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Super Mahou Shoujo Wars Thread 2 [text]

Jun 6th, 2017
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  1. >Tell Kero that we're taking Sakura to a safer location since the red head slipped away and ask him if he can keep up with us or wants to catch a lift. If he goes with either of those two options then we'll have him take us to Sakura's house. Once there, we give him the tape from the camcorder and apologize that in the confusion of the fight, we lost the camcorder itself.
  2.  
  3.  
  4. You pick up Sakura, the healed girl light in your arms. Turning to the flying teddy bear, you say, "I'm taking Sakura somewhere safe in case the redhead comes back. Can you keep up, or do you need a lift? Actually, with the people outside, it might be better if you pretended to be a stuffed animal and didn't fly around."
  5.  
  6. "We were s'posed ta meet back at Tomoyo's van." Cerberus retorts.
  7.  
  8. "And how are you going to explain Sakura being unconscious?" You counter, noting that Tomoyo is nearby. "Her bodyguards are going to get upset at Tomoyo again. I don't think that head bodyguard will be too happy to let the two of them out of her sight after this."
  9.  
  10. Kero hovers side to side, his head lowered deeply reflecting on your argument.
  11.  
  12. "If you don't want to come along," you offer, shifting Sakura so you can hold her with one arm, "You can always give this to Tomoyo along with my apologies for last night." You open your tux and flash the DVC in your inside pocket to him. "But I'm sure you'd rather come along and keep an eye on Sakura."
  13.  
  14. After a moment, the flying teddy bear nods, and lands on Sakura's belly, and agrees, "OK."
  15.  
  16. You give a half-bow to the two Cures, "Until next time, ladies." You run off into the sunset with your two passengers. Leaving the park, you ask Kero, "Can you lead me to her house?"
  17.  
  18. You follow the stuffed animal's direction through the city. People are staring at you as you run impossibly fast, but fortunately no one tries to stop you.
  19.  
  20. "Wait, how did'ya know about the bodyguards?" Kero asks.
  21.  
  22. "I was keeping an eye on the three of you after I left." You reply casually. "Healing Sakura weakened me, but I wanted to make sure you all returned safely." While Cerberus returns to his thoughts at your reply, you wonder how it is that you're able to run so fast. You're able to sense that you're using magic, so you try tracing the flow of magic. You're still unable to sense your magical reserves, but you assume that you must have magical energy stored up as healing Sakura the night before seemingly drained them to dangerously low levels. Despite not being able to sense the source of your magical energy, you are able to sense the sink. Your magic is healing the muscles in your legs. Another piece of the puzzle snaps together. You're running at your peak sprint speed, but your healing magic is allowing you to maintain it indefinitely.
  23.  
  24.  
  25.  
  26. The stuffed animal rouses you from your thoughts, "Ah! We missed a turn!"
  27.  
  28. You backtrack and follow Kero's directions until you reach a yellow house. "Do you have a key?" You ask the winged teddy bear.
  29.  
  30. "Err. No. But Sakura's window should be unlocked!"
  31.  
  32. Cerberus departs from his resting spot and flies up to a window on the second story. With some effort, he's able to open the window.
  33.  
  34. With a running start, you jump into the tree by her window and walk out to one of the branches. It bends under the weight of two people, but holds. Trying to avoid hitting Sakura's head on the sliding window, you hit your own on the window frame, but you climb in successfully.
  35.  
  36.  
  37.  
  38. Kero turns on the lights and you take a look around Sakura's room. You set her down on her bed and take her bunny ears off. You place them on her desk and pull her chair to her bedside. You break the silence by pulling out the DVC. Handing it to Kero, you say, "This belongs to Tomoyo. I'll apologize to her the next time I see her, but I don't like having my face recorded." You pull out Windy and Illusion, "And I believe these are Sakura's."
  39.  
  40. Kero grabs both the cards and the cassette from you right as Sakura stirs from her slumber.
  41.  
  42. "I'm glad you're awake." You say, startling Sakura. "Sorry for startling you."
  43.  
  44. "It's OK..." she mumbles in reply.
  45.  
  46. "You fought bravely today." You say, winking at her through the mask, eliciting a blush out of her.
  47.  
  48.  
  49. What do you talk about now that you're almost alone with Sakura?
  50. Freeform conversation time. Write down any topics you want to bring up. It can be an actual sentence to ask verbatim, or just the topic and I'll flesh out the details.
  51.  
  52.  
  53.  
  54.  
  55.  
  56. How are you feeling?
  57. Powers and clow cards?
  58. What was Shiny Sakura? What inspired her to using their cards?
  59. Silver Crystal?
  60. Those were cute outfits.
  61.  
  62.  
  63.  
  64. >>24654
  65. >>24669
  66. >>24683
  67. >>24686
  68. You continue the conversation with a few questions. "You passed out while sealing Illusion. How are you feeling now?"
  69.  
  70. Sakura suppresses a yawn and replies, "Tired. I feel like I ran a marathon." She perks up and asks, "Did I lose it again?"
  71.  
  72. Before you can answer, Kero flies up, holding the card in his paws and replies, "Ah got it! Ah ain't losin' it again!"
  73.  
  74. "Speaking of Clow cards," You chime in, "What exactly are they?"
  75.  
  76. Cerberus replies, "They're a powerful kind of magic created by Clow Reed. He was the most powerful sorcerer of his time. Clow Reed was half-English and half-Chinese. He combined Eastern and Western magic to create these cards. After his death, he sealed them in the Clow book." The flying teddy bear glares at Sakura, "Until someone let them out."
  77.  
  78. "Hey!" Sakura complains. "You were sleeping on the job!"
  79.  
  80. You heard this argument in the forest the night before, and you try to avoid getting caught in again, so you try to deflect the topic of conversation. "Were those Clow cards as well that Honoka and Nagisa were using to transform?"
  81.  
  82. "Nuh-uh." Kero answers, "But the magic was similar enough that Sakura could use it."
  83.  
  84. "That was nice thinking though with using Nagisa's card. What made you think to use it?"
  85.  
  86. The young girl blushes under your praise, "I only had Windy and Fly, and Nagisa handed me her Queen card." She mumbles the rest, "And then I just tried using it, and transformed into..." Her voice trails off.
  87.  
  88. "I bet that was a surprise." You say, and Sakura nods in agreement. "But that just goes to show you that you have cute outfits whether or not you transform. The other magical girls I've met only have these cute outfits when they transform.
  89.  
  90. Sakura is still mumbling, and you have a hard time making out what she's saying. "Tomoyo made these outfits. She said that all magical girls wear outfits like this." She glances down at her bunny outfit.
  91.  
  92. You wonder if Sakura has ever heard of playboy bunnies, but she seems innocent enough to not have. You recall the fact that Tomoyo had a recording of Sakura changing clothes, that girl probably has a dirty enough mind to have heard of them. You realize, that's probably why she made this outfit. "She's right you know. The moment I saw the three of you in the clearing, I knew you were a magical girl." Continuing your inquisition, you move onto another topic. "In the clearing, I saw the Illusion card turn into the Silver Crystal, you aren't searching for it, right?"
  93.  
  94. Sakura shakes her head, "Mm-mm."
  95.  
  96. You let out of sigh of relief. "Good. It'd be a shame if we had conflicting goals."
  97.  
  98. Sakura puffs out her cheeks for a bit. It reminds you of what Sailor Moon did the night before. "Then why did you steal Tomoyo's camera, and what did you do with it?"
  99.  
  100.  
  101. How do you respond?
  102. Why did you steal it?
  103. >I don't like being recorded.
  104. >I didn't know if I could trust you.
  105. >I'm a thief, it is in my nature.
  106. >Write-in [what?]
  107.  
  108. What happened to it?
  109. >It's safe for now.
  110. >I don't know.
  111. >I pawned it for cash.
  112. >Write-in [what?]
  113.  
  114.  
  115.  
  116.  
  117.  
  118.  
  119. The four horsemen of this thread have voted, and we got an ovenonymous as well.
  120. >>24883
  121. >>24890
  122. >>24910
  123. >>24914
  124. >>24919
  125. >>24922
  126. >>24923
  127. >Don't like being recorded. Last had the camera before the fight, then lost track of it. Point out we already returned the cassette.
  128.  
  129.  
  130. You smile weakly. That certainly wasn't the best way to get in the girls' good graces. "I'm sorry, but like I said yesterday, I don't like being recorded. I've gone this long without a good recording of me, and I figure there's no need to have that end. I was planning on returning it, unfortunately, I seem to have lost track of it at some point before the fight. I gave the cassette to the flying fuzzball, though." You point to Kero, and then to the DVC that he left on Sakura's desk.
  131.  
  132. "Hey!" Cerberus complains, irritated at being called a fuzzball.
  133.  
  134. A smile breaks through Sakura's upset expression at your comment.
  135.  
  136. "As I told the mighty beast of the seal earlier, I'd appreciate it if you could return that to Tomoyo the next time you see her.
  137.  
  138. The winged teddy bear seems placated by your tongue-in-cheek praise of him. He seems oblivious to the joking nature of your comment, but Sakura picked up on it and is giggling.
  139.  
  140. You may not have started off on the best foot with this trio, but at least you seem to have salvaged the situation as best you could.
  141.  
  142.  
  143. What do you do from here?
  144. >Keep talking. [What topic?]
  145. >Flirt with the pretty girl. [Keep it innocent? Be brazen? Any specific lines.
  146. >Force yourself on her.
  147. >Take your leave. [Any mysterious parting words?]
  148. >Writein [What?]
  149.  
  150.  
  151.  
  152.  
  153.  
  154. >>24943
  155. >>24954
  156. >>24958
  157. >>24965
  158. >>24983
  159. Flirt, hand kiss, part ways, and don't hit head on the way out.
  160.  
  161.  
  162. You figure it's time to wrap this conversation up. Of course, what good would it do to leave without flirting with the pretty girl? You put Sakura's desk chair back in its place and get down on one knee at her bedside. Taking her right hand in your, you bring it up to your lips and give her a gentle kiss. "For now, I must go." You tell her, "You should rest. A beautiful lady such as yourself should not have to suffer fatigue on my account." Sakura blushes at the romantic gesture.
  163.  
  164.  
  165. You release her hand and walk over to her dresser. You swiftly climb through it. Crouching on the window sill, and holding yourself steady with one hand still inside, you look at the young girl over your left shoulder, "May the grace of the Earth see you safe until we meet again, Sakura." Then, you leap from her window to the ground below, and run off into the night. Some unknown sense guides you "home." For a moment, you try to identify what home is, but your senses slowly fail you, and your vision fades into darkness.
  166.  
  167.  
  168. End of episode 2:
  169. I'll start working on that stat sheet that I promised everyone (I was hoping to have it done by now, but that didn't happen). In the meantime, vote on an omake, one from each category:
  170.  
  171. Episode 1:
  172. The Wind verses the Wings
  173. Onegai [locked]
  174. Meteor Shower
  175. Catscratch
  176.  
  177. Episode 2:
  178. Fightin' 2: Electric Boogaloo
  179. A Grandmother's Youth
  180. Panty Flash!
  181. A Mother's Love
  182.  
  183.  
  184.  
  185.  
  186.  
  187. You are Chiba Mamoru. For once, you wake up without a headache and in your own bed. Hopefully, that means that this will be a good day. You get up and make yourself some breakfast.
  188.  
  189. You turn on the news and eat your meal. The food is invigorating, the news is uneventful. There's a brief mention of the attack on the Louvre, but mostly to say that the French government has refused to release any more information about the attack, claiming that it is a matter of national security.
  190.  
  191. You take a glance at your vase and see that there's only one more rose left. You remember planning on buying more roses, but that didn't happen. You could buy some locally, or you could take a trip to your favorite florist. She always has the nicest roses, but it will take up most of your day. If you buy them locally, you'll have time to do something else today.
  192.  
  193. You remember that you had wanted to explore the haunted forest the other day, but you ended up not going because of the blackout. On the other hand, you remember hearing that a talent agency was making a big deal about the fact that they were going to be holding auditions in town, and that a local celebrity was supposed to be headlining it. It sounds like it will be incredibly mundane, but you assume all the pretty girls in town will be there for their chance at becoming a star.
  194.  
  195.  
  196. What do you want to do today?
  197. >Visit your favorite flower shop.
  198. >Go back to the so-called haunted forest and see what's up there.
  199. >Check out the talent auditions.
  200.  
  201.  
  202. Is there anything else you want to do before starting your day?
  203. >Writein.
  204.  
  205.  
  206.  
  207.  
  208.  
  209.  
  210. You turn off the TV and take a quick glance at the time. You do a doubletake as you realize that it's already early afternoon. No wonder you feel so well rested. Heading out, you take the bus to a transit center near a shopping center. It's going to be half an hour before the bus that you want arrives, so you decide to wander around the shops and see if there's anything worth checking out, or any girls worth checking out for that matter.
  211.  
  212. You pass by the Juban subway station. It would be much faster to take the subway than the bus, but unfortunately the flower shop isn't along the subway route.
  213.  
  214. At the corner by the station, a woman in a pink skirtsuit hands you a flier. "This is our new product. You should give it a try. With this you'll be certain to pass the university entrance exams."
  215.  
  216.  
  217. You look down at the flier. It's advertising a Crystal Disk, and there's a picture of a girl with short blue hair. Her name is Mizuno Ami, and apparently she's some sort of a genius that's been winning all sorts of national competitions. You sigh and fold up the card. While the seminar may have crammed more knowledge into her brain, she certainly didn't become a genius thanks to cram school; that was genetics. "Thank you, but I've already passed the entrance exams. I'm actually in my second semester at University."
  218.  
  219. She suddenly smiles broadly, and you realize you gave her too much information. "That means you have an even greater need..."
  220.  
  221. You cut her off by raising your hand between the two of you and walking away, the very thing you should have done from the start. Still, you find it odd why she would try to push cram school on you. You try to put that thought away, but it nags at you as you continue wandering.
  222.  
  223.  
  224.  
  225. For a weekend, the area seems unusually empty. While that would have been convenient for you had you actually been shopping, it's less than helpful towards your goal of going girl-watching. You spot a new store across the street, Twin Bells. The sign says that it's open, but there are boxes all over the place and a woman and a few girls seem to be setting up shop. One of the girls with short brown hair seems oddly familiar, but you can't place her. For some reason you think you remember seeing her at school, but that can't be right. She's an elementary school girl, and if there was a prodigy like that attending school with you, you're sure you would have heard about it.
  226.  
  227.  
  228. Rounding the corner, you see why the crowds are so thin. Everyone is packed in front of another new shop, PetShop Perfume. The storefront consists of the name of the shop in bright and gaudy letters on top of what might be a starfield. Or maybe they're trying the imitate the glittering appearance of perfume mist in the air.
  229.  
  230.  
  231. You still have some time before your bus arrives. How do you want to spend your time?
  232. >Head back to Twinbells.
  233. >Step into Petshop Perfume and see what animals they're selling.
  234. >Go to the Crystal Seminar and see if you can't figure out why that place doesn't sit right with you.
  235. >Head back to the bus stop and wait.
  236.  
  237.  
  238.  
  239.  
  240.  
  241. Since you're already here, you may as well step into the pet shop. Interestingly, most of the crowd outside isn't pushing to get in. Instead, they're entranced by the animals in the display case. They look like strange long-haired rabbits. What really bugs you though, is that they're not moving. They're just sitting in place, looking cute, and everyone seems enamored by them.
  242.  
  243. You make your way through the crowd and the sliding door automatically opens for you. Stepping inside, you take in a delightful scent. No wonder this place is called Petshop Perfume, it smells like perfume in here, not the usual animal scent that you normally associate with a pet store. The place is packed, large groups of people are crowding around the glass display cages, just like they were outside. From over their heads, you can see that there's only one kind of animal being sold here, that same kind of long-furred rabbit that was on display at the front.
  244.  
  245.  
  246. You overhear a conversation nearby. A boy and a girl, both elementary school aged, are talking about the animals. "Doesn't it smell good?" The redheaded girl asks.
  247.  
  248. The brunet answers, "Yeah, it smells like perfume!"
  249.  
  250. "I think it's coming from those pets over there." The girl replies.
  251.  
  252. "What?" The boy asks in shock.
  253.  
  254.  
  255. You can't make out any more of their conversation as they move further away and their voice is drowned out in the din of all the other shoppers. Looking around some more, you see a woman with red hair in a turquoise dress standing near a girl with short ginger hair in a pink jacket over a white shirt and rust-colored miniskirt. The woman looks like she works here and is trying to make a sale.
  256.  
  257.  
  258. You step closer to the duo, thinking the girl looks familiar. You quickly realize that she's the girl you saw by the fountain. You saw her there with Honoka. There was some commotion happening. You wanted to find out what was happening. Trying to recall that, you think back and remember that there were two Honokas. However, your memory of the rest of that event is hazy, and trying to remember any more is just giving you a headache. You listen in on the conversation.
  259.  
  260. "It's no surprise a pretty customer like you would pick out the cutest chanela in the store." The woman says. You're immediately revolted by the blatant salesmanship of the woman. You figure she's probably paid on a commission and needs the largest amount of sales.
  261.  
  262. "I really should have waited for Rina and Shiho." The ginger-haired girl replies. "I don't have enough money for it. I've already used up my allowance." You see her mumbling something more, but can't make it out.
  263.  
  264. Rather than cutting her losses, or trying to convince the girl to get her parents to buy the strange pet, the woman smiles and says, "That's alright. You can pay me whatever you like."
