G4U55

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Sep 5th, 2016
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  1. Update v1.04:
  2. Added 2 New Enemies, including the Fire Djinn.
  3. Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
  4. Added 2 New Armor sets with greater risks and rewards.
  5. Added a new potion and scroll, each designed for higher impact in Multiplayer.
  6. Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
  7. Added 17 new environment modules.
  8. Buffed Spider Queen, Bone Effigy, and Naguals..
  9. Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
  10. Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
  11. Loot re-balance
  12. Reduced gem drops on all enemies
  13. Reduced crafting drops on all enemies
  14. Removed Iron Ration from starting recipes
  15. Reduced crafting cost on Potion of Big Boy Strength
  16. Increased crafting cost of some common recipes
  17. Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
  18. More responsive general performance on lower spec computers.
  19. All new text added in previous updates now have translations.
  20. Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
  21. Resolved minor spawning issues.
  22.  
  23. Update v1.03:
  24. Major update to all weapon descriptions to expose more functionality. This update is English only and translations will be added in a future update ASAP.
  25. Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
  26. Added several new environment modules for levels 1 & 2.
  27. Improvements to AI aggro line of sight.
  28. Added early spawn opportunities for some larger, stronger enemies on earlier floors.
  29. Revised and rebalanced all armor sets.
  30. Added new spawn animations for some Skeletons and Hoardmen.
  31. Revised Hoardman aware behavior to make them quicker to take action.
  32. Corrected imbalanced effects on some healing potions.
  33. Gemeater balance tweaks.
  34. Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
  35. Increased spawn window of Changelings and adjusted their attributes.
  36. Updated Exit To Title screen text to be more explicit that the game automatically saves upon exit.
  37. Added auto-save warning screen that explains how the save system works.
  38. Added option to invert X-Axis Camera to Options / Settings.
  39. Resolved minor issue with elemental VFX and SFX
  40. Resolved minor audio issues in multiplayer.
  41. Removed armor switching exploit.
  42. Fixed various other minor issues.
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