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  1. Name: Karina Tzarminov
  2. Race: Human
  3. Archetype: Renegade
  4. Pride: Martial Prowess
  5. Disgrace: Greed
  6. Motivation: Ascendancy
  7. XP Spent: 1,000
  8. Unspent XP: 0
  9. Total XP Earned: 1,000
  10. WS BS S T Ag Int Per WP Fel Inf W CP IP
  11. 50 40 40 38 40 36 37 41 36 25 13 4 -
  12. Movement:
  13. - Half Move: 4
  14. - Full Move: 8
  15. - Charge: 12
  16. - Run: 24
  17. Skills:
  18. - Trained:
  19. o Athletics
  20. o Awareness
  21. o Common Lore (Adeptus Arbites, Imperial Creed, War)
  22. o Dodge
  23. o Intimidate
  24. o Linguistics (Low Gothic)
  25. o Operate (Aeronautica)
  26. o Scholastic Lore (Tactica Imperialis)
  27. o Stealth
  28. o Tech-Use
  29. o Trade (Armorer)
  30. - +10:
  31. o Parry
  32. - +20:
  33. Talents & Traits:
  34. - Adroit
  35. - Berserk Charge
  36. - Combat Sense
  37. - Double Team
  38. - Flesh Render
  39. - Hip Shooting
  40. - Jaded
  41. - Quick Draw
  42. - Rapid Reload
  43. - Sure Strike
  44. - The Quick and the Dead
  45. - Weapon Training (Bolt, Chain, Las, Primary, SP)
  46. Gear:
  47. - Bolter (Good)
  48. o Class: Basic
  49. o Range: 100m
  50. o RoF: S/3/-
  51. o Damage: 1d10+5 X
  52. o Pen: 4
  53. o Clip: 24
  54. o Rld: Full
  55. o Special:
  56.  Tearing: Roll two extra dice for damage, and discard the two lowest.
  57.  Reliable: Only jams on an unmodified 00.
  58. - Bolt Pistol
  59. o Class: Pistol
  60. o Range: 30m
  61. o RoF: S/2/-
  62. o Damage: 1d10+5 X
  63. o Pen: 4
  64. o Clip: 8
  65. o Rld: Full
  66. o Special:
  67.  Tearing: Roll two extra dice for damage, and discard the two lowest.
  68. - Chainsword (Best)
  69. o Class: Melee
  70. o Damage: 1d10+7 R
  71. o Pen: 2
  72. o Special:
  73.  Tearing: Roll two extra dice for damage, and discard the two lowest.
  74.  Balanced: +10 to Parry tests.
  75.  +10 WS
  76. - Carapace Armor
  77. o Head: 4 AP
  78. o Arms & Legs: 5 AP
  79. o Body: 6 AP
  80. - Medikit
  81. - Dataslate
  82. - Suspensor Harpoon Gun
  83. o Class: Heavy
  84. o Range: 40m
  85. o RoF: S/-/-
  86. o Damage: 2d10+2 R
  87. o Pen: 0
  88. o Clip: 1
  89. o Rld: 4 Full
  90. o Special:
  91.  Crippling (5): For the remainder of the combat, if the victim takes more than a half action on its turn, it takes 5 Rending damage that ignores Armor and Toughness.
  92.  Primitive (9): Any rolls for damage on a single die above a 9 count as a 9.
  93.  Snare (1): The victim must take an Agility test at -10, or be immobilized.
  94.  Always counts as Braced
  95. - Jump Pack
  96. - Cursed Venom Drip Chain Halberd
  97. o Class: Melee
  98. o Damage: 1d10+7 R
  99. o Pen: 3
  100. o Special:
  101.  Tearing: Roll two extra dice for damage, and discard the two lowest.
  102.  Toxic (0): Victim must take a Toughness test, or take 1d10 additional wounds that bypass armor and toughness.
  103.  Jinxed: Whenever this weapons rolls minimum damage, all other melee weapons nearby also roll minimum damage until the start of the character’s next turn.
  104. Alignment Advances:
  105. - Khornate Advances:
  106. o Berserk Charge (250 XP)
  107. o Flesh Render (250 XP)
  108. - Nurglite Advances:
  109. - Slaaneshi Advances:
  110. - Tzeentchian Advances:
  111. - Unaligned Advances:
  112. o Raptor (250 XP)
  113. o Cursed Heirloom (250 XP)
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