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- [anton@anton-pc Steam]$ WINEPREFIX=~/games/Steam wine Steam.exe
- 000b:fixme:winediag:start_process Wine Staging 3.12 is a testing version containing experimental patches.
- 000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
- [2018-07-23 20:37:06] Startup - updater built Jun 8 2018 15:25:12
- Looks like steam didn't shutdown cleanly, scheduling immediate update check
- [2018-07-23 20:37:06] Checking for update on startup
- [2018-07-23 20:37:06] ╨Я╤А╨╛╨▓╨╡╤А╨║╨░ ╨╜╨░ ╨╜╨░╨╗╨╕╤З╨╕╨╡ ╨╛╨▒╨╜╨╛╨▓╨╗╨╡╨╜╨╕╨╣...
- 002e:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
- 002e:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
- [2018-07-23 20:37:07] Download skipped: /client/steam_client_win32 version 1528497815, installed version 1528497815
- [2018-07-23 20:37:07] Nothing to do
- [2018-07-23 20:37:07] ╨Я╤А╨╛╨▓╨╡╤А╨║╨░ ╤Г╤Б╤В╨░╨╜╨╛╨▓╨║╨╕...
- [2018-07-23 20:37:07] Performing checksum verification of executable files
- [2018-07-23 20:37:07] Verification complete
- 0009:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006de0, 0x3f0491d8, 0x3f0491d0) stub.
- 0009:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006de0, 0x3f049210, 0x3f049208) stub.
- 0009:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006de0, 0x3f0491a0, 0x3f049198) stub.
- 0009:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006de0, 0x3f049248, 0x3f049240) stub.
- 0009:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006de0, 0x3f049280, 0x3f049278) stub.
- 0009:fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
- 0030:fixme:win:RegisterDeviceNotificationW (hwnd=0x20060, filter=0x411fdec,flags=0x00000000) returns a fake device notification handle!
- 0009:fixme:imm:ImmGetOpenStatus (0x9d7218): semi-stub
- 0009:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 0009:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 0009:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files (x86)\\Steam\\logs\\cef_log.txt"
- 0009:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files (x86)\\Steam\\logs\\cef_log.txt"
- 0009:fixme:dwmapi:DwmSetWindowAttribute (0x10096, 2, 0x32ddb4, 4) stub
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x10096, 0x32dda4) stub
- 0009:fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0x32e1a4) stub
- 0009:fixme:advapi:StartTraceA (0x32e230, "Steam Event Tracing", 0x32e1a4) stub
- 0009:fixme:advapi:OpenTraceA 0x32df70: stub
- 0009:fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
- 0009:fixme:advapi:CloseTrace cafe4242: stub
- 0035:fixme:advapi:ProcessTrace 0xff1b0c0 1 (nil) (nil): stub
- 0032:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7dc443a0,(nil): stub
- 0032:fixme:process:SetProcessDEPPolicy (3): stub
- 0038:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7dbfc3a0,(nil): stub
- 0038:fixme:mfplat:MFStartup (65648, 1): stub
- 0038:fixme:mfplat:mediatype_SetGUID 0x141d58, {48eba18e-f8c9-4687-bf11-0a74c9f96a8f}, {73646976-0000-0010-8000-00aa00389b71}
- 0038:fixme:mfplat:mediatype_SetGUID 0x141d58, {f7e34c9a-42e8-4714-b74b-cb29d72c35e5}, {34363248-0000-0010-8000-00aa00389b71}
- 0038:fixme:mfplat:mediatype_SetUINT32 0x141d58, {e2724bb8-e676-4806-b4b2-a8d6efb44ccd}, 7
- 0038:fixme:mfplat:mfattributes_SetUnknown 0x141d58, {1e3dbeac-bb43-4c35-b507-cd644464c965}, 0x141d98
- 0038:fixme:mfplat:mfeventqueue_Shutdown 0x141ce8
- 0038:fixme:mfplat:mfeventqueue_Shutdown 0x141c58
- 0038:fixme:mfplat:MFShutdown (): stub
- 0038:fixme:process:SetProcessDEPPolicy (3): stub
- C:\Program Files (x86)\Steam\bin\cef\cef.win7\steamwebhelper.exe: invalid option -- `-n'
- Try 'steamwebhelper.exe --help' for more information.
