Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ui_fire_event <event_name> <arg1_type, arg1_name, arg1_value, arg2_name, ...>
- Game.GetPreviewItemInfo( item_info, attribute_table )
- Game.CallMenuAction(id)
- {armyId, hostile} = Game.GetTeamInfo(teamId)
- {teamIds} = Game.GetTeams()
- {name, location} = Game.GetZoneInfo(zoneId)
- true/false = Game.IsWorldMapVisible()
- fields = Game.GetEncounterUiFields(enc_id)
- fields = Game.GetSinCardFields(obj_id)
- Game.GetSubzoneNameAt(x,y)
- Game.RespondToServerQuery(query_id, option_name, retval)
- Game.ShowWorldMap(show)
- Game.ZoomWorldMap(percent)
- {trailID} = Game.ShowTrailTo(Trail_ID,x,y,z)
- Game.SetTrailColor(Trail_ID, R, G, B)
- Game.SetTrailColor(Trail_ID, title)
- Game.Game_ClearTrail(trail_Id)
- Game.SetTrailColor(Trail_ID, alpha)
- Game.SetMapInputMode(roam/cursor/ignore)
- Game.SetRadarRange(meters)
- Game.SetMapCoordinates(x, y, z)
- Game.SetMapCruiseControl(x, y, z)
- Game.SetWayPoint(x, y, z)
- {x,y,z} = Game.GetWayPoint()
- Game.ClearWayPoint()
- {ToolTip, x, y, z, type, id} = Game.GetMapMarkerList()
- {ToolTip, x, y, z, type, broadcastPriority, showWaypoint, introRadioID, showNavigation, stage2RadioId, stage3RadioId, stage4RadioId, stage5RadioId} = Game.GetMapMarkerInfo([id], onlyGlobal <optional boolean>)
- {ids} = Game.GetWorldObjectList()
- {name, position, radius, zoneId} = Game.GetWorldObjectInfo(objId)
- status = Game.GetWorldObjectStatus(objId)
- worldObjectId = Player.GetCurrentOutpostId()
- canDetectResources = Player.CanDetectResources()
- {x,y,z} = Game.GetCameraPos()
- success = Game.SlashCommand(command)
- Game.SendDialogResponse(dialogId, responseIdx)
- nil/float = Game.GetGameVariable(varName)
- info = Game.GetItemInfoByType(itemTypeId[, attributes_modifiers])
- {} = Game.GetCertificateInfo(certificationId)
- {} = Game.GetCreationLoadout(battleframe_type_id)
- {power={[stage]={base_power, damage_pct_rate, max_variance}}, mass={[i]={mass_pct, speed_mult}} } = Game.GetFrameConstraintsMultipliers(battleframe_type_id)
- Game.VoteForPvPMatch(bool balanced)
- Game.QueueForPvP(matchIds[, queue])
- Game.AcceptPvPMatch(accept)
- id = Game.GetPvPMatchId()
- id = Game.IsInPvP()
- { queues={[i]={id, name, type, playersNeeded}}, name, type } = Game.GetPvPQueue()
- id = Game.GetFoundMatch()
- Game.RequestDuel( username )
- Game.ConfirmDuel( username, accepted )
- {freeLook, firstPerson, entityId} = Player.GetSpectatorMode()
- = Player.SpectatePlayer( guid )
- 1/2 = Player.GetWeaponIndex()
- mode, number_of_modes = Player.GetWeaponMode()
- {WeaponName, WeaponType, AmmoPerBurst, BurstDuration, RateOfFire, ClipSize, MaxAmmo, Range[, MaxZoom, UnderbarrelId, AttackAbility, BurstAbility]} = Player.GetWeaponInfo([main])
- {Ammo, AmmoType, Clip, FireRateMod, [Zoom, ZoomedIn]} = Player.GetWeaponState([main])
- {ChargeType, ChargeTime, ChargeAmt, ChargeRate, OverChargeTime, OverChargeAmt} = Player.GetWeaponCharge([main])