  265.  
  266. You can't figure out what her possible motive could be. It might make sense if she was planning on making some money of off pet food and other supplies, but you don't see any of those things in the store. "Really! That's great!" The girl cheers. She turns back to the glass cage and looks at the strange rabbit.
  267.  
  268.  
  269. What do you do?
  270. >Take a look at one of the rabbits and see what all the fuss is about.
  271. >Head over to the woman and girl and ask the woman how she's making any money when she's giving the animals away for free.
  272. >Head over to the woman and girl and hit on the ginger-haired girl.
  273. >Keep wandering the shop.
  274. >Writein. [What?]
  275.  
  276.  
  277.  
  278.  
  279.  
  280. The girl may be cute, in a sporty/tomboyish kind of way, and the woman may be a scummy saleswoman, but you decide against interfering. Caveat Emptor is the word of the day, and a "free" lesson on the fact that nothing is free might end up helping the ginger-haired girl. Likewise, hitting on her in public may not be the best of ideas. She appears to only be a few years younger than you, but you're at the age that those 3-4 years will seem huge to far too many people.
  281.  
  282. You figure you'll keep an eye on her, and maybe catch her on the way out. Meanwhile, you head deeper into the store, thinking you may find something, or someone interesting. As you go to the back of the store, the people seem to be more and more enamored with the furry bunnies. Another glance at the strange furry creatures still doesn't tell you why everyone's so enamored by these Chanela. You spot the boy and girl from earlier to your left. They're each holding a pink furry bunny, and are telling each other how cute the Chanela are in a rather monotonous voice. And if that wasn't strange enough, their eyes are both half-glazed over.
  283.  
  284.  
  285.  
  286. A shiver makes its way up your back from the base of your spine to your head. It's like the customers here are in a trance. At the thought of a trance, another memory starts to work its way up to your conscious thought, but something stops it. The more you try to bring that memory into focus, the more your head starts to hurt, not letting you recall what it is that seemed so important. You sigh, look to the right, and your belly flips from a strange case of deja vu.
  287.  
  288. In the back corner of the store, you spot the same ginger-haired tomboy looking at one of the Chanela. You glance behind you, not believing that the girl could have made it there that quickly, at least not without you noticing someone running in the store. The back of the display cases is frosted, so you can't see clealy, but there are two shapes, one taller and one shorter, where you left the girl and the saleswoman. This store keeps getting stranger and stranger. A quick glance at the time lets you know that you still have some time before you need to get back to the transit center.
  289.  
  290. What do you do?
  291. >This place is too creepy, leave.
  292. >Backtrack and make sure that Ginger and Slimy Saleswoman are still where you left them.
  293. >Head over to the girl, the saleswoman isn't here, and everyone's focused on the Chanela. [Just conversation (if so, what topic?), or talk and flirt (topic and gist of the flirt)].
  294. >Take a look at those wonderfully smelling Chanela and find out what's so enchanting about them.
  295. >Writein [what?]
  296.  
  297.  
  298.  
  299.  
  300.  
  301. Curiosity wins out in the end. You head over to the girl, tap her on the left shoulder, and as she's turning around, you ask, "Hey, weren't you talking to the clerk a little while ago?"
  302.  
  303. She looks at you with half-glazed over eyes, rests her head on the chanela, and replies, "No...?" managing to uptalk the single syllable response. "My chanela is the cutest, and it really smells good? And this chanela doesn't eat anything? Oh, I want to look at my chanela!?" The girl says, getting agitated. She brings the strange animal back in front of her and gazes deeply into it, seemingly calming down. "What do you think of my chanela? Isn't it the best?"
  304.  
  305. You look at the long-furred rabbit-like creature from the back and you still don't understand what the big deal is. A regular rabbit looks much nicer with its sleek look. Even Moonbunny is cuter, you add, as your thoughts drift to that blonde girl that you've run into a few times.
  306.  
  307. The behavior of everyone in the shop is incredibly strange. Why is everyone staring at these weird animals with that dopey look on their face? It's like they're hypnotized, or high. You remember that there exist toads that produce a hallucinogenic toxin. Maybe the smell is a similar toxin. On the other hand, you recall the vacuum salesman from the other day. He looked out of it as well. Maybe there's some bug going around, or a serial hypnotist. Glancing behind you, the taller of the two shapes is moving away from the smaller one.
  308.  
  309.  
  310. What do you do?
  311. >Science demands it, take a look at one of the chanela and see if you get hypnotized/drugged.
  312. >Toads and sleeping girls (well, you thought of the toads, and she's more dazed than sleeping?) If you've learned anything from fairytales, it time to kiss the girl [sha-la-la-la-la-la?]
  313. >Slap some sense into her.
  314. >Ask to see her chanela.
  315. >Grab the chanela from her.
  316. >Go back and see if that second shape behind the frosted glass is the same girl as this one.
  317. >Leave and make it to the bus stop a little early.
  318. >Write-in [what?]
  319.  
  320.  
  321.  
  322.  
  323.  
  324. For a while, you're unsure what to do. You thought of hypnotism, and now you can't get it out of your head that everyone here has been hypnotized. You could leave now, but you don't want to leave this girl behind. Thinking on how to avoid a similar fate, you pull out your keys, clench your left hand into a fist and rake your house key across your index finger as hard as you can. You make an ugly tear in your skin. It's not bleeding, but by the look of the disturbed skin, it will start seeping blood soon. The cut doesn't hurt that bad yet, but it stings and burns like no one's business. You press your thumbnail against the loose skin and agitate the flesh below.
  325.  
  326. Wincing in pain, you step up to the girl. This always worked in fairy tales, and you may as well try it now. You lift her chin and plant a kiss right on her startled lips. For a while she doesn't react, then you hear her drop the chanela.
  327.  
  328. The girl presses against your chest and pulls away from you, screaming, "Ahhhhh! W-w-what are you doing?!"
  329.  
  330. You bring your finger to your lips and shush her, "Everyone here is under some kind of trance. We need to get out of here."
  331.  
  332. She doesn't seem to trust you, but she looks around quickly and can't disagree with your assessment.
  333.  
  334. Taking a lack of response as a positive response, you say, "Let's go." You saw the outline of the saleswoman go to the left of the stack of cages, so you go to the right, hoping to avoid her. A quick glance back tells you that the now dehypnotized girl is walking close behind you, mouth agape as she looks at all the people in a trance. You figure that she's starting to trust you more and more, despite the fact that you stole a kiss from her.
  335.  
  336.  
  337. As you pass the stack of glass cages, you look to the left to see who the shape of the girl was. You stop dead in your tracks while your stomach does so many flips it could join the national olympics team. Standing right where you left her earlier is the same ginger-haired girl from earlier. She's looking down at a chanela in her hands.
  338.  
  339. The second girl bumps into you, clearly having still been looking at all the other hypnotized shoppers and asks, "Why did you stop." She looks in the direction that you're looking and gasps.
  340.  
  341.  
  342. What do you do?
  343. >You've saved one girl, that's good for now. Leave the store.
  344. >Look closely at the two and see if you can't spot a difference.
  345. >Ask the girl beside you if she has a twin sister.
  346. >Try to rescue this girl as well. [how? kiss, knock her on the head, knock the chanela out of her hands, other?]
  347. >Writein [what?]
  348.  
  349.  
  350.  
  351.  
  352. >>25429
  353. >>25438
  354. >>25439
  355. >>25444
  356. 3 (and a half) votes for commenting on their similarity, and try to kiss her out of the stupor.
  357.  
  358.  
  359.  
  360. You suspect the saleswoman will be back soon, but still, you need to know why there are two copies of this girl here. You point back and forth between your companion and the other ginger, "Is she- Do you know her? Twin sister?"
  361.  
  362. She shakes her head, her words seem to take forever to vocalize, "No. I've never seen her before."
  363.  
  364. You can't shake the feeling that you saw two copies of your childhood friend, Honoka, the other day by the fountain. Now there're two of these sporty girls in the same pet shop, where everyone is in a trance. This seems less like a fairy tale and more like a scene out of Invasion of the Body Snatchers.
  365.  
  366. The door, and safety, is so close, but curiosity gets the better of you. "I'm going to rescue her too." You warn the girl beside you. Your kiss worked last time, so you figure you may as well use it again. With your left thumbnail still aggravating the scratch on your index finger, you confidently stride up to her, push the chanela down with your left fist, lift her chin up with your right thumb, and kiss her.
  367.  
  368. At first the ginger-haired girl struggles to get the chanela back in her sight, but your fingers on the side of her head and curling to the back prevent her from breaking the kiss. After a short while, you feel her loosen her grip on the chanela, you knock it out of her hand and she stops struggling. The girl returns your kiss, moaning happily.
  369.  
  370. "Fuji-pi." the girl says happily, without lifting her lips from yours. She then opens her eyes and breaks the kiss. Stepping back, she shouts, "Who are you? How dare you steal an innocent maiden's first kiss!"
  371.  
  372. "What was that?" You hear from somewhere deeper in the shop.
  373.  
  374. "I'll go see what it is." The voice of the saleswoman replies, with a noticeable air of annoyance underneath her polite tone.
  375.  
  376. You see the tall figure of the saleswoman through the frosted glass of the display case. "Come with me if you don't want to be a zombie again." You order, half whispering, half growling.
  377.  
  378. She glances around the room, and sees that everyone else is in a trance as well. "Again?" She complains. Instantly, her wariness of you melts away. She walks past you on your right side, towards the nearby door. With a determined voice says, "Let's go. I need to find Hono..." She stumbles at the sight of the other girl.
  379.  
  380. Already turning around, you instinctively reach out and grab her right arm with your left, and keep her from falling. Hoping you won't regret pulling your thumbnail out of the scratch, you interrupt the question that you know she's about to ask, "Talk, later. Move." You drag her to the other girl, grab the girl that you met deeper in the store, and lead the two of through the door and into the relative safety of the sidewalk.
  381.  
  382. As soon as you're out in the sunlight, the girl on your left breaks free of your grasp and books it down the street to your right. "Shit!" You curse; you need to go to the left to catch your bus.
  383.  
  384. The girl on your right calls out, "Wait!" She starts to run after her body double, your state of surprised making it easy for her to break out of your grip. A few feet down the sidewalk, she stops, turns around, and says, "Thank you for rescuing me." She bows, "Stop by my parents' shop sometime." The girl turns around and chases after the other girl once more. The two both seem to be setting a fast pace.
  385.  
  386.  
  387.  
  388. "Wait!" You call out, "What's your... name." You sigh, as she's already too far away to hear you. You check your phone and realize that you only have a few minutes to make it to the bus stop. You run in the opposite direction. Rounding the corner, you see the store from earlier, Twin Bells. You glance through the windows and you see a woman and four or five girls setting up stuffed animals in the shop.
  389.  
  390.  
  391.  
  392. Racing to the transit center, you see your bus pulling into the marked bay. Normally, you would have just missed the bus, but there's an unuaully large amount of people waiting, all of them cute girls. You make it into the bus with a few seconds to spare.
  393.  
  394. You pick the cutest girl out of the bunch, and take a seat next to her. You plan on hitting on her, but you stop as you notice that she's also in a daze. You consider working your magic a third time, but you don't have anywhere to run to. For the entirety of the ride to your favorite flower shop, you wonder what could be causing this epidemic of hypnotism for a lack of a better word. It can't be just the chanela that are causing this. About half the people on the bus are in a similar daze, and there's not a chanela to be seen.
  395.  
  396. You think back to the girl's words earlier, "Again." What does she know about the trances that those people were under? Who did she need to find? Honoka? What does the bluenette have to do with the zombies?
  397.  
  398.  
  399.  
  400. You stress out over it until you see the familiar sign of Hanasaki flower shop through the window of the bus. Just the sight of the sign manages to lift your spirits. You get off at the next stop and walk the short distance back to the shop.
  401.  
  402.  
  403.  
  404. You enter and inside you see the old woman that runs the shop, along with another old womam. The owner looks up and you and smiles, "Ah, if it isn't my favorite customer. Have you finally found yourself a nice girl to give all those flowers to, Mamoru?" She teases you for your habit of purchasing plenty of roses, but always claiming to not have a girl in mind.
  405.  
  406. "No, still no one. I just like having roses to decorate my apartment. It makes it look and smell much nicer." You reply. Feeling the gaze of the other old woman on you, turn to look at her.
  407.  
  408.  
  409.  
  410. It seems catching her staring at you didn't faze her. Her expression changes slightly and she asks you, "Didn't you play with my granddaughter, Honoka, when you were younger?"
  411.  
  412. "Yukishiro Honoka?"
  413.  
  414. "Yes, that's the one." She replies with a smile, "You know, she's grown into a beautiful young woman. You should reconnect with her. The two of you would make a lovely pair."
  415.  
  416. You fight a blush, and the store owner comes to your rescue. "Now Sanae," She scolds, but the levity in her voice tells you that she's having as much fun as the other woman, "Don't go scaring off my customers."
  417.  
  418. "Oh, but isn't it a grandmother's job to play matchmaker for her granddaughter." Sanae counters.
  419.  
  420. "That's true," The owner replies, "But I was planning on setting him up with my granddaughter in another year or two."
  421.  
  422. "Already training her in your wicked ways, I see." Sanae replies with a smile, "How is Tsubomi by the way?"
  423.  
  424. "Blooming like a flower." The owner answers with a laugh. She finally turns to you once more and says, "You don't need to listen to two old women talking about their granddaughters. Take a look through the shop, Mamoru. Maybe you'll find some other flowers that you like."
  425.  
  426. "No, just the roses, today," You reply, turning around, your blush has been replaced by a grin. You wonder how long these two women have known each other, it must have been a very long time for them to banter so shamelessly in public.
  427.  
  428. "And what if you find a girl that doesn't like roses, or likes some other flower more?" She asks.
  429.  
  430. "Then you'll be the first to know." You answer, looking over your shoulder.
  431.  
  432. She laughs, her wrinkled face creasing more from the laugh, and waves you off, "I'll get your roses ready for you."
  433.  
  434. You dutifully step deeper into the store, giving the two women some privacy to talk about their granddaughters while the owner prepares your bouquet. That's the nice thing about old women, they have a tendency to be refreshingly frank. You wonder what your grandmothers had been like. Your grandparents had all passed away before you were born, and if your parents had told you anything about them, you lost all those memories in the car crash that killed your parents. It was times like these that make you long for a large family.
  435.  
  436. You perk up as you realize that the two women have become strangely quiet. The two of them are sufficiently hearing impaired that you can hear their "whispers" from deeper in the store.
  437.  
  438. "He's the young man I was telling you about, Kaoruko."
  439. "Are you sure? I've never sensed anything from him."
  440. "He must not have fully awakened yet. He was at the fountain yesterday."
  441. "With Honoka?"
  442. "With Honoka."
  443.  
  444. You feel like your stomach just fell into a pit. You've never seen the second woman, Sanae before. She never attended the parties at the Hina household. What does she know about you that you don't? You'd drop it for a case of mistaken identity, but you were at the fountain yesterday, and you did see Honoka there. And that line about "awakening" brings to mind all the dreams and visions that you've suffered through.
  445.  
  446.  
  447.  
  448. Still lost in thought, you're startled when the owner calls out, "Your bouquet is ready." You head back to the front of the store and wonder what you should say to the two women.
  449.  
  450. The owner hands you the bouquet, "There's you go. One dozen roses."
  451.  
  452. You glance at the bouquet and see that she's clearly given you two dozen roses. "This is too much," you protest.
  453.  
  454. "Oh nonsense." She waves you off. "I'm not that blind yet." She winks at you and says, "Besides, I thought you might need them."
  455.  
  456.  
  457. What do you do?
  458. >Thank her for the kindness, pay her for a dozen roses, and be on the way.
  459. >Try to pay for two dozen roses, or leave half the roses behind.
  460. >Ask them what they were whispering about.
  461. >Ask them what they know about you that you don't.
  462. >Ask Sanae, what Honoka's favorite flowers are.
  463. >Writein [what?]
  464.  
  465.  
  466.  
  467.  
  468.  
  469. You pull out enough cash for two dozen roses and give it to the owner. "In that case, I'll pay for them all."
  470.  
  471. The owner takes the money, and makes change for one bouquet. "No, no, no." She says, giving you the rest of your money back. "The second dozen are a present from me. I won't accept any money for it. And maybe you'll find the right girl soon." The old woman adds with a knowing wink.
  472.  
  473. "Careful with your wishes Kaoruko," The other woman, Sanae, adds, "He might just find more girls than he knows what to do with." Her giggles sound strange coming from a woman that old.
  474.  
  475. "Thank you." You say, grateful for the gift. "You two seem like good friends. How long have you known each other?"
  476.  
  477. The two old women look at each other for a moment, and the owner answers first, "It was a very long time ago, during the last year of the war. We both had been sent to the countryside by our parents to be safe, because more and more cities were being bombed."
  478.  
  479. Sanae continues the story, "We became close friends over that year. Then the war ended, and they sent us home." Her eyes are getting misty as she recalls the memories. "There was a tree on the top of a hill where you could see the city. My father used to bring me there when I was very little." She pauses for a while to regain her composure, and Kaoruko takes over telling the story once more.
  480.  
  481. "The road back home took us over that hill. And from there we could see that there was nothing left of the city, just burnt ruins. That was when we found..." The store owner cuts herself off abruptly. "That was when we realized that we still had each other. We could either give up and give in to the despair, or we could do our part to make the world a better place. We decided that we could face the world together, and not even Sora was able to tear us apart." She has a bittersweet look on her face, as if countless happy and sad memories were flashing through her mind. "Although he did come close."
  482.  
  483. The other woman has dried her eyes, and sagely adds, "The world has changed so much since then. It's such a better place since then, but still, so much doesn't change. Honoka is facing some of the very same problems I did when I was younger. She's handling them so responsibly. I'm very much proud of her."
  484.  
  485. They may have answered your question, but there was so much that they left out of their story that they hinted at, and you have so many new questions that you'd like to ask. You nod, "You must share a very close bond then."
  486.  
  487. "Yes..." The store owner replies, sighing wistfully.
  488.  
  489. You continue as tactfully as you can, "I overheard the two of you whispering about me earlier. Is there something that you know about me?" You glance at the two of them.
  490.  
  491. The store owner smiles somewhat uncomfortably, Sanae's eyes flash open for a moment, then she regains control of her expression and answers you, "I was just telling Kaoruko that I saw you yesterday in the park by the fountain."
  492.  
  493. "And the part about awakening?"
  494.  
  495. "Just a figure of speech." She replies with a wave of her hand, "You're still young, and don't know what you want to do yet." With a smile she concludes, "Chase your dreams, they'll rarely steer you wrong."
  496.  
  497. You feel a shiver running down your spine, does she know about the dreams you're have? No, that can't be right. Chasing your dreams is just a common idiom, that has unintended connotations for you.
  498.  
  499.  
  500. Is there anything else you'd like to ask them?
  501. >Write-in [what?]
  502.  
  503. How do you want to get back?
  504. >Bus
  505. >The people on the bus were acting strange, walk.
  506. >Other [what?]
  507.  
  508.  
  509.  
  510.  
  511.  
  512. You don't fully believe her explanation, but courtesy demands that you let it slide. Another questions comes to mind though, "Actually, since you mentioned the fountain yesterday, that reminds me of something strange I saw both yesterday and today. Right after I saw Honoka over with you, I noticed a girl who looked a lot like her walking around the area nearby with a ginger-haired girl. The ginger-haired girl seemed to have mistaken her for someone else, but the odd thing is, I saw that same ginger-haired girl in a pet shop earlier today before coming over here… two of her, actually, both in the pet store at the same time. I know this sounds like a silly question, but I don't suppose Honoka or any of her friends secretly have twin sisters running around, do they?"
  513.  
  514. Sanae thinks for a moment, "Hmm, I thought you only saw me after you..." She cuts herself off and answers your question, "No, Honoka doesn't have a twin sister. She's an only child, and so was my Aya." She glances at Kaoruko, "She does have a cousin from the other side of the family, but they don't look similar at all. But I think I know who the ginger-haired girl is. That's Honoka's new friend, Misumi Nagisa, if I recall correctly. I think the of two of them might end up sharing a bond like Kaoruko and I." Sanae smiles at that thought and concludes, "But no, I can't think of anyone that would look like my Honoka, or like her friend either."
  515.  
  516.  
  517. What do you do?
  518. >Ask something else [what?]
  519. >Thank them and leave.
  520. >Writein [what?]
  521.  
  522. If you haven't voted on how to get back home
  523. >Bus
  524. >Walk
  525. >Other [what?]
  526.  
  527.  
  528.  
  529.  
  530.  
  531. Her answer doesn't help you all that much, but her first sentence sticks in your mind, 'after you...' what? What happened to you? Did you get hypnotized at the fountain as well? That would explain why you don't remember anything that happened after that. But then, why did you not get hypnotized at the pet shop? Is it like a virus, did you become immune to it after being hypnotized once before? Or are you more susceptible to it? Could that be why you've had all these blackout incidents lately? How long have these hypnotism incidents been going on?
  532.  
  533. You thank them once more for the roses and the information, and take your leave. The thought that you might have been caught in this wave of hypnotism or whatever it is that's going around, plus the fact that the girls on the bus earlier were seemingly also hypnotized, makes you think that it might be better if you walked home instead of taking the bus.
  534.  
  535. The walk home is long, but it does you some good. Everything seems normal for once. All the people are behaving normally, and it seems just like any other spring day. As you walk home, your thoughts drift back to the girl on the flyer; she looks familiar. However, you don't remember having ever met her, or even seeing her before. If she's some kind of genius, maybe she was on the news at some point, but that explanation rings hollow.
  536.  
  537. By the time you reach Sendai Hill, it's already after six. In front of you is a T intersection. You're on the major, or "through" road, and to the right is a minor road, and to the left, a retaining wall. A bus speed out from the minor road on the right. You stand in shock, the bus is going to fast to make the turn. Even worse, it doesn't look like it's even trying to turn. You can't peel your eyes away from the impending crash. However, the bus doesn't crash into the retaining wall. Instead, a dark vortex opens up in the wall, and the bus drives straight through. The portal closes behind the bus, and no trace of either the bus or the portal remains.
  538.  
  539. You can't believe your eyes at first. This isn't something that happens. Buses don't just disappear into portals. You figure that you have to be dreaming. You've had stranger dreams before, dreams of kingdoms and knights, of love and war, and of sacrifice and despair. While you struggle to figure out if you're dreaming or asleep, a woman's voice echoes deep in your mind, "Find the Legendary..."
  540.  
  541.  
  542.  
  543. "Find the Legendary Silver Crystal." A voice whispers to you. You open your eyes and look around. You are Tuxedo Kamen, infamous jewel thief. You are at the base of Sendai Hill, near the Hikawa shrine. You sense that an evil presence had been here, but it's gone now. Perhaps you could find some answers at the shrine at the top of the hill, but you can sense a concentrated mass of darkness in a building several blocks away. You sense a warm presence near that very same mass of darkness. It feels like Sailor Moon's blindingly bright aura, but far more subdued.
  544.  
  545.  
  546. What do you do?
  547. >One mystery at a time, check out the shrine.
  548. >If that warm glow is Sailor Moon, you may need to rescue her again, check out the mass of darkness.
  549. >Writein [What?]
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556. Whatever was going on here has passed. That concentrated mass of darkness demands your attention now. You sprint down the sidewalk. The familiar tingling sensation of your magic restoring your muscles returns.
  557.  
  558. A few minutes later, you stand in front of the Crystal Seminar, a four-story building devoted to cram schools. From the second floor, on the north side of the building, you see several windows brighten up in flash of light. Simultaneously, a bright glow overwhelms your senses. You can still feel the massed evil in this building, but it's obscured by that bright glow.
  559.  
  560.  
  561. You charge into the building. On the side of the door is a sign. You quickly gleam the information from it: Elementary school aged classed on the ground floor, middle school on the second, and high school on the top two. For a moment, you wonder why you were expecting to see a floor for university students, but that's just one of several things that you can put off for later.
  562.  
  563. Rounding a corner inside, you hear someone running up the stairs to the second floor.
  564. you planned on following, but you hear a loud crash from the classroom on your left.
  565.  
  566.  
  567. What do you do?
  568. >Investigate the classroom.
  569. >Go to the second floor, that's where the person ahead of you went, and Sailor Moon is.
  570. >Write-in [what?]
  571.  
  572.  
  573.  
  574.  
  575. Sailor Moon has been in two battles, maybe more. You figure she can hold her own for a while. Elementary school kids on the other hand probably won't, and the fact that you heard a crash means that someone is most likely struggling in there. The mystery person in front of you can also wait.
  576.  
  577. You run towards that classroom and throw open the doors. You quickly look around. It's a lecture-hall style classroom. You're standing at the top of the tiered-seating area, looking down into the room. The students look to be about eight years old and are sitting at attention, seemingly oblivious to the loud crash that had just happened, or the current commotion in front of the blackboard.
  578.  
  579.  
  580. At the front of the lecture hall is the source of the noise. A red-skinned monster is swinging her hatchet arm wildly. The shattered remains of a podium give you a good idea as to what the crash was.
  581.  
  582.  
  583. Taking a few steps into the classroom, you see that she's trying to hit an overgrown rat that's scampering around the floor and dodging her wild strikes. Just as you think that the animal is behaving strangely by not running away as fast as possible, it comes to a stop. You're convinced that the monster's next downward strike will cleanly cut the animal in half.
  584.  
  585.  
  586. However, it stands up on it's hind paws and holds its left front paw out towards the monster. A magic circle appears between them, and the monster's hatchet bounces off harmlessly. To your even greater surprise, it calls out, "Nanoha! Snap out of it!" The tan-furred creature turns its head to the students, you assume to look at whoever Nanoha is. However, his gaze focuses on you.
  587.  
  588.  
  589. What do you do?
  590. >Ask what's going on.
  591. >Ask which one of the students is Nanoha.
  592. >Fight the monster [Rose, cane, other?]
  593. >Tell the rat to run away.
  594. >Writein [what?]
  595.  
  596.  
  597.  
  598.  
  599. >>25649
  600. >>25655
  601. >>25658
  602. Rose from afar, speech, get into melee range
  603.  
  604. >>25667
  605. Keep the fight at range.
  606.  
  607.  
  608.  
  609. The situation looks cut and dried to you. The monster fighting the cute woodland creature is obviously the bad guy in this situation. The magical rat is almost certainly a familiar, and that means another magical girl is somewhere nearby. Most likely, whichever one of these hypnotized girls is named Nanoha is the one.
  610.  
  611. You pull out a rose and throw it at the back of the head of the staggered monster. Your aim is true and the red-skinned monster satisfyingly howls in pain as the sharp base of your rose penetrates her skull just under her occipital bun.
  612.  
  613. She snaps the rose close to the base and turns to face you. "You dare interfere!" She roars, "I'll have your head!" The monster throws her right arm in the air and summons several sheets of loose paper above her head. She flicks her wrist and fires a volley of three sheets at you.
  614.  
  615. "Not so fast!" The ferret yells, and scampers in front of her. It throws up another magical circle above itself and facing her. The first volley of papers had already made it past the line of defense before it threw up the shield, but the subsequent two volleys harmlessly bounce off the magical defense.
  616.  
  617. The incoming volley of papers denies the stairs to you, as you don't want to find out if the paper projectiles are as sharp as you assume them to be. Without anywhere else to go, you jump onto the desk to your left and loudly proclaim, "vile fiends such as you shall be brought to justice for feeding on innocent students!" You leap from desk to desk, running down to the floor with your cane out, ready to beat some justice into the monster.
  618.  
  619. "Stop interfering!" The monster yells, and kicks the rat from under his shield. Her kick sends it flying into the students on the other side of the aisle from you. For a moment you worry if it'll be OK, but you soon find your concern superfluous.
  620.  
  621. "Floater field!" It calls out. A pair of magical circles appear along its direction of travel and absorb its momentum like a magical cushion.
  622.  
  623. You make the final jump from the first desk to the ground floor and swing your cane as hard as you can. Half-crouching from your landing, you hit her in the flank. The loud thwack of impact is the perfect punctuation to the hiss of your cane cutting through air.
  624.  
  625. The monster howls in pain once more, and raises her hatchet arm to counter-attack.
  626.  
  627.  
  628. "Chain bind!" Something calls out and four green chains shoot out at the monster. They wrap around her wrists and ankles pinning her in place. The monster struggles against the chains binding her, unable to continue her counterattack.
  629.  
  630. It's moments like these that you wish you had a flashy light-show of a finisher, so you could dispatch this monster in one clean stroke. Unfortunately, you don't have that luxury, so you to the next best thing; you wail on the red-skinned monster's head with your cane until you beat all the life out it, and it disintegrates into a pile of dust.
  631.  
  632. With the monster defeated, the tan-furred creature dispells the magic circle anchoring the chains and the green chains dissipate out of existence.
  633.  
  634.  
  635. What do you do now?
  636. >Time to go upstairs and find Sailor Moon, or the other person that ran upstairs earlier.
  637. >See if the rat's OK
  638. >Thank the creature for the assist.
  639. >Ask who Nanoha is and if you can help wake her up.
  640. >Ask him if he's a familiar.
  641. >Write-in
  642.  
  643.  
  644.  
  645.  
  646.  
  647. With the monster defeated, the children all slump down in their seats. With the immediate threat gone, you can take a closer look at the brown-furred creature as it scampers up to the top row. It's hind legs are much more built than a rat's. It looks like a weasel, no, you correct yourself, a ferret. The ferret comes to a brown haired girl in the back row, house right. It shakes her and prods, "Come on, Nanoha. Wake up!"
  648.  
  649. As you run up the steps to get back out of the classroom, you see the girl starting to stir on the ferret's pestering. Hopefully, she'll be up soon. Passing them, you say, "Thanks for the assist little dude. There's still more monsters in here. I'm going upstairs something's going on there."
  650.  
  651. Heading out the door, you hear it call out behind you, "Thank you for helping!"
  652.  
  653. There's still more evil on this floor, but since you don't hear any other sounds of struggle, you figure everyone else is in a trance like the students in that class were. You can come back and free them later; your assistance is probably needed upstairs. You reach the stairs at the back of the building and run up to the second floor. The doors to the first classrooms on the left and right are open. Just past the door to the right, you see Luna calling out orders, which you assume are for Sailor Moon. You can hear the blonde heroine's panicked squeals from inside. It seems that you had a little too much faith in the blonde's combat prowess. To your left, you can hear someone running around inside. From the occasional grunt of exertion, you can tell that the person running around is of the female persuasion.
  654.  
  655. While deciding where to go, you see three sharp pieces of paper stick into the wall on the side of the classroom to your left. Shortly afterwards, a familiar female voice shouts, "Wake up already so we can transform!"
  656.  
  657.  
  658. Where do you decide to go?
  659. >Go to the right. Sailor Moon seems to be having trouble fighting the monster in that classroom.
  660. >Go to the left. The girl there hasn't transformed. She could get hurt.
  661. >Write-in [what?]
  662.  
  663.  
  664.  
  665.  
  666.  
  667. Left, right. You're torn, but you soon figure that despite her less than stellar combat ability, or at least willingness to throw her tiara, that magical uniform of her should at least let her tank a few hits. The untransformed girl on the left doesn't have that luxury. Left it is.
  668.  
  669. You step into the classroom, and immediately you see the source of the commotion. The door opens to the back of the classroom. To your immediate left, along the wall separating the classroom from the hallway, stands a ginger-haired with her back turned to you. She's wearing a rust colored miniskirt and a pink jacket. The jacket has a slice over her right upper arm, and the fabric appears damp. She's probably bleeding.
  670.  
  671.  
  672. At the front of the classroom stands another one of the same red-skinned monsters. She looks just like the one from downstairs, but her left arm is normal and not an axe. Unfortunately, she notices you the moment you step inside. "Tch. Another meddler." The monster grumbles.
  673.  
  674. The girl turns around and you confirm that this is Nagisa. Her face lights up and she exclaims, "Tuxedo Kamen! We need to get Honoka to wake up so..."
  675.  
  676. You ignore her as the monster behind her has your attention. The red-skinned woman raises her right arm to the sky and summons more of those sharp papers.
  677.  
  678.  
  679. What do you do?
  680. >Yell "Duck!"
  681. >Yell "Dodge!"
  682. >Tackle Nagisa and protect her with your body.
  683. >Drop to the ground.
  684. >Run behind the back row.
  685. >Write-in [what?]
  686.  
  687.  
  688.  
  689.  
  690.  
  691. >>25777
  692. >>25782
  693. >>25787
  694. Going on pure instinct, you run towards Nagisa while pulling out a rose. With your height advantage over the ginger-haired girl, you throw the rose over her head. You don't have time to see how good your aim was as you're already upon the girl. Her expression is shocked as you wrap your arms around her and force her down.
  695.  
  696. You hear the monster's first volley of papers slice trough the air where you had been moments before. You place your forearms behind Nagisa's head, and soften her landing. You land on top of her, shielding her with your body, and hope you didn't hurt her too badly.
  697.  
  698. The monster howls in pain, letting you know that your rose hit its mark. You realize you could have landed beside her and spared her the impact of your body weight. Moments later, you join the monster in howling in pain. Although you hit the monster with your rose, it had already launched the second volley of papers. One of them gets caught in your cape and deflected, but the other two cut through cape, jacket, shirt, and skin. You hope Nagisa's going to be grateful and not complain about you landing on her when you shielded her from the papers.
  699.  
  700. You refuse to stick around to see if the monster had time to summon and launch a third volley. To your right is the relative safety of an aisle between two rows of computer stations. You shift the positions of your arms: left elbow behind Nagisa's back, pressing her chest against your torso; left hand behind her head, holding her against your collarbone; and right hand cupping her ass. You kick off as hard as you can, throwing your weight onto your right shoulder and your legs into the air. You let your momentum rotate you, and you pull your legs back down in the aisle. Once more, you let the momentum of your action work in your favor and bring you up to a sitting position, whereupon you let go of Nagisa's head.
  701.  
  702. Nagisa is straddling you with her legs doubled over. With a confused expression on her face, and her head spinning from your sudden burst of acrobatics, she starts to ask, "Wha-"
  703.  
  704. You cut her off and admonish her, "Never take your eyes off the enemy." Battling through the pain of your wounds, you come off sounding much angrier than you actually are.
  705.  
  706. "R-right." She says, chastised by your words. Nagisa starts to wiggle uncomfortably in place, and you realize that your hand is still cupping her ass.
  707.  
  708. It's a nice, firm ass. The girl obviously works out, and it has done nice things to her derriere. Reluctantly you let go of her, and she stands up. Nagisa immediately crouches as another volley of papers passes overhead. She looks down the aisle towards the window side of the classroom and exclaims, "There she is!" She gets on all fours and crawls down the aisle. Her maroon miniskirt rides up as she crawls and gives you a good view of her panties. Disappointingly, they seem to a pair of plain white panties. You were hoping for something if not risque, than at least a little more bold and adventurous.
  709.  
  710.  
  711. You get up to a crouching position, listening to make sure that the red-skinned monster isn't coming closer, but looking at the cute ass wiggling away from you. Just past the middle of the aisle, Nagisa comes to a stop, and you see who she was looking for. Sitting transfixed in front of her computer is a certain bluenette, Honoka. You see Nagisa take a deep breath as if she was steeling herself.
  712.  
  713. Nagisa pulls on Honoka's chair, pulling the bluenette away from her computer and rotating her to face in your and Nagisa's direction. The ginger-haired girl takes another deep breath and quickly straightens up and kisses the other girl with a fierce urgency. The beautiful sight lasts only for a few moments as Nagisa pulls Honoka and they both fall to the ground to dodge another volley of papers, with Honoka on top of Nagisa.
  714.  
  715. Honoka's long blue hair obscures your view, but she tries to robotically move back to her seat. Nagisa grabs her friend's head forces her back into the kiss. For several more seconds, Nagisa kisses the robotically struggling girl. Then, Honoka's struggles become more frantic and animated, only then does Nagisa let go of the bluenette's head and let her break the kiss.
  716.  
  717.  
  718. Honoka looks down at Nagisa and struggles to form words, "N-nagisa? Am I dreaming?" The bluenette is blushing furiously.
  719.  
  720. "No." Nagisa answers, "There's another monster, but it's not a Zakenna. We have to transform." Honoka tries to stand up, but the ginger-haired girl grabs her and Honoka falls down on top of her once more. "Don't let it see you. It's throwing these really sharp papers."
  721.  
  722. "Right. Let's transform down here." Honoka replies, practically into Nagisa's young tit. The bluenette rolls off of her friend onto the floor by the wall of the desk behind them.
  723.  
  724. You can't help but feel a little jealous at the way that Honoka was nuzzled up against the ginger's breast. That makes you realize that something feels off about that. It didn't look like Nagisa pulled all that hard when the bluenette tried to stand up. Furthermore, Honoka could have rolled off towards her desk, which would have allowed her to get off of her friend without having roll her head over Nagisa's other breast. You grin, that naughty girl knows exactly what she's doing.
  725.  
  726.  
  727. What do you do now?
  728. >Roll out to the aisle at the side of the classroom and fight the monster. [rose or cane?]
  729. >Stand up, throw a rose, and hide again.
  730. >Sit tight, wait for the monster to walk to your aisle, and cane her when she shows her face.
  731. >There's a zombified girl in the chair right next to you. Feel her up, she can't say no.
  732. >Make your way over to the two girls. You can strategize easier that way, and guard them if neccessary.
  733. >Writein [what?]
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740. >>25859
  741. >>25814
  742. >>25815
  743. >>25827
  744. >>25833
  745. Throw a rose and roll away from the girls.
  746.  
  747.  
  748.  
  749. The girls will transform soon, drastically changing the balance of power. You figure your best course of action is to make sure that they aren't interrupted. That means it's time to play decoy.
  750.  
  751. You feel a tingling sensation on your back, so you know that your wounds are healing. Confident that you can tank a hit if necessary, you pull out a rose and stand up. The monster is standing at the front of the classroom, along the solid left wall. Almost directly ahead of you. However, her attention is on the spot where Honoka had been sitting with three volleys of papers summoned and ready to throw the moment one of them showed themselves.
  752.  
  753. You throw the rose at the monster's head and shout, "Over here, ugly!" Once more, you don't stick around to see if you hit the monster. The name of the game is to get the monster's attention away from the girls to your right, so you roll left.
  754.  
  755. Unfortunately, you were behind the leftmost student and computer desk. Rolling left has brought you into the walkway along the left wall of the classroom, and nothing but empty space separates your from the monster.
  756.  
  757. The monster fires off her papers shouting, "I'll get y-AAAAHHHHH!" Your rose hits the monster in the left eye; the thorns shred it to uselessness. You don't have time to appreciate how well her destroyed eye matches with the gash on her chest from your previous rose attack. Her papers fly off in an uncontrolled fashion. Most of them hit walls or furniture, but three of them him more valuable targets. One of them hits a monitor and causes it to blow up. Another grazes a students ear before embedding in the wall behind him, and the last hits you square in your right shoulder, cutting to the bone.
  758.  
  759.  
  760. Your own scream of pain drowns out the girls' transformation chant. You're only alerted to it when the room is lit up in a strobing rainbow of light. You look to the right and see the two of them standing on Honoka's desk, yelling something at the monster. Mission accomplished, but the satisfaction is poor consolation for the pain you're currently in.
  761.  
  762. What do you do now?
  763. >Sit tight and heal.
  764. >Crawl to the safety of the aisle between rows of seats.
  765. >Writein [what?]
  766.  
  767.  
  768.  
  769.  
  770. >>25868
  771. Blue: Sit and heal.
  772.  
  773. >>25877
  774. Neal: Sit and heal.
  775.  
  776. >>25882
  777. Ovenonymous: Crawl to safety.
  778.  
  779. >>25887
  780. Ovenonymous (who is actually Shadow): Crawl to safety.
  781.  
  782. >>25890
  783. Limits: Sit and heal.
  784.  
  785.  
  786. You want to crawl to safety, but the pain in your shoulder is unbearable. The Cures should have the half-blinded monster's full attention. You hope that you'll be safe where you are. The monster rips your rose out of her eye with another bone-chilling wail. She summons another wave of papers.
  787.  
  788. The monster glares at you with her one good eye. For a moment, you fear that she'll finish the job. Fortunately, she decides that you're safely out of the fight, and focuses on the new threat. She launches the first volley of papers at the two cures. You breathe a sigh of relief and collapse against the wall. If you're going to stay exposed, you may as well have the best possible view of the battle.
  789.  
  790. You bring your left hand to your injured shoulder to pull out the paper, but you see that it has already vanished. You place the palm of your hand on the wound and focus your mind on healing yourself. Interestingly, you feel that you're using both your passive regenerative powers and active healing powers to stitch your shoulder back together. The tingling on your back is replaced with pain. You assume that your powers are focusing on healing the worse wound, and leaving the two earlier ones alone for now.
  791.  
  792. Despite facing the right direction, most of your view is blocked by the desks. You can tell that Cure Black is leading the charge, and Cure White is right behind her. The pain in your shoulder dies down as you continue healing it, but like when you were regenerating and healing Sakura at the same time, you can feel that this is draining your magic reserves quickly. Still, you should be fine for now.
  793.  
  794. Some time after the monster had fired all three volleys of papers at the girls, they come back into view. Something looks off about Cure Black, though. You watch Cure Black land a flurry of punches in the monster's gut, and then duck out of the way as Cure White follows it up with one of her patented flying spin kicks to the face. It's nice to know that the girls are learning how to attack as a team.
  795.  
  796. Cure Black comes back into view to land another series of punches on the staggered monster. That's when you realize what's off about Cure Black. She's not wearing any gloves. You're pretty sure she was wearing them when she transformed. Although you admittedly didn't get a good look at her when she was standing on Honoka's desk.
  797.  
  798. The heroine turns around after landing her punches and you see that her right shoulder pad is also missing. What is it with this monster and right shoulders? Cure Black freezes when she sees you. Your wound is already better than it was previously, but you realize that your blood has soaked through your white dress shirt, and you look like a mess. The girl gasps and asks, stunned, "What happened?"
  799.  
  800. The monster behind her raises her left arm and it starts to transform into an axe. "Dammit Black." You groan out, realizing your words are probably too quiet to reach her, "Stop taking your eyes off the enemy."
  801.  
  802. "Black!" another voice cries out. Cure Black looks to her left just in time to see Cure White force her out of the way and throw her arms up in a high cross block. White recoils from the impact of the axe-hand on her arms, but she manages to hold the block. It seems that her uniform has the same magical properties to redirect damage as Sailor Moon's does. Her elbow length white arm warmers split from just behind her wrist, to the end of the material. Then, the damaged parts separate from the undamaged portions of the arm warmer and fall off, leaving just a small bit of material, the blue heart charms, and the wrist frills. You're a little jealous. If your tuxedo behaved that way, you wouldn't be licking your wounds right now.
  803.  
  804. With Black off balance and White on the defensive, the monster regains the upper hand. She roundhouse kicks Cure Black in the back, her foot tearing a gash in the wall. She plants her right foot beside Cure White, and drives her left knee into the bluenette. The two Cures are sent flying down the walkway towards you.
  805.  
  806. You press yourself tightly against the wall, trying to get out of the way, and protecting your right shoulder from impact. You can see Cure Black's shocked and pained expression as she's flying towards you. Her feet hit the floor first and get dragged behind her, causing her to land on her knees and side the rest of the way. She lands at a slight angle near your feet, with her bare midriff on your lower legs. Her legs are closer to you, and her head is closer to the desks. You can see a chunk of her pink belt missing as well as a chunk of material from the back of her top. It seems that the damage gets spread out to the nearest piece of her uniform when an attack connects with bare skin.
  807.  
  808. Cure White is right behind her, flying backwards while doubled over from getting kneed in the stomach. Her legs get tangled with Black's, and she lands hard on her tailbone. Her head and torso snap back, and you instinctively release your right shoulder and awkwardly catch White's head with your left arm. It's not a comfortable catch, but you do keep her from hitting her head against the ground. You notice that she has a tear in the front of her gown, presumably where the monster kneed her.
  809.  
  810. The two Cures are pinning your legs in place, Cure White over your thighs, and Cure Black over your shins. While you have no quarrel with girls wanting to cuddle up with you like this in most cases, the middle of a battle isn't the appropriate time, especially since the monster has her right arm in the air and is summoning another volley of papers.
  811.  
  812. What do you do now?
  813. >Get yourself to safety. [How?]
  814. >Get yourself and the Cures to safety. [How?]
  815. >Get the Cures to stand up and figure out how to dodge the papers once you're up.
  816. >Your cape deflected one paper earlier. See if you can't use it to deflect the incoming papers.
  817. >Pick up one of the Cures and use her as a shield. They have magical damage absorbing armor, you don't. [Which one would you use?]
  818. >Writein [What?]
  819.  
  820.  
  821.  
  822.  
  823.  
  824. >>26023
  825. Use the cape.
  826.  
  827. >>26027
  828. >>26031
  829. >>26054
  830. Use the cape with magic behind it.
  831.  
  832.  
  833. It may not be the best idea that you've ever had, since these girls are better equipped to handle this monster's attacks than you are, but a gentleman always protects a lady, especially when the ladies in question have been kind enough to throw themselves over you. The desire to protect not withstanding, you still need something to protect them with. So far, your body hasn't exactly been the best shield around as your throbbing right shoulder would like to emphasize.
  834.  
  835. The only thing that comes to mind is that you were only hit with two papers when you protected Nagisa earlier. That means that your cape probably stopped the third one. With no better idea, you decide to use it to try to deflect the incoming papers.
  836.  
  837. You release Cure White's head, running your fingers through her blue hair and along her white gown. You yank your cape out from under you and get ready to try to intercept the incoming papers. "Get up." You order with clenched teeth. Without the healing boost from your hand, your shoulder once again flares up in pain.
  838.  
  839. As you're waiting to intercept the papers, an idea hits you. Perhaps you could channel your magic into the cape and have it function as a shield of some sort. You're not too sure exactly how to do that, but you imagine the cape being made of a fine chain mail, light and strong.
  840.  
  841. Immediately, you feel it working as your magic power surges into the cape. You quickly regulate your magic flow down to a more acceptable drain. You need to conserve your magic to heal yourself later. When the first of nine papers is close by, you throw your cape out and shake it, to drag any paper that cuts through the cape and knock it off course.
  842.  
  843. The first paper cleanly bounces off your cape and you revel in your new defensive power. You keep shaking the cape to keep it up. The next few papers likewise bounce off your cape, but each impact feels somewhat different in a hard to describe way. You quickly realize what that difference is as a paper cuts through your cape, but is deflected by your shaking of your cape. The impacts were wearing down the magical defenses.
  844.  
  845. As the Cures scramble to get off of you and on their feet, you regretfully pump more magic into the cape, but still try to keep from too much being shuffled off into defense. Of the remaining papers, you manage to block all but one. That is too far away from you and passes the edge of your cape. It hits Cure Black as she's getting up. The girl yelps, more out of shock than pain, and part of the left side of her black skirt is sliced away.
  846.  
  847. >Magical item – magical cape: You can use your magical power to temporarily turn your cape into armor.
  848. >Magical control - level 1: You can direct your magical power into a magical item to activate it.
  849.  
  850. When the last piece of paper bounces off your cape, you lower it and take stock of the situation. The monster is running towards the three of you, ready to use her axe since her papers proved less than effective. The two Cures are standing up. Seeing the monster running in your direction, the two of them step forward to get clear of your legs, and take a combat stance.
  851.  
  852.  
  853. You consider whether to focus on healing yourself once more, or get out of the way, but the Cures soon render that decision moot. Cure Black calls out, "Now!" and Cure White hums her agreement, "Mhmm." The two girls hold hands and lift their free hands up.
  854.  
  855. "Black Thunder!"
  856. "White Thunder!"
  857.  
  858.  
  859. You resume healing yourself as the room darkens and a pair of color-coded lightning bolts come down from the ceiling, striking the girls' hands. The girls take on a rainbow glow as they absorb the lightning's power and continue the chant.
  860.  
  861. "Our beautiful souls..."
  862. "Shall crush your evil heart..."
  863.  
  864. They move their hands so they're now intertwining fingers and simultaneously call out, "PreCure Marble Screw!" They thrust their free hands forward and shoot a black and white spiral beam of death at the monster. The recoil is strong enough to push their feet back against your legs.
  865.  
  866.  
  867. Resting your head against the wall, you have a good view of the monster. You watch her face as it changes from her war face, to shock, to terror, and finally to oblivion.
  868.  
  869. The spiral beam of death strikes the monster. It takes a moment to penetrate through her skin, but once it does, the monster screams. Her body then turns to dust and falls in a pile on the ground.
  870.  
  871. The two Cures turn around to face you. Cure Black stumbles over your legs, but regains her balance before she falls over. White kneels on your left side and Black crouches on your right. They both focus on your right shoulder.
  872.  
  873. "Are you alright?" White asks. She looks down out of some degree of embarrassment as she realizes that obviously you're not.
  874.  
  875. You give her a crooked smile and say, "I will be soon enough."
  876.  
  877. "You're not OK!" Black calls out forcefully. "We need to take you to a doctor!"
  878.  
  879. "Trust me," You say with a wince, "I'll heal myself up soon enough. Besides there are still more..."
  880.  
  881. You're interrupted by a strange sensation. You don't have time to wonder what it is as the color starts to disappear from the room. There's a wavefront, regular color on the far side, shades of gray on your side. The wavefront expands until it fills the whole room. Not only does the color disappear in the growing sphere's path, but so do the students.
  882.  
  883. "What happened?" Asks Cure Black in surprise.
  884.  
  885. "I don..." White starts to reply, but interrupts herself, "Where is everyone!"
  886.  
  887. The three of your are the only things still in bright color in the room. Your shoulder wound is no longer bleeding, but it's not fully healed. You can move it, but you're sure if you put too much strain on it, the wound will reopen.
  888.  
  889. What do you do?
  890. >Tell them to stick by you while you heal up.
  891. >Tell them there's at least one more monster across the hall from you, but this entire building feels full of evil. Have them go fight while you heal.
  892. >Same as above, but ditch the building and find somewhere safer to heal yourself up.
  893. >Ask if one of them could kiss it better.
  894. >Writein [what?]
  895.  
  896.  
  897.  
  898.  
  899. >>26073
  900. Neal: Cures go, you stay and heal.
  901.  
  902. >>26076
  903. Blue: Cures stick with you, but everyone moves closer to the door.
  904.  
  905. >>26079
  906. Limits: Go with the Cures across the hall.
  907.  
  908. >>26087
  909. Shadow: Same as limits.
  910.  
  911.  
  912. Keeping the healing energy flowing, you pick yourself up, sliding up against the wall for support. "There's still at least one more monster across the hall." You inform them. "Maybe we can figure out what happened to the other students there. Besides, this didn't happen when I defeated another monster downstairs."
  913.  
  914. "Another one!" Cure Black exclaims, "How many are there here?"
  915.  
  916. "Lots." You answer, "The entire building is full of an evil energy."
  917.  
  918. "Then you shouldn't leave here until it's safe." Cure White says, the concern visible in her eyes.
  919.  
  920. "I appreciate the concern," You reply with a smile. Teasingly you add, "but if you're that worried about a little cut, you can always kiss it to make it better."
  921.  
  922. That seems to have shut them both up as they both look away in embarrassment. For a moment you wonder if it was their first kiss earlier. It's not a very romantic way for them to have had one if it was. You continue healing the muscles underneath the now closed wound with your left hand, and use your right for some extra support against the wall. "Let's go," You order, and walk towards the door at your normal walking pace. Each time you take a step, your shoulder has a burst of pain from the telegraphed vibration, but it hurts a little bit less each time.
  923.  
  924. You're tempted to look behind you to see what the Cures are doing, but with the wound, you feel the need to present a strong image to the girls. The point is soon rendered moot as they soon run in front of you and lead the way. You follow them out into the hallway and immediately see a thick green fog billowing out of the classroom across the hall.
  925.  
  926. You can hear fighting going on inside the classroom. It sounds like an all out brawl, not just Sailor Moon running and screaming like earlier. You're not sure if that's better or worse. As if on queue, you hear an ear piercing wail, followed by the sound of shattering glass.
  927.  
  928. The two Cures cover their ears. You don't have that luxury. When the shriek dies down, Cure Black shouts, "What was that?"
  929.  
  930. Despite your ringing ears, you answer, "That was Sailor Moon. She's on our side... Probably."
  931.  
  932. Cure Black looks at you as if she wants to ask you something, but you shake your head and cut her off. The three of you edge forward through the surreal grayscale hallway and reach the door. The fog is very thick, and visibility is very short. You can see just far enough inside to see that this room is the mirror to the one on the other side. The door is near the back of the class, and the front is to the right. You can head forward or to the right. As you're thinking what to do, you hear a rush of papers, a loud thud, and Sailor Moon's unmistakable whining from straight ahead of you. From somewhere more to the right, you hear the scampering of paws and at least two female voices.
  933.  
  934.  
  935. How do you enter?
  936. >Rush in
  937. >Go in cautiously.
  938. >Don't enter at all.
  939. >Writein [what?]
  940.  
  941. If you enter, where do you go?
  942. >Straight
  943. >Right
  944. >Run over the desks to go diagonally.
  945. >Writein [what?]
  946.  
  947. How about the Cures?
  948. >Tell them to stay by the doors.
  949. >Have them go with you.
  950. >Have them go in one of the other directions [Which one?]
  951. >Writein [what?]
  952.  
  953. Any other actions to take before or after entering?
  954. >Writein [what?]
  955.  
  956.  
  957.  
  958.  
  959.  
  960. >>26118
  961. Blue: Cautious right. Cures stay close.
  962.  
  963. >>26121
  964. >>26141
  965. Limits: Run straight. Cures stay close, unless they get separated, then go right.
  966.  
  967. >>26124
  968. Shadow: Cautious forward. Cures stay close.
  969.  
  970. >>26125
  971. Neal: Cautious forward. Cures stay close.
  972.  
  973. >>26129
  974. Bun: Cautious right. Cures stay close.
  975.  
  976. Four votes for cautious, three votes for straight, four votes for Cures sticking close.
  977.  
  978.  
  979. Hopefully the scampering paws to the right belong to Luna. You're not sure who the voices to the right belong to. They don't sound familiar, but they don't seem aggressive any more either. That simplifies your thinking. You'll go straight.
  980.  
  981. "We go in cautiously." You tell the Cures. "We'll stick to the back wall. Stay right behind me so we don't get separated."
  982.  
  983. "No." Replies Cure Black, "You're injured. You stay behind us."
  984.  
  985. "Alright." You reluctantly agree. This doesn't sit right with you, but the two of them together are blocking your way forward. Unless you want to overpower them, you have to follow them.
  986.  
  987. The three of you enter the classroom, and take a step left to reach the back wall. The two Cures walk in front of you holding hands. Cure White is on the left, and has her left hand against the back wall. Cure Black is on the right and touches the back row of computer stations as you pass by. You stand behind their linked hands, allowing you to see forward as best you can. You glance behind you every once in a while to make sure nothing sneaks up on you from behind.
  988.  
  989. In front of you, a voice that unmistakably belongs to Sailor Moon complains, "No, I can't move!"
  990.  
  991. Another, deeper, but still female, voice shouts, "There!" You hear footsteps from somewhere farther forward and to the right as the owner of that voice starts to run.
  992.  
  993. "Move it!" You order the girls. They waste precious moments looking at each other, then at you. "Go!" You prod them once more, and they break into a run.
  994.  
  995. You're one step behind them, and even that short distance is enough to start to obscure them somewhat. In front of you, you see a running figure come to a stop in front of where you assume the back wall is. "Haaaaa!" the figure shouts and thrust an arm into the wall.
  996.  
  997. "Aaaahhhhh!" Sailor Moon's cry of pain echoes back.
  998.  
  999. You're just a few short steps away from the action. The two Cures will beat you there by a little. You hope it doesn't need to be said, but more information never hurt anyone. "Crying blonde girl is on our side!" You call out.
  1000.  
  1001. "Right!" Black replies. She then tackles the shadowy figure that had just attacked Sailor Moon. The two of them tumble farther down the back of the classroom. Cure White runs right after them. That leaves you alone with Sailor Moon.
  1002.  
  1003.  
  1004. You see that the girl is secured against the wall by numerous sheets of paper. She should consider herself lucky. If those had been the sharp papers that the monsters were throwing earlier, you don't think her magical uniform would have been able to withstand that barrage.
  1005.  
  1006.  
  1007. The papers that you assume had been covering her midsection are gone, presumably blown away by the shadowy figure's attack. Her uniform also has a large elliptical hole in it, taller than it is wide. The bottom end of the oval is blunted by the thicker material where her leotard meets her skirt. The edges of the fabric also appear to be smoldering with an eerie green glow.
  1008.  
  1009. You're almost in front of Sailor Moon, but she hasn't seen you yet because she's crying and her eyes are closed. You see that there's a gap in the computer stations here, creating another walkway down the middle of the classroom. From straight ahead you hear the same deep female voice from earlier, "Ugh, more meddlers! Youma!"
  1010.  
  1011.  
  1012. What do you do?
  1013. >Pull the papers off of Sailor Moon until you can pull her off.
  1014. >Figure out some flashy way of getting Sailor Moon down. [what?]
  1015. >Chase after the Cures, Sailor Moon will be fine.
  1016. >Go to the right down the middle of the classroom and see what's there.
  1017. >Backtrack to the door.
  1018. >Backtrack, and then go right to the female voices from earlier.
  1019. >Writein [what?]
  1020.  
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026. >>26168
  1027. >>26169
  1028. >>26172
  1029. Shadow, Blue, Neal: Shush her, try to use the cane, fall back to peeling papers off.
  1030.  
  1031. >>26202
  1032. Limits: Same as above, but try to use the roses.
  1033.  
  1034. >>26196
  1035. Peel papers off, let her squeal if she wants to and maybe get pinned on top of her, pressed closely against her.
  1036.  
  1037.  
  1038. It may be a bit of a blow to your masculine pride, but the Cures don't need your help. They were able to deal with the monster from earlier. Was that the Youma that the monster here called for? You can't sense anything now since your sensing powers are overwhelemed by being so close to this trapped blonde heroine, but you know that there were more evil entities in this building. If this was the boss monster and she was calling for backup, getting another heroine back into the fight is the best course of action.
  1039.  
  1040. You come to a halt in front of the crying girl. She doesn't notice you until you place your right index finger over her lips and say, "Shhhhhh."
  1041.  
  1042. She sniffs a few times. Unable to wipe the tears from her own eyes, it takes a moment for her to be able to focus on you. Once she does so, her entire face brightens up and she starts to call out, "Tu..."
  1043.  
  1044. You twist your hand cover her mouth, cutting her off. "Shhh, we don't want the monster to find you again." You tell her. Your shoulder doesn't complain too badly on the sudden movement. That means you can start worrying more about the fight, and not about healing yourself. While you certainly wouldn't mind being hit by these sticky papers and being stuck intimately close to this girl, the monster's inevitable followup attack makes that proposition far less attractive. Besides, when you claim this girl as yours, it's going to be on your terms, not because some monster threw an oversized spitball at the two of you.
  1045.  
  1046. There are a lot of papers holding Sailor Moon in place. You could tear them off one by one, but ideally you'd like a faster way of tearing them. A thought hits you, if you could pump your magic into your cape to turn it into armor, perhaps you could do the same with your cane. You pull out your cane with your left hand, finding the motions unusual and slightly uncomfortable. Focusing on your inner stores of magic, you force some into the cane to see if anything happens.
  1047.  
  1048. Sure enough, it does. The tip of the cane extends and hits the wall. Sailor Moon "eep"s into your hand from the sound of the impact. You cut your flow of magic into the cane, and it contracts back to its normal size. Good to know that you can do this, but it won't help you with freeing the girl.
  1049.  
  1050. >Magical item - magical cane: You can use your magical power to extend your cane.
  1051.  
  1052. You take your hand off of Moon's mouth and put your cane back in its place. That leaves you back to square one.
  1053.  
  1054. What do you do?
  1055. >Try pumping you magic into your roses and see if that will help.
  1056. >Stop fooling around and just rip the papers off the wall.
  1057. >Writein [what?]
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063. >>26224
  1064. >>26225
  1065. >>26231
  1066. Blue, Neal, Shadow: Rip papers off.
  1067.  
  1068. >>26233
  1069. Limits: Try the rose.
  1070.  
  1071.  
  1072. Seeing as how both your cape and your cane can be magically enhanced, you consider doing the same with your roses. However, you quickly decide against it. Two failed attempts to get Sailor Moon free might break your aura of mystique. However, you make a mental note to try it out when you're not under pressure.
  1073.  
  1074. You decide to free her by hand. "I'll get you out of this," You promise, and you start tearing away the papers covering her right arm. It doesn't take long to do so, then you start on her left arm.
  1075.  
  1076. Sailor Moon starts picking away at individual papers, helping you free her. Her other arm doesn't take much longer to free. You move on to her torso, but you realize that if you try peeling off all the papers, it will take too long. Instead, you focus your efforts on tearing through them in such a way as to separate the papers sticking to Sailor Moon from those sticking to the wall.
  1077.  
  1078. As you work, you listen to what's going on. Off to the right, somewhere near the far wall of the classroom, you can hear the sounds of the Cures fighting the monster from earlier. Behind and to your left, you hear an indistinct conversation, punctuated by a young girl's voice saying "Right!" and running in the direction of the door.
  1079.  
  1080. You look to your left to see if you can make out the runner. You aren't able to, but you do notice that the fog appears to be getting thinner, and clearly moving towards the right, towards the outside wall.
  1081.  
  1082. The owner of the girl's voice from earlier closes the classroom door and calls out, "There's a bunch of red skinned monsters in the hallway!"
  1083.  
  1084. Dammit! Reinforcements. You see that Sailor Moon is hanging much more loosely from the wall now. You figure that's enough prepwork. You step up to the blonde girl and get your arms behind her. You lower your left hand to cup her bum and place your right on her shoulder blade.
  1085.  
  1086. Sailor Moon gasps as your hand reaches her ass. She looks at you with her mouth open, but you tell her, "Keep still, I'll pull you free." You hold her tightly against you, press your feet against the wall, and pull her. You strain against the sticky paper holding her in place, trying to pull with you left arm, and only use your right for support. Soon, you hear the paper start to tear, and you move one foot back to not fall over.
  1087.  
  1088. The papers finally give way and you pull Sailor Moon free from her restraints. You have the blonde girl in your arms. Her cheek is nuzzled against your chest, and she's looking up at you with adoration in her eyes.
  1089.  
  1090. You want this moment to last forever. Something deep within you yearns for this, even through you know that you should be fighting now. Her breasts feel nice pressing against you, and her butt is softer than Nagisa's was. It's by no means fat, but it's clear that she doesn't work out nearly as much as the tomboy. Although you probably could have guessed that from hair length alone.
  1091.  
  1092. You hear a familiar boy's voice call out, "Stay close." That's followed by the sound of footsteps. More accurately, two sets of footsteps, and pawsteps. You quickly realize why that voice was familiar. It's ferret-bro from downstairs.
  1093.  
  1094. The direction that the footsteps seem to be going means that they'll pass behind you. If the fog was as thick as it had been a short while ago, they wouldn't have been able to see you. But with the way that it's thinning out, there's a good chance that they'll spot you, or at least see your outline in the fog.
  1095.  
  1096. What do you do?
  1097. >Take Sailor Moon and head out into the hallway for some alone time.
  1098. >Keep the embrace going until you're interrupted.
  1099. >Let go of Sailor Moon, but stay here.
  1100. >Let go of Sailor Moon and you (or both of you) head towards the approaching footsteps.
  1101. >Let go of Sailor Moon and you (or both of you) head towards the Cures to help them fight.
  1102. >Call out to the approaching people and ferret. [what do you say, and do you let go of Sailor Moon?]
  1103. >Writein [what?]
  1104.  
  1105. If you don't have Sailor Moon stick with you, what do you tell her to do?
  1106. >Writein [what?]
  1107.  
  1108.  
  1109.  
  1110.  
  1111. >>26264
  1112. >>26271
  1113. >>26277
  1114. >>26282
  1115. Meetup with this group, then go to assist the Cures.
  1116.  
  1117.  
  1118. With a smile, you wink at Sailor Moon and regretfully take your hand off her fine ass. With implications of further fun heavy in the air, you whisper, "Another time. We need to meet up with the others." You attempt to step away from her, but the sticky papers are keeping the two of you together. You hold the blonde girl at her waist and forcefully separate her from you, leaving some papers stuck to your coat. You glance at them, but decide to worry about it later.
  1119.  
  1120. Speaking loudly enough to be heard by the approaching people, but hopefully not by the monster that's fighting the Cures, you call out, "Ferret-bro. This way."
  1121.  
  1122. The ferret replies, "Right!" To his companions he ads, "Let's go." You head towards the voice and approaching footsteps, and you hear them coming towards you. You see two figures in the fog, so you wave to them so they know you're friendly. They run up to you, and you realize that you've never met either of them, although the younger girl resembles the girl from downstairs.
  1123.  
  1124. The older of the two figures is a bluenette in a sailor outfit like Sailor Moon's, but with a blue theme, and no sleeves on her top. Also, her left elbow length glove has a hole over her left forearm. Her blue hair is cut short, contrasting with Cure White's slightly darker and much longer hair.
  1125.  
  1126.  
  1127. The younger girl appears to be about Sakura's age and has a similar shade of brown hair. You're pretty sure that this is the girl from downstairs, Nanoha. Her white and blue outfit resembles the school uniform she was wearing earlier, but somewhat bulkier, and parts of it are wet. There are gems on her blue cuffs and around the hem of her dress. Her hipguard and shoe buckles appear to be made of metal, you assume for extra protection. She's also holding a white staff with pink ends, and a gold crescent on top with a red orb suspended in the opening.
  1128.  
  1129. "Mercury!" Sailor Moon calls out.
  1130.  
  1131. "Sailor Moon!" She replies. "Weren't you fighting that Youma?"
  1132.  
  1133.  
  1134. The blonde girl next to you scratches her hair and laughs to cover her embarrassment, "Eh he he... You see... She got away."
  1135.  
  1136. Luna jumps onto the wall of one of the computer stations to your right and criticizes, "Sailor Moon, you need to treat these battles as serious matters."
  1137.  
  1138. "You don't have to be so mean." Sailor Moon replies, dejected, while Mercury giggles at the conversation.
  1139.  
  1140.  
  1141. "Where's Ferret-bro?" You ask.
  1142.  
  1143. "Right here." He replies, standing on the wall of a computer station to your left. His face is covered in scratches, but he appears to be otherwise OK. "Nanoha. He helped me defeat the monster when you were passed out earlier."
  1144.  
  1145. The younger girl bows and says, "I'm Takamachi Nanoha. What's your name?"
  1146.  
  1147. How do you reply?
  1148. >No time for introductions. We need to help the Cures fight the monster. Then we can worry about introductions.
  1149. >Quick answer, then steer the conversation towards fighting the monster. [Do you say Tuxedo Kamen, or something else?]
  1150. >Introductions all around. If we're going to fight together, we need to get to know each other a little bit.
  1151. >Writein [what?]
  1152.  
  1153. If you select option 3, introductions all around, you will open up freeform conversation. Like last time, write down any topics you want to bring up. It can be an actual sentence to ask verbatim, or just the topic and I'll flesh out the details.
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159. >>26341
  1160. >>26325
  1161. >>26318
  1162. Keep it brief, tell the truth, focus on combat.
  1163.  
  1164.  
  1165. "I am Tuxedo Kamen." You inform the two girls and ferret that don't yet know you. "We can get to know each other later. For now, we must assist Cures Black and White with fighting that monster." You point in the direction of the thicker fog. It sounds like there's more stumbling happening than fighting, but that's besides the point. An unlucky hit against one of the Cures could be unfortunate. "Speaking of which," you continue, "What's up with this fog?"
  1166.  
  1167. "I- um." Mercury starts to say, but stops when everyone's eyes turn to her.
  1168.  
  1169. Sailor Moon chimes in and answers for her, "Ami made the mist to hide me from the youma, but then we got lost in it."
  1170.  
  1171. Mercury, probably Sailor Mercury since her outfit matches Sailor Moon's, real name Ami. You make a mental note of that. She mumbles something that you can barely make out, "And then we had an accident, but I'm getting rid of it as fast as I can."
  1172.  
  1173. "Alright. Here's the plan."
  1174.  
  1175.  
  1176. What's the plan?
  1177. >Everyone runs in there and kicks ass.
  1178. >Call out to have the Cures retreat and gang up on the monster when it gets out of the fog.
  1179. >Split the team up, some go to fight the monster, some go to the hallway. [Who goes where, and what strategy.]
  1180. >Come up with your own strategy. [See below]
  1181.  
  1182. Your available forces:
  1183. You: Armed with throwing roses and an extendable cane. Armored with a magic cape.
  1184. Sailor Moon: Armed with tiara and glass-shattering crying. Armored with magical uniform.
  1185. Sailor(?) Mercury: Assumed to be armored with magical uniform. Can produce fog (as well as control and dispel it to a certain degree).
  1186. Luna: Can talk.
  1187. Ferret-bro: Can produce shields and bind targets in place with magical chains.
  1188. Nanoha: Combat abilities unknown. Assumed to be armored with magical uniform, since she's transformed. Has a staff.
  1189.  
  1190. Your semi-available forces.
  1191. Cures Black and White: Currently in the fog fighting the youma. You call out to them, but distracting them with detailed orders isn't a smart idea. Armed with hand to hand combat abilities (Black: punches, White: kicks and Judo), and Marble Screw. Armored with magical uniform. Rainbow Therapy can restore brainwashed individuals.
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. >>26347
  1198. >>26350
  1199. >>26353
  1200. Part the fog, Cures retreat, Yuuno uses chain bind, then blast the youma.
  1201.  
  1202.  
  1203. "Alright, here's the plan." You say, "I'll tell Cure Black and Cure White to fall back. Mercury, instead of dispelling the fog, part it so we have a good line of attack. Ferret-bro..."
  1204.  
  1205. "Yuuno!" The ferret interrupts, "My name is Yuuno."
  1206.  
  1207. "Yuuno," you correct yourself, "Use those chains like last time to immobilize her. Then we fire everything we have at her. Got it?" You get a nod of approval from everyone. Luna's nod is rather reluctant, Yuuno's is enthusiastic and accompanied by a fist pump and a "Yeah!" You order, "Do it, Mercury."
  1208.  
  1209. Mercury turns to face the outside wall and scans back and forth for a moment. She points to a spot about two-thirds of the way to the back of the classroom, "There!" She closes her eyes and focuses. The receding fog starts to part.
  1210.  
  1211. You turn to the blonde girl at your side. You stroke her back and whisper, "Get your tiara ready Sailor Moon." As you turn back to face where the monster is more or less, you see Luna staring daggers at you. Oh well. You'll win her over some day. Out of the corner of your eye, you see that the blonde heroine has her tiara in hand, ready for action.
  1212.  
  1213.  
  1214. Sailor Mercury is able to part the fog faster than she could dispel it, and the outlines of the monster and the Cures are soon visible. As the fog thins, the fighting starts to intensify. That's your signal to call out to them. "White! Black!" You shout in a commanding tone, "Fall back! We have bigger problems!" Not exactly true, but you hope that it will give them incentive not to argue. One of the girls stops and is unsure what do do. Based on the shorter skirt, you figure it's Cure Black. Fortunately, she's aware enough of her surroundings to block another attack. "Now!" You add.
  1215.  
  1216. The other Cure gets behind the monster and punches it in the back several times. That confuses you since you were expecting a kick from the second girl. "Come on!" The second girl calls out. The voice is clearly that of Cure Black. She takes the first girl by the hand and runs between a row of computer desks, in your general direction.
  1217.  
  1218. The monster raises an arm and you know what's coming next. It seems that you and Yuuno's thoughts are both in sync on the matter. You pull out a rose and he summons a magic circle. As the monster starts summoning papers above her hand, you throw your rose at the monster's center of mass, and the ferret launches four chains from the magical circle.
  1219.  
  1220. Your rose hits true and the monster screams in pain. Three of Yuuno's chains find their marks, binding both of the monster's thighs and the wrist of her outstretched right hand. Her other hand is still obscured against her torso, and the chain hits her torso and falls to the ground.
  1221.  
  1222. The monster struggles to fire off the papers, but the ferret's chains hold for now. While Yuuno retracts the chain that missed back into his magic circle, the monster, no, the youma raises her left arm to take control of her summoned papers. Her long sharp nails are visible through the clearing mist. She flicks the first volley of three papers after the retreating girls. Before she's able to fire a second volley, Yuuno's second shot of the last chain wraps around her left wrist and prevents her from following through with her next attack.
  1223.  
  1224. Luna orders, "Now use the tiara, Sailor Moon!"
  1225.  
  1226.  
  1227. Your attention is split between four targets: The approaching Cures two rows to your left, the three sheets of paper thrown at them by the youma, the bound youma, and Sailor Moon.
  1228.  
  1229. The youma starts grunting and you can sense a pusating evil energy coming from her despite Sailor Moon's presence obfuscating your sensing powers.
  1230.  
  1231. To your left, you hear Cure White cry out and stumble as one of the papers hits her in the back. Black catches her and the two of them make it to the middle walkway. As soon as they're clear, Black veers right. Still holding hands, Black's motion swings White in a half-cirle and the bluenette lands next to the ginger-haired girl against the sidewall of a desk. You can see now why you confused the two girls in the fog. White's gown is normally longer than Black's wraparound skirt. Currently though, White's gown is shorter. Cure Black's skirt is just a scrap of fabric so short that she has a pair of bike shorts underneath to protect her modesty. White doesn't have that and so her white panties with blue polka dots are visible to your gaze.
  1232.  
  1233.  
  1234. You quickly look them over for more damage. Both of Black's shoulder pads are missing, as are her gloves. You remember her uniform to be damaged in the back, but you can't see that when her back is against the wall. Cure White has all but a small bit of her arm warmers gone, as well as one of her leg warmers. You can also see a big hole in her gown where the paper hit her in the back. Of course, all of that is in addition to her gown being much shorter now than it had been previously.
  1235.  
  1236.  
  1237. To your right, Sailor Moon holds her tiara up and shouts, "Moon Tiara..."
  1238.  
  1239. You step out of her way to clear the firing lane and look back at the youma. Although she's unable to launch the papers with her wrists bound, she's summoning more and more papers and causing them to orbit her in three distinct rings.
  1240.  
  1241. "Boomerang!"
  1242.  
  1243. You see the glowing and spinning golden tiara flash by you as Sailor Moon throws it at the youma. As it flies, you realize that it's really more of a bandeau than a proper tiara. You don't have time to wonder where that bit of knowledge came from as Sailor Moon's attack reaches the youma. It hits one of the orbiting papers and is deflected slightly, but not enough to miss the gray-green skinned monster.
  1244.  
  1245.  
  1246. The golden band slices the monster in two, leaving just a pile of ash on the floor. With the fog parting, you can see that the window behind the monster is shattered, presumably from Sailor Moon's scream earlier.
  1247.  
  1248.  
  1249. It's already late evening and the outside world is tinged red from the setting sun. The burst of color takes you by surprise after all the time that you spent in the oddly desaturated environment.
  1250.  
  1251. Yuuno dispells the chains and the magic circle. Mercury does something with her hands and the fog once more starts to recede.
  1252.  
  1253. What do you do now?
  1254. >Congratulate Sailor Moon and/or Yuuno.
  1255. >Check on the Cures.
  1256. >Check the hallway to see if the red-skinned youmas are still there.
  1257. >Have everyone properly introduce themselves.
  1258. >Check if the kids are back.
  1259. >Dramatic exit (jump out the window) [any parting words?]
  1260. >Writein [what?]
  1261.  
  1262.  
  1263.  
  1264.  
  1265.  
  1266. >>26405
  1267. >>26400
  1268. Consensus is to congratulate the girls, check on the Cures, regroup on the roof and have a round of introductions there.
  1269.  
  1270.  
  1271. "Good job everyone." You congratulate the girls and Yuuno. "With teamwork like that, nothing can stand in our way." You look over everyone to get a read for their thoughts. Sailor Moon is swooning. It looks like she'd throw herself at you if there was only a slight modicum of privacy. Luna is being her usual self and staring daggers at you. Mercury is busy looking her uniform over. You figure that she's new at this. Nanoha doesn't seem too happy at the moment, but that may be related to the fact that her uniform is wet.
  1272.  
  1273. Yuuno jumps from the computer station into Nanoha's arms and says, "Cheer up Nanoha. This means we have more allies to help gather the jewel seeds."
  1274.  
  1275. "Um, yeah." The young girl says, cheering up somewhat.
  1276.  
  1277. "I'm going to check on my compatriots," You announce, pointing to Cures Black and White behind you, "Then I propose we regroup to the roof, and we can all properly introduce ourselves." No one objects and you get a murmur of approval from the girls.
  1278.  
  1279. You turn around and head to the Cures, but behind you, another conversation starts up. "Sorry for getting you wet like that, Nanoha." That voice belongs to the bluenette.
  1280.  
  1281. "No, I'm sorry." Nanoha replies, "I should have tried to talk with you before attacking you.
  1282.  
  1283. Mercury replies, "Apology accepted." Then, she gasps. Out of curiosity, you look behind you and see Nanoha hugging the older girl.
  1284.  
  1285. You get down on a knee in front of the Cures and comment, "Looks like someone's made a new friend."
  1286.  
  1287. Black looks over at the two hugging girls and says, "Looks like it."
  1288.  
  1289. White adds, "Nanoha seems like such a sweet girl. But I didn't know Ami could be so friendly."
  1290.  
  1291. "You know her?" Black asks.
  1292.  
  1293. "Mhmm. We have cram school right across the hall from each other. Ami's so smart that they put her face all over the advertisements."
  1294.  
  1295. "I don't think anyone can be smarter than you, Honoka."
  1296.  
  1297. The bluenette's face turns a very deep red and she buries her face against Black's bare upper arm and hugs her. "Thanks." She manages to mumble out. "But really, I..." Whatever else she was saying is too quiet for you to hear. You've already figured out that White has a crush on Black. Based off of their interaction just now, you can't tell if Cure Black is intentionally teasing her partner, or if she's really just that oblivious.
  1298.  
  1299. The ginger haired girl reaches over with her left hand and strokes the bluenette's shoulder. That only makes the question even more burning; is Nagisa some suave ladykiller, or is she naturally and unknowingly gaming this girl? As much as you want to know the answer to that question, you know that you won't get it now. So you focus on more important things. Although their uniforms are damaged from the past two battles, they seem to be unharmed. Even Cure White's back, where you saw her take a hit from a sharp paper, doesn't have even a scratch on it.
  1300.  
  1301. Of course, you take a moment to glance at White's panties while she's too distracted to complain. That thin fabric is all that's separating you from your prize, or at least one of your prizes. The soft fabric is pulled tightly against her, and you can see the outline of her pussy lips. You burn the image in your mind, and you grow an uncomfortable erection. Your cock is demanding to fulfill its biological duty, but you reign the desire in.
  1302.  
  1303. As you're checking out Cure White, Yuuno calls out, "Nanoha! What about the youma," you can hear him slow down on the strange new word, "in the hallway?"
  1304.  
  1305. "Eeeeh!?" You hear her run towards the door. You also hear another pair of footsteps, with the unmistakable sound of heels run after her. A third set of footsteps makes its way towards you. You turn your head and see that it's Sailor Moon. You give her a smile and a wink, especially at the fact that Luna seems to have run off with Mercury, Nanoha, and Yuuno.
  1306.  
  1307. Time to go back to your original purpose. "Are you two alright?" You ask with genuine concern, "We might not be done fighting yet."
  1308.  
  1309. Cure Black makes a fist with her right hand and exclaims, "Just a little tired, but I caught my breath. I can keep going!"
  1310.  
  1311. You see that when the tomboy moved her arm, her upper arm rubbed White's tits. A seemingly innocent action, and it couldn't be more calculated to drive the other girl wild with desire if it had been planned, which you're still not sure if it was or not. Innocent or not, Cure Black is a chick magnet.
  1312.  
  1313. Speaking of chick magnets, you're not too shabby yourself. Sailor Moon sits down seiza style to the right of you and embraces your right arm, pressing herself against it similar to what White is doing to Black. "Hello Tuxedo Kamen."
  1314.  
  1315. Cure Black may or may not know what she's doing to attract Cure White's affections, but blondie knows exactly what she's doing. She is marking her territory and telling the two girls to stay away from "her man" without a word being spoken to them. Sailor Moon needs to be taught a lesson on sharing, and you're more than eager to play the teacher to her schoolgirl in that scenario. Unfortunately, that's just one more thing that you don't have time to take care of at the moment, but you promise yourself to make that a reality in the near future.
  1316.  
  1317. "Hello, Sailor Moon." You reply. You'd love to wrap an arm around her, just to clarify the point that she is yours, and not vice versa, but her grip on your arm is tight, and her breasts are soft. Without too much regret, you let her stay like that. "This is Cure Black, and Cure White." You say pointing to the girls respectively. "Ladies, this is Sailor Moon.
  1318.  
  1319.  
  1320. The three girls exchange pleasantries for a while, then Sailor Moon lets go of your arm and leans across to Cure White. She covers her mouth and whispers something, then returns to your side.
  1321.  
  1322. Cure White immediately gasps at sits up straight at the blonde girl's words. She looks down at her exposed underwear and starts breathing heavily. The bluenette covers herself as best she can with her hands. Her face is dark red once more, and she looks like she just wants to curl into a ball and disappear. The two Cures' uniforms begin to flicker, becoming somewhat transparent, returning to full opacity, and the repeating. White's mental state is compromising their transformation.
  1323.  
  1324. You're not sure what to say or do, but Cure Black takes the initiative and says, "Don't worry Honoka. I think they look really cute."
  1325.  
  1326. Cure White stops hyperventilating, but their uniforms nearly phase out. For a brief moment their teenage tits are completely visible to your gaze, and you stare shamelessly. Far too quickly, the girls' uniforms become fully solid once more. White is still blushing profusely, but she's no longer panicking.
  1327.  
  1328. Remembering the girl at your side, you quickly glance at her, hoping that she didn't catch you staring at the bare breasts before you. To your surprise, the exact opposite happened. Sailor Moon is still staring at the Cures' now fully-covered bosoms. Maybe this girl won't be too difficult to convince that any relationship you get into will involve a harem of beautiful, and pregnant, girls. Perhaps if you promise to share the other girls with her, she'll be open to sharing you with said other girls.
  1329.  
  1330. "There's so many of them!" Nanoha calls out from behind you, unfortunately turning your thoughts back to the upcoming battle.
  1331.  
  1332.  
  1333. What do you do?
  1334.  
  1335. To Sailor Moon:
  1336. >Tease her for staring.
  1337. >Ask her if she thinks the girls across from you are pretty. [mention boobs or not?]
  1338. >Writein [what?]
  1339. >Nothing.
  1340.  
  1341. To Cure White:
  1342. >Offer your cape.
  1343. >Whisper that Cure Black will appreciate the show if she doesn't cover up.
  1344. >Offer to give her some privacy and step away.
  1345. >Writein [what?]
  1346.  
  1347. In regards to the horde of monsters in the hallway:
  1348. >Come up with a batte plan. [What is it?]
  1349. >Let someone else do the planning.
  1350.  
  1351.  
  1352.  
  1353.  
  1354. Votes:
  1355. >Coax out the bi.
  1356. >Offer cape. (Won by half a vote. I started writing when jacket was winning by half a vote, then I had to scrap a bunch of what I wrote. I blame the new guy.)
  1357. >The above fighting strategy.
  1358.  
  1359. You tilt your head just little a farther back and whisper in Sailor Moon's ear, "Do you also think those two are pretty?" Since Sailor Moon is back to her earlier position hugging your right arm, you emphasize the words by stroking her left inner thigh with your captive hand.
  1360.  
  1361. The blonde girl purrs at your ministrations and unthinkingly replies, "Yes, they're very-" She catches herself mid sentence with a blush to rival White's. "I mean they're- yes, but not- that other way- you know?"
  1362.  
  1363. It looks like you broke the poor the girl. You're not sure if it was your words, or you caressing her thigh, probably both. You did get her to admit that the girls are pretty, which is a step in the right direction to have her be in your harem.
  1364.  
  1365. You turn to her and run your fingers through her blonde hair, coincidentally hiding your right hand from the Cures' view. "Don't worry. I know what you mean." You tell her with a smile and a wink. "Unfortunately, we have a hall full of enemies to deal with right now." You finish stroking her hair and use that hand to pull one of hers free from your arm. As you stand up, you drag your right hand along her thigh down to her knee. Still holding her right hand in your left, you see that she has goosebumps on her thigh from your actions.
  1366.  
  1367. You help Sailor Moon stand up and turn your attention to the Cures. "We can't have you fighting like that. You'll be too embarrassed to send the youma back to the darkness." You choose your words with malice aforethought to tease the girls for their transformation chant, but it seems that Black didn't get your joke, and White is still too busy being embarrassed to worry about such little things like humor.
  1368.  
  1369. You unbutton your cape to hand over to Cure White. It may be your only true bit of defensive armor, but the girl needs the extra covering to fight without being so embarrassed. Besides, the Cures should be able to form a screen and keep everyone behind them safe. A quick glance at your biggest fangirl lets you know that she's not happy with another girl getting your cape, but it seems that at least she's understanding enough to not say anything about this. For a moment, you wonder if it might not be better for you to give White your jacket instead. There are several advantages, both practical and interpersonal, but in the end, you decide against it. If Sailor Moon sees you start stripping, she might not let you stop.
  1370.  
  1371. "Let's get you covered up." You say, as you offer a hand to Cure White. She tries to think of a way to get up without moving her hands away from covering her underwear. The bluenette is leaning against Cure Black's right arm, and she doesn't even have the leverage to straighten herself up. Reluctantly, she accepts your hand and stands up. The moment she does so, she pulls her hand free of yours and covers herself up once more.
