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  1. Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog.
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. CheckerImaging: Enabled
  5. Flash: Hardware accelerated
  6. Flash Stage3D: Hardware accelerated
  7. Flash Stage3D Baseline profile: Hardware accelerated
  8. Compositing: Hardware accelerated
  9. Multiple Raster Threads: Enabled
  10. Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
  11. Rasterization: Hardware accelerated
  12. Video Decode: Hardware accelerated
  13. Video Encode: Hardware accelerated
  14. WebGL: Hardware accelerated
  15. WebGL2: Hardware accelerated
  16. Driver Bug Workarounds
  17. clear_uniforms_before_first_program_use
  18. decode_encode_srgb_for_generatemipmap
  19. disable_accelerated_vpx_decode
  20. disable_discard_framebuffer
  21. disable_dxgi_zero_copy_video
  22. disable_framebuffer_cmaa
  23. exit_on_context_lost
  24. force_cube_complete
  25. scalarize_vec_and_mat_constructor_args
  26. texsubimage_faster_than_teximage
  27. Problems Detected
  28. Some drivers are unable to reset the D3D device in the GPU process sandbox
  29. Applied Workarounds: exit_on_context_lost
  30. TexSubImage is faster for full uploads on ANGLE
  31. Applied Workarounds: texsubimage_faster_than_teximage
  32. Clear uniforms before first program use on all platforms: 124764, 349137
  33. Applied Workarounds: clear_uniforms_before_first_program_use
  34. Always rewrite vec/mat constructors to be consistent: 398694
  35. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  36. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  37. Applied Workarounds: force_cube_complete
  38. Framebuffer discarding can hurt performance on non-tilers: 570897
  39. Applied Workarounds: disable_discard_framebuffer
  40. Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
  41. Applied Workarounds: disable_framebuffer_cmaa
  42. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  43. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  44. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  45. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  46. Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029
  47. Applied Workarounds: disable_dxgi_zero_copy_video
  48. VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532
  49. Applied Workarounds: disable_accelerated_vpx_decode
  50. Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
  51. Disabled Features: native_gpu_memory_buffers
  52. Version Information
  53. Data exported 9/12/2017, 7:19:17 PM
  54. Chrome version Chrome/63.0.3213.0
  55. Operating system Windows NT 10.0.14393
  56. Software rendering list version 13.12
  57. Driver bug list version 10.28
  58. ANGLE commit id 9d815378191a
  59. 2D graphics backend Skia/63 3261eb219f2cbb027d6876bc99b243fe0b3c7ee3-
  60. Command Line "C:\Users\kbr\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end
  61. Driver Information
  62. Initialization time 110
  63. In-process GPU false
  64. Passthrough Command Decoder false
  65. Supports overlays false
  66. Sandboxed false
  67. GPU0 VENDOR = 0x1002, DEVICE= 0x683d
  68. Optimus false
  69. Optimus false
  70. AMD switchable false
  71. Desktop compositing Aero Glass
  72. Diagonal Monitor Size of \\.\DISPLAY1 29.7"
  73. Driver vendor Advanced Micro Devices, Inc.
  74. Driver version 22.19.662.4
  75. Driver date 7-20-2017
  76. Pixel shader version 5.0
  77. Vertex shader version 5.0
  78. Max. MSAA samples 8
  79. Machine model name
  80. Machine model version
  81. GL_VENDOR Google Inc.
  82. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0)
  83. GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.9d815378191a)
  84. GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
  85. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  86. Window system binding vendor Google Inc. (adapter LUID: 00000000000152f4)
  87. Window system binding version 1.4 (ANGLE 2.1.0.9d815378191a)
  88. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control
  89. Direct rendering Yes
  90. Reset notification strategy 0x8252
  91. GPU process crash count 0
  92. Compositor Information
  93. Tile Update Mode One-copy
  94. Partial Raster Enabled
  95. GpuMemoryBuffers Status
  96. ATC Software only
  97. ATCIA Software only
  98. DXT1 Software only
  99. DXT5 Software only
  100. ETC1 Software only
  101. R_8 Software only
  102. R_16 Software only
  103. RG_88 Software only
  104. BGR_565 Software only
  105. RGBA_4444 Software only
  106. RGBX_8888 Software only
  107. RGBA_8888 Software only
  108. BGRX_8888 Software only
  109. BGRA_8888 Software only
  110. RGBA_F16 Software only
  111. YVU_420 Software only
  112. YUV_420_BIPLANAR Software only
  113. UYVY_422 Software only
  114. Diagnostics
  115. ... loading ...
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