- success = Player.SlotTech(itemId, sdbItemId)
- success = Player.ActivateTech(sdbItemId)
- {name, entityId, interactionType, faction, objectType} = Player.GetInteracteeInfo([entityId])
- success = Player.BeginInteraction(entityId)
- success = Player.EndInteraction()
- {[i]={name, id}} = Player.GetHardpointChoices(entityId, hardpointType)
- Player.SelectHardpoint(selectionId)
- Player.SetForcedAfk(true/false)
- Player.EquipLoadout(loadout_id, using_terminal_id)
- info = Player.GetItemInfo(itemId)
- {items=[{item_id,item_type}], resources=[{quantity,item_type}]} = Player.GetItems()
- {ids}, lastIdx = Player.GetItemIdList([ownerId=root, idxBySlot=false])
- {level, player_level_xp, total_level_xp} = Player.GetClassProgression([class])
- {ids}, lastIdx = Player.GetAchievementIDs(category_id)
- Player.PlaySinImprint( achievement_id, vod_id )
- Game.GetRecipe( recipe_id )
- {name, parentResourceTypeId} = Game.GetResourceTypeInfo( resourceTypeId )
- {[i]=itemTypeId} = Game.GetItemTypesOfResourceType( resourceTypeId )
- Game.GetRootItemInfo( item_id )
- Game.AddRecipeToCart( recipe_id )
- Game.RemoveRecipeFromCart( recipe_id )
- {name, colors, iconId} = Game.GetArmyInfo(armyId)
- {name, group, type, faction, hostile, bounds, ownerId, damageable, type} = Game.GetTargetInfo(entityId)
- {pos} = Game.GetTargetBoneInfo(entityId, boneName)
- hp_names = Game.GetTargetHardpoints(entityId)
- {inSin, visible, active, interact, voice, text, mission, target_lockable, target_locked} = Game.GetTargetStatus(entityId)
- {Health, MaxHealth, health_pct} = Game.GetTargetVitals(entityId)
- {RemainingSeconds} = Game.GetTargetRespawnTime(entityId)
- {x, y, z, length, width, height} = Game.GetTargetBounds(entityId)
- targetIds = Game.GetAvailableTargets()
- available = Game.IsTargetAvailable(entityId)
- entityId = Game.GetTargetIdByName(name)
- charInfo = Game.GetTargetCharacterInfo(entityId)
- charInfo = Game.GetCharacterTypeInfo(charTypeId)
- Game.HighlightEntity(entityId[, shader_color_idx])
- entityId = Player.GetTargetId()
- state = Player.GetCharacterState()
- inVehicle = Player.IsInVehicle()
- entityId = Player.GetAttachmentId()
- {x,y,z} = Player.GetPosition()
- pitch, yaw = Player.GetAim()
- {x,y,z} = Player.GetAimPosition()
- {x,y,z} = Player.GetSelfFeedbackPosition()
- success = Player.TrackMission(missionId)
- success = Player.AbortMission(missionId)
- missionId = Player.GetTrackedMissionId()
- {} = Player.GetMissionIds()
- {name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}} = Player.GetMissionInfo(missionId)
- {name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}} = Player.GetDailyChallengeInfo(missionId)
- {} = Player.GetDailyChallengeIds()
- {} = Player.GetDailyChallengeTime()
- {progress} = Player.GetDailyChallengeProgress()
- {} = Game.GetResourceScanIds()
- {x,y,z, ownerId, composition[i]={itemTypeId, percent}} = Game.GetResourceScanInfo(scanId)
