SDK360

Weapondef with size

Jan 19th, 2013
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  1. 00000000 struc_3 struc # (sizeof=0x874)
  2. 00000000 szInternalName: .long ? # offset
  3. 00000004 szDisplayName: .long ? # offset
  4. 00000008 szOverlayName: .long ? # offset
  5. 0000000C gunXModel: .long 16 dup(?) # offset
  6. 0000004C handXModel: .long ? # offset
  7. 00000050 szXAnims: .long 33 dup(?) # offset
  8. 000000D4 szModeName: .long ? # offset
  9. 000000D8 hideTags: .short 8 dup(?)
  10. 000000E8 notetrackSoundMapKeys:.short 16 dup(?)
  11. 00000108 notetrackSoundMapValues:.short 16 dup(?)
  12. 00000128 playerAnimType: .long ?
  13. 0000012C weapType: .long ? # enum weapType_t
  14. 00000130 weapClass: .long ? # enum weapClass_t
  15. 00000134 penetrateType: .long ? # enum PenetrateType
  16. 00000138 impactType: .long ? # enum ImpactType
  17. 0000013C inventoryType: .long ? # enum weapInventoryType_t
  18. 00000140 fireType: .long ? # enum weapFireType_t
  19. 00000144 offhandClass: .long ? # enum OffhandClass
  20. 00000148 stance: .long ? # enum weapStance_t
  21. 0000014C viewFlashEffect:.long ? # offset
  22. 00000150 worldFlashEffect:.long ? # offset
  23. 00000154 pickupSound: .long ? # offset
  24. 00000158 pickupSoundPlayer:.long ? # offset
  25. 0000015C ammoPickupSound:.long ? # offset
  26. 00000160 ammoPickupSoundPlayer:.long ? # offset
  27. 00000164 projectileSound:.long ? # offset
  28. 00000168 pullbackSound: .long ? # offset
  29. 0000016C pullbackSoundPlayer:.long ? # offset
  30. 00000170 fireSound: .long ? # offset
  31. 00000174 fireSoundPlayer:.long ? # offset
  32. 00000178 fireLoopSound: .long ? # offset
  33. 0000017C fireLoopSoundPlayer:.long ? # offset
  34. 00000180 fireStopSound: .long ? # offset
  35. 00000184 fireStopSoundPlayer:.long ? # offset
  36. 00000188 fireLastSound: .long ? # offset
  37. 0000018C fireLastSoundPlayer:.long ? # offset
  38. 00000190 emptyFireSound: .long ? # offset
  39. 00000194 emptyFireSoundPlayer:.long ? # offset
  40. 00000198 meleeSwipeSound:.long ? # offset
  41. 0000019C meleeSwipeSoundPlayer:.long ? # offset
  42. 000001A0 meleeHitSound: .long ? # offset
  43. 000001A4 meleeMissSound: .long ? # offset
  44. 000001A8 rechamberSound: .long ? # offset
  45. 000001AC rechamberSoundPlayer:.long ? # offset
  46. 000001B0 reloadSound: .long ? # offset
  47. 000001B4 reloadSoundPlayer:.long ? # offset
  48. 000001B8 reloadEmptySound:.long ? # offset
  49. 000001BC reloadEmptySoundPlayer:.long ? # offset
  50. 000001C0 reloadStartSound:.long ? # offset
  51. 000001C4 reloadStartSoundPlayer:.long ? # offset
  52. 000001C8 reloadEndSound: .long ? # offset
  53. 000001CC reloadEndSoundPlayer:.long ? # offset
  54. 000001D0 detonateSound: .long ? # offset
  55. 000001D4 detonateSoundPlayer:.long ? # offset
  56. 000001D8 nightVisionWearSound:.long ? # offset
  57. 000001DC nightVisionWearSoundPlayer:.long ? # offset
  58. 000001E0 nightVisionRemoveSound:.long ? # offset
  59. 000001E4 nightVisionRemoveSoundPlayer:.long ? # offset
  60. 000001E8 altSwitchSound: .long ? # offset
  61. 000001EC altSwitchSoundPlayer:.long ? # offset
  62. 000001F0 raiseSound: .long ? # offset
  63. 000001F4 raiseSoundPlayer:.long ? # offset
  64. 000001F8 firstRaiseSound:.long ? # offset
  65. 000001FC firstRaiseSoundPlayer:.long ? # offset
  66. 00000200 putawaySound: .long ? # offset
  67. 00000204 putawaySoundPlayer:.long ? # offset
  68. 00000208 bounceSound: .long ? # offset
  69. 0000020C viewShellEjectEffect:.long ? # offset
  70. 00000210 worldShellEjectEffect:.long ? # offset
  71. 00000214 viewLastShotEjectEffect:.long ? # offset
  72. 00000218 worldLastShotEjectEffect:.long ? # offset
  73. 0000021C reticleCenter: .long ? # offset
  74. 00000220 reticleSide: .long ? # offset
  75. 00000224 iReticleCenterSize:.long ?
