Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.04:
- Added 2 New Enemies, including the Fire Djinn.
- Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
- Added 2 New Armor sets with greater risks and rewards.
- Added a new potion and scroll, each designed for higher impact in Multiplayer.
- Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
- Added 17 new environment modules.
- Buffed Spider Queen, Bone Effigy, and Naguals..
- Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
- Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
- Loot re-balance
- Reduced gem drops on all enemies
- Reduced crafting drops on all enemies
- Removed Iron Ration from starting recipes
- Reduced crafting cost on Potion of Big Boy Strength
- Increased crafting cost of some common recipes
- Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
- More responsive general performance on lower spec computers.
- All new text added in previous updates now have translations.
- Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
- Resolved minor spawning issues.
- Update v1.03:
- Major update to all weapon descriptions to expose more functionality. This update is English only and translations will be added in a future update ASAP.
- Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
- Added several new environment modules for levels 1 & 2.
- Improvements to AI aggro line of sight.
- Added early spawn opportunities for some larger, stronger enemies on earlier floors.
- Revised and rebalanced all armor sets.
- Added new spawn animations for some Skeletons and Hoardmen.
- Revised Hoardman aware behavior to make them quicker to take action.
- Corrected imbalanced effects on some healing potions.
- Gemeater balance tweaks.
- Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
- Increased spawn window of Changelings and adjusted their attributes.
- Updated Exit To Title screen text to be more explicit that the game automatically saves upon exit.
- Added auto-save warning screen that explains how the save system works.
- Added option to invert X-Axis Camera to Options / Settings.
- Resolved minor issue with elemental VFX and SFX
- Resolved minor audio issues in multiplayer.
- Removed armor switching exploit.
- Fixed various other minor issues.
Advertisement
Add Comment
Please, Sign In to add comment