- {resourceNodeId, composition, destroyed, completion} = Game.GetResourceNodeCompleteResults()
- success = Game.AcceptResourceScan(scanId, accepted)
- { x, y, z, composition } = Game.GetKnownResourceLocations()
- Vehicle.CalldownVehicle(vehicleId)
- {} = Vehicle.GetVehicleConfig(vehicleId)
- Vehicle.GetVehicleInfo(vehicleId)
- Vehicle.ConfigureVehicle(vehicleId / false)
- Vehicle.GetComponentInfo(componentId)
- Vehicle.InstallComponent(componentId, slot)
- Vehicle.RemoveComponent(category, slot)
- Vehicle.CommitConfiguration(vehicleId)
- ActivityDirector.RequestNewActivity()
- ActivityDirector.RequestMission()
- ActivityDirector.LogDirectActivityRequest()
- ActivityDirector.LogActivityPush(boredGauge)
- ActivityDirector.LogLongTimeWithoutPush()
- width, height = Paperdoll.GetDims()
- width, height = Paperdoll.Create(width, height)
- success = Paperdoll.SetEquipment(table[, reset=true])
- success = Paperdoll.SetTeam(team_id)
- Paperdoll.PlayEmote(emoteName)
- Paperdoll.SetSpin(degreesPerSecond)
- Paperdoll.SetRotation(degrees)
- Paperdoll.SetScale(scale)
- Paperdoll.SetPosition(x,y,z)
- success = Paperdoll.SetEntityID(entityId)
- Radio.StartRadioDialog(radio_id_string)
- Radio.StartRadioByMarkerID(marker_id)
- info = Database.GetHeadInfo(head_id)
- info = Database.GetHeadAccessoryInfo(headacc_id)
- Replay.SetAdvanceRate( rate )
- Replay.SetTime( time )
- Replay.Skip( time_amount )
- Sinvironment.Activate(show)
- true/false = Sinvironment.IsActive()
- Sinvironment.LoadZone(ZoneName)
- model = Sinvironment.CreateModel(LOD, outlines = true)
- Sinvironment.RemoveModel(modelId)
- Sinvironment.RemoveLight(lightId)
- true/false = Sinvironment.IsValidModel(modelId)
- {x,y,z} = Sinvironment.GetModelPosition(modelId)
- Sinvironment.SetModelPosition(modelId, {x,y,z})
- Sinvironment.FinishModelPosition(modelId)
- Sinvironment.QueueModelPosition(modelId, {x,y,z}, duration, [delay, smooth_type, finish?])
- Sinvironment.PositionModelTo(modelId, {x,y,z}, duration, [delay, smooth_type, finish?])
- scale = Sinvironment.GetModelScale(modelId)
- Sinvironment.SetModelScale(modelId, scale)
- Sinvironment.FinishModelScale(modelId)
- Sinvironment.QueueModelScale(modelId, scale, duration, [delay, smooth_type, finish?])
- Sinvironment.ScaleModelTo(modelId, scale, duration, [delay, smooth_type, finish?])
- {axis,angle} = Sinvironment.GetModelOrientation(modelId)
- Sinvironment.SetModelOrientation(modelId, {axis,angle})
- Sinvironment.FinishModelOrientation(modelId)
- Sinvironment.QueueModelOrientation(modelId, {axis,angle}, duration, [delay, smooth_type, finish?])
- Sinvironment.OrientationModelTo(modelId, {axis,angle}, duration, [delay, smooth_type, finish?])
- scale = Sinvironment.GetModelAlpha(modelId)
- Sinvironment.SetModelAlpha(modelId, alpha)
- Sinvironment.FinishModelAlpha(modelId)
- Sinvironment.QueueModelAlpha(modelId, alpha, duration, [delay, smooth_type, finish?])
- Sinvironment.AlphaModelTo(modelId, alpha, duration, [delay, smooth_type, finish?])
