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 - Graphics Feature Status
 - Canvas: Hardware accelerated
 - CheckerImaging: Enabled
 - Flash: Hardware accelerated
 - Flash Stage3D: Hardware accelerated
 - Flash Stage3D Baseline profile: Hardware accelerated
 - Compositing: Hardware accelerated
 - Multiple Raster Threads: Enabled
 - Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
 - Rasterization: Hardware accelerated
 - Video Decode: Hardware accelerated
 - Video Encode: Hardware accelerated
 - WebGL: Hardware accelerated
 - WebGL2: Hardware accelerated
 - Driver Bug Workarounds
 - clear_uniforms_before_first_program_use
 - decode_encode_srgb_for_generatemipmap
 - disable_accelerated_vpx_decode
 - disable_discard_framebuffer
 - disable_dxgi_zero_copy_video
 - disable_framebuffer_cmaa
 - exit_on_context_lost
 - force_cube_complete
 - scalarize_vec_and_mat_constructor_args
 - texsubimage_faster_than_teximage
 - Problems Detected
 - Some drivers are unable to reset the D3D device in the GPU process sandbox
 - Applied Workarounds: exit_on_context_lost
 - TexSubImage is faster for full uploads on ANGLE
 - Applied Workarounds: texsubimage_faster_than_teximage
 - Clear uniforms before first program use on all platforms: 124764, 349137
 - Applied Workarounds: clear_uniforms_before_first_program_use
 - Always rewrite vec/mat constructors to be consistent: 398694
 - Applied Workarounds: scalarize_vec_and_mat_constructor_args
 - ANGLE crash on glReadPixels from incomplete cube map texture: 518889
 - Applied Workarounds: force_cube_complete
 - Framebuffer discarding can hurt performance on non-tilers: 570897
 - Applied Workarounds: disable_discard_framebuffer
 - Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
 - Applied Workarounds: disable_framebuffer_cmaa
 - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
 - Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
 - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
 - Applied Workarounds: decode_encode_srgb_for_generatemipmap
 - Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029
 - Applied Workarounds: disable_dxgi_zero_copy_video
 - VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532
 - Applied Workarounds: disable_accelerated_vpx_decode
 - Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
 - Disabled Features: native_gpu_memory_buffers
 - Version Information
 - Data exported 9/12/2017, 7:19:17 PM
 - Chrome version Chrome/63.0.3213.0
 - Operating system Windows NT 10.0.14393
 - Software rendering list version 13.12
 - Driver bug list version 10.28
 - ANGLE commit id 9d815378191a
 - 2D graphics backend Skia/63 3261eb219f2cbb027d6876bc99b243fe0b3c7ee3-
 - Command Line "C:\Users\kbr\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end
 - Driver Information
 - Initialization time 110
 - In-process GPU false
 - Passthrough Command Decoder false
 - Supports overlays false
 - Sandboxed false
 - GPU0 VENDOR = 0x1002, DEVICE= 0x683d
 - Optimus false
 - Optimus false
 - AMD switchable false
 - Desktop compositing Aero Glass
 - Diagonal Monitor Size of \\.\DISPLAY1 29.7"
 - Driver vendor Advanced Micro Devices, Inc.
 - Driver version 22.19.662.4
 - Driver date 7-20-2017
 - Pixel shader version 5.0
 - Vertex shader version 5.0
 - Max. MSAA samples 8
 - Machine model name
 - Machine model version
 - GL_VENDOR Google Inc.
 - GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0)
 - GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.9d815378191a)
 - GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
 - Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
 - Window system binding vendor Google Inc. (adapter LUID: 00000000000152f4)
 - Window system binding version 1.4 (ANGLE 2.1.0.9d815378191a)
 - Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control
 - Direct rendering Yes
 - Reset notification strategy 0x8252
 - GPU process crash count 0
 - Compositor Information
 - Tile Update Mode One-copy
 - Partial Raster Enabled
 - GpuMemoryBuffers Status
 - ATC Software only
 - ATCIA Software only
 - DXT1 Software only
 - DXT5 Software only
 - ETC1 Software only
 - R_8 Software only
 - R_16 Software only
 - RG_88 Software only
 - BGR_565 Software only
 - RGBA_4444 Software only
 - RGBX_8888 Software only
 - RGBA_8888 Software only
 - BGRX_8888 Software only
 - BGRA_8888 Software only
 - RGBA_F16 Software only
 - YVU_420 Software only
 - YUV_420_BIPLANAR Software only
 - UYVY_422 Software only
 - Diagnostics
 - ... loading ...
 
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