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Terra God Script

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Feb 16th, 2019
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  1. local Player = game:GetService("Players").Guest_YourBestFriend
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. wait(0.2)
  62.  
  63. Player = game:GetService("Players").ZaBlazy_y
  64. PlayerGui = Player.PlayerGui
  65. Cam = workspace.CurrentCamera
  66. Backpack = Player.Backpack
  67. Character = Player.Character
  68. Humanoid = Character.Humanoid
  69. RootPart = Character["HumanoidRootPart"]
  70. Torso = Character["Torso"]
  71. Head = Character["Head"]
  72. RightArm = Character["Right Arm"]
  73. LeftArm = Character["Left Arm"]
  74. RightLeg = Character["Right Leg"]
  75. LeftLeg = Character["Left Leg"]
  76. RootJoint = RootPart["RootJoint"]
  77. Neck = Torso["Neck"]
  78. RightShoulder = Torso["Right Shoulder"]
  79. LeftShoulder = Torso["Left Shoulder"]
  80. RightHip = Torso["Right Hip"]
  81. LeftHip = Torso["Left Hip"]
  82.  
  83. IT = Instance.new
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. RAD = math.rad
  87. C3 = Color3.new
  88. UD2 = UDim2.new
  89. BRICKC = BrickColor.new
  90. ANGLES = CFrame.Angles
  91. EULER = CFrame.fromEulerAnglesXYZ
  92. COS = math.cos
  93. ACOS = math.acos
  94. SIN = math.sin
  95. ASIN = math.asin
  96. ABS = math.abs
  97. MRANDOM = math.random
  98. FLOOR = math.floor
  99.  
  100. --//=================================\\
  101. --|| USEFUL VALUES
  102. --\\=================================//
  103.  
  104. Animation_Speed = 3
  105. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  106. local Speed = 35
  107. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  110. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  111. local DAMAGEMULTIPLIER = 1
  112. local ANIM = "Idle"
  113. local ATTACK = false
  114. local EQUIPPED = false
  115. local HOLD = false
  116. local COMBO = 1
  117. local Rooted = false
  118. local SINE = 0
  119. local KEYHOLD = false
  120. local CHANGE = 2 / Animation_Speed
  121. local WALKINGANIM = false
  122. local VALUE1 = false
  123. local VALUE2 = false
  124. local ROBLOXIDLEANIMATION = IT("Animation")
  125. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  126. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  127. --ROBLOXIDLEANIMATION.Parent = Humanoid
  128. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  129. WEAPONGUI.Name = "Weapon GUI"
  130. local Effects = IT("Folder", Character)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character.Animate
  134. local UNANCHOR = true
  135. local PLAYSONG = true
  136. local EXTRATRANS = 0
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141.  
  142. --//=================================\\
  143. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  144. --\\=================================//
  145.  
  146. ArtificialHB = Instance.new("BindableEvent", script)
  147. ArtificialHB.Name = "ArtificialHB"
  148.  
  149. script:WaitForChild("ArtificialHB")
  150.  
  151. frame = Frame_Speed
  152. tf = 0
  153. allowframeloss = false
  154. tossremainder = false
  155. lastframe = tick()
  156. script.ArtificialHB:Fire()
  157.  
  158. game:GetService("RunService").Heartbeat:connect(function(s, p)
  159. tf = tf + s
  160. if tf >= frame then
  161. if allowframeloss then
  162. script.ArtificialHB:Fire()
  163. lastframe = tick()
  164. else
  165. for i = 1, math.floor(tf / frame) do
  166. script.ArtificialHB:Fire()
  167. end
  168. lastframe = tick()
  169. end
  170. if tossremainder then
  171. tf = 0
  172. else
  173. tf = tf - frame * math.floor(tf / frame)
  174. end
  175. end
  176. end)
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181. --//=================================\\
  182. --|| SOME FUNCTIONS
  183. --\\=================================//
  184.  
  185. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  186. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  187. end
  188.  
  189. function PositiveAngle(NUMBER)
  190. if NUMBER >= 0 then
  191. NUMBER = 0
  192. end
  193. return NUMBER
  194. end
  195.  
  196. function NegativeAngle(NUMBER)
  197. if NUMBER <= 0 then
  198. NUMBER = 0
  199. end
  200. return NUMBER
  201. end
  202.  
  203. function Swait(NUMBER)
  204. if NUMBER == 0 or NUMBER == nil then
  205. ArtificialHB.Event:wait()
  206. else
  207. for i = 1, NUMBER do
  208. ArtificialHB.Event:wait()
  209. end
  210. end
  211. end
  212.  
  213. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  214. local NEWMESH = IT(MESH)
  215. if MESH == "SpecialMesh" then
  216. NEWMESH.MeshType = MESHTYPE
  217. if MESHID ~= "nil" and MESHID ~= "" then
  218. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  219. end
  220. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  221. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  222. end
  223. end
  224. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  225. NEWMESH.Scale = SCALE
  226. NEWMESH.Parent = PARENT
  227. return NEWMESH
  228. end
  229.  
  230. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  231. local NEWPART = IT("Part")
  232. NEWPART.formFactor = FORMFACTOR
  233. NEWPART.Reflectance = REFLECTANCE
  234. NEWPART.Transparency = TRANSPARENCY
  235. NEWPART.CanCollide = false
  236. NEWPART.Locked = true
  237. NEWPART.Anchored = true
  238. if ANCHOR == false then
  239. NEWPART.Anchored = false
  240. end
  241. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  242. NEWPART.Name = NAME
  243. NEWPART.Size = SIZE
  244. NEWPART.Position = Torso.Position
  245. NEWPART.Material = MATERIAL
  246. NEWPART:BreakJoints()
  247. NEWPART.Parent = PARENT
  248. return NEWPART
  249. end
  250.  