- 0038:fixme:ver:GetCurrentPackageId (0x33fe14 (nil)): stub
- [0723/203708.513:ERROR:registration_protocol_win.cc(84)] TransactNamedPipe: ╩рэры чръЁ√Є. (0x6D)
- 0032:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
- 0032:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- 0032:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x1b1ae80, 0x5508390, 0x5531208) stub.
- [0723/203708.517:INFO:crash_reporting.cc(215)] Crash reporting enabled for process: browser
- 0032:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f6ac, (nil) 0x33f6a8
- 0032:fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f6ac (nil) 0x33f6a8) returning a dummy value (current locale)
- 0032:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f6ac, 0x5a6db90 0x33f6a8
- 0032:fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f6ac 0x5a6db90 0x33f6a8) returning a dummy value (current locale)
- 0032:fixme:winsock:WSALookupServiceBeginW (0x33f4b8 0x00000ff0 0x33f4f4) Stub!
- [0723/203708.610:ERROR:network_change_notifier_win.cc(157)] WSALookupServiceBegin failed with: 8
- 0032:fixme:iphlpapi:NotifyAddrChange (Handle 0x33f6d0, overlapped 0x5a6e18c): stub
- [0723/203708.638:ERROR:gpu_process_transport_factory.cc(1029)] Lost UI shared context.
- 0032:fixme:win:RegisterDeviceNotificationW (hwnd=0x200b0, filter=0x33f644,flags=0x00000000) returns a fake device notification handle!
- 0032:fixme:win:RegisterDeviceNotificationW (hwnd=0x200b0, filter=0x33f644,flags=0x00000000) returns a fake device notification handle!
- 004b:fixme:wlanapi:WlanEnumInterfaces (0x1, (nil), 0xb5cf760) semi-stub
- IPC client is in my process, could/should be using an in-process pipe.0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0xf6c443a0,(nil): stub
- 005e:fixme:win:RegisterDeviceNotificationA (hwnd=0x100be, filter=0x1157f93c,flags=0x00000004) returns a fake device notification handle!
- 005f:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- 005f:fixme:wbemprox:client_security_SetBlanket 0xf678982c, 0x751c6b0, 10, 0, (null), 3, 3, (nil), 0x00000000
- 005f:fixme:wbemprox:client_security_Release 0xf678982c
- 005f:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- 005f:fixme:wbemprox:client_security_SetBlanket 0xf678982c, 0x7556e88, 10, 0, (null), 3, 3, (nil), 0x00000000
- 005f:fixme:wbemprox:client_security_Release 0xf678982c
- 0019:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 005f:fixme:wbemprox:enum_class_object_Next timeout not supported
- 0019:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 0058:fixme:iphlpapi:NotifyAddrChange (Handle 0x1f3028c, overlapped 0x1f30290): stub
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x100c4, 0x32e1fc) stub
- 0068:fixme:win:RegisterTouchWindow (0x100d6 00000003): stub
- 0068:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
- 0009:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting ignored
- [2018-07-23 20:37:10] Background update loop checking for update. . .
- [2018-07-23 20:37:10] ╨Я╤А╨╛╨▓╨╡╤А╨║╨░ ╨╜╨░ ╨╜╨░╨╗╨╕╤З╨╕╨╡ ╨╛╨▒╨╜╨╛╨▓╨╗╨╡╨╜╨╕╨╣...