  1372.  
  1373. You walk up to Cure White and put the cape on her with a flourish. "Hold this for a moment, please."
  1374.  
  1375. The bluenette complies, but she overlaps the ends of the cape, so that she's fully covered. You pull out the gold chain from your jacket's left breast pocket and use the oversized double-sided cuff links to secure the cape in place. Like with Sailor Moon a few days ago, the cape is large enough to cover her up completely. However, she's slightly taller than the blonde girl, and not as much of the material drags on the floor. Hopefully that won't cause any issues during the fight.
  1376.  
  1377. Still clutching the edges of the cape to keep it closed, White looks up at you smiling and says, "Thank you."
  1378.  
  1379. "Then let's get to the battle." You proclaim and turn around to head towards the door in the back of the classroom. You mentally sigh. That was a perfect moment for you to dramatically swish your cape behind you. Listening to footsteps, you can hear Sailor Moon following close behind you. Shortly thereafter, you hear Black standing up, and the two Cure follow as well.
  1380.  
  1381.  
  1382. At the door, you see Mercury peeking under the corner of a poster covering the door window. She's sticking her ass out in your general direction. As much as you'd love to walk up to her and cup it, you have too many witnesses, and you haven't had a chance to work your charm on her yet.
  1383.  
  1384. Luna looks at you and Sailor Moon and scolds, "Where have you two been?"
  1385.  
  1386. "Taking care of a wardrobe malfunction." You calmly explain, pointing behind you to the bluenette behind you wearing your cape as a cloak.
  1387.  
  1388. Luna glances back and forth between the two of you and harrumphs.
  1389.  
  1390. "With our respective strengths and the narrow hallway, it would make the most sense for Cures Black and White to get in front and fight hand to hand." You say, explaining your plan. "The rest of us stay behind them and attack targets off opportunity. Yuuno, you'll be in charge of shields and binds."
  1391.  
  1392. In a snooty voice Luna responds, "Yes, that's a good formation, but there's no strategy. Do you want everyone to just run out into the hall?"
  1393.  
  1394. Before you can respond, Mercury calls out, "There's one right in front of the door. I think five to the left between us and the stairs, and I can't see too far to the right, but there's a lot."
  1395.  
  1396. That's no good. If you go out there, you'll be fighting on two fronts. That's never worked well for Germany, and you don't feel the need to see if you're immune from basic principles of combat.
  1397.  
  1398. Yuuno chimes in, "We could make a run for it to the stairs, beat the youma in the way, and then go upstairs. Then we can fight them as they try to make their way up."
  1399.  
  1400. Luna counters, "The door is a natural choke point. We let them come to us and pick them off as they try to squeeze through."
  1401.  
  1402. Cure Black butts in, "Let's just blast them! Sailor Moon uses her tiara. We use PreCure Marble Screw. Boom! No more monsters!"
  1403.  
  1404.  
  1405. What do you push for?
  1406. >Adapt your plan to work with a two-front battle.
  1407. >Make a break for the third floor [or down to the first].
  1408. >Use the door as a choke point and let them suicide trying to break in.
  1409. >Break out the finishers.
  1410. >Come up with a new strategy [what?]
  1411. >Escape out the window.
  1412. >Writein [in case there's some other business you want done before the fighting].
  1413.  
  1414.  
  1415.  
  1416.  
  1417. >>26656
  1418. >>26662
  1419. >>26690
  1420. >>26704
  1421. Ask about Nanoha's powers.
  1422.  
  1423. >>26708
  1424. >quick mini-update
  1425.  
  1426.  
  1427. Mini-update it is.
  1428.  
  1429.  
  1430. "Actually, that's a good idea Luna." You say thoughtfully. "We can even use the desks to make it even harder for them to break through. But while we're on the topic of combat, Mercury, Nanoha. I haven't seen either of you two in action. Do you have any attacks or spells that can be helpful?"
  1431.  
  1432. The girls look at each other for a moment to decide who will answer first. Nanoha ends up taking the initiative and answers, "Protection: It's a little bubble of, well, protection. Sealing lets me seal Jewel Seeds. I can use Raising Heart," She indicates the staff that she's holding, "to hit things with, and I'm faster and stronger when I'm wearing the barrier jacket. Yuuno's trying to teach me Shoot Barret, but I can't control it yet." The young girl visibly deflates when she shares her inability to master the spell.
  1433.  
  1434. You go over to her and pat her head, getting your clothes damp from her wet uniform. Her brown hair feels soft between your fingers, "Don't worry. That's still a lot." You leave your hand on Nanoha's head and look over to Mercury. You make eye contact with the bluenette and prompt, "And you?"
  1435.  
  1436. "Mercury Aqua Mist." She answers. "That was the fog that didn't really help all that much. And I can shoot balls of water."
  1437.  
  1438. You nod your head as you process that information. Mercury is definitely back row material with a ranged attack and her disorienting mist. Nanoha seems more of a front liner. Her uniform, she called it a barrier jacket, appears thick and multi layered, which means she should be able to withstand quite a few attacks, and her protection spell should amplify that ability. Furthermore, her attack is physical, like with your cane, and she's struggling to master a ranged spell. Still, something just doesn't feel right to put the youngest girl in the room at the front.
  1439.  
  1440. "While we're planning," You say, "I'm worried about the other students. We defeated the Youma here, but they're not back yet, and all the color is still gone from in here."
  1441.  
  1442. "Oh! That's me." Yuuno calls out. "I set up a barrier to protect the students from the youma in here. It creates a pocket dimension that separates magic users from those with no magic potential to keep them safe. It also prevents damage to the buildings and structures in the real world."
  1443.  
  1444. Nanoha gasps, "You can do that, Yuuno? That's amazing!"
  1445.  
  1446. The ferret chuckles, embarrassed at the praise, "I told you before, Nanoha. I'm a force field mage. Shields and barriers like that are my specialty."
  1447.  
  1448. "Wow!" Sailor Moon gushes. "I don't know what that means, but it sounds cool!"
  1449.  
  1450. Luna sighs loudly at her blonde charge's comment and facepaws, perfectly summing up everyone's thoughts.
  1451.  
  1452. After a short, but uncomfortable silence, Cure White speaks up, "But if we completely block the door off with desks, Black and I won't be able to help from the front. We'd be better off using the PreCure Marble Screw from behind if we do that. Someone with a shield would be better in front."
  1453.  
  1454.  
  1455. With Yuuno enjoying his moment in the spotlight and Sailor Moon not winning any awards for brightness, what do you from here?
  1456.  
  1457. >Prep for battle and draw the youma into the classroom [final confirmation of the tactics and formation you'll use.]
  1458. >Continue the conversation [what topics?]
  1459. >Convince everyone to leave through the broken windows.
  1460. >Ditch the girls and jump out the window. [then do what?]
  1461. >Writein [what?]
  1462.  
  1463.  
  1464. 21 roses left
  1465.  
  1466. You explain the slightly revised plans to the team. "Let's gather up some chairs, monitors, the teacher's podium, anything that we can use as an obstacle. We want to make it harder for the youma to reach us once they get through the door. Yuuno, Nanoha, I hate to put the two of you on the front lines, but the two of your know shield spells. Keep them up, and make sure they aren't able to throw those horribly sharp papers at us." Your shoulder pulses at the memory of those papers. Continuing, you order, "Mercury, Sailor Moon, Cure Black, and Cure White, you're with me in the back. Ranged attacks are the name of the game. Keep blasting them as they come. Oh, and Mercury, stick to the balls of water for now. The mist would have been a good idea if we went with Black's plan, but it won't help us when we've got a nice defensive line."
  1467.  
  1468. You make sure everyone know their duties and doesn't have any questions. "I'll open the door and run back. Sailor Moon, throw your tiara at the first one you see to get their attention."
  1469.  
  1470. You all take a few minutes and set up a rectangular kill zone for the youma in front of the door. Once the hazards are built up to your satisfaction, everyone takes their places. Yuuno is at the short side of the rectangle, directly in opposite the door. Nanoha is close to the door on the long side of the rectangle. Hopefully this will funnel more of the attacks at Yuuno, as he's more experienced, and specializes in force fields. Sailor Moon is directly behind Yuuno at the moment, but she'll move left after her opening attack and leave that space open for the two Cures. Mercury is directly behind Nanoha. She'll have the worst firing arc, but her water balls sound like the weakest ranged attack that your team has, so it makes sense to put her there. You'll be between Moon and Mercury throwing your roses once you get back.
  1471.  
  1472. With everyone in position, you jump over the obstacles and get to the door. You make eye contact with everyone once more and in a swift motion, open the door, take two steps to build up speed, and front flip over the barier to your right to get out of Sailor Moon's line of fire. You hear her call out her attack as you're in the air and the whoosh of the flying tiara behind you as you land. Turning around, you see the monster that was in front of the door is reduced to a pile of dust, and Sailor Moon's tiara returning to her.
  1473.  
  1474. For a moment nothing happens, then you hear a stampede of feet in the hallway heading towards the classroom that you're in. You can feel the energy in the room growing as everyone tenses up. You know that's not a good thing; all of you need to be calm and composed to fight at your top form, but you're just as guilty at tensing up. Confident in your plan and teammates as you may be, you're far from immune from the anxious butterflies of a novice, finding himself facing a foe that far outnumbers him.
  1475.  
  1476.  
  1477. You hear Nanoha call out, "Protection!" Moments later, a robotic voice repeats. "Protection." The orb in Nanoha's staff glows for a moment, and then she's enveloped in a shimmering translucent ball. You can see her flinch as sharp papers bounce harmlessly off of her shield, but she holds her positions. You were worried about placing her on the front lines, but the girl is brave enough to play her part.
  1478.  
  1479. As the footsteps grow closer, the two Cures start their incantation. You hear them summoning the thunder that powers their attack, and you ready a rose to throw. As soon as you see a youma through the door, you throw your rose. You're confident that you hit your target, but you aren't able to see your handiwork as the monsters keep moving and you pull out your next rose.
  1480.  
  1481. Once the first youma crosses the threshold, Mercury steps to the left and fires a salvo of balls of water between the wall and Nanoha's shield. She hits her mark, and the stumbles from the unexpected attack. The mass of red youmas pushes forward, and the first one is trampled underfoot. You throw a rose at the youma that's not at the front of the attack. Between your relative safety partially hidden by Nanoha's shield, and the fact that the youmas' movements are restricted in the kill zone makes it easy for you to score a hit on the lead youma's eye, shredding it with your rose like you did to the second one that you fought.
  1482.  
  1483. It howls in pain, and once more threatens to back up the attacking monsters. It's at this point that Cures Black and White shout, "PreCure Marble Screw!" They shoot a black and white spiral beam of death from their hands. It blows a hole in the first youma's torso, and continues right past it, doing the same to the two youma right behind it, and continuing into the hallway out of your sight.
  1484.  
  1485.  
  1486. Yuuno calls out, "Round shield!" and a magical circle appears in front of him, just in time to block nine pieces of paper fired in three volleys of three. The two Cures start their chant over again, while Sailor Moon yells "Action!" and throws her tiara once more. You don't see it hit, but you hear a sharp howl of pain that dies off along with the creature.
  1487.  
  1488. Like clockwork, the process repeats itself nearly identically. One of the youma attack Nanoha with her arm-axe, but you and Mercury team up to hurt and distract it until it's killed off by the Cures' next beam of death. Yuuno is once more showing off his usefulness; all the monsters are being funneled towards him, and he still hasn't budged. He has been raising and lowering his shield as needed. Right as the Cures fire off another blast, he lowers the shield to let their attack go through without having to punch through his defenses and then raises it once more as soon as their attack passes by.
  1489.  
  1490.  
  1491. You count nine youma destroyed that you saw or heard so far, plus a few more you assume were killed either by the Cures' attack or by Sailor Moon's tiara. There's still countless more crowding at the door, trying to force their way into the room. However, your attention is pulled away by a loud noise behind you. You turn around and see the tip of a red axe breaking through the wall. It seems at least one of the youma has no intention of walking straight into your killing fields and is trying to open up a second avenue of attack to get in your rear.
  1492.  
  1493.  
  1494. What do you do?
  1495.  
  1496. >Take care of the problem yourself. [How?]
  1497. >Send someone or several someones to take care of it [Any orders?]
  1498. >Ignore it. Focus on this front and hope you take care of the youma before that one breaks through.
  1499. >Run for it (through the window).
  1500. >Have everyone retreat (with or without Mercury laying a fog screen).
  1501. >Writein [what?]
  1502.  
  1503.  
  1504.  
  1505.  
  1506. Take Mercury and see if you can't take care of it yourself.
  1507.  
  1508. "Mercury! With me! We've got a leak to plug." You order. "Sailor Moon, take my place." With the orders given, you turn around, once more missing the swoosh of your cape, and head back towards the youma that's trying to break through the wall. Mercury follows along behind you.
  1509.  
  1510. You think what to do. The hole in the wall is too low for you to comfortably throw a rose through. You consider having Mercury shoot her balls of water through the gash, but the same problem applies. You remember that your cane extended when you forced magic into it, and you realize that it's the perfect weapon for the moment. The youma hits the wall again, tearing through more of it, and that's your signal.
  1511.  
  1512. You shove one end of your cane through an earlier gash, get a secure footing, line the cane up with where you think the red-skinned monster is, and push your magic into the cane. You feel the rush of magic leaving you and the cane grows rapidly. You feel it strike the youma and continue to grow, pinning the monster against the opposite wall in the hall, and pushing you backwards. Of course, the sudden jolt causes you to lose your focus on pumping magic into the cane and it starts to shrink once more.
  1513.  
  1514. A nasty plan starts to form in your mind. You alternate your flow of magic into the cane, letting it shrink, and then grow explosively right back into your opponent's torso. After a few such strikes, you feel something force the other end of your cane to the left, towards the stairs. Since you're using the wall as a fulcrum, and you're on the short side of the lever, you're jerked hard to the right. Your grip is solid and you're pulled along with it, right into Mercury, and then into the wall. The bluenette cushions your impact; she's about half a head taller than her similarly outfitted blonde companion, and a little more endowed as well. However, you're still a head taller than the bluenette and her face is pressed against your chest.
  1515.  
  1516. During all of this, you stopped pumping your magical reserves into the cane, and it's now back to it's normal length. You try to catch your breath and enjoy the forced closeness between you and the lovely girl that you have pinned against the wall. However, your thoughts are interrupted by an axe coming through the wall, just barely missing the two of you. You scoop up Mercury with one arm and quickly pull her her away from the wall to safety.
  1517.  
  1518.  
  1519. With her breasts pressed against your torso, Mercury looks up at you and starts to ask, "Is that THE Ruyi Jin..."
  1520.  
  1521. "Sailor Mercury," Luna calls out, interrupting her, "Use the Mercury Goggles!"
  1522.  
  1523. You silently curse the cat. You were having a moment with the girl.
  1524.  
  1525. The bluenette finally realizes how intimately close she is to you and squirms out of your embrace with a squeak. She closes her eyes and exhales. Her movements seem different, and less natural, as she brings her thumb and index finger to her left earring. A blue tinted visor appears over her eyes from her tiara. She turns around and faces the wall where there are now multiple youma trying to break in.
  1526.  
  1527. You pick one of the areas where they're focusing and once more use your cane to try to attack the youma. However, the monsters have wisened up, and your blind shot misses its target. You see that the slash this time is horizontal, meaning the red-skinned youma must have been to either side of the point where it's trying to break in.
  1528.  
  1529. "I can see them!" Exclaims Sailor Mercury in surprise. "There's three of them."
  1530.  
  1531. "If you can see them, then tell me where to strike."
  1532.  
  1533. Sailor Mercury does so, guiding your attacks through the wall to strike the enemies. Confident that attacking the monsters through the wall is a good idea and that the bluenette will guide your attacks, you put more magic into each attack. Your first two strikes hit home, and you feel your cane hit the monsters and then punch a hole through them and the wall on the other side of the hallway. Regardless of what happened to the one you struck earlier, you're confident that these two are defeated. Once more, Mercury guides your aim to hit the third and final youma. With a loud crack and a painful jolt, you feel that your cane was deflected by a support beam. Your hands hurt from that, but you move to avoid the beam. The bluenette tells you where to aim once more, and you defeat the third and final monster trying to break through the wall.
  1534.  
  1535. With your rear secured, the three of you return to the main front. Sailor Moon destroys another youma with her boomerang, and the Cures are about to fire another Marble Screw. Instead, they let the energy dissipate as there aren't anymore targets. "Is that all of them?" Sailor Moon asks.
  1536.  
  1537. "I think so." Yuuno replies.
  1538.  
  1539. Sailor Mercury scans up and down the hallway, as well as the neighboring classroom. "That's all of them." She confirms.
  1540.  
  1541.  
  1542. You look over your companions. Sailor Mercury, Nanoha, and Yuuno seem no worse for the wear, although Nanoha gives and exaggerated sigh as she dispels Protection. Sailor Moon is doubled over. Charging up her tiara that many times has tired her out. You can't see too much of Cure White since she's still wearing your cape as a cloak, but Cure Black looks almost as bad as Shiny Sakuru did the other day. Her outfit is losing its cohesiveness; small squares of fabric are out of place, casing parts of the uniform to look like a patchwork. Fortunately, not too much of the uniform is gone, but you know that she's running out of magic. Those Marbles Screws must have drained her, and you can only assume that that White is in the same shape under your cape.
  1543.  