  76. 00000228 iReticleSideSize:.long ?
  77. 0000022C iReticleMinOfs: .long ?
  78. 00000230 activeReticleType:.long ? # enum activeReticleType_t
  79. 00000234 vStandMove: .float 3 dup(?)
  80. 00000240 vStandRot: .float 3 dup(?)
  81. 0000024C vDuckedOfs: .float 3 dup(?)
  82. 00000258 vDuckedMove: .float 3 dup(?)
  83. 00000264 vDuckedRot: .float 3 dup(?)
  84. 00000270 vProneOfs: .float 3 dup(?)
  85. 0000027C vProneMove: .float 3 dup(?)
  86. 00000288 vProneRot: .float 3 dup(?)
  87. 00000294 fPosMoveRate: .float ?
  88. 00000298 fPosProneMoveRate:.float ?
  89. 0000029C fStandMoveMinSpeed:.float ?
  90. 000002A0 fDuckedMoveMinSpeed:.float ?
  91. 000002A4 fProneMoveMinSpeed:.float ?
  92. 000002A8 fPosRotRate: .float ?
  93. 000002AC fPosProneRotRate:.float ?
  94. 000002B0 fStandRotMinSpeed:.float ?
  95. 000002B4 fDuckedRotMinSpeed:.float ?
  96. 000002B8 fProneRotMinSpeed:.float ?
  97. 000002BC worldModel: .long 16 dup(?) # offset
  98. 000002FC worldClipModel: .long ? # offset
  99. 00000300 rocketModel: .long ? # offset
  100. 00000304 knifeModel: .long ? # offset
  101. 00000308 worldKnifeModel:.long ? # offset
  102. 0000030C hudIcon: .long ? # offset
  103. 00000310 hudIconRatio: .long ? # enum weaponIconRatioType_t
  104. 00000314 ammoCounterIcon:.long ? # offset
  105. 00000318 ammoCounterIconRatio:.long ? # enum weaponIconRatioType_t
  106. 0000031C ammoCounterClip:.long ? # enum ammoCounterClipType_t
  107. 00000320 iStartAmmo: .long ?
  108. 00000324 szAmmoName: .long ? # offset
  109. 00000328 iAmmoIndex: .long ?
  110. 0000032C szClipName: .long ? # offset
  111. 00000330 iClipIndex: .long ?
  112. 00000334 iMaxAmmo: .long ?
  113. 00000338 iClipSize: .long ?
  114. 0000033C shotCount: .long ?
  115. 00000340 szSharedAmmoCapName:.long ? # offset
  116. 00000344 iSharedAmmoCapIndex:.long ?
  117. 00000348 iSharedAmmoCap: .long ?
  118. 0000034C damage: .long ?
  119. 00000350 playerDamage: .long ?
  120. 00000354 iMeleeDamage: .long ?
  121. 00000358 iDamageType: .long ?
  122. 0000035C iFireDelay: .long ?
  123. 00000360 iMeleeDelay: .long ?
  124. 00000364 meleeChargeDelay:.long ?
  125. 00000368 iDetonateDelay: .long ?
  126. 0000036C iFireTime: .long ?
  127. 00000370 iRechamberTime: .long ?
  128. 00000374 iRechamberBoltTime:.long ?
  129. 00000378 iHoldFireTime: .long ?
  130. 0000037C iDetonateTime: .long ?
  131. 00000380 iMeleeTime: .long ?
  132. 00000384 meleeChargeTime:.long ?
  133. 00000388 iReloadTime: .long ?
  134. 0000038C reloadShowRocketTime:.long ?
  135. 00000390 iReloadEmptyTime:.long ?
  136. 00000394 iReloadAddTime: .long ?
  137. 00000398 iReloadStartTime:.long ?
  138. 0000039C iReloadStartAddTime:.long ?
  139. 000003A0 iReloadEndTime: .long ?
  140. 000003A4 iDropTime: .long ?
  141. 000003A8 iRaiseTime: .long ?
  142. 000003AC iAltDropTime: .long ?
  143. 000003B0 iAltRaiseTime: .long ?
