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- --[[
- || 📜 AUTHOR: @4zx16 || WHITELISTED GROUP EXPERIENCE || PUT ALLOWED GROUP IDs TO ENTER YOUR EXPERIENCE.
- ]]
- local GroupId = {0, 44}
- game.Players.PlayerAdded:Connect(function(player)
- for _, AllowedGroups in pairs(GroupId) do
- if player:IsInGroup(AllowedGroups) then
- wait(1)
- print("Player is in one of ID ".. AllowedGroups)
- else
- print("Player is not in one of ID")
- wait(1)
- player:Kick("Invalid enterance.")
- end
- end
- end)
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