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Unlocker001_TFM

[EN] #discodance map submission

Aug 9th, 2018
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  1. [#en][hr][p=center][img]http://img.atelier801.com/ba24f3b9.png[/img][/p][hr]
  2.  
  3. [p=center]Run as fast as you can to reach the specified [color=#26ff8f][b]color [/b][/color]in the specified [color=#26ff8f][b]time [/b][/color]!
  4.  
  5. Be careful that your map meets all the following [color=#26ff8f][b]requirements[/b][/color][/p]
  6.  
  7. [list][list]
  8. [*]The map shouldn't exceed [color=#26ff8f][b]800x400[/b][/color][/*]
  9. [*]The grounds should be suitable to have the colored grounds above it and not very small (at least L : [color=#009D9D]70 [/color]H : [color=#009D9D]20[/color]).[/*]
  10. [*]Avoid making it impossible to travel from one color pad to another color pad within six seconds.[/*]
  11. [*]Don't put too much grounds that will have colored grounds above them.[/*]
  12. [*]Make sure there is a way for any cannons mice may spawn to leave the map.[/*]
  13. [*]Black grounds theme is prefered, but you may make a new theme if you have good ideas.[/*]
  14. [*]Don't set a difficult path to reach a specific color.[/*]
  15. [*]You may not add holes or cheeses.[/*]
  16. [*]You can add backgrounds from TFM files.[/*]
  17. [/list][/list]
  18. [hr][p=center][img]http://img.atelier801.com/2424f3dc.png[/img][/p][hr]
  19.  
  20. [list][list]
  21. [*]If you want to add colored grounds above a ground, you have to add [color=#26ff8f][b]lua="a random number here (from 0 up to X)"[/b][/color] between <S and /> of the ground in the XML code ![/*]
  22. [*]If you want to transfer the colored grounds to the other side you have to use the reverse [b][color=#26ff8f]angle[/color][/b].[/*]
  23. [/list][/list]
  24. [u]Example :[/u]
  25. <C><P /><Z><S><S [color=#26ff8f][b]lua="0"[/b][/color] L="200" X="585" H="30" Y="224" T="0" P="0,0,0.3,0.2,90,0,0,0" /><S [color=#26ff8f][b]lua="1"[/b][/color] L="200" P="0,0,0.3,0.2,-90,0,0,0" H="30" Y="225" T="0" X="215" /><S [color=#26ff8f][b]lua="2"[/b][/color] L="400" P="0,0,0.3,0.2,0,0,0,0" H="30" Y="389" T="0" X="400" /><S [b][color=#26ff8f]lua="3"[/color][/b] L="400" H="30" X="400" Y="70" T="0" P="0,0,0.3,0.2,-180,0,0,0" /></S><D /><O /></Z></C>
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  27. [p=center][img]https://image.prntscr.com/image/ab7nOCCARqeD2KVf91HWmA.png[/img][/p]
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  29. [spoiler=[img]https://image.prntscr.com/image/nrfWiw_IS_6NfxaO6E_45w.png[/img]]
  30. [p=center][img]https://image.prntscr.com/image/fcbh9x4lRZqDcoLAs0NxuQ.png[/img][/p][/spoiler]
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  32. [spoiler=[img]https://image.prntscr.com/image/3CPSXo8DQYKnoPwkAZmyvQ.png[/img]]
  33. [p=center][img]https://image.prntscr.com/image/AEgi2FQ6T7e8wG6pKpPsGA.png[/img][/p][/spoiler]
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  35. [spoiler=[img]https://image.prntscr.com/image/y3KrpYolSdCfWvRk0mDnuQ.png[/img]]
  36. [p=center][img]https://image.prntscr.com/image/6z6Hkg0GSwqxsqKpQmg5wg.png[/img][/p][/spoiler]
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  38. [spoiler=[img]https://image.prntscr.com/image/UnAeHsUtRgm0qzLrG9JhJg.png[/img]]
  39. [p=center][img]https://image.prntscr.com/image/1uaaVKApQbm3z-6rieiG_w.png[/img][/p][/spoiler]
  40. [p=center]You can test your map at your tribe house by using the following two commands :
  41. /module discodance
  42. /np @mapCode[/p][hr][color=#26ff8f][p=center][size=20]We are currently in need of more maps for this module, so you may submit as many maps as you want![/size][/p][/color][hr][/#en]
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