI attempting a simple straight path when possible.
  1012. Default is 1 (on).
  1013.  
  1014. variable: ai_Autobalance
  1015. type: int
  1016. current: 0
  1017. help: Set to 1 to enable autobalancing.
  1018.  
  1019. variable: ai_BannedNavSoTime DUMPTODISK
  1020. type: float
  1021. current: 20
  1022. help: Time indicating how long invalid navsos should be banned.
  1023.  
  1024. variable: ai_BeautifyPath
  1025. type: int
  1026. current: 1
  1027. help: Toggles AI optimisation of the generated path.
  1028. Usage: ai_BeautifyPath [0/1]
  1029. Default is 1 (on). Optimisation is on by default. Set to 0 to
  1030. disable path optimisation (AI uses non-optimised path).
  1031.  
  1032. variable: ai_BigBrushCheckLimitSize DUMPTODISK
  1033. type: float
  1034. current: 15
  1035. help: to be used for finding big objects not enclosed into forbidden areas
  1036.  
  1037. variable: ai_CloakIncrementMod DUMPTODISK
  1038. type: float
  1039. current: 1
  1040. help: how fast cloak fades out
  1041.  
  1042. variable: ai_CloakMaxDist DUMPTODISK
  1043. type: float
  1044. current: 5
  1045. help: closer than that - cloak starts to fade out
  1046.  
  1047. variable: ai_CloakMinDist DUMPTODISK
  1048. type: float
  1049. current: 1
  1050. help: closer than that - cloak not effective
  1051.  
  1052. variable: ai_CrowdControlInPathfind
  1053. type: int
  1054. current: 1
  1055. help: Toggles AI using crowd control in pathfinding.
  1056. Usage: ai_CrowdControlInPathfind [0/1]
  1057. Default is 1 (on).
  1058.  
  1059. variable: ai_DebugDraw DUMPTODISK
  1060. type: int
  1061. current: 0
  1062. help: Toggles the AI debugging view.
  1063. Usage: ai_DebugDraw [0/1]
  1064. Default is 0 (off). ai_DebugDraw displays AI rays and targets
  1065. and enables the view for other AI debugging tools.
  1066.  
  1067. variable: ai_DebugDrawAdaptiveUrgency DUMPTODISK
  1068. type: int
  1069. current: 0
  1070. help: Enables drawing the adaptive movement urgency.
  1071.  
  1072. variable: ai_DebugDrawAmbientFire DUMPTODISK
  1073. type: int
  1074. current: 0
  1075. help: Displays fire quota on puppets.
  1076.  
  1077. variable: ai_DebugDrawAStarOpenList DUMPTODISK
  1078. type: string
  1079. current: 0
  1080. help: Draws the A* open list for the specified AI agent.
  1081. Usage: ai_DebugDrawAStarOpenList [AI agent name]
  1082. Default is 0, which disables the debug draw. Requires ai_DebugPathfinding=1 to be activated.
  1083.  
  1084. variable: ai_DebugDrawBannedNavsos
  1085. type: int
  1086. current: 0
  1087. help: Toggles drawing banned navsos [default 0 is off]
  1088.  
  1089.  
  1090. variable: ai_DebugDrawBulletEvents DUMPTODISK
  1091. type: int
  1092. current: 0
  1093. help: Debug draw the bullet events the AI system processes. 0=disable, 1=enable.
  1094.  
  1095. variable: ai_DebugDrawCollisionEvents DUMPTODISK
  1096. type: int
  1097. current: 0
  1098. help: Debug draw the collision events the AI system processes. 0=disable, 1=enable.
  1099.  
  1100. variable: ai_DebugDrawCrowdControl
  1101. type: int
  1102. current: 0
  1103. help: Draws crowd control debug information. 0=off, 1=on
  1104.  
  1105. variable: ai_DebugDrawDamageControl DUMPTODISK
  1106. type: int
  1107. current: 0
  1108. help: Debugs the damage control system 0=disabled, 1=collect, 2=collect&draw.
  1109.  
  1110. variable: ai_DebugDrawDamageParts DUMPTODISK
  1111. type: int
  1112. current: 0
  1113. help: Draws the damage parts of puppets and vehicles.
  1114.  
  1115. variable: ai_DebugDrawDeadBodies DUMPTODISK
  1116. type: int
  1117. current: 0
  1118. help: Draws the location of dead bodies to avoid during pathfinding (needs ai_DebugDraw > 0).
  1119.  
  1120. variable: ai_DebugDrawDynamicHideObjectsRange DUMPTODISK
  1121. type: int
  1122. current: 0
  1123. help: Sets the range for drawing dynamic hide objects around the player (needs ai_DebugDraw > 0).
  1124.  
  1125. variable: ai_DebugDrawExpensiveAccessoryQuota DUMPTODISK
  1126. type: int
  1127. current: 0
  1128. help: Displays expensive accessory usage quota on puppets.
  1129.  
  1130. variable: ai_DebugDrawGrenadeEvents DUMPTODISK
  1131. type: int
  1132. current: 0
  1133. help: Debug draw the grenade events the AI system processes. 0=disable, 1=enable.
  1134.  
  1135. variable: ai_DebugDrawHashSpaceAround DUMPTODISK
  1136. type: string
  1137. current: 0
  1138. help: Validates and draws the navigation node hash space around specified entity.
  1139.  
  1140. variable: ai_DebugDrawHidespotRange DUMPTODISK
  1141. type: int
  1142. current: 0
  1143. help: Sets the range for drawing hidespots around the player (needs ai_DebugDraw > 0).
  1144.  
  1145. variable: ai_DebugDrawLightLevel DUMPTODISK
  1146. type: int
  1147. current: 0
  1148. help: Debug AI light level manager
  1149.  
  1150. variable: ai_DebugDrawObstrSpheres DUMPTODISK
  1151. type: int
  1152. current: 0
  1153. help: Draws all the existing obstruction spheres.
  1154.  
  1155. variable: ai_DebugDrawPlayerActions DUMPTODISK
  1156. type: int
  1157. current: 0
  1158. help: Debug draw special player actions.
  1159.  
  1160. variable: ai_DebugDrawReinforcements DUMPTODISK
  1161. type: int
  1162. current: -1
  1163. help: Enables debug draw for reinforcement logic for specified group.
  1164. Usage: ai_DebugDrawReinforcements <groupid>, or -1 to disable.
  1165.  
  1166. variable: ai_DebugDrawSoundEvents DUMPTODISK
  1167. type: int
  1168. current: 0
  1169. help: Debug draw the sound events the AI system processes. 0=disable, 1=enable.
  1170.  
  1171. variable: ai_DebugDrawStanceSize DUMPTODISK
  1172. type: int
  1173. current: 0
  1174. help: Draws the game logic representation of the stance size of the AI agents.
  1175.  
  1176. variable: ai_DebugDrawVegetationCollisionDist DUMPTODISK
  1177. type: int
  1178. current: 0
  1179. help: Enables drawing vegetation collision closer than a distance projected onto the terrain.
  1180.  
  1181. variable: ai_DebugDrawVolumeVoxels DUMPTODISK
  1182. type: int
  1183. current: 0
  1184. help: Toggles the AI debugging drawing of voxels in volume generation.
  1185. Usage: ai_DebugDrawVolumeVoxels [0, 1, 2 etc]
  1186. Default is 0 (off)
  1187. +n draws all voxels with original value >= n-n draws all voxels with original value = n
  1188.  
  1189. variable: ai_DebugInterestSystem DUMPTODISK
  1190. type: int
  1191. current: 0
  1192. help: Display debugging information on interest system
  1193.  
  1194. variable: ai_DebugPathfinding
  1195. type: int
  1196. current: 0
  1197. help: Toggles output of pathfinding information [default 0 is off]
  1198.  
  1199.  
  1200. variable: ai_DebugTargetSilhouette DUMPTODISK
  1201. type: int
  1202. current: 0
  1203. help: Draws the silhouette used for missing the target while shooting.
  1204.  
  1205. variable: ai_DrawagentFOV
  1206. type: float
  1207. current: 0
  1208. help: Toggles the vision cone of the AI agent.
  1209. Usage: ai_DrawagentFOV [0..1]
  1210. Default is 0 (off), value 1 will draw the cone all the way to
  1211. the sight range, value 0.1 will draw the cone to distance of 10%
  1212. of the sight range, etc. ai_DebugDraw must be enabled before
  1213. this tool can be used.
  1214.  
  1215. variable: ai_DrawAreas DUMPTODISK
  1216. type: int
  1217. current: 0
  1218. help: Enables/Disables drawing behavior related areas.
  1219.  
  1220. variable: ai_DrawBadAnchors DUMPTODISK
  1221. type: int
  1222. current: -1
  1223. help: Toggles drawing out of bounds AI objects of particular type for debugging AI.
  1224.  
  1225. variable: ai_DrawDistanceLUT
  1226. type: int
  1227. current: 0
  1228. help: Draws the distance lookup table graph overlay.
  1229.  
  1230. variable: ai_DrawExplosions DUMPTODISK
  1231. type: int
  1232. current: 0
  1233. help: enable displaying all the registered explosion-spots/craters
  1234.  
  1235. variable: ai_DrawFakeDamageInd DUMPTODISK
  1236. type: int
  1237. current: 0
  1238. help: Draws fake damage indicators on the player.
  1239.  
  1240. variable: ai_DrawFakeHitEffects DUMPTODISK
  1241. type: int
  1242. current: 0
  1243. help: Draws fake hit effects the player.
  1244.  
  1245. variable: ai_DrawFakeTracers DUMPTODISK
  1246. type: int
  1247. current: 0
  1248. help: Draws fake tracers around the player.
  1249.  
  1250. variable: ai_DrawFormations DUMPTODISK
  1251. type: int
  1252. current: 0
  1253. help: Draws all the currently active formations of the AI agents.
  1254. Usage: ai_DrawFormations [0/1]
  1255. Default is 0 (off). Set to 1 to draw the AI formations.
  1256.  
  1257. variable: ai_DrawGetEnclosingFailures DUMPTODISK
  1258. type: float
  1259. current: 0
  1260. help: Set to the number of seconds you want GetEnclosing() failures visualized. Set to 0 to turn visualization off.
  1261.  
  1262. variable: ai_DrawGoals DUMPTODISK
  1263. type: int
  1264. current: 0
  1265. help: Draws all the active goal ops debug info.
  1266. Usage: ai_DrawGoals [0/1]
  1267. Default is 0 (off). Set to 1 to draw the AI goal op debug info.
  1268.  
  1269. variable: ai_DrawGroup DUMPTODISK
  1270. type: int
  1271. current: -2
  1272. help: draw groups: positive value - group ID to draw; -1 - all groups; -2 - nothing
  1273.  
  1274.  
  1275. variable: ai_DrawGroupTactic DUMPTODISK
  1276. type: int
  1277. current: 0
  1278. help: draw group tactic: 0 = disabled, 1 = draw simple, 2 = draw complex.
  1279.  
  1280. variable: ai_DrawHidespots DUMPTODISK
  1281. type: int
  1282. current: 0
  1283. help: Draws latest hide-spot positions for all agents withing specified range.
  1284.  
  1285. variable: ai_DrawModifiers
  1286. type: int
  1287. current: 0
  1288. help: Toggles the AI debugging view of navigation modifiers.
  1289.  
  1290. variable: ai_DrawNode DUMPTODISK
  1291. type: string
  1292. current: none
  1293. help: Toggles visibility of named agent's position on AI triangulation.
  1294. Usage: ai_DrawNode [ai agent's name]
  1295. Default is 0. Set to 1 to show the current triangle on terrain level
  1296. and closest vertex to player.
  1297.  
  1298. variable: ai_DrawNodeLinkCutoff
  1299. type: float
  1300. current: 0
  1301. help: Sets the link cutoff value in ai_DrawNodeLinkType. If the link value is more than ai_DrawNodeLinkCutoff the number gets displayed in green, otherwise red.
  1302.  
  1303. variable: ai_DrawNodeLinkType
  1304. type: int
  1305. current: 0
  1306. help: Sets the link parameter to draw with ai_DrawNode.
  1307. Values are:
  1308. 0 - pass radius (default)
  1309. 1 - exposure
  1310. 2 - water max depth
  1311. 3 - water min depth
  1312.  
  1313. variable: ai_DrawOffset
  1314. type: float
  1315. current: 0.1
  1316. help: vertical offset during debug drawing
  1317.  
  1318. variable: ai_DrawPath DUMPTODISK
  1319. type: string
  1320. current: none
  1321. help: Draws the generated paths of the AI agents.
  1322. Usage: ai_DrawPath [name]
  1323. Default is none (nobody).
  1324.  
  1325. variable: ai_DrawPathAdjustment DUMPTODISK
  1326. type: string
  1327. current: none
  1328. help: Draws the path adjustment for the AI agents.
  1329. Usage: ai_DrawPathAdjustment [name]
  1330. Default is none (nobody).
  1331.  
  1332. variable: ai_DrawPatterns DUMPTODISK
  1333. type: int
  1334. current: 0
  1335. help: Draws all the currently active track patterns of the AI agents.
  1336. Usage: ai_DrawPatterns [0/1]
  1337. Default is 0 (off). Set to 1 to draw the AI track patterns.
  1338.  
  1339. variable: ai_DrawProbableTarget DUMPTODISK
  1340. type: int
  1341. current: 0
  1342. help: Enables/Disables drawing the position of probable target.
  1343.  
  1344. variable: ai_DrawRadar DUMPTODISK
  1345. type: int
  1346. current: 0
  1347. help: Draws AI radar: 0=no radar, >0 = size of the radar on screen
  1348.  
  1349. variable: ai_DrawRadarDist DUMPTODISK
  1350. type: int
  1351. current: 20
  1352. help: AI radar draw distance in meters, default=20m.
  1353.  
  1354. variable: ai_DrawReadibilities DUMPTODISK
  1355. type: int
  1356. current: 0
  1357. help: Draws all the currently active readibilities of the AI agents.
  1358. Usage: ai_DrawReadibilities [0/1]
  1359. Default is 0 (off). Set to 1 to draw the AI readibilities.
  1360.  
  1361. variable: ai_DrawRefPoints DUMPTODISK
  1362. type: string
  1363. current:
  1364. help: Toggles reference points view for debugging AI.
  1365. Usage: ai_DrawRefPoints [0/1]
  1366. Default is 0 (off). Indicates the AI reference points by drawing
  1367. cyan balls at their positions.
  1368.  
  1369. variable: ai_DrawShooting
  1370. type: string
  1371. current: none
  1372. help: Name of puppet to show fire stats
  1373.  
  1374. variable: ai_DrawSmartObjects DUMPTODISK
  1375. type: int
  1376. current: 0
  1377. help: Draws smart object debug information.
  1378. Usage: ai_DrawSmartObjects [0/1]
  1379. Default is 0 (off). Set to 1 to draw the smart objects.
  1380.  
  1381. variable: ai_DrawStats DUMPTODISK
  1382. type: int
  1383. current: 0
  1384. help: Toggles drawing stats for AI objects withing range.
  1385.  
  1386. variable: ai_DrawTargets DUMPTODISK
  1387. type: int
  1388. current: 0
  1389. help:
  1390.  
  1391. variable: ai_DrawTrajectory DUMPTODISK
  1392. type: int
  1393. current: 0
  1394. help: Records and draws the trajectory of the stats target: 0=do not record, 1=record.
  1395.  
  1396. variable: ai_DrawType DUMPTODISK
  1397. type: int
  1398. current: -1
  1399. help: Toggles drawing AI objects of particular type for debugging AI.
  1400.  
  1401.  
  1402. variable: ai_DrawUpdate DUMPTODISK
  1403. type: int
  1404. current: 0
  1405. help: list of AI forceUpdated entities
  1406.  
  1407. variable: ai_DrawVisCheckQueue DUMPTODISK
  1408. type: int
  1409. current: 0
  1410. help: list of pending vis-check trace requests
  1411.  
  1412. variable: ai_DynamicTriangularUpdateTime
  1413. type: float
  1414. current: 0.002
  1415. help: How long (max) to spend updating triangular waypoint regions per AI update (in sec)
  1416. 0 disables dynamic updates. 0.002 is a sensible value
  1417.  
  1418.  
  1419. variable: ai_DynamicVolumeUpdateTime
  1420. type: float
  1421. current: 0.001
  1422. help: How long (max) to spend updating dynamic volume regions per AI update (in sec)
  1423. 0 disables dynamic updates. 0.002 is a sensible value
  1424.  
  1425.  
  1426. variable: ai_DynamicWaypointUpdateTime
  1427. type: float
  1428. current: 0.0005
  1429. help: How long (max) to spend updating dynamic waypoint regions per AI update (in sec)
  1430. 0 disables dynamic updates. 0.0005 is a sensible value
  1431.  
  1432.  
  1433. variable: ai_EnableAsserts DUMPTODISK
  1434. type: int
  1435. current: 0
  1436. help: Enable AI asserts: 1 or 0
  1437.  
  1438. variable: ai_EnableWarningsErrors DUMPTODISK
  1439. type: int
  1440. current: 1
  1441. help: Enable AI warnings and errors: 1 or 0
  1442.  
  1443. variable: ai_ExtraForbiddenRadiusDuringBeautification
  1444. type: float
  1445. current: 1
  1446. help: Extra radius added to agents close to forbidden edges during beautification.
  1447.  
  1448. variable: ai_ExtraRadiusDuringBeautification
  1449. type: float
  1450. current: 0.2
  1451. help: Extra radius added to agents during beautification.
  1452.  
  1453. variable: ai_ExtraVehicleAvoidanceRadiusBig DUMPTODISK
  1454. type: float
  1455. current: 4
  1456. help: Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.
  1457.  
  1458. variable: ai_ExtraVehicleAvoidanceRadiusSmall DUMPTODISK
  1459. type: float
  1460. current: 0.5
  1461. help: Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.
  1462.  
  1463. variable: ai_ForceAllowStrafing
  1464. type: int
  1465. current: -1
  1466. help: Forces all AI characters to use/not use strafing (-1 disables)
  1467.  
  1468. variable: ai_ForceLookAimTarget
  1469. type: string
  1470. current: none
  1471. help: Forces all AI characters to use/not use a fixed look/aim target
  1472. none disables
  1473. x, y, xz or yz sets it to the appropriate direction
  1474. otherwise it forces looking/aiming at the entity with this name (no name -> (0, 0, 0))
  1475.  
  1476. variable: ai_ForceStance
  1477. type: int
  1478. current: -1
  1479. help: Forces all AI characters to specified stance: disable = -1, stand = 0, crouch = 1, prone = 2, relaxed = 3, stealth = 4, swim = 5, zero-g = 6
  1480.  
  1481. variable: ai_HideDraw
  1482. type: int
  1483. current: 0
  1484. help: Toggles the triangulation display.
  1485. Usage: ai_HideDraw [0/1]
  1486. Default is 0 (off). Set to 1 to display the triangulation
  1487. which the AI uses to hide (objects made 'hideable' affect
  1488. AI triangulation). When ai_HideDraw is off, the normal
  1489. obstacle triangulation is displayed instead.
  1490. Used with ai_DebugDraw and other AI path tools.
  1491.  
  1492. variable: ai_IgnorePlayer
  1493. type: int
  1494. current: 0
  1495. help: Makes AI ignore the player.
  1496. Usage: ai_IgnorePlayer [0/1]
  1497. Default is 0 (off). Set to 1 to make AI ignore the player.
  1498. Used with ai_DebugDraw enabled.
  1499.  
  1500. variable: ai_IgnoreVisibilityChecks
  1501. type: int
  1502. current: 0
  1503. help: Makes certain visibility checks (for teleporting etc) return false.
  1504.  
  1505. variable: ai_IncludeNonColEntitiesInNavigation
  1506. type: int
  1507. current: 1
  1508. help: Includes/Excludes noncolliding objects from navigation.
  1509.  
  1510. variable: ai_InterestDetectMovement DUMPTODISK
  1511. type: int
  1512. current: 0
  1513. help: Enable movement detection in interest system
  1514.  
  1515. variable: ai_InterestEnableScan DUMPTODISK
  1516. type: int
  1517. current: 0
  1518. help: Enable interest system scan mode
  1519.  
  1520. variable: ai_InterestScalingAmbient DUMPTODISK
  1521. type: float
  1522. current: 1
  1523. help: Scale the interest value given to Ambient interest items (e.g. static/passive objects)
  1524.  
  1525. variable: ai_InterestScalingEyeCatching DUMPTODISK
  1526. type: float
  1527. current: 14
  1528. help: Scale the interest value given to Eye Catching interest items (e.g. moving vehicles, birds, people)
  1529.  
  1530. variable: ai_InterestScalingMovement DUMPTODISK
  1531. type: float
  1532. current: 1
  1533. help: Scale the interest value given to Pure Movement interest items (e.g. something rolling, falling, swinging)
  1534.  
  1535. variable: ai_InterestScalingScan DUMPTODISK
  1536. type: float
  1537. current: 50
  1538. help: Scale the interest value given to passively scanning the environment
  1539.  
  1540. variable: ai_InterestScalingView DUMPTODISK
  1541. type: float
  1542. current: 1
  1543. help: Scale the interest value given to View interest items (e.g. a pretty castle, the horizon)
  1544.  
  1545. variable: ai_InterestSwitchBoost DUMPTODISK
  1546. type: float
  1547. current: 2
  1548. help: Multipler applied when we switch to an interest item; higher values maintain interest for longer (always > 1)
  1549.  
  1550. variable: ai_InterestSystem DUMPTODISK
  1551. type: int
  1552. current: 0
  1553. help: Enable interest system
  1554.  
  1555. variable: ai_Locate DUMPTODISK
  1556. type: string
  1557. current: none
  1558. help:
  1559.  
  1560.  
  1561. variable: ai_LogConsoleVerbosity DUMPTODISK
  1562. type: int
  1563. current: 0
  1564. help: None = 0, progress = 1, event = 2, comment = 3
  1565.  
  1566. variable: ai_LogFileVerbosity DUMPTODISK
  1567. type: int
  1568. current: 1
  1569. help: None = 0, progress = 1, event = 2, comment = 3
  1570.  
  1571. variable: ai_LogSignals
  1572. type: int
  1573. current: 0
  1574. help: Maximum radius at which player can interact with other entities
  1575.  
  1576. variable: ai_MaxSignalDuration
  1577. type: float
  1578. current: 3
  1579. help: Maximum radius at which player can interact with other entities
  1580.  
  1581. variable: ai_MaxVisRaysPerFrame
  1582. type: int
  1583. current: 100
  1584. help: Maximum allowed visibility rays per frame - the rest are all assumed to succeed
  1585. Usage: ai_MaxVisRaysPerFrame <number>
  1586. Default is 100.
  1587.  
  1588.  
  1589. variable: ai_MovementSpeedDarkIllumMod SAVEGAME
  1590. type: float
  1591. current: 0.6
  1592. help: Multiplier for movement speed when the target is in dark light condition.
  1593.  
  1594. variable: ai_MovementSpeedMediumIllumMod SAVEGAME
  1595. type: float
  1596. current: 0.8
  1597. help: Multiplier for movement speed when the target is in medium light condition.
  1598.  
  1599. variable: ai_NoUpdate
  1600. type: int
  1601. current: 0
  1602. help:
  1603.  
  1604. variable: ai_ObstacleSizeThreshold DUMPTODISK
  1605. type: float
  1606. current: 1.2
  1607. help: Obstacle size in meters that differentiates small obstacles from big ones so that vehicles can ignore the small ones
  1608.  
  1609. variable: ai_OverlayMessageDuration DUMPTODISK
  1610. type: float
  1611. current: 5
  1612. help: How long (seconds) to overlay AI warnings/errors
  1613.  
  1614. variable: ai_PathfinderUpdateTime
  1615. type: float
  1616. current: 0.005
  1617. help: Maximum pathfinder time per AI update
  1618.  
  1619.  
  1620. variable: ai_PathfindTimeLimit
  1621. type: float
  1622. current: 2
  1623. help: Specifies how many seconds an individual AI can hold the pathfinder blocked
  1624. Usage: ai_PathfindTimeLimit 1.5
  1625. Default is 2. A lower value will result in more path requests that end in NOPATH -
  1626. although the path may actually exist.
  1627.  
  1628. variable: ai_PredictivePathFollowing
  1629. type: int
  1630. current: 1
  1631. help: Sets if AI should use the predictive path following if allowed by the type's config.
  1632.  
  1633. variable: ai_ProfileGoals
  1634. type: int
  1635. current: 0
  1636. help: Toggles timing of AI goal execution.
  1637. Usage: ai_ProfileGoals [0/1]
  1638. Default is 0 (off). Records the time used for each AI goal (like
  1639. approach, run or pathfind) to execute. The longest execution time
  1640. is displayed on screen. Used with ai_DebugDraw enabled.
  1641.  
  1642. variable: ai_ProtoROD DUMPTODISK
  1643. type: int
  1644. current: 0
  1645. help: Proto
  1646.  
  1647. variable: ai_ProtoRODAffectMove DUMPTODISK
  1648. type: int
  1649. current: 0
  1650. help: Proto
  1651.  
  1652. variable: ai_ProtoRODAliveTime DUMPTODISK
  1653. type: float
  1654. current: 10
  1655. help: Proto
  1656.  
  1657. variable: ai_ProtoRODFireRange DUMPTODISK
  1658. type: float
  1659. current: 35
  1660. help: Proto
  1661.  
  1662. variable: ai_ProtoRODGrenades DUMPTODISK
  1663. type: int
  1664. current: 1
  1665. help: Proto
  1666.  
  1667. variable: ai_ProtoRODHealthGraph DUMPTODISK
  1668. type: int
  1669. current: 0
  1670. help: Proto
  1671.  
  1672. variable: ai_ProtoRODLogScale DUMPTODISK
  1673. type: int
  1674. current: 0
  1675. help: Proto
  1676.  
  1677. variable: ai_ProtoRODReactionTime DUMPTODISK
  1678. type: float
  1679. current: 2
  1680. help: Proto
  1681.  
  1682. variable: ai_ProtoRODRegenTime DUMPTODISK
  1683. type: float
  1684. current: 8
  1685. help: Proto
  1686.  
  1687. variable: ai_ProtoRODSilhuette DUMPTODISK
  1688. type: int
  1689. current: 0
  1690. help: Proto
  1691.  
  1692. variable: ai_ProtoRODSpeedMod DUMPTODISK
  1693. type: int
  1694. current: 1
  1695. help: Proto
  1696.  
  1697. variable: ai_PuppetDirSpeedControl
  1698. type: int
  1699. current: 1
  1700. help: Does puppet speed control based on their current move dir
  1701.  
  1702. variable: ai_RadiusForAutoForbidden
  1703. type: float
  1704. current: 1
  1705. help: If object/vegetation radius is more than this then an automatic forbidden area is created during triangulation.
  1706.  
  1707. variable: ai_Recorder DUMPTODISK
  1708. type: int
  1709. current: 0
  1710. help: Enables AI debug recording
  1711.  
  1712.  
  1713. variable: ai_Recorder_Buffer DUMPTODISK
  1714. type: int
  1715. current: 1024
  1716. help: Set the size of the AI debug recording buffer
  1717.  
  1718.  
  1719. variable: ai_RecordFilter DUMPTODISK
  1720. type: int
  1721. current: 0
  1722. help:
  1723.  
  1724. variable: ai_RecordLog DUMPTODISK
  1725. type: int
  1726. current: 0
  1727. help: log all the AI state changes on stats_target
  1728.  
  1729. variable: ai_RODAliveTime DUMPTODISK
  1730. type: float
  1731. current: 6
  1732. help: The base level time the player can survive under fire.
  1733.  
  1734. variable: ai_RODAmbientFireInc DUMPTODISK
  1735. type: float
  1736. current: 3
  1737. help: Increment for the alive time when the target is within the kill-zone of the target.
  1738.  
  1739. variable: ai_RODCombatRangeMod DUMPTODISK
  1740. type: float
  1741. current: 0.55
  1742. help: Combat-zone distance = attackRange * combatRangeMod.
  1743.  
  1744. variable: ai_RODCoverFireTimeMod DUMPTODISK
  1745. type: float
  1746. current: 1
  1747. help: Multiplier for cover fire times set in weapon descriptor.
  1748.  
  1749. variable: ai_RODDirInc DUMPTODISK
  1750. type: float
  1751. current: 0
  1752. help: Increment how the orientation of the target affects the alive time. 0=disable
  1753.  
  1754. variable: ai_RODKillRangeMod DUMPTODISK
  1755. type: float
  1756. current: 0.15
  1757. help: Kill-zone distance = attackRange * killRangeMod.
  1758.  
  1759. variable: ai_RODKillZoneInc DUMPTODISK
  1760. type: float
  1761. current: -4
  1762. help: Increment how the target is within the kill-zone of the target.
  1763.  
  1764. variable: ai_RODLowHealthMercyTime DUMPTODISK
  1765. type: float
  1766. current: 4
  1767. help: The amount of time the AI will not hit the target when the target crosses the low health threshold.
  1768.  
  1769. variable: ai_RODMoveInc DUMPTODISK
  1770. type: float
  1771. current: 3
  1772. help: Increment how the speed of the target affects the alive time (the value is doubled for supersprint). 0=disable
  1773.  
  1774. variable: ai_RODReactionDarkIllumInc DUMPTODISK
  1775. type: float
  1776. current: 0.3
  1777. help: Increase for reaction time when the target is in dark light condition.
  1778.  
  1779. variable: ai_RODReactionDirInc DUMPTODISK
  1780. type: float
  1781. current: 1
  1782. help: Increase for the reaction time when the enemy is outside the players FOV or near the edge of the FOV.
  1783. The increment is doubled when the target is behind the player.
  1784.  
  1785. variable: ai_RODReactionDistInc DUMPTODISK
  1786. type: float
  1787. current: 0.1
  1788. help: Increase for the reaction time when the target is in combat-far-zone or warn-zone.
  1789. In warn-zone the increase is doubled.
  1790.  
  1791. variable: ai_RODReactionLeanInc DUMPTODISK
  1792. type: float
  1793. current: 0.2
  1794. help: Increase to the reaction to when the target is leaning.
  1795.  
  1796. variable: ai_RODReactionMediumIllumInc DUMPTODISK
  1797. type: float
  1798. current: 0.2
  1799. help: Increase for reaction time when the target is in medium light condition.
  1800.  
  1801. variable: ai_RODReactionTime DUMPTODISK
  1802. type: float
  1803. current: 0.2
  1804. help: Uses rate of death as damage control method.
  1805.  
  1806. variable: ai_RODStanceInc DUMPTODISK
  1807. type: float
  1808. current: 2
  1809. help: Increment how the stance of the target affects the alive time, 0=disable.
  1810. The base value is for crouch, and it is doubled for prone.
  1811. The crouch inc is disable in kill-zone and prone in kill and combat-near -zones
  1812.  
  1813. variable: ai_SightRangeDarkIllumMod SAVEGAME
  1814. type: float
  1815. current: 0.5
  1816. help: Multiplier for sightrange when the target is in dark light condition.
  1817.  
  1818. variable: ai_SightRangeMediumIllumMod SAVEGAME
  1819. type: float
  1820. current: 0.8
  1821. help: Multiplier for sightrange when the target is in medium light condition.
  1822.  
  1823. variable: ai_SimpleWayptPassability DUMPTODISK
  1824. type: int
  1825. current: 1
  1826. help: Use simplified and faster passability recalculation for human waypoint links where possible.
  1827.  
  1828. variable: ai_SmartObjectUpdateTime
  1829. type: float
  1830. current: 0.002
  1831. help: How long (max) to spend updating smart objects per AI update (in sec)
  1832. default value is 0.002
  1833.  
  1834. variable: ai_SOMSpeedCombat SAVEGAME
  1835. type: float
  1836. current: 4.5
  1837. help: Multiplier for the speed of increase of the Stealth-O-Meter after the AI has seen the enemy.
  1838. Usage: ai_SOMSpeedCombat 4.5
  1839. Default is 4.5. A lower value causes the AI to react to the enemy
  1840. to more slowly during combat.
  1841.  
  1842. variable: ai_SOMSpeedRelaxed SAVEGAME
  1843. type: float
  1844. current: 1.5
  1845. help: Multiplier for the speed of increase of the Stealth-O-Meter before the AI has seen the enemy.
  1846. Usage: ai_SOMSpeedRelaxed 1.5
  1847. Default is 4.5. A lower value causes the AI to react to the enemy
  1848. to more slowly during combat.
  1849.  
  1850. variable: ai_SoundPerception
  1851. type: int
  1852. current: 1
  1853. help: Toggles AI sound perception.
  1854. Usage: ai_SoundPerception [0/1]
  1855. Default is 1 (on). Used to prevent AI from hearing sounds for
  1856. debugging purposes. Works with ai_DebugDraw enabled.
  1857.  
  1858. variable: ai_StatsTarget DUMPTODISK
  1859. type: string
  1860. current: none
  1861. help: Focus debugging information on a specific AI
  1862. Usage: ai_StatsTarget AIName
  1863. Default is 'none'. AIName is the name of the AI
  1864. on which to focus.
  1865.  
  1866. variable: ai_SteepSlopeAcrossValue
  1867. type: float
  1868. current: 0.6
  1869. help: Indicates slope value that is borderline-walkable across.
  1870. Usage: ai_SteepSlopeAcrossValue 0.8
  1871. Default is 0.6 Zero means flat. Infinity means vertical. Set it greater than ai_SteepSlopeUpValue
  1872.  
  1873.  
  1874. variable: ai_SteepSlopeUpValue
  1875. type: float
  1876. current: 1
  1877. help: Indicates slope value that is borderline-walkable up.
  1878. Usage: ai_SteepSlopeUpValue 0.5
  1879. Default is 1.0 Zero means flat. Infinity means vertical. Set it smaller than ai_SteepSlopeAcrossValue
  1880.  
  1881. variable: ai_SystemUpdate
  1882. type: int
  1883. current: 1
  1884. help: Toggles the regular AI system update.
  1885. Usage: ai_SystemUpdate [0/1]
  1886. Default is 1 (on). Set to 0 to disable ai system updating.
  1887.  
  1888. variable: ai_ThreadedVolumeNavPreprocess DUMPTODISK
  1889. type: int
  1890. current: 1
  1891. help: Parallelizes volume navigation preprocessing by running it on multiple threads.
  1892. If you experience freezes during volume nav export or corrupted volume nav data, try turning this off. ;)
  1893.  
  1894. variable: ai_TickCounter DUMPTODISK
  1895. type: int
  1896. current: 0
  1897. help: Enables AI tick counter
  1898.  
  1899.  
  1900. variable: ai_UpdateAllAlways
  1901. type: int
  1902. current: 0
  1903. help: If non-zero then over-rides the auto-disabling of invisible/distant AI
  1904.  
  1905. variable: ai_UpdateInterval
  1906. type: float
  1907. current: 0.13
  1908. help: In seconds the amount of time between two full updates for AI
  1909. Usage: ai_UpdateInterval <number>
  1910. Default is 0.1. Number is time in seconds
  1911.  
  1912.  
  1913. variable: ai_UpdateProxy
  1914. type: int
  1915. current: 1
  1916. help: Toggles update of AI proxy (model).
  1917. Usage: ai_UpdateProxy [0/1]
  1918. Default is 1 (on). Updates proxy (AI representation in game)
  1919. set to 0 to disable proxy updating.
  1920.  
  1921. variable: ai_UseAlternativeReadability SAVEGAME
  1922. type: int
  1923. current: 0
  1924. help: Switch between normal and alternative SoundPack for AI readability.
  1925.  
