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dcomicboy

ATTACHMENTS.txt

Mar 15th, 2013
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  1. [Backpack0]
  2. Name = "normal_backpack_slot0"
  3. Type = 0
  4. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  5. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  6. Skin0 = "ATTACH_T\backPack01.dtx"
  7. RenderStyle0 = "RS\default.ltb"
  8. DeleteOnDeath = 0
  9. DetachWhenShot = 0
  10. Socket = "1W_N"
  11. MovePenalty = 0
  12.  
  13. [Backpack1]
  14. Name = "normal_backpack_slot1"
  15. Type = 0
  16. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  17. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  18. Skin0 = "ATTACH_T\BACK_PACK01.dtx"
  19. RenderStyle0 = "RS\default.ltb"
  20. DeleteOnDeath = 0
  21. DetachWhenShot = 0
  22. Socket = "1W_N"
  23. MovePenalty = 0.01
  24.  
  25. [Backpack2]
  26. Name = "normal_backpack_slot2"
  27. Type = 0
  28. Model0 = "ATTACH_M\BACK_PACK02.ltb"
  29. Model1 = "ATTACH_M\W_BACK_PACK02.ltb"
  30. Skin0 = "ATTACH_T\BACK_PACK02.dtx"
  31. RenderStyle0 = "RS\default.ltb"
  32. DeleteOnDeath = 0
  33. DetachWhenShot = 0
  34. Socket = "1W_N"
  35. MovePenalty = 0.03
  36.  
  37. [Backpack3]
  38. Name = "normal_backpack_slot3"
  39. Type = 0
  40. Model0 = "ATTACH_M\AM_BGPK_NM_Creed_HM.ltb"
  41. Model1 = "ATTACH_M\AW_BGPK_NM_Creed_HM.ltb"
  42. Skin0 = "ATTACH_T\AM_BGPK_NM_Creed_HM.dtx"
  43. RenderStyle0 = "RS\default.ltb"
  44. DeleteOnDeath = 0
  45. DetachWhenShot = 0
  46. Socket = "1W_N"
  47. MovePenalty = 0.03
  48.  
  49. [Backpack4]
  50. Name = "normal_backpack_slot4"
  51. Type = 0
  52. Model0 = "ATTACH_M\GR_BACK_PACK01.ltb"
  53. Model1 = "ATTACH_M\W_GR_BACK_PACK01.ltb"
  54. Skin0 = "ATTACH_T\backPack01.dtx"
  55. RenderStyle0 = "RS\default.ltb"
  56. DeleteOnDeath = 0
  57. DetachWhenShot = 0
  58. Socket = "1W_N"
  59. MovePenalty = 0
  60.  
  61. [Backpack5]
  62. Name = "Santa_backpack_slot0"
  63. Type = 0
  64. Model0 = "ATTACH_M\AM_BGPK_DF_Xmas_JS.ltb"
  65. Model1 = "ATTACH_M\AW_BGPK_DF_Xmas_JS.ltb"
  66. Skin0 = "ATTACH_T\AM_BGPK_DF_Xmas_JS.DTX"
  67. RenderStyle0 = "RS\default.ltb"
  68. DeleteOnDeath = 0
  69. DetachWhenShot = 0
  70. Socket = "1W_N"
  71. MovePenalty = 0
  72.  
  73. [Backpack6]
  74. Name = "Santa_backpack_slot1"
  75. Type = 0
  76. Model0 = "ATTACH_M\AM_BGPK_DF_Xmas_JS.ltb"
  77. Model1 = "ATTACH_M\AW_BGPK_DF_Xmas_JS.ltb"
  78. Skin0 = "ATTACH_T\AM_BGPK_DF_Xmas_JS.DTX"
  79. RenderStyle0 = "RS\default.ltb"
  80. DeleteOnDeath = 0
  81. DetachWhenShot = 0
  82. Socket = "1W_N"
  83. MovePenalty = 0
  84.  
  85. [Backpack7]
  86. Name = "Santa_backpack_slot2"
  87. Type = 0
  88. Model0 = "ATTACH_M\AM_BGPK_DF_Xmas_JS.ltb"
  89. Model1 = "ATTACH_M\AW_BGPK_DF_Xmas_JS.ltb"
  90. Skin0 = "ATTACH_T\AM_BGPK_DF_Xmas_JS.DTX"
  91. RenderStyle0 = "RS\default.ltb"
  92. DeleteOnDeath = 0
  93. DetachWhenShot = 0
  94. Socket = "1W_N"
  95. MovePenalty = 0.03
  96.  
  97. [Backpack8]
  98. Name = "Santa_backpack_slot3"
  99. Type = 0
  100. Model0 = "ATTACH_M\AM_BGPK_DF_Xmas_JS.ltb"
  101. Model1 = "ATTACH_M\AW_BGPK_DF_Xmas_JS.ltb"
  102. Skin0 = "ATTACH_T\AM_BGPK_DF_Xmas_JS.DTX"
  103. RenderStyle0 = "RS\default.ltb"
  104. DeleteOnDeath = 0
  105. DetachWhenShot = 0
  106. Socket = "1W_N"
  107. MovePenalty = 0.03
  108.  
  109. [Backpack9]
  110. Name = "Santa_backpack_slot4"
  111. Type = 0
  112. Model0 = "ATTACH_M\AM_BGPK_DF_Xmas_JS.ltb"
  113. Model1 = "ATTACH_M\AW_BGPK_DF_Xmas_JS.ltb"
  114. Skin0 = "ATTACH_T\AM_BGPK_DF_Xmas_JS.DTX"
  115. RenderStyle0 = "RS\default.ltb"
  116. DeleteOnDeath = 0
  117. DetachWhenShot = 0
  118. Socket = "1W_N"
  119. MovePenalty = 0
  120.  
  121. [Backpack10]
  122. Name = "Tactical_BackPack_slot0"
  123. Type = 0
  124. Model0 = "ATTACH_M\Tactical_BackPack.ltb"
  125. Model1 = "ATTACH_M\W_Tactical_BackPack.ltb"
  126. Skin0 = "ATTACH_T\Tactical_BackPack.dtx"
  127. RenderStyle0 = "RS\default.ltb"
  128. DeleteOnDeath = 0
  129. DetachWhenShot = 0
  130. Socket = "1W_N"
  131. MovePenalty = 0
  132.  
  133. [Backpack11]
  134. Name = "Tactical_BackPack_slot1"
  135. Type = 0
  136. Model0 = "ATTACH_M\Tactical_BackPack.ltb"
  137. Model1 = "ATTACH_M\W_Tactical_BackPack.ltb"
  138. Skin0 = "ATTACH_T\Tactical_BackPack.dtx"
  139. RenderStyle0 = "RS\default.ltb"
  140. DeleteOnDeath = 0
  141. DetachWhenShot = 0
  142. Socket = "1W_N"
  143. MovePenalty = 0
  144.  
  145. [Backpack12]
  146. Name = "Tactical_BackPack_slot2"
  147. Type = 0
  148. Model0 = "ATTACH_M\Tactical_BackPack.ltb"
  149. Model1 = "ATTACH_M\W_Tactical_BackPack.ltb"
  150. Skin0 = "ATTACH_T\Tactical_BackPack.dtx"
  151. RenderStyle0 = "RS\default.ltb"
  152. DeleteOnDeath = 0
  153. DetachWhenShot = 0
  154. Socket = "1W_N"
  155. MovePenalty = 0.03
  156.  
  157. [Backpack13]
  158. Name = "Tactical_BackPack_slot3"
  159. Type = 0
  160. Model0 = "ATTACH_M\Tactical_BackPack.ltb"
  161. Model1 = "ATTACH_M\W_Tactical_BackPack.ltb"
  162. Skin0 = "ATTACH_T\Tactical_BackPack.dtx"
  163. RenderStyle0 = "RS\default.ltb"
  164. DeleteOnDeath = 0
  165. DetachWhenShot = 0
  166. Socket = "1W_N"
  167. MovePenalty = 0.03
  168.  
  169. [Backpack14]
  170. Name = "Tactical_BackPack_slot4"
  171. Type = 0
  172. Model0 = "ATTACH_M\Tactical_BackPack.ltb"
  173. Model1 = "ATTACH_M\W_Tactical_BackPack.ltb"
  174. Skin0 = "ATTACH_T\Tactical_BackPack.dtx"
  175. RenderStyle0 = "RS\default.ltb"
  176. DeleteOnDeath = 0
  177. DetachWhenShot = 0
  178. Socket = "1W_N"
  179. MovePenalty = 0
  180.  
  181. [Backpack15]
  182. Name = "Coffin_slot0"
  183. Type = 0
  184. Model0 = "ATTACH_M\Coffin.ltb"
  185. Model1 = "ATTACH_M\W_Coffin.ltb"
  186. Skin0 = "ATTACH_T\Coffin.dtx"
  187. RenderStyle0 = "RS\default.ltb"
  188. RenderStyle1="RS\TRANSPARENT.LTB"
  189. DeleteOnDeath = 0
  190. DetachWhenShot = 0
  191. Socket = "1W_N"
  192. MovePenalty = 0
  193.  
  194. [Backpack16]
  195. Name = "Coffin_slot1"
  196. Type = 0
  197. Model0 = "ATTACH_M\Coffin.ltb"
  198. Model1 = "ATTACH_M\W_Coffin.ltb"
  199. Skin0 = "ATTACH_T\Coffin.dtx"
  200. RenderStyle0 = "RS\default.ltb"
  201. RenderStyle1="RS\TRANSPARENT.LTB"
  202. DeleteOnDeath = 0
  203. DetachWhenShot = 0
  204. Socket = "1W_N"
  205. MovePenalty = 0
  206.  
  207. [Backpack17]
  208. Name = "Coffin_slot2"
  209. Type = 0
  210. Model0 = "ATTACH_M\Coffin.ltb"
  211. Model1 = "ATTACH_M\W_Coffin.ltb"
  212. Skin0 = "ATTACH_T\Coffin.dtx"
  213. RenderStyle0 = "RS\default.ltb"
  214. RenderStyle1="RS\TRANSPARENT.LTB"
  215. DeleteOnDeath = 0
  216. DetachWhenShot = 0
  217. Socket = "1W_N"
  218. MovePenalty = 0.03
  219.  
  220. [Backpack18]
  221. Name = "Coffin_slot3"
  222. Type = 0
  223. Model0 = "ATTACH_M\Coffin.ltb"
  224. Model1 = "ATTACH_M\W_Coffin.ltb"
  225. Skin0 = "ATTACH_T\Coffin.dtx"
  226. RenderStyle0 = "RS\default.ltb"
  227. RenderStyle1="RS\TRANSPARENT.LTB"
  228. DeleteOnDeath = 0
  229. DetachWhenShot = 0
  230. Socket = "1W_N"
  231. MovePenalty = 0.03
  232.  
  233. [Backpack19]
  234. Name = "Coffin_slot4"
  235. Type = 0
  236. Model0 = "ATTACH_M\Coffin.ltb"
  237. Model1 = "ATTACH_M\W_Coffin.ltb"
  238. Skin0 = "ATTACH_T\Coffin.dtx"
  239. RenderStyle0 = "RS\default.ltb"
  240. RenderStyle1="RS\TRANSPARENT.LTB"
  241. DeleteOnDeath = 0
  242. DetachWhenShot = 0
  243. Socket = "1W_N"
  244. MovePenalty = 0
  245.  
  246. [Backpack20]
  247. Name = "Top_Secret0"
  248. Type = 0
  249. Model0 = "ATTACH_M\Top_Secret.ltb"
  250. Model1 = "ATTACH_M\Top_Secret.ltb"
  251. Skin0 = "ATTACH_T\Top_Secret.dtx"
  252. RenderStyle0 = "RS\default.ltb"
  253. RenderStyle1="RS\TRANSPARENT.LTB"
  254. DeleteOnDeath = 0
  255. DetachWhenShot = 0
  256. Socket = "1W_N"
  257. MovePenalty = 0
  258.  
  259. [Backpack21]
  260. Name = "Top_Secret1"
  261. Type = 0
  262. Model0 = "ATTACH_M\Top_Secret.ltb"
  263. Model1 = "ATTACH_M\Top_Secret.ltb"
  264. Skin0 = "ATTACH_T\Top_Secret.dtx"
  265. RenderStyle0 = "RS\default.ltb"
  266. RenderStyle1="RS\TRANSPARENT.LTB"
  267. DeleteOnDeath = 0
  268. DetachWhenShot = 0
  269. Socket = "1W_N"
  270. MovePenalty = 0
  271.  
  272. [Backpack22]
  273. Name = "Top_Secret2"
  274. Type = 0
  275. Model0 = "ATTACH_M\Top_Secret.ltb"
  276. Model1 = "ATTACH_M\Top_Secret.ltb"
  277. Skin0 = "ATTACH_T\Top_Secret.dtx"
  278. RenderStyle0 = "RS\default.ltb"
  279. RenderStyle1="RS\TRANSPARENT.LTB"
  280. DeleteOnDeath = 0
  281. DetachWhenShot = 0
  282. Socket = "1W_N"
  283. MovePenalty = 0
  284.  
  285. [Backpack23]
  286. Name = "Top_Secret3"
  287. Type = 0
  288. Model0 = "ATTACH_M\Top_Secret.ltb"
  289. Model1 = "ATTACH_M\Top_Secret.ltb"
  290. Skin0 = "ATTACH_T\Top_Secret.dtx"
  291. RenderStyle0 = "RS\default.ltb"
  292. RenderStyle1="RS\TRANSPARENT.LTB"
  293. DeleteOnDeath = 0
  294. DetachWhenShot = 0
  295. Socket = "1W_N"
  296. MovePenalty = 0
  297.  
  298. [Backpack24]
  299. Name = "Top_Secret4"
  300. Type = 0
  301. Model0 = "ATTACH_M\Top_Secret.ltb"
  302. Model1 = "ATTACH_M\Top_Secret.ltb"
  303. Skin0 = "ATTACH_T\Top_Secret.dtx"
  304. RenderStyle0 = "RS\default.ltb"
  305. RenderStyle1="RS\TRANSPARENT.LTB"
  306. DeleteOnDeath = 0
  307. DetachWhenShot = 0
  308. Socket = "1W_N"
  309. MovePenalty = 0
  310.  
  311. ///UnlockRank BackPack
  312.  
  313. [Backpack25]
  314. Name = "normal_backpack_slot0"
  315. Type = 0
  316. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  317. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  318. Skin0 = "ATTACH_T\backPack01.dtx"
  319. RenderStyle0 = "RS\default.ltb"
  320. DeleteOnDeath = 0
  321. DetachWhenShot = 0
  322. Socket = "1W_N"
  323. MovePenalty = 0
  324.  
  325. [Backpack26]
  326. Name = "normal_backpack_slot1"
  327. Type = 0
  328. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  329. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  330. Skin0 = "ATTACH_T\BACK_PACK01.dtx"
  331. RenderStyle0 = "RS\default.ltb"
  332. DeleteOnDeath = 0
  333. DetachWhenShot = 0
  334. Socket = "1W_N"
  335. MovePenalty = 0.01
  336.  
  337. [Backpack27]
  338. Name = "normal_backpack_slot2"
  339. Type = 0
  340. Model0 = "ATTACH_M\BACK_PACK02.ltb"
  341. Model1 = "ATTACH_M\W_BACK_PACK02.ltb"
  342. Skin0 = "ATTACH_T\BACK_PACK02.dtx"
  343. RenderStyle0 = "RS\default.ltb"
  344. DeleteOnDeath = 0
  345. DetachWhenShot = 0
  346. Socket = "1W_N"
  347. MovePenalty = 0.03
  348.  
