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- STACK TRACE
- -----------------------------------------
- function: windowHealth -- file: UnbreakableDoorsWindows.lua line # 42 | MOD: Zombie-Proof Doors and Windows
- ERROR: General f:100352, t:1741446179511> ExceptionLogger.logException> Exception thrown
- java.lang.RuntimeException: Object tried to call nil in windowHealth at KahluaUtil.fail(KahluaUtil.java:100).
- Stack trace:
- se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
- se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
- se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
- se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
- se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
- se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
- se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
- zombie.Lua.Event.trigger(Event.java:72)
- zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:557)
- zombie.WorldSoundManager$WorldSound.init(WorldSoundManager.java:552)
- zombie.WorldSoundManager.addSound(WorldSoundManager.java:82)
- zombie.WorldSoundManager.addSound(WorldSoundManager.java:57)
- zombie.iso.objects.IsoWindow.Thump(IsoWindow.java:607)
- zombie.ai.states.ThumpState.execute(ThumpState.java:83)
- zombie.ai.StateMachine.update(StateMachine.java:239)
- zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10558)
- zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10122)
- zombie.characters.IsoZombie.updateInternal(IsoZombie.java:4096)
- zombie.characters.IsoZombie.update(IsoZombie.java:3847)
- zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
- zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:173)
- zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
- zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
- zombie.iso.IsoCell.update(IsoCell.java:5892)
- zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3965)
- zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4077)
- zombie.iso.IsoWorld.update(IsoWorld.java:3995)
- zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
- zombie.gameStates.IngameState.update(IngameState.java:1507)
- zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
- zombie.GameWindow.logic(GameWindow.java:388)
- zombie.GameWindow.frameStep(GameWindow.java:928)
- zombie.GameWindow.run_ez(GameWindow.java:821)
- zombie.GameWindow.mainThread(GameWindow.java:619)
- java.base/java.lang.Thread.run(Unknown Source)
- LOG : General f:100352, t:1741446179512> -----------------------------------------
- STACK TRACE
- -----------------------------------------
- function: windowHealth -- file: UnbreakableDoorsWindows.lua line # 42 | MOD: Zombie-Proof Doors and Windows
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