  1926. variable: ai_UseCalculationStopperCounter
  1927. type: int
  1928. current: 0
  1929. help: Uses a (calibrated) counter instead of time in AI updates
  1930.  
  1931. variable: ai_UseObjectPosWithExactPos DUMPTODISK
  1932. type: int
  1933. current: 0
  1934. help: Use object position when playing exact positioning.
  1935.  
  1936. variable: ai_WaterOcclusion DUMPTODISK
  1937. type: float
  1938. current: 0.5
  1939. help: scales how much water hides player from AI
  1940.  
  1941. variable: aim_assistAimEnabled
  1942. type: int
  1943. current: 1
  1944. help: Enable/disable aim assitance on aim zooming
  1945.  
  1946. variable: aim_assistAutoCoeff
  1947. type: float
  1948. current: 0.5
  1949. help: The scale of auto weapons' aim assistance at continuous fire
  1950.  
  1951. variable: aim_assistCrosshairDebug
  1952. type: int
  1953. current: 0
  1954. help: debug crosshair aim assistance
  1955.  
  1956. variable: aim_assistCrosshairSize
  1957. type: int
  1958. current: 25
  1959. help: screen size used for crosshair aim assistance
  1960.  
  1961. variable: aim_assistMaxDistance
  1962. type: float
  1963. current: 150
  1964. help: The maximum range at which autoaim operates
  1965.  
  1966. variable: aim_assistRestrictionTimeout
  1967. type: float
  1968. current: 20
  1969. help: The restriction timeout on aim assistance after user uses a mouse
  1970.  
  1971. variable: aim_assistSearchBox
  1972. type: float
  1973. current: 100
  1974. help: The area autoaim looks for enemies within
  1975.  
  1976. variable: aim_assistSingleCoeff
  1977. type: float
  1978. current: 1
  1979. help: The scale of single-shot weapons' aim assistance
  1980.  
  1981. variable: aim_assistSnapDistance
  1982. type: float
  1983. current: 3
  1984. help: The maximum deviation autoaim is willing to compensate for
  1985.  
  1986. variable: aim_assistTriggerEnabled
  1987. type: int
  1988. current: 1
  1989. help: Enable/disable aim assistance on firing the weapon
  1990.  
  1991. variable: aim_assistVerticalScale
  1992. type: float
  1993. current: 0.75
  1994. help: The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)
  1995.  
  1996. variable: aln_debug_filter
  1997. type: string
  1998. current:
  1999. help:
  2000.  
  2001. variable: aln_debug_movement
  2002. type: int
  2003. current: 0
  2004. help:
  2005.  
  2006. variable: ban_timeout DUMPTODISK
  2007. type: int
  2008. current: 30
  2009. help: Ban timeout in minutes
  2010.  
  2011. variable: c_shakeMult
  2012. type: float
  2013. current: 1
  2014. help:
  2015.  
  2016. variable: ca_AimIKFadeout
  2017. type: int
  2018. current: 1
  2019. help: if set to 0, the Aim-IK will not fade out when aiming in extreme directions
  2020.  
  2021. variable: ca_AnimationsUsageStatistics DUMPTODISK
  2022. type: int
  2023. current: 0
  2024. help: Output animations usage statistics
  2025.  
  2026. variable: ca_AnimWarningLevel DUMPTODISK
  2027. type: int
  2028. current: 0
  2029. help: if you set this to 0, there won't be any
  2030. frequest warnings from the animation system
  2031.  
  2032. variable: ca_AttachmentCullingRation
  2033. type: float
  2034. current: 200
  2035. help: ration between size of attachment and distance to camera
  2036.  
  2037. variable: ca_CharEditModel
  2038. type: string
  2039. current: objects/characters/human/story/martin_hawker/CharEdit_MHawker_with_Rifle.cdf
  2040. help:
  2041.  
  2042. variable: ca_DeathBlendTime
  2043. type: float
  2044. current: 0.3
  2045. help: Specifies the blending time between low-detail dead body skeleton and current skeleton
  2046.  
  2047. variable: ca_DebugAnimUpdates
  2048. type: int
  2049. current: 0
  2050. help: shows the amount of skeleton-updates
  2051.  
  2052. variable: ca_DebugAnimUsage
  2053. type: int
  2054. current: 0
  2055. help: shows what animation assets are used in the level
  2056.  
  2057. variable: ca_debugCaps
  2058. type: int
  2059. current: 0
  2060. help: Display current blended motion capabilities.
  2061.  
  2062. variable: ca_DebugFacial
  2063. type: int
  2064. current: 0
  2065. help: Debug facial playback info
  2066.  
  2067. variable: ca_DebugFacialEyes
  2068. type: int
  2069. current: 0
  2070. help: Debug facial eyes info
  2071.  
  2072. variable: ca_DebugFootPlants DUMPTODISK
  2073. type: int
  2074. current: 0
  2075. help: if this is 1, it will print some debug text on the screen
  2076.  
  2077. variable: ca_DebugModelCache
  2078. type: int
  2079. current: 0
  2080. help: shows what models are currently loaded
  2081.  
  2082. variable: ca_DebugSkeletonEffects
  2083. type: int
  2084. current: 0
  2085. help: If true, dump log messages when skeleton effects are handled.
  2086.  
  2087. variable: ca_DebugText DUMPTODISK
  2088. type: int
  2089. current: 0
  2090. help: if this is 1, it will print some debug text on the screen
  2091.  
  2092. variable: ca_DecalSizeMultiplier
  2093. type: float
  2094. current: 1
  2095. help: The multiplier for the decal sizes
  2096.  
  2097. variable: ca_DisableAnimEvents
  2098. type: int
  2099. current: 0
  2100. help: If this is not 0, then the OnAnimationEvent methods are not called upon animation events
  2101.  
  2102. variable: ca_DrawAimPoses
  2103. type: int
  2104. current: 0
  2105. help: draws the wireframe of the aim poses
  2106.  
  2107. variable: ca_DrawAttachmentOBB
  2108. type: int
  2109. current: 0
  2110. help: if this is 0, will not draw the attachments objects
  2111.  
  2112. variable: ca_DrawAttachments
  2113. type: int
  2114. current: 1
  2115. help: if this is 0, will not draw the attachments objects
  2116.  
  2117. variable: ca_DrawBBox
  2118. type: int
  2119. current: 0
  2120. help: if set to 1, the own bounding box of the character is drawn
  2121.  
  2122. variable: ca_DrawBinormals
  2123. type: int
  2124. current: 0
  2125. help: draws the binormals of the rendered character
  2126.  
  2127. variable: ca_DrawBodyMoveDir
  2128. type: int
  2129. current: 0
  2130. help: if this is 1, we will draw the body and move-direction
  2131.  
  2132. variable: ca_DrawCharacter
  2133. type: int
  2134. current: 1
  2135. help: if this is 0, will not draw the characters
  2136.  
  2137. variable: ca_DrawDecalsBBoxes
  2138. type: int
  2139. current: 0
  2140. help: if set to 1, the decals bboxes are drawn
  2141.  
  2142. variable: ca_DrawEmptyAttachments
  2143. type: int
  2144. current: 0
  2145. help: draws a wireframe cube if there is no object linked to an attachment
  2146.  
  2147. variable: ca_DrawFaceAttachments
  2148. type: int
  2149. current: 1
  2150. help: if this is 0, will not draw the skin attachments objects
  2151.  
  2152. variable: ca_DrawFootPlants DUMPTODISK
  2153. type: int
  2154. current: 0
  2155. help: if this is 1, it will print some debug boxes at the feet of the character
  2156.  
  2157. variable: ca_DrawIdle2MoveDir
  2158. type: int
  2159. current: 0
  2160. help: if this is 1, we will draw the initial Idle2Move dir
  2161.  
  2162. variable: ca_DrawLookIK
  2163. type: int
  2164. current: 0
  2165. help: draws a visualization of look ik
  2166.  
  2167. variable: ca_DrawMotionBlurTest
  2168. type: int
  2169. current: 0
  2170. help: if this is 1, we draw the motion-blur test mesh
  2171.  
  2172. variable: ca_DrawNormals
  2173. type: int
  2174. current: 0
  2175. help: draws the normals of the rendered character
  2176.  
  2177. variable: ca_DrawPositionPost
  2178. type: int
  2179. current: 0
  2180. help: draws the world position of the character (after update)
  2181.  
  2182. variable: ca_DrawPositionPre
  2183. type: int
  2184. current: 0
  2185. help: draws the world position of the character (before update)
  2186.  
  2187. variable: ca_DrawSkeleton
  2188. type: int
  2189. current: 0
  2190. help: if set to 1, the skeleton is drawn
  2191.  
  2192. variable: ca_DrawTangents
  2193. type: int
  2194. current: 0
  2195. help: draws the tangents of the rendered character
  2196.  
  2197. variable: ca_DrawWireframe
  2198. type: int
  2199. current: 0
  2200. help: draws a wireframe on top of the rendered character
  2201.  
  2202. variable: ca_DumpAssetStatistics
  2203. type: int
  2204. current: 0
  2205. help: writes animation asset statistics to the disk
  2206.  
  2207. variable: ca_EnableAnimationLog
  2208. type: int
  2209. current: 0
  2210. help: enables a special kind of log: Animation.log file, solely for debugging
  2211.  
  2212. variable: ca_EnableAssetStrafing
  2213. type: int
  2214. current: 1
  2215. help: asset strafing is disabled by default
  2216.  
  2217. variable: ca_EnableAssetTurning
  2218. type: int
  2219. current: 1
  2220. help: asset tuning is disabled by default
  2221.  
  2222. variable: ca_EnableCoolReweighting
  2223. type: int
  2224. current: 0
  2225. help: If this is 1, then we re-weight all vertices to fix some issues with spherical skinning
  2226.  
  2227. variable: ca_EnableCoolTransitions
  2228. type: int
  2229. current: 0
  2230. help: If this is 1, then we adjust all transition-times for humans
  2231.  
  2232. variable: ca_eyes_procedural
  2233. type: int
  2234. current: 1
  2235. help: Enables/Disables procedural eyes animation
  2236.  
  2237. variable: ca_FacialAnimationRadius
  2238. type: float
  2239. current: 30
  2240. help: Maximum distance at which facial animations are updated - handles zooming correctly
  2241.  
  2242. variable: ca_FootAnchoring DUMPTODISK
  2243. type: int
  2244. current: 0
  2245. help: if this is 1, it will print some debug boxes at the feet of the character
  2246.  
  2247. variable: ca_ForceNullAnimation
  2248. type: int
  2249. current: 0
  2250. help: replaces the mocap-data by default position
  2251.  
  2252. variable: ca_FPWeaponInCamSpace
  2253. type: int
  2254. current: 1
  2255. help: if this is 1, then we attach the wepon to the camera
  2256.  
  2257. variable: ca_GameControlledStrafing
  2258. type: int
  2259. current: 1
  2260. help: Use game controlled strafing/curving flag, instead of low level calculated curving weight.
  2261.  
  2262. variable: ca_GroundAlignment DUMPTODISK
  2263. type: int
  2264. current: 1
  2265. help: if this is 1, the legs of human characters will align with the terrain
  2266.  
  2267. variable: ca_JustRootUpdate
  2268. type: int
  2269. current: 0
  2270. help: if this is 1 it will force just update of the root-bone, even if the character is visible; if it is 2, it will force everything to be always updated.
  2271.  
  2272. variable: ca_KeepModels
  2273. type: int
  2274. current: 0
  2275. help: If set to 1, will prevent models from unloading from memory
  2276. upon destruction of the last referencing character
  2277.  
  2278. variable: ca_lipsync_debug
  2279. type: int
  2280. current: 0
  2281. help: Enables facial animation debug draw
  2282.  
  2283. variable: ca_lipsync_phoneme_crossfade
  2284. type: int
  2285. current: 70
  2286. help: Cross fade time between phonemes in milliseconds
  2287.  
  2288. variable: ca_lipsync_phoneme_offset
  2289. type: int
  2290. current: 20
  2291. help: Offset phoneme start time by this value in milliseconds
  2292.  
  2293. variable: ca_lipsync_phoneme_strength
  2294. type: float
  2295. current: 1
  2296. help: LipSync phoneme strength
  2297.  
  2298. variable: ca_lipsync_vertex_drag
  2299. type: float
  2300. current: 1.2
  2301. help: Vertex drag coefficient when blending morph targets
  2302.  
  2303. variable: ca_LoadDatabase
  2304. type: int
  2305. current: 1
  2306. help: Enable loading animations from database
  2307.  
  2308. variable: ca_LoadUncompressedChunks
  2309. type: int
  2310. current: 0
  2311. help: If this 1, then uncompressed chunks prefer compressed while loading
  2312.  
  2313. variable: ca_lod_ratio DUMPTODISK
  2314. type: float
  2315. current: 6
  2316. help: Caharcters LOD ratio
  2317.  
  2318. variable: ca_LogAnimation
  2319. type: string
  2320. current:
  2321. help:
  2322.  
  2323. variable: ca_MemoryUsageLog
  2324. type: int
  2325. current: 0
  2326. help: enables a memory usage log
  2327.  
  2328. variable: ca_NoAnim
  2329. type: int
  2330. current: 0
  2331. help: the animation isn't updated (the characters remain in the same pose)
  2332.  
  2333. variable: ca_NoDeform
  2334. type: int
  2335. current: 0
  2336. help: the skinning is not performed during rendering if this is 1
  2337.  
  2338. variable: ca_PrintDesiredSpeed DUMPTODISK
  2339. type: int
  2340. current: 0
  2341. help: if this is 1, it will print the desired speed of the human characters
  2342.  
  2343. variable: ca_Profile
  2344. type: int
  2345. current: 0
  2346. help: Enables a table of real-time profile statistics
  2347.  
  2348. variable: ca_RandomScaling
  2349. type: int
  2350. current: 0
  2351. help: If this is set to 1, then we apply ransom scaling to characters
  2352.  
  2353. variable: ca_SaveAABB
  2354. type: int
  2355. current: 0
  2356. help: if the AABB is invalid, replace it by the default AABB
  2357.  
  2358. variable: ca_SphericalSkinning DUMPTODISK
  2359. type: int
  2360. current: 0
  2361. help: If this is 1, then use spherical-blend-skinning with up to 4 bones per vertex
  2362.  
  2363. variable: ca_travelSpeedScaleMax
  2364. type: float
  2365. current: 2
  2366. help: Maximum motion travel speed scale (default 2.0).
  2367.  
  2368. variable: ca_travelSpeedScaleMin
  2369. type: float
  2370. current: 0.5
  2371. help: Minimum motion travel speed scale (default 0.5).
  2372.  
  2373. variable: ca_UnloadAimPoses DUMPTODISK
  2374. type: int
  2375. current: 1
  2376. help: remove aim-poses from memory
  2377.  
  2378. variable: ca_UseAimIK
  2379. type: int
  2380. current: 1
  2381. help: If this is set to 1, then we are adding a look-at animation to the skeleton
  2382.  
  2383. variable: ca_UseAnimationsCache DUMPTODISK
  2384. type: int
  2385. current: 0
  2386. help: use dynamically unpacked animations cache
  2387.  
  2388. variable: ca_UseDecals
  2389. type: int
  2390. current: 1
  2391. help: if set to 0, effectively disables creation of decals on characters
  2392. 2 - alternative method of calculating/building the decals
  2393.  
  2394. variable: ca_UseFacialAnimation
  2395. type: int
  2396. current: 1
  2397. help: If this is set to 1, we can play facial animations
  2398.  
  2399. variable: ca_UseLookIK
  2400. type: int
  2401. current: 1
  2402. help: If this is set to 1, then we are adding a look-at animation to the skeleton
  2403.  
  2404. variable: ca_UseMorph
  2405. type: int
  2406. current: 1
  2407. help: the morph skinning step is skipped (it's part of overall skinning during rendering)
  2408.  
  2409. variable: ca_UsePhysics
  2410. type: int
  2411. current: 1
  2412. help: the physics is not applied (effectively, no IK)
  2413.  
  2414. variable: capture_file_format
  2415. type: string
  2416. current: jpg
  2417. help: Specifies file format of captured files (jpg, bmp, tga, hdr).
  2418.  
  2419. variable: capture_folder
  2420. type: string
  2421. current: CaptureOutput
  2422. help: Specifies sub folder to write captured frames.
  2423.  
  2424. variable: capture_frames
  2425. type: int
  2426. current: 0
  2427. help: Enables capturing of frames.
  2428.  
  2429. variable: cl_actorsafemode
  2430. type: int
  2431. current: 0
  2432. help: Enable/disable actor safe mode
  2433.  
  2434. variable: cl_bandwidth
  2435. type: int
  2436. current: 50000
  2437. help: Bit rate on client
  2438.  
  2439. variable: cl_bob
  2440. type: float
  2441. current: 1
  2442. help: view/weapon bobbing multiplier
  2443.  
  2444. variable: cl_camera_nearz
  2445. type: float
  2446. current: 0.25
  2447. help: Overrides default near z-range for camera.
  2448.  
  2449.  
  2450. variable: cl_camera_noise
  2451. type: float
  2452. current: -1
  2453. help: Adds hand-held like camera noise to the camera view.
  2454. The higher the value, the higher the noise.
  2455. A value <= 0 disables it.
  2456.  
  2457. variable: cl_camera_noise_freq
  2458. type: float
  2459. current: 2.53262
  2460. help: Defines camera noise frequency for the camera view.
  2461. The higher the value, the higher the noise.
  2462.  
  2463.  
  2464. variable: cl_crouchToggle DUMPTODISK
  2465. type: int
  2466. current: 0
  2467. help: To make the crouch key work as a toggle
  2468.  
  2469. variable: cl_debugFreezeShake DUMPTODISK
  2470. type: int
  2471. current: 0
  2472. help: Toggle freeze shake debug draw
  2473.  
  2474. variable: cl_debugSwimming
  2475. type: int
  2476. current: 0
  2477. help: enable swimming debugging
  2478.  
  2479. variable: cl_fov
  2480. type: float
  2481. current: 60
  2482. help: field of view.
  2483.  
  2484. variable: cl_fpBody
  2485. type: int
  2486. current: 2
  2487. help: first person body
  2488.  
  2489. variable: cl_frozenAngleMax
  2490. type: float
  2491. current: 10
  2492. help: Frozen clamp angle max
  2493.  
  2494. variable: cl_frozenAngleMin
  2495. type: float
  2496. current: 1
  2497. help: Frozen clamp angle min
  2498.  
  2499. variable: cl_frozenKeyMult
  2500. type: float
  2501. current: 0.02
  2502. help: Frozen movement keys multiplier
  2503.  
  2504. variable: cl_frozenMouseMult
  2505. type: float
  2506. current: 0.00015
  2507. help: Frozen mouseshake multiplier
  2508.  
  2509. variable: cl_frozenSensMax
  2510. type: float
  2511. current: 1
  2512. help: Frozen sensitivity max
  2513.  
  2514. variable: cl_frozenSensMin
  2515. type: float
  2516. current: 1
  2517. help: Frozen sensitivity min
  2518.  
  2519. variable: cl_frozenSoundDelta
  2520. type: float
  2521. current: 0.004
  2522. help: Threshold for unfreeze shake to trigger a crack sound
  2523.  
  2524. variable: cl_frozenSteps
  2525. type: float
  2526. current: 3
  2527. help: Number of steps for unfreeze shaking
  2528.  
  2529. variable: cl_gs_cdkey
  2530. type: string
  2531. current:
  2532. help: CDKey for gamespy auth
  2533.  
  2534. variable: cl_gs_email
  2535. type: string
  2536. current:
  2537. help: Email address for Gamespy login
  2538.  
  2539. variable: cl_gs_nick
  2540. type: string
  2541. current:
  2542. help: Nickname for Gamespy login
  2543.  
  2544. variable: cl_gs_password
  2545. type: string
  2546. current:
  2547. help: Password for Gamespy login
  2548.  
  2549. variable: cl_headBob
  2550. type: float
  2551. current: 1
  2552. help: head bobbing multiplier
  2553.  
  2554. variable: cl_headBobLimit
  2555. type: float
  2556. current: 0.06
  2557. help: head bobbing distance limit
  2558.  
  2559. variable: cl_hitBlur
  2560. type: float
  2561. current: 0.25
  2562. help: blur on hit
  2563.  
  2564. variable: cl_hitShake
  2565. type: float
  2566. current: 1.25
  2567. help: hit shake
  2568.  
  2569. variable: cl_hud
  2570. type: int
  2571. current: 1
  2572. help: Show/Hide the HUD
  2573.  
  2574. variable: cl_invertController DUMPTODISK
  2575. type: int
  2576. current: 0
  2577. help: Controller Look Up-Down invert
  2578.  
  2579. variable: cl_invertMouse DUMPTODISK
  2580. type: int
  2581. current: 0
  2582. help: mouse invert?
  2583.  
  2584. variable: cl_motionBlur
  2585. type: float
  2586. current: 2
  2587. help: motion blur type (0=off, 1=accumulation-based, 2=velocity-based)
  2588.  
  2589. variable: cl_nearPlane
  2590. type: float
  2591. current: 0
  2592. help: overrides the near clipping plane if != 0, just for testing.
  2593.  
  2594. variable: cl_packetRate
  2595. type: int
  2596. current: 30
  2597. help: Packet rate on client
  2598.  
  2599. variable: cl_righthand
  2600. type: int
  2601. current: 1
  2602. help: Select right-handed weapon!
  2603.  
  2604. variable: cl_screeneffects
  2605. type: int
  2606. current: 1
  2607. help: Enable player screen effects (depth-of-field, motion blur, ...).
  2608.  
  2609. variable: cl_sensitivity DUMPTODISK
  2610. type: float
  2611. current: 45
  2612. help: Set mouse sensitivity!
  2613.  
  2614. variable: cl_sensitivityZeroG DUMPTODISK
  2615. type: float
  2616. current: 70
  2617. help: Set mouse sensitivity in ZeroG!
  2618.  
  2619. variable: cl_serveraddr DUMPTODISK
  2620. type: string
  2621. current: localhost
  2622. help: Server address
  2623.  
  2624. variable: cl_serverpassword DUMPTODISK
  2625. type: string
  2626. current:
  2627. help: Server password
  2628.  
  2629. variable: cl_serverport DUMPTODISK
  2630. type: int
  2631. current: 64087
  2632. help: Server address
  2633.  
  2634. variable: cl_shallowWaterDepthHi
  2635. type: float
  2636. current: 1
  2637. help: Shallow water depth high (above has full slowdown)
  2638.  
  2639. variable: cl_shallowWaterDepthLo
  2640. type: float
  2641. current: 0.3
  2642. help: Shallow water depth low (below has zero slowdown)
  2643.  
  2644. variable: cl_shallowWaterSpeedMulAI
  2645. type: float
  2646. current: 0.8
  2647. help: Shallow water speed multiplier (AI only)
  2648.  
  2649. variable: cl_shallowWaterSpeedMulPlayer
  2650. type: float
  2651. current: 0.6
  2652. help: shallow water speed multiplier (Players only)
  2653.  
  2654. variable: cl_sprintBlur
  2655. type: float
  2656. current: 0.6
  2657. help: sprint blur
  2658.  
  2659. variable: cl_sprintShake
  2660. type: float
  2661. current: 0
  2662. help: sprint shake
  2663.  
  2664. variable: cl_strengthscale
  2665. type: float
  2666. current: 1
  2667. help: nanosuit strength scale
  2668.  
  2669. variable: cl_tpvDist
  2670. type: float
  2671. current: 3.5
  2672. help: camera distance in 3rd person view
  2673.  
  2674. variable: cl_tpvYaw
  2675. type: float
  2676. current: 0
  2677. help: camera angle offset in 3rd person view
  2678.  
  2679. variable: cl_voice_recording
  2680. type: int
  2681. current: 0
  2682. help: Enable client voice recording
  2683.  
  2684. variable: cl_voice_volume
  2685. type: float
  2686. current: 1
  2687. help: Set VOIP playback volume: 0-1
  2688.  
  2689. variable: con_debug
  2690. type: int
  2691. current: 0
  2692. help: Log call stack on every GetCVar call
  2693.  
  2694. variable: con_display_last_messages
  2695. type: int
  2696. current: 0
  2697. help:
  2698.  
  2699. variable: con_line_buffer_size
  2700. type: int
  2701. current: 1000
  2702. help:
  2703.  
  2704. variable: con_restricted RESTRICTEDMODE
  2705. type: int
  2706. current: 0
  2707. help: 0=normal mode / 1=restricted access to the console
  2708.  
  2709. variable: con_showonload
  2710. type: int
  2711. current: 0
  2712. help: Show console on level loading
  2713.  
  2714. variable: demo_ai
  2715. type: int
  2716. current: 0
  2717. help: Enable/Disable AI during the demo
  2718.  
  2719. variable: demo_file
  2720. type: string
  2721. current: timedemo
  2722. help: Time Demo Filename
  2723.  
  2724. variable: demo_fixed_timestep
  2725. type: int
  2726. current: 30
  2727. help: number of updates per second
  2728.  
  2729. variable: demo_max_frames
  2730. type: int
  2731. current: 100000
  2732. help: Max number of frames to save
  2733.  
  2734. variable: demo_noinfo
  2735. type: int
  2736. current: 0
  2737. help: Disable info display during demo playback
  2738.  
  2739. variable: demo_num_runs
  2740. type: int
  2741. current: 1000
  2742. help: Number of times to loop timedemo
  2743.  
  2744. variable: demo_panormaic
  2745. type: int
  2746. current: 0
  2747. help: Panormaic view when playing back demo
  2748.  
  2749. variable: demo_profile
  2750. type: int
  2751. current: 0
  2752. help: Enable profiling
  2753.  
  2754. variable: demo_quit
  2755. type: int
  2756. current: 0
  2757. help: Quit game after demo runs finished
  2758.  
  2759. variable: demo_restart_level
  2760. type: int
  2761. current: 0
  2762. help: Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start
  2763.  
  2764. variable: demo_savestats
  2765. type: int
  2766. current: 0
  2767. help: Save level stats at the end of the loop
  2768.  
  2769. variable: demo_screenshot_frame
  2770. type: int
  2771. current: 0
  2772. help: Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame
  2773.  
  2774. variable: demo_scroll_pause
  2775. type: int
  2776. current: 1
  2777. help: ScrollLock pauses demo play/record
  2778.  
  2779. variable: demo_time_of_day
  2780. type: int
  2781. current: -1
  2782. help: Sets the time of day to override in game settings if not negative
  2783.  
  2784. variable: demo_vtune
  2785. type: int
  2786. current: 0
  2787. help: Enables VTune profiling when running time demo
  2788.  
  2789. variable: ds_AutoReloadScripts
  2790. type: int
  2791. current: 0
  2792. help: Automatically reload DialogScripts when jumping into GameMode from Editor
  2793.  
  2794. variable: ds_LoadExcelScripts
  2795. type: int
  2796. current: 1
  2797. help: Load legacy Excel based dialogs.
  2798.  
  2799. variable: ds_LoadSoundsSync
  2800. type: int
  2801. current: 0
  2802. help: Load Sounds synchronously
  2803.  
  2804. variable: ds_LogLevel
  2805. type: int
  2806. current: 0
  2807. help: Set the verbosity of DiaLOG Messages
  2808.  
  2809. variable: ds_PrecacheSounds
  2810. type: int
  2811. current: 0
  2812. help: Precache sounds on Dialog Begin
  2813.  
  2814. variable: ds_WarnOnMissingLoc
  2815. type: int
  2816. current: 1
  2817. help: Warn on Missing Localization Entries
  2818.  
  2819. variable: dt_enable
  2820. type: int
  2821. current: 0
  2822. help: suit actions activated by double-tapping
  2823.  
  2824. variable: dt_meleeTime
  2825. type: float
  2826. current: 0.3
  2827. help: time in seconds between double taps for melee
  2828.  
  2829. variable: dt_time
  2830. type: float
  2831. current: 0.25
  2832. help: time in seconds between double taps
  2833.  
  2834. variable: e_allow_cvars_serialization
  2835. type: int
  2836. current: 1
  2837. help: If set to zero - will not save cvars to cfg file
  2838.  
  2839. variable: e_ambient_occlusion
  2840. type: int
  2841. current: 0
  2842. help: Activate non deferred terrain occlusion and indirectional lighitng system
  2843.  
  2844. variable: e_bboxes
  2845. type: int
  2846. current: 0
  2847. help: Activates drawing of bounding boxes
  2848.  
  2849. variable: e_brushes
  2850. type: int
  2851. current: 1
  2852. help: Draw brushes
  2853.  
  2854. variable: e_cbuffer
  2855. type: int
  2856. current: 1
  2857. help: Activates usage of software coverage buffer. 1 - camera culling only; 2 - camera culling and light-to-object check
  2858.  
  2859. variable: e_cbuffer_bias
  2860. type: float
  2861. current: 1.05
  2862. help: Coverage buffer z-biasing
  2863.  
  2864. variable: e_cbuffer_clip_planes_num
  2865. type: int
  2866. current: 6
  2867. help: Debug
  2868.  
  2869. variable: e_cbuffer_debug
  2870. type: int
  2871. current: 0
  2872. help: Display content of main camera coverage buffer
  2873.  
  2874. variable: e_cbuffer_debug_draw_scale
  2875. type: float
  2876. current: 1
  2877. help: Debug
  2878.  
  2879. variable: e_cbuffer_debug_freeze
  2880. type: int
  2881. current: 0
  2882. help: Freezes viewmatrix/-frustum
  2883.  
  2884. variable: e_cbuffer_draw_occluders
  2885. type: int
  2886. current: 0
  2887. help: Debug draw of occluders for coverage buffer
  2888.  
  2889. variable: e_cbuffer_hw
  2890. type: int
  2891. current: 0
  2892. help: Debug
  2893.  
  2894. variable: e_cbuffer_lazy_test
  2895. type: int
  2896. current: 1
  2897. help: Dont test visible objects every frame
  2898.  
  2899. variable: e_cbuffer_lc
  2900. type: int
  2901. current: 0
  2902. help: Debug
  2903.  
  2904. variable: e_cbuffer_lights_debug_side
  2905. type: int
  2906. current: -1
  2907. help: Debug
  2908.  
  2909. variable: e_cbuffer_max_add_render_mesh_time
  2910. type: int
  2911. current: 2
  2912. help: Max time for unlimited AddRenderMesh
  2913.  
  2914. variable: e_cbuffer_occluders_lod_ratio
  2915. type: float
  2916. current: 0.25
  2917. help: Debug
  2918.  
  2919. variable: e_cbuffer_occluders_test_min_tris_num
  2920. type: int
  2921. current: 0
  2922. help: Debug
  2923.  
  2924. variable: e_cbuffer_occluders_view_dist_ratio
  2925. type: float
  2926. current: 1
  2927. help: Debug
  2928.  
  2929. variable: e_cbuffer_resolution
  2930. type: int
  2931. current: 256
  2932. help: Resolution of software coverage buffer
  2933.  
  2934. variable: e_cbuffer_terrain
  2935. type: int
  2936. current: 0
  2937. help: Activates usage of coverage buffer for terrain
  2938.  
  2939. variable: e_cbuffer_terrain_elevation_shift
  2940. type: float
  2941. current: 4
  2942. help: Shift low lods down in order to avoid false occlusion
  2943.  
  2944. variable: e_cbuffer_terrain_lod_ratio
  2945. type: float
  2946. current: 4
  2947. help: Terrain lod ratio for mesh rendered into cbuffer
  2948.  
  2949. variable: e_cbuffer_terrain_lod_shift
  2950. type: int
  2951. current: 2
  2952. help: Controlls tesselation of terrain mesh
  2953.  
  2954. variable: e_cbuffer_terrain_max_distance
  2955. type: float
  2956. current: 512
  2957. help: Only near sectors are rasterized
  2958.  
  2959. variable: e_cbuffer_test_mode
  2960. type: int
  2961. current: 2
  2962. help: Debug
  2963.  
  2964. variable: e_cbuffer_tree_debug
  2965. type: int
  2966. current: 0
  2967. help: Debug
  2968.  
  2969. variable: e_cbuffer_tree_depth
  2970. type: int
  2971. current: 7
  2972. help: Debug
  2973.  
  2974. variable: e_cbuffer_version
  2975. type: int
  2976. current: 2
  2977. help: 1 Vladimir's, 2MichaelK's
  2978.  
  2979. variable: e_clouds
  2980. type: int
  2981. current: 0
  2982. help: Enable clouds rendering
  2983.  
  2984. variable: e_cull_lights_per_triangle_min_obj_radius
  2985. type: float
  2986. current: 8
  2987. help: Debug
  2988.  
  2989. variable: e_cull_veg_activation
  2990. type: int
  2991. current: 200
  2992. help: Vegetation activation distance limit; 0 disables visibility-based culling (= unconditional activation)
  2993.  
  2994. variable: e_debug_draw
  2995. type: int
  2996. current: 0
  2997. help: Draw helpers with information for each object (same number negative hides the text)
  2998. 1: Name of the used cgf, polycount, used LOD
  2999. 2: Color coded polygon count
  3000. 3: Show color coded LODs count, flashing color indicates no Lod
  3001. 4: Display object texture memory usage
  3002. 5: Display color coded number of render materials
  3003. 6: Display ambient color
  3004. 7: Display tri count, number of render materials, texture memory
  3005. 8: RenderWorld statistics (with view cones)
  3006. 9: RenderWorld statistics (with view cones without lights)
  3007. 10: Render geometry with simple lines and triangles
  3008. 11: Render occlusion geometry additionally
  3009. 12: Render occlusion geometry without render geometry
  3010. 13: Render occlusion ammount (used during AO computations)
  3011. 15: Display helpers
  3012.  
  3013. variable: e_debug_lights
  3014. type: float
  3015. current: 0
  3016. help: Use different colors for objects affected by different number of lights
  3017. black:0, blue:1, green:2, red:3 or more, blinking yellow: more then the maximum enabled
  3018.  
  3019. variable: e_debug_mask
  3020. type: int
  3021. current: 0
  3022. help: debug variable to activate certain features for debugging (each bit represents one feature
  3023. bit 0(1): use EFSLIST_TERRAINLAYER
  3024. bit 1(2):
  3025. bit 3(4):
  3026. bit 4(8):
  3027.  
  3028. variable: e_decals
  3029. type: int
  3030. current: 1
  3031. help: Activates drawing of decals (game decals and hand-placed)
  3032.  
  3033. variable: e_decals_allow_game_decals
  3034. type: int
  3035. current: 1
  3036. help: Allows creation of decals by game (like weapon bullets marks)
  3037.  
  3038. variable: e_decals_clip
  3039. type: int
  3040. current: 1
  3041. help: Clip decal geometry by decal bbox
  3042.  
  3043. variable: e_decals_hit_cache
  3044. type: int
  3045. current: 1
  3046. help: Use smart hit cacheing for bullet hits (may cause no decals in some cases)
  3047.  
  3048. variable: e_decals_life_time_scale DUMPTODISK
  3049. type: float
  3050. current: 1
  3051. help: Allows to increase or reduce decals life time for different specs
  3052.  
  3053. variable: e_decals_merge
  3054. type: int
  3055. current: 1
  3056. help: Combine pieces of decals into one render call
  3057.  
  3058. variable: e_decals_neighbor_max_life_time
  3059. type: float
  3060. current: 4
  3061. help: If not zero - new decals will force old decals to fade in X seconds
  3062.  
  3063. variable: e_decals_overlapping
  3064. type: float
  3065. current: 0
  3066. help: If zero - new decals will not be spawned if the distance to nearest decals less than X
  3067.  
