CusT

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Oct 31st, 2013
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  1.  
  2. variables:
  3. {Dedy.%player%} = 0
  4. {Zabojstwa.%player%} = 0
  5.  
  6.  
  7.  
  8. on death of player:
  9. add 1 to {Dedy.%victim%}
  10. send "Zostales zabity przez gracza %attacker%" to victim
  11. strike lightning effect at the player
  12.  
  13. on death:
  14. attacker is player
  15. send "Wlasnie zabiles gracza %victim%" to attacker
  16. add 1 to {Zabojstwa.%attacker%}
  17.  
  18. on join:
  19. set the player's tablist name to "&9[%{Dedy.%player%}%][%{Zabojstwa.%player%}%]%name of player%"
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