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- Name: Karina Tzarminov
- Race: Human
- Archetype: Renegade
- Pride: Martial Prowess
- Disgrace: Greed
- Motivation: Ascendancy
- XP Spent: 1,000
- Unspent XP: 0
- Total XP Earned: 1,000
- WS BS S T Ag Int Per WP Fel Inf W CP IP
- 50 40 40 38 40 36 37 41 36 25 13 4 -
- Movement:
- - Half Move: 4
- - Full Move: 8
- - Charge: 12
- - Run: 24
- Skills:
- - Trained:
- o Athletics
- o Awareness
- o Common Lore (Adeptus Arbites, Imperial Creed, War)
- o Dodge
- o Intimidate
- o Linguistics (Low Gothic)
- o Operate (Aeronautica)
- o Scholastic Lore (Tactica Imperialis)
- o Stealth
- o Tech-Use
- o Trade (Armorer)
- - +10:
- o Parry
- - +20:
- Talents & Traits:
- - Adroit
- - Berserk Charge
- - Combat Sense
- - Double Team
- - Flesh Render
- - Hip Shooting
- - Jaded
- - Quick Draw
- - Rapid Reload
- - Sure Strike
- - The Quick and the Dead
- - Weapon Training (Bolt, Chain, Las, Primary, SP)
- Gear:
- - Bolter (Good)
- o Class: Basic
- o Range: 100m
- o RoF: S/3/-
- o Damage: 1d10+5 X
- o Pen: 4
- o Clip: 24
- o Rld: Full
- o Special:
- Tearing: Roll two extra dice for damage, and discard the two lowest.
- Reliable: Only jams on an unmodified 00.
- - Bolt Pistol
- o Class: Pistol
- o Range: 30m
- o RoF: S/2/-
- o Damage: 1d10+5 X
- o Pen: 4
- o Clip: 8
- o Rld: Full
- o Special:
- Tearing: Roll two extra dice for damage, and discard the two lowest.
- - Chainsword (Best)
- o Class: Melee
- o Damage: 1d10+7 R
- o Pen: 2
- o Special:
- Tearing: Roll two extra dice for damage, and discard the two lowest.
- Balanced: +10 to Parry tests.
- +10 WS
- - Carapace Armor
- o Head: 4 AP
- o Arms & Legs: 5 AP
- o Body: 6 AP
- - Medikit
- - Dataslate
- - Suspensor Harpoon Gun
- o Class: Heavy
- o Range: 40m
- o RoF: S/-/-
- o Damage: 2d10+2 R
- o Pen: 0
- o Clip: 1
- o Rld: 4 Full
- o Special:
- Crippling (5): For the remainder of the combat, if the victim takes more than a half action on its turn, it takes 5 Rending damage that ignores Armor and Toughness.
- Primitive (9): Any rolls for damage on a single die above a 9 count as a 9.
- Snare (1): The victim must take an Agility test at -10, or be immobilized.
- Always counts as Braced
- - Jump Pack
- - Cursed Venom Drip Chain Halberd
- o Class: Melee
- o Damage: 1d10+7 R
- o Pen: 3
- o Special:
- Tearing: Roll two extra dice for damage, and discard the two lowest.
- Toxic (0): Victim must take a Toughness test, or take 1d10 additional wounds that bypass armor and toughness.
- Jinxed: Whenever this weapons rolls minimum damage, all other melee weapons nearby also roll minimum damage until the start of the character’s next turn.
- Alignment Advances:
- - Khornate Advances:
- o Berserk Charge (250 XP)
- o Flesh Render (250 XP)
- - Nurglite Advances:
- - Slaaneshi Advances:
- - Tzeentchian Advances:
- - Unaligned Advances:
- o Raptor (250 XP)
- o Cursed Heirloom (250 XP)
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