SlNNED

Red Classic R1 DSUM

Aug 16th, 2023 (edited)
702
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.29 KB | None | 0 0
  1. r1 dsum: (p=pidgey/r=rat/n=nido/s=spearow)
  2.  
  3. from my experience has 50% succes rate and 45% rat 2/3/4
  4.  
  5. the start tile for the dsum is the first non grass tile in front of the first grass tile
  6. how to read:
  7. p5(8i/11o/12i) = if Pidgey LvL 5 on the last tile then do 8 in, 11 out, 12 in
  8. the excess information is there to check how close the dsum was
  9.  
  10. r1 step window seconds window / r22
  11. p5(10i/11o/12i) -0/1 0,075 / nf4
  12. p4(9i/11o/12i) -1 0,275 / nf3
  13. r4(7i/11o/12i) -1 0,325 / s5
  14. 1p3(7i/11o/12i) -3/4 0,95 / s3 0,325 n2 0,625
  15. p2(4i/10o/12i) -2 0,625 / r2
  16. r2(11o/12i) -2 0,625 / n4
  17. r3(5o/12i/8o) -9 2,25 / r4 0,975 n3 1,275
  18. 2p3(2o/12i/11o) -5 1,275 / r3
  19.  
  20. combined p3 ( 1o/12i/9o)
  21. for not p3/r3: complex recommended (3i/2o/6i/11o)
  22.  
  23.  
  24.  
  25. grass delay (e4 closest to shop-a1 closes to lab):
  26. e1-3 e2-2 e3-1 e4-0
  27. d1-8 d2-7 d3-6 (add 1/2 depending on npc)
  28. c1-26=2 c2-25=1 c3-24=0
  29. b1-35=11 b2-34=10
  30. a1-43=19 a2-42=18 a3-41=17 a4-40=16
  31.  
  32. complex
  33. p4/r4/p2/r2 : 3i/2o/7i/11o
  34.  
  35. -this assumes mart enter to exit in around 9,0s and fast encounter flee
  36. -Pidgey3: there are 2 different Pidgey 3s so it might be faster to ignore the DSUM if in a-c grass
  37. -this also assumes step pauses when in grass
  38. -most fails will result from r3 and p3
  39.  
  40.  
  41.  
  42.  
  43.  
Advertisement
Add Comment
Please, Sign In to add comment