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Destroyer_again2

Katana

Dec 10th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- Objects
  7.  
  8. local Sword = Instance.new("Model")
  9. local Player = game.Players.LocalPlayer
  10. local Char = Player.Character
  11. local BaseAttachment = Instance.new("Attachment")
  12. local BladeAttackment = Instance.new("Attachment")
  13. local Blade = Instance.new("Part")
  14. local Mouse = Player:GetMouse()
  15. local Trail = Instance.new("Trail")
  16. local RunService = game:GetService("RunService")
  17. local Handle = Instance.new("Part")
  18. local HandleToBlade = Instance.new("Weld")
  19. local HandToTorso = Instance.new("Weld")
  20. local HandleToHand = Instance.new("Weld")
  21. local BladeToSharp = Instance.new("Weld")
  22. local Sharp = Instance.new("WedgePart")
  23. local Slash = false
  24. local Blood = Instance.new("Part")
  25. local BloodCont = Instance.new("Model")
  26. local Smoothner = Instance.new("BlockMesh")
  27. local Attacking = false
  28. local HitSound = Instance.new("Sound")
  29. local SlashSound = Instance.new("Sound")
  30. local CFrames =
  31. {
  32. t_HandToTorso =
  33. {
  34. BackClick = CFrame.new(-1.5, 1, 0) * CFrame.Angles(3.5, 0, 0),
  35. BackStab = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(1.5, 0, 0),
  36. FrontClick = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  37. FrontStab = CFrame.new(-1.5, 0.5, 0.5) * CFrame.Angles(-1.5, 0, 0)
  38. },
  39. t_HandleToHand =
  40. {
  41. BackClick = CFrame.new(0, 0, 0) * CFrame.Angles(-5, 0.2, 1),
  42. BackStab = CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  43. FrontClick = CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0),
  44. FrontStab = CFrame.new(0, 0, 0) * CFrame.Angles(3, 0, 0)
  45. }
  46. }
  47.  
  48. -- Assets
  49.  
  50. game.ContentProvider:Preload("rbxassetid://196969716") -- Trail Texutre
  51. game.ContentProvider:Preload("rbxassetid://158037267") -- Slash Sound
  52. game.ContentProvider:Preload("rbxassetid://186311262") -- Hit Sound
  53.  
  54. -- Properties
  55.  
  56. Sword.Parent = Char
  57. Sword.Name = "Sword"
  58.  
  59. Handle.BrickColor = BrickColor.new("Dark orange")
  60. Handle.Material = "Marble"
  61. Handle.Name = "Handle"
  62. Handle.Anchored = false
  63. Handle.CanCollide = false
  64. Handle.Size = Vector3.new(0.1, 1, 0.35)
  65. Handle.BackSurface = "SmoothNoOutlines"
  66. Handle.BottomSurface = "SmoothNoOutlines"
  67. Handle.FrontSurface = "SmoothNoOutlines"
  68. Handle.LeftSurface = "SmoothNoOutlines"
  69. Handle.RightSurface = "SmoothNoOutlines"
  70. Handle.TopSurface = "SmoothNoOutlines"
  71.  
  72.  
  73. Blade.BrickColor = BrickColor.new("Fossil")
  74. Blade.Material = "Neon"
  75. Blade.Name = "Blade"
  76. Blade.Anchored = false
  77. Blade.CanCollide = false
  78. Blade.Size = Vector3.new(0.1, 4.84, 0.35)
  79. Blade.BackSurface = "SmoothNoOutlines"
  80. Blade.BottomSurface = "SmoothNoOutlines"
  81. Blade.FrontSurface = "SmoothNoOutlines"
  82. Blade.LeftSurface = "SmoothNoOutlines"
  83. Blade.RightSurface = "SmoothNoOutlines"
  84. Blade.TopSurface = "SmoothNoOutlines"
  85.  
  86. Sharp.BrickColor = BrickColor.new("Fossil")
  87. Sharp.Material = "Neon"
  88. Sharp.Name = "Sharp"
  89. Sharp.Anchored = false
  90. Sharp.CanCollide = false
  91. Sharp.Size = Vector3.new(0.1, 1, 0.35)
  92. Sharp.BackSurface = "SmoothNoOutlines"
  93. Sharp.BottomSurface = "SmoothNoOutlines"
  94. Sharp.FrontSurface = "SmoothNoOutlines"
  95. Sharp.LeftSurface = "SmoothNoOutlines"
  96. Sharp.RightSurface = "SmoothNoOutlines"
  97. Sharp.TopSurface = "SmoothNoOutlines"
  98.  
  99. Blood.BrickColor = BrickColor.new("Really red")
  100. Blood.Size = Vector3.new(0.5, 0.3, 0.6)
  101.  
  102. BloodCont.Name = "BloodCont"
  103.  
  104. Smoothner.Parent = Blood
  105.  
  106. BaseAttachment.Parent = Sharp
  107. BladeAttackment.Parent = Blade
  108.  
  109. Trail.Attachment0 = BaseAttachment
  110. Trail.Attachment1 = BladeAttackment
  111. Trail.Parent = Sharp
  112. Trail.Enabled = false
  113. Trail.Transparency = NumberSequence.new(0, 1)
  114. Trail.Texture = "rbxassetid://196969716"
  115. Trail.Lifetime = 0.15
  116.  
  117. SlashSound.Parent = Handle
  118. SlashSound.Name = "SlashSound"
  119. SlashSound.Volume = 0.4
  120. SlashSound.SoundId = "rbxassetid://158037267"
  121.  
  122. HitSound.Parent = Handle
  123. HitSound.Name = "HitSound"
  124. HitSound.Volume = 0.4
  125. HitSound.PlaybackSpeed = 2.4
  126. HitSound.SoundId = "rbxassetid://186311262"
  127.  
  128. -- Welds
  129.  
  130. HandleToBlade.Part0 = Handle
  131. HandleToBlade.C0 = CFrame.new(0, 2.92, 0)
  132. HandleToBlade.Part1 = Blade
  133. HandleToBlade.Name = "HandleToBlade"
  134. HandleToBlade.Parent = Handle
  135.  
  136. BladeToSharp.Part0 = Sharp
  137. BladeToSharp.C0 = CFrame.new(0, -2.92, 0)
  138. BladeToSharp.Part1 = Blade
  139. BladeToSharp.Parent = Handle
  140. BladeToSharp.Name = "BladeToSharp"
  141.  
  142. HandleToHand.Part0 = Handle
  143. HandleToHand.Name = "HandleToHand"
  144. HandleToHand.C0 = CFrame.Angles(1.5, 0, 0)
  145. HandleToHand.C1 = CFrame.new(0, -1, 0)
  146. HandleToHand.Part1 = Char["Right Arm"]
  147. HandleToHand.Parent = Handle
  148.  
  149. HandToTorso.Part0 = Char["Right Arm"]
  150. HandToTorso.Part1 = Char.Torso
  151. HandToTorso.Name = "HandToTorso"
  152. HandToTorso.Parent = Handle
  153. HandToTorso.C0 = CFrame.new(-1.5, 0, 0)
  154.  
  155. Handle.Parent = Sword
  156. Blade.Parent = Sword
  157. Sharp.Parent = Sword
  158.  
  159. -- Functions
  160.  
  161.  
  162. Mouse.Button1Down:Connect(function()
  163. if Slash == false then
  164. CFrames.t_HandleToHand.Back = CFrame.new(0, 0, 0) * CFrame.Angles(-5, math.random(-1, 1.2), 1)
  165. Trail.Enabled = true
  166. Slash = true
  167.  
  168. for Back = 0, 1, 0.05 do
  169. HandleToHand.C0 = HandleToHand.C0:lerp(CFrames.t_HandleToHand.BackClick, Back)
  170. HandToTorso.C0 = HandToTorso.C0:lerp(CFrames.t_HandToTorso.BackClick, Back)
  171. RunService.Stepped:wait()
  172. end
  173.  
  174. SlashSound:Play()
  175.  
  176. for Front = 0, 1, 0.1 do
  177. HandleToHand.C0 = HandleToHand.C0:lerp(CFrames.t_HandleToHand.FrontClick, Front)
  178. HandToTorso.C0 = HandToTorso.C0:lerp(CFrames.t_HandToTorso.FrontClick, Front)
  179. RunService.Stepped:wait()
  180. end
  181.  
  182. Slash = false
  183. Trail.Enabled = false
  184. end
  185. end)
  186.  
  187. Mouse.KeyDown:Connect(function(key)
  188. if key == "q" and Slash == false then
  189. Slash = true
  190. Trail.Enabled = true
  191.  
  192. for Back = 0, 1, 0.025 do
  193. HandleToHand.C0 = HandleToHand.C0:lerp(CFrames.t_HandleToHand.BackStab, Back)
  194. HandToTorso.C0 = HandToTorso.C0:lerp(CFrames.t_HandToTorso.BackStab, Back)
  195. RunService.Stepped:wait()
  196. end
  197.  
  198. SlashSound:Play()
  199.  
  200. for Front = 0, 1, 0.1 do
  201. HandleToHand.C0 = HandleToHand.C0:lerp(CFrames.t_HandleToHand.FrontStab, Front)
  202. HandToTorso.C0 = HandToTorso.C0:lerp(CFrames.t_HandToTorso.FrontStab, Front)
  203. RunService.Stepped:wait()
  204. end
  205.  
  206. for Def = 0, 1, 0.1 do
  207. HandleToHand.C0 = HandleToHand.C0:lerp(CFrames.t_HandleToHand.FrontClick, Def)
  208. HandToTorso.C0 = HandToTorso.C0:lerp(CFrames.t_HandToTorso.FrontClick, Def)
  209. RunService.Stepped:wait()
  210. end
  211.  
  212. Slash = false
  213. Trail.Enabled = false
  214. end
  215. end)
  216.  
  217. Blade.Touched:Connect(function(hit)
  218. if Slash == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= game.Players.LocalPlayer.Character and Attacking == false then
  219. hit.Parent.Humanoid:TakeDamage(math.random(10, 20))
  220. Handle.HitSound.Playing = true
  221. Attacking = true
  222. BloodCont.Parent = hit.Parent.Torso
  223. for i = 1, math.random(4, 7) do
  224. local CBlood = Blood:Clone()
  225. CBlood.Parent = BloodCont
  226. CBlood.CFrame = hit.Parent.Torso.CFrame
  227. end
  228. wait(0.5)
  229. BloodCont:Remove()
  230. Attacking = false
  231. end
  232. end)
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