  3068. variable: e_decals_precreate
  3069. type: int
  3070. current: 1
  3071. help: Pre-create decals at load time
  3072.  
  3073. variable: e_decals_range
  3074. type: float
  3075. current: 20
  3076. help: Less precision for decals outside this range
  3077.  
  3078. variable: e_decals_wrap_around_min_size
  3079. type: float
  3080. current: 0.05
  3081. help: Controls usage of wrapping around objects feature. When decal radius is smaller than X - simple quad decal is used
  3082.  
  3083. variable: e_default_material
  3084. type: float
  3085. current: 0
  3086. help: use gray illum as default
  3087.  
  3088. variable: e_deformable_objects
  3089. type: int
  3090. current: 1
  3091. help: Enable / Disable morph based deformable objects
  3092.  
  3093. variable: e_detail_materials
  3094. type: int
  3095. current: 1
  3096. help: Activates drawing of detail materials on terrain ground
  3097.  
  3098. variable: e_detail_materials_debug
  3099. type: int
  3100. current: 0
  3101. help: Shows number of materials in use per terrain sector
  3102.  
  3103. variable: e_detail_materials_view_dist_xy
  3104. type: float
  3105. current: 2048
  3106. help: Max view distance of terrain XY materials
  3107.  
  3108. variable: e_detail_materials_view_dist_z
  3109. type: float
  3110. current: 128
  3111. help: Max view distance of terrain Z materials
  3112.  
  3113. variable: e_detail_objects
  3114. type: int
  3115. current: 1
  3116. help: Turn detail objects on/off
  3117.  
  3118. variable: e_dissolve
  3119. type: int
  3120. current: 1
  3121. help: Objects alphatest_noise_fading out on distance
  3122.  
  3123. variable: e_dissolve_transition_threshold
  3124. type: float
  3125. current: 0.05
  3126. help: Controls disabling of smooth transition if camera moves too fast
  3127.  
  3128. variable: e_dissolve_transition_time
  3129. type: float
  3130. current: 0.3
  3131. help: Lod switch duration
  3132.  
  3133. variable: e_dynamic_light
  3134. type: int
  3135. current: 1
  3136. help: Activates dynamic light sources
  3137.  
  3138. variable: e_dynamic_light_consistent_sort_order
  3139. type: int
  3140. current: 1
  3141. help: Debug
  3142.  
  3143. variable: e_dynamic_light_frame_id_vis_test
  3144. type: int
  3145. current: 1
  3146. help: Use based on last draw frame visibility test
  3147.  
  3148. variable: e_entities
  3149. type: int
  3150. current: 1
  3151. help: Activates drawing of entities and brushes
  3152.  
  3153. variable: e_EntitySuppressionLevel
  3154. type: int
  3155. current: 0
  3156. help: Defines the level at which entities are spawned.
  3157. Entities marked with lower level will not be spawned - 0 means no level.
  3158. Usage: e_EntitySuppressionLevel [0-infinity]
  3159. Default is 0 (off).
  3160.  
  3161. variable: e_flocks DUMPTODISK
  3162. type: int
  3163. current: 1
  3164. help: Enable Flocks (Birds/Fishes)
  3165.  
  3166. variable: e_flocks_hunt
  3167. type: int
  3168. current: 1
  3169. help: Birds will fall down...
  3170.  
  3171. variable: e_fog
  3172. type: int
  3173. current: 1
  3174. help: Activates global height/distance based fog
  3175.  
  3176. variable: e_fogvolumes
  3177. type: int
  3178. current: 1
  3179. help: Activates local height/distance based fog volumes
  3180.  
  3181. variable: e_foliage_branches_damping
  3182. type: float
  3183. current: 10
  3184. help: Damping of branch ropes
  3185.  
  3186. variable: e_foliage_branches_stiffness
  3187. type: float
  3188. current: 100
  3189. help: Stiffness of branch ropes
  3190.  
  3191. variable: e_foliage_branches_timeout
  3192. type: float
  3193. current: 4
  3194. help: Maximum lifetime of branch ropes (if there are no collisions)
  3195.  
  3196. variable: e_foliage_broken_branches_damping
  3197. type: float
  3198. current: 15
  3199. help: Damping of branch ropes of broken vegetation
  3200.  
  3201. variable: e_foliage_stiffness
  3202. type: float
  3203. current: 3.2
  3204. help: Stiffness of the spongy obstruct geometry
  3205.  
  3206. variable: e_foliage_wind_activation_dist
  3207. type: float
  3208. current: 0
  3209. help: If the wind is sufficiently strong, visible foliage in this view dist will be forcefully activated
  3210.  
  3211. variable: e_force_detail_level_for_resolution
  3212. type: int
  3213. current: 0
  3214. help: Force sprite distance and other values used for some specific screen resolution, 0 means current
  3215.  
  3216. variable: e_gsm_cache
  3217. type: float
  3218. current: 1
  3219. help: Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated
  3220.  
  3221. variable: e_gsm_cache_lod_offset
  3222. type: int
  3223. current: 3
  3224. help: Makes first X GSM lods not cached
  3225.  
  3226. variable: e_gsm_combined
  3227. type: int
  3228. current: 0
  3229. help: Variable to tweak the performace of directional shadow maps
  3230. 0=individual textures are used for each GSM level, 1=texture are combined into one texture
  3231.  
  3232. variable: e_gsm_depth_bounds_debug
  3233. type: int
  3234. current: 0
  3235. help: Debug GSM bounds regions calculation
  3236.  
  3237. variable: e_gsm_lods_num
  3238. type: int
  3239. current: 5
  3240. help: Number of GSM lods (0..5)
  3241.  
  3242. variable: e_gsm_range
  3243. type: float
  3244. current: 3
  3245. help: Size of LOD 0 GSM area (in meters)
  3246.  
  3247. variable: e_gsm_range_step
  3248. type: float
  3249. current: 3
  3250. help: Range of next GSM lod is previous range multiplied by step
  3251.  
  3252. variable: e_gsm_range_step_terrain
  3253. type: float
  3254. current: 16
  3255. help: gsm_range_step for last gsm lod containg terrain
  3256.  
  3257. variable: e_gsm_scatter_lod_dist
  3258. type: float
  3259. current: 70
  3260. help: Size of Scattering LOD GSM in meters
  3261.  
  3262. variable: e_gsm_stats
  3263. type: int
  3264. current: 0
  3265. help: Show GSM statistics 0=off, 1=enable debug to the screens
  3266.  
  3267. variable: e_gsm_view_space
  3268. type: int
  3269. current: 0
  3270. help: 0=world axis aligned GSM layout, 1=Rotate GSM frustums depending on view camera
  3271.  
  3272. variable: e_hw_occlusion_culling_objects
  3273. type: int
  3274. current: 0
  3275. help: Activates usage of HW occlusion test for objects
  3276.  
  3277. variable: e_hw_occlusion_culling_water
  3278. type: int
  3279. current: 1
  3280. help: Activates usage of HW occlusion test for ocean
  3281.  
  3282. variable: e_joint_strength_scale
  3283. type: float
  3284. current: 1
  3285. help: Scales the strength of prebroken objects' joints (for tweaking)
  3286.  
  3287. variable: e_level_auto_precache_camera_jump_dist
  3288. type: int
  3289. current: 64
  3290. help: When not 0 - Force full pre-cache of textures, procedural vegetation and shadersif camera moved for more than X meters in one frame or on new cut scene start
  3291.  
  3292. variable: e_level_auto_precache_terrain_and_proc_veget
  3293. type: float
  3294. current: 1
  3295. help: Force auro pre-cache of terrain textures and procedural vegetation
  3296.  
  3297. variable: e_level_auto_precache_textures_and_shaders
  3298. type: float
  3299. current: 0
  3300. help: Force auro pre-cache of general textures and shaders
  3301.  
  3302. variable: e_lod_max
  3303. type: int
  3304. current: 6
  3305. help: Max LOD for objects
  3306.  
  3307. variable: e_lod_min
  3308. type: int
  3309. current: 0
  3310. help: Min LOD for objects
  3311.  
  3312. variable: e_lod_min_tris
  3313. type: int
  3314. current: 300
  3315. help: LODs with less triangles will not be used
  3316.  
  3317. variable: e_lod_ratio
  3318. type: float
  3319. current: 6
  3320. help: LOD distance ratio for objects
  3321.  
  3322. variable: e_lods
  3323. type: int
  3324. current: 1
  3325. help: Load and use LOD models for static geometry
  3326.  
  3327. variable: e_lowspec_mode
  3328. type: int
  3329. current: 0
  3330. help: Enables lowspec mode
  3331.  
  3332. variable: e_materials
  3333. type: int
  3334. current: 1
  3335. help: Activates material support for non animated objects
  3336.  
  3337. variable: e_max_entity_lights
  3338. type: int
  3339. current: 16
  3340. help: Set maximum number of lights affecting object
  3341.  
  3342. variable: e_max_view_dst
  3343. type: int
  3344. current: -1
  3345. help: Far clipping plane distance
  3346.  
  3347. variable: e_max_view_dst_full_dist_cam_height
  3348. type: float
  3349. current: 1000
  3350. help: Debug
  3351.  
  3352. variable: e_max_view_dst_spec_lerp
  3353. type: float
  3354. current: 1
  3355. help: 1 - use max view distance set by designer for very high spec
  3356. 0 - for very low spec
  3357. Values between 0 and 1 - will lerp between high and low spec max view distances
  3358.  
  3359. variable: e_mesh_simplify
  3360. type: float
  3361. current: 0
  3362. help: Mesh simplification debugging
  3363.  
  3364. variable: e_obj
  3365. type: int
  3366. current: 1
  3367. help: Render or not all objects
  3368.  
  3369. variable: e_obj_fast_register
  3370. type: int
  3371. current: 1
  3372. help: Debug
  3373.  
  3374. variable: e_obj_quality
  3375. type: int
  3376. current: 0
  3377. help: Current object detail quality
  3378.  
  3379. variable: e_obj_stats
  3380. type: int
  3381. current: 0
  3382. help: Show instances count
  3383.  
  3384. variable: e_obj_tree_max_node_size
  3385. type: int
  3386. current: 0
  3387. help: Debug draw of object tree bboxes
  3388.  
  3389. variable: e_obj_tree_min_node_size
  3390. type: int
  3391. current: 0
  3392. help: Debug draw of object tree bboxes
  3393.  
  3394. variable: e_occlusion_culling_view_dist_ratio
  3395. type: float
  3396. current: 0.5
  3397. help: Skip per object occlusion test for very far objects - culling on tree level will handle it
  3398.  
  3399. variable: e_occlusion_volumes
  3400. type: int
  3401. current: 1
  3402. help: Enable occlusion volumes(antiportals)
  3403.  
  3404. variable: e_occlusion_volumes_view_dist_ratio
  3405. type: float
  3406. current: 0.05
  3407. help: Controls how far occlusion volumes starts to occlude objects
  3408.  
  3409. variable: e_on_demand_maxsize
  3410. type: float
  3411. current: 20
  3412. help: Specifies the maximum size of vegetation objects that are physicalized on-demand
  3413.  
  3414. variable: e_on_demand_physics
  3415. type: int
  3416. current: 1
  3417. help: Turns on on-demand vegetation physicalization
  3418.  
  3419. variable: e_particles
  3420. type: int
  3421. current: 1
  3422. help: Activates drawing of particles
  3423.  
  3424. variable: e_particles_debug
  3425. type: int
  3426. current: 0
  3427. help: Particle debug flags:
  3428. 1 = show basic stats
  3429. f+ = show fill rate stats
  3430. r+ = show reuse/reject stats
  3431. b+ = draw bounding boxes and labels
  3432. s+ = log emitter and particle counts by effect (for 1 frame)
  3433. e+ = log particle system timing info (for 1 frame)
  3434. t+ = log particle texture usage
  3435. z+ = freeze particle system
  3436.  
  3437. variable: e_particles_lights
  3438. type: int
  3439. current: 1
  3440. help: Allows to have simpe light source attached to every article
  3441.  
  3442. variable: e_particles_lod
  3443. type: float
  3444. current: 1
  3445. help: Multiplier to particle count
  3446.  
  3447. variable: e_particles_max_emitter_draw_screen
  3448. type: float
  3449. current: 4
  3450. help: Max screen fill per emitter -- fade out earlier
  3451.  
  3452. variable: e_particles_min_draw_pixels
  3453. type: float
  3454. current: 1
  3455. help: Pixel size cutoff for rendering particles -- fade out earlier
  3456.  
  3457. variable: e_particles_object_collisions
  3458. type: int
  3459. current: 1
  3460. help: Enable particle/object collisions for SimpleCollision
  3461.  
  3462. variable: e_particles_preload
  3463. type: int
  3464. current: 1
  3465. help: Enable preloading of all particle effects at the begining
  3466.  
  3467. variable: e_particles_quality
  3468. type: int
  3469. current: 0
  3470. help: Current particles detail quality
  3471.  
  3472. variable: e_particles_receive_shadows
  3473. type: int
  3474. current: 0
  3475. help: Enable shadow maps receiving for particles
  3476.  
  3477. variable: e_particles_thread
  3478. type: int
  3479. current: 1
  3480. help: Enable particle threading
  3481.  
  3482. variable: e_phys_foliage
  3483. type: int
  3484. current: 2
  3485. help: Enables physicalized foliage (1 - only for dynamic objects, 2 - for static and dynamic)
  3486.  
  3487. variable: e_phys_ocean_cell
  3488. type: float
  3489. current: 0
  3490. help: Cell size for ocean approximation in physics, 0 assumes flat plane
  3491.  
  3492. variable: e_portals
  3493. type: int
  3494. current: 1
  3495. help: Activates drawing of visareas content (indoors), values 2,3,4 used for debugging
  3496.  
  3497. variable: e_portals_big_entities_fix
  3498. type: int
  3499. current: 1
  3500. help: Enables special processing of big entities like vehicles intersecting portals
  3501.  
  3502. variable: e_precache_level
  3503. type: int
  3504. current: 0
  3505. help: Pre-render objects right after level loading
  3506.  
  3507. variable: e_proc_vegetation
  3508. type: int
  3509. current: 1
  3510. help: Show procedurally distributed vegetation
  3511.  
  3512. variable: e_proc_vegetation_max_view_distance
  3513. type: int
  3514. current: 128
  3515. help: Debug
  3516.  
  3517. variable: e_profile_level_loading
  3518. type: int
  3519. current: 1
  3520. help: Output level loading stats into log
  3521. 0 = Off
  3522. 1 = Output basic info about loading time per function
  3523. 2 = Output full statistics including loading time and memory allocations with call stack info
  3524.  
  3525. variable: e_ram_DumpDXF
  3526. type: int
  3527. current: 0
  3528. help: Dump DXF files of the UV-set of ram objects/brushes to visualize overlapping UVs
  3529.  
  3530. variable: e_ram_maps DUMPTODISK, REQUIRE_LEVEL_RELOAD
  3531. type: int
  3532. current: 1
  3533. help: Use RAM (realtime ambient maps) on brushes
  3534.  
  3535. variable: e_recursion
  3536. type: int
  3537. current: 1
  3538. help: If 0 - will skip recursive render calls like render into texture
  3539.  
  3540. variable: e_recursion_occlusion_culling
  3541. type: int
  3542. current: 0
  3543. help: If 0 - will disable occlusion tests for recursive render calls like render into texture
  3544.  
  3545. variable: e_recursion_view_dist_ratio
  3546. type: float
  3547. current: 0.1
  3548. help: Set all view distances shorter by factor of X
  3549.  
  3550. variable: e_render
  3551. type: int
  3552. current: 1
  3553. help: Enable engine rendering
  3554.  
  3555. variable: e_roads
  3556. type: int
  3557. current: 1
  3558. help: Activates drawing of road objects
  3559.  
  3560. variable: e_ropes
  3561. type: int
  3562. current: 1
  3563. help: Turn Rendering of Ropes on/off
  3564.  
  3565. variable: e_scene_merging
  3566. type: int
  3567. current: 0
  3568. help: Merge marked brushes during loading
  3569.  
  3570. variable: e_scene_merging_compact_vertices
  3571. type: int
  3572. current: 1
  3573. help: Minimize number of vertices in decals and merged brushes
  3574.  
  3575. variable: e_scene_merging_max_time_ms
  3576. type: int
  3577. current: 5
  3578. help: Spend only X ms per frame on merging
  3579.  
  3580. variable: e_scene_merging_max_tris_in_chunk
  3581. type: int
  3582. current: 64
  3583. help: Only objects having less than X triangles per chunk will me merged
  3584.  
  3585. variable: e_scene_merging_min_merge_distance
  3586. type: int
  3587. current: 0
  3588. help: Don't merge nodes closer than X
  3589.  
  3590. variable: e_scene_merging_show_onlymerged
  3591. type: int
  3592. current: 0
  3593. help: Show only merged brushes
  3594.  
  3595. variable: e_scissor_debug
  3596. type: int
  3597. current: 0
  3598. help: Debug
  3599.  
  3600. variable: e_screenshot
  3601. type: int
  3602. current: 0
  3603. help: Make screenshot combined up of multiple rendered frames
  3604. (negative values for multiple frames, positive for a a single frame)
  3605. 1 highres
  3606. 2 360 degree panorama
  3607. 3 Map top-down view
  3608.  
  3609. see:
  3610. e_screenshot_width, e_screenshot_height, e_screenshot_quality, e_screenshot_map_center_x,
  3611. e_screenshot_map_center_y, e_screenshot_map_size, e_screenshots_min_slices, e_screenshot_debug
  3612.  
  3613. variable: e_screenshot_debug
  3614. type: int
  3615. current: 0
  3616. help: 0 off
  3617. 1 show stiching borders
  3618. 2 show overlapping areas
  3619.  
  3620. variable: e_screenshot_file_format
  3621. type: string
  3622. current: tga
  3623. help: Set output image file format for hires screen shots. Can be JPG or TGA
  3624.  
  3625. variable: e_screenshot_height
  3626. type: int
  3627. current: 1500
  3628. help: used for e_panorama_screenshot to define the height of the destination image, 1500 default
  3629.  
  3630. variable: e_screenshot_map_camheight
  3631. type: float
  3632. current: 4000
  3633. help: param for top-down-view screenshot creation, defining the camera height for screenshots, see e_screenshot_map
  3634. defines the y position of the bottom right corner of the screenshot-area on the terrain,
  3635. 0.0 - 1.0 (1.0 is default)
  3636.  
  3637. variable: e_screenshot_map_center_x
  3638. type: float
  3639. current: 0
  3640. help: param for the centerX position of the camera, see e_screenshot_map
  3641. defines the x position of the top left corner of the screenshot-area on the terrain,
  3642. 0.0 - 1.0 (0.0 is default)
  3643.  
  3644. variable: e_screenshot_map_center_y
  3645. type: float
  3646. current: 0
  3647. help: param for the centerX position of the camera, see e_screenshot_map
  3648. defines the y position of the top left corner of the screenshot-area on the terrain,
  3649. 0.0 - 1.0 (0.0 is default)
  3650.  
  3651. variable: e_screenshot_map_size_x
  3652. type: float
  3653. current: 1024
  3654. help: param for the size in worldunits of area to make map screenshot, see e_screenshot_map
  3655. defines the x position of the bottom right corner of the screenshot-area on the terrain,
  3656. 0.0 - 1.0 (1.0 is default)
  3657.  
  3658. variable: e_screenshot_map_size_y
  3659. type: float
  3660. current: 1024
  3661. help: param for the size in worldunits of area to make map screenshot, see e_screenshot_map
  3662. defines the x position of the bottom right corner of the screenshot-area on the terrain,
  3663. 0.0 - 1.0 (1.0 is default)
  3664.  
  3665. variable: e_screenshot_min_slices
  3666. type: int
  3667. current: 4
  3668. help: used for e_panorama_screenshot to define the quality
  3669. 0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug
  3670.  
  3671. variable: e_screenshot_quality
  3672. type: int
  3673. current: 30
  3674. help: used for e_panorama_screenshot to define the quality
  3675. 0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug
  3676.  
  3677. variable: e_screenshot_width
  3678. type: int
  3679. current: 2000
  3680. help: used for e_panorama_screenshot to define the width of the destination image, 2000 default
  3681.  
  3682. variable: e_shadows
  3683. type: int
  3684. current: 1
  3685. help: Activates drawing of shadows
  3686.  
  3687. variable: e_shadows_cast_view_dist_ratio
  3688. type: float
  3689. current: 0.8
  3690. help: View dist ratio for shadow maps
  3691.  
  3692. variable: e_shadows_clouds
  3693. type: int
  3694. current: 1
  3695. help: Cloud shadows
  3696.  
  3697. variable: e_shadows_debug
  3698. type: int
  3699. current: 0
  3700. help: 0=off, 2=visualize shadow maps on the screen
  3701.  
  3702. variable: e_shadows_from_terrain_in_all_lods
  3703. type: int
  3704. current: 1
  3705. help: Enable shadows from terrain
  3706.  
  3707. variable: e_shadows_frustums
  3708. type: int
  3709. current: 0
  3710. help: Debug
  3711.  
  3712. variable: e_shadows_max_texture_size
  3713. type: int
  3714. current: 1024
  3715. help: Set maximum resolution of shadow map
  3716. 256(faster), 512(medium), 1024(better quality)
  3717.  
  3718. variable: e_shadows_occ_check
  3719. type: int
  3720. current: 0
  3721. help: Enable/disable shadow-caster test against the occlusion buffer
  3722.  
  3723. variable: e_shadows_occ_cutCaster
  3724. type: int
  3725. current: 0
  3726. help: Clips the caster extrusion to the zoro height.
  3727.  
  3728. variable: e_shadows_on_alpha_blended
  3729. type: int
  3730. current: 1
  3731. help: Enable shadows on aplhablended
  3732.  
  3733. variable: e_shadows_slope_bias
  3734. type: float
  3735. current: 4
  3736. help: Shadows slope bias for shadowgen
  3737.  
  3738. variable: e_shadows_water
  3739. type: int
  3740. current: 0
  3741. help: Enable/disable shadows on water
  3742.  
  3743. variable: e_sketch_mode
  3744. type: int
  3745. current: 0
  3746. help: Enables Sketch mode drawing
  3747.  
  3748. variable: e_sky_box
  3749. type: int
  3750. current: 1
  3751. help: Activates drawing of skybox and moving cloud layers
  3752.  
  3753. variable: e_sky_quality
  3754. type: int
  3755. current: 1
  3756. help: Quality of dynamic sky: 1 (very high), 2 (high).
  3757.  
  3758. variable: e_sky_type
  3759. type: int
  3760. current: 1
  3761. help: Type of sky used: 0 (static), 1 (dynamic).
  3762.  
  3763. variable: e_sky_update_rate
  3764. type: float
  3765. current: 0.12
  3766. help: Percentage of a full dynamic sky update calculated per frame (0..100].
  3767.  
  3768. variable: e_sleep
  3769. type: int
  3770. current: 0
  3771. help: Sleep X in C3DEngine::Draw
  3772.  
  3773. variable: e_stat_obj_merge
  3774. type: float
  3775. current: 1
  3776. help: Enable CGF sub-objects meshes merging
  3777.  
  3778. variable: e_stream_areas
  3779. type: int
  3780. current: 0
  3781. help: Stream content of terrain and indoor sectors
  3782.  
  3783. variable: e_stream_cgf
  3784. type: int
  3785. current: 0
  3786. help: Debug
  3787.  
  3788. variable: e_stream_for_physics
  3789. type: int
  3790. current: 1
  3791. help: Debug
  3792.  
  3793. variable: e_stream_for_visuals
  3794. type: int
  3795. current: 1
  3796. help: Debug
  3797.  
  3798. variable: e_sun
  3799. type: int
  3800. current: 1
  3801. help: Activates sun light source
  3802.  
  3803. variable: e_sun_angle_snap_dot
  3804. type: float
  3805. current: 0.999999
  3806. help: Sun dir snap control
  3807.  
  3808. variable: e_sun_angle_snap_sec
  3809. type: float
  3810. current: 0.1
  3811. help: Sun dir snap control
  3812.  
  3813. variable: e_sun_clipplane_range
  3814. type: float
  3815. current: 192
  3816. help: Max range for sun shadowmap frustum
  3817.  
  3818. variable: e_terrain
  3819. type: int
  3820. current: 1
  3821. help: Activates drawing of terrain ground
  3822.  
  3823. variable: e_terrain_ao
  3824. type: int
  3825. current: 1
  3826. help: Activate deferred terrain ambient occlusion
  3827.  
  3828. variable: e_terrain_bboxes
  3829. type: int
  3830. current: 0
  3831. help: Show terrain nodes bboxes
  3832.  
  3833. variable: e_terrain_deformations
  3834. type: int
  3835. current: 0
  3836. help: Allows in-game terrain surface deformations
  3837.  
  3838. variable: e_terrain_draw_this_sector_only
  3839. type: int
  3840. current: 0
  3841. help: 1 - render only sector where camera is and objects registered in sector 00, 2 - render only sector where camera is
  3842.  
  3843. variable: e_terrain_lm_gen_threshold
  3844. type: float
  3845. current: 0.1
  3846. help: Debug
  3847.  
  3848. variable: e_terrain_lod_ratio
  3849. type: float
  3850. current: 1
  3851. help: Set heightmap LOD
  3852.  
  3853. variable: e_terrain_log
  3854. type: int
  3855. current: 0
  3856. help: Debug
  3857.  
  3858. variable: e_terrain_normal_map
  3859. type: int
  3860. current: 1
  3861. help: Use terrain normal map for base pass if available
  3862.  
  3863. variable: e_terrain_occlusion_culling
  3864. type: int
  3865. current: 1
  3866. help: heightmap occlusion culling with time coherency 0=off, 1=on
  3867.  
  3868. variable: e_terrain_occlusion_culling_debug
  3869. type: int
  3870. current: 0
  3871. help: Draw sphere onevery terrain height sample
  3872.  
  3873. variable: e_terrain_occlusion_culling_max_dist
  3874. type: float
  3875. current: 200
  3876. help: Max length of ray (for version 1)
  3877.  
  3878. variable: e_terrain_occlusion_culling_max_steps
  3879. type: int
  3880. current: 50
  3881. help: Max number of tests per ray (for version 0)
  3882.  
  3883. variable: e_terrain_occlusion_culling_precision
  3884. type: float
  3885. current: 0.25
  3886. help: Density of rays
  3887.  
  3888. variable: e_terrain_occlusion_culling_precision_dist_ratio
  3889. type: float
  3890. current: 3
  3891. help: Controlls density of rays depending on distance to the object
  3892.  
  3893. variable: e_terrain_occlusion_culling_step_size
  3894. type: int
  3895. current: 4
  3896. help: Initial size of single step (in heightmap units)
  3897.  
  3898. variable: e_terrain_occlusion_culling_step_size_delta
  3899. type: float
  3900. current: 1.05
  3901. help: Step size scale on every next step (for version 1)
  3902.  
  3903. variable: e_terrain_occlusion_culling_version
  3904. type: int
  3905. current: 1
  3906. help: 0 - old, 1 - new
  3907.  
  3908. variable: e_terrain_texture_debug
  3909. type: int
  3910. current: 0
  3911. help: Debug
  3912.  
  3913. variable: e_terrain_texture_lod_ratio
  3914. type: float
  3915. current: 1
  3916. help: Adjust terrain base texture resolution on distance
  3917.  
  3918. variable: e_terrain_texture_streaming_debug
  3919. type: int
  3920. current: 0
  3921. help: Debug
  3922.  
  3923. variable: e_time_of_day
  3924. type: float
  3925. current: 0
  3926. help: Current Time of Day
  3927.  
  3928. variable: e_time_of_day_speed
  3929. type: float
  3930. current: 0
  3931. help: Time of Day change speed
  3932.  
  3933. variable: e_time_smoothing
  3934. type: int
  3935. current: 1
  3936. help: 0=no smoothing, 1=smoothing
  3937.  
  3938. variable: e_timedemo_frames
  3939. type: int
  3940. current: 0
  3941. help: Will quit appication in X number of frames, r_DisplayInfo must be also enabled
  3942.  
  3943. variable: e_timer_debug
  3944. type: int
  3945. current: 0
  3946. help: Timer debug
  3947.  
  3948. variable: e_vegetation
  3949. type: int
  3950. current: 1
  3951. help: Activates drawing of distributed objects like trees
  3952.  
  3953. variable: e_vegetation_alpha_blend
  3954. type: int
  3955. current: 1
  3956. help: Allow alpha blending for vegetations
  3957.  
  3958. variable: e_vegetation_bending
  3959. type: int
  3960. current: 2
  3961. help: Debug
  3962.  
  3963. variable: e_vegetation_mem_sort_test
  3964. type: int
  3965. current: 0
  3966. help: Debug
  3967.  
  3968. variable: e_vegetation_min_size DUMPTODISK, REQUIRE_LEVEL_RELOAD
  3969. type: float
  3970. current: 0
  3971. help: Minimal size of static object, smaller objects will be not rendered
  3972.  
  3973. variable: e_vegetation_node_level
  3974. type: int
  3975. current: -1
  3976. help: Debug
  3977.  
  3978. variable: e_vegetation_sphericalskinning
  3979. type: int
  3980. current: 1
  3981. help: Activates vegetation spherical skinning support
  3982.  
  3983. variable: e_vegetation_sprites
  3984. type: int
  3985. current: 1
  3986. help: Activates drawing of sprites instead of distributed objects at far distance
  3987.  
  3988. variable: e_vegetation_sprites_distance_custom_ratio_min
  3989. type: float
  3990. current: 1
  3991. help: Clamps SpriteDistRatio setting in vegetation properties
  3992.  
  3993. variable: e_vegetation_sprites_distance_ratio
  3994. type: float
  3995. current: 1
  3996. help: Allows changing distance on what vegetation switch into sprite
  3997.  
  3998. variable: e_vegetation_sprites_min_distance
  3999. type: float
  4000. current: 8
  4001. help: Sets minimal distance when distributed object can be replaced with sprite
  4002.  
  4003. variable: e_vegetation_static_instancing
  4004. type: int
  4005. current: 0
  4006. help: Enable 3dengine side static instancing
  4007.  
  4008. variable: e_vegetation_use_terrain_color
  4009. type: int
  4010. current: 1
  4011. help: Allow blend with terrain color for vegetations
  4012.  
  4013. variable: e_vegetation_wind
  4014. type: int
  4015. current: 1
  4016. help: Activates vegetation with wind support
  4017.  
  4018. variable: e_view_dist_custom_ratio
  4019. type: float
  4020. current: 100
  4021. help: View distance ratio for special marked objects (Players,AI,Vehicles)
  4022.  
  4023. variable: e_view_dist_min
  4024. type: float
  4025. current: 0
  4026. help: Min distance on what far objects will be culled out
  4027.  
  4028. variable: e_view_dist_ratio
  4029. type: float
  4030. current: 60
  4031. help: View distance ratio for objects
  4032.  
  4033. variable: e_view_dist_ratio_detail
  4034. type: float
  4035. current: 30
  4036. help: View distance ratio for detail objects
  4037.  
  4038. variable: e_view_dist_ratio_vegetation
  4039. type: float
  4040. current: 30
  4041. help: View distance ratio for vegetation
  4042.  
  4043. variable: e_volobj_shadow_strength
  4044. type: float
  4045. current: 0.4
  4046. help: Self shadow intensity of volume objects [0..1].
  4047.  
  4048. variable: e_voxel
  4049. type: int
  4050. current: 1
  4051. help: Render voxels
  4052.  
  4053. variable: e_voxel_ao_radius
  4054. type: int
  4055. current: 6
  4056. help: Ambient occlusion test range in units
  4057.  
  4058. variable: e_voxel_ao_scale
  4059. type: int
  4060. current: 8
  4061. help: Ambient occlusion amount
  4062.  
  4063. variable: e_voxel_build
  4064. type: int
  4065. current: 0
  4066. help: Regenerate voxel world
  4067.  
  4068. variable: e_voxel_debug
  4069. type: int
  4070. current: 0
  4071. help: Draw voxel debug info
  4072.  
  4073. variable: e_voxel_fill_mode
  4074. type: int
  4075. current: 0
  4076. help: Use create brush as fill brush
  4077.  
  4078. variable: e_voxel_lods_num
  4079. type: int
  4080. current: 1
  4081. help: Generate LODs for voxels
  4082.  
  4083. variable: e_voxel_make_physics
  4084. type: int
  4085. current: 1
  4086. help: Physicalize geometry
  4087.  
  4088. variable: e_voxel_make_shadows
  4089. type: int
  4090. current: 0
  4091. help: Calculate per vertex shadows
  4092.  
  4093. variable: e_voxel_rasterize_selected_brush
  4094. type: float
  4095. current: 0
  4096. help: Debug
  4097.  
  4098. variable: e_water_ocean
  4099. type: int
  4100. current: 1
  4101. help: Activates drawing of ocean
  4102.  
  4103. variable: e_water_ocean_bottom
  4104. type: int
  4105. current: 1
  4106. help: Activates drawing bottom of ocean
  4107.  
  4108. variable: e_water_ocean_fft
  4109. type: int
  4110. current: 0
  4111. help: Activates fft based ocean
  4112.  
  4113. variable: e_water_ocean_soft_particles
  4114. type: int
  4115. current: 1
  4116. help: Enables ocean soft particles
  4117.  
  4118. variable: e_water_tesselation_amount
  4119. type: int
  4120. current: 10
  4121. help: Set tesselation amount
  4122.  
  4123. variable: e_water_tesselation_swath_width
  4124. type: int
  4125. current: 12
  4126. help: Set the swath width for the boustrophedonic mesh stripping
  4127.  
  4128. variable: e_water_volumes
  4129. type: int
  4130. current: 1
  4131. help: Activates drawing of water volumes
  4132.  
  4133. variable: e_water_waves
  4134. type: int
  4135. current: 0
  4136. help: Activates drawing of water waves
  4137.  
  4138. variable: e_water_waves_tesselation_amount
  4139. type: int
  4140. current: 5
  4141. help: Sets water waves tesselation amount
  4142.  
  4143. variable: e_wind
  4144. type: int
  4145. current: 1
  4146. help: Debug
  4147.  
  4148. variable: e_wind_areas
  4149. type: int
  4150. current: 1
  4151. help: Debug
  4152.  
  4153. variable: es_activateEntity
  4154. type: string
  4155. current:
  4156. help: Activates an entity
  4157.  
  4158. variable: es_bboxes
  4159. type: int
  4160. current: 0
  4161. help: Toggles entity bounding boxes.
  4162. Usage: es_bboxes [0/1]
  4163. Default is 0 (off). Set to 1 to display bounding boxes.
  4164.  
  4165. variable: es_CharZOffsetSpeed DUMPTODISK
  4166. type: float
  4167. current: 2
  4168. help: sets the character Z-offset change speed (in m/s), used for IK
  4169.  
  4170. variable: es_deactivateEntity
  4171. type: string
  4172. current:
  4173. help: Deactivates an entity
  4174.  
  4175. variable: es_DebrisLifetimeScale
  4176. type: float
  4177. current: 1
  4178. help:
  4179. Usage: es_DebrisLifetimeScale 1.0
  4180.  
  4181.  
  4182. variable: es_debug
  4183. type: int
  4184. current: 0
  4185. help: Enable entity debugging info
  4186. Usage: es_debug [0/1]
  4187. Default is 0 (on).
  4188.  
  4189. variable: es_debug_not_seen_timeout DUMPTODISK
  4190. type: int
  4191. current: 0
  4192. help: if true, log messages when entities undergo not seen timeout
  4193.  
  4194. variable: es_DebugEvents
  4195. type: int
  4196. current: 0
  4197. help: Enables logging of entity events
  4198.  