  349. [Backpack28]
  350. Name = "normal_backpack_slot3"
  351. Type = 0
  352. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  353. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  354. Skin0 = "ATTACH_T\backPack01.dtx"
  355. RenderStyle0 = "RS\default.ltb"
  356. DeleteOnDeath = 0
  357. DetachWhenShot = 0
  358. Socket = "1W_N"
  359. MovePenalty = 0.03
  360.  
  361. [Backpack29]
  362. Name = "normal_backpack_slot4"
  363. Type = 0
  364. Model0 = "ATTACH_M\GR_BACK_PACK01.ltb"
  365. Model1 = "ATTACH_M\W_GR_BACK_PACK01.ltb"
  366. Skin0 = "ATTACH_T\backPack01.dtx"
  367. RenderStyle0 = "RS\default.ltb"
  368. DeleteOnDeath = 0
  369. DetachWhenShot = 0
  370. Socket = "1W_N"
  371. MovePenalty = 0
  372.  
  373. [Backpack30]
  374. Name = "1st_anniversary_backpack_slot0"
  375. Type = 0
  376. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  377. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  378. Skin0 = "ATTACH_T\AM_BGPK_NM_1ST_YK.dtx"
  379. RenderStyle0 = "RS\default.ltb"
  380. DeleteOnDeath = 0
  381. DetachWhenShot = 0
  382. Socket = "1W_N"
  383. MovePenalty = 0
  384.  
  385. [Backpack31]
  386. Name = "1st_anniversary_backpack_slot1"
  387. Type = 0
  388. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  389. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  390. Skin0 = "ATTACH_T\AM_BGPK_NM_1ST_YK.dtx"
  391. RenderStyle0 = "RS\default.ltb"
  392. DeleteOnDeath = 0
  393. DetachWhenShot = 0
  394. Socket = "1W_N"
  395. MovePenalty = 0.01
  396.  
  397. [Backpack32]
  398. Name = "1st_anniversary_backpack_slot2"
  399. Type = 0
  400. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  401. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  402. Skin0 = "ATTACH_T\AM_BGPK_NM_1ST_YK.dtx"
  403. RenderStyle0 = "RS\default.ltb"
  404. DeleteOnDeath = 0
  405. DetachWhenShot = 0
  406. Socket = "1W_N"
  407. MovePenalty = 0.03
  408.  
  409. [Backpack33]
  410. Name = "1st_anniversary_backpack_slot3"
  411. Type = 0
  412. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  413. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  414. Skin0 = "ATTACH_T\AM_BGPK_NM_1ST_YK.dtx"
  415. RenderStyle0 = "RS\default.ltb"
  416. DeleteOnDeath = 0
  417. DetachWhenShot = 0
  418. Socket = "1W_N"
  419. MovePenalty = 0.03
  420.  
  421. [Backpack34]
  422. Name = "1st_anniversary_backpack_slot4"
  423. Type = 0
  424. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  425. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  426. Skin0 = "ATTACH_T\AM_BGPK_NM_1ST_YK.dtx"
  427. RenderStyle0 = "RS\default.ltb"
  428. DeleteOnDeath = 0
  429. DetachWhenShot = 0
  430. Socket = "1W_N"
  431. MovePenalty = 0
  432.  
  433. [Backpack35]
  434. Name = "TurkeyPlatter_slot0"
  435. Type = 0
  436. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  437. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  438. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  439. RenderStyle0 = "RS\default.ltb"
  440. RenderStyle1="RS\TRANSPARENT.LTB"
  441. DeleteOnDeath = 0
  442. DetachWhenShot = 0
  443. Socket = "1W_N"
  444. MovePenalty = 0.03
  445.  
  446. [Backpack36]
  447. Name = "TurkeyPlatter_slot1"
  448. Type = 0
  449. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  450. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  451. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  452. RenderStyle0 = "RS\default.ltb"
  453. RenderStyle1="RS\TRANSPARENT.LTB"
  454. DeleteOnDeath = 0
  455. DetachWhenShot = 0
  456. Socket = "1W_N"
  457. MovePenalty = 0.03
  458.  
  459. [Backpack37]
  460. Name = "TurkeyPlatter_slot2"
  461. Type = 0
  462. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  463. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  464. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  465. RenderStyle0 = "RS\default.ltb"
  466. RenderStyle1="RS\TRANSPARENT.LTB"
  467. DeleteOnDeath = 0
  468. DetachWhenShot = 0
  469. Socket = "1W_N"
  470. MovePenalty = 0.03
  471.  
  472. [Backpack38]
  473. Name = "TurkeyPlatter_slot3"
  474. Type = 0
  475. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  476. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  477. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  478. RenderStyle0 = "RS\default.ltb"
  479. RenderStyle1="RS\TRANSPARENT.LTB"
  480. DeleteOnDeath = 0
  481. DetachWhenShot = 0
  482. Socket = "1W_N"
  483. MovePenalty = 0.03
  484.  
  485. [Backpack39]
  486. Name = "TurkeyPlatter_slot4"
  487. Type = 0
  488. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  489. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  490. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  491. RenderStyle0 = "RS\default.ltb"
  492. RenderStyle1="RS\TRANSPARENT.LTB"
  493. DeleteOnDeath = 0
  494. DetachWhenShot = 0
  495. Socket = "1W_N"
  496. MovePenalty = 0.03
  497.  
  498. [Backpack40]
  499. Name = "Champion_Backpack_slot0"
  500. Type = 0
  501. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  502. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  503. Skin0 = "ATTACH_T\AM_BGPK_Champion_HM.dtx"
  504. RenderStyle0 = "RS\default.ltb"
  505. DeleteOnDeath = 0
  506. DetachWhenShot = 0
  507. Socket = "1W_N"
  508. MovePenalty = 0
  509.  
  510. [Backpack41]
  511. Name = "Champion_Backpack_slot1"
  512. Type = 0
  513. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  514. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  515. Skin0 = "ATTACH_T\AM_BGPK_Champion_HM.dtx"
  516. RenderStyle0 = "RS\default.ltb"
  517. DeleteOnDeath = 0
  518. DetachWhenShot = 0
  519. Socket = "1W_N"
  520. MovePenalty = 0.01
  521.  
  522. [Backpack42]
  523. Name = "Champion_Backpack_slot2"
  524. Type = 0
  525. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  526. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  527. Skin0 = "ATTACH_T\AM_BGPK_Champion_HM.dtx"
  528. RenderStyle0 = "RS\default.ltb"
  529. DeleteOnDeath = 0
  530. DetachWhenShot = 0
  531. Socket = "1W_N"
  532. MovePenalty = 0.05
  533.  
  534. [Backpack43]
  535. Name = "Champion_Backpack_slot3"
  536. Type = 0
  537. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  538. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  539. Skin0 = "ATTACH_T\AM_BGPK_Champion_HM.dtx"
  540. RenderStyle0 = "RS\default.ltb"
  541. DeleteOnDeath = 0
  542. DetachWhenShot = 0
  543. Socket = "1W_N"
  544. MovePenalty = 0.05
  545.  
  546. [Backpack44]
  547. Name = "Champion_Backpack_slot4"
  548. Type = 0
  549. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  550. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  551. Skin0 = "ATTACH_T\AM_BGPK_Champion_HM.dtx"
  552. RenderStyle0 = "RS\default.ltb"
  553. DeleteOnDeath = 0
  554. DetachWhenShot = 0
  555. Socket = "1W_N"
  556. MovePenalty = 0.05
  557.  
  558. [Backpack45]
  559. Name = "Elite_Backpack_slot0"
  560. Type = 0
  561. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  562. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  563. Skin0 = "ATTACH_T\AM_BGPK_Elite_HM.dtx"
  564. RenderStyle0 = "RS\default.ltb"
  565. DeleteOnDeath = 0
  566. DetachWhenShot = 0
  567. Socket = "1W_N"
  568. MovePenalty = 0
  569.  
  570. [Backpack46]
  571. Name = "Elite_Backpack_slot1"
  572. Type = 0
  573. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  574. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  575. Skin0 = "ATTACH_T\AM_BGPK_Elite_HM.dtx"
  576. RenderStyle0 = "RS\default.ltb"
  577. DeleteOnDeath = 0
  578. DetachWhenShot = 0
  579. Socket = "1W_N"
  580. MovePenalty = 0.01
  581.  
  582. [Backpack47]
  583. Name = "Elite_Backpack_slot2"
  584. Type = 0
  585. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  586. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  587. Skin0 = "ATTACH_T\AM_BGPK_Elite_HM.dtx"
  588. RenderStyle0 = "RS\default.ltb"
  589. DeleteOnDeath = 0
  590. DetachWhenShot = 0
  591. Socket = "1W_N"
  592. MovePenalty = 0.06
  593.  
  594. [Backpack48]
  595. Name = "Elite_Backpack_slot3"
  596. Type = 0
  597. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  598. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  599. Skin0 = "ATTACH_T\AM_BGPK_Elite_HM.dtx"
  600. RenderStyle0 = "RS\default.ltb"
  601. DeleteOnDeath = 0
  602. DetachWhenShot = 0
  603. Socket = "1W_N"
  604. MovePenalty = 0.06
  605.  
  606. [Backpack49]
  607. Name = "Elite_Backpack_slot4"
  608. Type = 0
  609. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  610. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  611. Skin0 = "ATTACH_T\AM_BGPK_Elite_HM.dtx"
  612. RenderStyle0 = "RS\default.ltb"
  613. DeleteOnDeath = 0
  614. DetachWhenShot = 0
  615. Socket = "1W_N"
  616. MovePenalty = 0.06
  617.  
  618. [Backpack50]
  619. Name = "Veteran_Backpack_slot0"
  620. Type = 0
  621. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  622. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  623. Skin0 = "ATTACH_T\Veteran_BACKPACK_YK.DTX"
  624. RenderStyle0 = "RS\default.ltb"
  625. DeleteOnDeath = 0
  626. DetachWhenShot = 0
  627. Socket = "1W_N"
  628. MovePenalty = 0
  629.  
  630. [Backpack51]
  631. Name = "Veteran_Backpack_slot1"
  632. Type = 0
  633. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  634. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  635. Skin0 = "ATTACH_T\Veteran_BACKPACK_YK.DTX"
  636. RenderStyle0 = "RS\default.ltb"
  637. DeleteOnDeath = 0
  638. DetachWhenShot = 0
  639. Socket = "1W_N"
  640. MovePenalty = 0.01
  641.  
  642. [Backpack52]
  643. Name = "Veteran_Backpack_slot2"
  644. Type = 0
  645. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  646. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  647. Skin0 = "ATTACH_T\Veteran_BACKPACK_YK.DTX"
  648. RenderStyle0 = "RS\default.ltb"
  649. DeleteOnDeath = 0
  650. DetachWhenShot = 0
  651. Socket = "1W_N"
  652. MovePenalty = 0.06
  653.  
  654. [Backpack53]
  655. Name = "Veteran_Backpack_slot3"
  656. Type = 0
  657. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  658. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  659. Skin0 = "ATTACH_T\Veteran_BACKPACK_YK.DTX"
  660. RenderStyle0 = "RS\default.ltb"
  661. DeleteOnDeath = 0
  662. DetachWhenShot = 0
  663. Socket = "1W_N"
  664. MovePenalty = 0.06
  665.  
  666. [Backpack54]
  667. Name = "Veteran_Backpack_slot4"
  668. Type = 0
  669. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  670. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  671. Skin0 = "ATTACH_T\Veteran_BACKPACK_YK.DTX"
  672. RenderStyle0 = "RS\default.ltb"
  673. DeleteOnDeath = 0
  674. DetachWhenShot = 0
  675. Socket = "1W_N"
  676. MovePenalty = 0.06
  677.  
  678. [Backpack55]
  679. Name = "Professional_Backpack_slot0"
  680. Type = 0
  681. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  682. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  683. Skin0 = "ATTACH_T\Professional_BACKPACK_YK.DTX"
  684. RenderStyle0 = "RS\default.ltb"
  685. DeleteOnDeath = 0
  686. DetachWhenShot = 0
  687. Socket = "1W_N"
  688. MovePenalty = 0
  689.  
  690. [Backpack56]
  691. Name = "Professional_Backpack_slot1"
  692. Type = 0
  693. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  694. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  695. Skin0 = "ATTACH_T\Professional_BACKPACK_YK.DTX"
  696. RenderStyle0 = "RS\default.ltb"
  697. DeleteOnDeath = 0
  698. DetachWhenShot = 0
  699. Socket = "1W_N"
  700. MovePenalty = 0.01
  701.  
  702. [Backpack57]
  703. Name = "Professional_Backpack_slot2"
  704. Type = 0
  705. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  706. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  707. Skin0 = "ATTACH_T\Professional_BACKPACK_YK.DTX"
  708. RenderStyle0 = "RS\default.ltb"
  709. DeleteOnDeath = 0
  710. DetachWhenShot = 0
  711. Socket = "1W_N"
  712. MovePenalty = 0.06
  713.  
  714. [Backpack58]
  715. Name = "Professional_Backpack_slot3"
  716. Type = 0
  717. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  718. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  719. Skin0 = "ATTACH_T\Professional_BACKPACK_YK.DTX"
  720. RenderStyle0 = "RS\default.ltb"
  721. DeleteOnDeath = 0
  722. DetachWhenShot = 0
  723. Socket = "1W_N"
  724. MovePenalty = 0.06
  725.  
  726. [Backpack59]
  727. Name = "Professional_Backpack_slot4"
  728. Type = 0
  729. Model0 = "ATTACH_M\BACK_PACK01.ltb"
  730. Model1 = "ATTACH_M\W_BACK_PACK01.ltb"
  731. Skin0 = "ATTACH_T\Professional_BACKPACK_YK.DTX"
  732. RenderStyle0 = "RS\default.ltb"
  733. DeleteOnDeath = 0
  734. DetachWhenShot = 0
  735. Socket = "1W_N"
  736. MovePenalty = 0.06
  737.  
  738. [Backpack60]
  739. Name = "Worldcup_Backpack_slot0"
  740. Type = 0
  741. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  742. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  743. Skin0 = "ATTACH_T\AM_BGPK_DF_Worldcup_YK.DTX"
  744. RenderStyle0 = "RS\default.ltb"
  745. DeleteOnDeath = 0
  746. DetachWhenShot = 0
  747. Socket = "1W_N"
  748. MovePenalty = 0
  749.  
  750. [Backpack61]
  751. Name = "Worldcup_Backpack_slot1"
  752. Type = 0
  753. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  754. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  755. Skin0 = "ATTACH_T\AM_BGPK_DF_Worldcup_YK.DTX"
  756. RenderStyle0 = "RS\default.ltb"
  757. DeleteOnDeath = 0
  758. DetachWhenShot = 0
  759. Socket = "1W_N"
  760. MovePenalty = 0
  761.  
  762. [Backpack62]
  763. Name = "Worldcup_Backpack_slot2"
  764. Type = 0
  765. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  766. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  767. Skin0 = "ATTACH_T\AM_BGPK_DF_Worldcup_YK.DTX"
  768. RenderStyle0 = "RS\default.ltb"
  769. DeleteOnDeath = 0
  770. DetachWhenShot = 0
  771. Socket = "1W_N"
  772. MovePenalty = 0.03
  773.  
