SSilver

BWR - Changelog 25/03/26

Mar 25th, 2026 (edited)
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  1. @The Sandman
  2. + BONKED! on-hit effect replaced with a Mark for Death (was a 25% damage vuln)
  3.   Duration is now 3 seconds regardless of distance (was between 2-5 seconds)
  4. - Removed speed boost granted on kill
  5. The effects of the weapon were vastly simplified and made more predictable. While the Mark is quite a strong debuff, it's much more limited duration should help mitigate it's potency when lobbed in supporting teammates. This duration on top of being able to regain a ball should encourage a Scout to find opportunities to better make use of this mark.
  6.  
  7. @Fan O'War
  8. + Added: Gain a 3 second speed boost on killing a marked target
  9. The weapon was given it's boon of a speed boost on kill to help better reward the scout who risks diving in on an enemy and making use of their own mark.
  10.  
  11. @Cow Mangler 5000
  12. - Decreased charge shot auto-detonate time to 1 second (was 1.5 seconds)
  13. The charge shot still didn't feel limited by range enough and was thus cut further in how far it could go.
  14.  
  15. @The Mantreads
  16. + Gain a 2 second speed boost on landing after a blast jump
  17. - Removed less self-damage taken during blast jumps
  18. The upside of chaining rocket jumps really didn't aide in providing more incentive to make use of the item for it's benefit to larger, committed jumps. With this speed boost instead, the Soldier ought to be give a lot more reward for their jump, being able to quickly maneuver against enemies they dive into, help in disengaging, or simply make traversing the map easier.
  19.  
  20. @The Phlogistinator
  21.   Fixed alt-fire not damaging enemies
  22. Weapon was not properly detecting players in it's effect radius, affecting both damaging enemies and extinguishing allies, thus was corrected.
  23.  
  24. @Neon Annihilator
  25.   Fixed Charge not draining when active
  26. Appeared to keep it's Charge without draining, so this was corrected.
  27.  
  28. @Buffalo Steak Sandvich
  29.   Changed cosmetic glow effect to be less obstructive
  30. The aura is now a more subtle one borrowed from the Buff Banner, not taking up as much of the screen.
  31.  
  32. @Hitman's Heatmaker
  33. + Removed slower reload time
  34. - Added: Shots made in Focus consume 20% meter
  35. The slower reload in-effect was only more punishing for a user that's not skilled enough to make the best use of Focus, while not effecting those more skilled users. Instead, the upsides of Focus is reined in by the added cost of missing your shots during Focus, capping the ability of a skilled user to keep Focus up.
  36.  
  37. @Cozy Camper
  38. + Added +25% max primary ammo on wearer
  39. Given the changes in primaries that reduced ammo and encourage Sniper to repositions more often, the backpack had seemed to fall by the wayside compared to other changed backpacks. This buff was added to help further spec into it's niche of a more patient playstyle.
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