- [2018-07-23 20:37:10] Download skipped by HTTP 304 Not Modified
- [2018-07-23 20:37:10] Nothing to do
- 006b:fixme:win:RegisterTouchWindow (0x300d6 00000003): stub
- 006b:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
- 0058:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
- 0009:fixme:imm:ImmReleaseContext (0x100c4, 0x750bf90): stub
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x300d4, 0x32df54) stub
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x300d8, 0x32d684) stub
- Refresh rate: 0
- Refresh rate: 0
- Refresh rate: 0
- 0009:fixme:win:RegisterDeviceNotificationA (hwnd=0x300d8, filter=0x32d96c,flags=0x00000004) returns a fake device notification handle!
- 0071:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7dc443a0,(nil): stub
- 0071:fixme:mfplat:MFStartup (65648, 1): stub
- 0071:fixme:mfplat:mediatype_SetGUID 0x142140, {48eba18e-f8c9-4687-bf11-0a74c9f96a8f}, {73646976-0000-0010-8000-00aa00389b71}
- 0071:fixme:mfplat:mediatype_SetGUID 0x142140, {f7e34c9a-42e8-4714-b74b-cb29d72c35e5}, {34363248-0000-0010-8000-00aa00389b71}
- 0071:fixme:mfplat:mediatype_SetUINT32 0x142140, {e2724bb8-e676-4806-b4b2-a8d6efb44ccd}, 7
- 0071:fixme:mfplat:mfattributes_SetUnknown 0x142140, {1e3dbeac-bb43-4c35-b507-cd644464c965}, 0x142180
- 0071:fixme:mfplat:mfeventqueue_Shutdown 0x1420d0
- 0071:fixme:mfplat:mfeventqueue_Shutdown 0x142040
- 0071:fixme:mfplat:MFShutdown (): stub
- 0071:fixme:process:SetProcessDEPPolicy (3): stub
- [0723/203712.973:ERROR:registration_protocol_win.cc(56)] CreateFile: ╘рщы эх эрщфхэ. (0x2)
- 0071:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- 0071:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x1b1ae80, 0x5508390, 0x5531208) stub.
- [0723/203712.978:INFO:crash_reporting.cc(215)] Crash reporting enabled for process: renderer
- 0071:fixme:gdi:GdiInitializeLanguagePack stub
- 0074:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7dc443a0,(nil): stub
- 0074:fixme:mfplat:MFStartup (65648, 1): stub
- 0074:fixme:mfplat:mediatype_SetGUID 0x142680, {48eba18e-f8c9-4687-bf11-0a74c9f96a8f}, {73646976-0000-0010-8000-00aa00389b71}
- 0074:fixme:mfplat:mediatype_SetGUID 0x142680, {f7e34c9a-42e8-4714-b74b-cb29d72c35e5}, {34363248-0000-0010-8000-00aa00389b71}
- 0074:fixme:mfplat:mediatype_SetUINT32 0x142680, {e2724bb8-e676-4806-b4b2-a8d6efb44ccd}, 7
- 0074:fixme:mfplat:mfattributes_SetUnknown 0x142680, {1e3dbeac-bb43-4c35-b507-cd644464c965}, 0x1426c0
- 0074:fixme:mfplat:mfeventqueue_Shutdown 0x142610
- 0074:fixme:mfplat:mfeventqueue_Shutdown 0x142580
- 0074:fixme:mfplat:MFShutdown (): stub
- 0074:fixme:process:SetProcessDEPPolicy (3): stub
- [0723/203713.036:ERROR:registration_protocol_win.cc(56)] CreateFile: ╘рщы эх эрщфхэ. (0x2)
- 0074:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- 0074:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x1b1ae80, 0x5508390, 0x5531208) stub.