  774. [Backpack63]
  775. Name = "Worldcup_Backpack_slot3"
  776. Type = 0
  777. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  778. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  779. Skin0 = "ATTACH_T\AM_BGPK_DF_Worldcup_YK.DTX"
  780. RenderStyle0 = "RS\default.ltb"
  781. DeleteOnDeath = 0
  782. DetachWhenShot = 0
  783. Socket = "1W_N"
  784. MovePenalty = 0.03
  785.  
  786. [Backpack64]
  787. Name = "Worldcup_Backpack_slot4"
  788. Type = 0
  789. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  790. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  791. Skin0 = "ATTACH_T\AM_BGPK_DF_Worldcup_YK.DTX"
  792. RenderStyle0 = "RS\default.ltb"
  793. DeleteOnDeath = 0
  794. DetachWhenShot = 0
  795. Socket = "1W_N"
  796. MovePenalty = 0
  797.  
  798. [Backpack65]
  799. Name = "ClanBackpack_slot0"
  800. Type = 0
  801. Model0 = "ATTACH_M\AM_BGPK_ClanItem_HM.ltb"
  802. Model1 = "ATTACH_M\AW_BGPK_ClanItem_HM.ltb"
  803. Skin0 = "ATTACH_T\AM_BGPK_ClanItem_HM.dtx"
  804. Skin1 = "GUNS_T_PV_ETC\blank.DTX"
  805. Skin2 = "GUNS_T_PV_ETC\blank.DTX"
  806. Skin3 = "GUNS_T_PV_ETC\blank.DTX"
  807. Skin4 = "GUNS_T_PV_ETC\blank.DTX"
  808. Skin5 = "GUNS_T_PV_ETC\blank.DTX"
  809. Skin6 = "GUNS_T_PV_ETC\blank.DTX"
  810. Skin7 = "GUNS_T_PV_ETC\blank.DTX"
  811. Skin8 = "GUNS_T_PV_ETC\blank.DTX"
  812. RenderStyle0 = "RS\default.ltb"
  813. RenderStyle1 = "RS\TRANSPARENT.LTB"
  814. DeleteOnDeath = 0
  815. DetachWhenShot = 0
  816. Socket = "1W_N"
  817. MovePenalty = 0
  818.  
  819. [Backpack66]
  820. Name = "ClanBackpack_slot1"
  821. Type = 0
  822. Model0 = "ATTACH_M\AM_BGPK_ClanItem_HM.ltb"
  823. Model1 = "ATTACH_M\AW_BGPK_ClanItem_HM.ltb"
  824. Skin0 = "ATTACH_T\AM_BGPK_ClanItem_HM.dtx"
  825. Skin1 = "GUNS_T_PV_ETC\blank.DTX"
  826. Skin2 = "GUNS_T_PV_ETC\blank.DTX"
  827. Skin3 = "GUNS_T_PV_ETC\blank.DTX"
  828. Skin4 = "GUNS_T_PV_ETC\blank.DTX"
  829. Skin5 = "GUNS_T_PV_ETC\blank.DTX"
  830. Skin6 = "GUNS_T_PV_ETC\blank.DTX"
  831. Skin7 = "GUNS_T_PV_ETC\blank.DTX"
  832. Skin8 = "GUNS_T_PV_ETC\blank.DTX"
  833. RenderStyle0 = "RS\default.ltb"
  834. RenderStyle1 = "RS\TRANSPARENT.LTB"
  835. DeleteOnDeath = 0
  836. DetachWhenShot = 0
  837. Socket = "1W_N"
  838. MovePenalty = 0
  839.  
  840. [Backpack67]
  841. Name = "ClanBackpack_slot2"
  842. Type = 0
  843. Model0 = "ATTACH_M\AM_BGPK_ClanItem_HM.ltb"
  844. Model1 = "ATTACH_M\AW_BGPK_ClanItem_HM.ltb"
  845. Skin0 = "ATTACH_T\AM_BGPK_ClanItem_HM.dtx"
  846. Skin1 = "GUNS_T_PV_ETC\blank.DTX"
  847. Skin2 = "GUNS_T_PV_ETC\blank.DTX"
  848. Skin3 = "GUNS_T_PV_ETC\blank.DTX"
  849. Skin4 = "GUNS_T_PV_ETC\blank.DTX"
  850. Skin5 = "GUNS_T_PV_ETC\blank.DTX"
  851. Skin6 = "GUNS_T_PV_ETC\blank.DTX"
  852. Skin7 = "GUNS_T_PV_ETC\blank.DTX"
  853. Skin8 = "GUNS_T_PV_ETC\blank.DTX"
  854. RenderStyle0 = "RS\default.ltb"
  855. RenderStyle1 = "RS\TRANSPARENT.LTB"
  856. DeleteOnDeath = 0
  857. DetachWhenShot = 0
  858. Socket = "1W_N"
  859. MovePenalty = 0.03
  860.  
  861. [Backpack68]
  862. Name = "ClanBackpack_slot3"
  863. Type = 0
  864. Model0 = "ATTACH_M\AM_BGPK_ClanItem_HM.ltb"
  865. Model1 = "ATTACH_M\AW_BGPK_ClanItem_HM.ltb"
  866. Skin0 = "ATTACH_T\AM_BGPK_ClanItem_HM.dtx"
  867. Skin1 = "GUNS_T_PV_ETC\blank.DTX"
  868. Skin2 = "GUNS_T_PV_ETC\blank.DTX"
  869. Skin3 = "GUNS_T_PV_ETC\blank.DTX"
  870. Skin4 = "GUNS_T_PV_ETC\blank.DTX"
  871. Skin5 = "GUNS_T_PV_ETC\blank.DTX"
  872. Skin6 = "GUNS_T_PV_ETC\blank.DTX"
  873. Skin7 = "GUNS_T_PV_ETC\blank.DTX"
  874. Skin8 = "GUNS_T_PV_ETC\blank.DTX"
  875. RenderStyle0 = "RS\default.ltb"
  876. RenderStyle1 = "RS\TRANSPARENT.LTB"
  877. DeleteOnDeath = 0
  878. DetachWhenShot = 0
  879. Socket = "1W_N"
  880. MovePenalty = 0.03
  881.  
  882. [Backpack69]
  883. Name = "ClanBackpack_slot4"
  884. Type = 0
  885. Model0 = "ATTACH_M\AM_BGPK_ClanItem_HM.ltb"
  886. Model1 = "ATTACH_M\AW_BGPK_ClanItem_HM.ltb"
  887. Skin0 = "ATTACH_T\AM_BGPK_ClanItem_HM.dtx"
  888. Skin1 = "GUNS_T_PV_ETC\blank.DTX"
  889. Skin2 = "GUNS_T_PV_ETC\blank.DTX"
  890. Skin3 = "GUNS_T_PV_ETC\blank.DTX"
  891. Skin4 = "GUNS_T_PV_ETC\blank.DTX"
  892. Skin5 = "GUNS_T_PV_ETC\blank.DTX"
  893. Skin6 = "GUNS_T_PV_ETC\blank.DTX"
  894. Skin7 = "GUNS_T_PV_ETC\blank.DTX"
  895. Skin8 = "GUNS_T_PV_ETC\blank.DTX"
  896. RenderStyle0 = "RS\default.ltb"
  897. RenderStyle1 = "RS\TRANSPARENT.LTB"
  898. DeleteOnDeath = 0
  899. DetachWhenShot = 0
  900. Socket = "1W_N"
  901. MovePenalty = 0.03
  902.  
  903. [Backpack70]
  904. Name = "2nd_anniversary_backpack_slot0"
  905. Type = 0
  906. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  907. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  908. Skin0 = "ATTACH_T\AM_BGPK_NM_2ND_HM.dtx"
  909. RenderStyle0 = "RS\default.ltb"
  910. DeleteOnDeath = 0
  911. DetachWhenShot = 0
  912. Socket = "1W_N"
  913. MovePenalty = 0
  914.  
  915. [Backpack71]
  916. Name = "2nd_anniversary_backpack_slot1"
  917. Type = 0
  918. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  919. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  920. Skin0 = "ATTACH_T\AM_BGPK_NM_2ND_HM.dtx"
  921. RenderStyle0 = "RS\default.ltb"
  922. DeleteOnDeath = 0
  923. DetachWhenShot = 0
  924. Socket = "1W_N"
  925. MovePenalty = 0.01
  926.  
  927. [Backpack72]
  928. Name = "2nd_anniversary_backpack_slot2"
  929. Type = 0
  930. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  931. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  932. Skin0 = "ATTACH_T\AM_BGPK_NM_2ND_HM.dtx"
  933. RenderStyle0 = "RS\default.ltb"
  934. DeleteOnDeath = 0
  935. DetachWhenShot = 0
  936. Socket = "1W_N"
  937. MovePenalty = 0.03
  938.  
  939. [Backpack73]
  940. Name = "2nd_anniversary_backpack_slot3"
  941. Type = 0
  942. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  943. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  944. Skin0 = "ATTACH_T\AM_BGPK_NM_2ND_HM.dtx"
  945. RenderStyle0 = "RS\default.ltb"
  946. DeleteOnDeath = 0
  947. DetachWhenShot = 0
  948. Socket = "1W_N"
  949. MovePenalty = 0.03
  950.  
  951. [Backpack74]
  952. Name = "2nd_anniversary_backpack_slot4"
  953. Type = 0
  954. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  955. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  956. Skin0 = "ATTACH_T\AM_BGPK_NM_2ND_HM.dtx"
  957. RenderStyle0 = "RS\default.ltb"
  958. DeleteOnDeath = 0
  959. DetachWhenShot = 0
  960. Socket = "1W_N"
  961. MovePenalty = 0.03
  962.  
  963. [Backpack75]
  964. Name = "Camel_Backpack_slot0"
  965. Type = 0
  966. Model0 = "ATTACH_M\AM_BGPK_Camel_HM.ltb"
  967. Model1 = "ATTACH_M\AW_BGPK_Camel_HM.ltb"
  968. Skin0 = "ATTACH_T\AM_BGPK_Camel_HM.dtx"
  969. RenderStyle0 = "RS\default.ltb"
  970. DeleteOnDeath = 0
  971. DetachWhenShot = 0
  972. Socket = "1W_N"
  973. MovePenalty = 0
  974.  
  975. [Backpack76]
  976. Name = "Camel_Backpack_slot1"
  977. Type = 0
  978. Model0 = "ATTACH_M\AM_BGPK_Camel_HM.ltb"
  979. Model1 = "ATTACH_M\AW_BGPK_Camel_HM.ltb"
  980. Skin0 = "ATTACH_T\AM_BGPK_Camel_HM.dtx"
  981. RenderStyle0 = "RS\default.ltb"
  982. DeleteOnDeath = 0
  983. DetachWhenShot = 0
  984. Socket = "1W_N"
  985. MovePenalty = 0.01
  986.  
  987. [Backpack77]
  988. Name = "Camel_Backpack_slot2"
  989. Type = 0
  990. Model0 = "ATTACH_M\AM_BGPK_Camel_HM.ltb"
  991. Model1 = "ATTACH_M\AW_BGPK_Camel_HM.ltb"
  992. Skin0 = "ATTACH_T\AM_BGPK_Camel_HM.dtx"
  993. RenderStyle0 = "RS\default.ltb"
  994. DeleteOnDeath = 0
  995. DetachWhenShot = 0
  996. Socket = "1W_N"
  997. MovePenalty = 0.02 // 0.03
  998.  
  999. [Backpack78]
  1000. Name = "Camel_Backpack_slot3"
  1001. Type = 0
  1002. Model0 = "ATTACH_M\AM_BGPK_Camel_HM.ltb"
  1003. Model1 = "ATTACH_M\AW_BGPK_Camel_HM.ltb"
  1004. Skin0 = "ATTACH_T\AM_BGPK_Camel_HM.dtx"
  1005. RenderStyle0 = "RS\default.ltb"
  1006. DeleteOnDeath = 0
  1007. DetachWhenShot = 0
  1008. Socket = "1W_N"
  1009. MovePenalty = 0.03
  1010.  
  1011. [Backpack79]
  1012. Name = "Camel_Backpack_slot4"
  1013. Type = 0
  1014. Model0 = "ATTACH_M\AM_BGPK_Camel_HM.ltb"
  1015. Model1 = "ATTACH_M\AW_BGPK_Camel_HM.ltb"
  1016. Skin0 = "ATTACH_T\AM_BGPK_Camel_HM.dtx"
  1017. RenderStyle0 = "RS\default.ltb"
  1018. DeleteOnDeath = 0
  1019. DetachWhenShot = 0
  1020. Socket = "1W_N"
  1021. MovePenalty = 0.03
  1022.  
  1023. [Backpack80]
  1024. Name = "3rd_Standard_Backpack_0slot"
  1025. Type = 0
  1026. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1027. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1028. Skin0 = "ATTACH_T\3rd_Standard_BGPK_JP.dtx"
  1029. RenderStyle0 = "RS\default.ltb"
  1030. DeleteOnDeath = 0
  1031. DetachWhenShot = 0
  1032. Socket = "1W_N"
  1033. MovePenalty = 0
  1034.  
  1035. [Backpack81]
  1036. Name = "3rd_Standard_Backpack_1slot"
  1037. Type = 0
  1038. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1039. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1040. Skin0 = "ATTACH_T\3rd_Standard_BGPK_JP.dtx"
  1041. RenderStyle0 = "RS\default.ltb"
  1042. DeleteOnDeath = 0
  1043. DetachWhenShot = 0
  1044. Socket = "1W_N"
  1045. MovePenalty = 0.01
  1046.  
  1047. [Backpack82]
  1048. Name = "3rd_Standard_Backpack_2slot"
  1049. Type = 0
  1050. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1051. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1052. Skin0 = "ATTACH_T\3rd_Standard_BGPK_JP.dtx"
  1053. RenderStyle0 = "RS\default.ltb"
  1054. DeleteOnDeath = 0
  1055. DetachWhenShot = 0
  1056. Socket = "1W_N"
  1057. MovePenalty = 0.03
  1058.  
  1059. [Backpack83]
  1060. Name = "3rd_Standard_Backpack_3slot"
  1061. Type = 0
  1062. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1063. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1064. Skin0 = "ATTACH_T\3rd_Standard_BGPK_JP.dtx"
  1065. RenderStyle0 = "RS\default.ltb"
  1066. DeleteOnDeath = 0
  1067. DetachWhenShot = 0
  1068. Socket = "1W_N"
  1069. MovePenalty = 0.03
  1070.  
  1071. [Backpack84]
  1072. Name = "3rd_Standard_Backpack_4slot"
  1073. Type = 0
  1074. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1075. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1076. Skin0 = "ATTACH_T\3rd_Standard_BGPK_JP.dtx"
  1077. RenderStyle0 = "RS\default.ltb"
  1078. DeleteOnDeath = 0
  1079. DetachWhenShot = 0
  1080. Socket = "1W_N"
  1081. MovePenalty = 0.03
  1082.  
  1083. [Backpack85]
  1084. Name = "Terrain_Backpack_1slot"
  1085. Type = 0
  1086. Model0 = "ATTACH_M\AM_BGPK_NM_Terrain_JP.ltb"
  1087. Model1 = "ATTACH_M\AW_BGPK_NM_Terrain_JP.ltb"
  1088. Skin0 = "ATTACH_T\AM_BGPK_NM_Terrain_JP.dtx"
  1089. RenderStyle0 = "RS\default.ltb"
  1090. DeleteOnDeath = 0
  1091. DetachWhenShot = 0
  1092. Socket = "1W_N"
  1093. MovePenalty = 0.01
  1094.  