  4199.  
  4200. variable: es_DebugFindEntity
  4201. type: int
  4202. current: 0
  4203. help:
  4204.  
  4205. variable: es_DebugTimers
  4206. type: int
  4207. current: 0
  4208. help: This is for profiling and debugging (for game coders and level designer)
  4209. By enabling this you get a lot of console printouts that show all entities that receive OnTimer
  4210. events - it's good to minimize the call count. Certain entities might require this feature and
  4211. using less active entities can often be defined by the level designer.
  4212. Usage: es_DebugTimers 0/1
  4213.  
  4214. variable: es_DrawAreaGrid
  4215. type: int
  4216. current: 0
  4217. help: Enables drawing of Area Grid
  4218.  
  4219. variable: es_DrawAreas
  4220. type: int
  4221. current: 0
  4222. help: Enables drawing of Areas
  4223.  
  4224. variable: es_enable_full_script_save SAVEGAME, DUMPTODISK
  4225. type: int
  4226. current: 0
  4227. help: Enable (experimental) full script save functionality
  4228.  
  4229. variable: es_FarPhysTimeout
  4230. type: float
  4231. current: 4
  4232. help: Timeout for faraway physics forceful deactivation
  4233.  
  4234. variable: es_helpers
  4235. type: int
  4236. current: 0
  4237. help: Toggles helpers.
  4238. Usage: es_helpers [0/1]
  4239. Default is 0 (off). Set to 1 to display entity helpers.
  4240.  
  4241. variable: es_HitCharacters
  4242. type: int
  4243. current: 1
  4244. help: specifies whether alive characters are affected by bullet hits (0 or 1)
  4245.  
  4246. variable: es_HitDeadBodies
  4247. type: int
  4248. current: 1
  4249. help: specifies whether dead bodies are affected by bullet hits (0 or 1)
  4250.  
  4251. variable: es_ImpulseScale
  4252. type: float
  4253. current: 0
  4254. help:
  4255. Usage: es_ImpulseScale 0.0
  4256.  
  4257.  
  4258. variable: es_log_collisions
  4259. type: int
  4260. current: 0
  4261. help: Enables collision events logging
  4262.  
  4263. variable: es_MaxImpulseAdjMass
  4264. type: float
  4265. current: 2000
  4266. help:
  4267. Usage: es_MaxImpulseAdjMass 2000.0
  4268.  
  4269.  
  4270. variable: es_MaxPhysDist
  4271. type: float
  4272. current: 300
  4273. help: Physical entities farther from the camera than this are forcefully deactivated
  4274.  
  4275. variable: es_MaxPhysDistInvisible
  4276. type: float
  4277. current: 40
  4278. help: Invisible physical entities farther from the camera than this are forcefully deactivated
  4279.  
  4280. variable: es_MinImpulseVel
  4281. type: float
  4282. current: 0
  4283. help:
  4284. Usage: es_MinImpulseVel 0.0
  4285.  
  4286.  
  4287. variable: es_not_seen_timeout DUMPTODISK
  4288. type: int
  4289. current: 30
  4290. help: number of seconds after which to cleanup temporary render buffers in entity
  4291.  
  4292. variable: es_OnDemandPhysics
  4293. type: int
  4294. current: 0
  4295. help:
  4296. Usage: es_OnDemandPhysics [0/1]
  4297. Default is 1 (on).
  4298.  
  4299. variable: es_profileentities
  4300. type: int
  4301. current: 0
  4302. help:
  4303. Usage: 1,2,3
  4304. Default is 0 (off).
  4305.  
  4306. variable: es_removeEntity
  4307. type: string
  4308. current:
  4309. help: Removes an entity
  4310.  
  4311. variable: es_sortupdatesbyclass
  4312. type: int
  4313. current: 0
  4314. help: Sort entity updates by class (possible optimization)
  4315.  
  4316. variable: es_SplashThreshold
  4317. type: float
  4318. current: 1
  4319. help: minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
  4320.  
  4321.  
  4322. variable: es_SplashTimeout
  4323. type: float
  4324. current: 3
  4325. help: minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
  4326.  
  4327.  
  4328. variable: es_UpdateAI
  4329. type: int
  4330. current: 1
  4331. help: Toggles updating of AI entities.
  4332. Usage: es_UpdateAI [0/1]
  4333. Default is 1 (on). Set to 0 to prevent AI entities from updating.
  4334.  
  4335. variable: es_UpdateCollision
  4336. type: int
  4337. current: 1
  4338. help: Toggles updating of entity collisions.
  4339. Usage: es_UpdateCollision [0/1]
  4340. Default is 1 (on). Set to 0 to disable entity collision updating.
  4341.  
  4342. variable: es_UpdateCollisionScript
  4343. type: int
  4344. current: 1
  4345. help:
  4346. Usage: es_UpdateCollisionScript [0/1]
  4347. Default is 1 (on).
  4348.  
  4349. variable: es_UpdateContainer
  4350. type: int
  4351. current: 1
  4352. help:
  4353. Usage: es_UpdateContainer [0/1]
  4354. Default is 1 (on).
  4355.  
  4356. variable: es_UpdateEntities
  4357. type: int
  4358. current: 1
  4359. help: Toggles entity updating.
  4360. Usage: es_UpdateEntities [0/1]
  4361. Default is 1 (on). Set to 0 to prevent all entities from updating.
  4362.  
  4363. variable: es_UpdatePhysics
  4364. type: int
  4365. current: 1
  4366. help: Toggles updating of entity physics.
  4367. Usage: es_UpdatePhysics [0/1]
  4368. Default is 1 (on). Set to 0 to prevent entity physics from updating.
  4369.  
  4370. variable: es_UpdateScript
  4371. type: int
  4372. current: 1
  4373. help:
  4374. Usage:
  4375. Default is 1 (on).
  4376.  
  4377. variable: es_UpdateTimer
  4378. type: int
  4379. current: 1
  4380. help:
  4381. Usage: es_UpdateTimer [0/1]
  4382. Default is 1 (on).
  4383.  
  4384. variable: es_UsePhysVisibilityChecks
  4385. type: int
  4386. current: 1
  4387. help: Activates physics quality degradation and forceful sleeping for invisible and faraway entities
  4388.  
  4389. variable: es_VisCheckForUpdate
  4390. type: int
  4391. current: 1
  4392. help:
  4393. Usage: es_VisCheckForUpdate [0/1]
  4394. Default is 1 (on).
  4395.  
  4396. variable: ExitOnQuit
  4397. type: int
  4398. current: 1
  4399. help:
  4400.  
  4401. variable: fg_abortOnLoadError
  4402. type: int
  4403. current: 1
  4404. help: Abort on load error of flowgraphs
  4405. 2:abort, 1:dialog, 0:log only
  4406.  
  4407. variable: fg_inspectorLog
  4408. type: int
  4409. current: 0
  4410. help: Log inspector on console.
  4411.  
  4412. variable: fg_noDebugText
  4413. type: int
  4414. current: 0
  4415. help: Don't show debug text [0/1]
  4416. Default is 0 (show debug text).
  4417.  
  4418. variable: fg_profile
  4419. type: int
  4420. current: 0
  4421. help: Flow graph profiling enable/disable
  4422.  
  4423. variable: fg_SystemEnable
  4424. type: int
  4425. current: 1
  4426. help: Toggles FlowGraph System Updates.
  4427. Usage: fg_SystemEnable [0/1]
  4428. Default is 1 (on).
  4429.  
  4430. variable: fixed_time_step
  4431. type: float
  4432. current: 0
  4433. help: Game updated with this fixed frame time
  4434.  
  4435. variable: g_aimdebug
  4436. type: int
  4437. current: 0
  4438. help: Enable/disable debug drawing for aiming direction
  4439.  
  4440. variable: g_AiSuitArmorModeHealthRegenTime
  4441. type: float
  4442. current: 20
  4443. help: Modify suit health recharge for AI in armor mode.
  4444.  
  4445. variable: g_AiSuitEnergyRechargeTime
  4446. type: float
  4447. current: 10
  4448. help: Modify suit energy recharge for AI.
  4449.  
  4450. variable: g_AiSuitHealthRegenTime
  4451. type: float
  4452. current: 33.3
  4453. help: Modify suit health recharge for AI.
  4454.  
  4455. variable: g_AiSuitStrengthMeleeMult
  4456. type: float
  4457. current: 0.4
  4458. help: Modify AI strength mode melee damage relative to player damage.
  4459.  
  4460. variable: g_alienPhysicsAnimRatio
  4461. type: float
  4462. current: 0
  4463. help:
  4464.  
  4465. variable: g_autoteambalance
  4466. type: int
  4467. current: 0
  4468. help: Enables auto team balance.
  4469.  
  4470. variable: g_avmine_limit
  4471. type: int
  4472. current: 3
  4473. help: Max avmines a player can place (recycled above this value)
  4474.  
  4475. variable: g_battleDust_debug
  4476. type: int
  4477. current: 0
  4478. help: 0: off, 1: text, 2: text+gfx
  4479.  
  4480. variable: g_battleDust_effect
  4481. type: string
  4482. current: misc.battledust.light
  4483. help: Sets the effect to use for battledust
  4484.  
  4485. variable: g_battleDust_enable
  4486. type: int
  4487. current: 1
  4488. help: Enable/Disable battledust
  4489.  
  4490. variable: g_battleRange
  4491. type: float
  4492. current: 50
  4493. help: sets the battle range in meters
  4494.  
  4495. variable: g_blood
  4496. type: int
  4497. current: 1
  4498. help: Toggle blood effects
  4499.  
  4500. variable: g_breakage_particles_limit
  4501. type: int
  4502. current: 200
  4503. help: Imposes a limit on particles generated during 2d surfaces breaking
  4504.  
  4505. variable: g_breakagelog
  4506. type: int
  4507. current: 0
  4508. help: Log break events
  4509.  
  4510. variable: g_breakImpulseScale REQUIRE_LEVEL_RELOAD
  4511. type: float
  4512. current: 1
  4513. help: How big do explosions need to be to break things?
  4514.  
  4515. variable: g_breaktimeoutframes
  4516. type: int
  4517. current: 140
  4518. help:
  4519.  
  4520. variable: g_buddyMessagesIngame DUMPTODISK
  4521. type: int
  4522. current: 1
  4523. help: Output incoming buddy messages in chat while playing game.
  4524.  
  4525. variable: g_claymore_limit
  4526. type: int
  4527. current: 3
  4528. help: Max claymores a player can place (recycled above this value)
  4529.  
  4530. variable: g_combatFadeTime
  4531. type: float
  4532. current: 17
  4533. help: sets the battle fade time in seconds
  4534.  
  4535. variable: g_combatFadeTimeDelay
  4536. type: float
  4537. current: 7
  4538. help: waiting time before the battle starts fading out, in seconds
  4539.  
  4540. variable: g_cutsceneSkipDelay
  4541. type: float
  4542. current: 0
  4543. help: Skip Delay for Cutscenes.
  4544.  
  4545. variable: g_debug_fscommand
  4546. type: int
  4547. current: 0
  4548. help: Print incoming fscommands to console
  4549.  
  4550. variable: g_debugaimlook
  4551. type: int
  4552. current: 0
  4553. help: Debug aim/look direction
  4554.  
  4555. variable: g_debugCollisionDamage DUMPTODISK
  4556. type: int
  4557. current: 0
  4558. help: Log collision damage
  4559.  
  4560. variable: g_debugDirectMPMenu
  4561. type: int
  4562. current: 0
  4563. help: Jump directly to MP menu on application start.
  4564.  
  4565. variable: g_debugHits DUMPTODISK
  4566. type: int
  4567. current: 0
  4568. help: Log hits
  4569.  
  4570. variable: g_debugMines
  4571. type: int
  4572. current: 0
  4573. help: Enable debug output for mines and claymores
  4574.  
  4575. variable: g_debugNetPlayerInput
  4576. type: int
  4577. current: 0
  4578. help: Show some debug for player input
  4579.  
  4580. variable: g_detachCamera
  4581. type: int
  4582. current: 0
  4583. help: Detach camera
  4584.  
  4585. variable: g_difficultyHintSystem READONLY
  4586. type: int
  4587. current: 2
  4588. help: Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)
  4589.  
  4590. variable: g_difficultyLevel READONLY
  4591. type: int
  4592. current: 0
  4593. help: Difficulty level
  4594.  
  4595. variable: g_difficultyRadius READONLY
  4596. type: float
  4597. current: 300
  4598. help: Radius in which player needs to die to display lower difficulty level hint.
  4599.  
  4600. variable: g_difficultyRadiusThreshold READONLY
  4601. type: int
  4602. current: 5
  4603. help: Number of times player has to die within radius to trigger difficulty hint.
  4604.  
  4605. variable: g_difficultySaveThreshold READONLY
  4606. type: int
  4607. current: 5
  4608. help: Number of times player has to die with same savegame active to trigger difficulty hint.
  4609.  
  4610. variable: g_displayIgnoreList DUMPTODISK
  4611. type: int
  4612. current: 1
  4613. help: Display ignore list in chat tab.
  4614.  
  4615. variable: g_dof_averageAdjustSpeed
  4616. type: float
  4617. current: 20
  4618. help: Speed that the average between min and max can be approached. Default = 20
  4619.  
  4620. variable: g_dof_distAppart
  4621. type: float
  4622. current: 10
  4623. help: Minimum distance that max and min can be apart. Default = 10
  4624.  
  4625. variable: g_dof_ironsight
  4626. type: int
  4627. current: 1
  4628. help: Enable ironsight dof. Default = 1
  4629.  
  4630. variable: g_dof_maxAdjustSpeed
  4631. type: float
  4632. current: 200
  4633. help: Speed that DoF can adjust the max value with. Default = 200
  4634.  
  4635. variable: g_dof_maxHitScale
  4636. type: float
  4637. current: 2
  4638. help: Scale of ray hit distance which Max tries to approach. Default = 2.0f
  4639.  
  4640. variable: g_dof_minAdjustSpeed
  4641. type: float
  4642. current: 100
  4643. help: Speed that DoF can adjust the min value with. Default = 100
  4644.  
  4645. variable: g_dof_minHitScale
  4646. type: float
  4647. current: 0.25
  4648. help: Scale of ray hit distance which Min tries to approach. Default = 0.25
  4649.  
  4650. variable: g_dof_sampleAngle
  4651. type: float
  4652. current: 5
  4653. help: Sample angle in degrees. Default = 5
  4654.  
  4655. variable: g_dofset_limitScale
  4656. type: float
  4657. current: 9
  4658. help: Scale Dof_FocusLimit param when it gets set Default = 9
  4659.  
  4660. variable: g_dofset_maxScale
  4661. type: float
  4662. current: 3
  4663. help: Scale Dof_FocusMax param when it gets set Default = 3
  4664.  
  4665. variable: g_dofset_minScale
  4666. type: float
  4667. current: 1
  4668. help: Scale Dof_FocusMin param when it gets set Default = 1
  4669.  
  4670. variable: g_ec_enable
  4671. type: int
  4672. current: 1
  4673. help: Enable/Disable explosion culling of small objects. Default = 1
  4674.  
  4675. variable: g_ec_extent
  4676. type: float
  4677. current: 2
  4678. help: Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.
  4679.  
  4680. variable: g_ec_radiusScale
  4681. type: float
  4682. current: 2
  4683. help: Explosion culling scale to apply to explosion radius for object query.
  4684.  
  4685. variable: g_ec_removeThreshold
  4686. type: int
  4687. current: 20
  4688. help: At how many items in exploding area will it start removing items.
  4689.  
  4690. variable: g_ec_volume
  4691. type: float
  4692. current: 0.75
  4693. help: Explosion culling volume which needs to be exceed for objects to not be culled.
  4694.  
  4695. variable: g_emp_nanosuit_downtime
  4696. type: float
  4697. current: 10
  4698. help: Time that the nanosuit is deactivated after leaving the EMP field.
  4699.  
  4700. variable: g_emp_style
  4701. type: int
  4702. current: 0
  4703. help:
  4704.  
  4705. variable: g_enableAlternateIronSight
  4706. type: int
  4707. current: 0
  4708. help: Enable/Disable alternate ironsight mode
  4709.  
  4710. variable: g_enableFriendlyFallAndPlay
  4711. type: int
  4712. current: 0
  4713. help: Enables fall&play feedback for friendly actors.
  4714.  
  4715. variable: g_enableIdleCheck
  4716. type: int
  4717. current: 1
  4718. help:
  4719.  
  4720. variable: g_enableitems
  4721. type: int
  4722. current: 1
  4723. help: Enable/disable the item system
  4724.  
  4725. variable: g_enableloadingscreen DUMPTODISK
  4726. type: int
  4727. current: 1
  4728. help: Enable/disable the loading screen
  4729.  
  4730. variable: g_enableMPStealthOMeter
  4731. type: int
  4732. current: 0
  4733. help: Enables the stealth-o-meter to detect enemies in MP matches.
  4734.  
  4735. variable: g_enableSpeedLean
  4736. type: int
  4737. current: 0
  4738. help: Enables player-controlled curve leaning in speed mode.
  4739.  
  4740. variable: g_enableTracers
  4741. type: int
  4742. current: 1
  4743. help: Enable/Disable tracers.
  4744.  
  4745. variable: g_energy_scale_income
  4746. type: float
  4747. current: 1
  4748. help: Scales incoming energy.
  4749.  
  4750. variable: g_energy_scale_price
  4751. type: float
  4752. current: 0
  4753. help: Scales energy prices.
  4754.  
  4755. variable: g_fallAndPlayThreshold
  4756. type: float
  4757. current: 50
  4758. help: Minimum damage for fall and play.
  4759.  
  4760. variable: g_fraglead
  4761. type: int
  4762. current: 1
  4763. help: Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.
  4764.  
  4765. variable: g_fraglimit
  4766. type: int
  4767. current: 0
  4768. help: Number of frags before a round restarts. Default is 0, 0 means no frag-limit.
  4769.  
  4770. variable: g_friendlyfireratio
  4771. type: float
  4772. current: 1
  4773. help: Sets friendly damage ratio.
  4774.  
  4775. variable: g_frostDecay
  4776. type: float
  4777. current: 0.25
  4778. help: Frost decay speed when freezing actors
  4779.  
  4780. variable: g_godMode
  4781. type: int
  4782. current: 0
  4783. help: God Mode
  4784.  
  4785. variable: g_goForceFastUpdate
  4786. type: int
  4787. current: 0
  4788. help: GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE
  4789.  
  4790. variable: g_grabLog
  4791. type: int
  4792. current: 0
  4793. help: verbosity for grab logging (0-2)
  4794.  
  4795. variable: g_groundeffectsdebug
  4796. type: int
  4797. current: 0
  4798. help: Enable/disable logging for GroundEffects
  4799.  
  4800. variable: g_joint_breaking
  4801. type: int
  4802. current: 1
  4803. help: Toggles jointed objects breaking
  4804.  
  4805. variable: g_language
  4806. type: string
  4807. current: English
  4808. help:
  4809.  
  4810. variable: g_localPacketRate
  4811. type: float
  4812. current: 50
  4813. help: Packet rate locally on faked network connection
  4814.  
  4815. variable: g_meleeWhileSprinting
  4816. type: int
  4817. current: 0
  4818. help: Enables option to melee while sprinting, using left mouse button.
  4819.  
  4820. variable: g_minplayerlimit
  4821. type: int
  4822. current: 2
  4823. help: Minimum number of players to start a match.
  4824.  
  4825. variable: g_minteamlimit
  4826. type: int
  4827. current: 1
  4828. help: Minimum number of players in each team to start a match.
  4829.  
  4830. variable: g_MPDeathCam
  4831. type: int
  4832. current: 1
  4833. help: Enables / disables the MP death camera (shows the killer's location)
  4834.  
  4835. variable: g_mpSpeedRechargeDelay
  4836. type: int
  4837. current: 1
  4838. help: Toggles delay when sprinting below 20% energy.
  4839.  
  4840. variable: g_playerFallAndPlay
  4841. type: int
  4842. current: 0
  4843. help: When enabled, the player doesn't die from direct damage, but goes to fall and play.
  4844.  
  4845. variable: g_playerHealthValue
  4846. type: int
  4847. current: 100
  4848. help: Maximum player health.
  4849.  
  4850. variable: g_playerInteractorRadius
  4851. type: float
  4852. current: 2
  4853. help: Maximum radius at which player can interact with other entities
  4854.  
  4855. variable: g_playerLowHealthThreshold
  4856. type: float
  4857. current: 40
  4858. help: The player health threshold when the low health effect kicks in.
  4859.  
  4860. variable: g_playerRespawns SAVEGAME
  4861. type: int
  4862. current: 0
  4863. help: Sets the player lives.
  4864.  
  4865. variable: g_playerSuitArmorModeHealthRegenTime
  4866. type: float
  4867. current: 15
  4868. help: Modify suit health recharge for Player in armor mode.
  4869.  
  4870. variable: g_playerSuitArmorModeHealthRegenTimeMoving
  4871. type: float
  4872. current: 30
  4873. help: Modify suit health recharge for Player moving in armor mode.
  4874.  
  4875. variable: g_playerSuitEnergyRechargeDelay
  4876. type: float
  4877. current: 0
  4878. help: Delay of energy recharge after the player has been hit.
  4879.  
  4880. variable: g_playerSuitEnergyRechargeTime
  4881. type: float
  4882. current: 10
  4883. help: Modify suit energy recharge for Player.
  4884.  
  4885. variable: g_playerSuitEnergyRechargeTimeArmor
  4886. type: float
  4887. current: 10
  4888. help: Modify suit energy recharge for Player in singleplayer in armor mode.
  4889.  
  4890. variable: g_playerSuitEnergyRechargeTimeArmorMoving
  4891. type: float
  4892. current: 10
  4893. help: Modify suit energy recharge for Player in singleplayer in armor mode while moving.
  4894.  
  4895. variable: g_playerSuitEnergyRechargeTimeMultiplayer
  4896. type: float
  4897. current: 20
  4898. help: Modify suit energy recharge for Player in multiplayer.
  4899.  
  4900. variable: g_playerSuitHealthRegenDelay
  4901. type: float
  4902. current: 0
  4903. help: Delay of health regeneration after the player has been hit.
  4904.  
  4905. variable: g_playerSuitHealthRegenTime
  4906. type: float
  4907. current: 35
  4908. help: Modify suit health recharge for Player.
  4909.  
  4910. variable: g_playerSuitHealthRegenTimeMoving
  4911. type: float
  4912. current: 35
  4913. help: Modify suit health recharge for moving Player.
  4914.  
  4915. variable: g_pp_scale_income
  4916. type: float
  4917. current: 1
  4918. help: Scales incoming PP.
  4919.  
  4920. variable: g_pp_scale_price
  4921. type: float
  4922. current: 1
  4923. help: Scales PP prices.
  4924.  
  4925. variable: g_preroundtime
  4926. type: int
  4927. current: 8
  4928. help: Frozen time before round starts. Default is 8, 0 Disables freeze time.
  4929.  
  4930. variable: g_procedural_breaking
  4931. type: int
  4932. current: 1
  4933. help: Toggles procedural mesh breaking (except explosion-breaking)
  4934.  
  4935. variable: g_proneAimAngleRestrict_Enable
  4936. type: int
  4937. current: 1
  4938. help: Test fix for matching aim restrictions between 1st and 3rd person
  4939.  
  4940. variable: g_proneNotUsableWeapon_FixType
  4941. type: int
  4942. current: 1
  4943. help: Test various fixes for not selecting hurricane while prone
  4944.  
  4945. variable: g_PSTutorial_Enabled
  4946. type: int
  4947. current: 1
  4948. help: Enable/disable powerstruggle tutorial
  4949.  
  4950. variable: g_punishFriendlyDeaths
  4951. type: int
  4952. current: 1
  4953. help: The player gets punished by death when killing a friendly unit.
  4954.  
  4955. variable: g_quickGame_debug
  4956. type: int
  4957. current: 0
  4958. help: QuickGame option
  4959.  
  4960. variable: g_quickGame_map DUMPTODISK
  4961. type: string
  4962. current:
  4963. help: QuickGame option
  4964.  
  4965. variable: g_quickGame_min_players DUMPTODISK
  4966. type: int
  4967. current: 0
  4968. help: QuickGame option
  4969.  
  4970. variable: g_quickGame_mode DUMPTODISK
  4971. type: string
  4972. current: PowerStruggle
  4973. help: QuickGame option
  4974.  
  4975. variable: g_quickGame_ping1_level DUMPTODISK
  4976. type: int
  4977. current: 80
  4978. help: QuickGame option
  4979.  
  4980. variable: g_quickGame_ping2_level DUMPTODISK
  4981. type: int
  4982. current: 170
  4983. help: QuickGame option
  4984.  
  4985. variable: g_quickGame_prefer_favorites DUMPTODISK
  4986. type: int
  4987. current: 0
  4988. help: QuickGame option
  4989.  
  4990. variable: g_quickGame_prefer_lan DUMPTODISK
  4991. type: int
  4992. current: 0
  4993. help: QuickGame option
  4994.  
  4995. variable: g_quickGame_prefer_mycountry DUMPTODISK
  4996. type: int
  4997. current: 0
  4998. help: QuickGame option
  4999.  
  5000. variable: g_radialBlur
  5001. type: float
  5002. current: 1
  5003. help: Radial blur on explosions. Default = 1, 0 to disable
  5004.  
  5005. variable: g_ragdollDistance
  5006. type: float
  5007. current: 10
  5008. help: distance in meters that the player has to be away from the ragdoll before it can disappear
  5009.  
  5010. variable: g_ragdollMinTime
  5011. type: float
  5012. current: 10
  5013. help: minimum time in seconds that a ragdoll will be visible
  5014.  
  5015. variable: g_ragdollPollTime
  5016. type: float
  5017. current: 0.5
  5018. help: time in seconds where 'unseen' polling is done
  5019.  
  5020. variable: g_ragdollUnseenTime
  5021. type: float
  5022. current: 2
  5023. help: time in seconds that the player has to look away from the ragdoll before it disappears
  5024.  
  5025. variable: g_resetActionmapOnStart
  5026. type: int
  5027. current: 0
  5028. help: Resets Keyboard mapping on application start.
  5029.  
  5030. variable: g_revivetime
  5031. type: int
  5032. current: 20
  5033. help: Revive wave timer.
  5034.  
  5035. variable: g_roundlimit
  5036. type: int
  5037. current: 30
  5038. help: Maximum numbers of rounds to be played. Default is 0, 0 means no limit.
  5039.  
  5040. variable: g_roundtime
  5041. type: float
  5042. current: 2
  5043. help: Duration of a round (in minutes). Default is 0, 0 means no time-limit.
  5044.  
  5045. variable: g_show_laptop_status
  5046. type: int
  5047. current: 0
  5048. help: Show laptop status
  5049.  
  5050. variable: g_show_laptop_status_test
  5051. type: int
  5052. current: 0
  5053. help: Show fake laptop status for testing
  5054.  
  5055. variable: g_showIdleStats
  5056. type: int
  5057. current: 0
  5058. help:
  5059.  
  5060. variable: g_showUpdateState
  5061. type: int
  5062. current: 0
  5063. help: Show the game object update state of any activated entities; 3-4 -- AI objects only
  5064.  
  5065. variable: g_skipIntro
  5066. type: int
  5067. current: 0
  5068. help: Skip all the intro videos.
  5069.  
  5070. variable: g_spectate_TeamOnly
  5071. type: int
  5072. current: 1
  5073. help: If true, you can only spectate players on your team
  5074.  
  5075. variable: g_spectatorcollisions
  5076. type: int
  5077. current: 1
  5078. help: If set, spectator camera will not be able to pass through buildings
  5079.  
  5080. variable: g_stanceTransitionSpeed
  5081. type: float
  5082. current: 15
  5083. help: Set speed of camera transition from stance to stance
  5084.  
  5085. variable: g_startFirstTime DUMPTODISK
  5086. type: int
  5087. current: 1
  5088. help: 1 before the game was started first time ever.
  5089.  
  5090. variable: g_suddendeathtime
  5091. type: int
  5092. current: 30
  5093. help: Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.
  5094.  
  5095. variable: g_suitArmorHealthValue
  5096. type: float
  5097. current: 200
  5098. help: This defines how much damage is reduced by 100% energy, not considering recharge. The value should be between 1 and <SuitMaxEnergy>.
  5099.  
  5100. variable: g_suitCloakEnergyDrainAdjuster
  5101. type: float
  5102. current: 1
  5103. help: Multiplier for energy reduction in cloak mode.
  5104.  
  5105. variable: g_suitRecoilEnergyCost
  5106. type: float
  5107. current: 15
  5108. help: Subtracted energy when weapon is fired in strength mode.
  5109.  
  5110. variable: g_suitSpeedEnergyConsumption
  5111. type: float
  5112. current: 110
  5113. help: Energy reduction in speed mode per second.
  5114.  
  5115. variable: g_suitSpeedEnergyConsumptionMultiplayer
  5116. type: float
  5117. current: 50
  5118. help: Energy reduction in speed mode per second in multiplayer.
  5119.  
  5120. variable: g_suitSpeedMult
  5121. type: float
  5122. current: 1.85
  5123. help: Modify speed mode effect.
  5124.  
  5125. variable: g_suitSpeedMultMultiplayer
  5126. type: float
  5127. current: 0.35
  5128. help: Modify speed mode effect for Multiplayer.
  5129.  
  5130. variable: g_teamlock
  5131. type: int
  5132. current: 2
  5133. help: Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.
  5134.  
  5135. variable: g_tentacle_joint_limit
  5136. type: float
  5137. current: -1
  5138. help: forces specific tentacle limits; used for tweaking
  5139.  
  5140. variable: g_timelimit
  5141. type: float
  5142. current: 60
  5143. help: Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.
  5144.  
  5145. variable: g_tk_punish
  5146. type: int
  5147. current: 1
  5148. help: Turns on punishment for team kills
  5149.  
  5150. variable: g_tk_punish_limit
  5151. type: int
  5152. current: 5
  5153. help: Number of team kills user will be banned for
  5154.  
  5155. variable: g_tree_cut_reuse_dist
  5156. type: float
  5157. current: 0
  5158. help: Maximum distance from a previously made cut that allows reusing
  5159.  
  5160. variable: g_trooperBankingMultiplier DUMPTODISK
  5161. type: float
  5162. current: 1
  5163. help: Trooper banking multiplier coeff (0..x)
  5164.  
  5165. variable: g_trooperProneMinDistance DUMPTODISK
  5166. type: float
  5167. current: 10
  5168. help: Distance to move for trooper to switch to prone stance
  5169.  
  5170. variable: g_trooperTentacleAnimBlend DUMPTODISK
  5171. type: float
  5172. current: 0
  5173. help: Trooper tentacle physic_anim blend (0..1) - overrides the physic_blend AG parameter when it's not 0
  5174.  
  5175. variable: g_useProfile
  5176. type: int
  5177. current: 1
  5178. help: Don't save anything to or load anything from profile.
  5179.  
  5180. variable: g_VisibilityTimeout
  5181. type: int
  5182. current: 0
  5183. help: Adds visibility timeout to IsProbablyVisible() calculations
  5184.  
  5185. variable: g_VisibilityTimeoutTime
  5186. type: float
  5187. current: 30
  5188. help: Visibility timeout time used by IsProbablyVisible() calculations
  5189.  
  5190. variable: g_walkMultiplier SAVEGAME
  5191. type: float
  5192. current: 1
  5193. help: Modify movement speed
  5194.  
  5195. variable: gpu_particle_physics REQUIRE_APP_RESTART
  5196. type: int
  5197. current: 0
  5198. help: Enable GPU physics if available (0=off / 1=enabled).
  5199.  
  5200. variable: gt_debug
  5201. type: int
  5202. current: 0
  5203. help: Debug Game Tokens
  5204.  
  5205. variable: gt_show
  5206. type: int
  5207. current: 0
  5208. help: Show Game Tokens with values started from specified parameter
  5209.  
  5210. variable: h_drawSlippers
  5211. type: int
  5212. current: 0
  5213. help: Red ball when tentacle is lifted, green when on ground
  5214.  
  5215. variable: h_turnSpeed
  5216. type: float
  5217. current: 1.3
  5218. help:
  5219.  
  5220. variable: h_useIK
  5221. type: int
  5222. current: 1
  5223. help: Hunter uses always IK
  5224.  
  5225. variable: hit_assistMultiplayerEnabled
  5226. type: int
  5227. current: 1
  5228. help: Enable/disable minimum damage hit assistance in multiplayer games
  5229.  
  5230. variable: hit_assistSingleplayerEnabled
  5231. type: int
  5232. current: 1
  5233. help: Enable/disable minimum damage hit assistance
  5234.  
  5235. variable: hr_dotAngle
  5236. type: float
  5237. current: 0.75
  5238. help: max angle for FOV change
  5239.  
  5240. variable: hr_fovAmt
  5241. type: float
  5242. current: 0.03
  5243. help: goal FOV when hit
  5244.  
  5245. variable: hr_fovTime
  5246. type: float
  5247. current: 0.05
  5248. help: fov time
  5249.  
  5250. variable: hr_rotateFactor
  5251. type: float
  5252. current: -0.1
  5253. help: rotate factor
  5254.  
  5255. variable: hr_rotateTime
  5256. type: float
  5257. current: 0.07
  5258. help: rotate time
  5259.  
  5260. variable: hud_alienInterferenceStrength SAVEGAME
  5261. type: float
  5262. current: 0.8
  5263. help: Scales alien interference effect strength.
  5264.  
  5265. variable: hud_aspectCorrection
  5266. type: int
  5267. current: 2
  5268. help: Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse
  5269.  
  5270. variable: hud_attachBoughEquipment
  5271. type: int
  5272. current: 0
  5273. help: Attach equipment in PS equipment packs to the last bought/selected weapon.
  5274.  
  5275. variable: hud_binocsScanningWidth
  5276. type: float
  5277. current: 0.3
  5278. help: Defines the width/height in which the binocular raycasts are offset from the center to scan objects.
  5279.  
  5280. variable: hud_chDamageIndicator
  5281. type: int
  5282. current: 1
  5283. help: Switch crosshair-damage indicator... (1 on, 0 off)
  5284.  
  5285. variable: hud_colorLine
  5286. type: int
  5287. current: 4481854
  5288. help: HUD line color.
  5289.  
  5290. variable: hud_colorOver
  5291. type: int
  5292. current: 14125840
  5293. help: HUD hovered color.
  5294.  
  5295. variable: hud_colorText
  5296. type: int
  5297. current: 12386209
  5298. help: HUD text color.
  5299.  
  5300. variable: hud_crosshair
  5301. type: int
  5302. current: 1
  5303. help: Select the crosshair (1-8)
  5304.  
  5305. variable: hud_crosshair_enable
  5306. type: int
  5307. current: 1
  5308. help: Toggles singleplayer crosshair visibility.
  5309.  
  5310. variable: hud_ctrl_Coeff_X
  5311. type: float
  5312. current: 12.25
  5313. help: Analog controller X rotation scale
  5314.  
  5315. variable: hud_ctrl_Coeff_Z
  5316. type: float
  5317. current: 25
  5318. help: Analog controller Z rotation scale
  5319.  
  5320. variable: hud_ctrl_Curve_X
  5321. type: float
  5322. current: 3
  5323. help: Analog controller X rotation curve
  5324.  
  5325. variable: hud_ctrl_Curve_Z
  5326. type: float
  5327. current: 3
  5328. help: Analog controller Z rotation curve
  5329.  
  5330. variable: hud_ctrlZoomMode
  5331. type: int
  5332. current: 0
  5333. help: Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release
  5334.  