  251. local function weldBetween(a, b)
  252. local weldd = Instance.new("ManualWeld")
  253. weldd.Part0 = a
  254. weldd.Part1 = b
  255. weldd.C0 = CFrame.new()
  256. weldd.C1 = b.CFrame:inverse() * a.CFrame
  257. weldd.Parent = a
  258. return weldd
  259. end
  260.  
  261.  
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m11 > m00 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291.  
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303.  
  304. function QuaternionSlerp(a, b, t)
  305. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  306. local startInterp, finishInterp;
  307. if cosTheta >= 0.0001 then
  308. if (1 - cosTheta) > 0.0001 then
  309. local theta = ACOS(cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((1 - t) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = 1 - t
  315. finishInterp = t
  316. end
  317. else
  318. if (1 + cosTheta) > 0.0001 then
  319. local theta = ACOS(-cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((t - 1) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330.  
  331. function Clerp(a, b, t)
  332. local qa = {QuaternionFromCFrame(a)}
  333. local qb = {QuaternionFromCFrame(b)}
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  341. local frame = IT("Frame")
  342. frame.BackgroundTransparency = TRANSPARENCY
  343. frame.BorderSizePixel = BORDERSIZEPIXEL
  344. frame.Position = POSITION
  345. frame.Size = SIZE
  346. frame.BackgroundColor3 = COLOR
  347. frame.BorderColor3 = BORDERCOLOR
  348. frame.Name = NAME
  349. frame.Parent = PARENT
  350. return frame
  351. end
  352.  
  353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  354. local label = IT("TextLabel")
  355. label.BackgroundTransparency = 1
  356. label.Size = UD2(1, 0, 1, 0)
  357. label.Position = UD2(0, 0, 0, 0)
  358. label.TextColor3 = TEXTCOLOR
  359. label.TextStrokeTransparency = STROKETRANSPARENCY
  360. label.TextTransparency = TRANSPARENCY
  361. label.FontSize = TEXTFONTSIZE
  362. label.Font = TEXTFONT
  363. label.BorderSizePixel = BORDERSIZEPIXEL
  364. label.TextScaled = false
  365. label.Text = TEXT
  366. label.Name = NAME
  367. label.Parent = PARENT
  368. return label
  369. end
  370.  
  371. function NoOutlines(PART)
  372. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  373. end
  374.  
  375. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  376. local NEWWELD = IT(TYPE)
  377. NEWWELD.Part0 = PART0
  378. NEWWELD.Part1 = PART1
  379. NEWWELD.C0 = C0
  380. NEWWELD.C1 = C1
  381. NEWWELD.Parent = PARENT
  382. return NEWWELD
  383. end
  384.  
  385. local S = IT("Sound")
  386. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  387. local NEWSOUND = nil
  388. coroutine.resume(coroutine.create(function()
  389. NEWSOUND = S:Clone()
  390. NEWSOUND.Parent = PARENT
  391. NEWSOUND.Volume = VOLUME
  392. NEWSOUND.Pitch = PITCH
  393. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  394. NEWSOUND:play()
  395. if DOESLOOP == true then
  396. NEWSOUND.Looped = true
  397. else
  398. repeat wait(1) until NEWSOUND.Playing == false
  399. NEWSOUND:remove()
  400. end
  401. end))
  402. return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406. local right = top:Cross(back)
  407. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  411. function WACKYEFFECT(Table)
  412. local TYPE = (Table.EffectType or "Sphere")
  413. local SIZE = (Table.Size or VT(1,1,1))
  414. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  415. local TRANSPARENCY = (Table.Transparency or 0)
  416. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  417. local CFRAME = (Table.CFrame or Torso.CFrame)
  418. local MOVEDIRECTION = (Table.MoveToPos or nil)
  419. local ROTATION1 = (Table.RotationX or 0)
  420. local ROTATION2 = (Table.RotationY or 0)
  421. local ROTATION3 = (Table.RotationZ or 0)
  422. local MATERIAL = (Table.Material or "Neon")
  423. local COLOR = (Table.Color or C3(1,1,1))
  424. local TIME = (Table.Time or 45)
  425. local SOUNDID = (Table.SoundID or nil)
  426. local SOUNDPITCH = (Table.SoundPitch or nil)
  427. local SOUNDVOLUME = (Table.SoundVolume or nil)
  428. coroutine.resume(coroutine.create(function()
  429. local PLAYSSOUND = false
  430. local SOUND = nil
  431. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  432. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  433. PLAYSSOUND = true
  434. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  435. end
  436. EFFECT.Color = COLOR
  437. local MSH = nil
  438. if TYPE == "Sphere" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  440. elseif TYPE == "Block" then
  441. MSH = IT("BlockMesh",EFFECT)
  442. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  443. elseif TYPE == "Wave" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  445. elseif TYPE == "Ring" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  447. elseif TYPE == "Slash" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  449. elseif TYPE == "Round Slash" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  451. elseif TYPE == "Swirl" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  453. elseif TYPE == "Skull" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  455. elseif TYPE == "Crystal" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  457. end
  458. if MSH ~= nil then
  459. local MOVESPEED = nil
  460. if MOVEDIRECTION ~= nil then
  461. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  462. end
  463. local GROWTH = SIZE - ENDSIZE
  464. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  465. if TYPE == "Block" then
  466. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  467. else
  468. EFFECT.CFrame = CFRAME
  469. end
  470. for LOOP = 1, TIME+1 do
  471. Swait()
  472. MSH.Scale = MSH.Scale - GROWTH/TIME
  473. if TYPE == "Wave" then
  474. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  475. end
  476. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  477. if TYPE == "Block" then
  478. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479. else
  480. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  481. end
  482. if MOVEDIRECTION ~= nil then
  483. local ORI = EFFECT.Orientation
  484. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  485. EFFECT.Orientation = ORI
  486. end
  487. end
  488. if PLAYSSOUND == false then
  489. EFFECT:remove()
  490. else
  491. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  492. EFFECT:remove()
  493. end
  494. else
  495. if PLAYSSOUND == false then
  496. EFFECT:remove()
  497. else
  498. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  499. EFFECT:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function MakeForm(PART,TYPE)
  506. if TYPE == "Cyl" then
  507. local MSH = IT("CylinderMesh",PART)
  508. elseif TYPE == "Ball" then
  509. local MSH = IT("SpecialMesh",PART)
  510. MSH.MeshType = "Sphere"
  511. elseif TYPE == "Wedge" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Wedge"
  514. end
  515. end
  516.  