  144. 000003B4 quickDropTime: .long ?
  145. 000003B8 quickRaiseTime: .long ?
  146. 000003BC iFirstRaiseTime:.long ?
  147. 000003C0 iEmptyRaiseTime:.long ?
  148. 000003C4 iEmptyDropTime: .long ?
  149. 000003C8 sprintInTime: .long ?
  150. 000003CC sprintLoopTime: .long ?
  151. 000003D0 sprintOutTime: .long ?
  152. 000003D4 nightVisionWearTime:.long ?
  153. 000003D8 nightVisionWearTimeFadeOutEnd:.long ?
  154. 000003DC nightVisionWearTimePowerUp:.long ?
  155. 000003E0 nightVisionRemoveTime:.long ?
  156. 000003E4 nightVisionRemoveTimePowerDown:.long ?
  157. 000003E8 nightVisionRemoveTimeFadeInStart:.long ?
  158. 000003EC fuseTime: .long ?
  159. 000003F0 aiFuseTime: .long ?
  160. 000003F4 requireLockonToFire:.long ?
  161. 000003F8 noAdsWhenMagEmpty:.long ?
  162. 000003FC autoAimRange: .float ?
  163. 00000400 aimAssistRange: .float ?
  164. 00000404 aimAssistRangeAds:.float ?
  165. 00000408 aimPadding: .float ?
  166. 0000040C enemyCrosshairRange:.float ?
  167. 00000410 crosshairColorChange:.long ?
  168. 00000414 moveSpeedScale: .float ?
  169. 00000418 adsMoveSpeedScale:.float ?
  170. 0000041C sprintDurationScale:.float ?
  171. 00000420 fAdsZoomFov: .float ?
  172. 00000424 fAdsZoomInFrac: .float ?
  173. 00000428 fAdsZoomOutFrac:.float ?
  174. 0000042C overlayMaterial:.long ? # offset
  175. 00000430 overlayMaterialLowRes:.long ? # offset
  176. 00000434 overlayReticle: .long ? # enum weapOverlayReticle_t
  177. 00000438 overlayInterface:.long ? # enum WeapOverlayInteface_t
  178. 0000043C overlayWidth: .float ?
  179. 00000440 overlayHeight: .float ?
  180. 00000444 fAdsBobFactor: .float ?
  181. 00000448 fAdsViewBobMult:.float ?
  182. 0000044C fHipSpreadStandMin:.float ?
  183. 00000450 fHipSpreadDuckedMin:.float ?
  184. 00000454 fHipSpreadProneMin:.float ?
  185. 00000458 hipSpreadStandMax:.float ?
  186. 0000045C hipSpreadDuckedMax:.float ?
  187. 00000460 hipSpreadProneMax:.float ?
  188. 00000464 fHipSpreadDecayRate:.float ?
  189. 00000468 fHipSpreadFireAdd:.float ?
  190. 0000046C fHipSpreadTurnAdd:.float ?
  191. 00000470 fHipSpreadMoveAdd:.float ?
  192. 00000474 fHipSpreadDuckedDecay:.float ?
  193. 00000478 fHipSpreadProneDecay:.float ?
  194. 0000047C fHipReticleSidePos:.float ?
  195. 00000480 iAdsTransInTime:.long ?
  196. 00000484 iAdsTransOutTime:.long ?
  197. 00000488 fAdsIdleAmount: .float ?
  198. 0000048C fHipIdleAmount: .float ?
  199. 00000490 adsIdleSpeed: .float ?
  200. 00000494 hipIdleSpeed: .float ?
  201. 00000498 fIdleCrouchFactor:.float ?
  202. 0000049C fIdleProneFactor:.float ?
  203. 000004A0 fGunMaxPitch: .float ?
  204. 000004A4 fGunMaxYaw: .float ?
  205. 000004A8 swayMaxAngle: .float ?
  206. 000004AC swayLerpSpeed: .float ?
  207. 000004B0 swayPitchScale: .float ?
  208. 000004B4 swayYawScale: .float ?
  209. 000004B8 swayHorizScale: .float ?
  210. 000004BC swayVertScale: .float ?
  211. 000004C0 swayShellShockScale:.float ?
  212. 000004C4 adsSwayMaxAngle:.float ?
  213. 000004C8 adsSwayLerpSpeed:.float ?
  214. 000004CC adsSwayPitchScale:.float ?
  215. 000004D0 adsSwayYawScale:.float ?
  216. 000004D4 adsSwayHorizScale:.float ?
  217. 000004D8 adsSwayVertScale:.float ?