- [0723/203713.038:INFO:crash_reporting.cc(215)] Crash reporting enabled for process: gpu-process
- 0009:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered
- 0009:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered
- 0009:err:ole:create_server class {294935ce-f637-4e7c-a41b-ab255460b862} not registered
- 0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
- 0009:err:ole:CoGetClassObject no class object {294935ce-f637-4e7c-a41b-ab255460b862} could be created for context 0x17
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x30126, 0x32e068) stub
- IPC client is in my process, could/should be using an in-process pipe.0091:fixme:hnetcfg:fw_apps_get__NewEnum 0x783e030, 0x132df980
- 0091:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x783e180, L"C:\\Program Files (x86)\\Steam\\Steam.exe"
- 0091:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files (x86)\\Steam\\Steam.exe", 0x00000001, (nil), 0x132df954): stub
- 0091:fixme:hnetcfg:fw_app_put_Name 0x783e180, L"Steam"
- 0091:fixme:hnetcfg:fw_app_put_Enabled 0x783e180, -1
- 0091:fixme:hnetcfg:fw_apps_Add 0x783e1c8, 0x783e180
- 0091:fixme:hnetcfg:netfw_rules_get__NewEnum 0x783e2f0, 0x132df97c
- 0091:fixme:hnetcfg:fw_apps_get__NewEnum 0x78de6a8, 0x132df980
- 0091:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x780fe68, L"C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 0091:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe", 0x00000001, (nil), 0x132df954): stub
- 0091:fixme:hnetcfg:fw_app_put_Name 0x780fe68, L"Steam Web Helper"
- 0091:fixme:hnetcfg:fw_app_put_Enabled 0x780fe68, -1
- 0091:fixme:hnetcfg:fw_apps_Add 0x78de6a8, 0x780fe68
- 0091:fixme:hnetcfg:netfw_rules_get__NewEnum 0x7810488, 0x132df97c
- 0032:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006de0, 0x3f0491d8, 0x3f0491d0) stub.
- 0032:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006de0, 0x3f049210, 0x3f049208) stub.
- 0032:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006de0, 0x3f0491a0, 0x3f049198) stub.
- 0032:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006de0, 0x3f049248, 0x3f049240) stub.
- 0032:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006de0, 0x3f049280, 0x3f049278) stub.
- Setting breakpad minidump AppID = 769
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079985065 [API loaded no]
- 0093:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 0093:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 0093:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 0093:fixme:shell:CustomDestinationList_BeginList 0x1fbd00 (0x1438fa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x1438fa44): stub
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- 0071:fixme:time:QueryThreadCycleTime (0xfffffffe,0x33f480): stub!
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- 0099:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 0099:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 0099:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 0099:fixme:shell:CustomDestinationList_BeginList 0x79c9bd8 (0x1449fa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x1449fa44): stub
- Refresh rate: 1
- Refresh rate: 1
- Refresh rate: 1
- 0043:fixme:file:ReplaceFileW Ignoring flags 2
- 0043:fixme:file:FindFirstFileExW flags not implemented 0x00000002
- 0043:fixme:file:FindFirstFileExW flags not implemented 0x00000002
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x20160, 0x32dde8) stub
- 0009:fixme:dwmapi:DwmExtendFrameIntoClientArea (0x10168, 0x32dca8) stub
- IPC client is in my process, could/should be using an in-process pipe.009e:fixme:ver:GetCurrentPackageId (0x23fd30 (nil)): stub
- 009c:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0xc8b490, 0xd3d950, 0xd3d948) stub.
- 009c:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0xc8b490, 0xd3d988, 0xd3d980) stub.
- 009c:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0xc8b490, 0xd3d918, 0xd3d910) stub.
- 009c:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0xc8b490, 0xd3d9c0, 0xd3d9b8) stub.
- 009c:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0xc8b490, 0xd3d9f8, 0xd3d9f0) stub.
- 009c:fixme:imm:ImmGetOpenStatus (0x5ca40): semi-stub
- 00a0:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00a0:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00a0:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00a0:fixme:shell:CustomDestinationList_BeginList 0x7926bc0 (0x1484fa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x1484fa44): stub
- 009c:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f007450, 0x3f057518, 0x3f057510) stub.
- 009c:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f007450, 0x3f057550, 0x3f057548) stub.
- 009c:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f007450, 0x3f0574e0, 0x3f0574d8) stub.
- 009c:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f007450, 0x3f057588, 0x3f057580) stub.
- 009c:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f007450, 0x3f0575c0, 0x3f0575b8) stub.