  517. Debris = game:GetService("Debris")
  518.  
  519. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  520. local DIRECTION = CF(StartPos,EndPos).lookVector
  521. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  522. end
  523.  
  524. local ROCK = script.Rock
  525. ROCK.Parent = nil
  526. function GetRock(FLOOROBJECT)
  527. local Rock = ROCK:Clone()
  528. Rock.Parent = Effects
  529. if FLOOROBJECT ~= nil then
  530. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  531. Rock.Material = FLOOROBJECT.Material
  532. Rock.Color = FLOOROBJECT.Color
  533. else
  534. Rock.Material = "Slate"
  535. Rock.Color = BRICKC"Dirt brown".Color
  536. end
  537. else
  538. Rock.Material = "Slate"
  539. Rock.Color = BRICKC"Dirt brown".Color
  540. end
  541. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  542. return Rock
  543. end
  544.  
  545. local SPIKE = script.RockSpike
  546. SPIKE.Parent = nil
  547. function GetSpike(FLOOROBJECT)
  548. local Rock = SPIKE:Clone()
  549. Rock.Parent = Effects
  550. if FLOOROBJECT ~= nil then
  551. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  552. Rock.Material = FLOOROBJECT.Material
  553. Rock.Color = FLOOROBJECT.Color
  554. else
  555. Rock.Material = "Slate"
  556. Rock.Color = BRICKC"Dirt brown".Color
  557. end
  558. else
  559. Rock.Material = "Slate"
  560. Rock.Color = BRICKC"Dirt brown".Color
  561. end
  562. return Rock
  563. end
  564.  
  565. local SHIELD = script.Shield
  566. SHIELD.Parent = nil
  567. function GetShield(FLOOROBJECT)
  568. local Rock = SHIELD:Clone()
  569. Rock.Parent = Effects
  570. if FLOOROBJECT ~= nil then
  571. Rock.Material = FLOOROBJECT.Material
  572. Rock.Color = FLOOROBJECT.Color
  573. else
  574. Rock.Material = "Slate"
  575. Rock.Color = BRICKC"Dirt brown".Color
  576. end
  577. return Rock
  578. end
  579.  
  580. function RespondToImpact(Object,Rock)
  581. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  582. for i = 1, #BREAKABLEMATERIALS do
  583. local MATERIAL = BREAKABLEMATERIALS[i]
  584. if Object.Material == MATERIAL[1] then
  585. local A = Rock.Size.Magnitude
  586. local B = Object.Size.Magnitude
  587. if B < A*MATERIAL[2] then
  588. WaveParticles(Object.Position,B*3,Object.Color)
  589. Object:remove()
  590. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  591. end
  592. end
  593. end
  594. end
  595.  
  596. function WaveParticles(Position,Size,Color)
  597. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  598. BASE.CFrame = CF(Position)
  599. local A = IT("Attachment",BASE)
  600. local WAVE = script.Wave:Clone()
  601. WAVE.Parent = A
  602. WAVE.Size = NumberSequence.new(0,Size)
  603. WAVE.Color = ColorSequence.new(Color)
  604. Debris:AddItem(BASE,0.5)
  605. WAVE:Emit(1)
  606. end
  607.  
  608. --//=================================\\
  609. --|| WEAPON CREATION
  610. --\\=================================//
  611.  
  612. local sick = Instance.new("Sound",Character)
  613.  