  218. 000004DC bRifleBullet: .long ?
  219. 000004E0 armorPiercing: .long ?
  220. 000004E4 bBoltAction: .long ?
  221. 000004E8 aimDownSight: .long ?
  222. 000004EC bRechamberWhileAds:.long ?
  223. 000004F0 adsViewErrorMin:.float ?
  224. 000004F4 adsViewErrorMax:.float ?
  225. 000004F8 bCookOffHold: .long ?
  226. 000004FC bClipOnly: .long ?
  227. 00000500 adsFireOnly: .long ?
  228. 00000504 cancelAutoHolsterWhenEmpty:.long ?
  229. 00000508 enhanced: .long ?
  230. 0000050C laserSightDuringNightvision:.long ?
  231. 00000510 killIcon: .long ? # offset
  232. 00000514 killIconRatio: .long ? # enum weaponIconRatioType_t
  233. 00000518 flipKillIcon: .long ?
  234. 0000051C dpadIcon: .long ? # offset
  235. 00000520 dpadIconRatio: .long ? # enum weaponIconRatioType_t
  236. 00000524 bNoPartialReload:.long ?
  237. 00000528 bSegmentedReload:.long ?
  238. 0000052C iReloadAmmoAdd: .long ?
  239. 00000530 iReloadStartAdd:.long ?
  240. 00000534 szAltWeaponName:.long ? # offset
  241. 00000538 altWeaponIndex: .long ?
  242. 0000053C iDropAmmoMin: .long ?
  243. 00000540 iDropAmmoMax: .long ?
  244. 00000544 blocksProne: .long ?
  245. 00000548 silenced: .long ?
  246. 0000054C iExplosionRadius:.long ?
  247. 00000550 iExplosionRadiusMin:.long ?
  248. 00000554 iExplosionInnerDamage:.long ?
  249. 00000558 iExplosionOuterDamage:.long ?
  250. 0000055C damageConeAngle:.float ?
  251. 00000560 iProjectileSpeed:.long ?
  252. 00000564 iProjectileSpeedUp:.long ?
  253. 00000568 iProjectileSpeedForward:.long ?
  254. 0000056C iProjectileActivateDist:.long ?
  255. 00000570 projLifetime: .float ?
  256. 00000574 timeToAccelerate:.float ?
  257. 00000578 projectileCurvature:.float ?
  258. 0000057C projectileModel:.long ? # offset
  259. 00000580 projExplosion: .long ? # enum weapProjExposion_t
  260. 00000584 projExplosionEffect:.long ? # offset
  261. 00000588 projExplosionEffectForceNormalUp:.long ?
  262. 0000058C projDudEffect: .long ? # offset
  263. 00000590 projExplosionSound:.long ? # offset
  264. 00000594 projDudSound: .long ? # offset
  265. 00000598 bProjImpactExplode:.long ?
  266. 0000059C stickiness: .long ? # enum WeapStickinessType
  267. 000005A0 hasDetonator: .long ?
  268. 000005A4 timedDetonation:.long ?
  269. 000005A8 rotate: .long ?
  270. 000005AC holdButtonToThrow:.long ?
  271. 000005B0 freezeMovementWhenFiring:.long ?
  272. 000005B4 parallelBounce: .float 29 dup(?)
  273. 00000628 perpendicularBounce:.float 29 dup(?)
  274. 0000069C projTrailEffect:.long ? # offset
  275. 000006A0 vProjectileColor:.float 3 dup(?)
  276. 000006AC guidedMissileType:.long ? # enum guidedMissileType_t
  277. 000006B0 maxSteeringAccel:.float ?
  278. 000006B4 projIgnitionDelay:.long ?
  279. 000006B8 projIgnitionEffect:.long ? # offset
  280. 000006BC projIgnitionSound:.long ? # offset
  281. 000006C0 fAdsAimPitch: .float ?
  282. 000006C4 fAdsCrosshairInFrac:.float ?
  283. 000006C8 fAdsCrosshairOutFrac:.float ?
  284. 000006CC adsGunKickReducedKickBullets:.long ?
  285. 000006D0 adsGunKickReducedKickPercent:.float ?
  286. 000006D4 fAdsGunKickPitchMin:.float ?
  287. 000006D8 fAdsGunKickPitchMax:.float ?
  288. 000006DC fAdsGunKickYawMin:.float ?
  289. 000006E0 fAdsGunKickYawMax:.float ?
  290. 000006E4 fAdsGunKickAccel:.float ?
  291. 000006E8 fAdsGunKickSpeedMax:.float ?
  292. 000006EC fAdsGunKickSpeedDecay:.float ?
  293. 000006F0 fAdsGunKickStaticDecay:.float ?
  294. 000006F4 fAdsViewKickPitchMin:.float ?
  295. 000006F8 fAdsViewKickPitchMax:.float ?
  296. 000006FC fAdsViewKickYawMin:.float ?
  297. 00000700 fAdsViewKickYawMax:.float ?
  298. 00000704 fAdsViewKickCenterSpeed:.float ?
  299. 00000708 fAdsViewScatterMin:.float ?
  300. 0000070C fAdsViewScatterMax:.float ?
  301. 00000710 fAdsSpread: .float ?
  302. 00000714 hipGunKickReducedKickBullets:.long ?
  303. 00000718 hipGunKickReducedKickPercent:.float ?
  304. 0000071C fHipGunKickPitchMin:.float ?
  305. 00000720 fHipGunKickPitchMax:.float ?
  306. 00000724 fHipGunKickYawMin:.float ?
  307. 00000728 fHipGunKickYawMax:.float ?
  308. 0000072C fHipGunKickAccel:.float ?
  309. 00000730 fHipGunKickSpeedMax:.float ?
  310. 00000734 fHipGunKickSpeedDecay:.float ?
  311. 00000738 fHipGunKickStaticDecay:.float ?
  312. 0000073C fHipViewKickPitchMin:.float ?
  313. 00000740 fHipViewKickPitchMax:.float ?
  314. 00000744 fHipViewKickYawMin:.float ?
  315. 00000748 fHipViewKickYawMax:.float ?
  316. 0000074C fHipViewKickCenterSpeed:.float ?
  317. 00000750 fHipViewScatterMin:.float ?
  318. 00000754 fHipViewScatterMax:.float ?
  319. 00000758 fightDist: .float ?
  320. 0000075C maxDist: .float ?
  321. 00000760 accuracyGraphName:.long 2 dup(?) # offset
  322. 00000768 accuracyGraphKnots:.long 2 dup(?) # offset
  323. 00000770 originalAccuracyGraphKnots:.long 2 dup(?) # offset
  324. 00000778 accuracyGraphKnotCount:.long 2 dup(?)
  325. 00000780 originalAccuracyGraphKnotCount:.long 2 dup(?)
  326. 00000788 iPositionReloadTransTime:.long ?
  327. 0000078C leftArc: .float ?
  328. 00000790 rightArc: .float ?
  329. 00000794 topArc: .float ?
  330. 00000798 bottomArc: .float ?
  331. 0000079C accuracy: .float ?
  332. 000007A0 aiSpread: .float ?
  333. 000007A4 playerSpread: .float ?
  334. 000007A8 minTurnSpeed: .float 2 dup(?)
  335. 000007B0 maxTurnSpeed: .float 2 dup(?)
  336. 000007B8 pitchConvergenceTime:.float ?
  337. 000007BC yawConvergenceTime:.float ?
  338. 000007C0 suppressTime: .float ?
  339. 000007C4 maxRange: .float ?
  340. 000007C8 fAnimHorRotateInc:.float ?
  341. 000007CC fPlayerPositionDist:.float ?
  342. 000007D0 szUseHintString:.long ? # offset
  343. 000007D4 dropHintString: .long ? # offset
  344. 000007D8 iUseHintStringIndex:.long ?
  345. 000007DC dropHintStringIndex:.long ?
  346. 000007E0 horizViewJitter:.float ?
  347. 000007E4 vertViewJitter: .float ?
  348. 000007E8 szScript: .long ? # offset
  349. 000007EC fOOPosAnimLength:.float 2 dup(?)
  350. 000007F4 minDamage: .long ?
  351. 000007F8 minPlayerDamage:.long ?
  352. 000007FC fMaxDamageRange:.float ?
  353. 00000800 fMinDamageRange:.float ?
  354. 00000804 destabilizationRateTime:.float ?
  355. 00000808 destabilizationCurvatureMax:.float ?
  356. 0000080C destabilizeDistance:.long ?
  357. 00000810 locationDamageMultipliers:.float 19 dup(?)
  358. 0000085C fireRumble: .long ? # offset
  359. 00000860 meleeImpactRumble:.long ? # offset
  360. 00000864 adsDofStart: .float ?
  361. 00000868 adsDofEnd: .float ?
  362. 0000086C hipDofStart: .float ?
  363. 00000870 hipDofEnd: .float ?
  364. 00000874 struc_3 ends
  365. 00000874
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