  5335. variable: hud_enableAlienInterference SAVEGAME
  5336. type: int
  5337. current: 1
  5338. help: Switched the alien interference effect.
  5339.  
  5340. variable: hud_faderDebug
  5341. type: int
  5342. current: 0
  5343. help: Show Debug Information for FullScreen Faders.
  5344.  
  5345. variable: hud_godFadeTime
  5346. type: int
  5347. current: 3
  5348. help: sets the fade time of the god mode message
  5349.  
  5350. variable: hud_mpNamesDuration
  5351. type: int
  5352. current: 2
  5353. help: MP names will fade after this duration.
  5354.  
  5355. variable: hud_mpNamesFarDistance
  5356. type: int
  5357. current: 100
  5358. help: MP names will be fully invisible when farther than this.
  5359.  
  5360. variable: hud_mpNamesNearDistance
  5361. type: int
  5362. current: 1
  5363. help: MP names will be fully visible when nearer than this.
  5364.  
  5365. variable: hud_nightVisionConsumption
  5366. type: float
  5367. current: 0.5
  5368. help: Scales the energy consumption of the night vision.
  5369.  
  5370. variable: hud_nightVisionRecharge
  5371. type: float
  5372. current: 2
  5373. help: Scales the energy recharge of the night vision.
  5374.  
  5375. variable: hud_onScreenFarDistance
  5376. type: int
  5377. current: 500
  5378. help: On screen icons won't scale anymore, when farther than this.
  5379.  
  5380. variable: hud_onScreenFarSize
  5381. type: float
  5382. current: 0.7
  5383. help: On screen icon size when farthest.
  5384.  
  5385. variable: hud_onScreenNearDistance
  5386. type: int
  5387. current: 10
  5388. help: On screen icons won't scale anymore, when nearer than this.
  5389.  
  5390. variable: hud_onScreenNearSize
  5391. type: float
  5392. current: 1.4
  5393. help: On screen icon size when nearest.
  5394.  
  5395. variable: hud_panoramicHeight
  5396. type: int
  5397. current: 10
  5398. help: Set screen border for 'cinematic view' in percent.
  5399.  
  5400. variable: hud_radarBackground
  5401. type: int
  5402. current: 1
  5403. help: Switches the miniMap-background for the radar.
  5404.  
  5405. variable: hud_radarJammingEffectScale
  5406. type: float
  5407. current: 0.75
  5408. help: Scales the intensity of the radar jamming effect.
  5409.  
  5410. variable: hud_radarJammingThreshold
  5411. type: float
  5412. current: 0.99
  5413. help: Threshold to disable the radar (independent from effect).
  5414.  
  5415. variable: hud_radarScanningDelay
  5416. type: float
  5417. current: 0.55
  5418. help: Defines the delay in seconds the binoculars take to scan an object.
  5419.  
  5420. variable: hud_showAllObjectives
  5421. type: int
  5422. current: 0
  5423. help: Show all on screen objectives, not only the active one.
  5424.  
  5425. variable: hud_showBigVehicleReload
  5426. type: int
  5427. current: 0
  5428. help: Enables an additional reload bar around the crosshair in big vehicles.
  5429.  
  5430. variable: hud_startPaused
  5431. type: int
  5432. current: 1
  5433. help: The game starts paused, waiting for user input.
  5434.  
  5435. variable: hud_subtitles
  5436. type: int
  5437. current: 0
  5438. help: Subtitle mode. 0==Off, 1=All, 2=CutscenesOnly
  5439.  
  5440. variable: hud_subtitlesDebug
  5441. type: int
  5442. current: 0
  5443. help: Debug subtitles
  5444.  
  5445. variable: hud_subtitlesFontSize
  5446. type: int
  5447. current: 16
  5448. help: FontSize for Subtitles.
  5449.  
  5450. variable: hud_subtitlesHeight
  5451. type: int
  5452. current: 10
  5453. help: Height of Subtitles in Percent. Normally same as hud_PanoramicHeight
  5454.  
  5455. variable: hud_subtitlesQueueCount
  5456. type: int
  5457. current: 1
  5458. help: Maximum amount of subtitles in Update Queue
  5459.  
  5460. variable: hud_subtitlesRenderMode
  5461. type: int
  5462. current: 0
  5463. help: Subtitle RenderMode. 0==Flash, 1=3DEngine
  5464.  
  5465. variable: hud_subtitlesShowCharName
  5466. type: int
  5467. current: 1
  5468. help: Show Character talking along with Subtitle
  5469.  
  5470. variable: hud_subtitlesVisibleCount
  5471. type: int
  5472. current: 1
  5473. help: Maximum amount of subtitles in Visible Queue
  5474.  
  5475. variable: hud_voicemode
  5476. type: int
  5477. current: 1
  5478. help: Usage of the voice when switching of Nanosuit mode.
  5479.  
  5480. variable: i_auto_turret_target
  5481. type: int
  5482. current: 1
  5483. help: Enables/Disables auto turrets aquiring targets.
  5484.  
  5485. variable: i_auto_turret_target_tacshells
  5486. type: int
  5487. current: 0
  5488. help: Enables/Disables auto turrets aquiring TAC shells as targets
  5489.  
  5490. variable: i_debug_mp_flowgraph
  5491. type: int
  5492. current: 0
  5493. help: Displays info on the MP flowgraph node
  5494.  
  5495. variable: i_debug_projectiles
  5496. type: int
  5497. current: 0
  5498. help: Displays info about projectile status, where available.
  5499.  
  5500. variable: i_debug_sounds
  5501. type: int
  5502. current: 0
  5503. help: Enable item sound debugging
  5504.  
  5505. variable: i_debug_turrets
  5506. type: int
  5507. current: 0
  5508. help: Enable GunTurret debugging.
  5509. Values:
  5510. 0: off1: basics
  5511. 2: prediction
  5512. 3: sweeping
  5513. 4: searching
  5514. 5: deviation
  5515.  
  5516.  
  5517. variable: i_debug_zoom_mods
  5518. type: int
  5519. current: 0
  5520. help: Use zoom mode spread/recoil mods
  5521.  
  5522. variable: i_debuggun_1 DUMPTODISK
  5523. type: string
  5524. current: ai_statsTarget
  5525. help: Command to execute on primary DebugGun fire
  5526.  
  5527. variable: i_debuggun_2 DUMPTODISK
  5528. type: string
  5529. current: ag_debug
  5530. help: Command to execute on secondary DebugGun fire
  5531.  
  5532. variable: i_iceeffects
  5533. type: int
  5534. current: 0
  5535. help: Enable/Disable specific weapon effects for ice environments
  5536.  
  5537. variable: i_lighteffects DUMPTODISK
  5538. type: int
  5539. current: 1
  5540. help: Enable/Disable lights spawned during item effects.
  5541.  
  5542. variable: i_lying_item_limit
  5543. type: int
  5544. current: 64
  5545. help: Max number of items lying around in a level. Only works in multiplayer.
  5546.  
  5547. variable: i_noweaponlimit
  5548. type: int
  5549. current: 0
  5550. help: Player can carry all weapons he wants
  5551.  
  5552. variable: i_offset_front
  5553. type: float
  5554. current: 0
  5555. help: Item position front offset
  5556.  
  5557. variable: i_offset_right
  5558. type: float
  5559. current: 0
  5560. help: Item position right offset
  5561.  
  5562. variable: i_offset_up
  5563. type: float
  5564. current: 0
  5565. help: Item position up offset
  5566.  
  5567. variable: i_particleeffects DUMPTODISK
  5568. type: int
  5569. current: 1
  5570. help: Enable/Disable particles spawned during item effects.
  5571.  
  5572. variable: i_precache DUMPTODISK
  5573. type: int
  5574. current: 1
  5575. help: Enables precaching of items during level loading.
  5576.  
  5577. variable: i_rejecteffects DUMPTODISK
  5578. type: int
  5579. current: 1
  5580. help: Enable/Disable ammo reject effects during weapon firing.
  5581.  
  5582. variable: i_soundeffects DUMPTODISK
  5583. type: int
  5584. current: 1
  5585. help: Enable/Disable playing item sound effects.
  5586.  
  5587. variable: i_staticfiresounds DUMPTODISK
  5588. type: int
  5589. current: 1
  5590. help: Enable/Disable static fire sounds. Static sounds are not unloaded when idle.
  5591.  
  5592. variable: i_unlimitedammo
  5593. type: int
  5594. current: 0
  5595. help: unlimited ammo
  5596.  
  5597. variable: int_moveZoomTime
  5598. type: float
  5599. current: 0.1
  5600. help: Number of seconds it takes to zoom out when moving. Default = 0.2
  5601.  
  5602. variable: int_zoomAmount
  5603. type: float
  5604. current: 0.75
  5605. help: Maximum zoom, between 0.0 and 1.0. Default = .75
  5606.  
  5607. variable: int_zoomInTime
  5608. type: float
  5609. current: 5
  5610. help: Number of seconds it takes to zoom in. Default = 5.0
  5611.  
  5612. variable: int_zoomOutTime
  5613. type: float
  5614. current: 0.1
  5615. help: Number of seconds it takes to zoom out when you stop firing. Default = 0.5
  5616.  
  5617. variable: log_FileVerbosity DUMPTODISK
  5618. type: int
  5619. current: 1
  5620. help: defines the verbosity level for file log messages (if log_Verbosity defines higher value this one is used)
  5621. 0=suppress all logs(except eAlways)
  5622. 1=additional errors
  5623. 2=additional warnings
  5624. 3=additional messages
  5625. 4=additional comments
  5626.  
  5627. variable: log_IncludeTime
  5628. type: int
  5629. current: 0
  5630. help: Toggles time stamping of log entries.
  5631. Usage: log_IncludeTime [0/1/2/3/4]
  5632. 0=off (default)
  5633. 1=current time
  5634. 2=relative time
  5635. 3=current+relative time
  5636. 4=absolute time in seconds since this mode was started
  5637.  
  5638. variable: log_Verbosity DUMPTODISK
  5639. type: int
  5640. current: 1
  5641. help: defines the verbosity level for console log messages (use log_FileVerbosity for file logging)
  5642. 0=suppress all logs(except eAlways)
  5643. 1=additional errors
  5644. 2=additional warnings
  5645. 3=additional messages
  5646. 4=additional comments
  5647.  
  5648. variable: lua_debugger
  5649. type: int
  5650. current: 0
  5651. help: Enables the script debugger.
  5652. 1 to trigger on breakpoints and errors
  5653. 2 to only trigger on errors
  5654. Usage: lua_debugger [0/1/2]
  5655.  
  5656.  
  5657. variable: lua_stackonmalloc
  5658. type: int
  5659. current: 0
  5660. help:
  5661.  
  5662. variable: lua_StopOnError
  5663. type: int
  5664. current: 0
  5665. help: Stops on error.
  5666.  
  5667.  
  5668. variable: max_time_step
  5669. type: float
  5670. current: 0.25
  5671. help: Game systems clamped to this frame time
  5672.  
  5673. variable: MemInfo
  5674. type: int
  5675. current: 0
  5676. help: Display memory information by modules
  5677.  
  5678. variable: MemStats
  5679. type: int
  5680. current: 0
  5681. help: 0/x=refresh rate in milliseconds
  5682. Use 1000 to switch on and 0 to switch off
  5683. Usage: MemStats [0..]
  5684.  
  5685.  
  5686. variable: MemStatsMaxDepth
  5687. type: int
  5688. current: 4
  5689. help:
  5690.  
  5691. variable: MemStatsThreshold
  5692. type: int
  5693. current: 32000
  5694. help:
  5695.  
  5696. variable: mfx_Debug
  5697. type: int
  5698. current: 0
  5699. help: Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both
  5700.  
  5701. variable: mfx_Enable
  5702. type: int
  5703. current: 1
  5704. help: Enables MaterialEffects.
  5705.  
  5706. variable: mfx_EnableFGEffects
  5707. type: int
  5708. current: 1
  5709. help: Enabled Flowgraph based Material effects. Default: On
  5710.  
  5711. variable: mfx_ParticleImpactThresh
  5712. type: float
  5713. current: 2
  5714. help: Impact threshold for particle effects. Default: 2.0
  5715.  
  5716. variable: mfx_pfx_maxDist
  5717. type: float
  5718. current: 35
  5719. help: Max dist (how far away before scale is clamped)
  5720.  
  5721. variable: mfx_pfx_maxScale
  5722. type: float
  5723. current: 1.5
  5724. help: Max scale (when particle is far)
  5725.  
  5726. variable: mfx_pfx_minScale
  5727. type: float
  5728. current: 0.5
  5729. help: Min scale (when particle is close)
  5730.  
  5731. variable: mfx_RaisedSoundImpactThresh
  5732. type: float
  5733. current: 3.5
  5734. help: Impact threshold for sound effects if we're rolling. Default: 3.5
  5735.  
  5736. variable: mfx_SerializeFGEffects
  5737. type: int
  5738. current: 1
  5739. help: Serialize Flowgraph based effects. Default: On
  5740.  
  5741. variable: mfx_SoundImpactThresh
  5742. type: float
  5743. current: 1.5
  5744. help: Impact threshold for sound effects. Default: 1.5
  5745.  
  5746. variable: mfx_Timeout
  5747. type: float
  5748. current: 0.2
  5749. help: Timeout (in seconds) to avoid playing effects too often
  5750.  
  5751. variable: net_backofftimeout
  5752. type: int
  5753. current: 360
  5754. help: Maximum time to allow a remote machine to stall for before disconnecting
  5755.  
  5756. variable: net_bw_aggressiveness
  5757. type: float
  5758. current: 0.5
  5759. help: Balances TCP friendlyness versus prioritization of game traffic
  5760.  
  5761. variable: net_channelstats
  5762. type: int
  5763. current: 0
  5764. help: Display bandwidth statistics per-channel
  5765.  
  5766. variable: net_connectivity_detection_interval
  5767. type: float
  5768. current: 1
  5769. help:
  5770.  
  5771. variable: net_defaultChannelBitRateDesired READONLY
  5772. type: float
  5773. current: 200000
  5774. help:
  5775.  
  5776. variable: net_defaultChannelBitRateToleranceHigh READONLY
  5777. type: float
  5778. current: 0.001
  5779. help:
  5780.  
  5781. variable: net_defaultChannelBitRateToleranceLow READONLY
  5782. type: float
  5783. current: 0.5
  5784. help:
  5785.  
  5786. variable: net_defaultChannelIdlePacketRateDesired READONLY
  5787. type: float
  5788. current: 0.05
  5789. help:
  5790.  
  5791. variable: net_defaultChannelPacketRateDesired READONLY
  5792. type: float
  5793. current: 50
  5794. help:
  5795.  
  5796. variable: net_defaultChannelPacketRateToleranceHigh READONLY
  5797. type: float
  5798. current: 2
  5799. help:
  5800.  
  5801. variable: net_defaultChannelPacketRateToleranceLow READONLY
  5802. type: float
  5803. current: 0.1
  5804. help:
  5805.  
  5806. variable: net_disconnect_on_rmi_error DUMPTODISK
  5807. type: int
  5808. current: 0
  5809. help: Disconnect remote connections on script exceptions during RMI calls
  5810.  
  5811. variable: net_enable_tfrc
  5812. type: int
  5813. current: 1
  5814. help:
  5815.  
  5816. variable: net_enable_voice_chat REQUIRE_APP_RESTART
  5817. type: int
  5818. current: 1
  5819. help:
  5820.  
  5821. variable: net_highlatencythreshold
  5822. type: float
  5823. current: 0.5
  5824. help:
  5825.  
  5826. variable: net_highlatencytimelimit
  5827. type: float
  5828. current: 1.5
  5829. help:
  5830.  
  5831. variable: net_inactivitytimeout
  5832. type: float
  5833. current: 30
  5834. help: Set's how many seconds without receiving a packet a connection will stay alive for (can only be set on server)
  5835.  
  5836. variable: net_input_dump
  5837. type: int
  5838. current: 0
  5839. help: write net_input_trace output to a file (netinput.log)
  5840.  
  5841. variable: net_input_trace
  5842. type: string
  5843. current: 0
  5844. help: trace an entities input processing to assist finding sync errors
  5845.  
  5846. variable: net_lan_scanport_first DUMPTODISK
  5847. type: int
  5848. current: 64087
  5849. help: Starting port for LAN games scanning
  5850.  
  5851. variable: net_lan_scanport_num DUMPTODISK
  5852. type: int
  5853. current: 5
  5854. help: Num ports for LAN games scanning
  5855.  
  5856. variable: net_lanbrowser
  5857. type: int
  5858. current: 0
  5859. help: enable lan games browser
  5860.  
  5861. variable: net_log
  5862. type: int
  5863. current: 0
  5864. help: Logging level of network system
  5865.  
  5866. variable: net_log_remote_methods DUMPTODISK
  5867. type: int
  5868. current: 0
  5869. help: Log remote method invocations
  5870.  
  5871. variable: net_phys_debug
  5872. type: int
  5873. current: 0
  5874. help:
  5875.  
  5876. variable: net_phys_lagsmooth
  5877. type: float
  5878. current: 0.1
  5879. help:
  5880.  
  5881. variable: net_phys_pingsmooth
  5882. type: float
  5883. current: 0.1
  5884. help:
  5885.  
  5886. variable: net_rtt_convergence_factor
  5887. type: int
  5888. current: 995
  5889. help:
  5890.  
  5891. variable: net_scheduler_debug
  5892. type: string
  5893. current: 0
  5894. help: Show scheduler debugger for some channel
  5895.  
  5896. variable: net_stats_login DUMPTODISK
  5897. type: string
  5898. current:
  5899. help: Login for reporting stats on dedicated server
  5900.  
  5901. variable: net_stats_pass DUMPTODISK
  5902. type: string
  5903. current:
  5904. help: Password for reporting stats on dedicated server
  5905.  
  5906. variable: net_voice_lead_packets
  5907. type: int
  5908. current: 5
  5909. help:
  5910.  
  5911. variable: net_voice_proximity
  5912. type: float
  5913. current: 0
  5914. help:
  5915.  
  5916. variable: net_voice_trail_packets
  5917. type: int
  5918. current: 5
  5919. help:
  5920.  
  5921. variable: p_accuracy_LCPCG
  5922. type: float
  5923. current: 0.005
  5924. help: Desired accuracy of LCP CG solver (velocity-related, m/s)
  5925.  
  5926. variable: p_accuracy_LCPCG_no_improvement
  5927. type: float
  5928. current: 0.05
  5929. help: Required LCP CG accuracy that allows to stop if there was no improvement after p_max_LCPCG_fruitless_iters
  5930.  
  5931. variable: p_accuracy_MC
  5932. type: float
  5933. current: 0.005
  5934. help: Desired accuracy of microcontact solver (velocity-related, m/s)
  5935.  
  5936. variable: p_approx_caps_len
  5937. type: float
  5938. current: 1.2
  5939. help: Breakable trees are approximated with capsules of this length (0 disables approximation)
  5940.  
  5941. variable: p_break_on_validation
  5942. type: int
  5943. current: 0
  5944. help: Toggles break on validation error.
  5945. Usage: p_break_on_validation [0/1]
  5946. Default is 0 (off). Issues DebugBreak() call in case of
  5947. a physics parameter validation error.
  5948.  
  5949. variable: p_characterik
  5950. type: int
  5951. current: 1
  5952. help: Toggles character IK.
  5953. Usage: p_characterik [0/1]
  5954. Default is 1 (on). Set to 0 to disable inverse kinematics.
  5955.  
  5956. variable: p_collision_mode
  5957. type: int
  5958. current: 0
  5959. help: This variable is obsolete.
  5960.  
  5961.  
  5962. variable: p_cull_distance
  5963. type: float
  5964. current: 100
  5965. help: Culling distance for physics helpers rendering
  5966.  
  5967. variable: p_damping_group_size
  5968. type: int
  5969. current: 8
  5970. help: Sets contacting objects group size
  5971. before group damping is used.Usage: p_damping_group_size 3
  5972. Used for internal tweaking only.
  5973.  
  5974. variable: p_debug_explosions
  5975. type: int
  5976. current: 0
  5977. help: Turns on explosions debug mode
  5978.  
  5979. variable: p_debug_joints
  5980. type: int
  5981. current: 0
  5982. help: If set, breakable objects will log tensions at the weakest spots
  5983.  
  5984. variable: p_do_step
  5985. type: int
  5986. current: 0
  5987. help: Steps physics system forward when in single step mode.
  5988. Usage: p_do_step 1
  5989. Default is 0 (off). Each 'p_do_step 1' instruction allows
  5990. the physics system to advance a single step.
  5991.  
  5992. variable: p_draw_helpers
  5993. type: string
  5994. current: 0
  5995. help: Same as p_draw_helpers_num, but encoded in letters
  5996. Usage [Entity_Types]_[Helper_Types] - [t|s|r|R|l|i|g|a|y|e]_[g|c|b|l|t(#)]
  5997. Entity Types:
  5998. t - show terrain
  5999. s - show static entities
  6000. r - show sleeping rigid bodies
  6001. R - show active rigid bodies
  6002. l - show living entities
  6003. i - show independent entities
  6004. g - show triggers
  6005. a - show areas
  6006. y - show rays in RayWorldIntersection
  6007. e - show explosion occlusion maps
  6008. Helper Types
  6009. g - show geometry
  6010. c - show contact points
  6011. b - show bounding boxes
  6012. l - show tetrahedra lattices for breakable objects
  6013. j - show structural joints (will force translucency on the main geometry)
  6014. t(#) - show bounding volume trees up to the level #
  6015. f(#) - only show geometries with this bit flag set (multiple f's stack)
  6016. Example: p_draw_helpers larRis_g - show geometry for static, sleeping, active, independent entities and areas
  6017.  
  6018. variable: p_draw_helpers_num
  6019. type: int
  6020. current: 0
  6021. help: Toggles display of various physical helpers. The value is a bitmask:
  6022. bit 0 - show contact points
  6023. bit 1 - show physical geometry
  6024. bit 8 - show helpers for static objects
  6025. bit 9 - show helpers for sleeping physicalized objects (rigid bodies, ragdolls)
  6026. bit 10 - show helpers for active physicalized objects
  6027. bit 11 - show helpers for players
  6028. bit 12 - show helpers for independent entities (alive physical skeletons,particles,ropes)
  6029. bits 16-31 - level of bounding volume trees to display (if 0, it just shows geometry)
  6030. Examples: show static objects - 258, show active rigid bodies - 1026, show players - 2050
  6031.  
  6032. variable: p_enforce_contacts
  6033. type: int
  6034. current: 1
  6035. help: This variable is obsolete.
  6036.  
  6037. variable: p_fixed_timestep
  6038. type: float
  6039. current: 0
  6040. help: Toggles fixed time step mode.Usage: p_fixed_timestep [0/1]
  6041. Forces fixed time step when set to 1. When set to 0, the
  6042. time step is variable, based on the frame rate.
  6043.  
  6044. variable: p_fly_mode
  6045. type: int
  6046. current: 0
  6047. help: Toggles fly mode.
  6048. Usage: p_fly_mode [0/1]
  6049.  
  6050. variable: p_GEB_max_cells
  6051. type: int
  6052. current: 800
  6053. help: Specifies the cell number threshold after which GetEntitiesInBox issues a warning
  6054.  
  6055. variable: p_gravity_z
  6056. type: float
  6057. current: -9.8
  6058. help:
  6059.  
  6060. variable: p_group_damping
  6061. type: float
  6062. current: 0.5
  6063. help: Toggles damping for object groups.
  6064. Usage: p_group_damping [0/1]
  6065. Default is 1 (on). Used for internal tweaking only.
  6066.  
  6067. variable: p_jump_to_profile_ent
  6068. type: int
  6069. current: 0
  6070. help: Move the local player next to the corresponding entity in the p_profile_entities list
  6071.  
  6072. variable: p_lattice_max_iters
  6073. type: int
  6074. current: 100000
  6075. help: Limits the number of iterations of lattice tension solver
  6076.  
  6077. variable: p_limit_simple_solver_energy
  6078. type: int
  6079. current: 1
  6080. help: Specifies whether the energy added by the simple solver is limited (0 or 1)
  6081.  
  6082. variable: p_list_active_objects
  6083. type: int
  6084. current: 0
  6085. help:
  6086.  
  6087. variable: p_log_lattice_tension
  6088. type: int
  6089. current: 0
  6090. help: If set, breakable objects will log tensions at the weakest spots
  6091.  
  6092. variable: p_max_approx_caps
  6093. type: int
  6094. current: 7
  6095. help: Maximum number of capsule approximation levels for breakable trees
  6096.  
  6097. variable: p_max_contact_gap
  6098. type: float
  6099. current: 0.01
  6100. help: Sets the gap, enforced whenever possible, between
  6101. contacting physical objects.Usage: p_max_contact_gap 0.01
  6102. This variable is used for internal tweaking only.
  6103.  
  6104. variable: p_max_contact_gap_player
  6105. type: float
  6106. current: 0.01
  6107. help: Sets the safe contact gap for player collisions with
  6108. the physical environment.Usage: p_max_contact_gap_player 0.01
  6109. This variable is used for internal tweaking only.
  6110.  
  6111. variable: p_max_contact_gap_simple
  6112. type: float
  6113. current: 0.03
  6114. help: Specifies the maximum contact gap for objects that use the simple solver
  6115.  
  6116. variable: p_max_contacts
  6117. type: int
  6118. current: 150
  6119. help: Maximum contact number, after which contact reduction mode is activated
  6120.  
  6121. variable: p_max_debris_mass
  6122. type: float
  6123. current: 10
  6124. help: Broken pieces with mass<=this limit use debris collision settings
  6125.  
  6126. variable: p_max_entity_cells
  6127. type: int
  6128. current: 300000
  6129. help: Limits the number of entity grid cells an entity can occupy
  6130.  
  6131. variable: p_max_LCPCG_contacts
  6132. type: int
  6133. current: 100
  6134. help: Maximum number of contacts that LCPCG solver is allowed to handle
  6135.  
  6136. variable: p_max_LCPCG_fruitless_iters
  6137. type: int
  6138. current: 4
  6139. help: Maximum number of LCP CG iterations w/o improvement (defined by p_min_LCPCGimprovement)
  6140.  
  6141. variable: p_max_LCPCG_iters
  6142. type: int
  6143. current: 5
  6144. help: Maximum number of LCP CG iterations
  6145.  
  6146. variable: p_max_LCPCG_microiters
  6147. type: int
  6148. current: 12000
  6149. help: Limits the total number of per-contact iterations during one LCP CG iteration
  6150. (number of microiters = number of subiters * number of contacts)
  6151.  
  6152. variable: p_max_LCPCG_microiters_final
  6153. type: int
  6154. current: 25000
  6155. help: Same as p_max_LCPCG_microiters, but for the final LCP CG iteration
  6156.  
  6157. variable: p_max_LCPCG_subiters
  6158. type: int
  6159. current: 120
  6160. help: Limits the number of LCP CG solver inner iterations (should be of the order of the number of contacts)
  6161.  
  6162. variable: p_max_LCPCG_subiters_final
  6163. type: int
  6164. current: 250
  6165. help: Limits the number of LCP CG solver inner iterations during the final iteration (should be of the order of the number of contacts)
  6166.  
  6167. variable: p_max_MC_iters
  6168. type: int
  6169. current: 6000
  6170. help: Specifies the maximum number of microcontact solver iterations
  6171.  
  6172. variable: p_max_MC_mass_ratio
  6173. type: float
  6174. current: 100
  6175. help: Maximum mass ratio between objects in an island that MC solver is considered safe to handle
  6176.  
  6177. variable: p_max_MC_vel
  6178. type: float
  6179. current: 15
  6180. help: Maximum object velocity in an island that MC solver is considered safe to handle
  6181.  
  6182. variable: p_max_object_splashes
  6183. type: int
  6184. current: 0
  6185. help: Specifies how many splash events one entity is allowed to generate
  6186.  
  6187. variable: p_max_plane_contacts
  6188. type: int
  6189. current: 8
  6190. help: Maximum number of contacts lying in one plane between two rigid bodies
  6191. (the system tries to remove the least important contacts to get to this value)
  6192.  
  6193. variable: p_max_plane_contacts_distress
  6194. type: int
  6195. current: 4
  6196. help: Same as p_max_plane_contacts, but is effective if total number of contacts is above p_max_contacts
  6197.  
  6198. variable: p_max_player_velocity
  6199. type: float
  6200. current: 150
  6201. help: Clamps players' velocities to this value
  6202.  
  6203. variable: p_max_substeps
  6204. type: int
  6205. current: 5
  6206. help: Limits the number of substeps allowed in variable time step mode.
  6207. Usage: p_max_substeps 5
  6208. Objects that are not allowed to perform time steps
  6209. beyond some value make several substeps.
  6210.  
  6211. variable: p_max_substeps_large_group
  6212. type: int
  6213. current: 5
  6214. help: Limits the number of substeps large groups of objects can make
  6215.  
  6216. variable: p_max_unproj_vel
  6217. type: float
  6218. current: 2.5
  6219. help: Limits the maximum unprojection velocity request
  6220.  
  6221. variable: p_max_velocity
  6222. type: float
  6223. current: 100
  6224. help: Clamps physicalized objects' velocities to this value
  6225.  
  6226. variable: p_max_world_step
  6227. type: float
  6228. current: 0.2
  6229. help: Specifies the maximum step physical world can make (larger steps will be truncated)
  6230.  
  6231. variable: p_min_LCPCG_improvement
  6232. type: float
  6233. current: 0.05
  6234. help: Defines a required residual squared length improvement, in fractions of 1
  6235.  
  6236. variable: p_min_separation_speed
  6237. type: float
  6238. current: 0.02
  6239. help: Used a threshold in some places (namely, to determine when a particle
  6240. goes to rest, and a sliding condition in microcontact solver)
  6241.  
  6242. variable: p_net_angsnapmul
  6243. type: float
  6244. current: 0.01
  6245. help: Multiplier to expand the p_net_minsnapdot based on the objects angular velocity
  6246.  
  6247. variable: p_net_minsnapdist
  6248. type: float
  6249. current: 0.1
  6250. help: Minimum distance between server position and client position at which to start snapping
  6251.  
  6252. variable: p_net_minsnapdot
  6253. type: float
  6254. current: 0.99
  6255. help: Minimum quat dot product between server orientation and client orientation at which to start snapping
  6256.  
  6257. variable: p_net_smoothtime
  6258. type: float
  6259. current: 5
  6260. help: How much time should non-snapped positions take to synchronize completely?
  6261.  
  6262. variable: p_net_velsnapmul
  6263. type: float
  6264. current: 0.1
  6265. help: Multiplier to expand the p_net_minsnapdist based on the objects velocity
  6266.  
  6267. variable: p_num_bodies_large_group
  6268. type: int
  6269. current: 30
  6270. help: Group size to be used with p_max_substeps_large_group, in bodies
  6271.  
  6272. variable: p_penalty_scale
  6273. type: float
  6274. current: 0.3
  6275. help: Scales the penalty impulse for objects that use the simple solver
  6276.  
  6277. variable: p_players_can_break
  6278. type: int
  6279. current: 0
  6280. help: Whether living entities are allowed to break static objects with breakable joints
  6281.  
  6282. variable: p_profile_entities
  6283. type: int
  6284. current: 0
  6285. help: Enables per-entity time step profiling
  6286.  
  6287. variable: p_profile_functions
  6288. type: int
  6289. current: 0
  6290. help: Enables detailed profiling of physical environment-sampling functions
  6291.  
  6292. variable: p_prohibit_unprojection
  6293. type: int
  6294. current: 1
  6295. help: This variable is obsolete.
  6296.  
  6297. variable: p_ray_fadein
  6298. type: float
  6299. current: 0.2
  6300. help: Fade-in time for ray physics helpers
  6301.  
  6302. variable: p_ray_peak_time
  6303. type: float
  6304. current: 0
  6305. help: Rays that take longer then this (in ms) will use different color
  6306.  
  6307. variable: p_single_step_mode
  6308. type: int
  6309. current: 0
  6310. help: Toggles physics system 'single step' mode.Usage: p_single_step_mode [0/1]
  6311. Default is 0 (off). Set to 1 to switch physics system (except
  6312. players) to single step mode. Each step must be explicitly
  6313. requested with a 'p_do_step' instruction.
  6314.  
  6315. variable: p_skip_redundant_colldet
  6316. type: int
  6317. current: 1
  6318. help: Specifies whether to skip furher collision checks between two convex objects using the simple solver
  6319. when they have enough contacts between them
  6320.  
  6321. variable: p_splash_dist0
  6322. type: float
  6323. current: 7
  6324. help: Range start for splash event distance culling
  6325.  
  6326. variable: p_splash_dist1
  6327. type: float
  6328. current: 30
  6329. help: Range end for splash event distance culling
  6330.  
  6331. variable: p_splash_force0
  6332. type: float
  6333. current: 15000
  6334. help: Minimum water hit force to generate splash events at p_splash_dist0
  6335.  
  6336. variable: p_splash_force1
  6337. type: float
  6338. current: 150000
  6339. help: Minimum water hit force to generate splash events at p_splash_dist1
  6340.  
  6341. variable: p_splash_vel0
  6342. type: float
  6343. current: 4.5
  6344. help: Minimum water hit velocity to generate splash events at p_splash_dist0
  6345.  
  6346. variable: p_splash_vel1
  6347. type: float
  6348. current: 10
  6349. help: Minimum water hit velocity to generate splash events at p_splash_dist1
  6350.  
  6351. variable: p_tick_breakable
  6352. type: float
  6353. current: 0.1
  6354. help: Sets the breakable objects structure update interval
  6355.  
  6356. variable: p_time_granularity
  6357. type: float
  6358. current: 0.0001
  6359. help: Sets physical time step granularity.
  6360. Usage: p_time_granularity [0..0.1]
  6361. Used for internal tweaking only.
  6362.  
  6363. variable: p_unproj_vel_scale
  6364. type: float
  6365. current: 10
  6366. help: Requested unprojection velocity is set equal to penetration depth multiplied by this number
  6367.  
  6368. variable: p_use_distance_contacts
  6369. type: int
  6370. current: 0
  6371. help: Allows to use distance-based contacts (is forced off in multiplayer)
  6372.  
  6373. variable: p_use_unproj_vel
  6374. type: int
  6375. current: 0
  6376. help: internal solver tweak
  6377.  
  6378. variable: p_wireframe_distance
  6379. type: float
  6380. current: 5
  6381. help: Maximum distance at which wireframe is drawn on physics helpers
  6382.  
  6383. variable: pl_curvingSlowdownSpeedScale
  6384. type: float
  6385. current: 0.5
  6386. help: Player only slowdown speedscale when curving/leaning extremely.
  6387.  
  6388. variable: pl_debug_filter
  6389. type: string
  6390. current:
  6391. help:
  6392.  
  6393. variable: pl_debug_jumping
  6394. type: int
  6395. current: 0
  6396. help:
  6397.  
  6398. variable: pl_debug_ladders
  6399. type: int
  6400. current: 0
  6401. help:
  6402.  
  6403. variable: pl_debug_movement
  6404. type: int
  6405. current: 0
  6406. help:
  6407.  
  6408. variable: pl_debugFallDamage
  6409. type: int
  6410. current: 0
  6411. help: Enables console output of fall damage information.
  6412.  
  6413. variable: pl_fallDamage_SpeedBias
  6414. type: float
  6415. current: 1.5
  6416. help: Damage bias for medium fall speed: =1 linear, <1 more damage, >1 less damage.
  6417.  
  6418. variable: pl_fallDamage_SpeedFatal
  6419. type: float
  6420. current: 13.7
  6421. help: Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).