  1095. [Backpack86]
  1096. Name = "Terrain_Backpack_2slot"
  1097. Type = 0
  1098. Model0 = "ATTACH_M\AM_BGPK_NM_Terrain_JP.ltb"
  1099. Model1 = "ATTACH_M\AW_BGPK_NM_Terrain_JP.ltb"
  1100. Skin0 = "ATTACH_T\AM_BGPK_NM_Terrain_JP.dtx"
  1101. RenderStyle0 = "RS\default.ltb"
  1102. DeleteOnDeath = 0
  1103. DetachWhenShot = 0
  1104. Socket = "1W_N"
  1105. MovePenalty = 0.03
  1106.  
  1107. [Backpack87]
  1108. Name = "Terrain_Backpack_3slot"
  1109. Type = 0
  1110. Model0 = "ATTACH_M\AM_BGPK_NM_Terrain_JP.ltb"
  1111. Model1 = "ATTACH_M\AW_BGPK_NM_Terrain_JP.ltb"
  1112. Skin0 = "ATTACH_T\AM_BGPK_NM_Terrain_JP.dtx"
  1113. RenderStyle0 = "RS\default.ltb"
  1114. DeleteOnDeath = 0
  1115. DetachWhenShot = 0
  1116. Socket = "1W_N"
  1117. MovePenalty = 0.02
  1118.  
  1119. [Backpack88]
  1120. Name = "Terrain_Backpack_4slot"
  1121. Type = 0
  1122. Model0 = "ATTACH_M\AM_BGPK_NM_Terrain_JP.ltb"
  1123. Model1 = "ATTACH_M\AW_BGPK_NM_Terrain_JP.ltb"
  1124. Skin0 = "ATTACH_T\AM_BGPK_NM_Terrain_JP.dtx"
  1125. RenderStyle0 = "RS\default.ltb"
  1126. DeleteOnDeath = 0
  1127. DetachWhenShot = 0
  1128. Socket = "1W_N"
  1129. MovePenalty = 0.03
  1130.  
  1131. [Backpack89]
  1132. Name = "4th_Anniversary_Backpack_1slot"
  1133. Type = 0
  1134. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1135. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1136. Skin0 = "ATTACH_T\4th_Red_Backpack_JP.dtx"
  1137. RenderStyle0 = "RS\default.ltb"
  1138. DeleteOnDeath = 0
  1139. DetachWhenShot = 0
  1140. Socket = "1W_N"
  1141. MovePenalty = 0.01
  1142.  
  1143. [Backpack90]
  1144. Name = "4th_Anniversary_Backpack_2slot"
  1145. Type = 0
  1146. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1147. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1148. Skin0 = "ATTACH_T\4th_Red_Backpack_JP.dtx"
  1149. RenderStyle0 = "RS\default.ltb"
  1150. DeleteOnDeath = 0
  1151. DetachWhenShot = 0
  1152. Socket = "1W_N"
  1153. MovePenalty = 0.03
  1154.  
  1155. [Backpack91]
  1156. Name = "4th_Anniversary_Backpack_3slot"
  1157. Type = 0
  1158. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1159. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1160. Skin0 = "ATTACH_T\4th_Red_Backpack_JP.dtx"
  1161. RenderStyle0 = "RS\default.ltb"
  1162. DeleteOnDeath = 0
  1163. DetachWhenShot = 0
  1164. Socket = "1W_N"
  1165. MovePenalty = 0.03
  1166.  
  1167. [Backpack92]
  1168. Name = "4th_Anniversary_Backpack_4slot"
  1169. Type = 0
  1170. Model0 = "ATTACH_M\AM_BGPK_NM_1ST_YK.ltb"
  1171. Model1 = "ATTACH_M\AW_BGPK_NM_1ST_YK.ltb"
  1172. Skin0 = "ATTACH_T\4th_Red_Backpack_JP.dtx"
  1173. RenderStyle0 = "RS\default.ltb"
  1174. DeleteOnDeath = 0
  1175. DetachWhenShot = 0
  1176. Socket = "1W_N"
  1177. MovePenalty = 0.03
  1178.  
  1179. [Backpack93]
  1180. Name = "Euro_2012_Backpack"
  1181. Type = 0
  1182. Model0 = "ATTACH_M\AM_BGPK_DF_WorldCup_YK.ltb"
  1183. Model1 = "ATTACH_M\AW_BGPK_DF_WorldCup_YK.ltb"
  1184. Skin0 = "ATTACH_T\AM_BGPK_Euro_2012_SD.DTX"
  1185. RenderStyle0 = "RS\default.ltb"
  1186. DeleteOnDeath = 0
  1187. DetachWhenShot = 0
  1188. Socket = "1W_N"
  1189. MovePenalty = 0
  1190.  
  1191. [Backpack94]
  1192. Name = "4slot_Backpack_1slot"
  1193. Type = 0
  1194. Model0 = "ATTACH_M\AM_BGPK_4Slot_HM.ltb"
  1195. Model1 = "ATTACH_M\AW_BGPK_4Slot_HM.ltb"
  1196. Skin0 = "ATTACH_T\AM_BGPK_4Slot_HM.dtx"
  1197. RenderStyle0 = "RS\default.ltb"
  1198. DeleteOnDeath = 0
  1199. DetachWhenShot = 0
  1200. Socket = "1W_N"
  1201. MovePenalty = 0.01
  1202.  
  1203. [Backpack95]
  1204. Name = "4slot_Backpack_2slot"
  1205. Type = 0
  1206. Model0 = "ATTACH_M\AM_BGPK_4Slot_HM.ltb"
  1207. Model1 = "ATTACH_M\AW_BGPK_4Slot_HM.ltb"
  1208. Skin0 = "ATTACH_T\AM_BGPK_4Slot_HM.dtx"
  1209. RenderStyle0 = "RS\default.ltb"
  1210. DeleteOnDeath = 0
  1211. DetachWhenShot = 0
  1212. Socket = "1W_N"
  1213. MovePenalty = 0.03
  1214.  
  1215. [Backpack96]
  1216. Name = "4slot_Backpack_3slot"
  1217. Type = 0
  1218. Model0 = "ATTACH_M\AM_BGPK_4Slot_HM.ltb"
  1219. Model1 = "ATTACH_M\AW_BGPK_4Slot_HM.ltb"
  1220. Skin0 = "ATTACH_T\AM_BGPK_4Slot_HM.dtx"
  1221. RenderStyle0 = "RS\default.ltb"
  1222. DeleteOnDeath = 0
  1223. DetachWhenShot = 0
  1224. Socket = "1W_N"
  1225. MovePenalty = 0.03
  1226.  
  1227. [Backpack97]
  1228. Name = "4slot_Backpack_4slot"
  1229. Type = 0
  1230. Model0 = "ATTACH_M\AM_BGPK_4Slot_HM.ltb"
  1231. Model1 = "ATTACH_M\AW_BGPK_4Slot_HM.ltb"
  1232. Skin0 = "ATTACH_T\AM_BGPK_4Slot_HM.dtx"
  1233. RenderStyle0 = "RS\default.ltb"
  1234. DeleteOnDeath = 0
  1235. DetachWhenShot = 0
  1236. Socket = "1W_N"
  1237. MovePenalty = 0.03
  1238.  
  1239. [Backpack98]
  1240. Name = "Elite_2nd_anniversary_backpack_slot0" // ºê¶óÁú 2ÁÖ³â Àü¿ë
  1241. Type = 0
  1242. Model0 = "ATTACH_M\AM_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1243. Model1 = "ATTACH_M\AW_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1244. Skin0 = "ATTACH_T\2nd_Brazil_Backpack.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  1245. RenderStyle0 = "RS\default.ltb"
  1246. DeleteOnDeath = 0
  1247. DetachWhenShot = 0
  1248. Socket = "1W_N"
  1249. MovePenalty = 0
  1250.  
  1251. [Backpack99]
  1252. Name = "Elite_2nd_anniversary_backpack_slot1" // ºê¶óÁú 2ÁÖ³â Àü¿ë
  1253. Type = 0
  1254. Model0 = "ATTACH_M\AM_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1255. Model1 = "ATTACH_M\AW_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1256. Skin0 = "ATTACH_T\2nd_Brazil_Backpack.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  1257. RenderStyle0 = "RS\default.ltb"
  1258. DeleteOnDeath = 0
  1259. DetachWhenShot = 0
  1260. Socket = "1W_N"
  1261. MovePenalty = 0.01
  1262.  
  1263. [Backpack100]
  1264. Name = "Elite_2nd_anniversary_backpack_slot2" // ºê¶óÁú 2ÁÖ³â Àü¿ë
  1265. Type = 0
  1266. Model0 = "ATTACH_M\AM_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1267. Model1 = "ATTACH_M\AW_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1268. Skin0 = "ATTACH_T\2nd_Brazil_Backpack.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  1269. RenderStyle0 = "RS\default.ltb"
  1270. DeleteOnDeath = 0
  1271. DetachWhenShot = 0
  1272. Socket = "1W_N"
  1273. MovePenalty = 0.05
  1274.  
  1275. [Backpack101]
  1276. Name = "Elite_2nd_anniversary_backpack_slot3" // ºê¶óÁú ½ÇÁ¦ 3slot¸¸ »ç¿ë
  1277. Type = 0
  1278. Model0 = "ATTACH_M\AM_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1279. Model1 = "ATTACH_M\AW_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1280. Skin0 = "ATTACH_T\2nd_Brazil_Backpack.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  1281. RenderStyle0 = "RS\default.ltb"
  1282. DeleteOnDeath = 0
  1283. DetachWhenShot = 0
  1284. Socket = "1W_N"
  1285. MovePenalty = 0.05
  1286.  
  1287. [Backpack102]
  1288. Name = "Elite_2nd_anniversary_backpack_slot4" // ºê¶óÁú 2ÁÖ³â Àü¿ë
  1289. Type = 0
  1290. Model0 = "ATTACH_M\AM_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1291. Model1 = "ATTACH_M\AW_BGPK_2nd_BR.ltb" // ºê¶óÁú Àü¿ë ¸ðµ¨
  1292. Skin0 = "ATTACH_T\2nd_Brazil_Backpack.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃÄ
  1293. RenderStyle0 = "RS\default.ltb"
  1294. DeleteOnDeath = 0
  1295. DetachWhenShot = 0
  1296. Socket = "1W_N"
  1297. MovePenalty = 0.05
  1298.  
  1299. [Backpack103]
  1300. Name = "WW2_Backpack"
  1301. Type = 0
  1302. Model0 = "ATTACH_M\AM_BGPK_WW2_Cos.ltb"
  1303. Model1 = "ATTACH_M\AW_BGPK_WW2_Cos.ltb"
  1304. Skin0 = "ATTACH_T\AM_BGPK_WW2_Cos_DE_HM.DTX"
  1305. ColorSkin0_0 = "ATTACH_T\AM_BGPK_WW2_Cos_DF_HM.dtx"
  1306. ColorSkin1_0 = "ATTACH_T\AM_BGPK_WW2_Cos_UR_HM.dtx"
  1307. ColorSkin2_0 = "ATTACH_T\AM_BGPK_WW2_Cos_DE_HM.dtx"
  1308. RenderStyle0 = "RS\default.ltb"
  1309. DeleteOnDeath = 0
  1310. DetachWhenShot = 0
  1311. Socket = "1W_N"
  1312. MovePenalty = 0
  1313.  
  1314. [Backpack104]
  1315. Name = "Transparent_Backpack"
  1316. Type = 0
  1317. Model0 = "ATTACH_M\AM_BGPK_WW2_Cos.ltb"
  1318. Model1 = "ATTACH_M\AW_BGPK_WW2_Cos.ltb"
  1319. Skin0 = "ATTACH_T\AM_BGPK_WW2_Cos_DE_HM.DTX"
  1320. ColorSkin0_0 = "ATTACH_T\AM_BGPK_WW2_Cos_DF_HM.dtx"
  1321. ColorSkin1_0 = "ATTACH_T\AM_BGPK_WW2_Cos_UR_HM.dtx"
  1322. ColorSkin2_0 = "ATTACH_T\AM_BGPK_WW2_Cos_DE_HM.dtx"
  1323. RenderStyle0 = "RS\default.ltb"
  1324. DeleteOnDeath = 0
  1325. DetachWhenShot = 0
  1326. Socket = "1W_N"
  1327. MovePenalty = 0
  1328.  
  1329. [Backpack105]
  1330. Name = "Coffin_slot2"
  1331. Type = 0
  1332. Model0 = "ATTACH_M\Coffin.ltb"
  1333. Model1 = "ATTACH_M\W_Coffin.ltb"
  1334. Skin0 = "ATTACH_T\Coffin.DTX"
  1335. ColorSkin0_0 = "ATTACH_T\Coffin.dtx"
  1336. RenderStyle0 = "RS\default.ltb"
  1337. DeleteOnDeath = 0
  1338. DetachWhenShot = 0
  1339. Socket = "1W_N"
  1340. MovePenalty = 0
  1341.  
  1342. [Backpack106]
  1343. Name = "Turkey_Backpack_Slot"
  1344. Type = 0
  1345. Model0 = "ATTACH_M\AM_BGPK_DF_Thankgiving_HM.ltb"
  1346. Model1 = "ATTACH_M\AW_BGPK_DF_Thankgiving_HM.ltb"
  1347. Skin0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.DTX"
  1348. ColorSkin0_0 = "ATTACH_T\AM_BGPK_DF_Thankgiving_HM.dtx"
  1349. RenderStyle0 = "RS\default.ltb"
  1350. DeleteOnDeath = 0
  1351. DetachWhenShot = 0
  1352. Socket = "1W_N"
  1353. MovePenalty = 0
  1354.  
  1355. [Backpack107]
  1356. Name = "Cosmetic_ReindeerBag"
  1357. Type = 0
  1358. Model0 = "ATTACH_M\AM_BGPK_ReindeerBag.ltb"
  1359. Model1 = "ATTACH_M\AW_BGPK_ReindeerBag.ltb"
  1360. Skin0 = "ATTACH_T\AM_BGPK_ReindeerBag_0_BK.DTX"
  1361. ColorSkin0_0 = "ATTACH_T\AM_BGPK_ReindeerBag_0_BK.dtx"
  1362. ColorSkin1_0 = "ATTACH_T\AM_BGPK_ReindeerBag_1_BR.dtx"
  1363. ColorSkin2_0 = "ATTACH_T\AM_BGPK_ReindeerBag_2_WT.dtx"
  1364. RenderStyle0 = "RS\default.ltb"
  1365. DeleteOnDeath = 0
  1366. DetachWhenShot = 0
  1367. Socket = "1W_N"
  1368. MovePenalty = 0
  1369.  
  1370. [Backpack108]
  1371. Name = "Nemexis_4slot_Backpack"
  1372. Type = 0
  1373. Model0 = "ATTACH_M\AM_BGPK_4Slot_HM.ltb"
  1374. Model1 = "ATTACH_M\AW_BGPK_4Slot_HM.ltb"
  1375. Skin0 = "ATTACH_T\AM_BGPK_Nemexis_4slot_Backpack_JP.dtx"
  1376. RenderStyle0 = "RS\default.ltb"
  1377. DeleteOnDeath = 0
  1378. DetachWhenShot = 0
  1379. Socket = "1W_N"
  1380. MovePenalty = 0.03
  1381. ///
  1382.  