  614. local PILLAR = script.Pillar
  615. PILLAR.Parent = nil
  616. local HOOD = script.Hood
  617. HOOD.Parent = Character
  618. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  619. weldBetween(Torso,HOOD)
  620. Head:ClearAllChildren()
  621. Head.Transparency = 1
  622. local EYE = script.Eye
  623. EYE.Parent = Character
  624. EYE.CFrame = Head.CFrame*CF(0,0,0)
  625. EYE.Anchored = false
  626. weldBetween(EYE,Head)
  627. local COLLAR = script.Collar
  628. COLLAR.Parent = Character
  629. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  630. weldBetween(Torso,COLLAR)
  631. local BONE = script.SpinePart
  632. BONE.Parent = nil
  633. local TAIL = {}
  634. local LASTPART = Torso
  635. local SIZE = BONE.Size
  636. for i = 1, 23 do
  637. local PART = BONE:Clone()
  638. PART.Anchored = false
  639. PART.Parent = Character
  640. PART.Size = SIZE*((25-i)/10)/1.6
  641. if LASTPART == Torso then
  642. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  643. LASTPART = PART
  644. table.insert(TAIL,WELD)
  645. else
  646. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  647. LASTPART = PART
  648. table.insert(TAIL,WELD)
  649. end
  650. end
  651. for _, c in pairs(Character:GetChildren()) do
  652. if c:IsA("BasePart") then
  653. if c:FindFirstChildOfClass("ParticleEmitter") then
  654. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  655. end
  656. if c == Head then
  657. if c:FindFirstChild("face") then
  658. c.face:remove()
  659. end
  660. end
  661. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  662. c:remove()
  663. end
  664. end
  665. local BODY = {}
  666. for _, c in pairs(Character:GetDescendants()) do
  667. if c:IsA("BasePart") and c.Name ~= "Handle" then
  668. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  669. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  670. end
  671. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  672. elseif c:IsA("JointInstance") then
  673. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  674. end
  675. end
  676. for e = 1, #BODY do
  677. if BODY[e] ~= nil then
  678. local STUFF = BODY[e]
  679. local PART = STUFF[1]
  680. local PARENT = STUFF[2]
  681. local MATERIAL = STUFF[3]
  682. local COLOR = STUFF[4]
  683. local TRANSPARENCY = STUFF[5]
  684. if PART.ClassName == "Part" and PART ~= RootPart then
  685. PART.Material = MATERIAL
  686. PART.Color = COLOR
  687. PART.Transparency = TRANSPARENCY
  688. end
  689. PART.AncestryChanged:Connect(function()
  690. PART.Parent = PARENT
  691. end)
  692. end
  693. end
  694. function refit()
  695. Character.Parent = workspace
  696. for e = 1, #BODY do
  697. if BODY[e] ~= nil then
  698. local STUFF = BODY[e]
  699. local PART = STUFF[1]
  700. local PARENT = STUFF[2]
  701. local MATERIAL = STUFF[3]
  702. local COLOR = STUFF[4]
  703. local TRANSPARENCY = STUFF[5]
  704. if PART:IsA("BasePart") and PART ~= RootPart then
  705. PART.Material = MATERIAL
  706. PART.Color = COLOR
  707. PART.Transparency = TRANSPARENCY+EXTRATRANS
  708. end
  709. if PART.Parent ~= PARENT then
  710. Humanoid:remove()
  711. PART.Parent = PARENT
  712. Humanoid = IT("Humanoid",Character)
  713. end
  714. end
  715. end
  716. end
  717.  
  718. Humanoid.Died:connect(function()
  719. refit()
  720. end)
  721.  
  722. --//=================================\\
  723. --|| DAMAGING
  724. --\\=================================//
  725.  
  726. function ApplyDamage(Humanoid,Damage,TorsoPart)
  727. Damage = Damage * DAMAGEMULTIPLIER
  728. if Humanoid.Health ~= 0 then
  729. Humanoid.Health = Humanoid.Health - Damage
  730. end
  731. end
  732.  
  733. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  734. local CHILDREN = workspace:GetDescendants()
  735. for index, CHILD in pairs(CHILDREN) do
  736. if CHILD.ClassName == "Model" and CHILD ~= Character then
  737. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  738. if HUM then
  739. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  740. if TORSO then
  741. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  742. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  743. CHILD:BreakJoints()
  744. else
  745. local DMG = MRANDOM(MINDMG,MAXDMG)
  746. ApplyDamage(HUM,DMG,TORSO)
  747. end
  748. if FLING > 0 then
  749. for _, c in pairs(CHILD:GetChildren()) do
  750. if c:IsA("BasePart") then
  751. local bv = Instance.new("BodyVelocity",c)
  752. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  753. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  754. Debris:AddItem(bv,0.05)
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end
  761. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  762. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  763. RespondToImpact(CHILD,ROCK)
  764. end
  765. end
  766. end
  767. end
  768.  
  769. --//=================================\\
  770. --|| ATTACK FUNCTIONS AND STUFF
  771. --\\=================================//
  772.  
  773. function RockExplosion(Rock,Multiplier,Survive)
  774. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  775. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  776. local SIZE = (Rock.Size.Y*4)*Multiplier
  777. EXPLOSION.Enabled = false
  778. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  779. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  780. EXPLOSION:Emit(200,300)
  781. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  782. coroutine.resume(coroutine.create(function()
  783. Rock:BreakJoints()
  784. if Survive == nil then
  785. Rock.Transparency = 1
  786. Rock.CanCollide = false
  787. Rock.Anchored = true
  788. Debris:AddItem(Rock,5)
  789. end
  790. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  791. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  792. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  793. Swait()
  794. if HITFLOOR then
  795. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  796. end
  797. for i = 1, 5 do
  798. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799. end
  800. end))
  801. end
  802.  
