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- --Depending how many custom things you have (for arms, legs, etc) the CharacterMeshes may vary ( poosan.CharacterMesh:Destroy() )
- wait(1)
- local poosan = game.Workspace.TestingGotBanned
- oof=Instance.new("ForceField")
- oof.Parent = poosan
- poosan.Torso.Transparency = 1
- e=Instance.new("Fire")
- e.Parent = poosan.Torso
- e.Color = Color3.new(255,0,0)
- e.SecondaryColor = Color3.new(255,0,0)
- e.Size = 30
- poosan.Humanoid.WalkSpeed = 250
- poosan.Head.Mesh:Destroy()
- poosan.Head.Size = Vector3.new(1.5,1.5,5.5)
- poosan["Left Leg"].Size = Vector3.new(5,5,5)
- poosan["Right Leg"].Size = Vector3.new(5,5,5)
- poosan["Right Arm"].Size = Vector3.new(5,5,5)
- poosan["Left Arm"].Size = Vector3.new(5,5,5)
- poosan.Torso.Size = Vector3.new(5,5,5)
- for i=1,10000 do
- eh=Instance.new("Explosion")
- eh.Parent = game.Workspace
- eh.Position = poosan.Torso.Position
- eh.BlastRadius = 500
- wait(0.5)
- eh:Destroy()
- end
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