  1383. [Goggle0]
  1384. Name = "Glass"
  1385. Type = 0
  1386. Model0 = "ATTACH_M\Glass.ltb"
  1387. Model1 = "ATTACH_M\W_Glass.ltb"
  1388. Skin0 = "ATTACH_T\Glass.dtx"
  1389. RenderStyle0 = "RS\default.ltb"
  1390. DeleteOnDeath= 0
  1391. DetachWhenShot= 0
  1392. Socket = "Eyes"
  1393.  
  1394. [Goggle1]
  1395. Name = "Inline_Goggle"
  1396. Type = 0
  1397. Model0 = "ATTACH_M\Inline_Goggle.ltb"
  1398. Model1 = "ATTACH_M\W_Inline_Goggle.ltb"
  1399. Skin0 = "ATTACH_T\Inline_Goggle.dtx"
  1400. RenderStyle0 = "RS\default.ltb"
  1401. DeleteOnDeath= 0
  1402. DetachWhenShot= 0
  1403. Socket = "Eyes"
  1404.  
  1405. [Goggle2]
  1406. Name = "Board_Goggle"
  1407. Type = 0
  1408. Model0 = "ATTACH_M\Board_Goggle.ltb"
  1409. Model1 = "ATTACH_M\W_Board_Goggle.ltb"
  1410. Skin0 = "ATTACH_T\Board_Goggle.dtx"
  1411. RenderStyle0 = "RS\default.ltb"
  1412. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1413. DeleteOnDeath= 0
  1414. DetachWhenShot= 0
  1415. Socket = "Eyes"
  1416. GearID = 38
  1417.  
  1418. [Goggle3]
  1419. Name = "Mk1_Gas_Mask"
  1420. Type = 0
  1421. Model0 = "ATTACH_M\Gasmask_Duck.ltb"
  1422. Model1 = "ATTACH_M\W_Gasmask_Duck.ltb"
  1423. Skin0 = "ATTACH_T\Gasmask_Duck.dtx"
  1424. RenderStyle0 = "RS\default.ltb"
  1425. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1426. DeleteOnDeath= 0
  1427. DetachWhenShot= 0
  1428. Socket = "Eyes"
  1429. GearID = 5
  1430.  
  1431. [Goggle4]
  1432. Name = "Mk3_Gas_Mask"
  1433. Type = 0
  1434. Model0 = "ATTACH_M\Mk3_Gasmask.ltb"
  1435. Model1 = "ATTACH_M\W_Mk3_Gasmask.ltb"
  1436. Skin0 = "ATTACH_T\Mk3_Gasmask.dtx"
  1437. RenderStyle0 = "RS\default.ltb"
  1438. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1439. DeleteOnDeath= 0
  1440. DetachWhenShot= 0
  1441. Socket = "Eyes"
  1442. GearID = 7
  1443.  
  1444. [Goggle5]
  1445. Name = "AF-II Fire Mask"
  1446. Type = 0
  1447. Model0 = "ATTACH_M\Anti_Flame_Mask_2.ltb"
  1448. Model1 = "ATTACH_M\W_Anti_Flame_Mask_2.ltb"
  1449. Skin0 = "ATTACH_T\Anti_Flame_Mask_2.dtx"
  1450. RenderStyle0 = "RS\default.ltb"
  1451. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1452. DeleteOnDeath= 0
  1453. DetachWhenShot= 0
  1454. Socket = "Eyes"
  1455. GearID = 9
  1456.  
  1457. [Goggle6]
  1458. Name = "FG-1 Fire Mask"
  1459. Type = 0
  1460. Model0 = "ATTACH_M\Anti_Flame_Mask_1.ltb"
  1461. Model1 = "ATTACH_M\W_Anti_Flame_Mask_1.ltb"
  1462. Skin0 = "ATTACH_T\Anti_Flame_Mask_1.dtx"
  1463. RenderStyle0 = "RS\default.ltb"
  1464. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1465. DeleteOnDeath= 0
  1466. DetachWhenShot= 0
  1467. Socket = "Eyes"
  1468. GearID = 10
  1469.  
  1470. [Goggle7]
  1471. Name = "FP-1 Face Guard"
  1472. Type = 0
  1473. Model0 = "ATTACH_M\FP-1_Face_Guard.ltb"
  1474. Model1 = "ATTACH_M\W_FP-1_Face_Guard.ltb"
  1475. Skin0 = "ATTACH_T\FP-1_Face_Guard.dtx"
  1476. RenderStyle0 = "RS\default.ltb"
  1477. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1478. DeleteOnDeath= 0
  1479. DetachWhenShot= 0
  1480. Socket = "Eyes"
  1481. GearID = 33 // 11
  1482.  
  1483. [Goggle8]
  1484. Name = "Silver Skull"
  1485. Type = 0
  1486. Model0 = "ATTACH_M\Skull.ltb"
  1487. Model1 = "ATTACH_M\W_Skull.ltb"
  1488. Skin0 = "ATTACH_T\Silver_Skull.dtx"
  1489. RenderStyle0 = "RS\default.ltb"
  1490. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1491. DeleteOnDeath= 0
  1492. DetachWhenShot= 0
  1493. Socket = "Eyes"
  1494. GearID = 33 // 11
  1495.  
  1496. [Goggle9]
  1497. Name = "Flame Skull"
  1498. Type = 0
  1499. Model0 = "ATTACH_M\Skull.ltb"
  1500. Model1 = "ATTACH_M\W_Skull.ltb"
  1501. Skin0 = "ATTACH_T\Flame_Skull.dtx"
  1502. RenderStyle0 = "RS\default.ltb"
  1503. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1504. DeleteOnDeath= 0
  1505. DetachWhenShot= 0
  1506. Socket = "Eyes"
  1507. GearID = 33 // 11
  1508.  
  1509. [Goggle10]
  1510. Name = "Smile Skull"
  1511. Type = 0
  1512. Model0 = "ATTACH_M\Skull.ltb"
  1513. Model1 = "ATTACH_M\W_Skull.ltb"
  1514. Skin0 = "ATTACH_T\Smile_Skull.dtx"
  1515. RenderStyle0 = "RS\default.ltb"
  1516. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1517. DeleteOnDeath= 0
  1518. DetachWhenShot= 0
  1519. Socket = "Eyes"
  1520. GearID = 33 // 11
  1521.  
  1522. [Goggle11]
  1523. Name = "Splatter Skull"
  1524. Type = 0
  1525. Model0 = "ATTACH_M\Skull.ltb"
  1526. Model1 = "ATTACH_M\W_Skull.ltb"
  1527. Skin0 = "ATTACH_T\Specter_Skull.dtx"
  1528. RenderStyle0 = "RS\default.ltb"
  1529. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1530. DeleteOnDeath= 0
  1531. DetachWhenShot= 0
  1532. Socket = "Eyes"
  1533. GearID = 33 // 11
  1534.  
  1535. [Goggle12]
  1536. Name = "Hammer Face Guard"
  1537. Type = 0
  1538. Model0 = "ATTACH_M\Hammer_Face_Guard.ltb"
  1539. Model1 = "ATTACH_M\W_Hammer_Face_Guard.ltb"
  1540. Skin0 = "ATTACH_T\Hammer_Face_Guard.dtx"
  1541. Skin1 = "ATTACH_T\Hammer_Face_Guard_DE.dtx"
  1542. Skin2 = "ATTACH_T\Hammer_Face_Guard_SN.dtx"
  1543. Skin3 = "ATTACH_T\Hammer_Face_Guard_UR.dtx"
  1544. Skin4 = "ATTACH_T\Hammer_Face_Guard_WL.dtx"
  1545. Skin5 = "ATTACH_T\AM_MSK_NM_FK_HamFaceGRD_BC.dtx"
  1546. Skin6 = "ATTACH_T\AM_MSK_NM_TG_HamFaceGRD_BC.dtx"
  1547. RenderStyle0 = "RS\default.ltb"
  1548. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1549. DeleteOnDeath= 0
  1550. DetachWhenShot= 0
  1551. Socket = "Eyes"
  1552. GearID = 33 // 11
  1553.  
  1554. [Goggle13]
  1555. Name = "Red Nose"
  1556. Type = 0
  1557. Model0 = "ATTACH_M\Xmas_Nose.ltb"
  1558. Model1 = "ATTACH_M\W_Xmas_Nose.ltb"
  1559. Skin0 = "CHARS_T_HEAD\Rodolf.DTX"
  1560. RenderStyle0 = "RS\default.ltb"
  1561. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1562. DeleteOnDeath= 0
  1563. DetachWhenShot= 0
  1564. Socket = "Eyes"
  1565. Maxstamina = 0.2
  1566.  
  1567. [Goggle14]
  1568. Name = "Santa Beard"
  1569. Type = 0
  1570. Model0 = "ATTACH_M\AM_MSK_NM_Santabeard_HM.ltb"
  1571. Model1 = "ATTACH_M\AW_MSK_NM_Santabeard_HM.ltb"
  1572. Skin0 = "ATTACH_T\AM_MSK_NM_Santabeard_HM.dtx"
  1573. RenderStyle0 = "RS\default.ltb"
  1574. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1575. DeleteOnDeath= 0
  1576. DetachWhenShot= 0
  1577. Socket = "Eyes"
  1578. GearID = 33
  1579.  
  1580. [Goggle15]
  1581. Name = "Bandana Scarf"
  1582. Type = 0
  1583. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  1584. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  1585. Skin0 = "ATTACH_T\AM_MSK_NM_Skullbandana_HM.dtx"
  1586. RenderStyle0 = "RS\default.ltb"
  1587. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1588. DeleteOnDeath= 0
  1589. DetachWhenShot= 0
  1590. Socket = "Eyes"
  1591.  
  1592. [Goggle16]
  1593. Name = "Russian_Gasmask"
  1594. Type = 0
  1595. Model0 = "ATTACH_M\AM_MSK_NM_Russian_HM.ltb"
  1596. Model1 = "ATTACH_M\AW_MSK_NM_Russian_HM.ltb"
  1597. Skin0 = "ATTACH_T\AM_MSK_NM_Russian_HM.dtx"
  1598. RenderStyle0 = "RS\default.ltb"
  1599. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1600. DeleteOnDeath= 0
  1601. DetachWhenShot= 0
  1602. Socket = "Eyes"
  1603. GearID = 18
  1604.  
  1605. [Goggle17]
  1606. Name = "1st_anniversary_bandana"
  1607. Type = 0
  1608. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  1609. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  1610. Skin0 = "ATTACH_T\AM_MSK_NM_1ST_YK.DTX"
  1611. RenderStyle0 = "RS\default.ltb"
  1612. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1613. DeleteOnDeath= 0
  1614. DetachWhenShot= 0
  1615. Socket = "Eyes"
  1616.  
  1617. [Goggle18]
  1618. Name = "Chemical_Gassmask"
  1619. Type = 0
  1620. Model0 = "ATTACH_M\Chemical_Gassmask.ltb"
  1621. Model1 = "ATTACH_M\W_Chemical_Gassmask.ltb"
  1622. Skin0 = "ATTACH_T\Chemical_Gasmask_BC.dtx"
  1623. RenderStyle0 = "RS\default.ltb"
  1624. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1625. DeleteOnDeath= 0
  1626. DetachWhenShot= 0
  1627. Socket = "Eyes"
  1628. GearID = 28
  1629.  
  1630. [Goggle19]
  1631. Name = "Elite_Red_Nose"
  1632. Type = 0
  1633. Model0 = "ATTACH_M\Xmas_Nose.ltb"
  1634. Model1 = "ATTACH_M\W_Xmas_Nose.ltb"
  1635. Skin0 = "CHARS_T_HEAD\Rodolf.DTX"
  1636. RenderStyle0 = "RS\default.ltb"
  1637. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1638. DeleteOnDeath= 0
  1639. DetachWhenShot= 0
  1640. Socket = "Eyes"
  1641. Maxstamina = 0.3
  1642.  
  1643. [Goggle20]
  1644. Name = "Elite_Santa_Beard"
  1645. Type = 0
  1646. Model0 = "ATTACH_M\AM_MSK_NM_Santabeard_HM.ltb"
  1647. Model1 = "ATTACH_M\AW_MSK_NM_Santabeard_HM.ltb"
  1648. Skin0 = "ATTACH_T\AM_MSK_NM_Santabeard_HM.dtx"
  1649. RenderStyle0 = "RS\default.ltb"
  1650. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1651. DeleteOnDeath= 0
  1652. DetachWhenShot= 0
  1653. Socket = "Eyes"
  1654. GearID = 14
  1655.  
  1656. [Goggle21]
  1657. Name = "Elite_1st_anniversary_bandana"
  1658. Type = 0
  1659. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  1660. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  1661. Skin0 = "ATTACH_T\AM_MSK_NM_1ST_YK.DTX"
  1662. RenderStyle0 = "RS\default.ltb"
  1663. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1664. DeleteOnDeath= 0
  1665. DetachWhenShot= 0
  1666. Socket = "Eyes"
  1667. Maxstamina = 0.3
  1668.  
  1669. [Goggle22]
  1670. Name = "Custom_Goggle"
  1671. Type = 0
  1672. Model0 = "ATTACH_M\M_CusomGoggle_YK.ltb"
  1673. Model1 = "ATTACH_M\W_CustomGoggle_YK.ltb"
  1674. Skin0 = "ATTACH_T\CusomGoggle_YK.DTX"
  1675. RenderStyle0 = "RS\default.ltb"
  1676. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1677. DeleteOnDeath= 0
  1678. DetachWhenShot= 0
  1679. Socket = "Eyes"
  1680. Maxstamina = 0.05
  1681. GearID = 33
  1682.  
  1683. [Goggle23]
  1684. Name = "FlameSkiMask"
  1685. Type = 0
  1686. Model0 = "ATTACH_M\AM_MSK_NM_FlameSkiMask_YK.ltb"
  1687. Model1 = "ATTACH_M\AW_MSK_NM_FlameSkiMask_YK.ltb"
  1688. Skin0 = "ATTACH_T\AM_MSK_NM_FlameSkiMask_YK.DTX"
  1689. RenderStyle0 = "RS\default.ltb"
  1690. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1691. DeleteOnDeath= 0
  1692. DetachWhenShot= 0
  1693. Socket = "Eyes"
  1694. GearID = 33
  1695. Maxstamina = 0.08
  1696.  
  1697. [Goggle24]
  1698. Name = "Worldcup_Skullmask_Australia"
  1699. Type = 0
  1700. Model0 = "ATTACH_M\Skull.ltb"
  1701. Model1 = "ATTACH_M\W_Skull.ltb"
  1702. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Australia_HM.dtx"
  1703. RenderStyle0 = "RS\default.ltb"
  1704. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1705. DeleteOnDeath= 0
  1706. DetachWhenShot= 0
  1707. Socket = "Eyes"
  1708. GearID = 35
  1709. Maxstamina = 0.1
  1710. MovePenalty = -0.03
  1711.  
  1712. [Goggle25]
  1713. Name = "Worldcup_Skullmask_Brazil"
  1714. Type = 0
  1715. Model0 = "ATTACH_M\Skull.ltb"
  1716. Model1 = "ATTACH_M\W_Skull.ltb"
  1717. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Brazil_HM.dtx"
  1718. RenderStyle0 = "RS\default.ltb"
  1719. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1720. DeleteOnDeath= 0
  1721. DetachWhenShot= 0
  1722. Socket = "Eyes"
  1723. GearID = 35
  1724. Maxstamina = 0.1
  1725. MovePenalty = -0.03
  1726.  