  6422.  
  6423. variable: pl_fallDamage_SpeedSafe
  6424. type: float
  6425. current: 8
  6426. help: Safe fall speed (in all modes, including strength jump on flat ground).
  6427.  
  6428. variable: pl_inputAccel
  6429. type: float
  6430. current: 30
  6431. help: Movement input acceleration
  6432.  
  6433. variable: pl_swimBackSpeedMul
  6434. type: float
  6435. current: 0.8
  6436. help: Swimming backwards speed mul.
  6437.  
  6438. variable: pl_swimBaseSpeed
  6439. type: float
  6440. current: 4
  6441. help: Swimming base speed.
  6442.  
  6443. variable: pl_swimJumpSpeedBaseMul
  6444. type: float
  6445. current: 1
  6446. help: Swimming speed normal jump velocity mul (dolphin rocket).
  6447.  
  6448. variable: pl_swimJumpSpeedCost
  6449. type: float
  6450. current: 50
  6451. help: Swimming speed shift+jump energy cost (dolphin rocket).
  6452.  
  6453. variable: pl_swimJumpSpeedSprintMul
  6454. type: float
  6455. current: 2.5
  6456. help: Swimming speed shift+jump velocity mul (dolphin rocket).
  6457.  
  6458. variable: pl_swimJumpStrengthBaseMul
  6459. type: float
  6460. current: 1
  6461. help: Swimming strength normal jump velocity mul (dolphin rocket).
  6462.  
  6463. variable: pl_swimJumpStrengthCost
  6464. type: float
  6465. current: 50
  6466. help: Swimming strength shift+jump energy cost (dolphin rocket).
  6467.  
  6468. variable: pl_swimJumpStrengthSprintMul
  6469. type: float
  6470. current: 2.5
  6471. help: Swimming strength shift+jump velocity mul (dolphin rocket).
  6472.  
  6473. variable: pl_swimNormalSprintSpeedMul
  6474. type: float
  6475. current: 1.5
  6476. help: Swimming Non-Speed sprint speed mul.
  6477.  
  6478. variable: pl_swimSideSpeedMul
  6479. type: float
  6480. current: 0.9
  6481. help: Swimming sideways speed mul.
  6482.  
  6483. variable: pl_swimSpeedSprintSpeedMul
  6484. type: float
  6485. current: 2.5
  6486. help: Swimming Speed sprint speed mul.
  6487.  
  6488. variable: pl_swimUpSprintSpeedMul
  6489. type: float
  6490. current: 2
  6491. help: Swimming sprint while looking up (dolphin rocket).
  6492.  
  6493. variable: pl_swimVertSpeedMul
  6494. type: float
  6495. current: 0.5
  6496. help: Swimming vertical speed mul.
  6497.  
  6498. variable: pl_zeroGAimResponsiveness
  6499. type: float
  6500. current: 8
  6501. help: ZeroG aim responsiveness vs. inertia (default is 8.0).
  6502.  
  6503. variable: pl_zeroGBaseSpeed
  6504. type: float
  6505. current: 3
  6506. help: Maximum player speed request limit for zeroG.
  6507.  
  6508. variable: pl_zeroGDashEnergyConsumption
  6509. type: float
  6510. current: 0.25
  6511. help: Percentage consumed when doing a dash in ZeroG.
  6512.  
  6513. variable: pl_zeroGEnableGBoots
  6514. type: int
  6515. current: 0
  6516. help: Switch G-Boots action on/off (if button assigned).
  6517.  
  6518. variable: pl_zeroGEnableGyroFade
  6519. type: int
  6520. current: 2
  6521. help: Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).
  6522.  
  6523. variable: pl_zeroGFloatDuration
  6524. type: float
  6525. current: 1.25
  6526. help: Floating duration until full stop (after stopped thrusting).
  6527.  
  6528. variable: pl_zeroGGyroFadeAngleInner
  6529. type: float
  6530. current: 20
  6531. help: ZeroG gyro inner angle (default is 20).
  6532.  
  6533. variable: pl_zeroGGyroFadeAngleOuter
  6534. type: float
  6535. current: 60
  6536. help: ZeroG gyro outer angle (default is 60).
  6537.  
  6538. variable: pl_zeroGGyroFadeExp
  6539. type: float
  6540. current: 2
  6541. help: ZeroG gyro angle bias (default is 2.0).
  6542.  
  6543. variable: pl_zeroGGyroStrength
  6544. type: float
  6545. current: 1
  6546. help: ZeroG gyro strength (default is 1.0).
  6547.  
  6548. variable: pl_zeroGParticleTrail
  6549. type: int
  6550. current: 0
  6551. help: Enable particle trail when in zerog.
  6552.  
  6553. variable: pl_zeroGSpeedMaxSpeed
  6554. type: float
  6555. current: -1
  6556. help: (DEPRECATED) Maximum player speed request limit for zeroG while in speed mode.
  6557.  
  6558. variable: pl_zeroGSpeedModeEnergyConsumption
  6559. type: float
  6560. current: 0.5
  6561. help: Percentage consumed per second while speed sprinting in ZeroG.
  6562.  
  6563. variable: pl_zeroGSpeedMultNormal
  6564. type: float
  6565. current: 1.2
  6566. help: Modify movement speed in zeroG, in normal mode.
  6567.  
  6568. variable: pl_zeroGSpeedMultNormalSprint
  6569. type: float
  6570. current: 1.7
  6571. help: Modify movement speed in zeroG, in normal sprint.
  6572.  
  6573. variable: pl_zeroGSpeedMultSpeed
  6574. type: float
  6575. current: 1.7
  6576. help: Modify movement speed in zeroG, in speed mode.
  6577.  
  6578. variable: pl_zeroGSpeedMultSpeedSprint
  6579. type: float
  6580. current: 5
  6581. help: Modify movement speed in zeroG, in speed sprint.
  6582.  
  6583. variable: pl_zeroGSwitchableGyro
  6584. type: int
  6585. current: 0
  6586. help: MERGE/REVERT
  6587.  
  6588. variable: pl_zeroGThrusterResponsiveness
  6589. type: float
  6590. current: 0.3
  6591. help: Thrusting responsiveness.
  6592.  
  6593. variable: pl_zeroGUpDown
  6594. type: float
  6595. current: 1
  6596. help: Scales the z-axis movement speed in zeroG.
  6597.  
  6598. variable: pp_RichSaveGames
  6599. type: int
  6600. current: 1
  6601. help: Enable RichSaveGame Format for SaveGames
  6602.  
  6603. variable: pp_RSFDebugWrite
  6604. type: int
  6605. current: 0
  6606. help: When RichSaveGames are enabled, save plain XML Data alongside for debugging
  6607.  
  6608. variable: pp_RSFDebugWriteOnLoad
  6609. type: int
  6610. current: 0
  6611. help: When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame
  6612.  
  6613. variable: profile
  6614. type: int
  6615. current: 0
  6616. help: Enable profiling.
  6617. Usage: profile #
  6618. Where # sets the profiling to:
  6619. 0: Profiling off
  6620. 1: Self Time
  6621. 2: Hierarchical Time
  6622. 3: Extended Self Time
  6623. 4: Extended Hierarchical Time
  6624. 5: Peaks Time
  6625. 6: Subsystem Info
  6626. 7: Calls Numbers
  6627. 8: Standard Deviation
  6628. -1: Profiling enabled, but not displayed
  6629. Default is 0 (off).
  6630.  
  6631. variable: profile_allthreads
  6632. type: int
  6633. current: 0
  6634. help: Enables profiling of non-main threads.
  6635.  
  6636.  
  6637. variable: profile_callstack
  6638. type: int
  6639. current: 0
  6640. help: Logs all Call Stacks of the selected profiler function for one frame
  6641.  
  6642. variable: profile_filter
  6643. type: string
  6644. current:
  6645. help: Profiles a specified subsystem.
  6646. Usage: profile_filter subsystem
  6647. Where 'subsystem' may be:
  6648. Renderer
  6649. 3DEngine
  6650. Animation
  6651. AI
  6652. Entity
  6653. Physics
  6654. Sound
  6655. System
  6656. Game
  6657. Editor
  6658. Script
  6659. Network
  6660.  
  6661.  
  6662. variable: profile_graph
  6663. type: int
  6664. current: 0
  6665. help: Enable drawing of profiling graph.
  6666.  
  6667.  
  6668. variable: profile_graphScale
  6669. type: float
  6670. current: 100
  6671. help: Sets the scale of profiling histograms.
  6672. Usage: profileGraphScale 100
  6673.  
  6674.  
  6675. variable: profile_log
  6676. type: int
  6677. current: 0
  6678. help: Logs profiler output
  6679.  
  6680. variable: profile_network
  6681. type: int
  6682. current: 0
  6683. help: Enables network profiling.
  6684.  
  6685.  
  6686. variable: profile_pagefaults
  6687. type: int
  6688. current: 0
  6689. help: Enable drawing of page faults graph.
  6690.  
  6691.  
  6692. variable: profile_peak
  6693. type: float
  6694. current: 10
  6695. help: Profiler Peaks Tolerance in Milliseconds.
  6696.  
  6697.  
  6698. variable: profile_sampler
  6699. type: float
  6700. current: 0
  6701. help: Set to 1 to start sampling profiling
  6702.  
  6703. variable: profile_sampler_max_samples
  6704. type: float
  6705. current: 2000
  6706. help: Number of samples to collect for sampling profiler
  6707.  
  6708. variable: profile_smooth
  6709. type: float
  6710. current: 0.35
  6711. help: Profiler exponential smoothing interval (seconds).
  6712.  
  6713.  
  6714. variable: profile_threads
  6715. type: int
  6716. current: 0
  6717. help: Enables Threads Profiler (should be deactivated for final product)
  6718. The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation.
  6719. o=off, 1=only active thready, 2+=show all threads
  6720. Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64)
  6721. Usage: profile_threads [0/1/2+]
  6722.  
  6723. variable: profile_weighting
  6724. type: int
  6725. current: 0
  6726. help: Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold.
  6727.  
  6728.  
  6729. variable: r_ATOC DUMPTODISK
  6730. type: int
  6731. current: 0
  6732. help:
  6733.  
  6734. variable: r_Beams
  6735. type: int
  6736. current: 3
  6737. help: Toggles light beams.
  6738. Usage: r_Beams [0/1/2/3]
  6739. Default is 3 (optimized beams with glow support). Set to 0 to disable beams or 2 to
  6740. use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use
  6741. optimized and with glow support beams.
  6742.  
  6743. variable: r_BeamsDistFactor
  6744. type: float
  6745. current: 0.01
  6746. help: Distance between slices.
  6747. Usage: r_BeamsDistFactor [fValue]
  6748. Default is 0.01 (0.01 meters between slices).
  6749.  
  6750. variable: r_BeamsHelpers
  6751. type: int
  6752. current: 0
  6753. help: Toggles light beams helpers drawing.
  6754. Usage: r_BeamsHelpers [0/1]
  6755. Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.
  6756.  
  6757. variable: r_BeamsMaxSlices
  6758. type: int
  6759. current: 200
  6760. help: Number of volumetric slices allowed per light beam.
  6761. Usage: r_BeamsMaxSlices [1-300]
  6762. Default is 200 (high-spec).
  6763.  
  6764. variable: r_BeamsSoftClip
  6765. type: int
  6766. current: 1
  6767. help: Toggles light beams clip type.
  6768. Usage: r_BeamsSoftClip [0/1]
  6769. Default is 1 (software clip beams). Set to 0 to enable hardware clipping.
  6770.  
  6771. variable: r_Brightness DUMPTODISK
  6772. type: float
  6773. current: 0.5
  6774. help: Sets the diplay brightness.
  6775. Usage: r_Brightness 0.5
  6776. Default is 0.5.
  6777.  
  6778. variable: r_Character_NoDeform
  6779. type: int
  6780. current: 0
  6781. help:
  6782.  
  6783. variable: r_CloudsDebug
  6784. type: int
  6785. current: 0
  6786. help: Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]
  6787. Usage: r_CloudsDebug = 1: render just screen imposters
  6788. Usage: r_CloudsDebug = 2: render just non-screen imposters
  6789. Default is 0 (off)
  6790.  
  6791. variable: r_CloudsUpdateAlways
  6792. type: int
  6793. current: 0
  6794. help: Toggles updating of clouds each frame.
  6795. Usage: r_CloudsUpdateAlways [0/1]
  6796. Default is 0 (off.
  6797.  
  6798. variable: r_ColorBits DUMPTODISK
  6799. type: int
  6800. current: 32
  6801. help: Sets the color resolution, in bits per pixel. Default is 32.
  6802. Usage: r_ColorBits [32/24/16/8]
  6803.  
  6804. variable: r_ColorGrading
  6805. type: int
  6806. current: 1
  6807. help: Enables color grading.
  6808. Usage: r_ColorGrading [0/1]
  6809.  
  6810.  
  6811. variable: r_ColorGradingDof
  6812. type: int
  6813. current: 1
  6814. help: Enables color grading dof control.
  6815. Usage: r_ColorGradingDof [0/1]
  6816.  
  6817.  
  6818. variable: r_ColorGradingFilters
  6819. type: int
  6820. current: 1
  6821. help: Enables color grading.
  6822. Usage: r_ColorGradingFilters [0/1]
  6823.  
  6824.  
  6825. variable: r_ColorGradingLevels
  6826. type: int
  6827. current: 1
  6828. help: Enables color grading.
  6829. Usage: r_ColorGradingLevels [0/1]
  6830.  
  6831.  
  6832. variable: r_ColorGradingSelectiveColor
  6833. type: int
  6834. current: 1
  6835. help: Enables color grading.
  6836. Usage: r_ColorGradingSelectiveColor [0/1]
  6837.  
  6838.  
  6839. variable: r_Contrast DUMPTODISK
  6840. type: float
  6841. current: 0.5
  6842. help: Sets the diplay contrast.
  6843. Usage: r_Contrast 0.5
  6844. Default is 0.5.
  6845.  
  6846. variable: r_CoronaColorScale
  6847. type: float
  6848. current: 1
  6849. help:
  6850.  
  6851. variable: r_CoronaFade
  6852. type: float
  6853. current: 0.5
  6854. help: Time fading factor of the light coronas.
  6855. Usage: r_CoronaFade 0.5Default is 0.5.
  6856.  
  6857. variable: r_Coronas DUMPTODISK
  6858. type: int
  6859. current: 1
  6860. help: Toggles light coronas around light sources.
  6861. Usage: r_Coronas [0/1]Default is 1 (on).
  6862.  
  6863. variable: r_CoronaSizeScale
  6864. type: float
  6865. current: 1
  6866. help:
  6867.  
  6868. variable: r_CullByClipPlanes
  6869. type: int
  6870. current: 1
  6871. help:
  6872.  
  6873. variable: r_CullGeometryForLights
  6874. type: int
  6875. current: 0
  6876. help: Rendering optimization for lights.
  6877. Usage: r_CullGeometryForLights [0/1/2]
  6878. Default is 0 (off). Set to 1 to cull geometry behind
  6879. light sources. Set to 2 to cull geometry behind static
  6880. lights only.
  6881.  
  6882. variable: r_CustomVisions
  6883. type: int
  6884. current: 1
  6885. help: Enables custom visions, like heatvision, binocular view, etc.
  6886. Usage: r_CustomVisions [0/1]
  6887. Default is 0 (disabled). 1 enables
  6888.  
  6889.  
  6890. variable: r_DebugLights
  6891. type: int
  6892. current: 0
  6893. help: Display dynamic lights for debugging.
  6894. Usage: r_DebugLights [0/1/2/3]
  6895. Default is 0 (off). Set to 1 to display centres of light sources,
  6896. or set to 2 to display light centres and attenuation spheres, 3 to get light properties to the screen
  6897.  
  6898. variable: r_DebugRefraction
  6899. type: int
  6900. current: 0
  6901. help: Debug refraction usage. Displays red instead of refraction
  6902. Usage: r_DebugRefraction
  6903. Default is 0 (off)
  6904.  
  6905. variable: r_DebugRenderMode
  6906. type: int
  6907. current: 0
  6908. help:
  6909.  
  6910. variable: r_DebugScreenEffects
  6911. type: int
  6912. current: 0
  6913. help: Debugs screen effects textures.
  6914. Usage: r_DebugScreenEffects #
  6915. Where # represents:
  6916. 0: disabled (default)
  6917. 1: enabled
  6918.  
  6919.  
  6920. variable: r_DepthBits DUMPTODISK
  6921. type: int
  6922. current: 32
  6923. help:
  6924.  
  6925. variable: r_DepthOfField
  6926. type: int
  6927. current: 1
  6928. help: Enables depth of field.
  6929. Usage: r_DepthOfField [0/1/2]
  6930. Default is 0 (disabled). 1 enables, 2 enables and overrides game settings
  6931.  
  6932.  
  6933. variable: r_DetailDistance DUMPTODISK
  6934. type: float
  6935. current: 6
  6936. help: Distance used for per-pixel detail layers blending.
  6937. Usage: r_DetailDistance (1-20)
  6938. Default is 6.
  6939.  
  6940. variable: r_DetailNumLayers DUMPTODISK
  6941. type: int
  6942. current: 2
  6943. help: Sets the number of detail layers per surface.
  6944. Usage: r_DetailNumLayers 2
  6945. Default is 2.
  6946.  
  6947. variable: r_DetailScale
  6948. type: float
  6949. current: 8
  6950. help: Sets the default scaling for detail overlays.
  6951. Usage: r_DetailScale 8
  6952. Default is 8. This scale applies only if the object's
  6953. detail scale was not previously defined (in MAX).
  6954.  
  6955. variable: r_DetailTextures DUMPTODISK
  6956. type: int
  6957. current: 1
  6958. help: Toggles detail texture overlays.
  6959. Usage: r_DetailTextures [0/1]
  6960. Default is 1 (detail textures on).
  6961.  
  6962. variable: r_DisplayInfo DUMPTODISK, RESTRICTEDMODE
  6963. type: int
  6964. current: 0
  6965. help: Toggles debugging information display.
  6966. Usage: r_DisplayInfo [0=off/1=show/2=enhanced]
  6967.  
  6968.  
  6969. variable: r_distant_rain
  6970. type: int
  6971. current: 1
  6972. help: Enables distant rain rendering.
  6973. Usage: r_distant_rain [0/1]
  6974. Default is 1 (on). Set to 0 to disable.
  6975.  
  6976. variable: r_DrawNearFoV
  6977. type: int
  6978. current: 60
  6979. help: Sets the FoV for drawing of near objects.
  6980. Usage: r_DrawNearFoV [n]
  6981. Default is 60.
  6982.  
  6983. variable: r_Driver DUMPTODISK
  6984. type: string
  6985. current: NULL
  6986. help: Sets the renderer driver ( OpenGL/DX9/DX10/AUTO/NULL ). Default is DX10 on Vista and DX9 otherwise.
  6987. Specify in system.cfg like this: r_Driver = "DX10"
  6988.  
  6989. variable: r_DynTexAtlasCloudsMaxSize
  6990. type: int
  6991. current: 24
  6992. help:
  6993.  
  6994. variable: r_DynTexAtlasSpritesMaxSize
  6995. type: int
  6996. current: 32
  6997. help:
  6998.  
  6999. variable: r_DynTexMaxSize
  7000. type: int
  7001. current: 48
  7002. help:
  7003.  
  7004. variable: r_EnvCMResolution DUMPTODISK
  7005. type: int
  7006. current: 1
  7007. help: Sets resolution for target environment cubemap, in pixels.
  7008. Usage: r_EnvCMResolution #
  7009. where # represents:
  7010. 0: 64
  7011. 1: 128
  7012. 2: 256
  7013. Default is 2 (256 by 256 pixels).
  7014.  
  7015. variable: r_EnvCMupdateInterval DUMPTODISK
  7016. type: float
  7017. current: 0.04
  7018. help: Sets the interval between environmental cube map texture updates.
  7019. Usage: r_EnvCMupdateInterval #
  7020. Default is 0.1.
  7021.  
  7022. variable: r_EnvCMWrite
  7023. type: int
  7024. current: 0
  7025. help: Writes cube-map textures to disk.
  7026. Usage: r_EnvCMWrite [0/1]
  7027. Default is 0 (off). The textures are written to 'Cube_posx.jpg'
  7028. 'Cube_negx.jpg',...,'Cube_negz.jpg'. At least one of the real-time
  7029. cube-map shaders should be present in the current scene.
  7030.  
  7031.  
  7032. variable: r_EnvLCMupdateInterval DUMPTODISK
  7033. type: float
  7034. current: 0.1
  7035. help: LEGACY - not used
  7036.  
  7037. variable: r_EnvLightCMDebug
  7038. type: int
  7039. current: 0
  7040. help: Draw debug cube for env radiosity.
  7041. Usage: r_EnvLightCMDebug [0/1]
  7042. Default is 0 (off).
  7043.  
  7044.  
  7045. variable: r_EnvTexResolution DUMPTODISK
  7046. type: int
  7047. current: 3
  7048. help: Sets resolution for 2d target environment texture, in pixels.
  7049. Usage: r_EnvTexResolution #
  7050. where # represents:
  7051. 0: 64
  7052. 1: 128
  7053. 2: 256
  7054. 3: 512
  7055. Default is 3 (512 by 512 pixels).
  7056.  
  7057. variable: r_EnvTexUpdateInterval DUMPTODISK
  7058. type: float
  7059. current: 0.001
  7060. help: Sets the interval between environmental 2d texture updates.
  7061. Usage: r_EnvTexUpdateInterval 0.001
  7062. Default is 0.001.
  7063.  
  7064. variable: r_ExcludeShader
  7065. type: string
  7066. current: 0
  7067. help: Exclude the named shader from the render list.
  7068. Usage: r_ExcludeShader ShaderName
  7069. Sometimes this is useful when debugging.
  7070.  
  7071. variable: r_EyeAdaptationBase
  7072. type: float
  7073. current: 0.25
  7074. help: HDR rendering eye adaptation base value (smaller values result in brighter adaption)
  7075. Usage: r_EyeAdaptationBase [Value]
  7076.  
  7077.  
  7078. variable: r_EyeAdaptationFactor DUMPTODISK
  7079. type: float
  7080. current: 0.5
  7081. help: HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)
  7082. Usage: r_HDREyeAdaptionFactor [Value]
  7083. Default is 0.5
  7084.  
  7085. variable: r_EyeAdaptionBase DUMPTODISK
  7086. type: float
  7087. current: 0
  7088. help: HDR eye adaption property (0..1)
  7089. Usage: r_EyeAdaptionBase [Value]
  7090. Default is 0.0
  7091.  
  7092. variable: r_EyeAdaptionClamp DUMPTODISK
  7093. type: float
  7094. current: 4
  7095. help: HDR eye adaption property (0=full clamp .. ) unfinished feature - value around 3 is good, big values e.g. 10 to disable the clamp
  7096. Usage: r_EyeAdaptionClamp [Value]
  7097. Default is 4
  7098.  
  7099. variable: r_EyeAdaptionMax DUMPTODISK
  7100. type: float
  7101. current: 4
  7102. help: HDR eye adaption property (0..128)
  7103. Usage: r_EyeAdaptionMax [Value]
  7104. Default is 4
  7105.  
  7106. variable: r_EyeAdaptionMin DUMPTODISK
  7107. type: float
  7108. current: 0.1
  7109. help: HDR eye adaption property (0..128)
  7110. Usage: r_EyeAdaptionMin [Value]
  7111. Default is 0.1
  7112.  
  7113. variable: r_EyeAdaptionScale DUMPTODISK
  7114. type: float
  7115. current: 1
  7116. help: HDR eye adaption property (0..1, to scale the final result)
  7117. Usage: r_EyeAdaptionScale [Value]
  7118. Default is 1.0
  7119.  
  7120. variable: r_EyeAdaptionSpeed DUMPTODISK
  7121. type: float
  7122. current: 50
  7123. help: HDR eye adaption property (percent of adaption per second)
  7124. Usage: r_EyeAdaptionMax [Value]
  7125. Default is 50
  7126.  
  7127. variable: r_FillLights
  7128. type: int
  7129. current: 1
  7130. help: Activate simple differed light sources usage
  7131.  
  7132. variable: r_FillLightsDebug
  7133. type: int
  7134. current: 0
  7135. help: Visualize fill lights as spheres
  7136.  
  7137. variable: r_FillLightsMode
  7138. type: int
  7139. current: 14
  7140. help: Fill lights mode
  7141.  
  7142. variable: r_Flares DUMPTODISK
  7143. type: int
  7144. current: 1
  7145. help: Toggles sunlight lens flare effect.
  7146. Usage: r_Flares [0/1]
  7147. Default is 1 (on).
  7148.  
  7149. variable: r_Flush
  7150. type: int
  7151. current: 1
  7152. help:
  7153.  
  7154. variable: r_Force3DcEmulation
  7155. type: int
  7156. current: 2
  7157. help: Specifies renderer behavior for the 3Dc (compressed normal maps) emulation (DX9 only).
  7158. (Emulation: DXT5, less quality but same memory requirements)
  7159. 0=use only if driver doesn't support 3Dc
  7160. 1=enforce on any hardware
  7161. 2=use only if hardware doesn't support 3Dc
  7162. Usage: r_Force3DcEmulation [0/1/2]
  7163.  
  7164. variable: r_FSAA DUMPTODISK, REQUIRE_APP_RESTART
  7165. type: int
  7166. current: 0
  7167. help:
  7168.  
  7169. variable: r_FSAA_quality DUMPTODISK, REQUIRE_APP_RESTART
  7170. type: int
  7171. current: 0
  7172. help:
  7173.  
  7174. variable: r_FSAA_samples DUMPTODISK, REQUIRE_APP_RESTART
  7175. type: int
  7176. current: 4
  7177. help:
  7178.  
  7179. variable: r_Fullscreen DUMPTODISK
  7180. type: int
  7181. current: 1
  7182. help: Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.
  7183. Usage: r_Fullscreen [0=window/1=fullscreen]
  7184.  
  7185.  
  7186. variable: r_Gamma DUMPTODISK
  7187. type: float
  7188. current: 1
  7189. help: Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)
  7190. Usage: r_Gamma 1.0
  7191. 1 off (default), try values like 1.6 or 2.2
  7192.  
  7193. variable: r_GeomInstancingThreshold
  7194. type: int
  7195. current: 0
  7196. help: If the instance count gets bigger than the specified value the instancing feature is used.
  7197. Usage: r_GeomInstancingThreshold [Num]
  7198. Default is 0 (automatic depending on hardware, used value can be found in the log)
  7199.  
  7200. variable: r_GetScreenShot
  7201. type: int
  7202. current: 0
  7203. help: To capture one screenshot (variable is set to 0 after capturing)
  7204. 0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot
  7205.  
  7206. variable: r_GlitterAmount
  7207. type: int
  7208. current: 1024
  7209. help: Sets amount of glitter sprites.
  7210. Usage: r_GlitterAmount n (default is 1024)
  7211. Where n represents a number: eg: 256
  7212.  
  7213. variable: r_GlitterSize
  7214. type: float
  7215. current: 1
  7216. help: Sets glitter sprite size.
  7217. Usage: r_GlitterSize n (default is 1)
  7218. Where n represents a number: eg: 0.5
  7219.  
  7220. variable: r_GlitterSpecularPow
  7221. type: float
  7222. current: 2
  7223. help: Sets glitter specular power.
  7224. Usage: r_GlitterSpecularPow n (default is 2.0f)
  7225. Where n represents a number: eg: 16.0
  7226.  
  7227. variable: r_GlitterVariation
  7228. type: float
  7229. current: 1
  7230. help: Sets glitter variation.
  7231. Usage: r_GlitterVariation n (default is 1)
  7232. Where n represents a number: eg: 0.5
  7233.  
  7234. variable: r_Glow
  7235. type: int
  7236. current: 1
  7237. help: Toggles the glow effect.
  7238. Usage: r_Glow [0/1]
  7239. Default is 0 (off). Set to 1 to enable glow effect.
  7240.  
  7241. variable: r_GlowScreenMultiplier
  7242. type: float
  7243. current: 0.5
  7244. help: Sets fullscreen glow multiplier.
  7245. Usage: r_GlowScreenMultiplier [value]
  7246. Default is 0.5
  7247.  
  7248. variable: r_GlowScreenThreshold
  7249. type: float
  7250. current: 0.5
  7251. help: Sets fullscreen glow threshold.
  7252. Usage: r_GlowScreenThreshold [value]
  7253. Default is 0.5
  7254.  
  7255. variable: r_GraphStyle
  7256. type: int
  7257. current: 0
  7258. help:
  7259.  
  7260. variable: r_HairSortingQuality
  7261. type: int
  7262. current: 1
  7263. help: Enables higher quality hair sorting.
  7264. Usage: r_HairSortingQuality [0/1]
  7265.  
  7266.  
  7267. variable: r_HDRAllowNonFP
  7268. type: int
  7269. current: 0
  7270. help: Selects HDR FP blending.
  7271. Usage: r_HDRAllowNonFP [0/1]
  7272. Default is 0. Set to 1 to enable.
  7273.  
  7274. variable: r_HDRBrightOffset DUMPTODISK
  7275. type: float
  7276. current: 6
  7277. help: HDR rendering bright offset.
  7278. Usage: r_HDRBrightOffset [Value]
  7279. Default is 6.0f
  7280.  
  7281. variable: r_HDRBrightThreshold DUMPTODISK
  7282. type: float
  7283. current: 3
  7284. help: HDR rendering bright threshold.
  7285. Usage: r_HDRBrightThreshold [Value]
  7286. Default is 3.0f
  7287.  
  7288. variable: r_HDRDebug
  7289. type: int
  7290. current: 0
  7291. help: Toggles HDR debugging info (to debug HDR/eye adaptaion)
  7292. Usage: r_HDRDebug [0/1/2]
  7293. 0 off (default)
  7294. 1 to show some internal HDR textures on the screen
  7295. 2 to identify illegal colors (grey=normal, red=NotANumber, green=negative)
  7296.  
  7297. variable: r_HDRHistogram
  7298. type: int
  7299. current: 0
  7300. help: Toggles HDR luminance measuring using histogram.
  7301. Usage: r_HDRHistogram [0/1/2/3]
  7302. Default is 1 (min/avg/max), 2 (min is set to 0), 3 (linear adjust between 0 and max), 0 to diable
  7303.  
  7304. variable: r_HDRLevel DUMPTODISK
  7305. type: float
  7306. current: 0.6
  7307. help: HDR rendering level (bloom multiplier, tweak together with threshold)
  7308. Usage: r_HDRLevel [Value]
  7309. Default is 0.6
  7310.  
  7311. variable: r_HDRRendering DUMPTODISK
  7312. type: int
  7313. current: 2
  7314. help: Toggles HDR rendering.
  7315. Usage: r_HDRRendering [0/1]
  7316. Default is 1 (on). Set to 0 to disable HDR rendering.
  7317.  
  7318. variable: r_HDRType
  7319. type: int
  7320. current: 1
  7321. help: Selects HDR type.
  7322. Usage: r_HDRType [0/1/2]
  7323. Default is 1 (OpenEXR). Set to 0 to disable.
  7324.  
  7325. variable: r_Height DUMPTODISK
  7326. type: int
  7327. current: 768
  7328. help: Sets the display height, in pixels. Default is 768.
  7329. Usage: r_Height [600/768/..]
  7330.  
  7331. variable: r_ImposterRatio
  7332. type: float
  7333. current: 1
  7334. help: Allows to scale the texture resolution of imposters (clouds)
  7335. Usage: r_ImposterRatio [1..]
  7336. Default is 1 (1:1 normal). Bigger values can help to save texture space (e.g. value 2 results in 1/3 texture memory usage)
  7337.  
  7338. variable: r_ImpostersDraw
  7339. type: int
  7340. current: 1
  7341. help: Toggles imposters drawing.
  7342. Usage: r_ImpostersDraw [0/1]
  7343. Default is 1 (on). Set to 0 to disable imposters.
  7344.  
  7345. variable: r_ImpostersUpdatePerFrame
  7346. type: int
  7347. current: 6000
  7348. help: How many kilobytes to update per-frame.
  7349. Usage: r_ImpostersUpdatePerFrame [1000-30000]
  7350. Default is 6000 (6 megabytes).
  7351.  
  7352. variable: r_LightsSinglePass
  7353. type: int
  7354. current: 0
  7355. help:
  7356.  
  7357. variable: r_LightVolumesDebug
  7358. type: int
  7359. current: 0
  7360. help: 0=Disable
  7361. 1=Enable
  7362. Usage: r_LightVolumesDebug[0/1]
  7363.  
  7364.  
  7365. variable: r_Log
  7366. type: int
  7367. current: 0
  7368. help: Logs rendering information to Direct3DLog.txt.
  7369. Usage: r_Log [0/1/2/3/4]
  7370. 1: Logs a list of all shaders without profile info.
  7371. 2: Log contains a list of all shaders with profile info.
  7372. 3: Logs all API function calls.
  7373. 4: Highly detailed pipeline log, including all passes,
  7374. states, lights and pixel/vertex shaders.
  7375. Default is 0 (off). Use this function carefully, because
  7376. log files grow very quickly.
  7377.  
  7378. variable: r_LogShaders
  7379. type: int
  7380. current: 0
  7381. help: Logs shaders info to Direct3DLogShaders.txt
  7382. 0: off
  7383. 1: normal
  7384. 2: extended
  7385.  
  7386. variable: r_LogTexStreaming
  7387. type: int
  7388. current: 0
  7389. help: Logs streaming info to Direct3DLogStreaming.txt
  7390. 0: off
  7391. 1: normal
  7392. 2: extended
  7393.  
  7394. variable: r_LogVBuffers
  7395. type: int
  7396. current: 0
  7397. help: Logs vertex buffers in memory to 'LogVBuffers.txt'.
  7398. Usage: r_LogVBuffers [0/1]
  7399. Default is 0 (off).
  7400.  
  7401. variable: r_MeasureOverdraw
  7402. type: int
  7403. current: 0
  7404. help: 0=off, 1=activate special rendering mode that visualize the rendering cost per pixel by colour
  7405. Usage: r_MeasureOverdraw [0/1]
  7406.  
  7407. variable: r_MeasureOverdrawScale
  7408. type: float
  7409. current: 1.5
  7410. help:
  7411.  
  7412. variable: r_MergeRenderChunksForDepth
  7413. type: int
  7414. current: 0
  7415. help:
  7416.  
  7417. variable: r_MeshPrecache
  7418. type: int
  7419. current: 1
  7420. help:
  7421.  
  7422. variable: r_MeshShort
  7423. type: int
  7424. current: 0
  7425. help:
  7426.  
  7427. variable: r_MotionBlur
  7428. type: int
  7429. current: 1
  7430. help: Enables per object and screen motion blur.
  7431. Usage: r_MotionBlur [0/1/2/3/4/101/102/103/104]
  7432. Default is 1 (screen motion blur on). 1 enables screen motion blur. 2 enables screen and object motion blur. 3 all motion blur and freezing. 4. only per object; modes above 100 also enable motion blur in multiplayer
  7433.  
  7434.  
  7435. variable: r_MotionBlurFrameTimeScale
  7436. type: int
  7437. current: 1
  7438. help: Enables motion blur.frame time scalling - visually nicer on lower frame rates
  7439. Usage: r_MotionBlurFrameTimeScale [0/1]
  7440.  
  7441.  
  7442. variable: r_MotionBlurShutterSpeed
  7443. type: float
  7444. current: 0.015
  7445. help: Sets motion blur camera shutter speed.