  1544. "Good job everyone. I'll get some of this out of our way, and lets regroup on the roof." True to your word, you clear out some of the obstacles that you've put up and make an opening for everyone to get out. Although you trust Mercury to not have missed anyone after she guided your attacks the last battle, you still peek out into the hallway and make sure the coast is clear before letting anyone else follow.
  1545.  
  1546. Your companions file out of the classroom. You're about to head for the stairs when you suddenly sense an evil and overwhelming aura. It hits you like an icy fist to the gut. "Something's coming." You warn.
  1547.  
  1548. "What? Where?"
  1549.  
  1550. You're still trying to compose yourself and don't catch who said that. "I don't know. It just showed up."
  1551.  
  1552. Everyone frantically looks around to find your mysterious interlocutor, when Mercury calls out, "There, above us." She points down the hall, away from the stairs, and up. "It's coming down," she comments, lowering her arm to keep tracking the target.
  1553.  
  1554.  
  1555. A hole starts to form in the ceiling and a green tinted ball starts to slowly float down, widening the hole as it goes. Inside is a man in a in a blue trimmed uniform with short blond hair, holding a green crystal sword in his right hand and a blue-green aura around his left fist. When he's near the ground, the ball disappears and he lands gracefully. "So you're the unruly brats that have destroyed my beautiful school."
  1556.  
  1557.  
  1558. You're getting such a strange case of deja vu. You know that you know this person. However, you're just as equally confident at the fact that you've never met him before in your life.
  1559.  
  1560. Your confusion is giving you a headache, but you try to will the pain away. "Who are you?" You ask.
  1561.  
  1562. "I am Jadeite, servant of the Dark Kingdom and Queen Beryl, and I will make you pay for what you did to my youma!" He raises his left arm and the energy builds up even more around his fist.
  1563.  
  1564. "Nanoha!" Yuuno cries out, "He has a jewel seed!"
  1565.  
  1566. "Wha!"
  1567.  
  1568. The blond man shoots the built up energy at Nanoha.
  1569.  
  1570. Nanoha casts protection and Yuuno scampers in front of her. He calls out, "Round shield times three!" Just as you'd have expected from the name, three of the magical circles that Yuuno has been using as shields appear above him. The charged blast breaks through each of the shields, one after the after, but it visibly weakens each time. It also manages to break through Nanoha's shield and hits her right in the chest. You can hear the wind knocked out of her lungs, and fragments of her barrier jacket scattering, but the damage to her jacket is localized to the impact area. The rest of it holds up to the attack, and Nanoha doesn't even fall over. That's one tough girl.
  1571.  
  1572.  
  1573. How do you fight Jadeite?
  1574. >Boss battle [writein]
  1575.  
  1576.  
  1577.  
  1578.  
  1579. Also, there are two weaknesses or limitations that I've included in the description so far. I reserve the right to pull a Borleias on you and make those fake weaknesses in a future battle, but so far they're not. Also, meta-knowledge should give you some ideas as to how a battle with one of the enemy commanders should play out this early in the series.
  1580.  
  1581.  
  1582.  
  1583.  
  1584. That blast was nasty, and you're torn on what to do. If he's able to rapid-fire those attacks, you and the girls don't stand a chance. You consider sending the girls away to regroup. However, you realize that he was charging that attack while he was descending and while you were talking. That means you have between now and the time that he finishes charging his next attack to get into melee range. Hopefully, if you can keep the pressure on him at close range, he won't be able to focus on charging.
  1585.  
  1586. With a plan formed, you shout orders to everyone, "Mercury, you're with me on the first volley. Nanoha, Yuuno, second volley. Everyone else, wait for an opening!" You get in front of everyone and hug the left wall. You motion for Mercury to do the same on the right wall, and she mirrors your action.
  1587.  
  1588. The blond man fires another blast from his left hand, but you see it's much smaller in size. It grazes Mercury, hitting part of her blue skirt. You take a quick look at the damage. The part of her skirt that was hit is frozen, and when Mercury presses herself against the right wall, you see pieces of it shatter and fall to the ground. While looking back, you see that Nanoha's uniform is likewise damaged from the attack that she took. Her dress is intact, but the front part of her jacket shattered from the attack. For a moment, you can't believe your eyes. You blink and look again. Sure enough, without the jacket, you can see that Nanoha has small, but noticeable, breasts, and her nipples are stiff and tenting her dress.
  1589.  
  1590. That's not a sight you were expecting to see, but you don't have time to dwell on it. You pull out a rose and call out, "Fire 1!" You charge your rose with your magic, and you sense that you don't lose control of your magic the moment you push it into the rose, you can guide it a little bit, forward, to the sides, or building up in the back. You choose to push it forward, and you watch as the rose's thorns retreat into the stem, and the rose takes on a sleek, dart-like shape.
  1591.  
  1592. Mercury fires her water balls first, and you throw your rose shortly after. Jadeite tries to blast a few of Mercury's balls, but he only manages to turn them into ice balls. He brings up his green tinted shield, and the ice and water balls shatter and splash uselessly against the shield. Your rose impacts the shield. It penetrates and hits the blonde man under his collarbone, but much of the rose's momentum was depleted by making a pinpoint hole in the shield, and it's by no means a debilitating strike.
  1593.  
  1594. The rose falls out of Jadeite by itself. It may have hurt him a little, but it mostly served to get him angry. You see him start to charge the blue-green aura on his left hand.
  1595.  
  1596. "Fire 2!" You yell and run forward. Not sure if she should copy you or not, Mercury hesitates for a moment and runs after you.
  1597.  
  1598. "Shoot Barret!" Yuuno calls out, and he shoots a magical bullet at your opponent.
  1599.  
  1600. "Shoot... Barret..." Nanoha calls out. You feel her gathering an enormous amount of energy.
  1601.  
  1602. "Master." The robot voice from earlier interrupts, "You must focus your magic into a small shape, then you can shoot the bullet."
  1603.  
  1604. "I'm trying!" Nanoha protests, and loses control of her massed energy. The magical energy makes a lot of noise when it dissipates, but otherwise doesn't harm anyone.
  1605.  
  1606. You come to a halt and order, "Fire one." You throw another magic-infused rose, and Mercury shoots a salvo of water balls a few moments later.
  1607.  
  1608. Jadeite readies his sword from behind his spherical barrier. Mercury's water bounces off harmlessly, and he parries your rose with his sword once the rose penetrates his shield.
  1609.  
  1610. You see the blue-green aura around Jadeite's hands grow larger. You shout, "Fire 2!" and sprint towards the blond man. Yuuno's bullet flies past you, and Nanoha once more tries and files to launch a projectile.
  1611.  
  1612. You pull out your cane and go towards Jadeite as if to attack him head on. Knowing that that will only serve to shield him from everyone else's attacks, you tuck and roll at the last moment, and get behind the blond man.
  1613.  
  1614. That's not what he was expecting you to do, but he only stays off balance for a moment. Jadeite turns around, drops his shield, and aims the charged energy covering his fist at you.
  1615.  
  1616. Your life is saved by Mercury's initiative. She fires some of her water balls at the blond man's unprotected back.
  1617.  
  1618. "Ugghh!" He grunts in pain and surprise. Ignoring you for a moment, he turns around to blast Mercury. You're able to see that the charged energy is smaller than a moment ago. Mercury's attack managed to disrupt his charging.
  1619.  
  1620. "Action!"
  1621.  
  1622. Jadeite's attention is drawn away once more, this time towards the tiara that's coming straight at him.
  1623.  
  1624. You're pleasantly surprised. You had only said that to Sailor Moon to keep her and the Cures out of the fight without Jadeite knowing that you were protecting them for some reason. You didn't expect the blonde girl to actually throw her tiara of her own volition.
  1625.  
  1626. Jadeite refocuses his aim, and shoots a continuous blue beam at the incoming attack. It takes him a while, but he cancels out its momentum and Sailor Moon's tiara clatters to the ground. The tiara is so cold that it's forming a small cloud out of the water vapor in the air around it.
  1627.  
  1628.  
  1629. You're behind Jadeite. Mercury is to your left on the other side of him. Everyone else is far down the hall, with Yuuno and Nanoha in front, and Sailor Moon and the Cures behind them. What do you do now?
  1630.  
  1631. >Boss battle [writein]
  1632.  
  1633.  
  1634.  
  1635.  
  1636.  
  1637. Jadeite's back is turned to you, and you intend to exploit that opening to its full potential. With a rose ready in your left hand, you lunge from your kneeling position and thrust your cane right in Jadeite's kidney.
  1638.  
  1639. The blond man gives off a half-muted grunt of pain, staggers forward, and falls to one knee.
  1640.  
  1641. Mercury continues to be on the ball with her attacks and has no compunctions against attacking Jadeite while he's down.
  1642.  
  1643. Jadeite eats a face-full of Mercury's water balls. He screams in frustration and activates his shield once more. Like Nanoha's Protection spell, the shield protects him from every direction, although it has a strong green tint while Protection only has a slightly pink tint.
  1644.  
  1645. Your follow up attack with the rose to his neck is foiled by the reappearance of his shield. The stem of your rose snaps uselessly against the green shield. You spare a glance down the hallway. Cure Black is holding Sailor Moon back from running down the hallway to retrieve her tiara. Yuuno has another bullet prepped and ready to fire. Nanoha seems to have given up on trying to cast Shoot Barret, at least for now.
  1646.  
  1647. Jadeite stands up and brushes himself off. "Hmph. I see you're all too weak to take me on by yourselves, so you have to team up to even stand a chance."
  1648.  
  1649. "You only stand a chance against us because you're using the power of the jewel seed!" Yuuno counters. "Without it, you're nothing!"
  1650.  
  1651. "I will..."
  1652.  
  1653. You cut Jadeite off and ask, "Where'd you find your little toy?" Although you're still unsure as to what this Jewel Seed is.
  1654.  
  1655. He turns around and glares at you, "That's none of your concern."
  1656.  
  1657.  
  1658. What do you do now?
  1659. >Boss battle [Write-in]
  1660.  
  1661.  
  1662.  
  1663.  
  1664. Voting hasn't coalesced, but I want to start writing, because I might have a few busy days coming up.
  1665.  
  1666.  
  1667. You stare back at Jadeite, neither of you wanting to break eye contact. Behind his shield, he's safe from all but your charged rose attack. However, he hasn't been able to attack without lowering it so far. So long as it's up, you're at an impasse. "Use the mist." You order. You break eye contact with the blond man and look at Mercury. The bluenette is hesitating, remember the confusion that arose last time she used the attack. You nod to reassure her, and then resume your staring match with Jadeite.
  1668.  
  1669. "Mercury Aqua Mist!" In a matter of moments, you and Jadeite are surrounded in a disorienting mist. Trying not to get lost when your visibility is short, you run past Jadeite to get on on the same side of him as the girls. You can hear the footsteps of someone in boots ahead of you. You try to pump magic into your mask in the hopes that it will let you see through the mist, but your magical energy bounces off the mask without doing anything.
  1670.  
  1671. You notice that the air around is unusually cold, and the visibility is increasing. You look around you. To your left, and a little behind, Jadeite is holding both his hands out, and his shield is down. His sword is gone, but he's holding a small jade shard in his right hand. He's freezing the mist, leaving tiny reflective ice crystals behind, but otherwise clearing the view.
  1672.  
  1673.  
  1674. What do you do now?
  1675. >Boss battle [write-in]
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681. Jadeite is quickly nullifying Mercury's mist, that means you have to act fast. His shield is down, and his attention isn't on you anymore, so you decide it's time to strike. You pull out another rose and charge it like last time, turning it into a sleek dart. You throw it at your opponent's right hand, and your aim is true. The rose-dart strikes the back of his hand and penetrates through, stopping only when the flower, serving as the flight, reaches the back of his hand.
  1682.  
  1683. You can see the jade shard fall out of Jadeite's hand, but before it even hits the ground. the blond man screams in pain. You pull out your cane, ready to follow up while he's dealing with the pain, and charge at him.
  1684.  
  1685. Jadeite tries to clutch his wounded hand against his chest, but that doesn't work while he has your rose sticking through it. Instead, he aims his left arm in your general direction and fires a scattershot of blasts in your direction.
  1686.  
  1687. You realize that you're still sufficiently shrouded by the mist that although you can see him, he can't see you, at least not clearly enough to know where to shoot. He still manages to get two hits on you, a glancing blow against your left upper arm, and a solid hit to your chest. That second hit causes you to stagger. Your dress shirt didn't do a good job of protecting you from the cold, and your chest is so cold that it feels like it's burning.
  1688.  
  1689. Fortunately, Jadeite's unfocused attack is interrupted by a focused salvo of water balls. The blond man falls to the ground, grunting it pain from the unexpected attack, and snapping the stem of the rose embedded in his hand. He scours the ground, frantically looking for something.
  1690.  
  1691. You hear an indistinct mass of footsteps running up the hall from where Yuuno and the girls were. Assuming it's them, you resume your charge, leaving the burning cold of your chest to worry about later. Like with the youma earlier, you bring your cane to your side, and force your magic into it, extending it.
  1692.  
  1693. To your chagrin, Jadeite rolls out of the way of your cane extension and the tip of your cane bounces off the floor uselessly. You cut off the flow of magic into your cane and it retracts to it's normal size. You find your magic to be flowing less freely, warning you that you might be running low.
  1694.  
  1695. You continue forward to get closer while Jadeite rolls out of the way once more. This time though, he uses his momentum to get up into a kneeling position. You swing your cane levelly, hoping to strike his ribs.
  1696.  
  1697. As you swing, Jadeite's crystal shard grows from his left hand into the sword he was using earlier. He braces it with his right hand near the top. The blond man blocks your cane with his sword, and you start to feel darkness encroaching on your vision. You see the shape of a perfect Jade crystal on your opponent's forehead, and then your eyes lose focus as your head starts to throb in pain.
  1698.  
  1699.  
  1700. You see a blond man holding a sword in front of him. He looks like Jadeite, and his uniform is vaguely similar, but his light gray cape, and especially the way it's fastened, remind you of your own cape. You feel like a voiceless spectator, watching a scene play out before you.
  1701.  
  1702. "Jadeite," The blonde man declares, "The Knight of Patience and Harmony."
  1703.  
  1704. Your eyelids feel heavy and you close them, wondering what it was that you were seeing.
  1705.  
  1706.  
  1707. You wake up face down on an unfamiliar floor. The last thing you remember was a bus driving into a wall and going through a portal. No, that had to be a dream; that's too strange to have actually happened. From a distance, you hear, "Seal!"
  1708.  
  1709. Someone's at your side, asking if you're OK. You want to tell her that you aren't OK, that your head feels like its in a vice-grip, but you can't form the words. You just want to sleep this off...
  1710.  
  1711.  
  1712. You wake up with a groan, staring straight up into a fluorescent light. You try to remember how you got here. You were fighting Jadeite... Did he win?
  1713.  
  1714. Your question is partially answered in the form of a blonde girl practically throwing herself at your prone form and hugging you tightly. "Tuxedo Kamen! You're awake!"
  1715.  
  1716. Her voice is a little grating as it reverberates through your head, but she feels so nice pressed tightly against you. You instinctively wrap an arm around her to keep her close while you try to fully wake up.
  1717.  
  1718. "What happened?" A voice asks.
  1719.  
  1720. It takes you a while to figure out who's speaking. It's one of the new girls... blue hair... Mercury! "I..." You start to respond after a while. You stop yourself, recalling what there was of the battle, "I swung at him, he blocked, and then I blacked out. What happened then?"
  1721.  
  1722. "You and Jadeite both collapsed." Mercury answers, concern thick in her words. "I thought you were both injured. After a while, Jadeite teleported away, but he left behind the Jewel Seed, and Sakura sealed it. Yuuno healed you up, and we were waiting for you to wake up."
  1723.  
  1724. You let your head roll to the left to see who exactly is we. The first thing you see is the crotch portion of Sailor Mercury's leotard as she's crouching near you. You fondly wish that her uniform was more friendly for the occasional panty-shot. You keep looking to remind yourself of who's here. Sailor Moon is still hugging you. Luna is looking on disapprovingly. Nanoha and Yuuno are talking about something, pointing to Raising Heart. Cure Black is standing in the middle of the hallway, bored, and Cure White has answered your prayers for a panty-shot. She's standing next to Black with her hands in front of her trying to not let anyone see her panties. However, from your angle you can see right up her shredded gown and see her white panties with blue polka dots. You tilt your gaze a little higher and make eye contact with White. She's blushing and fidgeting. You know she saw you looking. She could easily have stepped behind Black, but it seems she's intentionally putting on a show for you.
  1725.  
  1726. You lower your gaze once more and peek up White's skirt, but another thought strikes you while gazing at the cute scrap of fabric covering the bluenette's nether lips. She was wearing your cape earlier. Where was it now? You bring your right hand up to check. Sure enough, your cape is fastened to your jacket once more.
  1727.  
  1728.  
  1729. What do you do now?
  1730. >Cup Sailor Moon's ass and see how Luna reacts.
  1731. >Ask some more questions about what happened [what?]
  1732. >Move to the roof for introductions as in the original plan. [Hold Sailor Moon close while getting up, or not? Anything to specifically say or not say, anything specifically yo ask the girls?]
  1733. >Have introductions here. [Get up, or not? Hold Sailor Moon close while getting up, or not? Anything to specifically say or not say, anything specifically yo ask the girls?]
  1734. >Write-in [What?]
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