  1727. [Goggle26]
  1728. Name = "Worldcup_Skullmask_Denmark"
  1729. Type = 0
  1730. Model0 = "ATTACH_M\Skull.ltb"
  1731. Model1 = "ATTACH_M\W_Skull.ltb"
  1732. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Denmark_HM.dtx"
  1733. RenderStyle0 = "RS\default.ltb"
  1734. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1735. DeleteOnDeath= 0
  1736. DetachWhenShot= 0
  1737. Socket = "Eyes"
  1738. GearID = 35
  1739. Maxstamina = 0.1
  1740. MovePenalty = -0.03
  1741.  
  1742. [Goggle27]
  1743. Name = "Worldcup_Skullmask_England"
  1744. Type = 0
  1745. Model0 = "ATTACH_M\Skull.ltb"
  1746. Model1 = "ATTACH_M\W_Skull.ltb"
  1747. Skin0 = "ATTACH_T\AM_MSK_Worldcup_England_HM.dtx"
  1748. RenderStyle0 = "RS\default.ltb"
  1749. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1750. DeleteOnDeath= 0
  1751. DetachWhenShot= 0
  1752. Socket = "Eyes"
  1753. GearID = 35
  1754. Maxstamina = 0.1
  1755. MovePenalty = -0.03
  1756.  
  1757. [Goggle28]
  1758. Name = "Worldcup_Skullmask_France"
  1759. Type = 0
  1760. Model0 = "ATTACH_M\Skull.ltb"
  1761. Model1 = "ATTACH_M\W_Skull.ltb"
  1762. Skin0 = "ATTACH_T\AM_MSK_Worldcup_France_HM.dtx"
  1763. RenderStyle0 = "RS\default.ltb"
  1764. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1765. DeleteOnDeath= 0
  1766. DetachWhenShot= 0
  1767. Socket = "Eyes"
  1768. GearID = 35
  1769. Maxstamina = 0.1
  1770. MovePenalty = -0.03
  1771.  
  1772. [Goggle29]
  1773. Name = "Worldcup_Skullmask_Germany"
  1774. Type = 0
  1775. Model0 = "ATTACH_M\Skull.ltb"
  1776. Model1 = "ATTACH_M\W_Skull.ltb"
  1777. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Germany_HM.dtx"
  1778. RenderStyle0 = "RS\default.ltb"
  1779. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1780. DeleteOnDeath= 0
  1781. DetachWhenShot= 0
  1782. Socket = "Eyes"
  1783. GearID = 35
  1784. Maxstamina = 0.1
  1785. MovePenalty = -0.03
  1786.  
  1787. [Goggle30]
  1788. Name = "Worldcup_Skullmask_Greece"
  1789. Type = 0
  1790. Model0 = "ATTACH_M\Skull.ltb"
  1791. Model1 = "ATTACH_M\W_Skull.ltb"
  1792. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Greece_HM.dtx"
  1793. RenderStyle0 = "RS\default.ltb"
  1794. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1795. DeleteOnDeath= 0
  1796. DetachWhenShot= 0
  1797. Socket = "Eyes"
  1798. GearID = 35
  1799. Maxstamina = 0.1
  1800. MovePenalty = -0.03
  1801.  
  1802. [Goggle31]
  1803. Name = "Worldcup_Skullmask_Italy"
  1804. Type = 0
  1805. Model0 = "ATTACH_M\Skull.ltb"
  1806. Model1 = "ATTACH_M\W_Skull.ltb"
  1807. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Italy_HM.dtx"
  1808. RenderStyle0 = "RS\default.ltb"
  1809. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1810. DeleteOnDeath= 0
  1811. DetachWhenShot= 0
  1812. Socket = "Eyes"
  1813. GearID = 35
  1814. Maxstamina = 0.1
  1815. MovePenalty = -0.03
  1816.  
  1817. [Goggle32]
  1818. Name = "Worldcup_Skullmask_Netherland"
  1819. Type = 0
  1820. Model0 = "ATTACH_M\Skull.ltb"
  1821. Model1 = "ATTACH_M\W_Skull.ltb"
  1822. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Netherland_HM.dtx"
  1823. RenderStyle0 = "RS\default.ltb"
  1824. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1825. DeleteOnDeath= 0
  1826. DetachWhenShot= 0
  1827. Socket = "Eyes"
  1828. GearID = 35
  1829. Maxstamina = 0.1
  1830. MovePenalty = -0.03
  1831.  
  1832. [Goggle33]
  1833. Name = "Worldcup_Skullmask_NewZealand"
  1834. Type = 0
  1835. Model0 = "ATTACH_M\Skull.ltb"
  1836. Model1 = "ATTACH_M\W_Skull.ltb"
  1837. Skin0 = "ATTACH_T\AM_MSK_Worldcup_NewZealand_HM.dtx"
  1838. RenderStyle0 = "RS\default.ltb"
  1839. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1840. DeleteOnDeath= 0
  1841. DetachWhenShot= 0
  1842. Socket = "Eyes"
  1843. GearID = 35
  1844. Maxstamina = 0.1
  1845. MovePenalty = -0.03
  1846.  
  1847. [Goggle34]
  1848. Name = "Worldcup_Skullmask_Portugal"
  1849. Type = 0
  1850. Model0 = "ATTACH_M\Skull.ltb"
  1851. Model1 = "ATTACH_M\W_Skull.ltb"
  1852. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Portugal_HM.dtx"
  1853. RenderStyle0 = "RS\default.ltb"
  1854. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1855. DeleteOnDeath= 0
  1856. DetachWhenShot= 0
  1857. Socket = "Eyes"
  1858. GearID = 35
  1859. Maxstamina = 0.1
  1860. MovePenalty = -0.03
  1861.  
  1862. [Goggle35]
  1863. Name = "Worldcup_Skullmask_Spain"
  1864. Type = 0
  1865. Model0 = "ATTACH_M\Skull.ltb"
  1866. Model1 = "ATTACH_M\W_Skull.ltb"
  1867. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Spain_HM.dtx"
  1868. RenderStyle0 = "RS\default.ltb"
  1869. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1870. DeleteOnDeath= 0
  1871. DetachWhenShot= 0
  1872. Socket = "Eyes"
  1873. GearID = 35
  1874. Maxstamina = 0.1
  1875. MovePenalty = -0.03
  1876.  
  1877. [Goggle36]
  1878. Name = "Worldcup_Skullmask_Switzerland"
  1879. Type = 0
  1880. Model0 = "ATTACH_M\Skull.ltb"
  1881. Model1 = "ATTACH_M\W_Skull.ltb"
  1882. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Switzerland_HM.dtx"
  1883. RenderStyle0 = "RS\default.ltb"
  1884. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1885. DeleteOnDeath= 0
  1886. DetachWhenShot= 0
  1887. Socket = "Eyes"
  1888. GearID = 35
  1889. Maxstamina = 0.1
  1890. MovePenalty = -0.03
  1891.  
  1892. [Goggle37]
  1893. Name = "Worldcup_Skullmask_US"
  1894. Type = 0
  1895. Model0 = "ATTACH_M\Skull.ltb"
  1896. Model1 = "ATTACH_M\W_Skull.ltb"
  1897. Skin0 = "ATTACH_T\AM_MSK_Worldcup_US_HM.dtx"
  1898. RenderStyle0 = "RS\default.ltb"
  1899. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1900. DeleteOnDeath= 0
  1901. DetachWhenShot= 0
  1902. Socket = "Eyes"
  1903. GearID = 35
  1904. Maxstamina = 0.1
  1905. MovePenalty = -0.03
  1906.  
  1907. [Goggle38]
  1908. Name = "Worldcup_Skullmask_Mexico"
  1909. Type = 0
  1910. Model0 = "ATTACH_M\Skull.ltb"
  1911. Model1 = "ATTACH_M\W_Skull.ltb"
  1912. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Mexico_HM.dtx"
  1913. RenderStyle0 = "RS\default.ltb"
  1914. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1915. DeleteOnDeath= 0
  1916. DetachWhenShot= 0
  1917. Socket = "Eyes"
  1918. GearID = 35
  1919. Maxstamina = 0.1
  1920. MovePenalty = -0.03
  1921.  
  1922. [Goggle39]
  1923. Name = "Anti-FlashGoggles"
  1924. Type = 0
  1925. Model0 = "ATTACH_M\AM_GGL_AntiFlash_HM.ltb"
  1926. Model1 = "ATTACH_M\AW_GGL_AntiFlash_HM.ltb"
  1927. Skin0 = "ATTACH_T\AM_GGL_AntiFlash_HM.dtx"
  1928. RenderStyle0 = "RS\default.ltb"
  1929. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1930. DeleteOnDeath= 0
  1931. DetachWhenShot= 0
  1932. Socket = "Eyes"
  1933. GearID = 36
  1934. MovePenalty = -0.03
  1935.  
  1936. [Goggle40]
  1937. Name = "TacticalMask"
  1938. Type = 0
  1939. Model0 = "ATTACH_M\AM_MSK_DF_TacticalMask_HE.ltb"
  1940. Model1 = "ATTACH_M\AW_MSK_DF_TacticalMask_HE.ltb"
  1941. Skin0 = "ATTACH_T\AM_MSK_DF_TacticalMask_HE.dtx"
  1942. RenderStyle0 = "RS\default.ltb"
  1943. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1944. DeleteOnDeath= 0
  1945. DetachWhenShot= 0
  1946. Socket = "Eyes"
  1947. GearID = 33
  1948. Maxstamina = 0.20
  1949.  
  1950. [Goggle41]
  1951. Name="2nd_anniversary_mask"
  1952. Type = 0
  1953. Model0 = "ATTACH_M\Skull.ltb"
  1954. Model1 = "ATTACH_M\W_Skull.ltb"
  1955. Skin0 = "ATTACH_T\AM_MSK_DF_2ND_HM.dtx"
  1956. RenderStyle0 = "RS\default.ltb"
  1957. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1958. DeleteOnDeath= 0
  1959. DetachWhenShot= 0
  1960. Socket = "Eyes"
  1961. GearID = 37
  1962.  
  1963. [Goggle42]
  1964. Name = "Anti-FlashGoggles II"
  1965. Type = 0
  1966. Model0 = "ATTACH_M\AM_GGL_AntiFlash_HM.ltb"
  1967. Model1 = "ATTACH_M\AW_GGL_AntiFlash_HM.ltb"
  1968. Skin0 = "ATTACH_T\AM_GGL_AntiFlash_HM.dtx"
  1969. RenderStyle0 = "RS\default.ltb"
  1970. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1971. DeleteOnDeath= 0
  1972. DetachWhenShot= 0
  1973. Socket = "Eyes"
  1974. GearID = 36
  1975. Maxstamina = 0.05
  1976.  
  1977. [Goggle43]
  1978. Name = "Orange_AntiFlash_Goggle"
  1979. Type = 0
  1980. Model0 = "ATTACH_M\AM_GGL_Orange_AntiFlash_HM.ltb"
  1981. Model1 = "ATTACH_M\AW_GGL_Orange_AntiFlash_HM.ltb"
  1982. Skin0 = "ATTACH_T\AM_GGL_Orange_AntiFlash_HM.dtx"
  1983. RenderStyle0 = "RS\default.ltb"
  1984. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1985. DeleteOnDeath= 0
  1986. DetachWhenShot= 0
  1987. Socket = "Eyes"
  1988. GearID = 40
  1989.  
  1990. [Goggle44]
  1991. Name = "Metal_AntiFlash"
  1992. Type = 0
  1993. Model0 = "ATTACH_M\AM_GGL_Orange_AntiFlash_HM.ltb"
  1994. Model1 = "ATTACH_M\AW_GGL_Orange_AntiFlash_HM.ltb"
  1995. Skin0 = "ATTACH_T\AM_GGL_Metal_AntiFlash_HM.dtx"
  1996. RenderStyle0 = "RS\default.ltb"
  1997. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  1998. DeleteOnDeath= 0
  1999. DetachWhenShot= 0
  2000. Socket = "Eyes"
  2001. GearID = 42
  2002.  
  2003. [Goggle45]
  2004. Name = "Worldcup_Skullmask_Canada"
  2005. Type = 0
  2006. Model0 = "ATTACH_M\Skull.ltb"
  2007. Model1 = "ATTACH_M\W_Skull.ltb"
  2008. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Canada_HM.dtx"
  2009. RenderStyle0 = "RS\default.ltb"
  2010. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2011. DeleteOnDeath= 0
  2012. DetachWhenShot= 0
  2013. Socket = "Eyes"
  2014. GearID = 35
  2015. Maxstamina = 0.1
  2016. MovePenalty = -0.03
  2017.  
  2018. [Goggle46]
  2019. Name = "Eyepatch"
  2020. Type = 0
  2021. Model0 = "ATTACH_M\AM_GGL_EyePatch_HM.ltb"
  2022. Model1 = "ATTACH_M\AW_GGL_EyePatch_HM.ltb"
  2023. Skin0 = "ATTACH_T\AM_GGL_EyePatch_HM.dtx"
  2024. RenderStyle0 = "RS\default.ltb"
  2025. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2026. DeleteOnDeath= 0
  2027. DetachWhenShot= 0
  2028. Socket = "Eyes"
  2029. GearID = 44
  2030. Maxstamina = 0.1
  2031.  
  2032. [Goggle47]
  2033. Name = "Eyepatch_skull"
  2034. Type = 0
  2035. Model0 = "ATTACH_M\AM_GGL_EyePatch_HM.ltb"
  2036. Model1 = "ATTACH_M\AW_GGL_EyePatch_HM.ltb"
  2037. Skin0 = "ATTACH_T\AM_GGL_EyePatch_Skull_HM.dtx"
  2038. RenderStyle0 = "RS\default.ltb"
  2039. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2040. DeleteOnDeath= 0
  2041. DetachWhenShot= 0
  2042. Socket = "Eyes"
  2043. GearID = 45
  2044. Maxstamina = 0.1
  2045.  
  2046. [Goggle48]
  2047. Name = "Worldcup_Skullmask_Belguium"
  2048. Type = 0
  2049. Model0 = "ATTACH_M\Skull.ltb"
  2050. Model1 = "ATTACH_M\W_Skull.ltb"
  2051. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Belguium_HM.dtx"
  2052. RenderStyle0 = "RS\default.ltb"
  2053. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2054. DeleteOnDeath= 0
  2055. DetachWhenShot= 0
  2056. Socket = "Eyes"
  2057. GearID = 35
  2058. Maxstamina = 0.1
  2059. MovePenalty = -0.03
  2060.  
  2061. [Goggle49]
  2062. Name = "Worldcup_Skullmask_Czech"
  2063. Type = 0
  2064. Model0 = "ATTACH_M\Skull.ltb"
  2065. Model1 = "ATTACH_M\W_Skull.ltb"
  2066. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Czech_HM.dtx"
  2067. RenderStyle0 = "RS\default.ltb"
  2068. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2069. DeleteOnDeath= 0
  2070. DetachWhenShot= 0
  2071. Socket = "Eyes"
  2072. GearID = 35
  2073. Maxstamina = 0.1
  2074. MovePenalty = -0.03
  2075.  
