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- # -- Server --
- isPrivate = 'false' # Hides from the lobby if true.
- serverName = '[DE-PVE]Der Rentner Treff NEU'
- greeting = 'Welcome to %server%, %user%!' # Displayed to players when they join. Leave empty to disable. %user% = User who joined, %server% = Name of server.
- maxPlayers = '32' # [Minimum = 1, Maximum = 32]
- bindIP = '134.255.236.82' # The IP to bind the server to. Default: 0.0.0.0
- portNumber = '29300' # (Port-forward as UDP)
- password = ''
- enableCommands = 'true' # When set to false, all commands are disabled.
- connectionTimeout = '600' # The amount of seconds a client can be unresponsive before being kicked.
- steamAuthTimeout = '30' # The amount of seconds before the steam authentication fails when a player connects.
- steamAuthPort = '29315' # The port the steam authenticator will use to communicate with steam.
- asyncPort = '0' # The port used for background communication. (Port-forward as TCP)
- timeBetweenPlayerJoin = '15' # The seconds the server waits before allowing a player since the last player joined. Default: 10
- targetFrameRate = '50' # Default: 60
- # -- Ping Limit --
- enablePingLimit = 'true' # Kick players who exceed the ping limit while this is enabled.
- pingPort = '29300' # (Port-forward as TCP) The port dedicated to managing player pings. This number can be shared with the gameplay port.
- pingLimit = '200' # [Minimum = 50, Maximum = 10000] An average ping limit in milliseconds. eg. 200 = 0.2 seconds
- pingGraphLength = '120' # [Minimum = 10, Maximum = 3600] The length of the graph used to calculate the average ping as seconds. A longer graph gives more room for latency spikes. eg. 120 = 2 minutes
- # -- World --
- saveLocation = 'Saves/' # The location to save the worlds slots.
- autoSaveInterval = '1800' # How often the server saves in seconds. -1 to disable. (Default: 3600 = 1 hour)
- worldSlot = '1' # -1 creates a new world.
- allowSaving = 'true'
- levelName = 'America' # America
- # -- Backups --
- # The server will always backup before saving in case the save fails.
- # These settings determine if you would like to keep the backups.
- backupsEnabled = 'true' # When true, the server will keep backups after saving.
- backupCountLimit = '5' # The number of backups to keep. (-1 allows infinite)
- backupSizeLimit = '1000' # Keeps the total size of all the backups under the specified size in MB. (1000 MB = 1 GB, -1 to disable)
- backupExpireTime = '720' # Removes any backups that are older then the specified number of hours. (24 = 1 day, 720 = 1 month, -1 to disable)
- # -- Game --
- decay = 'true' # If placed objects and blocks decay and destroy over time.
- # Changing these values will not affect pre-existing objects, also these were expected to be for very longs times and thus might not show immediate results if set low.
- decayMulti = '1' # A multiplier for decay time. >0 and < 1 means quicker, > 1 means slower. ExceptedTime * Multiplier = ActualTime.
- sleeperStarveTimer = '864000' # A timer that kills a player who stays asleep for the full duration. (0 to disable)
- sleeperDrownTimer = '300' # A timer that kills a player who stays asleep under water. (0 to disable)
- landSiege = 'true' # If the land area can be under siege.
- buildingCollapsing = 'true' # If buildings collapse when not attached to the ground.
- dailyInterestRate = '0,001' # The daily interest rate used for loans. Compounds per in-game day at midnight.
- startingYear = '1' # The year the server will start at (1 - 3000).
- startingMonth = '1' # The month the server will start at (1-12)
- startingDay = '1' # The day the server will start at (1-28)
- landClaimCooldown = '7200' # The timer after a successful flag placement where a player cannot claim more land. (0 to disable)
- baseTaxRate = '1' # The base value for property tax (>=0)
- minTaxHike = '0' # The minimum allowable tax rate hike (0-10)
- maxTaxHike = '0,1' # The maximum allowable tax rate hike (0-10)
- allowCompasses = 'true' # Allows players to use the compass hud.
- restartInterval = '28800' # The number of seconds between restarts. -1 to disable. This is ignored if restartHour is set.
- restartHour = '-1' # The 24 hour time (UTC) to perform a restart. -1 to disable. EX: 23 = 11 PM UTC
- restartMessage = 'The server will restart in %timeLeft%.' # Variables: %timeLeft%
- Restart Warning Times { # The time in seconds remaining to warn the players that the server will restart.
- }
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