- anchor = Sinvironment.GetModelAnchor(modelId)
- anchor = Sinvironment.GetLightAnchor(lightId)
- {x, y, z, width, depth, height} = Sinvironment.GetModelBounds(modelId)
- Sinvironment.EnableMouseFocus(modelId, enabled)
- Sinvironment.SetModelLOD(modelId, LOD)
- Sinvironment.LoadItemType(modelId, itemTypeId)
- Sinvironment.SetModelMaterialOverride(modelId)
- ShaderParamId = Sinvironment.GetModelShaderParamID(modelId, shaderParamName); -- CAN BE NIL
- Sinvironment.SetModelShaderParam(modelId, paramId, value)
- Sinvironment.ShaderParamModelTo(modelId, paramId, value, duration, [delay, smooth_type, finish?])
- Sinvironment.LoadMonster(modelId, monsterTypeId)
- Sinvironment.LoadCharacterComponent(modelId, slot, componentId)
- Sinvironment.LoadCharacterOrnament(modelId, slot, ornamentsGroupId)
- Sinvironment.GetOrnamentVisuals(ornamentsGroupId, battleframeId, race, sex)
- Sinvironment.LoadCharacterEyes(modelId, eyeRecordId)
- Sinvironment.SetCharacterWarpaint(modelId, warpaint_table)
- Sinvironment.SetCharacterSex(modelId, sex)
- Sinvironment.PlayModelAnimation(modelId, animationName)
- Sinvironment.BeginPlaceTattoo(modelId, tattooDecalId, tattooType)
- Sinvironment.EndPlaceTattoo(accept)
- Sinvironment.SetTattooKeyState(key, pressed)
- Sinvironment.SetTattooMatrix(matrix)
- Sinvironment.SetTattoos(modelId, tattooArray, tattooType)
- aspectRatio = Sinvironment.SetTattooTexture(sceneObject, tattooDecalId)
- Sinvironment.BeginPlaceTattoo(modelId, patterns, editingPatternIdx)
- Sinvironment.EndEditPattern(action); with action = 'accept', 'revert' or 'delete'
- Sinvironment.SetPatternKeyState(key, pressed)
- Sinvironment.SetPatternTransform(transform)
- Sinvironment.SetPatterns(modelId, patternArray)
- Sinvironment.SetGradients(modelId, tattooGradientGroupIds)
- Sinvironment.SetManualCamera(pos={x,y,z}, aimAt={x,y,z} [, transition_time=0, smooth_type=<'smooth', 'ease-in', 'ease-out', 'linear'>])
- Sinvironment.SetAnimatedCamera(model_id, hard_point_name)
- success = Sinvironment.PreviewVoice(voiceId)
- Sinvironment.ParamTo(lightId, fovx[, fovy, softness])
- Sinvironment.ParamTo(lightId, fadeInStart, fadeInEnd, fadeOutStart, fadeOutEnd)
- Sinvironment.SetLightColor(lightId, r, g, b[, colorIntensity]
- Lobby.Create()
- Create()
- Lobby.Leave()
- Lobby.Invite(name, team (or spectator)
- Invite(name, team (or spectator)
- Lobby.AcceptInvite(name)
- AcceptInvite(name)
- Lobby.DeclineInvite(name)
- DeclineInvite(name)
- Lobby.Kick(name)
- Kick(name)
- Lobby.SetReady(ready (optional))
- SetReady(ready (optional))
- Lobby.ReadyCheck()
- ReadyCheck()
- ReadyCheck()
- Lobby.SwapTeam(playerName1, playerName2 (optional)
- SwapTeam(playerName1, playerName2 (optional)
- Lobby.SetTeam(playerName, team (or spectator)
- SetTeam(playerName, team (or spectator)
- Lobby.SetZoneId(zoneId)
- SetZoneId(zoneId)
- Lobby.SetPowerPrivilege(name, privileged)
- SetPowerPrivilege(name, privileged)
- Lobby.StartMatch()
- StartMatch()
- parameters = Lobby.GetMatchParameters()
- roster = Lobby.GetRoster()
- roster = Lobby.GetInvites()
- availableMaps = Lobby.GetAvailableMaps()
- log(message)
- debug(message)
- warn(message)
- error(message)
- url_encode(URL)
- assert(condition [, message])
- handle = callback(function, param, delay_sec)
- __postevent(event_name, [args])
- success = cancel_callback(handle)
- success = cancel_callback(handle)
- execute_callback(handle)
- execute_callback(handle)
- table = jsontotable(json_string)
- isequal(val1, val2)
- {name, namewhat, short_src, currentline} = debug_getinfo([stack_level])
- Component.GenerateEvent(eventName, [argtable])
- text = Component.LookupText(key)
- text = Component.RemoveLocalizationTracking(string)