- 009c:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7fce54fe87a0,(nil): stub
- Refresh rate: 1
- Setting breakpad minidump AppID = 253230
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079985065 [API loaded no]
- 00b2:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00b2:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00b2:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00b2:fixme:shell:CustomDestinationList_BeginList 0x79ca1f8 (0x1473fa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x1473fa44): stub
- 00b5:fixme:hnetcfg:fw_apps_get__NewEnum 0x138aa8, 0x7ff444
- 00b5:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x138d40, L"C:\\Program Files (x86)\\Steam\\steam.exe"
- 00b5:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files (x86)\\Steam\\steam.exe", 0x00000001, (nil), 0x7ff424): stub
- 00b5:fixme:hnetcfg:fw_app_put_Name 0x138d40, L"Steam"
- 00b5:fixme:hnetcfg:fw_app_put_Enabled 0x138d40, -1
- 00b5:fixme:hnetcfg:fw_apps_Add 0x138968, 0x138d40
- 00b5:fixme:hnetcfg:netfw_rules_get__NewEnum 0x138918, 0x7ff43c
- 00b5:fixme:advapi:RegisterEventSourceW ((null),L"Steam Client Service"): stub
- 00b5:fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x7ff044,(nil)): stub
- 00b5:err:eventlog:ReportEventW L"Failed to add firewall exception for C:\\Program Files (x86)\\Steam\\steam.exe"
- 00b5:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
- 00b5:fixme:hnetcfg:fw_apps_get__NewEnum 0x139670, 0x7ff444
- 00b6:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- 00b6:fixme:wbemprox:client_security_SetBlanket 0x7fce5294b0d0, 0xe48710, 10, 0, (null), 3, 3, (nil), 0x00000000
- 00b6:fixme:wbemprox:client_security_Release 0x7fce5294b0d0
- 00b5:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x1396d0, L"C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 00b5:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe", 0x00000001, (nil), 0x7ff424): stub
- 00a8:fixme:iphlpapi:NotifyAddrChange (Handle 0x4050b10, overlapped 0x4050b18): stub
- 00b6:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- 00b6:fixme:wbemprox:client_security_SetBlanket 0x7fce5294b0d0, 0xe4e600, 10, 0, (null), 3, 3, (nil), 0x00000000
- 00b6:fixme:wbemprox:client_security_Release 0x7fce5294b0d0
- 00b5:fixme:hnetcfg:fw_app_put_Name 0x1396d0, L"Steam Web Helper"
- 00b5:fixme:hnetcfg:fw_app_put_Enabled 0x1396d0, -1
- 00b5:fixme:hnetcfg:fw_apps_Add 0x139670, 0x1396d0
- 00b5:fixme:hnetcfg:netfw_rules_get__NewEnum 0x139650, 0x7ff43c
- 00b5:fixme:advapi:RegisterEventSourceW ((null),L"Steam Client Service"): stub
- 00b5:fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x7ff044,(nil)): stub
- 00b5:err:eventlog:ReportEventW L"Failed to add firewall exception for C:\\Program Files (x86)\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 00b5:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
- 0019:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 00b6:fixme:wbemprox:enum_class_object_Next timeout not supported
- 0019:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 009c:fixme:gameux:GameExplorerImpl_VerifyAccess (0xe7a520, L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\HatinTime\\Binaries\\Win64\\HatinTimeGame.exe", 0x60f0b0)
- 009c:fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented!