  7446. Usage: r_MotionBlurShutterSpeed [0...1]
  7447. Default is 0.015f.
  7448.  
  7449.  
  7450. variable: r_MultiGPU
  7451. type: int
  7452. current: 2
  7453. help: 0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
  7454. 2(default)=automatic detection (currently SLI only, means off for ATI)
  7455. should be activated before rendering
  7456.  
  7457. variable: r_NightVision
  7458. type: int
  7459. current: 1
  7460. help: Toggles nightvision enabling.
  7461. Usage: r_NightVision [0/1]
  7462. Default is 1 (on). Set to 0 to completely disable nightvision.
  7463.  
  7464. variable: r_NoDrawNear
  7465. type: int
  7466. current: 0
  7467. help: Disable drawing of near objects.
  7468. Usage: r_NoDrawNear [0/1]
  7469. Default is 0 (near objects are drawn).
  7470.  
  7471. variable: r_NoDrawShaders
  7472. type: int
  7473. current: 0
  7474. help: Disable entire render pipeline.
  7475. Usage: r_NoDrawShaders [0/1]
  7476. Default is 0 (render pipeline enabled). Used for debugging and profiling.
  7477.  
  7478.  
  7479. variable: r_NoHWGamma DUMPTODISK
  7480. type: int
  7481. current: 0
  7482. help: Sets renderer to ignore hardware gamma correction.
  7483. Usage: r_NoHWGamma [0/1]
  7484. Default is 0 (allow hardware gamma correction).
  7485.  
  7486. variable: r_NoLoadTextures
  7487. type: int
  7488. current: 0
  7489. help:
  7490.  
  7491. variable: r_NoPreprocess
  7492. type: int
  7493. current: 0
  7494. help:
  7495.  
  7496. variable: r_NormalsLength
  7497. type: float
  7498. current: 0.1
  7499. help: Sets the length of displayed vectors.
  7500. r_NormalsLength 0.1
  7501. Default is 0.1 (metres). Used with r_ShowTangents and r_ShowNormals.
  7502.  
  7503. variable: r_OceanHeightScale
  7504. type: int
  7505. current: 4
  7506. help:
  7507.  
  7508. variable: r_OceanLodDist
  7509. type: int
  7510. current: 100
  7511. help:
  7512.  
  7513. variable: r_OceanMaxSplashes
  7514. type: int
  7515. current: 8
  7516. help:
  7517.  
  7518. variable: r_OceanRendType
  7519. type: int
  7520. current: 0
  7521. help:
  7522.  
  7523. variable: r_OceanSectorSize
  7524. type: int
  7525. current: 128
  7526. help:
  7527.  
  7528. variable: r_OceanSplashScale
  7529. type: float
  7530. current: 1
  7531. help:
  7532.  
  7533. variable: r_OceanTexUpdate
  7534. type: int
  7535. current: 1
  7536. help:
  7537.  
  7538. variable: r_OptimisedLightSetup
  7539. type: int
  7540. current: 2
  7541. help:
  7542.  
  7543. variable: r_PolygonMode
  7544. type: int
  7545. current: 1
  7546. help:
  7547.  
  7548. variable: r_PostProcessEffects
  7549. type: int
  7550. current: 1
  7551. help: Enables post processing special effects.
  7552. Usage: r_PostProcessEffects [0/1/2]
  7553. Default is 1 (enabled). 2 enables and displays active effects
  7554.  
  7555. variable: r_PostProcessEffectsFilters
  7556. type: int
  7557. current: 1
  7558. help: Enables post processing special effects filters.
  7559. Usage: r_PostProcessEffectsFilters [0/1]
  7560. Default is 1 (enabled). 0 disabled
  7561.  
  7562. variable: r_PostProcessEffectsGameFx
  7563. type: int
  7564. current: 1
  7565. help: Enables post processing special effects game fx.
  7566. Usage: r_PostProcessEffectsGameFx [0/1]
  7567. Default is 1 (enabled). 0 disabled
  7568.  
  7569. variable: r_PostProcessEffectsParamsBlending
  7570. type: int
  7571. current: 1
  7572. help: Enables post processing effects parameters smooth blending
  7573. Usage: r_PostProcessEffectsParamsBlending [0/1]
  7574. Default is 1 (enabled).
  7575.  
  7576. variable: r_PostProcessEffectsReset
  7577. type: int
  7578. current: 0
  7579. help: Enables post processing special effects reset.
  7580. Usage: r_PostProcessEffectsReset [0/1]
  7581. Default is 0 (disabled). 1 enabled
  7582.  
  7583. variable: r_PostProcessProfileFillrate
  7584. type: int
  7585. current: 0
  7586. help: Enables profile fillrate.
  7587. Usage: r_PostProcessProfileFillrate [0/1]
  7588. Default is 0 (disabled). 1 enabled
  7589.  
  7590. variable: r_PrintMemoryLeaks
  7591. type: int
  7592. current: 0
  7593. help:
  7594.  
  7595. variable: r_ProfileDIPs
  7596. type: int
  7597. current: 1
  7598. help: 0=disabled, 1=profile each DIP performance (may cause very low frame rate)
  7599. r_ProfileShaders needs to be activated to see the statistics
  7600.  
  7601. variable: r_ProfileShaders
  7602. type: int
  7603. current: 0
  7604. help: Enables display of render profiling information.
  7605. Usage: r_ProfileShaders [0/1]
  7606. Default is 0 (off). Set to 1 to display profiling
  7607. of rendered shaders.
  7608.  
  7609. variable: r_ProfileShadersSmooth
  7610. type: int
  7611. current: 2
  7612. help: Enables display of render profiling information.
  7613. Usage: r_ProfileShaders [0/1]
  7614. Default is 0 (off). Set to 1 to display profiling
  7615. of rendered shaders.
  7616.  
  7617. variable: r_Rain
  7618. type: int
  7619. current: 1
  7620. help: Enables rain rendering
  7621. Usage: r_Rain [0/1/2]
  7622. Default is 0 (disabled). 1 enables. 2 enables rain and rain fins
  7623.  
  7624.  
  7625. variable: r_RainMaxViewDist
  7626. type: float
  7627. current: 32
  7628. help: Sets rain max view distance
  7629. Usage: r_RainMaxViewDist
  7630.  
  7631.  
  7632. variable: r_RAM
  7633. type: int
  7634. current: 1
  7635. help: Toggles Realtime Ambient Maps
  7636.  
  7637. variable: r_RC_AutoInvoke
  7638. type: int
  7639. current: 0
  7640. help: Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check
  7641. showes that the destination is older or does not exist.
  7642. Usage: r_RC_AutoInvoke 0 (default is 1)
  7643.  
  7644.  
  7645. variable: r_Reflections DUMPTODISK
  7646. type: int
  7647. current: 1
  7648. help: Toggles reflections.
  7649. Usage: r_Reflections [0/1]
  7650. Default is 1 (reflects).
  7651.  
  7652. variable: r_ReflectionsOffset
  7653. type: float
  7654. current: 0
  7655. help:
  7656.  
  7657. variable: r_ReflectionsQuality DUMPTODISK
  7658. type: int
  7659. current: 3
  7660. help: Toggles reflections quality.
  7661. Usage: r_ReflectionsQuality [0/1/2/3]
  7662. Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
  7663.  
  7664. variable: r_refraction
  7665. type: int
  7666. current: 1
  7667. help: Enables refraction.
  7668. Usage: r_refraction [0/1]
  7669. Default is 1 (on). Set to 0 to disable.
  7670.  
  7671. variable: r_ReleaseAllResourcesOnExit
  7672. type: int
  7673. current: 0
  7674. help:
  7675.  
  7676. variable: r_ReloadShaders
  7677. type: int
  7678. current: 0
  7679. help: Reloads shaders.
  7680. Usage: r_ReloadShaders [0/1]
  7681. Default is 0. Set to 1 to reload shaders.
  7682.  
  7683. variable: r_Scissor
  7684. type: int
  7685. current: 1
  7686. help: Enables scissor test
  7687.  
  7688. variable: r_ShadersAlwaysUseColors
  7689. type: int
  7690. current: 1
  7691. help:
  7692.  
  7693. variable: r_ShadersAsyncCompiling
  7694. type: int
  7695. current: 1
  7696. help: Enable asynchronous shader compiling
  7697. Usage: r_ShadersAsyncCompiling [0/1]
  7698. 0 = off, (stalling) shadering compiling
  7699. 1 = on, shaders are compiled in parallel, missing shaders are rendered in yellow
  7700. 2 = on, shaders are compiled in parallel, missing shaders are not rendered
  7701.  
  7702.  
  7703. variable: r_ShadersAsyncMaxThreads DUMPTODISK
  7704. type: int
  7705. current: 1
  7706. help:
  7707.  
  7708. variable: r_ShadersCacheOptimiseLog
  7709. type: int
  7710. current: 0
  7711. help:
  7712.  
  7713. variable: r_ShadersDebug DUMPTODISK
  7714. type: int
  7715. current: 0
  7716. help: Enable special logging when shaders become compiled
  7717. Usage: r_ShadersDebug [0/1/2/3]
  7718. 1 = assembly into directory Main/Game/shaders/cache/d3d9
  7719. 2 = compiler input into directory Main/Game/testcg
  7720. 3 = compiler input into directory Main/Game/testcg_1pass
  7721. Default is 0 (off)
  7722.  
  7723. variable: r_ShadersDynamicBranching
  7724. type: int
  7725. current: 0
  7726. help:
  7727.  
  7728. variable: r_ShadersIgnoreIncludesChanging
  7729. type: int
  7730. current: 0
  7731. help:
  7732.  
  7733. variable: r_ShadersIntCompiler DUMPTODISK
  7734. type: int
  7735. current: 1
  7736. help:
  7737.  
  7738. variable: r_ShadersPreactivate DUMPTODISK
  7739. type: int
  7740. current: 0
  7741. help:
  7742.  
  7743. variable: r_ShadersPrecacheAllLights
  7744. type: int
  7745. current: 1
  7746. help:
  7747.  
  7748. variable: r_ShadersStaticBranching
  7749. type: int
  7750. current: 1
  7751. help:
  7752.  
  7753. variable: r_ShadersUserFolder
  7754. type: int
  7755. current: 1
  7756. help:
  7757.  
  7758. variable: r_ShadowBlur DUMPTODISK
  7759. type: int
  7760. current: 3
  7761. help: Selected shadow map screenspace blurring technique.
  7762. Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]
  7763.  
  7764.  
  7765. variable: r_ShadowBluriness DUMPTODISK
  7766. type: float
  7767. current: 1
  7768. help: Select shadow map bluriness if r_ShadowBlur is activated.
  7769. Usage: r_ShadowBluriness [0.1 - 16]
  7770.  
  7771.  
  7772. variable: r_ShadowGen
  7773. type: int
  7774. current: 1
  7775. help: 0=disable shadow map updates, 1=enable shadow map updates
  7776.  
  7777. variable: r_ShadowGenGS DUMPTODISK
  7778. type: int
  7779. current: 0
  7780. help: Use geometry shader for shadow map generation (DX10 only, don't change at runtime)
  7781. Usage: r_ShadowGenGS [0=off, 1=on]
  7782.  
  7783.  
  7784. variable: r_ShadowGenMode
  7785. type: int
  7786. current: 0
  7787. help: 0=Use Frustums Mask
  7788. 1=Regenerate all sides
  7789. Usage: r_ShadowGenMode [0/1]
  7790.  
  7791.  
  7792. variable: r_ShadowJittering
  7793. type: float
  7794. current: 3.4
  7795. help: Activate shadow map jittering.
  7796. Usage: r_ShadowJittering [0=off, 1=on]
  7797.  
  7798.  
  7799. variable: r_ShadowPass
  7800. type: int
  7801. current: 1
  7802. help: Process shadow pass
  7803.  
  7804. variable: r_ShadowsBias DUMPTODISK
  7805. type: float
  7806. current: 8e-005
  7807. help: Select shadow map bluriness if r_ShadowsBias is activated.
  7808. Usage: r_ShadowsBias [0.1 - 16]
  7809.  
  7810.  
  7811. variable: r_ShadowsDeferredMode
  7812. type: int
  7813. current: 1
  7814. help: 0=Quad light bounds
  7815. 1=Use light volumes
  7816. Usage: r_ShadowsDeferredMode [0/1]
  7817.  
  7818.  
  7819. variable: r_ShadowsDepthBoundNV
  7820. type: int
  7821. current: 0
  7822. help: 1=use NV Depth Bound extension
  7823. Usage: CV_r_ShadowsDepthBoundNV [0/1]
  7824.  
  7825.  
  7826. variable: r_ShadowsForwardPass
  7827. type: int
  7828. current: 1
  7829. help: 1=use Forward prepare depth maps pass
  7830. Usage: CV_r_ShadowsForwardPass [0/1]
  7831.  
  7832.  
  7833. variable: r_ShadowsGridAligned DUMPTODISK
  7834. type: int
  7835. current: 1
  7836. help: Selects algorithm to use for shadow mask generation:
  7837. 0 - Disable shadows snapping
  7838. 1 - Enable shadows snapping
  7839.  
  7840. variable: r_ShadowsMaskDownScale
  7841. type: int
  7842. current: 0
  7843. help: Saves video memory by using lower resolution for shadow masks except first one
  7844. 0=per pixel shadow mask
  7845. 1=half resolution shadow mask
  7846. Usage: r_ShadowsMaskDownScale [0/1]
  7847.  
  7848.  
  7849. variable: r_ShadowsMaskResolution
  7850. type: int
  7851. current: 0
  7852. help: 0=per pixel shadow mask
  7853. 1=horizontal half resolution shadow mask
  7854. 2=horizontal and vertical half resolution shadow mask
  7855. Usage: r_ShadowsMaskResolution [0/1/2]
  7856.  
  7857.  
  7858. variable: r_ShadowsSlopeScaleBias DUMPTODISK
  7859. type: float
  7860. current: 1.8
  7861. help: Select shadow map bluriness if r_ShadowBlur is activated.
  7862. Usage: r_ShadowBluriness [0.1 - 16]
  7863.  
  7864.  
  7865. variable: r_ShadowsStencilPrePass
  7866. type: int
  7867. current: 1
  7868. help: 1=Use Stencil pre-pass for shadows
  7869. Usage: r_ShadowsStencilPrePass [0/1]
  7870.  
  7871.  
  7872. variable: r_ShadowTexFormat
  7873. type: int
  7874. current: 4
  7875. help: 0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target
  7876. 2=use R32F texture format for depth map
  7877. 3=use ATI's DF24 texture format for depth map
  7878. 4=use NVIDIA's D24S8 texture format for depth map
  7879. 5=use NVIDIA's D16 texture format for depth map
  7880. Usage: r_ShadowTexFormat [0-5]
  7881.  
  7882.  
  7883. variable: r_ShowDynTextureFilter
  7884. type: string
  7885. current: *
  7886. help: Usage: r_ShowDynTextureFilter *end
  7887. Usage: r_ShowDynTextureFilter *mid*
  7888. Usage: r_ShowDynTextureFilter start*
  7889. Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)
  7890.  
  7891.  
  7892. variable: r_ShowDynTextures
  7893. type: int
  7894. current: 0
  7895. help: Display a dyn. textures, filtered by r_ShowDynTextureFilter
  7896. Usage: r_ShowDynTextures 0/1/2
  7897. Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame
  7898.  
  7899.  
  7900. variable: r_ShowLight
  7901. type: string
  7902. current: 0
  7903. help: Display a light source by name.
  7904. Usage: r_ShowLight lightname
  7905. Default is 0. Set to 'lightname' to show only the light
  7906. from the source named 'lightname'.
  7907.  
  7908. variable: r_ShowLightBounds
  7909. type: int
  7910. current: 0
  7911. help: Display light bounds - for debug purpose
  7912. Usage: r_ShowLightBounds [0=off/1=on]
  7913.  
  7914. variable: r_ShowLines
  7915. type: int
  7916. current: 0
  7917. help: Toggles visibility of wireframe overlay.
  7918. Usage: r_ShowLines [0/1]Default is 0 (off).
  7919.  
  7920. variable: r_ShowLumHistogram
  7921. type: int
  7922. current: 0
  7923. help: Configures graphic display of luminance histogram.
  7924. Usage: r_ShowLumHistogram [0/1/2]
  7925. 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
  7926.  
  7927. variable: r_ShowNormals
  7928. type: int
  7929. current: 0
  7930. help: Toggles visibility of normal vectors.
  7931. Usage: r_ShowNormals [0/1]Default is 0 (off).
  7932.  
  7933. variable: r_ShowOnlyShader
  7934. type: string
  7935. current: 0
  7936. help: Render only the named shader, ignoring all others.
  7937. Usage: r_ShowOnlyShader ShaderName
  7938.  
  7939. variable: r_ShowRenderTarget
  7940. type: int
  7941. current: 0
  7942. help: Displays special render targets - for debug purpose
  7943. Usage: r_Log [0=off/1/2/3/4/5/6/7/8/9]
  7944. 1: m_Text_ZTarget
  7945. 2: m_Text_SceneTarget
  7946. 3: m_Text_ScreenShadowMap[0]
  7947. 4: m_Text_ScreenShadowMap[1]
  7948. 5: m_Text_ScreenShadowMap[2]
  7949. 6: gTexture
  7950. 7: gTexture2
  7951. 8: m_Text_ScatterLayer
  7952. 9: pEnvTex->m_pTex->m_pTexture
  7953. 10: m_Text_LightInfo[0]
  7954. 11: SSAO render target
  7955. 16: Downscaled depth target for SSAO
  7956.  
  7957.  
  7958. variable: r_ShowRenderTarget_FullScreen
  7959. type: int
  7960. current: 0
  7961. help:
  7962.  
  7963. variable: r_ShowTangents
  7964. type: int
  7965. current: 0
  7966. help: Toggles visibility of three tangent space vectors.
  7967. Usage: r_ShowTangents [0/1]
  7968. Default is 0 (off).
  7969.  
  7970. variable: r_ShowTexTimeGraph
  7971. type: int
  7972. current: 0
  7973. help: Configures graphic display of frame-times.
  7974. Usage: r_ShowTexTimeGraph [0/1/2]
  7975. 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
  7976.  
  7977. variable: r_ShowTimeGraph
  7978. type: int
  7979. current: 0
  7980. help: Configures graphic display of frame-times.
  7981. Usage: r_ShowTimeGraph [0/1/2]
  7982. 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
  7983.  
  7984. variable: r_ShowVideoMemoryStats
  7985. type: int
  7986. current: 0
  7987. help:
  7988.  
  7989. variable: r_SSAO
  7990. type: int
  7991. current: 1
  7992. help: Enable ambient occlusion
  7993.  
  7994. variable: r_SSAO_amount
  7995. type: float
  7996. current: 1
  7997. help: Controls how much SSAO affects ambient
  7998.  
  7999. variable: r_SSAO_blur
  8000. type: int
  8001. current: 4
  8002. help: SSAO mask blur
  8003.  
  8004. variable: r_SSAO_blurriness
  8005. type: float
  8006. current: 1
  8007. help: SSAO post-blur kernel size
  8008.  
  8009. variable: r_SSAO_darkening
  8010. type: float
  8011. current: 0.075
  8012. help: Controls how much SSAO darkens flat open surfaces
  8013.  
  8014. variable: r_SSAO_depth_range
  8015. type: float
  8016. current: 0.99999
  8017. help: Use depth test to avoid SSAO computations on sky, 0 = disabled
  8018.  
  8019. variable: r_SSAO_downscale_result_mask
  8020. type: int
  8021. current: 0
  8022. help: Downscale final mask
  8023.  
  8024. variable: r_SSAO_downscale_ztarget
  8025. type: int
  8026. current: 1
  8027. help: Use downscaled version of z-target
  8028.  
  8029. variable: r_SSAO_quality
  8030. type: int
  8031. current: 2
  8032. help: SSAO shader quality
  8033.  
  8034. variable: r_SSAO_radius
  8035. type: float
  8036. current: 2
  8037. help: Controls size of area tested
  8038.  
  8039. variable: r_Stats
  8040. type: int
  8041. current: 0
  8042. help: Toggles render statistics.
  8043. 0=disabled,
  8044. 1=global render stats,
  8045. 2=print shaders for selected object,
  8046. 11=print info about used RT's (switches),
  8047. 12=print info about used unique RT's,
  8048. 13=print info about cleared RT's
  8049. Usage: r_Stats [0/1/2/3/11/12/13]
  8050.  
  8051. variable: r_StencilBits DUMPTODISK
  8052. type: int
  8053. current: 8
  8054. help:
  8055.  
  8056. variable: r_sunshafts
  8057. type: int
  8058. current: 1
  8059. help: Enables sun shafts.
  8060. Usage: r_sunshafts [0/1]
  8061. Default is 1 (on). Set to 0 to disable.
  8062.  
  8063. variable: r_TerrainAO
  8064. type: int
  8065. current: 7
  8066. help: 7=Activate terrain AO deferred passes
  8067.  
  8068. variable: r_TerrainAO_FadeDist
  8069. type: int
  8070. current: 8
  8071. help: Controls sky light fading in tree canopy in Z direction
  8072.  
  8073. variable: r_TexAtlasSize
  8074. type: int
  8075. current: 1024
  8076. help:
  8077.  
  8078. variable: r_TexBindMode
  8079. type: int
  8080. current: 0
  8081. help:
  8082.  
  8083. variable: r_TexBumpHeightmap
  8084. type: int
  8085. current: 0
  8086. help: Allows to combine _DDN and _BUMP and _BUMP to _DDN on load conversion (processing adds to loading time and compression might be less)
  8087. This is a legacy feature and should not be used
  8088. Usage: r_TexBumpHeightmap [0/1]
  8089. When 0 (default) the feature is deactivated, 1 enables it
  8090.  
  8091. variable: r_TexBumpResolution DUMPTODISK
  8092. type: int
  8093. current: 0
  8094. help: Reduces texture resolution.
  8095. Usage: r_TexBumpResolution [0/1/2 etc]
  8096. When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.
  8097.  
  8098. variable: r_TexGrid
  8099. type: int
  8100. current: 0
  8101. help:
  8102.  
  8103. variable: r_TexHWMipsGeneration
  8104. type: int
  8105. current: 1
  8106. help:
  8107.  
  8108. variable: r_TexLMResolution DUMPTODISK
  8109. type: int
  8110. current: 0
  8111. help: Reduces texture resolution.
  8112. Usage: r_TexLMResolution [0/1/2 etc]
  8113. When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.
  8114.  
  8115. variable: r_TexLog
  8116. type: int
  8117. current: 0
  8118. help: Configures texture information logging.
  8119. Usage: r_TexLog #
  8120. where # represents:
  8121. 0: Texture logging off
  8122. 1: Texture information logged to screen
  8123. 2: All loaded textures logged to 'UsedTextures.txt'
  8124. 3: Missing textures logged to 'MissingTextures.txt
  8125.  
  8126. variable: r_TexMaxAnisotropy REQUIRE_LEVEL_RELOAD
  8127. type: int
  8128. current: 8
  8129. help:
  8130.  
  8131. variable: r_TexMaxSize
  8132. type: int
  8133. current: 0
  8134. help:
  8135.  
  8136. variable: r_TexMinSize
  8137. type: int
  8138. current: 64
  8139. help:
  8140.  
  8141. variable: r_TexNoAniso DUMPTODISK
  8142. type: int
  8143. current: 0
  8144. help:
  8145.  
  8146. variable: r_TexNoLoad
  8147. type: int
  8148. current: 0
  8149. help: Disables loading of textures.
  8150. Usage: r_TexNoLoad [0/1]
  8151. When 1 texture loading is disabled.
  8152.  
  8153. variable: r_TexNormalMapType REQUIRE_LEVEL_RELOAD
  8154. type: int
  8155. current: 1
  8156. help:
  8157.  
  8158. variable: r_TexPostponeLoading
  8159. type: int
  8160. current: 1
  8161. help:
  8162.  
  8163. variable: r_TexResolution DUMPTODISK
  8164. type: int
  8165. current: 0
  8166. help: Reduces texture resolution.
  8167. Usage: r_TexResolution [0/1/2 etc]
  8168. When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.
  8169.  
  8170. variable: r_TexSkyQuality
  8171. type: int
  8172. current: 0
  8173. help:
  8174.  
  8175. variable: r_TexSkyResolution DUMPTODISK
  8176. type: int
  8177. current: 0
  8178. help:
  8179.  
  8180. variable: r_Texture_Anisotropic_Level DUMPTODISK
  8181. type: int
  8182. current: 1
  8183. help:
  8184.  
  8185. variable: r_TextureCompressor DUMPTODISK
  8186. type: int
  8187. current: 1
  8188. help: Defines which texture compressor is used (fallback is DirectX)
  8189. Usage: r_TextureCompressor [0/1]
  8190. 0 uses nvDXT, 1 uses Squish if possible
  8191.  
  8192. variable: r_TextureLodDistanceRatio
  8193. type: float
  8194. current: -1
  8195. help: Controls dynamic LOD system for textures used in materials.
  8196. Usage: r_TextureLodDistanceRatio [-1, 0 and bigger]
  8197. Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame.
  8198. Values bigger than 0 will activate texture LOD selection depending on distance to the objects.
  8199.  
  8200. variable: r_TextureLodMaxLod
  8201. type: int
  8202. current: 1
  8203. help: Controls dynamic LOD system for textures used in materials.
  8204. Usage: r_TextureLodMaxLod [1 or bigger]
  8205. Default is 1 (playing between lod 0 and 1). Value 0 will set full LOD to all textures used in frame
  8206.  
  8207. variable: r_TexturesFilteringQuality REQUIRE_LEVEL_RELOAD
  8208. type: int
  8209. current: 0
  8210. help: Configures texture filtering adjusting.
  8211. Usage: r_TexturesFilteringQuality [#]
  8212. where # represents:
  8213. 0: Highest quality
  8214. 1: Medium quality
  8215. 2: Low quality
  8216.  
  8217.  
  8218. variable: r_TexturesMipBiasing
  8219. type: int
  8220. current: 0
  8221. help: (null)
  8222.  
  8223. variable: r_TexturesStreaming REQUIRE_APP_RESTART
  8224. type: int
  8225. current: 0
  8226. help: Enables direct streaming of textures from disk during game.
  8227. Usage: r_TexturesStreaming [0/1]
  8228. Default is 0 (off). All textures save in native format with mips in a
  8229. cache file. Textures are then loaded into texture memory from the cache.
  8230.  
  8231. variable: r_TexturesStreamingMaxAsync
  8232. type: float
  8233. current: 0.25
  8234. help:
  8235.  
  8236. variable: r_TexturesStreamingNoUpload
  8237. type: int
  8238. current: 0
  8239. help:
  8240.  
  8241. variable: r_TexturesStreamingOnlyVideo
  8242. type: int
  8243. current: 0
  8244. help:
  8245.  
  8246. variable: r_TexturesStreamingSync
  8247. type: int
  8248. current: 0
  8249. help:
  8250.  
  8251. variable: r_TexturesStreamPoolSize
  8252. type: int
  8253. current: 128
  8254. help:
  8255.  
  8256. variable: r_UseAlphaBlend
  8257. type: int
  8258. current: 1
  8259. help: Toggles alpha blended objects.
  8260. Usage: r_UseAlphaBlend [0/1]
  8261. Default is 1 (on). Set to 0 to disable all alpha blended object.
  8262.  
  8263. variable: r_UseEdgeAA
  8264. type: int
  8265. current: 1
  8266. help: Toggles edge blurring/antialiasing
  8267. Usage: r_UseEdgeAA [0/1/2]
  8268. Default is 1 (edge blurring)
  8269. 1 = activate edge blurring mode
  8270. 2 = activate edge antialiasing mode (previous version)
  8271.  
  8272. variable: r_UseGSParticles
  8273. type: int
  8274. current: 1
  8275. help: Toggles use of geometry shader particles (DX10 only, changing at runtime is supported).Usage: r_UseGSParticles [0/1=default]
  8276.  
  8277. variable: r_UseHWSkinning
  8278. type: int
  8279. current: 1
  8280. help: Toggles HW skinning.
  8281. Usage: r_UseHWSkinning [0/1]
  8282. Default is 1 (on). Set to 0 to disable HW-skinning.
  8283.  
  8284. variable: r_UseMaterialLayers
  8285. type: int
  8286. current: 2
  8287. help: Enables material layers rendering.
  8288. Usage: r_UseMaterialLayers [0/1/2]
  8289. Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).
  8290.  
  8291.  
  8292. variable: r_UseParticlesGlow
  8293. type: int
  8294. current: 1
  8295. help: Enables glow particles.
  8296. Usage: CV_r_useparticles_glow [0/1]
  8297.  
  8298.  
  8299. variable: r_UseParticlesRefraction
  8300. type: int
  8301. current: 1
  8302. help: Enables refractive particles.
  8303. Usage: r_UseParticlesRefraction [0/1]
  8304.  
  8305.  
  8306. variable: r_UsePOM
  8307. type: int
  8308. current: 1
  8309. help: Enables Parallax Occlusion Mapping.
  8310. Usage: r_UsePOM [0/1]
  8311.  
  8312.  
  8313. variable: r_UseShadowsPool
  8314. type: int
  8315. current: 0
  8316. help: 0=Disable
  8317. 1=Enable
  8318. Usage: r_UseShadowsPool[0/1]
  8319.  
  8320.  
  8321. variable: r_UseSoftParticles
  8322. type: int
  8323. current: 1
  8324. help: Enables soft particles.
  8325. Usage: r_UseSoftParticles [0/1]
  8326.  
  8327.  
  8328. variable: r_UseZPass
  8329. type: int
  8330. current: 1
  8331. help: Toggles Z pass optimizations.
  8332. Usage: r_UseZPass [0/1]
  8333. Default is 1 (on). Set to 0 to disable Z-pass.
  8334.  
  8335. variable: r_ValidateDraw
  8336. type: int
  8337. current: 0
  8338. help: 0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
  8339.  
  8340.  
  8341. variable: r_VarianceShadowMapBlurAmount DUMPTODISK
  8342. type: float
  8343. current: 1
  8344. help: Activate shadow map blur.
  8345. Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]
  8346.  
  8347.  
  8348. variable: r_VegetationSpritesAlphaBlend
  8349. type: int
  8350. current: 0
  8351. help:
  8352.  
  8353. variable: r_VegetationSpritesGenAlways
  8354. type: int
  8355. current: 0
  8356. help:
  8357.  
  8358. variable: r_VegetationSpritesNoBend
  8359. type: int
  8360. current: 2
  8361. help:
  8362.  
  8363. variable: r_VegetationSpritesNoGen
  8364. type: int
  8365. current: 0
  8366. help:
  8367.  
  8368. variable: r_VegetationSpritesTexRes
  8369. type: int
  8370. current: 64
  8371. help:
  8372.  
  8373. variable: r_VSync DUMPTODISK, RESTRICTEDMODE
  8374. type: int
  8375. current: 0
  8376. help: Toggles vertical sync.
  8377. Usage: r_VSync [0/1]
  8378.  
  8379. variable: r_WaterCaustics
  8380. type: int
  8381. current: 1
  8382. help: Toggles under water caustics.
  8383. Usage: r_WaterCaustics [0/1]
  8384. Default is 1 (enabled).
  8385.  
  8386. variable: r_WaterGodRays
  8387. type: int
  8388. current: 1
  8389. help: Enables under water god rays.
  8390. Usage: r_WaterGodRays [0/1]
  8391. Default is 1 (enabled).
  8392.  
  8393. variable: r_WaterReflections DUMPTODISK
  8394. type: int
  8395. current: 1
  8396. help: Toggles water reflections.
  8397. Usage: r_WaterReflections [0/1]
  8398. Default is 1 (water reflects).
  8399.  
  8400. variable: r_WaterReflectionsMinVisiblePixelsUpdate DUMPTODISK
  8401. type: float
  8402. current: 0.05
  8403. help: Activates water reflections if visible pixels above a certain threshold.
  8404.  
  8405.  
  8406. variable: r_WaterReflectionsMinVisUpdateDistanceMul DUMPTODISK
  8407. type: float
  8408. current: 10
  8409. help: Activates update distance multiplier when water mostly occluded.
  8410.  
  8411.  
  8412. variable: r_WaterReflectionsMinVisUpdateFactorMul DUMPTODISK
  8413. type: float
  8414. current: 20
  8415. help: Activates update factor multiplier when water mostly occluded.
  8416.  
  8417.  
  8418. variable: r_WaterReflectionsQuality DUMPTODISK
  8419. type: int
  8420. current: 0
  8421. help: Activates water reflections quality setting.
  8422. Usage: r_WaterReflectionsQuality [0/1/2/3]
  8423. Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
  8424.  
  8425. variable: r_WaterReflectionsUseMinOffset DUMPTODISK
  8426. type: int
  8427. current: 1
  8428. help: Activates water reflections use min distance offset.
  8429.  
  8430.  
  8431. variable: r_WaterRefractions
  8432. type: int
  8433. current: 1
  8434. help: Toggles water refractions.
  8435. Usage: r_WaterRefractions [0/1]
  8436. Default is 1 (water refracts).
  8437.  
  8438. variable: r_WaterUpdateDistance
  8439. type: float
  8440. current: 2
  8441. help:
  8442.  
  8443. variable: r_WaterUpdateFactor DUMPTODISK
  8444. type: float
  8445. current: 0.01
  8446. help: Distance factor for water reflected texture updating.
  8447. Usage: r_WaterUpdateFactor 0.01
  8448. Default is 0.01. 0 means update every frame
  8449.  
  8450. variable: r_Width DUMPTODISK
  8451. type: int
  8452. current: 1024
  8453. help: Sets the display width, in pixels. Default is 1024.
  8454. Usage: r_Width [800/1024/..]
  8455.  
  8456. variable: r_ZFightingDepthScale
  8457. type: float
  8458. current: 0.995
  8459. help: Controls anti z-fighting measures in shaders (scaling homogeneous z).
  8460.  
  8461. variable: r_ZFightingExtrude
  8462. type: float
  8463. current: 0.001
  8464. help: Controls anti z-fighting measures in shaders (extrusion along normal in world units).
  8465.  
  8466. variable: r_ZPassOnly
  8467. type: int
  8468. current: 0
  8469. help:
  8470.  
  8471. variable: sv_AISystem REQUIRE_APP_RESTART
  8472. type: int
  8473. current: 1
  8474. help: Load and use the AI system on the server
  8475.  
  8476. variable: sv_autoconfigurl
  8477. type: string
  8478. current:
  8479. help: Automatically download configuration data from a URL
  8480.  
  8481. variable: sv_bandwidth
  8482. type: int
  8483. current: 50000
  8484. help: Bit rate on server
  8485.  
  8486. variable: sv_bind REQUIRE_LEVEL_RELOAD
  8487. type: string
  8488. current: 0.0.0.0
  8489. help: Bind the server to a specific IP address
  8490.  
  8491. variable: sv_cheatprotection
  8492. type: int
  8493. current: 1
  8494. help:
  8495.  
  8496. variable: sv_DedicatedCPUPercent
  8497. type: float
  8498. current: 0
  8499. help: Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.
  8500. Usage: sv_DedicatedCPUPercent [0..100]
  8501. Default is 0 (disabled).
  8502.  
  8503. variable: sv_DedicatedCPUVariance
  8504. type: float
  8505. current: 10
  8506. help: Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.
  8507. Usage: sv_DedicatedCPUVariance [5..50]
  8508. Default is 10.
  8509.  
  8510. variable: sv_DedicatedMaxRate
  8511. type: float
  8512. current: 30
  8513. help: Sets the maximum update rate when running as a dedicated server.
