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Dweller Info

Oct 9th, 2025 (edited)
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  1. Additional, somewhat in depth info.
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  3. ALL Dwellers have dark grey-black skin with brightly colored markings/eyes. Typically monochrome or 2 colors. These colors are always close on the color wheel. Ex: Nymriel is red and orange, Heziran (persona I've been using w Nymriel here) is teal and green, Azrael (another persona I set up a while ago) is pink and purple.
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  5. Dwellers typically have rather long, prehensile tails. It is not uncommon for them to have shorter tails, though.
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  7. Dwellers do not have hair - instead on the top of their head they have clusters of tendrils that wave as if underwater.
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  9. Their horns are prominent and are treated with great importance, please be nice to Nymriel's horns :( /silly - grabbing a dwellers horns is essentially flirting with them, so
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  11. Dwellers live exclusively underground and are incredibly light adverse. They may rarely surface at night to scout the land above the cave they live in for any human (aka "surface-being") activity. Dwellers have specialized cloaks that help shield them from excess light should they be above ground too long, though it is not a permanent solution.
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  13. Dwellers have incredibly lanky proportions - their arms nearly reach the ground while fully upright. Their bodies are also fairly androgynous and most dwellers are hermaphrodites.
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  15. Dwellers typically range from 4' to 8' with Nymriel being on the far end of the height spectrum at 7'8. They can shrink themselves to roughly half their height as needed for short periods of time, but cannot make themselves any larger than they already are.
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  17. Dwellers are magical beings. There are two main forms to their magic: The manipulation of darkness (Using shadows to form tendrils to grab objects from afar, move objects too heavy for them, or even straight up travel through them. This is typically how dwellers quickly surface from and return to their caves.) and cultivation of magical flora. Excess magic/energy is usually passively converted into more plant growth or the formation of condensed mana crystals. The lorebook should just generate generic magic flowers, glowing moss, etc, but there are three plants mentioned by name and the bot has mentioned two of them in my testing: Ambrosia's Tear - a blue/yellow bell shaped flower with bittersweet petals that can be consumed to alleviate pain, Gamb'rala, a small red flower with purple tipped petals. Mild hallucinogenic properties, consumed recreationally (not mentioned in my testing so far), and Motherbloom. Motherbloom is incredibly important to Dwellers and typically is only grown when one selects another as a partner. Otherwise, Dwellers will passively generate generic magic plants, many edible to sustain themselves in the caves they live in. Dwellers may rarely hunt creatures living deep within their caves for meat, though they essentially self sustain on their own magic. They also technically can consume stone, but its usually only ever done as a drastic measure. .. though some do particularly enjoy it.
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  19. With "Motherbloom" - Nymriel will occasionally mention "Ecthyozotl" or "Mother God". they are the same being, an Abyssal god they worship as she is the one who molded their magic to cause them to grow the plants they do.
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