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- # --------------------------------
- # Geyser Configuration File
- #
- # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
- #
- # GitHub: https://github.com/GeyserMC/Geyser
- # Discord: https://discord.geysermc.org/
- # --------------------------------
- bedrock:
- # The IP address that will listen for connections.
- # There is no reason to change this unless you want to limit what IPs can connect to your server.
- address: 0.0.0.0
- # The port that will listen for connections
- port: 19132
- # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
- # This option makes the Bedrock port the same as the Java port every time you start the server.
- # This option is for the plugin version only.
- clone-remote-port: false
- # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
- motd1: "AC Clash Bedrock Server"
- motd2: "Play Minecraft Survival & Mini-games"
- # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
- server-name: "AC Clash Bedrock"
- remote:
- # The IP address of the remote (Java Edition) server
- # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
- # for plugin versions, Geyser will attempt to find the best address to connect to.
- address: auto
- # The port of the remote (Java Edition) server
- # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
- port: 25565
- # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
- auth-type: online
- # Floodgate uses encryption to ensure use from authorised sources.
- # This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
- # You can ignore this when not using Floodgate.
- floodgate-key-file: public-key.pem
- # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
- # This allows automatic configuration/login to the remote Java server.
- # If you are brave enough to put your Mojang account info into a config file.
- # Uncomment the lines below to enable this feature.
- #userAuths:
- # BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
- # email: javaccountemail@example.com # Your Minecraft: Java Edition email
- # password: javaccountpassword123 # Your Minecraft: Java Edition password
- #
- # bluerkelp2:
- # email: not_really_my_email_address_mr_minecrafter53267@gmail.com
- # password: "this isn't really my password"
- # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
- # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
- command-suggestions: true
- # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
- # Relay the MOTD from the remote server to Bedrock players.
- passthrough-motd: false
- # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
- # This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
- passthrough-protocol-name: false
- # Relay the player count and max players from the remote server to Bedrock players.
- passthrough-player-counts: false
- # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
- # This option does nothing on standalone.
- legacy-ping-passthrough: false
- # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
- # Increase if you are getting BrokenPipe errors.
- ping-passthrough-interval: 3
- # Maximum amount of players that can connect
- max-players: 100
- # If debug messages should be sent through console
- debug-mode: false
- # Thread pool size
- general-thread-pool: 32
- # Allow third party capes to be visible. Currently allowing:
- # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
- allow-third-party-capes: true
- # Allow third party deadmau5 ears to be visible. Currently allowing:
- # MinecraftCapes
- allow-third-party-ears: false
- # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
- show-cooldown: true
- # The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
- # default-locale: en_us
- # Configures if chunk caching should be enabled or not. This keeps an individual
- # record of each block the client loads in. While this feature does allow for a few
- # things such as block break animations to show up in creative mode and among others,
- # it is HIGHLY recommended you disable this on a production environment as it can eat
- # up a lot of RAM. However, when using the Spigot version of Geyser, support for features
- # or implementations this allows is automatically enabled without the additional caching as
- # Geyser has direct access to the server itself.
- cache-chunks: false
- # Specify how many days images will be cached to disk to save downloading them from the internet.
- # A value of 0 is disabled. (Default: 0)
- cache-images: 0
- # Bedrock prevents building and displaying blocks above Y127 in the Nether -
- # enabling this config option works around that by changing the Nether dimension ID
- # to the End ID. The main downside to this is that the sky will resemble that of
- # the end sky in the nether, but ultimately it's the only way for this feature to work.
- above-bedrock-nether-building: false
- # Force clients to load all resource packs if there are any.
- # If set to false it allows the user to disconnect from the server if they don't
- # want to download the resource packs
- force-resource-packs: true
- # bStats is a stat tracker that is entirely anonymous and tracks only basic information
- # about Geyser, such as how many people are online, how many servers are using Geyser,
- # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
- # https://bstats.org/plugin/server-implementation/GeyserMC
- metrics:
- # If metrics should be enabled
- enabled: true
- # UUID of server, don't change!
- uuid: 675346f8-59a6-4348-983f-a4b7733a3c88
- # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
- # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
- # a lot of scoreboard packets per second can cause serious lag.
- # This option allows you to specify after how many Scoreboard packets per seconds
- # the Scoreboard updates will be limited to four updates per second.
- scoreboard-packet-threshold: 20
- # Allow connections from ProxyPass and Waterdog.
- # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
- enable-proxy-connections: false
- # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
- # 1400 is the default.
- # mtu: 1400
- config-version: 4
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