  803. function Bullet()
  804. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  805. ATTACK = true
  806. Rooted = true
  807. local GYRO = IT("BodyGyro",RootPart)
  808. GYRO.D = 2
  809. GYRO.P = 2000
  810. GYRO.MaxTorque = VT(0,4000000,0)
  811. coroutine.resume(coroutine.create(function()
  812. repeat
  813. Swait()
  814. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  815. until ATTACK == false
  816. GYRO:Remove()
  817. end))
  818. local FLOOR = false
  819. if HITFLOOR then
  820. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  821. FLOOR = true
  822. end
  823. end
  824. if FLOOR == true then
  825. for i=0, 0.5, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. end
  834. for i=0, 0.25, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. end
  843. local ROCKPLACED = false
  844. local Rock = nil
  845. if HITFLOOR.Anchored == true then
  846. Rock = GetRock(HITFLOOR)
  847. Rock.Core.Emit.Enabled = true
  848. Rock.Size = VT(6,6,6)
  849. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  850. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 30 do
  853. Swait()
  854. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  855. end
  856. ROCKPLACED = true
  857. Rock.Core.Emit.Enabled = false
  858. end))
  859. else
  860. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  861. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  862. if TORSO then
  863. Rock = TORSO
  864. ROCK.Core:Clone().Parent = Rock
  865. else
  866. Rock = HITFLOOR
  867. ROCK.Core:Clone().Parent = Rock
  868. end
  869. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  870. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  871. if TORSO then
  872. Rock = TORSO
  873. ROCK.Core:Clone().Parent = Rock
  874. else
  875. Rock = HITFLOOR
  876. ROCK.Core:Clone().Parent = Rock
  877. end
  878. else
  879. Rock = HITFLOOR
  880. ROCK.Core:Clone().Parent = Rock
  881. end
  882. Rock.Anchored = true
  883. coroutine.resume(coroutine.create(function()
  884. for i = 1, 30 do
  885. Swait()
  886. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  887. end
  888. ROCKPLACED = true
  889. end))
  890. end
  891. for i=0, 0.1, 0.1 / Animation_Speed do
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. end
  900. repeat
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. until ROCKPLACED == true
  909. for i=0, 0.1, 0.1 / Animation_Speed do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. end
  918. WaveParticles(Rock.Position,12,C3(1,1,1))
  919. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  920. coroutine.resume(coroutine.create(function()
  921. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  922. for i = 1, 200 do
  923. Swait()
  924. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  925. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  926. if HIT then
  927. RespondToImpact(HIT,Rock)
  928. break
  929. end
  930. end
  931. RockExplosion(Rock,1)
  932. else
  933. for i = 1, 60 do
  934. Swait()
  935. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  936. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  937. if HIT then
  938. RespondToImpact(HIT,Rock)
  939. break
  940. end
  941. end
  942. RockExplosion(Rock,2)
  943. end
  944. end))
  945. for i=0, 0.4, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. end
  954. else
  955. local GRAV = IT("BodyPosition",RootPart)
  956. GRAV.D = 250
  957. GRAV.P = 20000
  958. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  959. GRAV.Position = RootPart.Position
  960. local Rock = GetRock()
  961. Rock.Size = VT(0,0,0)
  962. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  963. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  964. local DONEROCK = false
  965. coroutine.resume(coroutine.create(function()
  966. for i = 1, 15 do
  967. Swait()
  968. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  969. Rock.Size = Rock.Size * 1.1
  970. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  971. end
  972. DONEROCK = true
  973. end))
  974. repeat
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. until DONEROCK == true
  983. local LOOP = 0
  984. for i=0, 0.2, 0.1 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. end
  993. WaveParticles(Rock.Position,5,C3(1,1,1))
  994. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  995. coroutine.resume(coroutine.create(function()
  996. for i = 1, 300 do
  997. Swait()
  998. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  999. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1000. if HIT then
  1001. RespondToImpact(HIT,Rock)
  1002. break
  1003. end
  1004. end
  1005. RockExplosion(Rock,1)
  1006. end))
  1007. for i=0, 0.3, 0.1 / Animation_Speed do
  1008. Swait()
  1009. LOOP = LOOP + 15*3
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. GRAV:remove()
  1018. end
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function Melee()
  1024. ATTACK = true
  1025. Rooted = false
  1026. Speed = 12
  1027. repeat
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. until KEYHOLD == false
  1036. Speed = 0
  1037. local ROOT = nil
  1038. local TORS = nil
  1039. local HUMAN = nil
  1040. local DIST = 4
  1041. for i=0, 0.2, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. end
  1050. for i=0, 1, 0.1 / Animation_Speed do
  1051. Swait()
  1052. local CHILDREN = workspace:GetDescendants()
  1053. for index, CHILD in pairs(CHILDREN) do
  1054. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1055. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1056. if HUM then
  1057. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1058. if TORSO and HUM.Health > 0 then
  1059. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1060. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1061. ROOT = TORSO
  1062. HUMAN = HUM
  1063. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. if ROOT then
  1070. break
  1071. end
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. if ROOT then
  1080. local POSITIONED = false
  1081. coroutine.resume(coroutine.create(function()
  1082. ROOT.Anchored = true
  1083. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1084. for i = 1, 25 do
  1085. ROOT.Anchored = true
  1086. Swait()
  1087. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1088. end
  1089. POSITIONED = true
  1090. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1091. ROOT.Anchored = false
  1092. end))
  1093. repeat
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. until POSITIONED == true
  1102. for i = 1, 3 do
  1103. for i=0, 0.5, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. end
  1112. for i=0, 0.15, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. local EMIT = script.Emit:Clone()
  1122. EMIT.Parent = TORS
  1123. EMIT.Size = NumberSequence.new(1,0)
  1124. EMIT:Emit(120)
  1125. Debris:AddItem(EMIT,5)
  1126. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1127. WaveParticles(TORS.Position,12,C3(1,1,1))
  1128. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1129. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1130. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1131. for i=0, 0.25, 0.1 / Animation_Speed do
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. end
  1140. if HUMAN.Health == 0 then
  1141. break
  1142. end
  1143. for i=0, 0.2, 0.1 / Animation_Speed do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. end
  1153. end
  1154. Speed = 25
  1155. ATTACK = false
  1156. Rooted = false
  1157. end
  1158.  
  1159. function Launch()
  1160. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1161. if HITFLOOR then
  1162. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1163. local P = PILLAR:Clone()
  1164. P.Color = HITFLOOR.Color
  1165. P.Material = HITFLOOR.Material
  1166. P.Parent = Effects
  1167. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1168. coroutine.resume(coroutine.create(function()
  1169. for i = 1, 6 do
  1170. Swait()
  1171. P.CFrame = P.CFrame * CF(0,0.9,0)
  1172. end
  1173. wait(1)
  1174. for i = 1, 45 do
  1175. Swait()
  1176. P.Transparency =P.Transparency + 1/45
  1177. end
  1178. P:remove()
  1179. end))
  1180. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1181. RootPart.Velocity = VT(0,0,0)
  1182. local bv = Instance.new("BodyVelocity",RootPart)
  1183. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1184. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1185. Debris:AddItem(bv,0.1)
  1186. end
  1187. end
  1188.  
  1189. function Ravage()
  1190. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1191. if HITFLOOR then
  1192. ATTACK = true
  1193. Rooted = false
  1194. for i=0, 0.3, 0.1 / Animation_Speed do
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. end
  1203. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1204. Rooted = true
  1205. CreateSound(217767125, RightArm, 5, 1, false)
  1206. for i=0, 0.15, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. local HOLD = true
  1216. coroutine.resume(coroutine.create(function()
  1217. repeat
  1218. Swait()
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. until HOLD == false
  1226. end))
  1227. repeat
  1228. wait(0.3)
  1229. coroutine.resume(coroutine.create(function()
  1230. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1231. if HITFLOOR then
  1232. if HITFLOOR.Anchored == true then
  1233. local ROCK = GetRock(HITFLOOR)
  1234. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1235. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1236. ROCK.Core.Emit.Enabled = true
  1237. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1238. local POS = ROCK.CFrame*CF(0,12,0)
  1239. for i = 1, 25 do
  1240. ROCK.Anchored = true
  1241. Swait()
  1242. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1243. end
  1244. ROCK.Core.Emit.Enabled = false
  1245. wait(0.3)
  1246. RockExplosion(ROCK,1)
  1247. end
  1248. end
  1249. end))
  1250. until KEYHOLD == false
  1251. wait(0.5)
  1252. HOLD = false
  1253. ATTACK = false
  1254. Rooted = false
  1255. end
  1256. end
  1257.  
  1258. function Shield()
  1259. ATTACK = true
  1260. Rooted = false
  1261. local GYRO = IT("BodyGyro",RootPart)
  1262. GYRO.D = 2
  1263. GYRO.P = 2000
  1264. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1265. local GRAV = IT("BodyPosition",RootPart)
  1266. GRAV.D = 250
  1267. GRAV.P = 20000
  1268. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1269. GRAV.Position = RootPart.Position
  1270. coroutine.resume(coroutine.create(function()
  1271. repeat
  1272. Swait()
  1273. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1274. until ATTACK == false
  1275. GYRO:Remove()
  1276. GRAV:Remove()
  1277. end))
  1278. for i=0, 0.3, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. end
  1287. local Defence = GetShield()
  1288. Defence.Size = VT(0,2,0)
  1289. Defence.Parent = Effects
  1290. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1291. WaveParticles(Defence.Position,12,Defence.Color)
  1292. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1293. local FIX = Defence.AncestryChanged:Connect(function()
  1294. Defence.Parent = Effects
  1295. end)
  1296. for i = 1, 40 do
  1297. Swait()
  1298. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1299. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1300. end
  1301. repeat
  1302. Swait()
  1303. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. until KEYHOLD == false
  1311. FIX:Disconnect()
  1312. coroutine.resume(coroutine.create(function()
  1313. for i = 1, 40 do
  1314. Swait()
  1315. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1316. end
  1317. WaveParticles(Defence.Position,12,Defence.Color)
  1318. Defence:remove()
  1319. end))
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function TwinMeteor()
  1325. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1326. if HITFLOOR == nil then
  1327. ATTACK = true
  1328. Rooted = false
  1329. local GYRO = IT("BodyGyro",RootPart)
  1330. GYRO.D = 2
  1331. GYRO.P = 2000
  1332. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1333. local GRAV = IT("BodyPosition",RootPart)
  1334. GRAV.D = 250
  1335. GRAV.P = 20000
  1336. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1337. GRAV.Position = RootPart.Position
  1338. coroutine.resume(coroutine.create(function()
  1339. repeat
  1340. Swait()
  1341. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1342. until ATTACK == false
  1343. GYRO:Remove()
  1344. GRAV:Remove()
  1345. end))
  1346. local CHARGED = false
  1347. coroutine.resume(coroutine.create(function()
  1348. repeat
  1349. Swait()
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. until CHARGED == true
  1357. end))
  1358. local ROCK1 = GetRock()
  1359. local ROCK2 = GetRock()
  1360. local VORTEX1 = script.Vortex:Clone()
  1361. local VORTEX2 = script.Vortex:Clone()
  1362. VORTEX1.Parent = ROCK1.Core
  1363. VORTEX2.Parent = ROCK2.Core
  1364. ROCK1.Core.Emit.Enabled = true
  1365. ROCK2.Core.Emit.Enabled = true
  1366. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1367. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1368. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1369. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1370. for i = 1, 70 do
  1371. Swait()
  1372. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1373. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1374. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1375. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1376. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1377. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1378. VORTEX1:Emit(1)
  1379. VORTEX2:Emit(1)
  1380. end
  1381. CHARGED = true
  1382. for i=0, 1, 0.1 / Animation_Speed do
  1383. Swait()
  1384. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1385. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. end
  1393. for i=0, 0.5, 0.1 / Animation_Speed do
  1394. Swait()
  1395. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1396. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. coroutine.resume(coroutine.create(function()
  1405. local Rock = ROCK1
  1406. WaveParticles(Rock.Position,30,C3(1,1,1))
  1407. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1408. for i = 1, 200 do
  1409. Swait()
  1410. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1411. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1412. if HIT then
  1413. RespondToImpact(HIT,Rock)
  1414. break
  1415. end
  1416. end
  1417. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1418. for i = 1, 6 do
  1419. RockExplosion(Rock,1.5,true)
  1420. wait(1)
  1421. end
  1422. RockExplosion(Rock,1.5)
  1423. end))
  1424. for i=0, 1, 0.1 / Animation_Speed do
  1425. Swait()
  1426. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. for i=0, 0.5, 0.1 / Animation_Speed do
  1435. Swait()
  1436. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. coroutine.resume(coroutine.create(function()
  1445. local Rock = ROCK2
  1446. WaveParticles(Rock.Position,30,C3(1,1,1))
  1447. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1448. for i = 1, 200 do
  1449. Swait()
  1450. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1451. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1452. if HIT then
  1453. RespondToImpact(HIT,Rock)
  1454. break
  1455. end
  1456. end
  1457. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1458. for i = 1, 6 do
  1459. RockExplosion(Rock,1.5,true)
  1460. wait(1)
  1461. end
  1462. RockExplosion(Rock,1.5)
  1463. end))
  1464. for i=0, 1, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. ATTACK = false
  1474. Rooted = false
  1475. end
  1476. end
  1477.  
  1478. function Spikes()
  1479. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1480. if HITFLOOR then
  1481. ATTACK = true
  1482. Rooted = true
  1483. local GYRO = IT("BodyGyro",RootPart)
  1484. GYRO.D = 2
  1485. GYRO.P = 2000
  1486. GYRO.MaxTorque = VT(0,4000000,0)
  1487. coroutine.resume(coroutine.create(function()
  1488. repeat
  1489. Swait()
  1490. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1491. until ATTACK == false
  1492. GYRO:Remove()
  1493. end))
  1494. for i=0, 1, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1502. end
  1503. for i=0, 0.25, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. end
  1512. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1513. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1514. coroutine.resume(coroutine.create(function()
  1515. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1516. for i = 1, 60 do
  1517. Swait()
  1518. local SPIKE = GetSpike(HITFLOOR)
  1519. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1520. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1521. coroutine.resume(coroutine.create(function()
  1522. local POS = SPIKE.CFrame*CF(0,11,0)
  1523. for i = 1, 25 do
  1524. Swait()
  1525. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1526. end
  1527. wait(0.2)
  1528. for i = 1, 45 do
  1529. Swait()
  1530. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1531. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1532. end
  1533. SPIKE:remove()
  1534. end))
  1535. end
  1536. end))
  1537. wait(0.3)
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541. end
  1542.  
  1543. function TakeOnMe()
  1544. Speed = 5
  1545. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1546. ATTACK = true
  1547. Rooted = false
  1548. local DANCE = true
  1549. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1550. if NEWKEY == "p" then
  1551. DANCE = false
  1552. end
  1553. end)
  1554. PLAYSONG = false
  1555. while true do
  1556. for i = 1, 15 do
  1557. Swait()
  1558. MEME.Parent = Effects
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. end
  1566. if DANCE == false then
  1567. break
  1568. end
  1569. for i = 1, 15 do
  1570. Swait()
  1571. MEME.Parent = Effects
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. end
  1580. PLAYSONG = true
  1581. KEY:Disconnect()
  1582. MEME:remove()
  1583. Speed = 25
  1584. ATTACK = false
  1585. Rooted = false
  1586. end
  1587.  
  1588. function Noclip()
  1589. ATTACK = true
  1590. Rooted = true
  1591. UNANCHOR = false
  1592. RootPart.Anchored = true
  1593. local CLIPPING = true
  1594. local MOVEMENT = nil
  1595. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1596. for i = 1, 50 do
  1597. Swait()
  1598. EXTRATRANS = EXTRATRANS + 0.5/50
  1599. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. end
  1607. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1608. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1609. if NEWKEY == "w" then
  1610. MOVEMENT = "Forward"
  1611. repeat
  1612. Swait()
  1613. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1614. until KEYHOLD == false
  1615. elseif NEWKEY == "s" then
  1616. MOVEMENT = "Backwards"
  1617. repeat
  1618. Swait()
  1619. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1620. until KEYHOLD == false
  1621. elseif NEWKEY == "a" then
  1622. MOVEMENT = "Strafe"
  1623. repeat
  1624. Swait()
  1625. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1626. until KEYHOLD == false
  1627. elseif NEWKEY == "d" then
  1628. MOVEMENT = "Strafe"
  1629. repeat
  1630. Swait()
  1631. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1632. until KEYHOLD == false
  1633. elseif NEWKEY == "y" then
  1634. CLIPPING = false
  1635. end
  1636. MOVEMENT = nil
  1637. end)
  1638. local LOOP = 0
  1639. repeat
  1640. Swait()
  1641. AURA.Parent = Torso
  1642. LOOP = LOOP + 1
  1643. if LOOP >= 15 then
  1644. LOOP = 0
  1645. WaveParticles(Torso.Position,15,C3(1,1,1))
  1646. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1647. end
  1648. if MOVEMENT == nil then
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. elseif MOVEMENT == "Forward" then
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. elseif MOVEMENT == "Backwards" then
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. elseif MOVEMENT == "Strafe" then
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. until CLIPPING == false
  1678. KEY:Disconnect()
  1679. coroutine.resume(coroutine.create(function()
  1680. for i = 1, 20 do
  1681. Swait()
  1682. AURA.Volume = AURA.Volume - 3/20
  1683. end
  1684. AURA:remove()
  1685. end))
  1686. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1687. for i = 1, 50 do
  1688. Swait()
  1689. EXTRATRANS = EXTRATRANS - 0.5/50
  1690. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. end
  1698. EXTRATRANS = 0
  1699. UNANCHOR = true
  1700. ATTACK = false
  1701. Rooted = false
  1702. end
  1703.  
  1704. function Taunt()
  1705. ATTACK = true
  1706. Rooted = true
  1707. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1708. repeat
  1709. Swait()
  1710. TAUNT.Parent = Torso
  1711. TAUNT.Playing = true
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. until TAUNT.TimePosition >= 1.25
  1719. for i=0, 1.6, 0.1 / Animation_Speed do
  1720. Swait()
  1721. TAUNT.Parent = Torso
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. ATTACK = false
  1730. Rooted = false
  1731. end
  1732.  
  1733. --//=================================\\
  1734. --|| ASSIGN THINGS TO KEYS
  1735. --\\=================================//
  1736.  