- 009c:fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
- 00b5:fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0x7ff174) stub
- 00b5:fixme:advapi:StartTraceA (0x7ff200, "Steam Event Tracing", 0x7ff174) stub
- 00b5:fixme:advapi:OpenTraceA 0x7fef40: stub
- 00b5:fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
- 00b5:fixme:advapi:CloseTrace cafe4242: stub
- 00bf:fixme:advapi:ProcessTrace 0x1031b0c0 1 (nil) (nil): stub
- 0043:fixme:file:ReplaceFileW Ignoring flags 2
- 00bb:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
- 00bb:fixme:ntdll:NtQuerySystemInformation (0x00000067,0x1449f4f8,0x00000008,(nil)) stub
- 00bb:fixme:ntdll:NtQuerySystemInformation (0x00000007,0x1449f48c,0x00000018,(nil)) stub
- 00bb:fixme:ntdll:NtQuerySystemInformation (0x0000005a,0x1449f4a4,0x00000020,(nil)) stub
- 00bb:fixme:ntdll:NtQuerySystemInformation (0x00000032,0x1449f500,0x00000004,(nil)) stub
- 00bb:fixme:volume:GetVolumeInformationByHandleW 0x570 (nil) 0 0x1449f5e0 (nil) (nil) (nil) 0
- 00bb:fixme:volume:GetVolumeInformationByHandleW 0x620 (nil) 0 0x1449f614 (nil) (nil) (nil) 0
- 00c1:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00c1:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00c1:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00c1:fixme:shell:CustomDestinationList_BeginList 0x7927ea0 (0x15bafa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x15bafa44): stub
- 009c:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- 009c:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- 009c:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- 009c:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- 009c:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
- 00c7:fixme:d3d:create_buffer_heap Initialized PBA (geo_heap_size: 536870912, cb_heap_size: 134217728, ub_align: 256)
- 009c:fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
- 00cc:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00cc:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00cc:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00cc:fixme:shell:CustomDestinationList_BeginList 0x77b8ad8 (0x15cbfa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x15cbfa44): stub
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 009c:fixme:imm:ImmReleaseContext (0x2018e, 0x7fcd904c16d0): stub
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #25:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #63:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #69:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #85:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #88:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #98:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #101:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #104:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #117:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #121:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #124:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #136:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #139:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #142:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #145:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #149:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #156:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #159:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #170:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #178:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #182:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #186:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #190:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #194:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #201:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #205:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #209:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #213:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #217:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #221:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #224:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #228:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #231:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #234:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #238:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #241:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #245:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #251:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #254:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #258:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #265:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #269:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #273:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #277:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #281:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #285:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #289:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #293:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #305:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #308:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #311:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #314:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #318:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #322:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #325:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #329:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #333:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #336:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #339:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #343:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #346:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #350:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #352:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #355:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #361:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #364:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #367:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #374:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #376:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #379:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #382:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #385:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #388:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #391:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #394:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #397:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #400:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #403:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #406:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #409:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #413:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #417:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #420:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #423:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #426:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #430:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #433:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #437:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #441:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].w" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #444:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #447:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #450:
- 00c7:fixme:d3d_shader:print_glsl_info_log Vertex info
- 00c7:fixme:d3d_shader:print_glsl_info_log -----------
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 00c7:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- AL lib: (EE) ReleaseThreadCtx: Context 0x7cc57c60 current for thread being destroyed, possible leak!
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- 009c:fixme:msvcrt:__clean_type_info_names_internal (0x6995b0) stub
- 009c:fixme:msvcrt:__clean_type_info_names_internal (0x84ca20) stub
- 009c:fixme:msvcrt:__clean_type_info_names_internal (0x6a6020) stub
- 009c:fixme:msvcrt:__clean_type_info_names_internal (0x6818d0) stub
- 00d3:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d3:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d3:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00d3:fixme:shell:CustomDestinationList_BeginList 0x7b132d0 (0x15edfa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x15edfa44): stub
- 00d5:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d5:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d5:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00d5:fixme:shell:CustomDestinationList_BeginList 0x7b12628 (0x15dcfa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x15dcfa44): stub
- 00d7:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d7:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000003-0000-0000-c000-000000000046} (unknown)
- 00d7:fixme:shell:CustomDestinationList_QueryInterface not implemented for {00000019-0000-0000-c000-000000000046} (unknown)
- 00d7:fixme:shell:CustomDestinationList_BeginList 0x7b11f20 (0x15edfa38 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x15edfa44): stub
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