  8514. Usage: sv_DedicatedMaxRate [5..500]
  8515. Default is 50.
  8516.  
  8517. variable: sv_gamerules
  8518. type: string
  8519. current: PowerStruggle
  8520. help: The game rules that the server should use
  8521.  
  8522. variable: sv_gs_report
  8523. type: int
  8524. current: 1
  8525. help: Enable Gamespy server reporting, this is necessary for NAT negotiation
  8526.  
  8527. variable: sv_gs_trackstats
  8528. type: int
  8529. current: 1
  8530. help: Enable Gamespy stats tracking
  8531.  
  8532. variable: sv_input_timeout
  8533. type: int
  8534. current: 0
  8535. help: Experimental timeout in ms to stop interpolating client inputs since last update.
  8536.  
  8537. variable: sv_lanonly DUMPTODISK
  8538. type: int
  8539. current: 0
  8540. help: Set for LAN games
  8541.  
  8542. variable: sv_levelrotation
  8543. type: string
  8544. current: levelrotation
  8545. help: Sequence of levels to load after each game ends
  8546.  
  8547. variable: sv_map
  8548. type: string
  8549. current: ps_port
  8550. help: The map the server should load
  8551.  
  8552. variable: sv_maxmemoryusage
  8553. type: int
  8554. current: 0
  8555. help: Maximum memory a dedicated server is allowed to use
  8556.  
  8557. variable: sv_maxplayers DUMPTODISK
  8558. type: int
  8559. current: 32
  8560. help: Maximum number of players allowed to join server.
  8561.  
  8562. variable: sv_maxspectators DUMPTODISK
  8563. type: int
  8564. current: 32
  8565. help: Maximum number of players allowed to be spectators during the game.
  8566.  
  8567. variable: sv_pacifist
  8568. type: int
  8569. current: 0
  8570. help: Pacifist mode (only works on dedicated server)
  8571.  
  8572. variable: sv_packetRate
  8573. type: int
  8574. current: 30
  8575. help: Packet rate on server
  8576.  
  8577. variable: sv_password DUMPTODISK
  8578. type: string
  8579. current:
  8580. help: Server password
  8581.  
  8582. variable: sv_port DUMPTODISK
  8583. type: int
  8584. current: 64087
  8585. help: Server address
  8586.  
  8587. variable: sv_ranked
  8588. type: int
  8589. current: 1
  8590. help: Enable statistics report, for official servers only.
  8591.  
  8592. variable: sv_requireinputdevice DUMPTODISK, REQUIRE_LEVEL_RELOAD
  8593. type: string
  8594. current: dontcare
  8595. help: Which input devices to require at connection (dontcare, none, gamepad, keyboard)
  8596.  
  8597. variable: sv_servername DUMPTODISK
  8598. type: string
  8599. current:
  8600. help: Server name will be displayed in server list. If empty, machine name will be used.
  8601.  
  8602. variable: sv_timeofdayenable DUMPTODISK
  8603. type: int
  8604. current: 1
  8605. help: Enables time of day simulation.
  8606.  
  8607. variable: sv_timeofdaylength DUMPTODISK
  8608. type: float
  8609. current: 1
  8610. help: Sets time of day changing speed.
  8611.  
  8612. variable: sv_timeofdaystart DUMPTODISK
  8613. type: float
  8614. current: 12
  8615. help: Sets time of day start time.
  8616.  
  8617. variable: sv_timeout_disconnect
  8618. type: int
  8619. current: 0
  8620. help: Timeout for fully disconnecting timeout connections
  8621.  
  8622. variable: sv_voice_enable_groups
  8623. type: int
  8624. current: 1
  8625. help:
  8626.  
  8627. variable: sv_voicecodec REQUIRE_LEVEL_RELOAD
  8628. type: string
  8629. current: speex
  8630. help:
  8631.  
  8632. variable: sv_voting_cooldown
  8633. type: int
  8634. current: 180
  8635. help: Voting cooldown
  8636.  
  8637. variable: sv_voting_ratio
  8638. type: float
  8639. current: 0.51
  8640. help: Part of player's votes needed for successful vote.
  8641.  
  8642. variable: sv_voting_team_ratio
  8643. type: float
  8644. current: 0.67
  8645. help: Part of team member's votes needed for successful vote.
  8646.  
  8647. variable: sv_voting_timeout
  8648. type: int
  8649. current: 60
  8650. help: Voting timeout
  8651.  
  8652. variable: sys_affinity
  8653. type: int
  8654. current: 0
  8655. help:
  8656.  
  8657. variable: sys_AI
  8658. type: int
  8659. current: 1
  8660. help: Enables AI Update
  8661.  
  8662. variable: sys_budget_frametime DUMPTODISK
  8663. type: float
  8664. current: 50
  8665. help: Sets the upper limit for frame time (in ms) when monitoring budget.
  8666.  
  8667. variable: sys_budget_numdrawcalls DUMPTODISK
  8668. type: int
  8669. current: 2000
  8670. help: Sets the upper limit for number of draw calls per frame.
  8671.  
  8672. variable: sys_budget_soundchannels DUMPTODISK
  8673. type: int
  8674. current: 64
  8675. help: Sets the upper limit for sound channels playing when monitoring budget.
  8676.  
  8677. variable: sys_budget_soundmem DUMPTODISK
  8678. type: int
  8679. current: 128
  8680. help: Sets the upper limit for sound memory (in MB) when monitoring budget.
  8681.  
  8682. variable: sys_budget_sysmem DUMPTODISK
  8683. type: int
  8684. current: 512
  8685. help: Sets the upper limit for system memory (in MB) when monitoring budget.
  8686.  
  8687. variable: sys_budget_videomem DUMPTODISK
  8688. type: int
  8689. current: 256
  8690. help: Sets the upper limit for video memory (in MB) when monitoring budget.
  8691.  
  8692. variable: sys_crashtest
  8693. type: int
  8694. current: 0
  8695. help:
  8696.  
  8697. variable: sys_DeactivateConsole
  8698. type: int
  8699. current: 0
  8700. help: 0: normal console behavior
  8701. 1: hide the console
  8702.  
  8703. variable: sys_EarlyMovieUpdate
  8704. type: int
  8705. current: 0
  8706. help: 0 needed for game, 1 better for having artifact free movie playback
  8707. Usage: sys_EarlyMovieUpdate [0/1]
  8708. Default is 0
  8709.  
  8710. variable: sys_enable_budgetmonitoring
  8711. type: int
  8712. current: 0
  8713. help: Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
  8714. frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
  8715. or sys_budget_fps to set budget limits.
  8716.  
  8717. variable: sys_entities
  8718. type: int
  8719. current: 1
  8720. help: Enables Entities Update
  8721.  
  8722. variable: sys_firstlaunch
  8723. type: int
  8724. current: 0
  8725. help: Indicates that the game was run for the first time.
  8726.  
  8727. variable: sys_flash
  8728. type: int
  8729. current: 1
  8730. help: Enables/disables execution of flash files.
  8731.  
  8732. variable: sys_flash_curve_tess_error
  8733. type: float
  8734. current: 1
  8735. help: Controls curve tessellation. Larger values result in coarser, more angular curves.
  8736.  
  8737. variable: sys_flash_edgeaa
  8738. type: int
  8739. current: 1
  8740. help: Enables/disables edge anti-aliased rendering of flash files.
  8741.  
  8742. variable: sys_flash_info
  8743. type: int
  8744. current: 0
  8745. help: Enables flash profiling (1). Additionally sorts the list of flash files lexicographically (2, automatically resets to 1).
  8746.  
  8747. variable: sys_flash_info_histo_scale
  8748. type: float
  8749. current: 1
  8750. help: Defines scaling of function histogram inside the flash profiler.
  8751.  
  8752. variable: sys_flash_info_peak_exclude
  8753. type: string
  8754. current:
  8755. help: Comma separated list of flash functions to excluded from peak history.
  8756.  
  8757. variable: sys_flash_info_peak_tolerance
  8758. type: float
  8759. current: 5
  8760. help: Defines tolerance value for peaks (in ms) inside the flash profiler.
  8761.  
  8762. variable: sys_flash_log_options
  8763. type: int
  8764. current: 0
  8765. help: Enables logging of several flash related aspects (add them to combine logging)...
  8766. 1) Flash loading : 1
  8767. 2) Flash actions script execution : 2
  8768. 3) Flash related high-level calls inspected by the profiler into a file: 4
  8769. Please note that for (3) the following cvars apply:
  8770. * sys_flash_info
  8771. * sys_flash_info_peak_exclude
  8772.  
  8773. variable: sys_flash_warning_level
  8774. type: int
  8775. current: 1
  8776. help: Sets verbosity level for CryEngine related warnings...
  8777. 0) Omit warning
  8778. 1) Log warning
  8779. 2) Log warning and display message box
  8780.  
  8781. variable: sys_float_exceptions
  8782. type: int
  8783. current: 0
  8784. help: Use or not use floating point exceptions.
  8785.  
  8786.  
  8787. variable: sys_logallocations DUMPTODISK
  8788. type: int
  8789. current: 0
  8790. help: Save allocation call stack
  8791.  
  8792. variable: sys_LowSpecPak
  8793. type: int
  8794. current: 0
  8795. help: use low resolution textures from special pak file or emulate if no such pak exists
  8796. 0=don't use lowspec.pak (full texture quality)
  8797. 1=use lowspec.pak (faster loading of textures, reduced texture quality)
  8798. Usage: sys_LowSpecPak 0/1
  8799.  
  8800. variable: sys_max_step
  8801. type: float
  8802. current: 0.05
  8803. help: Specifies the maximum physics step in a separate thread
  8804.  
  8805. variable: sys_memory_debug
  8806. type: int
  8807. current: 0
  8808. help: Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off
  8809.  
  8810. variable: sys_min_step
  8811. type: float
  8812. current: 0.01
  8813. help: Specifies the minimum physics step in a separate thread
  8814.  
  8815. variable: sys_no_crash_dialog
  8816. type: int
  8817. current: 1
  8818. help:
  8819.  
  8820. variable: sys_noupdate
  8821. type: int
  8822. current: 0
  8823. help: Toggles updating of system with sys_script_debugger.
  8824. Usage: sys_noupdate [0/1]
  8825. Default is 0 (system updates during debug).
  8826.  
  8827. variable: sys_PakLogMissingFiles
  8828. type: int
  8829. current: 0
  8830. help: If non-0, missing file names go to mastercd/MissingFilesX.log.
  8831. 1) only resulting report
  8832. 2) run-time report is ON, one entry per file
  8833. 3) full run-time report
  8834.  
  8835. variable: sys_PakPriority READONLY
  8836. type: int
  8837. current: 1
  8838. help: If set to 1, tells CryPak to try to open the file in pak first, then go to file system
  8839.  
  8840. variable: sys_PakReadSlice
  8841. type: int
  8842. current: 0
  8843. help: If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels
  8844.  
  8845. variable: sys_physics
  8846. type: int
  8847. current: 1
  8848. help: Enables Physics Update
  8849.  
  8850. variable: sys_physics_CPU
  8851. type: int
  8852. current: 1
  8853. help: Specifies the physical CPU index physics will run on
  8854.  
  8855. variable: sys_preload
  8856. type: int
  8857. current: 0
  8858. help: Preload Game Resources
  8859.  
  8860. variable: sys_root READONLY
  8861. type: string
  8862. current:
  8863. help:
  8864.  
  8865. variable: sys_SaveCVars
  8866. type: int
  8867. current: 0
  8868. help: 1 to activate saving of console variables, 0 to deactivate
  8869. The variables are stored in 'system.cfg' on quit, only marked variables are saved (0)
  8870. Usage: sys_SaveCVars [0/1]
  8871. Default is 0
  8872.  
  8873. variable: sys_spec
  8874. type: int
  8875. current: 0
  8876. help: Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=veryhigh)
  8877.  
  8878. variable: sys_spec_Full
  8879. type: int
  8880. current: 4
  8881. help: Console variable group to apply settings to multiple variables
  8882.  
  8883. sys_spec_Full [1/2/3/4/x]:
  8884. ... sys_spec_GameEffects = 1/2/3/4/4
  8885. ... sys_spec_ObjectDetail = 1/2/3/4/4
  8886. ... sys_spec_Particles = 1/2/3/4/4
  8887. ... sys_spec_Physics = 1/2/3/4/4
  8888. ... sys_spec_PostProcessing = 1/2/3/4/4
  8889. ... sys_spec_Shading = 1/2/3/4/4
  8890. ... sys_spec_Shadows = 1/2/3/4/4
  8891. ... sys_spec_Sound = 1/2/3/4/4
  8892. ... sys_spec_Texture = 1/2/3/4/4
  8893. ... sys_spec_VolumetricEffects = 1/2/3/4/4
  8894. ... sys_spec_Water = 1/2/3/4/4
  8895.  
  8896.  
  8897. variable: sys_spec_GameEffects
  8898. type: int
  8899. current: 4
  8900. help: Console variable group to apply settings to multiple variables
  8901.  
  8902. sys_spec_GameEffects [1/2/3/4/x]:
  8903. ... g_battleDust_enable = 0/0/0/1/1
  8904. ... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0
  8905. ... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0
  8906. ... g_ragdollUnseenTime = 2/2/2/2/2
  8907. ... i_lighteffects = 0/0/1/1/1
  8908.  
  8909.  
  8910. variable: sys_spec_ObjectDetail
  8911. type: int
  8912. current: 4
  8913. help: Console variable group to apply settings to multiple variables
  8914.  
  8915. sys_spec_ObjectDetail [1/2/3/4/x]:
  8916. ... ca_AttachmentCullingRation = 100/120/160/200/200
  8917. ... ca_DrawFaceAttachments = 0/1/1/1/1
  8918. ... ca_useDecals = 0/1/1/1/1
  8919. ... e_cbuffer_resolution = 128/128/256/256/256
  8920. ... e_decals_allow_game_decals = 0/1/1/1/1
  8921. ... e_decals_life_time_scale = 0.5/1/2/2/2
  8922. ... e_detail_materials_view_dist_xy = 64/2048/2048/2048/2048
  8923. ... e_detail_materials_view_dist_z = 64/128/128/128/128
  8924. ... e_dissolve = 0/0/1/1/1
  8925. ... e_lod_min = 2/1/0/0/0
  8926. ... e_lod_ratio = 3/4/6/6/6
  8927. ... e_lods = 1/1/1/1/1
  8928. ... e_max_view_dst_spec_lerp = 0/0.5/1/1/1
  8929. ... e_obj_quality = 1/2/3/4/4
  8930. ... e_proc_vegetation = 0/1/1/1/1
  8931. ... e_terrain_occlusion_culling_max_dist = 100/130/200/200/200
  8932. ... e_vegetation_bending = 1/2/2/2/2
  8933. ... e_vegetation_min_size = 1.0/0.5/0/0/0
  8934. ... e_vegetation_sprites_distance_custom_ratio_min = 0.5/0.75/1/1/1
  8935. ... e_vegetation_sprites_distance_ratio = 1/1/1/1.5/1.5
  8936. ... e_view_dist_ratio = 40/60/60/60/60
  8937. ... e_view_dist_ratio_detail = 15/19/24/30/30
  8938. ... e_view_dist_ratio_vegetation = 15/21/31/45/45
  8939. ... es_DebrisLifetimeScale = 0.3/0.6/0.8/1/1
  8940. ... i_rejecteffects = 0/1/1/1/1
  8941. ... sys_flash_curve_tess_error = 8/4/2/2/2
  8942.  
  8943.  
  8944. variable: sys_spec_Particles
  8945. type: int
  8946. current: 4
  8947. help: Console variable group to apply settings to multiple variables
  8948.  
  8949. sys_spec_Particles [1/2/3/4/x]:
  8950. ... e_particles_lod = 0.75/1/1/1/1
  8951. ... e_particles_max_emitter_draw_screen = 4/8/16/32/32
  8952. ... e_particles_object_collisions = 0/1/1/1/1
  8953. ... e_particles_quality = 1/2/3/4/4
  8954. ... e_water_ocean_soft_particles = 0/1/1/1/1
  8955. ... r_UseSoftParticles = 0/1/1/1/1
  8956.  
  8957.  
  8958. variable: sys_spec_Physics
  8959. type: int
  8960. current: 4
  8961. help: Console variable group to apply settings to multiple variables
  8962.  
  8963. sys_spec_Physics [1/2/3/4/x]:
  8964. ... e_cull_veg_activation = 20/30/50/50/50
  8965. ... e_foliage_wind_activation_dist = 0/10/20/25/25
  8966. ... e_phys_foliage = 1/2/2/2/2
  8967. ... e_phys_ocean_cell = 0/1/0.5/0.5/0.5
  8968. ... es_MaxPhysDist = 50/100/200/200/200
  8969. ... es_MaxPhysDistInvisible = 10/15/25/25/25
  8970. ... g_breakage_particles_limit = 80/130/200/250/250
  8971. ... g_joint_breaking = 0/1/1/1/1
  8972. ... g_tree_cut_reuse_dist = 0.7/0.35/0/0/0
  8973. ... p_max_MC_iters = 4000/5000/6000/6000/6000
  8974. ... p_max_object_splashes = 3/3/3/3/3
  8975. ... p_max_substeps_large_group = 3/5/5/5/5
  8976. ... p_num_bodies_large_group = 30/100/100/100/100
  8977. ... p_splash_dist0 = 7/7/7/7/7
  8978. ... p_splash_dist1 = 30/30/30/30/30
  8979. ... p_splash_force0 = 10/10/10/10/10
  8980. ... p_splash_force1 = 100/100/100/100/100
  8981. ... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5
  8982. ... p_splash_vel1 = 10/10/10/10/10
  8983. ... v_vehicle_quality = 1/4/4/4/4
  8984.  
  8985.  
  8986. variable: sys_spec_PostProcessing
  8987. type: int
  8988. current: 4
  8989. help: Console variable group to apply settings to multiple variables
  8990.  
  8991. sys_spec_PostProcessing [1/2/3/4/x]:
  8992. ... r_Coronas = 1/1/1/1/1
  8993. ... r_DepthOfField = 0/1/1/2/2
  8994. ... r_Flares = 1/1/1/1/1
  8995. ... r_GlowScreenMultiplier = 0.2/0.2/0.2/0.2/0.2
  8996. ... r_MotionBlur = 0/0/1/3/3
  8997. ... r_UseEdgeAA = 0/0/1/1/1
  8998. ... r_colorgrading = 0/1/0/1/1
  8999. ... r_sunshafts = 0/0/0/1/1
  9000.  
  9001.  
  9002. variable: sys_spec_Quality
  9003. type: int
  9004. current: 4
  9005. help: Console variable group to apply settings to multiple variables
  9006.  
  9007. sys_spec_Quality [1/2/3/4/x]:
  9008. ... q_Renderer = 0/1/2/3/3
  9009. ... q_ShaderFX = 0/1/2/3/3
  9010. ... q_ShaderGeneral = 0/1/2/3/3
  9011. ... q_ShaderGlass = 0/1/2/3/3
  9012. ... q_ShaderHDR = 0/1/2/3/3
  9013. ... q_ShaderIce = 0/1/2/3/3
  9014. ... q_ShaderMetal = 0/1/2/3/3
  9015. ... q_ShaderPostProcess = 0/1/2/3/3
  9016. ... q_ShaderShadow = 0/1/2/3/3
  9017. ... q_ShaderSky = 0/1/2/3/3
  9018. ... q_ShaderTerrain = 0/1/2/3/3
  9019. ... q_ShaderVegetation = 0/1/2/3/3
  9020. ... r_LightsSinglePass = 1/0/0/0/0
  9021.  
  9022.  
  9023. variable: sys_spec_Shading
  9024. type: int
  9025. current: 4
  9026. help: Console variable group to apply settings to multiple variables
  9027.  
  9028. sys_spec_Shading [1/2/3/4/x]:
  9029. ... e_max_entity_lights = 4/7/11/16/16
  9030. ... e_particles_lights = 0/0/1/1/1
  9031. ... e_ram_maps = 0/1/1/1/1
  9032. ... e_sky_type = 0/1/1/1/1
  9033. ... e_sky_update_rate = 0.12/0.5/1/1/1
  9034. ... e_terrain_ao = 0/0/1/1/1
  9035. ... e_terrain_normal_map = 0/0/1/1/1
  9036. ... e_vegetation_use_terrain_color = 0/1/1/1/1
  9037. ... r_DetailDistance = 0/4/8/8/8
  9038. ... r_DetailNumLayers = 0/1/1/2/2
  9039. ... r_DetailTextures = 0/1/1/1/1
  9040. ... r_EnvTexUpdateInterval = 0.1/0.075/0.05/0.05/0.05
  9041. ... r_FillLights = 0/0/14/14/14
  9042. ... r_HDRRendering = 0/0/2/2/2
  9043. ... r_HairSortingQuality = 0/0/1/1/1
  9044. ... r_SSAO = 0/0/1/1/1
  9045. ... r_SSAO_quality = 1/1/1/2/2
  9046. ... r_SSAO_radius = 1/1/1/2/2
  9047. ... r_TexturesFilteringQuality = 2/1/0/0/0
  9048. ... r_UsePom = 0/0/0/1/1
  9049. ... r_refraction = 1/1/1/1/1
  9050. ... sys_flash_edgeaa = 0/1/1/1/1
  9051. ... sys_spec_Quality = 1/2/3/4/4
  9052.  
  9053.  
  9054. variable: sys_spec_Shadows
  9055. type: int
  9056. current: 4
  9057. help: Console variable group to apply settings to multiple variables
  9058.  
  9059. sys_spec_Shadows [1/2/3/4/x]:
  9060. ... e_gsm_cache = 1/1/1/0/0
  9061. ... e_gsm_lods_num = 3/4/5/5/5
  9062. ... e_gsm_range = 4/3/3/3/3
  9063. ... e_shadows = 0/1/1/1/1
  9064. ... e_shadows_cast_view_dist_ratio = 0.25/0.45/0.53/0.8/0.8
  9065. ... e_shadows_from_terrain_in_all_lods = 0/0/1/1/1
  9066. ... e_shadows_max_texture_size = 256/512/1024/1024/1024
  9067. ... e_shadows_on_alpha_blended = 0/0/1/1/1
  9068. ... r_ShadowBlur = 0/0/3/3/3
  9069. ... r_ShadowJittering = 0/1/1/2.5/2.5
  9070. ... r_ShadowsMaskResolution = 0/0/0/0/0
  9071.  
  9072.  
  9073. variable: sys_spec_Sound
  9074. type: int
  9075. current: 4
  9076. help: Console variable group to apply settings to multiple variables
  9077.  
  9078. sys_spec_Sound [1/2/3/4/x]:
  9079. ... s_CacheSize = 50/60/70/80/80
  9080. ... s_FormatSampleRate = 44100/48000/48000/48000/48000
  9081. ... s_MPEGDecoders = 16/24/32/32/32
  9082. ... s_Obstruction = 2/2/1/1/1
  9083. ... s_ObstructionAccuracy = 0/1/1/1/1
  9084. ... s_ObstructionUpdate = 1.0/0.5/0.2/0.1/0.1
  9085. ... s_ReverbType = 0/2/2/2/2
  9086. ... s_SoundMoodsDSP = 0/1/1/1/1
  9087. ... s_VariationLimiter = 0.3/0.6/1.0/1.0/1.0
  9088.  
  9089.  
  9090. variable: sys_spec_Texture
  9091. type: int
  9092. current: 4
  9093. help: Console variable group to apply settings to multiple variables
  9094.  
  9095. sys_spec_Texture [1/2/3/4/x]:
  9096. ... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32
  9097. ... r_DynTexAtlasSpritesMaxSize = 16/16/24/32/32
  9098. ... r_DynTexMaxSize = 50/60/80/80/80
  9099. ... r_EnvCMResolution = 0/1/2/2/2
  9100. ... r_EnvTexResolution = 1/2/3/3/3
  9101. ... r_ImposterRatio = 2/1.5/1/1/1
  9102. ... r_TexAtlasSize = 512/1024/1024/2048/2048
  9103. ... r_TexSkyResolution = 1/0/0/0/0
  9104. ... r_TexturesStreaming = 0/0/2/2/2
  9105. ... r_VegetationSpritesTexRes = 64/64/64/64/64
  9106. ... sys_LowSpecPak = 1/1/0/0/0
  9107.  
  9108.  
  9109. variable: sys_spec_VolumetricEffects
  9110. type: int
  9111. current: 4
  9112. help: Console variable group to apply settings to multiple variables
  9113.  
  9114. sys_spec_VolumetricEffects [1/2/3/4/x]:
  9115. ... e_Clouds = 0/1/1/1/1
  9116. ... r_Beams = 4/3/3/3/3
  9117. ... r_BeamsDistFactor = 1/0.5/0.5/0.05/0.05
  9118. ... r_BeamsMaxSlices = 16/32/64/200/200
  9119. ... r_CloudsUpdateAlways = 0/0/0/0/0
  9120.  
  9121.  
  9122. variable: sys_spec_Water
  9123. type: int
  9124. current: 4
  9125. help: Console variable group to apply settings to multiple variables
  9126.  
  9127. sys_spec_Water [1/2/3/4/x]:
  9128. ... e_water_ocean_fft = 0/0/0/1/1
  9129. ... e_water_tesselation_amount = 1/6/7/10/10
  9130. ... e_water_tesselation_swath_width = 5/10/10/10/10
  9131. ... q_ShaderWater = 0/1/2/2/2
  9132. ... r_WaterCaustics = 0/1/1/1/1
  9133. ... r_WaterReflections = 1/1/1/1/1
  9134. ... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05
  9135. ... r_WaterReflectionsQuality = 0/1/2/4/4
  9136. ... r_WaterRefractions = 0/0/1/1/1
  9137. ... r_WaterUpdateDistance = 0.2/1/1/0.2/0.2
  9138. ... r_WaterUpdateFactor = 0.5/0.1/0.05/0.05/0.05
  9139.  
  9140.  
  9141. variable: sys_SSInfo
  9142. type: int
  9143. current: 0
  9144. help: Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
  9145. Default is 0 (off).
  9146.  
  9147. variable: sys_StreamCallbackTimeBudget
  9148. type: int
  9149. current: 50000
  9150. help: Time budget, in microseconds, to be spent every frame in StreamEngine callbacks.
  9151. Additive with cap: if more time is spent, the next frame gets less budget, and
  9152. there's never more than this value per frame.
  9153.  
  9154. variable: sys_streaming_sleep
  9155. type: int
  9156. current: 0
  9157. help:
  9158.  
  9159. variable: sys_trackview
  9160. type: int
  9161. current: 1
  9162. help: Enables TrackView Update
  9163.  
  9164. variable: sys_vtune
  9165. type: int
  9166. current: 0
  9167. help:
  9168.  
  9169. variable: sys_warnings
  9170. type: int
  9171. current: 0
  9172. help: Toggles printing system warnings.
  9173. Usage: sys_warnings [0/1]
  9174. Default is 0 (off).
  9175.  
  9176. variable: sys_WER
  9177. type: int
  9178. current: 1
  9179. help: Enables Windows Error Reporting
  9180.  
  9181. variable: time_scale
  9182. type: float
  9183. current: 1
  9184. help: Game time scaled by this - for variable slow motion
  9185.  
  9186. variable: tracer_max_count
  9187. type: int
  9188. current: 32
  9189. help: Max number of active tracers.
  9190.  
  9191. variable: tracer_max_distance
  9192. type: float
  9193. current: 50
  9194. help: Distance at which to stop scaling/lengthening tracers.
  9195.  
  9196. variable: tracer_max_scale
  9197. type: float
  9198. current: 5
  9199. help: Scale at max distance.
  9200.  
  9201. variable: tracer_min_distance
  9202. type: float
  9203. current: 4
  9204. help: Distance at which to start scaling/lengthening tracers.
  9205.  
  9206. variable: tracer_min_scale
  9207. type: float
  9208. current: 0.5
  9209. help: Scale at min distance.
  9210.  
  9211. variable: tracer_player_radiusSqr
  9212. type: float
  9213. current: 400
  9214. help: Sqr Distance around player at which to start decelerate/acelerate tracer speed.
  9215.  
  9216. variable: v_altitudeLimit
  9217. type: float
  9218. current: 600
  9219. help: Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.
  9220.  
  9221. variable: v_altitudeLimitLowerOffset
  9222. type: float
  9223. current: 0.1
  9224. help: Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.
  9225.  
  9226. variable: v_autoDisable
  9227. type: int
  9228. current: 1
  9229. help: Enables/disables vehicle autodisabling
  9230.  
  9231. variable: v_damage
  9232. type: int
  9233. current: 1
  9234. help: Enables/disables vehicle damage processing
  9235.  
  9236. variable: v_debugCollisionDamage
  9237. type: int
  9238. current: 0
  9239. help: Enable debug output for vehicle collisions
  9240.  
  9241. variable: v_debugdraw DUMPTODISK
  9242. type: int
  9243. current: 0
  9244. help: Displays vehicle status info on HUD
  9245. Values:
  9246. 1: common stuff
  9247. 2: vehicle particles
  9248. 3: parts
  9249. 4: views
  9250. 6: parts + partIds
  9251. 7: parts + transformations and bboxes
  9252. 8: component damage
  9253. 10: vehicle editor
  9254.  
  9255.  
  9256. variable: v_debugMountedWeapon
  9257. type: int
  9258. current: 0
  9259. help: Enable/disable vehicle mounted weapon camera debug draw
  9260.  
  9261. variable: v_debugSounds
  9262. type: int
  9263. current: 0
  9264. help: Enable/disable vehicle sound debug drawing
  9265.  
  9266. variable: v_debugVehicle
  9267. type: string
  9268. current:
  9269. help: Vehicle entity name to use for debugging output
  9270.  
  9271. variable: v_debugView DUMPTODISK
  9272. type: int
  9273. current: 0
  9274. help: Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
  9275.  
  9276. variable: v_deformable
  9277. type: int
  9278. current: 0
  9279. help: Enables/disables DeformMorph calls on vehicle parts
  9280.  
  9281. variable: v_disable_hull
  9282. type: int
  9283. current: 0
  9284. help: Disable hull proxies
  9285.  
  9286. variable: v_draw_components DUMPTODISK
  9287. type: int
  9288. current: 0
  9289. help: Enables/disables display of components and their damage count
  9290.  
  9291. variable: v_draw_helpers
  9292. type: int
  9293. current: 0
  9294. help: Enables/disables display of vehicle helpers
  9295.  
  9296. variable: v_draw_passengers
  9297. type: int
  9298. current: 0
  9299. help: draw passenger TMs set by VehicleSeat
  9300.  
  9301. variable: v_draw_seats
  9302. type: int
  9303. current: 0
  9304. help: Enables/disables display of seat positions
  9305.  
  9306. variable: v_draw_slip DUMPTODISK
  9307. type: int
  9308. current: 0
  9309. help: Draw wheel slip status
  9310.  
  9311. variable: v_draw_suspension DUMPTODISK
  9312. type: int
  9313. current: 0
  9314. help: Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
  9315.  
  9316. variable: v_draw_tm
  9317. type: int
  9318. current: 0
  9319. help: Enables/disables drawing of local part matrices
  9320.  
  9321. variable: v_driverControlledMountedGuns
  9322. type: int
  9323. current: 1
  9324. help: Specifies if the driver can control the vehicles mounted gun when driving without gunner.
  9325.  
  9326. variable: v_dumpFriction
  9327. type: int
  9328. current: 0
  9329. help: Dump vehicle friction status
  9330.  
  9331. variable: v_enable_lumberjacks
  9332. type: int
  9333. current: 0
  9334. help: Enable/disable physicalization of lumberjack parts
  9335.  
  9336. variable: v_enterDirRadius
  9337. type: float
  9338. current: 7
  9339. help: Maximum direction radius tolerated to enter with transition animation (AI only)
  9340.  
  9341. variable: v_goliathMode
  9342. type: int
  9343. current: 0
  9344. help: Makes all vehicles invincible
  9345.  
  9346. variable: v_help_tank_steering
  9347. type: int
  9348. current: 0
  9349. help: Enable tank steering help for AI
  9350.  
  9351. variable: v_independentMountedGuns
  9352. type: int
  9353. current: 1
  9354. help: Whether mounted gunners operate their turret independently from the parent vehicle
  9355.  
  9356. variable: v_invertPitchControl DUMPTODISK
  9357. type: int
  9358. current: 0
  9359. help: Invert the pitch control for driving some vehicles, including the helicopter and the vtol
  9360.  
  9361. variable: v_lights
  9362. type: int
  9363. current: 2
  9364. help: Controls vehicle lights. 0: disable all lights, 1: disable all dynamic lights, 2: enable dynamic lights only for local player, 3: enable all lights
  9365.  
  9366. variable: v_lights_enable_always
  9367. type: int
  9368. current: 0
  9369. help: Vehicle lights are always on (debugging)
  9370.  
  9371. variable: v_maxHeightBegin
  9372. type: float
  9373. current: 0
  9374. help: Indicate the beginning of the max height zone (0 means that this feature is disabled)
  9375.  
  9376. variable: v_maxHeightEnd
  9377. type: float
  9378. current: 0
  9379. help: Indicate the end of the max height zone (0 means that this feature is disabled)
  9380.  
  9381. variable: v_pa_surface
  9382. type: int
  9383. current: 1
  9384. help: Enables/disables vehicle surface particles
  9385.  
  9386. variable: v_profileMovement
  9387. type: int
  9388. current: 0
  9389. help: Used to enable profiling of the current vehicle movement (1 to enable)
  9390.  
  9391. variable: v_ragdollPassengers
  9392. type: int
  9393. current: 0
  9394. help: Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
  9395.  
  9396. variable: v_rockBoats
  9397. type: int
  9398. current: 1
  9399. help: Enable/disable boats idle rocking
  9400.  
  9401. variable: v_set_passenger_tm
  9402. type: int
  9403. current: 1
  9404. help: enable/disable passenger entity tm update
  9405.  
  9406. variable: v_show_all
  9407. type: int
  9408. current: 0
  9409. help:
  9410.  
  9411. variable: v_slipFrictionModFront
  9412. type: float
  9413. current: 0
  9414. help: if non-zero, used as slip friction modifier (front wheels)
  9415.  
  9416. variable: v_slipFrictionModRear
  9417. type: float
  9418. current: 0
  9419. help: if non-zero, used as slip friction modifier (rear wheels)
  9420.  
  9421. variable: v_slipSlopeFront
  9422. type: float
  9423. current: 0
  9424. help: coefficient for slip friction slope calculation (front wheels)
  9425.  
  9426. variable: v_slipSlopeRear
  9427. type: float
  9428. current: 0
  9429. help: coefficient for slip friction slope calculation (rear wheels)
  9430.  
  9431. variable: v_sprintSpeed
  9432. type: float
  9433. current: 0
  9434. help: Set speed for acceleration measuring
  9435.  
  9436. variable: v_stabilizeVTOL DUMPTODISK
  9437. type: float
  9438. current: 0.35
  9439. help: Specifies if the air movements should automatically stabilize
  9440.  
  9441. variable: v_transitionAnimations
  9442. type: int
  9443. current: 1
  9444. help: Enables enter/exit transition animations for vehicles
  9445.  
  9446. variable: v_treadUpdateTime
  9447. type: float
  9448. current: 0
  9449. help: delta time for tread UV update, 0 means always update
  9450.  
  9451. variable: v_vehicle_quality
  9452. type: int
  9453. current: 4
  9454. help: Geometry/Physics quality (1-lowspec, 4-highspec)
  9455.  
  9456. variable: v_wind_minspeed
  9457. type: float
  9458. current: 0
  9459. help: If non-zero, vehicle wind areas always set wind >= specified value
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement