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- Strength-[7] /Aberrance -[2] /Instinct-[6] /Speech-[7 -1] / Corporeality –[6 +1] /Insight – [7]
- Skills:
- Rascal; +3 to sneak and investigation
- Animal empathy: +3 to roll of Speech and Insight when interacting with an animal.
- Camper: +2 to all survival skill rolls
- “Soulless”: Magic can’t put you to sleep or charm you. (Next level 2/3)
- “Demonic” vigor: Reduce all damage by 1
- Spell crafting 8/10; when modifying and creating spells you get a +8 bonus
- Basic weapon training (2 handed weapons); +2 to hit with 2 handed weapons
- Monster killer (Cursed); +1 damage to Cursed type creatures
- Monster killer (Aberrations); +1 damage to Aberration type creatures
- Chosen; When you roll for an action use Bo3
- Spells:
- <Minor heal = [1 Aberrance] (Range: Touch) (Heal 1 Corporality)>
- <Mage armor; (1 Aberrance) (Reduce the damage received from one attack by 3 to a min of 0) (stays for 10 min)>
- <Force arrow [3 Aberrance] (Range: Medium) (1d10 blunt damage)>
- <Improvised flash: [1 Aberrance] (Range: Short)( target creature suffers the lingering injury Blind for 3 turns) (Roll 1d4= on a 4 you are also blinded)>
- <Anti-magic sphere = [4 Aberrance] (Range: Medium) (All magic is destroyed within the sphere)(duration 5 min)(centered around caster)>
- <Spatial torsion; (20 Aberrance) (select a point you can see. All creatures within a small radius receive 80 damage) (Roll 3d4, for every 1 the area increases its size. If 3 ones are rolled it grows without control)>
- <Rending aura: [1 Aberrance] (Range: Touch)(Select 1 weapon, its next hit ignores resistances)(10 min duration)>
- <Vicious weapon: [4 Aberrance] (Range: Touch)(Select 1 weapon, its next hit deals 7 extra damage and ignores resistances/immunities)(10 min duration)>
- <Sleep = [3 Aberrance] (Range: Short) (creatures that fail their Insight save will fall unconscious for 1 min) (Save DC = to 10 + caster Insight)>
- <Fire bolt = [1 Aberrance] (Range: Medium) (2 fire damage) >
- < Invisibility = [3 Aberrance] (self or other) (+15 to stealth rolls for 15 min)>
- <Illusion = [X Aberrance] (range: long) (create a visual or auditory effect of your choice, realism depends on the aberrance put into it and the spell) (1 h duration)>
- Rest = [1 Aberrance] (Range: self) (Using this spells gives you half the sleep you need a day.)(The second time you use it a day, you will need to make a corporality roll DC 20 for it to work, the aberrance is spend even if it fails.) (Prolonged used may have adverse effects.)
- Inventory: (42 Imperial coins)
- Rending Polearm = (1d8 + 3 damage)(-3 to hit)(Range: Short)(2 hands)
- Short sword; (1d2 +2 damage)
- Chest plate; Will reduce the damage taken from critical strikes by 2.
- Average disguise: Non-elves assume you are an elf; elves take a DC 20 Insight roll to realize something is wrong.
- Buckler shield (In order to hit you, your opponent must surpass your roll by more than 2)(no hands)
- Gas-mask; Wearer is immune to gas type poisons, +2 to hide your identity, -1 to hit rolls when equip, -1 to speech rolls
- Soul battery; (Contains 3/5 Aberrance) can be recharged pouring Aberrance into it or killing a creature equip with it
- Soul battery-2; (Contains 0/5 Aberrance) can be recharged pouring Aberrance into it or killing a creature equip with it
- 4* Explosives (1 use) (2d10 damage on small area)( *2 damage to structures)
- Climbing tools; +5 to climbing rolls
- Medkit (this has 2 charges, add a +8 to medicines rolls if you spend one)
- Fuel *2
- Demon map; map of the Pre-Great war human land
- Demon laptop
- Infant spriggan; ???
- Silk attire; no practical use but it can reach a good price on the market.
- 5* Rations
- Flora’s contract
- Fedora; (-1 to speech, +1 to corporality) [EQUIPED]
- Stash of minor artifacts; each time you use this item declare any object you could fit in your hand and you will have it. (5 uses)
- 4*pistol ammunition
- A guitar
- Leather boots (+1 to movement related rolls)
- Rusted pistol (unusable)
- True Flesh; Magical artifact in the shape of a stone. This object cannot be changed by magic
- Other;
- [hideout; Anny's family farm]
- [Martyrdom route] chosen
- 2* Horse
- Flora
- TRUCK (6 fuel) (1 fuel per day)(3 storage unit)(3 storage freezer unit)
- [Group suspicion = 7 ]
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