- {red, green, blue, alpha, rgb, argb} = Component.LookupColor(key)
- name, title, author, description = Component.GetInfo()
- widget = Component.GetWidget(id)
- frame = Component.GetFrame(name)
- success = Component.PostMessage(component_name:frame_name, type_str [, data_str])
- Component.FosterWidget accepts either strings (COMPONENT_NAME:WIDGET_ID) or widget references for parameters
- success = Component.FosterWidget(child_widget, parent_widget[, fosterLevel])
- success = Component.BeginDragDrop(dragtype, dragdata, [callback])
- Component.EndDragDrop(dropped)
- Component.SetDragAccept(accept)
- Component.SetInputMode(modestr)
- Component.DebugSaveTexture(Texture, FilePath)
- dims = Component.GetTextureInfo(Texture[, Region])
- x, y = Component.GetTitleSafe()
- WIDGET = Component.CreateWidget(blueprint, parent[, name])
- Component.RemoveWidget(WIDGET)
- Component.RemoveSceneObject(SCENE_OBJECT)
- Component.RemoveAnchor(ANCHOR)
- Component.IsWidget(WIDGET)
- FRAME = Component.CreateFrame(type[, name])
- SCENEOBJECT = Component.CreateSceneObject(record_ref[,name])
- SCENEOBJECT = Component.CreateAnchor(name)
- Component.RemoveFrame(FRAME)
- success = Component.CreateRenderTarget(name, width, height[, regions])
- success = Component.SetRenderTargetRegion(textureName, idx, regionName, top, left, right, bottom)
- success = Component.RemoveRenderTarget(name)
- Component.SaveSetting(key, value)
- value = Component.GetSetting([Component], key)
- {keys} = Component.GetSettingKeys([Component])
- Component.RegisterKeyAction(name, function[, trigger='press'])
- Component.UnregisterKeyAction(keyActionName)
- Component.ActivateUserKeybinds(active)
- Component.AreUserKeybindsActive()
- keyCode = Component.BindUserKey(name, keyCode)
- keycode = Component.GetUserBoundKey(name)
- anchor = SCENEOBJECT:GetAnchor()
- value = SCENEOBJECT:GetParam(name)
- SCENEOBJECT:SetParam(name, value)
- SCENEOBJECT:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- SCENEOBJECT:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- SCENEOBJECT:BindEvent(event_name, function_name)
- SCENEOBJECT:SetParam(name, value)
- SCENEOBJECT:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- success = SCENEOBJECT:Show([vis,delay])
- success = SCENEOBJECT:Hide([invis, delay])
- value = ANCHOR:GetParam(name)
- ANCHOR:SetParam(name, value)
- ANCHOR:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- ANCHOR:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- ANCHOR:FinishParam(name)
- WIDGET:BindEvent(event_name, function_name)
- ANCHOR:SetParent(parent,[continuous, positionOnly])
- ANCHOR:BindToEntity(entity, [hardpoint,continuous, positionOnly])
- ANCHOR:BindToCamera([continuous, positionOnly])
- ANCHOR:BindToWorld([continuous, positionOnly])
- ANCHOR:LookAt(anchor, anchior_object)
- ANCHOR:SetConnecting(isConnecting [, connectionScale])
- ANCHOR:SetParam(name, value)
- ANCHOR:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- ANCHOR:FinishParam(name)
- name, type = FRAME:GetInfo()
- name = FRAME:GetName()
- tag = FRAME:GetTag()
- child = FRAME:GetChild(name or index)
- count = FRAME:GetChildCount()
- {left, top, right, bottom, width, height} = WIDGET:GetBounds(unscaled=true)
- success = FRAME:Show([vis,delay])
- success = FRAME:Hide([invis, delay])
- vis = FRAME:IsVisible()
- value = FRAME:GetParam(name)
- FRAME:SetParam(name, value)
- FRAME:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- FRAME:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- FRAME:FinishParam(name)
- FRAME:SetDims(dims)
- dims = FRAME:GetDims()
- FRAME:MoveTo(dims (string or table), duration_s [, delay_s, smooth_type, finish?])