  2076. [Goggle50]
  2077. Name = "Worldcup_Skullmask_Finland"
  2078. Type = 0
  2079. Model0 = "ATTACH_M\Skull.ltb"
  2080. Model1 = "ATTACH_M\W_Skull.ltb"
  2081. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Finland_HM.dtx"
  2082. RenderStyle0 = "RS\default.ltb"
  2083. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2084. DeleteOnDeath= 0
  2085. DetachWhenShot= 0
  2086. Socket = "Eyes"
  2087. GearID = 35
  2088. Maxstamina = 0.1
  2089. MovePenalty = -0.03
  2090.  
  2091. [Goggle51]
  2092. Name = "Worldcup_Skullmask_Poland"
  2093. Type = 0
  2094. Model0 = "ATTACH_M\Skull.ltb"
  2095. Model1 = "ATTACH_M\W_Skull.ltb"
  2096. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Poland_HM.dtx"
  2097. RenderStyle0 = "RS\default.ltb"
  2098. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2099. DeleteOnDeath= 0
  2100. DetachWhenShot= 0
  2101. Socket = "Eyes"
  2102. GearID = 35
  2103. Maxstamina = 0.1
  2104. MovePenalty = -0.03
  2105.  
  2106. [Goggle52]
  2107. Name = "Worldcup_Skullmask_Russia"
  2108. Type = 0
  2109. Model0 = "ATTACH_M\Skull.ltb"
  2110. Model1 = "ATTACH_M\W_Skull.ltb"
  2111. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Russia_HM.dtx"
  2112. RenderStyle0 = "RS\default.ltb"
  2113. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2114. DeleteOnDeath= 0
  2115. DetachWhenShot= 0
  2116. Socket = "Eyes"
  2117. GearID = 35
  2118. Maxstamina = 0.1
  2119. MovePenalty = -0.03
  2120.  
  2121. [Goggle53]
  2122. Name = "Worldcup_Skullmask_Sweden"
  2123. Type = 0
  2124. Model0 = "ATTACH_M\Skull.ltb"
  2125. Model1 = "ATTACH_M\W_Skull.ltb"
  2126. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Sweden_HM.dtx"
  2127. RenderStyle0 = "RS\default.ltb"
  2128. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2129. DeleteOnDeath= 0
  2130. DetachWhenShot= 0
  2131. Socket = "Eyes"
  2132. GearID = 35
  2133. Maxstamina = 0.1
  2134. MovePenalty = -0.03
  2135.  
  2136. [Goggle54]
  2137. Name = "Worldcup_Skullmask_Turkey"
  2138. Type = 0
  2139. Model0 = "ATTACH_M\Skull.ltb"
  2140. Model1 = "ATTACH_M\W_Skull.ltb"
  2141. Skin0 = "ATTACH_T\AM_MSK_Worldcup_Turkey_HM.dtx"
  2142. RenderStyle0 = "RS\default.ltb"
  2143. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2144. DeleteOnDeath= 0
  2145. DetachWhenShot= 0
  2146. Socket = "Eyes"
  2147. GearID = 35
  2148. Maxstamina = 0.1
  2149. MovePenalty = -0.03
  2150.  
  2151. [Goggle55]
  2152. Name = "Joker_Bandana"
  2153. Type = 0
  2154. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  2155. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  2156. Skin0 = "ATTACH_T\AM_MSK_Joker_bandana_HM.dtx"
  2157. RenderStyle0 = "RS\default.ltb"
  2158. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2159. DeleteOnDeath= 0
  2160. DetachWhenShot= 0
  2161. Socket = "Eyes"
  2162. Maxstamina = 0.1
  2163. MovePenalty = -0.03
  2164.  
  2165. [Goggle56]
  2166. Name = "3rd_SkullBandana"
  2167. Type = 0
  2168. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  2169. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  2170. Skin0 = "ATTACH_T\3rd_SkullBandana_JP.dtx"
  2171. RenderStyle0 = "RS\default.ltb"
  2172. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2173. DeleteOnDeath= 0
  2174. DetachWhenShot= 0
  2175. Socket = "Eyes"
  2176.  
  2177. [Goggle57]
  2178. Name = "Elite_3rd_SkullBandana"
  2179. Type = 0
  2180. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  2181. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  2182. Skin0 = "ATTACH_T\3rd_SkullBandana_JP.dtx"
  2183. RenderStyle0 = "RS\default.ltb"
  2184. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2185. DeleteOnDeath= 0
  2186. DetachWhenShot= 0
  2187. Socket = "Eyes"
  2188. Maxstamina = 0.3
  2189.  
  2190. [Goggle58]
  2191. Name = "Office_Glasses"
  2192. Type = 0
  2193. Model0 = "ATTACH_M\AM_GGL_Officeglasses_SD.ltb"
  2194. Model1 = "ATTACH_M\AW_GGL_Officeglasses_SD.ltb"
  2195. Skin0 = "ATTACH_T\AM_GGL_Officeglasses_SD.dtx"
  2196. RenderStyle0 = "RS\default.ltb"
  2197. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2198. DeleteOnDeath= 0
  2199. DetachWhenShot= 0
  2200. Socket = "Eyes"
  2201. Maxstamina = 0.3
  2202.  
  2203. [Goggle59]
  2204. Name = "Guy_Fawkes_Mask"
  2205. Type = 0
  2206. Model0 = "ATTACH_M\AM_MSK_Guy_Fawkes_HM.ltb"
  2207. Model1 = "ATTACH_M\AW_MSK_Guy_Fawkes_HM.ltb"
  2208. Skin0 = "ATTACH_T\AM_Guy_Fawkes_Mask_HM.dtx"
  2209. RenderStyle0 = "RS\default.ltb"
  2210. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2211. DeleteOnDeath= 0
  2212. DetachWhenShot= 0
  2213. Socket = "Eyes"
  2214. GearID = 49
  2215. Maxstamina = 0.1
  2216. MovePenalty = -0.03
  2217.  
  2218. [Goggle60]
  2219. Name = "Leprechaun_Beard"
  2220. Type = 0
  2221. Model0 = "ATTACH_M\AM_MSK_NM_Santabeard_HM.ltb"
  2222. Model1 = "ATTACH_M\AW_MSK_NM_Santabeard_HM.ltb"
  2223. Skin0 = "ATTACH_T\AM_MSK_NM_LeprechaunBeard_HM.dtx"
  2224. RenderStyle0 = "RS\default.ltb"
  2225. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2226. DeleteOnDeath= 0
  2227. DetachWhenShot= 0
  2228. Socket = "Eyes"
  2229. MovePenalty = -0.03
  2230.  
  2231. [Goggle61]
  2232. Name = "Patriot_SkullMask_Croatia"
  2233. Type = 0
  2234. Model0 = "ATTACH_M\Skull.ltb"
  2235. Model1 = "ATTACH_M\W_Skull.ltb"
  2236. Skin0 = "ATTACH_T\AM_MSK_Croatia_HM.dtx"
  2237. RenderStyle0 = "RS\default.ltb"
  2238. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2239. DeleteOnDeath= 0
  2240. DetachWhenShot= 0
  2241. Socket = "Eyes"
  2242. GearID = 35
  2243. Maxstamina = 0.1
  2244. MovePenalty = -0.03
  2245.  
  2246. [Goggle62]
  2247. Name = "Patriot_SkullMask_Hungary"
  2248. Type = 0
  2249. Model0 = "ATTACH_M\Skull.ltb"
  2250. Model1 = "ATTACH_M\W_Skull.ltb"
  2251. Skin0 = "ATTACH_T\AM_MSK_Hungary_HM.dtx"
  2252. RenderStyle0 = "RS\default.ltb"
  2253. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2254. DeleteOnDeath= 0
  2255. DetachWhenShot= 0
  2256. Socket = "Eyes"
  2257. GearID = 35
  2258. Maxstamina = 0.1
  2259. MovePenalty = -0.03
  2260.  
  2261. [Goggle63]
  2262. Name = "Patriot_SkullMask_Norway"
  2263. Type = 0
  2264. Model0 = "ATTACH_M\Skull.ltb"
  2265. Model1 = "ATTACH_M\W_Skull.ltb"
  2266. Skin0 = "ATTACH_T\AM_MSK_Norway_HM.dtx"
  2267. RenderStyle0 = "RS\default.ltb"
  2268. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2269. DeleteOnDeath= 0
  2270. DetachWhenShot= 0
  2271. Socket = "Eyes"
  2272. GearID = 35
  2273. Maxstamina = 0.1
  2274. MovePenalty = -0.03
  2275.  
  2276. [Goggle64]
  2277. Name = "Patriot_SkullMask_Poland"
  2278. Type = 0
  2279. Model0 = "ATTACH_M\Skull.ltb"
  2280. Model1 = "ATTACH_M\W_Skull.ltb"
  2281. Skin0 = "ATTACH_T\AM_MSK_Poland_HM.dtx"
  2282. RenderStyle0 = "RS\default.ltb"
  2283. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2284. DeleteOnDeath= 0
  2285. DetachWhenShot= 0
  2286. Socket = "Eyes"
  2287. GearID = 35
  2288. Maxstamina = 0.1
  2289. MovePenalty = -0.03
  2290.  
  2291. [Goggle65]
  2292. Name = "Patriot_SkullMask_Serbia"
  2293. Type = 0
  2294. Model0 = "ATTACH_M\Skull.ltb"
  2295. Model1 = "ATTACH_M\W_Skull.ltb"
  2296. Skin0 = "ATTACH_T\AM_MSK_Serbia_HM.dtx"
  2297. RenderStyle0 = "RS\default.ltb"
  2298. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2299. DeleteOnDeath= 0
  2300. DetachWhenShot= 0
  2301. Socket = "Eyes"
  2302. GearID = 35
  2303. Maxstamina = 0.1
  2304. MovePenalty = -0.03
  2305.  
  2306. [Goggle66]
  2307. Name = "Patriot_SkullMask_Georgia"
  2308. Type = 0
  2309. Model0 = "ATTACH_M\Skull.ltb"
  2310. Model1 = "ATTACH_M\W_Skull.ltb"
  2311. Skin0 = "ATTACH_T\AM_MSK_Georgia_HM.dtx"
  2312. RenderStyle0 = "RS\default.ltb"
  2313. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2314. DeleteOnDeath= 0
  2315. DetachWhenShot= 0
  2316. Socket = "Eyes"
  2317. GearID = 35
  2318. Maxstamina = 0.1
  2319. MovePenalty = -0.03
  2320.  
  2321. [Goggle67]
  2322. Name = "Patriot_SkullMask_Greece"
  2323. Type = 0
  2324. Model0 = "ATTACH_M\Skull.ltb"
  2325. Model1 = "ATTACH_M\W_Skull.ltb"
  2326. Skin0 = "ATTACH_T\AM_MSK_Greece_HM.dtx"
  2327. RenderStyle0 = "RS\default.ltb"
  2328. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2329. DeleteOnDeath= 0
  2330. DetachWhenShot= 0
  2331. Socket = "Eyes"
  2332. GearID = 35
  2333. Maxstamina = 0.1
  2334. MovePenalty = -0.03
  2335.  
  2336. [Goggle68]
  2337. Name = "Patriot_SkullMask_Israel"
  2338. Type = 0
  2339. Model0 = "ATTACH_M\Skull.ltb"
  2340. Model1 = "ATTACH_M\W_Skull.ltb"
  2341. Skin0 = "ATTACH_T\AM_MSK_Israel_HM.dtx"
  2342. RenderStyle0 = "RS\default.ltb"
  2343. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2344. DeleteOnDeath= 0
  2345. DetachWhenShot= 0
  2346. Socket = "Eyes"
  2347. GearID = 35
  2348. Maxstamina = 0.1
  2349. MovePenalty = -0.03
  2350.  
  2351. [Goggle69]
  2352. Name = "Patriot_SkullMask_Macedonia"
  2353. Type = 0
  2354. Model0 = "ATTACH_M\Skull.ltb"
  2355. Model1 = "ATTACH_M\W_Skull.ltb"
  2356. Skin0 = "ATTACH_T\AM_MSK_Macedonia_HM.dtx"
  2357. RenderStyle0 = "RS\default.ltb"
  2358. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2359. DeleteOnDeath= 0
  2360. DetachWhenShot= 0
  2361. Socket = "Eyes"
  2362. GearID = 35
  2363. Maxstamina = 0.1
  2364. MovePenalty = -0.03
  2365.  
  2366. [Goggle70]
  2367. Name = "Patriot_SkullMask_SaudiArabia"
  2368. Type = 0
  2369. Model0 = "ATTACH_M\Skull.ltb"
  2370. Model1 = "ATTACH_M\W_Skull.ltb"
  2371. Skin0 = "ATTACH_T\AM_MSK_SaudiArabia_HM.dtx"
  2372. RenderStyle0 = "RS\default.ltb"
  2373. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2374. DeleteOnDeath= 0
  2375. DetachWhenShot= 0
  2376. Socket = "Eyes"
  2377. GearID = 35
  2378. Maxstamina = 0.1
  2379. MovePenalty = -0.03
  2380.  
  2381. [Goggle71]
  2382. Name = "Patriot_SkullMask_Bulgaria"
  2383. Type = 0
  2384. Model0 = "ATTACH_M\Skull.ltb"
  2385. Model1 = "ATTACH_M\W_Skull.ltb"
  2386. Skin0 = "ATTACH_T\AM_MSK_Bulgaria_HM.dtx"
  2387. RenderStyle0 = "RS\default.ltb"
  2388. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2389. DeleteOnDeath= 0
  2390. DetachWhenShot= 0
  2391. Socket = "Eyes"
  2392. GearID = 35
  2393. Maxstamina = 0.1
  2394. MovePenalty = -0.03
  2395.  
  2396. [Goggle72]
  2397. Name = "Patriot_SkullMask_Colombia"
  2398. Type = 0
  2399. Model0 = "ATTACH_M\Skull.ltb"
  2400. Model1 = "ATTACH_M\W_Skull.ltb"
  2401. Skin0 = "ATTACH_T\AM_MSK_Colombia_HM.dtx"
  2402. RenderStyle0 = "RS\default.ltb"
  2403. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2404. DeleteOnDeath= 0
  2405. DetachWhenShot= 0
  2406. Socket = "Eyes"
  2407. GearID = 35
  2408. Maxstamina = 0.1
  2409. MovePenalty = -0.03
  2410.  
  2411. [Goggle73]
  2412. Name = "Patriot_SkullMask_Estonia"
  2413. Type = 0
  2414. Model0 = "ATTACH_M\Skull.ltb"
  2415. Model1 = "ATTACH_M\W_Skull.ltb"
  2416. Skin0 = "ATTACH_T\AM_MSK_Estonia_HM.dtx"
  2417. RenderStyle0 = "RS\default.ltb"
  2418. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2419. DeleteOnDeath= 0
  2420. DetachWhenShot= 0
  2421. Socket = "Eyes"
  2422. GearID = 35
  2423. Maxstamina = 0.1
  2424. MovePenalty = -0.03
  2425.  
  2426. [Goggle74]
  2427. Name = "Patriot_SkullMask_Romania"
  2428. Type = 0
  2429. Model0 = "ATTACH_M\Skull.ltb"
  2430. Model1 = "ATTACH_M\W_Skull.ltb"
  2431. Skin0 = "ATTACH_T\AM_MSK_Romania_HM.dtx"
  2432. RenderStyle0 = "RS\default.ltb"
  2433. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2434. DeleteOnDeath= 0
  2435. DetachWhenShot= 0
  2436. Socket = "Eyes"
  2437. GearID = 35
  2438. Maxstamina = 0.1
  2439. MovePenalty = -0.03
  2440.  
