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Oct 29th, 2020
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  1. name: exemplovideoplayer
  2. description: A new Flutter project.
  3.  
  4. # The following line prevents the package from being accidentally published to
  5. # pub.dev using `pub publish`. This is preferred for private packages.
  6. publish_to: 'none' # Remove this line if you wish to publish to pub.dev
  7.  
  8. # The following defines the version and build number for your application.
  9. # A version number is three numbers separated by dots, like 1.2.43
  10. # followed by an optional build number separated by a +.
  11. # Both the version and the builder number may be overridden in flutter
  12. # build by specifying --build-name and --build-number, respectively.
  13. # In Android, build-name is used as versionName while build-number used as versionCode.
  14. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  15. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  16. # Read more about iOS versioning at
  17. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  18. version: 1.0.0+1
  19.  
  20. environment:
  21. sdk: ">=2.7.0 <3.0.0"
  22.  
  23. dependencies:
  24. flutter:
  25. sdk: flutter
  26.  
  27. video_player:
  28.  
  29. # The following adds the Cupertino Icons font to your application.
  30. # Use with the CupertinoIcons class for iOS style icons.
  31. cupertino_icons: ^0.1.3
  32.  
  33. dev_dependencies:
  34. flutter_test:
  35. sdk: flutter
  36.  
  37. # For information on the generic Dart part of this file, see the
  38. # following page: https://dart.dev/tools/pub/pubspec
  39.  
  40. # The following section is specific to Flutter.
  41. flutter:
  42.  
  43. assets:
  44. - video/
  45.  
  46. # The following line ensures that the Material Icons font is
  47. # included with your application, so that you can use the icons in
  48. # the material Icons class.
  49. uses-material-design: true
  50.  
  51. # To add assets to your application, add an assets section, like this:
  52. # assets:
  53. # - images/a_dot_burr.jpeg
  54. # - images/a_dot_ham.jpeg
  55.  
  56. # An image asset can refer to one or more resolution-specific "variants", see
  57. # https://flutter.dev/assets-and-images/#resolution-aware.
  58.  
  59. # For details regarding adding assets from package dependencies, see
  60. # https://flutter.dev/assets-and-images/#from-packages
  61.  
  62. # To add custom fonts to your application, add a fonts section here,
  63. # in this "flutter" section. Each entry in this list should have a
  64. # "family" key with the font family name, and a "fonts" key with a
  65. # list giving the asset and other descriptors for the font. For
  66. # example:
  67. # fonts:
  68. # - family: Schyler
  69. # fonts:
  70. # - asset: fonts/Schyler-Regular.ttf
  71. # - asset: fonts/Schyler-Italic.ttf
  72. # style: italic
  73. # - family: Trajan Pro
  74. # fonts:
  75. # - asset: fonts/TrajanPro.ttf
  76. # - asset: fonts/TrajanPro_Bold.ttf
  77. # weight: 700
  78. #
  79. # For details regarding fonts from package dependencies,
  80. # see https://flutter.dev/custom-fonts/#from-packages
  81.  
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