- FRAME:QueueMove(dims (string or table), duration_s [, delay_s, smooth_type, finish?])
- dims = FRAME:GetInitialDims()
- FRAME:BindEvent(event_name, function_name or function_ref)
- FRAME:SetDepth(depth)
- depth = FRAME:GetDepth()
- id, name, type = WIDGET:GetInfo()
- name = WIDGET:GetName()
- id = WIDGET:GetId()
- id = WIDGET:GetType()
- {left, top, right, bottom, width, height} = WIDGET:GetBounds(unscaled=true)
- tag = WIDGET:GetTag()
- WIDGET:SetTag(tag)
- parent = WIDGET:GetParent()
- frame = WIDGET:GetFrame()
- child = WIDGET:GetChild(name or index)
- count = WIDGET:GetChildCount()
- idx = WIDGET:GetChildIndex()
- fosterParent = WIDGET:GetFosterParent()
- WIDGET:SetClipChildren(bool)
- bool = WIDGET:GetClipChildren()
- widget_ref_path = WIDGET:GetPath()
- WIDGET:Show([vis])
- WIDGET:Hide([invis])
- vis = WIDGET:IsVisible()
- text = WIDGET:GetText()
- WIDGET:SetText(text)
- WIDGET:SetUnderline(bool)
- WIDGET:SetTextColor(fg [, bg, start_pos, end_pos])
- value = WIDGET:GetParam(name)
- WIDGET:SetParam(name, value)
- WIDGET:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- WIDGET:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- WIDGET:FinishParam(name)
- WIDGET:FinishMove()
- WIDGET:MoveTo(dim_string, duration_s [, delay_s , smooth_type, finish?])
- WIDGET:QueueMove(dim_string, duration_s [, delay_s , smooth_type, finish?])
- dims = WIDGET:GetDims([final])
- dims = WIDGET:GetInitialDims()
- WIDGET:SetDims(dims (string or table))
- bool = WIDGET:IsMouseEater()
- WIDGET:EatMice(eat)
- success = WIDGET:SetFocus()
- bool = WIDGET:HasFocus()
- success = WIDGET:ReleaseFocus()
- WIDGET:BindEvent(event_name, function_name)
- HTTP.IssueRequest(url, HTTP METHOD ,params_table, callback)
- success = FRAME:SetFocus()
- {x,y} = FRAME:GetCursorPos()
- FRAME:SetInteractable(true/false)
- FRAME:SetInteractable(true/false)
- anchor = FRAME:GetAnchor()
- FRAME:SetBounds(left, top, width, height)
- FRAME:AddWebCallback('name', func)
- FRAME:AddWebValue('name', value)
- FRAME:CallWebFunc('name', ...)
- FRAME:SetUrlFilters('protocol://host/somepath/*', 'filter2', ...)