  2441. [Goggle75]
  2442. Name = "Patriot_SkullMask_Slovenia"
  2443. Type = 0
  2444. Model0 = "ATTACH_M\Skull.ltb"
  2445. Model1 = "ATTACH_M\W_Skull.ltb"
  2446. Skin0 = "ATTACH_T\AM_MSK_Slovenia_HM.dtx"
  2447. RenderStyle0 = "RS\default.ltb"
  2448. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2449. DeleteOnDeath= 0
  2450. DetachWhenShot= 0
  2451. Socket = "Eyes"
  2452. GearID = 35
  2453. Maxstamina = 0.1
  2454. MovePenalty = -0.03
  2455.  
  2456. [Goggle76]
  2457. Name = "4th_Anniversary_Bandana"
  2458. Type = 0
  2459. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  2460. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  2461. Skin0 = "ATTACH_T\4th_Red_bandana_JP.DTX"
  2462. RenderStyle0 = "RS\default.ltb"
  2463. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2464. DeleteOnDeath= 0
  2465. DetachWhenShot= 0
  2466. Socket = "Eyes"
  2467.  
  2468. [Goggle77]
  2469. Name = "Elite_4th_Anniversary_Bandana"
  2470. Type = 0
  2471. Model0 = "ATTACH_M\AM_MSK_NM_Skullbandana_HM.ltb"
  2472. Model1 = "ATTACH_M\AW_MSK_NM_Skullbandana_HM.ltb"
  2473. Skin0 = "ATTACH_T\4th_Red_bandana_JP.DTX"
  2474. RenderStyle0 = "RS\default.ltb"
  2475. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2476. DeleteOnDeath= 0
  2477. DetachWhenShot= 0
  2478. Socket = "Eyes"
  2479. Maxstamina = 0.3
  2480.  
  2481. [Goggle78]
  2482. Name = "Patriot_SkullMask_Ireland"
  2483. Type = 0
  2484. Model0 = "ATTACH_M\Skull.ltb"
  2485. Model1 = "ATTACH_M\W_Skull.ltb"
  2486. Skin0 = "ATTACH_T\AM_MSK_Ireland.dtx"
  2487. RenderStyle0 = "RS\default.ltb"
  2488. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2489. DeleteOnDeath= 0
  2490. DetachWhenShot= 0
  2491. Socket = "Eyes"
  2492. GearID = 35
  2493. Maxstamina = 0.1
  2494. MovePenalty = -0.03
  2495.  
  2496. [Goggle79]
  2497. Name = "Patriot_SkullMask_Ukraine"
  2498. Type = 0
  2499. Model0 = "ATTACH_M\Skull.ltb"
  2500. Model1 = "ATTACH_M\W_Skull.ltb"
  2501. Skin0 = "ATTACH_T\AM_MSK_Ukraine.dtx"
  2502. RenderStyle0 = "RS\default.ltb"
  2503. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2504. DeleteOnDeath= 0
  2505. DetachWhenShot= 0
  2506. Socket = "Eyes"
  2507. GearID = 35
  2508. Maxstamina = 0.1
  2509. MovePenalty = -0.03
  2510.  
  2511. [Goggle80]
  2512. Name = "Skull_Mask_Scorpion"
  2513. Type = 0
  2514. Model0 = "ATTACH_M\Skull.ltb"
  2515. Model1 = "ATTACH_M\W_Skull.ltb"
  2516. Skin0 = "ATTACH_T\AM_MSK_Skull_scorpion.dtx"
  2517. RenderStyle0 = "RS\default.ltb"
  2518. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2519. DeleteOnDeath= 0
  2520. DetachWhenShot= 0
  2521. Socket = "Eyes"
  2522. Maxstamina = 0.03
  2523.  
  2524. [Goggle81]
  2525. Name = "Skull_Mask_Spider"
  2526. Type = 0
  2527. Model0 = "ATTACH_M\Skull.ltb"
  2528. Model1 = "ATTACH_M\W_Skull.ltb"
  2529. Skin0 = "ATTACH_T\AM_MSK_Skull_spider.dtx"
  2530. RenderStyle0 = "RS\default.ltb"
  2531. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2532. DeleteOnDeath= 0
  2533. DetachWhenShot= 0
  2534. Socket = "Eyes"
  2535. Maxstamina = 0.03
  2536.  
  2537. [Goggle82]
  2538. Name = "Elite_Skull_Mask_Scorpion"
  2539. Type = 0
  2540. Model0 = "ATTACH_M\Skull.ltb"
  2541. Model1 = "ATTACH_M\W_Skull.ltb"
  2542. Skin0 = "ATTACH_T\AM_MSK_Skull_scorpion.dtx"
  2543. RenderStyle0 = "RS\default.ltb"
  2544. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2545. DeleteOnDeath= 0
  2546. DetachWhenShot= 0
  2547. Socket = "Eyes"
  2548. GearID = 35
  2549. Maxstamina = 0.2
  2550. MovePenalty = -0.03
  2551.  
  2552. [Goggle83]
  2553. Name = "Elite_Skull_Mask_Spider"
  2554. Type = 0
  2555. Model0 = "ATTACH_M\Skull.ltb"
  2556. Model1 = "ATTACH_M\W_Skull.ltb"
  2557. Skin0 = "ATTACH_T\AM_MSK_Skull_spider.dtx"
  2558. RenderStyle0 = "RS\default.ltb"
  2559. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2560. DeleteOnDeath= 0
  2561. DetachWhenShot= 0
  2562. Socket = "Eyes"
  2563. GearID = 35
  2564. Maxstamina = 0.2
  2565. MovePenalty = -0.03
  2566.  
  2567. [Goggle84]
  2568. Name="Elite_2nd_anniversary_mask" // ºê¶óÁú 2ÁÖ³â Àü¿ë
  2569. Type = 0
  2570. Model0 = "ATTACH_M\Skull.ltb"
  2571. Model1 = "ATTACH_M\W_Skull.ltb"
  2572. Skin0 = "ATTACH_T\AM_MSK_2nd_Skull_BR.dtx" // ºê¶óÁú Àü¿ë ÅØ½ºÃ³
  2573. RenderStyle0 = "RS\default.ltb"
  2574. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2575. DeleteOnDeath= 0
  2576. DetachWhenShot= 0
  2577. Socket = "Eyes"
  2578. GearID = 35 // Patriot Skull Mask (headshot +10%)
  2579. Maxstamina = 0.1
  2580. MovePenalty = -0.03
  2581.  
  2582. [Goggle85]
  2583. Name = "Military_Goggle"
  2584. Type = 0
  2585. Model0 = "ATTACH_M\military_goggle_m.ltb"
  2586. Model1 = "ATTACH_M\military_goggle_w.ltb"
  2587. Skin0 = "ATTACH_T\Military_Goggle_black_SD.dtx"
  2588. ColorSkin0_0 = "ATTACH_T\Military_Goggle_yellow_SD.dtx"
  2589. ColorSkin1_0 = "ATTACH_T\Military_Goggle_black_SD.dtx"
  2590. ColorSkin2_0 = "ATTACH_T\Military_Goggle_blue_SD.dtx"
  2591. RenderStyle0 = "RS\default.ltb"
  2592. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2593. DeleteOnDeath= 0
  2594. DetachWhenShot= 0
  2595. Socket = "Eyes"
  2596.  
  2597. [Goggle86]
  2598. Name = "Transparent_Facemask"
  2599. Type = 0
  2600. Model0 = "ATTACH_M\military_goggle_m.ltb"
  2601. Model1 = "ATTACH_M\military_goggle_w.ltb"
  2602. Skin0 = "ATTACH_T\Military_Goggle_black_SD.dtx"
  2603. ColorSkin0_0 = "ATTACH_T\Military_Goggle_yellow_SD.dtx"
  2604. ColorSkin1_0 = "ATTACH_T\Military_Goggle_black_SD.dtx"
  2605. ColorSkin2_0 = "ATTACH_T\Military_Goggle_blue_SD.dtx"
  2606. RenderStyle0 = "RS\default.ltb"
  2607. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2608. DeleteOnDeath= 0
  2609. DetachWhenShot= 0
  2610. Socket = "Eyes"
  2611.  
  2612. [Goggle87]
  2613. Name = "Leprechaun_Beard"
  2614. Type = 0
  2615. Model0 = "ATTACH_M\AM_MSK_NM_Santabeard_HM.ltb"
  2616. Model1 = "ATTACH_M\AW_MSK_NM_Santabeard_HM.ltb"
  2617. Skin0 = "ATTACH_T\AM_MSK_NM_LeprechaunBeard_HM.dtx"
  2618. ColorSkin0_0 = "ATTACH_T\AM_MSK_NM_LeprechaunBeard_HM.dtx"
  2619. RenderStyle0 = "RS\default.ltb"
  2620. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2621. DeleteOnDeath= 0
  2622. DetachWhenShot= 0
  2623. Socket = "Eyes"
  2624.  
  2625. [Goggle88]
  2626. Name = "Santa_Beard"
  2627. Type = 0
  2628. Model0 = "ATTACH_M\AM_MSK_NM_Santabeard_HM.ltb"
  2629. Model1 = "ATTACH_M\AW_MSK_NM_Santabeard_HM.ltb"
  2630. Skin0 = "ATTACH_T\AM_MSK_NM_Santabeard_HM.dtx"
  2631. ColorSkin0_0 = "ATTACH_T\AM_MSK_NM_Santabeard_HM.dtx"
  2632. RenderStyle0 = "RS\default.ltb"
  2633. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2634. DeleteOnDeath= 0
  2635. DetachWhenShot= 0
  2636. Socket = "Eyes"
  2637.  
  2638. [Goggle89]
  2639. Name = "Cosmetic_Souza_Glasses"
  2640. Type = 0
  2641. Model0 = "ATTACH_M\AM_Cosmetic_Souza_Glasses.ltb"
  2642. Model1 = "ATTACH_M\AM_Cosmetic_Souza_Glasses.ltb"
  2643. Skin0 = "ATTACH_T\AM_Souza_Glasses_0_SB.dtx"
  2644. ColorSkin0_0 = "ATTACH_T\AM_Souza_Glasses_0_SB.dtx"
  2645. ColorSkin1_0 = "ATTACH_T\AM_Souza_Glasses_1_GG.dtx"
  2646. ColorSkin2_0 = "ATTACH_T\AM_Souza_Glasses_2_BS.dtx"
  2647. RenderStyle0 = "RS\default.ltb"
  2648. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2649. DeleteOnDeath= 0
  2650. DetachWhenShot= 0
  2651. Socket = "Eyes"
  2652.  
  2653. [Goggle90]
  2654. Name = "Deckland_Face_Paint"
  2655. Type = 0
  2656. Model0 = "ATTACH_M\AM_Deckland_Face_Paint.ltb"
  2657. Model1 = "ATTACH_M\AM_Deckland_Face_Paint.ltb"
  2658. Skin0 = "ATTACH_T\AM_Deckland_Face_Paint_0_JG.dtx"
  2659. ColorSkin0_0 = "ATTACH_T\AM_Deckland_Face_Paint_0_JG.dtx"
  2660. ColorSkin1_0 = "ATTACH_T\AM_Deckland_Face_Paint_1_St.dtx"
  2661. ColorSkin2_0 = "ATTACH_T\AM_Deckland_Face_Paint_2_SK.dtx"
  2662. RenderStyle0 = "RS\default.ltb"
  2663. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2664. DeleteOnDeath= 0
  2665. DetachWhenShot= 0
  2666. Socket = "Eyes"
  2667.  
  2668. [Goggle91]
  2669. Name = "Cosmetic_Carnivalmask"
  2670. Type = 0
  2671. Model0 = "ATTACH_M\CM_Cosmetic_Carnivalmask.ltb"
  2672. Model1 = "ATTACH_M\CW_Cosmetic_Carnivalmask.ltb"
  2673. Skin0 = "ATTACH_T\Cosmetic_Carnivalmask_0_GB.dtx"
  2674. ColorSkin0_0 = "ATTACH_T\Cosmetic_Carnivalmask_0_GB.dtx"
  2675. ColorSkin1_0 = "ATTACH_T\Cosmetic_Carnivalmask_1_SB.dtx"
  2676. ColorSkin2_0 = "ATTACH_T\Cosmetic_Carnivalmask_02_BR.dtx"
  2677. RenderStyle0 = "RS\default.ltb"
  2678. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2679. DeleteOnDeath= 0
  2680. DetachWhenShot= 0
  2681. Socket = "Eyes"
  2682.  
  2683. [Goggle92]
  2684. Name = "Nemexis_TacticalMask"
  2685. Type = 0
  2686. Model0 = "ATTACH_M\AM_MSK_DF_TacticalMask_HE.ltb"
  2687. Model1 = "ATTACH_M\AW_MSK_DF_TacticalMask_HE.ltb"
  2688. Skin0 = "ATTACH_T\Nemexis_TacticalMask.dtx"
  2689. RenderStyle0 = "RS\default.ltb"
  2690. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  2691. DeleteOnDeath= 0
  2692. DetachWhenShot= 0
  2693. Socket = "Eyes"
  2694. GearID = 35
  2695. Maxstamina = 0.15
  2696. MovePenalty = -0.03
  2697. ///
  2698.  
  2699. [Flag0]
  2700. Name = "Alpha_Team_Flag"
  2701. Type = 0
  2702. Model0 = "ATTACH_M\flag01_back.ltb"
  2703. Model1 = "ATTACH_M\flag01_back.ltb"
  2704. Skin0 = "ATTACH_T\CTF_Flag_B.DTX"
  2705. Skin1 = "TEXTURES\128xEdgeSpec01.dtx"
  2706. RenderStyle0 = "RS\EdgeAmp01.ltb"
  2707. DeleteOnDeath = 0
  2708. DetachWhenShot = 0
  2709. Socket = "1W_N"
  2710.  
  2711. [Flag1]
  2712. Name = "Bravo_Team_Flag"
  2713. Type = 0
  2714. Model0 = "ATTACH_M\flag01_back.ltb"
  2715. Model1 = "ATTACH_M\flag01_back.ltb"
  2716. Skin0 = "ATTACH_T\CTF_Flag_R.DTX"
  2717. Skin1 = "TEXTURES\128xEdgeSpec01.dtx"
  2718. RenderStyle0 = "RS\EdgeAmp01.ltb"
  2719. DeleteOnDeath = 0
  2720. DetachWhenShot = 0
  2721. Socket = "1W_N"
  2722.  
  2723. ///
  2724.  
  2725. [Attachment0]
  2726. Name = "LandTrapped"
  2727. Type = 0
  2728. Model0 = "ATTACH_M\LandTrap.ltb"
  2729. Model1 = "ATTACH_M\LandTrap.ltb"
  2730. Skin0 = ""
  2731. RenderStyle0 = "RS\default.ltb"
  2732. DeleteOnDeath = 0
  2733. DetachWhenShot = 0
  2734. DebrisType = ""
  2735.  
  2736. [Attachment1]
  2737. Name = "AirStrike"
  2738. Type = 0
  2739. Class = "SpecialFX"
  2740. Model0 = "ATTACH_M\LandTrap.ltb"
  2741. Model1 = "ATTACH_M\LandTrap.ltb"
  2742. Skin = ""
  2743. RenderStyle0 = "RS\default.ltb"
  2744. Properties = "FxName Grenade_Water;Loop False;SmoothShutDown True"
  2745. DeleteOnDeath = 0
  2746. DetachWhenShot = 0
  2747. DebrisType = ""
  2748. Socket = "Mine"
  2749.  
  2750. ///
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