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- Mensch Tiel
- High Concept: A Constructed Human Seeking To Be Real
- Trouble: This Crippled Body
- Past: Legacy Of A Brave And Loyal Soldier
- Meeting With End: We Can Become Real People
- Meeting With Val: Fight For The Weird World Of People
- Extra: In My Secret Hideaway
- Refresh: 3
- Stunts:
- Pointman: You may spend a Fate Point to become the target of any attack against an ally in the same zone.
- Nuetralise: You may roll an AT skill to Overcome the AT Skill of a target. If you succeed, that target cannot use AT skills to defend until your next turn.
- Halt Advance: You are considered to be Actively Opposing the movement of any enemy you attack in Melee.
- Extras: 2
- Stress
- Physical: 1[ ] 2[ ] (3[ ] 4[ ] in Eva)
- Mental: 1[ ] 2[ ] 3[ ] 4[ ]
- Skills
- +5 Armor
- +4 Notice, Melee
- +3 Shooting, Will, Lore
- +2 Investigation, Empathy, Rapport, Deceit
- +1 Medicine, Computers, Craft, Larceny, Intimidation
- -----------------------
- Eva Unit DE/RU-00 'Red Bear'
- Aspect: German Engineering, Russian Tenacity
- Torso: Be My Body: +4 Physique
- Arms: Pallet Rifle: +2 on Shoot rolls to place Distraction Aspects on enemies.
- Legs: Be My Legs: +4 Athletics
- Armor: Ablative Armor: Whenever Stress or another effect would disable a System, it must disable this one first. If multiple systems would be lost, only this one is.
- Shoulder 1: Progressive Knife: When you Succeed with Style on a melee attack, you may reduce the damage by 1 and your opponent cannot use Systems to soak the Stress, rather than gaining a Boost.
- Shoulder 2: Spike Launcher: Disable this system to gain a Perfect Invocation on a Shooting attack on a target in the same zone.
- Special: Eva Core: May use Armor to replicate the effects of AT Guardian.
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