- FRAME:LogWebRequests(boolean)
- FRAME:EnableTypeTarget(boolean)
- FRAME:IsTypeTarget(boolean)
- TEXTURE_FRAME:SetTexture(name [, region])
- TEXTURE_FRAME:SetRegion(region)
- name, region = TEXTURE_FRAME:GetTexture()
- region = TEXTURE_FRAME:GetRegion()
- FRAME:SetTexture(texture [, region])
- FRAME:SetEatsMice(eatsMice)
- OBJECT:SetRegions([fgregion, bgregion])
- OBJECT:PoofEffect(low_p, hi_p [, duration])
- OBJECT:ClearEffects()
- OBJECT:SetRegions([region])
- BORDER:SetPadding(padding)
- padding = BORDER:GetPadding()
- check = WIDGET:GetCheck()
- WIDGET:SetCheck(checked)
- idx = WIDGET:AddOption(name, [value], [fgcolor], [bgcolor])
- WIDGET:ClearOptions()
- text, value, idx = WIDGET:Query()
- success = WIDGET:Select(index[, fireChange])
- WIDGET:RemoveOption(value)
- idx = WIDGET:AddOption(name, [value, selected, fg-color, bg-color])
- success = WIDGET:SetOption(index, name, [value, fg-color, bg-color)
- success = WIDGET:IsSelected(index)
- WIDGET:ClearOptions()
- WIDGET:RemoveOption(value)
- text, value, idx = WIDGET:Query()
- success = WIDGET:Select(index, selected[, fireChange])
- success = WIDGET:SetCaption(caption)
- success = WIDGET:GetCaption()
- data, type = WIDGET:GetDropInfo()
- WIDGET:SetAcceptType(string)
- ICON:SetIcon(iconId)
- iconId = ICON:GetIcon()
- ICON:ClearIcon()
- STILL_ART:SetTexture(name [, region])
- STILL_ART:SetRegion(region)
- name, region = STILL_ART:GetTexture()
- region = STILL_ART:GetRegion()
- TEXTINPUT:SetTextKey(key)
- TEXTINPUT:SetKerningMult(mult)
- TEXTINPUT:SetLeadingMult(mult)
- numlines = TEXTINPUT:GetNumLines()
- pixels = TEXTINPUT:GetLineHeight()
- {width, height} = TEXTINPUT:GetTextDims([testString, clipping])
- TEXTINPUT:SetAlignment(dir, alignment)
- TEXTINPUT:GetAlignment(dir,align)
- TEXTINPUT:SetCaret(position)
- TEXTINPUT:SelectText(start,end)
- TEXT:SetFont(fontName)
- TEXT:SetMasked(masked)
- TEXT:SetWhitespace(whitespace)
- TEXT:SetTextKey(key)
- TEXT:SetKerningMult(mult)
- TEXT:SetLeadingMult(mult)
- numlines = TEXT:GetNumLines()
- pixels = TEXT:GetLineHeight()
- {width, height} = TEXT:GetTextDims([testString, clipping])
- TEXT:SetAlignment(dir, alignment)
- TEXT:GetAlignment(dir)
- TEXT:SetFont(fontName)
- TEXT_MARKER:SetIndex(idx)
- idx = TEXT_MARKER:GetIndex()
- TEXT_MARKER:SetAlign(idx)
- idx = TEXT_MARKER:GetAlign()
- TIMER:StartTimer([duration, countdown])
- TIMER:StopTimer()
- TIMER:SetFormat(format)
- TIMER:SetFont(format)
- TIMER:SetAppendText(text)
- {width, height} = TIMER:GetTextDims([clipping])
- TIMER:SetTimeScalar([scalar])
- FLIPBOOK:Play([speed_mult, loops])
- FLIPBOOK:SetFrame(frame)
- frame = FLIPBOOK:GetCurrentFrame()
- frameCount = FLIPBOOK:GetFrameCount()
- FLIPBOOK:Pause()
- FLIPBOOK:Reset()
- FLIPBOOK:Stop()
- running = FLIPBOOK:IsRunning()
- speed = FLIPBOOK:GetSpeed()