  1737. function MouseDown(Mouse)
  1738. if ATTACK == false then
  1739. end
  1740. end
  1741.  
  1742. function MouseUp(Mouse)
  1743. HOLD = false
  1744. end
  1745.  
  1746. function KeyDown(Key)
  1747. KEYHOLD = true
  1748. if Key == "z" and ATTACK == false then
  1749. Bullet()
  1750. end
  1751.  
  1752. if Key == "b" and ATTACK == false then
  1753. Melee()
  1754. end
  1755.  
  1756. if Key == "c" and ATTACK == false then
  1757. Launch()
  1758. end
  1759.  
  1760. if Key == "v" and ATTACK == false then
  1761. Ravage()
  1762. end
  1763.  
  1764. if Key == "e" and ATTACK == false then
  1765. Shield()
  1766. end
  1767.  
  1768. if Key == "q" and ATTACK == false then
  1769. Spikes()
  1770. end
  1771.  
  1772. if Key == "x" and ATTACK == false then
  1773. TwinMeteor()
  1774. end
  1775.  
  1776. if Key == "y" and ATTACK == false then
  1777. Noclip()
  1778. end
  1779.  
  1780. if Key == "p" and ATTACK == false then
  1781. TakeOnMe()
  1782. end
  1783.  
  1784. if Key == "t" and ATTACK == false then
  1785. Taunt()
  1786. end
  1787.  
  1788. if Key == "]" and ATTACK == false then
  1789. if PLAYSONG == true then
  1790. PLAYSONG = false
  1791. else
  1792. PLAYSONG = true
  1793. end
  1794. end
  1795. end
  1796.  
  1797. function KeyUp(Key)
  1798. KEYHOLD = false
  1799. end
  1800.  
  1801. Mouse.Button1Down:connect(function(NEWKEY)
  1802. MouseDown(NEWKEY)
  1803. end)
  1804. Mouse.Button1Up:connect(function(NEWKEY)
  1805. MouseUp(NEWKEY)
  1806. end)
  1807. Mouse.KeyDown:connect(function(NEWKEY)
  1808. KeyDown(NEWKEY)
  1809. end)
  1810. Mouse.KeyUp:connect(function(NEWKEY)
  1811. KeyUp(NEWKEY)
  1812. end)
  1813.  
  1814. --//=================================\\
  1815. --\\=================================//
  1816.  
  1817. function AntiTimeStop()
  1818. for _, c in pairs(Character:GetChildren()) do
  1819. if c:IsA("BasePart") and c ~= RootPart then
  1820. c.Anchored = false
  1821. end
  1822. end
  1823. if UNANCHOR == true then
  1824. RootPart.Anchored = false
  1825. else
  1826. RootPart.Anchored = true
  1827. end
  1828. end
  1829.  
  1830. --//=================================\\
  1831. --|| WRAP THE WHOLE SCRIPT UP
  1832. --\\=================================//
  1833.  
  1834. Humanoid.Changed:connect(function(Jump)
  1835. if Jump == "Jump" and (Disable_Jump == true) then
  1836. Humanoid.Jump = false
  1837. end
  1838. end)
  1839.  
  1840. while true do
  1841. Swait()
  1842. Head:ClearAllChildren()
  1843. script.Parent = WEAPONGUI
  1844. ANIMATE.Parent = nil
  1845. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1846. v:Stop();
  1847. end
  1848. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1849. Humanoid = IT("Humanoid",Character)
  1850. end
  1851. SINE = SINE + CHANGE
  1852. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1853. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1854. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1855. local WALKSPEEDVALUE = 4
  1856. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1857. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1858. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1859. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1860. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1861. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1862. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1863. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1864. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1865. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. end
  1868. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1869. ANIM = "Jump"
  1870. if ATTACK == false then
  1871. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. end
  1878. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1879. ANIM = "Fall"
  1880. if ATTACK == false then
  1881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. end
  1888. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1889. ANIM = "Idle"
  1890. if ATTACK == false then
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. end
  1898. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1899. ANIM = "Walk"
  1900. if ATTACK == false then
  1901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1907. end
  1908. end
  1909. for _, c in pairs(Character:GetChildren()) do
  1910. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1911. c:remove()
  1912. end
  1913. end
  1914. AntiTimeStop()
  1915. Humanoid.MaxHealth = 10e10
  1916. Humanoid.Health = 10e10
  1917. if Rooted == false then
  1918. Disable_Jump = false
  1919. Humanoid.WalkSpeed = Speed
  1920. elseif Rooted == true then
  1921. Disable_Jump = true
  1922. Humanoid.WalkSpeed = 0
  1923. end
  1924. for E = 1, #TAIL do
  1925. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1926. end
  1927. sick.SoundId = "rbxassetid://157460916"
  1928. sick.Looped = true
  1929. sick.Pitch = 1
  1930. sick.Volume = 2
  1931. sick.Parent = Effects
  1932. sick.Playing = PLAYSONG
  1933. Humanoid.PlatformStand = false
  1934. Humanoid.Name = "I am the god of earth"
  1935. refit()
  1936. if Character:FindFirstChild("Pants") == nil then
  1937. script.Pants:Clone().Parent = Character
  1938. end
  1939. if Character:FindFirstChild("Shirt") == nil then
  1940. script.Shirt:Clone().Parent = Character
  1941. end
  1942. for _, c in pairs(Character:GetChildren()) do
  1943. if c:IsA("BasePart") and ATTACK == false then
  1944. for _, e in pairs(c:GetChildren()) do
  1945. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1946. e:remove()
  1947. end
  1948. end
  1949. end
  1950. end
  1951. end
  1952.  
  1953. --//=================================\\
  1954. --\\=================================//
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960. --//====================================================\\--
  1961. --|| END OF SCRIPT
  1962. --\\====================================================//--
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