- ANIMATION:SetPercent(percent)
- percent = ANIMATION:GetPercent()
- ANIMATION:PlayTo(stop_percent, duration_sec [, delay_sec, smooth_type])
- ANIMATION:Play(start_percent, stop_percent, duration_sec [, loop, smooth_type])
- start, end = ANIMATION:GetTrack(trackname)
- duration_sec = ANIMATION:GetDefaultDuration()
- count = ANIMATION:GetNumObjects()
- index = ANIMATION:FindObject(name)
- index = ANIMATION:SetObjectTexture(objidx, texture [, region])
- index = ANIMATION:SetObjectRegion(objidx, region)
- index = ANIMATION:SetTexture(texture [, region])
- index = ANIMATION:SetRegion(region)
- name, region = ANIMATION:GetTexture([idx])
- region = ANIMATION:GetRegion([idx])
- ANIMATION:SetBinding(binding)
- index = RETICLE:SetReticleParams(texture, key-region, dot-region, numkeys [, rotation])
- GLYPH:SetAlignment(dir, alignment)
- GLYPH:GetAlignment(dir)
- success = MOVIE:SetPercent(percent)
- percent = MOVIE:GetPercent()
- MOVIE:Play([loop?, start_percent, stop_percent, rate_mult])
- MOVIE:Pause()
- MOVIE:Stop()
- MOVIE:SetMute(mute)
- mute = MOVIE:GetMute()
- success = MOVIE:Load(source_file, [audio?])
- is_loaded = MOVIE:IsLoaded()
- MOVIE:Unload()
- MASK:FinishMaskMove()
- MASK:MoveTo(dim_string, duration_s [, delay_s , smooth_type, finish?])
- MASK:QueueMask(dim_string, duration_s [, delay_s , smooth_type, finish?])
- dims = MASK:GetMaskDims()
- MASK:SetMaskDims(dims (string or table))
- SLIDER:SetPercent(percent)
- percent = SLIDER:GetPercent()
- SLIDER:SetSteps(step_count)
- step_count = SLIDER:GetSteps()
- SLIDER:SetScrollSteps(steps)
- steps = SLIDER:GetScrollSteps()
- SLIDER:SetJumpSteps(steps)
- steps = SLIDER:GetJumpSteps()
- KEYCATCHER:ListenForKey()
- KEYCATCHER:StopListening()
- keyCode = KEYCATCHER:GetKeyCode()
- alt = KEYCATCHER:GetAlt()
- start, end = MAPMARKER:GetTrack(trackname)
- count = MAPMARKER:GetNumObjects()
- index = MAPMARKER:FindObject(name)
- index = MAPMARKER:SetObjectTexture(objidx, texture [, region])
- index = MAPMARKER:SetObjectRegion(objidx, region)
- index = MAPMARKER:SetTexture(texture [, region])
- index = MAPMARKER:SetRegion(region)
- name, region = MAPMARKER:GetTexture([idx])
- region = MAPMARKER:GetRegion([idx])
- MAPMARKER:SetPosition(x,y,z)
- {x,y,z} = MAPMARKER:GetPosition()
- MAPMARKER:SetTargetId(targetId)
- targetId = MAPMARKER:GetTargetId()
- MAPMARKER:SetAnchorPos(x,y,z)
- {x,y,z} = MAPMARKER:GetAnchorPos()
- MAPMARKER:SetAnchorId(targetId)
- targetId = MAPMARKER:GetAnchorId()
- MAPMARKER:SetMapping(mapping)
- mapping = MAPMARKER:GetMapping()
- MAPMARKER:SetEdgeTracking(true/false)
- tracking = MAPMARKER:GetEdgeTracking()
- out = MAPMARKER:IsOffMap()
- WEB_IMAGE:SetUrl(url, [callback])
- url = WEB_IMAGE:GetUrl()
- WEB_IMAGE:ClearUrl()
- SHADOW:SetTarget(widget)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement