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FrozenWrath

(artificial) kamigacompendium

Jan 4th, 2018
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  1. Version 1: The Requiem (Imperfect) [Up to date as of 1/8/2018]
  2. Version 2: Mechanical Rhythm (Imperfect) [Up to date as of 1/8/2018]
  3. Version 3: True Regalia (Imperfect) [Up to date as of 1/8/2018]
  4. (Scroll past the table of contents to see information on the compendium.)
  5.  
  6. Other useful compilations of {Kamigakari} information:
  7. Non-[Item: Weapon] [Item]s https://pastebin.com/HzRenMqf
  8. [Additional Effect]s https://pastebin.com/JswCYjda
  9. [Godforged Regalia] https://pastebin.com/0mLENSVa
  10. ________________________________________________
  11.  
  12.  
  13. List of [Item: Weapon]s:
  14. [Form: Sword][Mode: One Hand] [RX-70a]
  15. [Form: Sword][Mode: Switch Hand] [RX-70b]
  16. [Form: Sword][Mode: Two Hands] [RX-70c]
  17. [Form: Spear][Mode: One Hand] [RX-71a]
  18. [Form: Spear][Mode: Switch Hand] [RX-71b]
  19. [Form: Spear][Mode: Two Hands] [RX-71c]
  20. [Form: Axe][Mode: One Hand] [RX-72a]
  21. [Form: Axe][Mode: Switch Hand] [RX-72b]
  22. [Form: Axe][Mode: Two Hands] [RX-72c]
  23. [Form: Hammer][Mode: One Hand] [RX-73a]
  24. [Form: Hammer][Mode: Switch Hand] [RX-73b]
  25. [Form: Hammer][Mode: Two Hands] [RX-73c]
  26. [Form: Ranged][Mode: One Hand] [RX-74a]
  27. [Form: Ranged][Mode: Switch Hand] [RX-74b]
  28. [Form: Ranged][Mode: Two Hands] [RX-74c]
  29. [Form: Magic][Mode: One Hand] [RX-75a]
  30. [Form: Magic][Mode: Switch Hand] [RX-75b]
  31. [Form: Magic][Mode: Two Hands] [RX-75c]
  32. ________________________________________________
  33.  
  34.  
  35. ALRIGHT SO here's how it boils boys, there's gonna be some other shit i've added onto the things, like
  36.  
  37. [Encode] - Can be treated as a [Restrict: Digital Sorcerer][Item] while [Equipped].
  38. This allows a character to use Talents from [Style: Digital Sorcerer].
  39.  
  40. [Brawler] - Wielder can be treated as being [Equipped] with [Unarmed].
  41. This allows a character to use Talents from [Style: God Hand].
  42.  
  43. [Steed] - Item has [Range: Charge X Sq.].
  44. This allows a character to use Talents from [Style: Contractor / Type A].
  45.  
  46. [Ritual] - While [Equipped], the user may be treated as fulfilling the conditions for [Style: Elder Mage / Type A] Talents.
  47. As it says. Introduced in {Machine God of Damocles}. May include further instances of similar effects.
  48.  
  49. [Artillery] - The [Item] has ※.
  50. As a reminder, this means that the [Item: Weapon] does not factor its wielders' [PD] {Combat Stat} during [Damage Calculation] (hence the () around the PD stat, as opposed to the +), and if «Ambidexterity» is used, only [Item: Weapon]s with ※ may be [Equipped] in tandem with that [Item: Weapon].
  51.  
  52. {Expansion Name} - Comes from that particular expansion.
  53. In case the GM happens to ban certain expansions.
  54.  
  55. We cool? Alright, let's go.
  56. ________________________________________________
  57.  
  58.  
  59. [Form: Sword][Mode: One Hand] [RX-70a]
  60.  
  61. ■ Defensive Sword {Requiem for the Godsoul}
  62. Restrict: None
  63. Mode: One Hand ACC: None
  64. PD: +2 INIT: -1
  65. Cost: 500G
  66. [Form: Sword / Range: Engaged / Target: 1#].
  67. A short sword Artificial Regalia adapted for defense.
  68. While [Equipped], +2 to [Armor].
  69.  
  70. ■ Killing Dagger {Requiem for the Godsoul}
  71. Restrict: None
  72. Mode: One Hand ACC: None
  73. PD: +4 INIT: -3
  74. Cost: 500G
  75. [Form: Sword / Range: Engaged / Target: 1#].
  76. A unique dagger Artificial Regalia with a sinister-looking blade.
  77. While [Equipped], gain +10 to [Physical Damage] dealt against Mononoke with "x#" in their [Name].
  78.  
  79. ■ Damascus Knife {Machine God of Damocles}
  80. Restrict: None
  81. Mode: One Hand ACC: None
  82. PD: +4 INIT: -1
  83. Cost: 800G
  84. [Form: Sword / Range: Engaged / Target: 1#].
  85. A distinctive combat knife-style Artificial Regalia with a beautiful pattern on the blade.
  86. Can be thrown as a [Ranged Attack]. When doing so, change [Physical Attack / Range / Target] to [Special Attack / {Strength} Sq. / 1#].
  87.  
  88. ■ Heat Knife {Machine God of Damocles}
  89. Restrict: Cyborg
  90. Mode: One Hand ACC: None
  91. PD: +5 INIT: None
  92. Cost: 2,250G
  93. [Form: Sword / Range: Engaged / Target: 1#].
  94. A combat knife-style Artificial Regalia that enhances its cutting power by emitting extreme heat.
  95. While [Equipped], bestow [Element: Fire] to [Physical Attacks]. Also, reduce the [Target] of the user's [Physical Attack]'s [Armor] by 3 (to a minimum of 0).
  96.  
  97. ■ Sword of the Universe {Machine God of Damocles}
  98. Restrict: Martial
  99. Mode: One Hand ACC: +1
  100. PD: +8 INIT: +2
  101. Cost: 8,000G
  102. [Form: Sword / Range: Engaged / Target: 1#].
  103. An acclaimed blade that drifted to this world from another.
  104. While [Equipped], gain +5 [Barrier].
  105.  
  106. ■ Guardian King Blade {Machine God of Damocles}
  107. Restrict: None
  108. Mode: One Hand ACC: +1
  109. PD: +10 INIT: +3
  110. Cost: 10,000G
  111. [Form: Sword / Range: Engaged / Target: 1#].
  112. An Artificial Regalia that imitates the jeweled sword of a Divine Soul known as a Guardian King. It is favored by veteran demon hunters.
  113.  
  114. ■ Savant Blade {True Regalia of Chronos}
  115. Restrict: None
  116. Mode: One Hand ACC: None
  117. PD: +4 INIT: -1
  118. Cost: 1,500G
  119. [Form: Sword / Range: Engaged / Target: 1#].
  120. A liuyedao-style Artificial Regalia with a thick blade. It's a favorite among East Asian Godhunters.
  121. While [Equipped], reduce the [Target] of the user's [Physical Attack]'s [Armor] by 3 (to a minimum of 0).
  122.  
  123. ■ Baneslayer Rapier {True Regalia of Chronos}
  124. Restrict: Martial
  125. Mode: One Hand ACC: +1
  126. PD: +6 INIT: +1
  127. Cost: 3,000G
  128. [Form: Sword / Range: Engaged / Target: 1#].
  129. A thrusting sword-style Artificial Regalia with baneslayer sigils carved into its blade. European nobility Godhunters prefer it.
  130. While [Equipped], once per session, reduce the [Target] of the user's [Physical Attack]'s [Armor] to 0.
  131.  
  132.  
  133. [Form: Sword][Mode: Switch Hand] [RX-70b]
  134.  
  135. ■ Small Sword {Requiem for the Godsoul}
  136. Restrict: None
  137. Mode: Switch Hand ACC: None
  138. PD: +3/+4 INIT: -1/None
  139. Cost: 1,000G
  140. [Form: Sword / Range: Engaged / Target: 1#].
  141. A thrusting blade or saber-type Artificial Regalia.
  142. While [Equipped], the [Target] of the user's [Physical Attack] reduces their [Armor] by 5 (to a minimum of 0).
  143.  
  144. ■ Goumaken {Requiem for the Godsoul}
  145. Restrict: Martial
  146. Mode: Switch Hand ACC: None
  147. PD: +6/+7 INIT: -4/-3
  148. Cost: 1,000G
  149. [Form: Sword / Range: Engaged / Target: 1#].
  150. A long, sharp switch hand sword-type Artificial Regalia.
  151. While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Physical Rank].
  152.  
  153. ■ Seven-Branched Sword {Machine God of Damocles}
  154. Restrict: None
  155. Mode: Switch Hand ACC: None
  156. PD: +7/+8 INIT: -3/-2
  157. Cost: 2,250G
  158. [Form: Sword / Range: Engaged / Target: 1#].
  159. A chokutou Artificial Regalia that has six points extending from the left and right side of the blade.
  160. While [Equipped], the user increases the [Damage] they deal to Mononoke with "x#" written in their [Name] by 10.
  161.  
  162. ■ Masterwork Tachi {Machine God of Damocles}
  163. Restrict: Martial・Utility
  164. Mode: Switch Hand ACC: +1
  165. PD: +8/+9 INIT: -1/None
  166. Cost: 5,000G
  167. [Form: Sword / Range: Engaged / Target: 1#].
  168. A long masterwork tachi Artificial Regalia that, despite its age, combines a form crafted for war with unparalleled beauty.
  169. While [Equipped], once per combat, when making a [Physical Attack], gain +2 [Physical Rank].
  170.  
  171. ■ Kingsblade {Machine God of Damocles}
  172. Restrict: Martial
  173. Mode: Switch Hand ACC: None
  174. PD: +9/+10 INIT: -2/-1
  175. Cost: 5,000G
  176. [Form: Sword / Range: Engaged / Target: 1#].
  177. A sword that gives off a radiant golden shine, once possessed by the king of another world.
  178. While [Equipped], gain +5 [Armor].
  179.  
  180. ■ Holy Blade of the Traveler {Machine God of Damocles}
  181. Restrict: Martial・Utility
  182. Mode: Switch Hand ACC: None
  183. PD: +13/+14 INIT: +1/+2
  184. Cost: 10,000G
  185. [Form: Sword / Range: Engaged / Target: 1#].
  186. A holy sword that has drifted through many worlds, bestowing its power to fell all foes in a single swing upon heroes it deems worthy.
  187. While [Equipped], once per combat, when making a [Physical Attack], gain +2 [Physical Rank].
  188.  
  189. ■ Antennae Kris {True Regalia of Chronos}
  190. Restrict: Utility・Arcane
  191. Mode: Switch Hand ACC: None
  192. PD: +4/+5 INIT: None/+1
  193. Cost: 2,250G
  194. [Form: Sword / Range: Engaged / Target: 1#].
  195. A kris designed for ritual use that has been made into an Artificial Regalia.
  196. While [Equipped], when making a [Magical Attack], gain +5 to [Magical Damage].
  197.  
  198. ■ Mystic Saber {True Regalia of Chronos}
  199. Restrict: Martial
  200. Mode: Switch Hand ACC: +1
  201. PD: +6/+7 INIT: +1/+2
  202. Cost: 5,000G
  203. [Form: Sword / Range: Engaged / Target: 1#].
  204. A saber-style Artificial Regalia with a long, sharp blade. Said blade glows faintly, and is sturdier than it looks.
  205. While [Equipped], once per session after [Influencing], treat the [Roll] result applied at [Damage Calculation] as though it were a "5".
  206.  
  207.  
  208. [Form: Sword][Mode: Two Hands] [RX-70c]
  209.  
  210. ■ Creation Blade {Requiem for the Godsoul}
  211. Restrict: Elemental Adept
  212. Mode: Two Hands ACC: None
  213. PD: +7 INIT: -4
  214. Cost: 1,500G
  215. [Form: Sword / Range: Engaged / Target: 1#].
  216. An odachi Artificial Regalia with a transparent blade.
  217. While [Equipped], when bestowed with an [Element] due to the effect of a Talent, gain +3 at [Damage Calculation].
  218.  
  219. ■ Giant Sword {Requiem for the Godsoul}
  220. Restrict: Martial
  221. Mode: Two Hands ACC: None
  222. PD: +9 INIT: -6
  223. Cost: 1,500G
  224. [Form: Sword / Range: Engaged / Target: 1#].
  225. A massive two-handed sword Artificial Regalia like a mass of iron.
  226. While [Equipped], once per combat, gain +5 [Armor].
  227.  
  228. ■ Ancient Sword {Requiem for the Godsoul}
  229. Restrict: Martial
  230. Mode: Two Hands ACC: +1
  231. PD: +7 INIT: None
  232. Cost: 3,000G
  233. [Form: Sword / Range: Engaged / Target: 1#].
  234. A long sword or odachi-type Artificial Regalia once possessed by a legendary knight or samurai.
  235. While [Equipped], once per combat, make 1x [Weapon Attack] after [Damage Calculation].
  236.  
  237. ■ Zantetsu {Requiem for the Godsoul}
  238. Restrict: Arc Slayer
  239. Mode: Two Hands ACC: None
  240. PD: +9 INIT: None
  241. Cost: 3,000G
  242. [Form: Sword / Range: Engaged / Target: 1#].
  243. An odachi Artificial Regalia that displays incredible cleaving power.
  244. While [Equipped], wielder may destroy any [Obstacle] they deal at least 1 point of [Physical Damage] to.
  245.  
  246. ■ Jeweled Sword of Airgetlam {Machine God of Damocles}
  247. Restrict: Demon-Eyed
  248. Mode: Two Hands ACC: +1
  249. PD: +8 INIT: -4
  250. Cost: 2,250G
  251. [Form: Sword / Range: Engaged / Target: 1#].
  252. A unique sword that can only be equipped by one who carries the eyes of a god. It repels sickness and brings luck.
  253. While [Equipped], once per combat, [Range: Combat Zone / Target: 1#] gains [Remove: Darkness・Poison・Pain].
  254.  
  255. ■ Doutanuki {Machine God of Damocles}
  256. Restrict: Martial・Utility
  257. Mode: Two Hands ACC: +1
  258. PD: +6 INIT: -3
  259. Cost: 1,100G
  260. [Form: Sword / Range: Engaged / Target: 1#].
  261. A sharp and heavy Japanese sword forged for practical use in combat, which has been converted into an Artificial Regalia.
  262. While [Equipped], once per round, reduce the [Target] of the user's [Physical Attack]'s [Armor] by 5 (to a minimum of 0).
  263.  
  264. ■ High-Frequency Blade {Machine God of Damocles}
  265. Restrict: Cyborg
  266. Mode: Two Hands ACC: None
  267. PD: +7 INIT: -2
  268. Cost: 1,100G
  269. [Form: Sword / Range: Engaged / Target: 1#].
  270. A sword Artificial Regalia that has incredible cutting power due to high frequency waves reverberating down the blade.
  271. While [Equipped], reduce the [Target] of the user's [Physical Attack]'s [Armor] by 3 (to a minimum of 0).
  272.  
  273. ■ Godseye Blade {Machine God of Damocles}
  274. Restrict: Demon-Eyed
  275. Mode: Two Hands ACC: None
  276. PD: +8 INIT: -3
  277. Cost: 1,100G
  278. [Form: Sword / Range: Engaged / Target: 1#].
  279. A straight-bladed chokutou Artificial Regalia that amplifies the power of a Demon-Eyed. It is a masterwork sword handed down through Demon-Eyed clans through their generations.
  280. While [Equipped], once per combat, change the [Target] of a [Race: Demon-Eyed / Timing: Attack] Talent to [Area].
  281.  
  282. ■ Nameless Godblade {Machine God of Damocles}
  283. Restrict: Arc Slayer
  284. Mode: Two Hands ACC: None
  285. PD: +8 INIT: -2
  286. Cost: 2,250G
  287. [Form: Sword / Range: Engaged / Target: 1#].
  288. A divine sword that holds the power to augment the skills of a godslayer.
  289. While [Equipped], once per round, gain +5 to the [Damage Calculation] of [Style: Arc Slayer / Timing: Attack] Talents.
  290.  
  291. ■ Onikirimaru {Machine God of Damocles}
  292. Restrict: Martial
  293. Mode: Two Hands ACC: None
  294. PD: +10 INIT: -1
  295. Cost: 5,000G
  296. [Form: Sword / Range: Engaged / Target: 1#].
  297. A legendary inscribed blade that was used to slaughter oni and goblins alike.
  298. While [Equipped], when making [Physical Attacks] against [Class: Humanoid・Chaos], gain +1 [Physical Rank].
  299.  
  300. ■ Elder Slayer {Machine God of Damocles}
  301. Restrict: Martial
  302. Mode: Two Hands ACC: None
  303. PD: +13 INIT: -2
  304. Cost: 5,000G
  305. [Form: Sword / Range: Engaged / Target: 1#].
  306. A heavy greatsword Artificial Regalia forged for anti-Awakened combat. It requires great skill to handle, but its power is unmatched.
  307.  
  308. ■ Crystal Slasher {Machine God of Damocles}
  309. Restrict: Martial・Utility
  310. Mode: Two Hands ACC: None
  311. PD: +12 INIT: +2
  312. Cost: 8,000G
  313. [Form: Sword / Range: Engaged / Target: 1#].
  314. A longsword Artificial Regalia that has a crystalline blade. When it is focused on, it emits a particular type of element from its blade.
  315. While [Equipped], bestow either one of [Element: Light・Magnet] on [Physical Attacks].
  316.  
  317. ■ Angel's Greatsword {Machine God of Damocles}
  318. Restrict: Martial
  319. Mode: Two Hands ACC: +1
  320. PD: +13 INIT: -1
  321. Cost: 8,000G
  322. [Form: Sword / Range: Engaged / Target: 1#].
  323. A greatsword Artificial Regalia forged using the sacraments. Due to the blessings bestowed upon it, it protects its wielder with an invisible wall of force.
  324. While [Equipped], gain +5 [Armor].
  325.  
  326. ■ Baneslayer Ichimonji {Machine God of Damocles}
  327. Restrict: Arc Slayer
  328. Mode: Two Hands ACC: None
  329. PD: +14 INIT: None
  330. Cost: 8,000G
  331. [Form: Sword / Range: Engaged / Target: 1#].
  332. A sword Artificial Regalia infused with a glow that inflicts pain on evil. It augments the skills of a godslayer.
  333. While [Equipped], once per round, gain +5 to the [Damage Calculation] of [Style: Arc Slayer / Timing: Attack] Talents.
  334.  
  335. ■ High-Carbon Blade {Machine God of Damocles}
  336. Restrict: Martial・Utility
  337. Mode: Two Hands ACC: None
  338. PD: +13 INIT: +3
  339. Cost: 10,000G
  340. [Form: Sword / Range: Engaged / Target: 1#].
  341. A high-frequency, high-carbon blade created using cutting-edge modern technology. Having been converted into an Artificial Regalia, it possesses incredible hardness and cutting power.
  342. While [Equipped], reduce the [Target] of the user's [Physical Attack]'s [Armor] by 3 (to a minimum of 0).
  343.  
  344. ■ Epicwork Tachi {Machine God of Damocles}
  345. Restrict: Martial
  346. Mode: Two Hands ACC: +1
  347. PD: +15 INIT: -1
  348. Cost: 10,000G
  349. [Form: Sword / Range: Engaged / Target: 1#].
  350. A masterwork tachi Artificial Regalia taken to the next level, secreting divinity and spells within.
  351. While [Equipped], when making [Physical Attacks] against [Class: Humanoid・Chaos], gain +2 [Physical Rank].
  352.  
  353. ■ Spellblade {True Regalia of Chronos} [Ritual]
  354. Restrict: Utility・Arcane
  355. Mode: Two Hands ACC: +1
  356. PD: +7 INIT: None
  357. Cost: 5,000G
  358. [Form: Sword / Range: Engaged / Target: 1#].
  359. A sword-type Artificial Regalia that can be used as a conjuration focus. It comes in various forms according to magical tradition, such as an Athame knife or coin blade.
  360. While [Equipped], treat as though [Equipped] with a [Magical Weapon], and when making a [Magical Attack], gain +5 to [Magical Damage].
  361.  
  362. ■ Silver Claymore {True Regalia of Chronos}
  363. Restrict: Martial
  364. Mode: Two Hands ACC: +1
  365. PD: +12 INIT: -4
  366. Cost: 5,000G
  367. [Form: Sword / Range: Engaged / Target: 1#].
  368. A greatsword made from sacred silver. It is favoured by old European highland clansmen.
  369. While [Equipped], when making a [Physical Attack] against [Class: Undead・Chaos], gain +1 [Physical Rank].
  370.  
  371. ■ Exalted Spellblade {True Regalia of Chronos} [Ritual]
  372. Restrict: Arcane
  373. Mode: Two Hands ACC: +1
  374. PD: +9 INIT: +1
  375. Cost: 8,000G
  376. [Form: Sword / Range: Engaged / Target: 1#].
  377. A superior spellblade that holds greater spiritual power.
  378. While [Equipped], treat as though [Equipped] with a [Magical Weapon], and when making a [Magical Attack], gain +7 to [Magical Damage].
  379.  
  380. ■ Executioner {True Regalia of Chronos}
  381. Restrict: Martial
  382. Mode: Two Hands ACC: +1
  383. PD: +11 INIT: -1
  384. Cost: 8,000G
  385. [Form: Sword / Range: Engaged / Target: 1#].
  386. A thick two-handed blade that has no tip. Once used by European executioners, it's now been converted into an Artificial Regalia.
  387. While [Equipped], twice per combat, may inflict [Shift: Dead] on any Mononoke with "x#" written in their [Name] that the user has dealt at least 1 point of [Damage] to.
  388.  
  389. ■ Majestic Flamberge {True Regalia of Chronos}
  390. Restrict: Martial
  391. Mode: Two Hands ACC: +1
  392. PD: +18 INIT: -7
  393. Cost: 15,000G
  394. [Form: Sword / Range: Engaged / Target: 1#].
  395. Etherlight pours from the flame-shaped blade of this two-handed sword Artificial Regalia. It is utilized in ceremonies that have persisted since the olden days in Europe.
  396. While [Equipped], once per combat, when making a [Physical Attack], gain +15 [Physical Damage].
  397. ________________________________________________
  398.  
  399.  
  400. [Form: Spear][Mode: One Hand] [RX-71a]
  401.  
  402. ■ Dokkosho {Requiem for the Godsoul}
  403. Restrict: None
  404. Mode: One Hand ACC: None
  405. PD: +2 INIT: -2
  406. Cost: 300G
  407. [Form: Spear / Range: Engaged / Target: 1#].
  408. A spear Artificial Regalia in the shape of a Buddhist tool.
  409. While [Equipped], when making [Attack Actions] against [Class: Chaos], gain +1 [Rank].
  410.  
  411. ■ Strengthened Sai {Requiem for the Godsoul}
  412. Restrict: None
  413. Mode: One Hand ACC: None
  414. PD: +3 INIT: -3
  415. Cost: 300G
  416. [Form: Spear / Range: Engaged / Target: 1#].
  417. A sai-type Artificial Regalia.
  418. While [Equipped], [Targets] of the user's [Physical Attacks] reduce their [Armor] by 3 (to a minimum of 0).
  419.  
  420. ■ Spirit Sai {Machine God of Damocles}
  421. Restrict: Utility
  422. Mode: One Hand ACC: +1
  423. PD: +4 INIT: -2
  424. Cost: 1,750G
  425. [Form: Spear / Range: Engaged / Target: 1#].
  426. A sai-style Artificial Regalia with sharpened tips.
  427. Can be thrown as a [Ranged Attack]. When that happens, change [Physical Attack / Range / Target] to [Special Attack / {Strength} x2 Sq. / 1#].
  428.  
  429. ■ Evilslayer Sai {Machine God of Damocles}
  430. Restrict: Martial・Utility
  431. Mode: One Hand ACC: None
  432. PD: +5 INIT: +2
  433. Cost: 3,100G
  434. [Form: Spear / Range: Engaged / Target: 1#].
  435. A sai-style Artificial Regalia that has a strong effect against ghosts and goblins due to being consecrated.
  436. Can be thrown as a [Ranged Attack]. When that happens, change [Physical Attack / Range / Target] to [Special Attack / {Strength} Sq. / 1#].
  437.  
  438. ■ Sankosho {Machine God of Damocles}
  439. Restrict: Martial・Utility
  440. Mode: One Hand ACC: None
  441. PD: +6 INIT: +1
  442. Cost: 4,000G
  443. [Form: Spear / Range: Engaged / Target: 1#].
  444. A sankosho, a secret implement of esoteric Buddhism, made into an Artificial Regalia.
  445. While [Equipped], when making [Attack Actions] against [Class: Chaos], gain +1 [Rank].
  446.  
  447. ■ Strategic Sai {Machine God of Damocles}
  448. Restrict: Cyborg
  449. Mode: One Hand ACC: None
  450. PD: +7 INIT: +2
  451. Cost: 4,000G
  452. [Form: Spear / Range: Engaged / Target: 1#].
  453. A sai-style Artificial Regalia with a spirit energy reactor built-in.
  454. Can be thrown as a [Ranged Attack]. When that happens, change [Physical Attack / Range / Target] to [Special Attack / {Strength} Sq. / 1#]. Also, while [Equipped], bestow [Element: Magnet] onto [Physical Attacks].
  455.  
  456. ■ Gokosho {Machine God of Damocles}
  457. Restrict: Martial
  458. Mode: One Hand ACC: +1
  459. PD: +8 INIT: -1
  460. Cost: 8,500G
  461. [Form: Spear / Range: Engaged / Target: 1#].
  462. A gokosho, a secret implement of esoteric Buddhism, made into an sai-type Artificial Regalia. Strong etherlight emits from its tip.
  463. While [Equipped], once per combat, change the [Range/Target] of a [Physical Attack] to [Combat Zone / Area].
  464.  
  465. ■ Maduvu {True Regalia of Chronos}
  466. Restrict: Martial・Utility
  467. Mode: One Hand ACC: None
  468. PD: +4 INIT: +2
  469. Cost: 3,100G
  470. [Form: Spear / Range: Engaged / Target: 1#].
  471. A thrusting Artificial Regalia where the horns of a mabeast are affixed to a small shield. South Asian Godhunters have had a preference for them since ancient times.
  472. While [Equipped], gain +3 [Armor].
  473.  
  474.  
  475. [Form: Spear][Mode: Switch Hand] [RX-71b]
  476.  
  477. ■ Mancatcher Fork {Requiem for the Godsoul}
  478. Restrict: None
  479. Mode: Switch Hand ACC: None
  480. PD: +3/+4 INIT: -5/-4
  481. Cost: 800G
  482. [Form: Spear / Range: Engaged / Target: 1#].
  483. A spear-type Artificial Regalia with a crescent moon shape at its tip.
  484. While [Equipped], increase the [Range] of the user's [Physical Attacks] by 1 Sq. ([Engaged] becomes 2 Sq., [Charge 2 Sq.] becomes [Charge 3 Sq.], etc).
  485.  
  486. ■ Zanbaken {Requiem for the Godsoul}
  487. Restrict: Martial
  488. Mode: Switch Hand ACC: None
  489. PD: +4/+5 INIT: -2/-1
  490. Cost: 800G
  491. [Form: Spear / Range: Engaged / Target: 1#].
  492. An Artificial Regalia with a long and wide blade.
  493. While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Physical Rank].
  494.  
  495. ■ Onyx Naginata {Machine God of Damocles}
  496. Restrict: Martial・Utility
  497. Mode: Switch Hand ACC: +1
  498. PD: +3/+4 INIT: -4/-3
  499. Cost: 750G
  500. [Form: Spear / Range: Engaged / Target: 1#].
  501. A naginata-style Artificial Regalia with a sharp crescent moon blade. The blade is dyed jet black.
  502. While [Equipped], increase the [Target] of the user's [Physical Attacks] by 1#.
  503.  
  504. ■ Variable Multi-Part Spear {Machine God of Damocles}
  505. Restrict: Cyborg
  506. Mode: Switch Hand ACC: None
  507. PD: +6/+7 INIT: -1/None
  508. Cost: 2,800G
  509. [Form: Spear / Range: Engaged / Target: 1#].
  510. A spear-style Artificial Regalia that keeps its joints flexible via constant voltage, and thereby can transform into a form like a whip.
  511. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack], changing its [Range/Target] to [5 Sq. / 1#].
  512.  
  513. ■ Godfrost Naginata {Machine God of Damocles}
  514. Restrict: Martial・Utility
  515. Mode: Switch Hand ACC: +1
  516. PD: +8/+9 INIT: -1/None
  517. Cost: 6,000G
  518. [Form: Spear / Range: Engaged / Target: 1#].
  519. A naginata-style Artificial Regalia with a blade made from the ice of a Dominion where it is eternally frozen.
  520. While [Equipped], bestow [Element: Cold] onto [Physical Attacks]. When the effect of a Talent (and only a Talent) would bestow [Cold] as well, gain +1 [Rank].
  521.  
  522. ■ Ancient Sarissa {True Regalia of Chronos}
  523. Restrict: Martial
  524. Mode: Switch Hand ACC: +1
  525. PD: +4/+5 INIT: -1/None
  526. Cost: 2,800G
  527. [Form: Spear / Range: Engaged / Target: 1#].
  528. A long spear that a legendary king gave to his soldiers, that has been converted into an Artificial Regalia. It is easy to handle, and can strike at a distance.
  529. While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 3 Sq., if [Charge 2 Sq.], it becomes [Charge 4 Sq.])
  530.  
  531.  
  532. [Form: Spear][Mode: Two Hands] [RX-71c]
  533.  
  534. ■ Long-Haft Weapon {Requiem for the Godsoul}
  535. Restrict: Martial
  536. Mode: Two Hands ACC: None
  537. PD: +3 INIT: -2
  538. Cost: 1,200G
  539. [Form: Spear / Range: Engaged / Target: 1#].
  540. A long-handled weapon Artificial Regalia, which can be installed with a variety of functions.
  541. While [Equipped], gain +5 [Armor].
  542.  
  543. ■ Double Hooked Spear {Requiem for the Godsoul}
  544. Restrict: None
  545. Mode: Two Hands ACC: +1
  546. PD: +4 INIT: -3
  547. Cost: 1,200G
  548. [Form: Spear / Range: Engaged / Target: 1#].
  549. A spear-type Artificial Regalia where the spearhead is a cross-shaped blade.
  550. While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces the result of their {Evasion} check by 2.
  551.  
  552. ■ Glaive {Requiem for the Godsoul}
  553. Restrict: Martial・Utility
  554. Mode: Two Hands ACC: +1
  555. PD: +6 INIT: -1
  556. Cost: 2,800G
  557. [Form: Spear / Range: Engaged / Target: 1#].
  558. An Artificial Regalia topped with a wide blade.
  559. While [Equipped], increase the [Target] of the user's [Physical Attacks] by +1#.
  560.  
  561. ■ Goumasou {Requiem for the Godsoul}
  562. Restrict: Martial
  563. Mode: Two Hands ACC: +1
  564. PD: +7 INIT: -2
  565. Cost: 2,800G
  566. [Form: Spear / Range: Engaged / Target: 1#].
  567. A masterwork heavy and sturdy spear that has been Artificial Regaliaized.
  568. While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. ([Engaged] becomes 3 Sq., [Charge 2 Sq.] becomes [Charge 4 Sq.]).
  569.  
  570. ■ Glory Hasta {Machine God of Damocles}
  571. Restrict: Martial・Utility
  572. Mode: Two Hands ACC: None
  573. PD: +7 INIT: -2
  574. Cost: 1,750G
  575. [Form: Spear / Range: Engaged / Target: 1#].
  576. An otherworldly spear Artificial Regalia with a letter from an unknown script engraved on the blade. It's easy to handle on top of having high power.
  577. While [Equipped], increase the [Target] of the user's [Physical Attacks] by 1#.
  578.  
  579. ■ Mighty General's Spear {Machine God of Damocles}
  580. Restrict: Martial
  581. Mode: Two Hands ACC: +1
  582. PD: +5 INIT: None
  583. Cost: 2,800G
  584. [Form: Spear / Range: Engaged / Target: 1#].
  585. A masterwork famous spear that was once used by a Sengoku-era valorous warrior or general, then made into an Artificial Regalia.
  586. While [Equipped], once per combat, change the [Target] of the user's [Physical Attack] to [Area].
  587.  
  588. ■ Zanyousou {Machine God of Damocles}
  589. Restrict: Scion
  590. Mode: Two Hands ACC: +1
  591. PD: +8 INIT: -3
  592. Cost: 3,100G
  593. [Form: Spear / Range: Engaged / Target: 1#].
  594. A sacramental spear forged in order to defeat evil creatures.
  595. While [Equipped], when making a [Physical Attack] against [Class: Undead・Chaos], gain +1 [Physical Rank].
  596.  
  597. ■ Sakahoko {Machine God of Damocles}
  598. Restrict: Martial
  599. Mode: Two Hands ACC: None
  600. PD: +13 INIT: -4
  601. Cost: 4,000G
  602. [Form: Spear / Range: Engaged / Target: 1#].
  603. A long spear Artificial Regalia made in the image of the Ame-no-Sakahoko. In addition to its length, it holds tremendous spirit energy, and each thrust is accompanied by a roar like a beast's.
  604.  
  605. ■ Teninsou {Machine God of Damocles}
  606. Restrict: Martial・Utility
  607. Mode: Two Hands ACC: +1
  608. PD: +7 INIT: +2
  609. Cost: 6,000G
  610. [Form: Spear / Range: Engaged / Target: 1#].
  611. A long spear Artificial Regalia that holds the power to neutralize and absorb stagnant spirit energy. It has been specially consecrated.
  612. While [Equipped], once per combat, gain +10 to [Armor].
  613.  
  614. ■ Mabeast Spear {Machine God of Damocles}
  615. Restrict: Hanyou
  616. Mode: Two Hands ACC: None
  617. PD: +11 INIT: None
  618. Cost: 6,000G
  619. [Form: Spear / Range: Engaged / Target: 1#].
  620. A holy spear forged to hunt magical beasts. It is especially effective against bestial creatures.
  621. While [Equipped], when making a [Physical Attack] against [Class: Beast・Chaos], gain +1 [Physical Rank].
  622.  
  623. ■ Boneeater {Machine God of Damocles}
  624. Restrict: Martial
  625. Mode: Two Hands ACC: +1
  626. PD: +11 INIT: -2
  627. Cost: 6,000G
  628. [Form: Spear / Range: Engaged / Target: 1#].
  629. A naginata-style Artificial Regalia that's said to crush bones loud enough to sound as though it is eating them.
  630. While [Equipped], reduce [Target] of the user's [Physical Attacks] by 5 (to a minimum of 0).
  631.  
  632. ■ Stormhowl {Machine God of Damocles} [Ritual]
  633. Restrict: Martial
  634. Mode: Two Hands ACC: +1
  635. PD: +10 INIT: -1
  636. Cost: 8,500G
  637. [Form: Spear / Range: Engaged / Target: 1#].
  638. A trident that governs storms and harvests. The prongs —representing love, strength, and wisdom—grant blessings upon the user.
  639. While [Equipped], the user is treated as fulfilling the use conditions for [Style: Elder Mage A] Style Talents.
  640.  
  641. ■ Wilds of the Forest Lord {Machine God of Damocles}
  642. Restrict: Martial
  643. Mode: Two Hands ACC: None
  644. PD: +11 INIT: -5
  645. Cost: 8,500G
  646. [Form: Spear / Range: Engaged / Target: 1#].
  647. A long spear Artificial Regalia that is fused with rare plant [Materials]. It protects those who possess supernatural power.
  648. While [Equipped], gain +5 [Armor] and [Barrier].
  649.  
  650. ■ Red Condor {Machine God of Damocles}
  651. Restrict: Demon-Eyed
  652. Mode: Two Hands ACC: +1
  653. PD: +11 INIT: +2
  654. Cost: 10,00G
  655. [Form: Spear / Range: Engaged / Target: 1#].
  656. A crimson long spear Artificial Regalia where the shaft and tip are as one. It is believed to have been created by ancient peoples, and ancient writing is engraved on its shaft.
  657. While [Equipped], three times per combat, change the [Range] of the user's [Attack Action] to [Combat Zone].
  658.  
  659. ■ Thorn of Vengeance {Machine God of Damocles}
  660. Restrict: Martial
  661. Mode: Two Hands ACC: +1
  662. PD: +13 INIT: None
  663. Cost: 10,000G
  664. [Form: Spear / Range: Engaged / Target: 1#].
  665. A spear-style Artficial Regalia tangled with thorns. It carries a curse that's said to return its bearer's wounds onto another.
  666. While [Equipped], once per combat, make 1x [Weapon Attack] on [Item / 1#] that made a [Physical Attack] (the target may not react).
  667.  
  668. ■ Nuboko {Machine God of Damocles}
  669. Restrict: Martial
  670. Mode: Two Hands ACC: None
  671. PD: +15 INIT: None
  672. Cost: 10,000G
  673. [Form: Spear / Range: Engaged / Target: 1#].
  674. A long spear Artificial Regalia that is especially effective against the forces of chaos. Its tip is adorned with brilliant accessories that carry a sublime light.
  675. While [Equipped], when making a [Physical Attack] on [Class: Chaos], gain +1 [Physical Rank].
  676.  
  677. ■ Power Bill {True Regalia of Chronos}
  678. Restrict: none
  679. Mode: Two Hands ACC: None
  680. PD: +5 INIT: None
  681. Cost: 750G
  682. [Form: Spear / Range: Engaged / Target: 1#].
  683. A polearm Artificial Regalia with a sharp hook on its sickle-like head. It is easy to handle, and often found in the hands of vanguard Godhunters in Europe.
  684. While [Equipped], once per combat, inflict [Shift: Fallen] onto [Targets] that fail their [Reaction Check].
  685.  
  686. ■ Ether Halberd {True Regalia of Chronos}
  687. Restrict: Martial・Utility
  688. Mode: Two Hands ACC: None
  689. PD: +10 INIT: -1
  690. Cost: 4,000G
  691. [Form: Spear / Range: Engaged / Target: 1#].
  692. A polearm Artificial Regalia topped with an axe blade and a hook. It's been a long-standing favorite of European Godhunters.
  693. While [Equipped], increase the [Range] and the [Target] of the user's [Physical Attacks] by +1 Sq. and +1# respectively.
  694.  
  695. ■ Fakir's Horns {True Regalia of Chronos}
  696. Restrict: Martial・Utility
  697. Mode: Two Hands ACC: +1
  698. PD: +10 INIT: -1
  699. Cost: 6,000G
  700. [Form: Spear / Range: Engaged / Target: 1#].
  701. A large thrusting-style Artificial Regalia that combines the large horns of a Primal. In South Asia, they are a favorite among Godhunters dressed as mendicant priests.
  702. While [Equipped], once per combat, make 1x [Weapon Attack] after performing [Damage Calculation].
  703.  
  704. ■ Sacramental Glaive {True Regalia of Chronos}
  705. Restrict: Martial・Utility
  706. Mode: Two Hands ACC: +1
  707. PD: +12 INIT: -3
  708. Cost: 6,000G
  709. [Form: Spear / Range: Engaged / Target: 1#].
  710. A polearm Artificial Regalia with a long blade and sharp spearhead. It was preferred by ancient European guardsmen.
  711. While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 2#.
  712.  
  713. ■ Traditional Guisarme {True Regalia of Chronos}
  714. Restrict: Martial
  715. Mode: Two Hands ACC: +1
  716. PD: +13 INIT: -4
  717. Cost: 8,500G
  718. [Form: Spear / Range: Engaged / Target: 1#].
  719. A polearm Artificial Regalia that combines a long hook with a spearhead. It specializes in powerful sweeping attacks.
  720. While [Equipped], once per round, change the [Target] of the user's [Physical Attack] to [Area].
  721.  
  722. ■ Guardsman Partizan {True Regalia of Chronos}
  723. Restrict: Martial
  724. Mode: Two Hands ACC: +1
  725. PD: +15 INIT: -2
  726. Cost: 10,000G
  727. [Form: Spear / Range: Engaged / Target: 1#].
  728. A long spear Artificial Regalia that was favorited by Godhunters belonging to an ancient European kingdom.
  729. While [Equipped], once per session, after [Influencing], treat the [Roll] result applied at [Damage Calculation] as though it were a "5".
  730.  
  731. ■ Armycrusher Corseque {True Regalia of Chronos}
  732. Restrict: Martial
  733. Mode: Two Hands ACC: None
  734. PD: +15 INIT: +2
  735. Cost: 15,000G
  736. [Form: Spear / Range: Engaged / Target: 1#].
  737. A rare double-hooked spear Artificial Regalia believed to have originated from near the Mediterranean Sea. It excels not only in stabbing, but cutting as well.
  738. While [Equipped], once per round, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  739. ________________________________________________
  740.  
  741.  
  742. [Form: Axe][Mode: One Hand] [RX-72a]
  743.  
  744. ■ Sickle {Requiem for the Godsoul}
  745. Restrict: None
  746. Mode: One Hand ACC: None
  747. PD: +3 INIT: -2
  748. Cost: 600G
  749. [Form: Axe / Range: Engaged / Target: 1#].
  750. A one-handed scythe-type Artificial Regalia.
  751. While [Equipped], once per round, gain +1 modifier to result of {Accuracy} checks.
  752.  
  753. ■ Nata {Requiem for the Godsoul}
  754. Restrict: None
  755. Mode: One Hand ACC: None
  756. PD: +4 INIT: -4
  757. Cost: 600G
  758. [Form: Axe / Range: Engaged / Target: 1#].
  759. A nata-type Artificial Regalia.
  760. While [Equipped], once per combat, while making a [Physical Attack], gain +1 [Physical Rank].\
  761.  
  762. ■ Hand Chakram {Machine God of Damocles}
  763. Restrict: Martial・Utility
  764. Mode: One Hand ACC: None
  765. PD: +4 INIT: +1
  766. Cost: 1,800G
  767. [Form: Axe / Range: Engaged / Target: 1#].
  768. A giant chakram-style Artificial Regalia built with a grip.
  769. While [Equipped], can be thrown as a [Ranged Weapon]. When this happen, change [Physical Attack / Range / Target] to [Special Attack / {Strength} Sq. / 1#].
  770.  
  771. ■ Ancestral Francisca
  772. Restrict: Martial・Utility
  773. Mode: One Hand ACC: -1
  774. PD: +6 INIT: +1
  775. Cost: 1,800G
  776. [Form: Axe / Range: Engaged / Target: 1#].
  777. A throwing axe used by the Franks, made into an Artificial Regalia. Once filled with spirit energy, it flies in a strange trajectory.
  778. While [Equipped], may be thrown as a [Ranged Weapon]. When that happens, change this weapon to [Form: Ranged / Range: {Strength} Sq. / Target: 2#].
  779.  
  780. ■ Power Kukuri {True Regalia of Chronos}
  781. Restrict: Martial
  782. Mode: One Hand ACC: -1
  783. PD: +7 INIT: None
  784. Cost: 3,800G
  785. [Form: Axe / Range: Engaged / Target: 1#].
  786. A type of hatchet that is believed to have been used by the warriors of Gurkhas, and has now been made into an Artificial Regalia. It has unparalleled wounding power.
  787. While [Equipped], gain +10 to [Damage] inflicted on [Mononoke] with "x#" in their [Name].
  788.  
  789. ■ Crescent Tomahawk {True Regalia of Chronos}
  790. Restrict: Utility
  791. Mode: One Hand ACC: None
  792. PD: +9 INIT: +4
  793. Cost: 7,500G
  794. [Form: Axe / Range: Engaged / Target: 1#].
  795. An axe Artificial Regalia, with a crescent-shaped blade. It's a frequently used by Native American spirit warriors.
  796. While [Equipped], may be thrown as a [Ranged Weapon]. When that happens, change this weapon to [Form: Ranged / Range: {Strength} Sq. / Target: 1#].
  797.  
  798.  
  799. [Form: Axe][Mode: Switch Hand] [RX-72b]
  800.  
  801. ■ Machete {Requiem for the Godsoul}
  802. Restrict: None
  803. Mode: Switch Hand ACC: None
  804. PD: +5/+6 INIT: -2/-1
  805. Cost: 1,200G
  806. [Form: Axe / Range: Engaged / Target: 1#].
  807. A type of Artificial Regalia patterned after a forestry knife.
  808. While [Equipped], increase the [Range] of the user's [Physical Attacks] by 1 Sq. ([Engaged] becomes 2 Sq., [Charge 2 Sq.] becomes [Charge 3 Sq.])
  809.  
  810. ■ Harpe {Requiem for the Godsoul}
  811. Restrict: None
  812. Mode: Switch Hand ACC: None
  813. PD: +6/+7 INIT: -3/-2
  814. Cost: 1,200G
  815. [Form: Axe / Range: Engaged / Target: 1#].
  816. An Artificial Regalia that combines a sword and a sickle.
  817. While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces the result of their {Evasion} check by 1.
  818.  
  819. ■ Killer Chainsaw {Machine God of Damocles}
  820. Restrict: Martial・Utility
  821. Mode: Switch Hand ACC: None
  822. PD: +7/+8 INIT: None/+1
  823. Cost: 2,500G
  824. [Form: Axe / Range: Engaged / Target: 1#].
  825. A chainsaw-style Artificial Regalia that has been given a powerful consecration.
  826. While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  827.  
  828. ■ Demon Hunter's Axe {Machine God of Damocles}
  829. Restrict: Martial
  830. Mode: Switch Hand ACC: None
  831. PD: +8/+9 INIT: -5/-4
  832. Cost: 2,500G
  833. [Form: Axe / Range: Engaged / Target: 1#].
  834. An axe-style Artificial Regalia built with a huge, curved blade. It specializes in destroying chaotic foes.
  835. While [Equipped], when making a [Physical Attack] against [Class: Chaos], gain +1 [Physical Rank].
  836.  
  837. ■ Silver Kora {True Regalia of Chronos}
  838. Restrict: Martial
  839. Mode: Switch Hand ACC: -1
  840. PD: +11/+12 INIT: +4/+5
  841. Cost: 7,500G
  842. [Form: Axe / Range: Engaged / Target: 1#].
  843. A large hatchet-knife that the Gurkha created. Its axelike edge gives it a high defenseive capability.
  844. While [Equipped], reduce [Damage] taken from [Weapon Attacks] by 5.
  845.  
  846. ■ Holy Celtis {True Regalia of Chronos}
  847. Restrict: Martial・Utility
  848. Mode: Switch Hand ACC: None
  849. PD: +6/+7 INIT: +1/+2
  850. Cost: 2,500G
  851. [Form: Axe / Range: Engaged / Target: 1#].
  852. A single-bladed axe Artificial Regalia once favored by Godhunters of ancient Etruria. Due to the blessing of a holy spirit, it is already consecrated.
  853. While [Equipped], when making [Physical Attacks] against [Class: Chaos], gain +1 [Physical Rank].
  854.  
  855.  
  856. [Form: Axe][Mode: Two Hands] [RX-72c]
  857.  
  858. ■ Spirit Buzzsaw {Requiem for the Godsoul}
  859. Restrict: Martial
  860. Mode: Two Hands ACC: None
  861. PD: +6 INIT: -5
  862. Cost: 1,800G
  863. [Form: Axe / Range: Engaged / Target: 1#].
  864. A buzzsaw-type Artificial Regalia that is powered by spirit energy.
  865. While [Equipped], the [Target] of the user's [Physical Attack] reduces their [Armor] by 3 (to a minimum of 0).
  866.  
  867. ■ Chainsaw {Requiem for the Godsoul}
  868. Restrict: Martial
  869. Mode: Two Hands ACC: -1
  870. PD: +7 INIT: -4
  871. Cost: 1,800G
  872. [Form: Axe / Range: Engaged / Target: 1#].
  873. A chainsaw-type Artificial Regalia.
  874. While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  875.  
  876. ■ Banishing Chainsaw {Requiem for the Godsoul}
  877. Restrict: Martial
  878. Mode: Two Hands ACC: None
  879. PD: +11 INIT: -2
  880. Cost: 3,800G
  881. [Form: Axe / Range: Engaged / Target: 1#].
  882. A chainsaw-type Artificial Regalia with a pure white blade that holds the power to slay evil.
  883. While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  884.  
  885. ■ Battle Axe {Requiem for the Godsoul}
  886. Restrict: Martial
  887. Mode: Two Hands ACC: None
  888. PD: +13 INIT: -3
  889. Cost: 5,500G
  890. [Form: Axe / Range: Engaged / Target: 1#].
  891. A huge axe Artificial Regalia, designed for combat.
  892. While [Equipped], gain +2 to [Armor] and [Barrier].
  893.  
  894. ■ Blood Scythe {Machine God of Damocles}
  895. Restrict: Martial・Utility
  896. Mode: Two Hands ACC: -1
  897. PD: +5 INIT: -1
  898. Cost: 600G
  899. [Form: Axe / Range: Engaged / Target: 1#].
  900. A scythe-style Artificial Regalia fitted with unique modifications. It can mow down an area with a single swipe.
  901. While [Equipped], increase the [Target] of the user's [Physical Attacks] by 1#.
  902.  
  903. ■ Twin Hand Blades {Machine God of Damocles} [Brawler]
  904. Restrict: Martial・Utility
  905. Mode: Two Hands ACC: None
  906. PD: +5 INIT: None
  907. Cost: 1,800G
  908. [Form: Axe / Range: Engaged / Target: 1#].
  909. An Artificial Regalia in the form of a pair of gloves equipped with retractable blades.
  910. While [Equipped], treat as though [Equipped] with [Unarmed].
  911.  
  912. ■ Thunder Bullova {Machine God of Damocles}
  913. Restrict: Martial・Utility
  914. Mode: Two Hands ACC: None
  915. PD: +7 INIT: -2
  916. Cost: 1,800G
  917. [Form: Axe / Range: Engaged / Target: 1#].
  918. A poleaxe-style Artificial Regalia that glows with a green light.
  919. While [Equipped], bestow [Element: Shock] on [Physical Attacks]. When the effect of a Talent (and only a Talent) would bestow [Cold] as well, gain +1 [Rank].
  920.  
  921. ■ Scythe of the White Night {Machine God of Damocles}
  922. Restrict: Martial
  923. Mode: Two Hands ACC: -1
  924. PD: +8 INIT: -1
  925. Cost: 3,800G
  926. [Form: Axe / Range: Engaged / Target: 1#].
  927. A scythe forged using rare metals. Faint etherlight, like a midnight sun, radiates from the blade.
  928. While [Equipped], gain +5 [Barrier].
  929.  
  930. ■ Mabeast Claws {Machine God of Damocles} [Brawler]
  931. Restrict: Martial・Utility
  932. Mode: Two Hands ACC: -1
  933. PD: +7 INIT: None
  934. Cost: 3,800G
  935. [Form: Axe / Range: Engaged / Target: 1#].
  936. An Artificial Regalia in the form of a pair of gloves with sharp, hooked claws sprouting from the back of the hands.
  937. While [Equipped], treat as though [Equipped] with [Unarmed].
  938.  
  939. ■ Heat Chainsaw {Machine God of Damocles}
  940. Restrict: Martial
  941. Mode: Two Hands ACC: None
  942. PD: +7 INIT: -2
  943. Cost: 3,800G
  944. [Form: Axe / Range: Engaged / Target: 1#].
  945. A chainsaw Artificial Regalia built with a superheating function.
  946. While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  947.  
  948. ■ Rancor Slayer {Machine God of Damocles}
  949. Restrict: Martial
  950. Mode: Two Hands ACC: None
  951. PD: +12 INIT: -5
  952. Cost: 3,800G
  953. [Form: Axe / Range: Engaged / Target: 1#].
  954. A massive axe Artificial Regalia forged in order to take down powerful Awakened. It's extremely heavy, but it holds power equal to that weight.
  955.  
  956. ■ Sacred Beast Claws {Machine God of Damocles} [Brawler]
  957. Restrict: Martial
  958. Mode: Two Hands ACC: +1
  959. PD: +6 INIT: +4
  960. Cost: 5,500G
  961. [Form: Axe / Range: Engaged / Target: 1#].
  962. An Artificial Regalia in the form of a pair of gloves with sharp, hooked claws sprouting from the back of the hands. The claws have been consecrated.
  963. While [Equipped], treat as though [Equipped] with [Unarmed].
  964.  
  965. ■ High-Frequency Machete {Machine God of Damocles}
  966. Restrict: Martial
  967. Mode: Two Hands ACC: None
  968. PD: +10 INIT: +2
  969. Cost: 5,500G
  970. [Form: Axe / Range: Engaged / Target: 1#].
  971. A forestry knife-style Artificial Regalia that emits high-frequency waves along the blade by controlling spirit energy.
  972. While [Equipped], once per round, [Targets] of the user's [Physical Attacks] reduce their [Armor] by 5 (to a minimum of 0).
  973.  
  974. ■ Rune Scythe {Machine God of Damocles}
  975. Restrict: Martial
  976. Mode: Two Hands ACC: -1
  977. PD: +11 INIT: +3
  978. Cost: 5,500G
  979. [Form: Axe / Range: Engaged / Target: 1#].
  980. A scythe-style Artificial Regalia reinforced to its limit. Unique runes engraved on the blade give off light.
  981. While [Equipped], twice per combat, increase the [Target] of the user's [Physical Attacks] by 1#.
  982.  
  983. ■ Evilslayer Battleaxe {Machine God of Damocles}
  984. Restrict: Martial
  985. Mode: Two Hands ACC: None
  986. PD: +12 INIT: None
  987. Cost: 5,500G
  988. [Form: Axe / Range: Engaged / Target: 1#].
  989. A powerful battleaxe Artificial Regalia. Its blade, holding the power to crush evil, is thick, and can be used as a shield to protect against spells.
  990. While [Equipped], once per round, gain +5 [Barrier].
  991.  
  992. ■ Divine Beast Claws {Machine God of Damocles} [Brawler]
  993. Restrict: Martial・Utility
  994. Mode: Two Hands ACC: None
  995. PD: +8 INIT: +5
  996. Cost: 7,500G
  997. [Form: Axe / Range: Charge 1 Sq. / Target: 1#].
  998. An Artificial Regalia in the form of a pair of gloves with sharp, hooked claws sprouting from the back of the hands. The claws are made using the fangs and claws of a divine beast.
  999. While [Equipped], treat as though [Equipped] with [Unarmed].
  1000.  
  1001. ■ Destructive Heatblast {Machine God of Damocles}
  1002. Restrict: Martial
  1003. Mode: Two Hands ACC: -1
  1004. PD: +9 INIT: +6
  1005. Cost: 7,500G
  1006. [Form: Axe / Range: Engaged / Target: 1#].
  1007. A high-frequency machete with powerful modifications made. Due to its \high-frequency waves and its use of spirit energy, it burns as it cuts.
  1008. While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  1009.  
  1010. ■ Scythe of the Reaper {Machine God of Damocles}
  1011. Restrict: Darkstalker
  1012. Mode: Two Hands ACC: -1
  1013. PD: +11 INIT: +4
  1014. Cost: 7,500G
  1015. [Form: Axe / Range: Engaged / Target: 1#].
  1016. A scythe Artificial Regalia that holds the power of a god of death.
  1017. While [Equipped], once per combat, roll 1d6 after succeeding at an {Accuracy} check, and if the result is anything other than a "1", the user may inflict [Shift: Dead] on any one [Mononoke] that is not a [Boss] or [Aramitama].
  1018.  
  1019. ■ Vampire Slaughter {Machine God of Damocles}
  1020. Restrict: Martial
  1021. Mode: Two Hands ACC: None
  1022. PD: +13 INIT: +3
  1023. Cost: 10,000G
  1024. [Form: Axe / Range: Engaged / Target: 1#].
  1025. An axe-style Artificial Regalia, its blade of unique metals inlaid with silver and consecrated, and fitted with a pistol grip.
  1026. While [Equipped], twice per combat, change [Physical Attack] to [Form: Ranged / Range: Combat Zone / Target: Area].
  1027.  
  1028. ■ Spinning Fist {Machine God of Damocles} [Brawler]
  1029. Restrict: Martial
  1030. Mode: Two Hands ACC: +1
  1031. PD: +10 INIT: +4
  1032. Cost: 10,000G
  1033. [Form: Axe / Range: Charge 1 Sq. / Target: 1#].
  1034. An Artificial Regalia in the form of a pair of gloves fitted with gear-style blades that rotate at high speeds with spirit energy.
  1035. While [Equipped], treat as though [Equipped] with [Unarmed].
  1036.  
  1037. ■ Legendary Chainsaw {Machine God of Damocles}
  1038. Restrict: Martial
  1039. Mode: Two Hands ACC: None
  1040. PD: +14 INIT: +2
  1041. Cost: 10,000G
  1042. [Form: Axe / Range: Engaged / Target: 1#].
  1043. A legendary chainsaw Artificial Regalia that can rip false gods to pieces.
  1044. While [Equipped], twice per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  1045.  
  1046. ■ Abyss Scythe {True Regalia of Chronos}
  1047. Restrict: Martial
  1048. Mode: Two Hands ACC: -1
  1049. PD: +11 INIT: +3
  1050. Cost: 5,500G
  1051. [Form: Axe / Range: Engaged / Target: 2#].
  1052. A scythe Artificial Regalia that holds the darkness of the abyss. Due to the spirit energy concealed within its blade, it can slice through space itself with just a swing.
  1053. While [Equipped], once per round, change the [Target] of the user's [Physical Attack] to [Area].
  1054.  
  1055. ■ Houtengeki {True Regalia of Chronos}
  1056. Restrict: Martial
  1057. Mode: Two Hands ACC: -1
  1058. PD: +15 INIT: +3
  1059. Cost: 10,000G
  1060. [Form: Axe / Range: Engaged / Target: 1#].
  1061. A polearm favorited by ancient East Asian military commanders of old, and now made into an Artificial Regalia. It bears a crescent-shaped spearhead for a blade, which are described as the "Moon's Fangs."
  1062. While [Equipped], once per round, [Targets] of the user's [Physical Attacks] reduce their [Armor] by 5 (to a minimum of 0).
  1063.  
  1064. ■ Etherlight Bardiche {True Regalia of Chronos}
  1065. Restrict: Martial
  1066. Mode: Two Hands ACC: -1
  1067. PD: +17 INIT: +1
  1068. Cost: 10,000G
  1069. [Form: Axe / Range: Engaged / Target: 1#].
  1070. A polearm-style Artificial Regalia that conceals the power to slay false gods.
  1071. While [Equipped], when making a [Physical Attack] on [Class: Humanoid・Undead・Chaos], gain +1 [Physical Rank].
  1072.  
  1073. ■ Seiryuu Destroyer Blade {True Regalia of Chronos}
  1074. Restrict: Martial
  1075. Mode: Two Hands ACC: -1
  1076. PD: +20 INIT: None
  1077. Cost: 12,000G
  1078. [Form: Axe / Range: Engaged / Target: 1#].
  1079. A polearm-style Artificial Regalia used in the ancient East Asia. It's essentially a short handle attached to an odachi blade.
  1080. While [Equipped], once per combat, after [Influencing], treat the [Roll] result applied at [Damage Calculation] as though it were a "5".
  1081. ________________________________________________
  1082.  
  1083.  
  1084. [Form: Hammer][Mode: One Hand] [RX-73a]
  1085.  
  1086. ■ Chain {Requiem for the Godsoul}
  1087. Restrict: None
  1088. Mode: One Hand ACC: None
  1089. PD: +2 INIT: -1
  1090. Cost: 400G
  1091. [Form: Hammer / Range: Engaged / Target: 1#].
  1092. A length of chain that is an Artificial Regalia.
  1093. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack], changing the [Range/Target] of the [Physical Attack] to [6 Sq./1#].
  1094.  
  1095. ■ Knuckle Duster {Requiem for the Godsoul} [Brawler]
  1096. Restrict: None
  1097. Mode: One Hand ACC: None
  1098. PD: +3 INIT: -2
  1099. Cost: 400G
  1100. [Form: Hammer / Range: Engaged / Target: 1#].
  1101. A set of metal rings made into an Artificial Regalia, worn on the hand and strengthened for striking.
  1102. While [Equipped], treat as though [Equipped] with [Unarmed].
  1103.  
  1104. ■ Purifying Hammer {True Regalia of Chronos}
  1105. Restrict: Martial・Utility
  1106. Mode: One Hand ACC: None
  1107. PD: +6 INIT: None
  1108. Cost: 3,400G
  1109. [Form: Hammer / Range: Engaged / Target: 1#].
  1110. An East Asian bludgeoning weapon equipped with a spherical weight on the end. It emits spirit energy when it strikes something.
  1111. While [Equipped], once per combat, the user may force [Targets] who failed their {Evasion} check to move 1 Sq. in any direction (this movement ignores [Engagements]).
  1112.  
  1113. ■ Purifying Baton {True Regalia of Chronos}
  1114. Restrict: Martial
  1115. Mode: One Hand ACC: +1
  1116. PD: +10 INIT: +3
  1117. Cost: 8,000G
  1118. [Form: Hammer / Range: Engaged / Target: 1#].
  1119. A metal bludgeoning weapon like a rod that's been converted into an Artificial Regalia. It releases spirit energy as it strikes.
  1120. While [Equipped], once per combat, the user may force [Targets] who failed their {Evasion} check to move up to 2 Sq. in any direction (this movement ignores [Engagements]).
  1121.  
  1122.  
  1123. [Form: Hammer][Mode: Switch Hand] [RX-73b]
  1124.  
  1125. ■ Nunchaku {Requiem for the Godsoul} [Brawler]
  1126. Restrict: Martial・Utility
  1127. Mode: Switch Hand ACC: None
  1128. PD: +2/+3 INIT: None/+1
  1129. Cost: 700G
  1130. [Form: Hammer / Range: Engaged / Target: 1#].
  1131. An Artificial Regalia that appears as metal rods joined by a length of chain.
  1132. While [Equipped], increase the [Target] of the user's [Physical Attack] by 1#. Also, treat as though [Equipped] with [Unarmed].
  1133.  
  1134. ■ Wrecking Ball {Requiem for the Godsoul}
  1135. Restrict: Martial・Utility
  1136. Mode: Switch Hand ACC: None
  1137. PD: +5/+6 INIT: -3/-2
  1138. Cost: 700G
  1139. [Form: Hammer / Range: Engaged / Target: 1#].
  1140. An Artificial Regalia that combines an iron ball with a chain.
  1141. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack], changing the [Range/Target] of the [Physical Attack] to [5 Sq./1#].
  1142.  
  1143. ■ Sledgehammer {Machine God of Damocles}
  1144. Restrict: Martial・Utility
  1145. Mode: Switch Hand ACC: None
  1146. PD: +4/+5 INIT: -5/-4
  1147. Cost: 600G
  1148. [Form: Hammer / Range: Engaged / Target: 1#].
  1149. A huge battle hammer Artificial Regalia.
  1150. While [Equipped], [Targets] of [Physical Attacks] reduce their [Armor] by 5 (to a minimum of 0).
  1151.  
  1152. ■ Mystic Staff {Machine God of Damocles}
  1153. Restrict: Hanyou・Divine Soul
  1154. Mode: Switch Hand ACC: +1
  1155. PD: +4/+5 INIT: -2/-1
  1156. Cost: 3,400G
  1157. [Form: Hammer / Range: Engaged / Target: 1#].
  1158. An illusioner's staff once possessed by a daiyoukai.
  1159. While [Equipped], bestow [Element: Phantom] on [Physical Attacks]. Also, once per scene, a target can change into any form. (Treat as [Maneuver: Disguise / Result: 15], lasts for one scene. This effect may be refused.)
  1160.  
  1161. ■ Gennou's Hammer {Machine God of Damocles}
  1162. Restrict: Martial・Utility
  1163. Mode: Switch Hand ACC: +1
  1164. PD: +10/+11 INIT: -1/None
  1165. Cost: 6,800G
  1166. [Form: Hammer / Range: Engaged / Target: 1#].
  1167. An imitation fashioned after the greathammer that destroyed the cursed Godforged Regalia called the Sesshouseki, or Killing Stone. It repels sickness and rejects curses.
  1168. While [Equipped], once per combat, grant [Remove: Darkness・Poison・Pain] to [Range: Combat Zone / Target: 1#].
  1169.  
  1170. ■ Abominable Bar-like Thing {Machine God of Damocles}
  1171. Restrict: None
  1172. Mode: Switch Hand ACC: +1
  1173. PD: +13/+14 INIT: -2/-1
  1174. Cost: 8,00G
  1175. [Form: Hammer / Range: Engaged / Target: 1#].
  1176. An iron rod shaped like an iron bar. It seems like something from another world, and is treated as an Artificial Regalia for some reason.
  1177. While [Equipped], once per round, change the [Target] of a [Physical Attack] to [Area].
  1178.  
  1179. ■ Leyline Mace {True Regalia of Chronos}
  1180. Restrict: None
  1181. Mode: Switch Hand ACC: +1
  1182. PD: +5/+6 INIT: -1/None
  1183. Cost: 2,600G
  1184. [Form: Hammer / Range: Engaged / Target: 1#].
  1185. A metal mace-style Artificial Regalia. It's made from a unique metal that enhances the permeation of spirit energy.
  1186. While [Equipped], once per session, the user may add or subtract 1 from two [Spirit] dice (adjusting one die by 2 is allowed; cannot adjust above 6 or below 1).
  1187.  
  1188. ■ Toxic Morgenstern {True Regalia of Chronos}
  1189. Restrict: Martial
  1190. Mode: Switch Hand ACC: +1
  1191. PD: +10/+11 INIT: -1/None
  1192. Cost: 4,100G
  1193. [Form: Hammer / Range: Engaged / Target: 1#].
  1194. A mace-style Artificial Regalia, its protusions laced with a sacramental poison. It's an extremely dangerous weapon, so not many use it.
  1195. While [Equipped], bestow [Element: Toxin] onto [Physical Attacks]. If a Talent has already bestowed [Toxin], gain +1 [Physical Rank].
  1196.  
  1197. ■ Berserker's Warhammer {True Regalia of Chronos}
  1198. Restrict: Martial
  1199. Mode: Switch Hand ACC: None
  1200. PD: +13/+14 INIT: None/+1
  1201. Cost: 6,800G
  1202. [Form: Hammer / Range: Engaged / Target: 1#].
  1203. A warhammer that has been consecrated. It is popular among European Godhunters.
  1204. While [Equipped], [Targets] of the user's [Physical Attacks] reduce their [Armor] by 3 (to a minimum of 0).
  1205.  
  1206. ■ Dragon Crested Three-Sectioned Staff {True Regalia of Chronos}
  1207. Restrict: Martial・Utility
  1208. Mode: Switch Hand ACC: +1
  1209. PD: +13/+14 INIT: None/+1
  1210. Cost: 8,000G
  1211. [Form: Hammer / Range: Engaged / Target: 1#].
  1212. A three-sectioned staff Artificial Regalia adorned with an Oriental dragon design. It is a masterwork item treated as an heirloom by East Asian Godhunters.
  1213. While [Equipped], once per combat, make 1x [Weapon Attack] after performing [Damage Calculation].
  1214.  
  1215. ■ Higan's Hammer {True Regalia of Chronos}
  1216. Restrict: Martial
  1217. Mode: Switch Hand ACC: +1
  1218. PD: +15/+16 INIT: +2/+3
  1219. Cost: 12,000G
  1220. [Form: Hammer / Range: Engaged / Target: 1#].
  1221. A wooden bludgeon-style Artificial Regalia that was constructed using the wood of an ancient holy tree. It is particularly effective against the undead and chaotic entities.
  1222. While [Equipped], when making a [Physical Attack] against [Class: Undead・Chaos], gain +2 [Physical Rank].
  1223.  
  1224.  
  1225. [Form: Hammer][Mode: Two Hands] [RX-73c]
  1226.  
  1227. ■ Spirit Baton {Requiem for the Godsoul}
  1228. Restrict: Martial・Utility
  1229. Mode: Two Hands ACC: None
  1230. PD: +6 INIT: -5
  1231. Cost: 1,300G
  1232. [Form: Hammer / Range: Engaged / Target: 1#].
  1233. A large extendable baton Artificial Regalia with a sharpened tip. When charged with spirit energy, it glows.
  1234. While [Equipped], the [Target] of the user's [Physical Attack] reduces their [Armor] by 5 (to a minimum of 0).
  1235.  
  1236. ■ Battle Hammer {Requiem for the Godsoul}
  1237. Restrict: Martial
  1238. Mode: Two Hands ACC: None
  1239. PD: +8 INIT: -7
  1240. Cost: 1,300G
  1241. [Form: Hammer / Range: Engaged / Target: 1#].
  1242. A hammer Artificial Regalia designed for combat, with a huge hammerhead.
  1243. While [Equipped], once per combat, make 1x [Weapon Attack] against [Range: Engaged / Target: 1#] that performed [Damage Calculation].
  1244.  
  1245. ■ Arm Guard {Requiem for the Godsoul} [Brawler]
  1246. Restrict: Martial
  1247. Mode: Two Hands ACC: +1
  1248. PD: +7 INIT: -3
  1249. Cost: 3,400G
  1250. [Form: Hammer / Range: Engaged / Target: 1#].
  1251. An Artificial Regalia that, when equipped to both arms and legs, aids with both offense and defense.
  1252. While [Equipped], treat as though [Equipped] with [Unarmed], and gain +2 [Armor].
  1253.  
  1254. ■ Improvised Weapon {Requiem for the Godsoul} [Brawler]
  1255. Restrict: God Hand
  1256. Mode: Two Hands ACC: None
  1257. PD: +8 INIT: -2
  1258. Cost: Unsellable
  1259. [Form: Hammer / Range: Engaged / Target: 1#].
  1260. An improvised Artificial Regalia, like an electric pole or road sign, infused with spirit energy, made using «Spirit Armament».
  1261. While [Equipped], treat as though [Unarmed]. This [Weapon] cannot have the [Arms System] applied to it, and is lost when [Combat Ends].
  1262.  
  1263. ■ Morning Star {Machine God of Damocles}
  1264. Restrict: Martial・Utility
  1265. Mode: Two Hands ACC: None
  1266. PD: +5 INIT: -4
  1267. Cost: 900G
  1268. [Form: Hammer / Range: Engaged / Target: 1#].
  1269. An Artificial Regalia where an iron ball is linked to a long chain or cord.
  1270. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack] by changing the [Range/Target] of a [Physical Attack] to [5 Sq. / 1#].
  1271.  
  1272. ■ Magic Guard {Machine God of Damocles} [Brawler]
  1273. Restrict: Martial
  1274. Mode: Two Hands ACC: +1
  1275. PD: +6 INIT: -2
  1276. Cost: 2,600G
  1277. [Form: Hammer / Range: Engaged / Target: 1#].
  1278. Regalized gloves and kneepads.
  1279. While [Equipped], treat as though [Equipped] with [Unarmed], and [Targets] of [Physical Attacks] reduce their [Armor] by 3 (to a minimum of 0).
  1280.  
  1281. ■ Rocket Hammer {Machine God of Damocles}
  1282. Restrict: None
  1283. Mode: Two Hands ACC: None
  1284. PD: +8 INIT: -2
  1285. Cost: 2,600G
  1286. [Form: Hammer / Range: Engaged / Target: 1#].
  1287. A warhammer Artificial Regalia with a jet propulsion device built into the head. It has a nozzle on the rear face of the head, and by pulling a trigger, compressed fuel is ignited.
  1288. While [Equipped], once per combat (scene), change the [Range] of a [Physical Attack] to [Charge 4 Sq.]
  1289.  
  1290. ■ Origin Gloves {Machine God of Damocles} [Brawler]
  1291. Restrict: Elemental Adept
  1292. Mode: Two Hands ACC: None
  1293. PD: +5 INIT: +1
  1294. Cost: 2,600G
  1295. [Form: Hammer / Range: Engaged / Target: 1#].
  1296. Artificial Regalia in the form of combat gloves or gauntlets, boots or gaiters, which enhance the power of the Origins.
  1297. While [Equipped], treat as though [Equipped] with [Unarmed]. Also, gain +3 at [Damage Calculation] when bestowed with an [Element].
  1298.  
  1299. ■ Shooting Star {Machine God of Damocles}
  1300. Restrict: Martial・Utility
  1301. Mode: Two Hands ACC: +1
  1302. PD: +7 INIT: -3
  1303. Cost: 3,400G
  1304. [Form: Hammer / Range: Engaged / Target: 1#].
  1305. A morning star style Artificial Regalia fashioned with a relic blade at its end.
  1306. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack] by changing the [Range/Target] of a [Physical Attack] to [5 Sq. / 1#].
  1307.  
  1308. ■ Banish Guard {Machine God of Damocles} [Brawler]
  1309. Restrict: Martial・Utility
  1310. Mode: Two Hands ACC: +1
  1311. PD: +7 INIT: -1
  1312. Cost: 4,100G
  1313. [Form: Hammer / Range: Engaged / Target: 1#].
  1314. Gloves or boots-style Artificial Regalia designed for anti-Awakened combat.
  1315. While [Equipped], treat as though [Equipped] with [Unarmed]. Also, once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  1316.  
  1317. ■ Rage of Thunder {Machine God of Damocles}
  1318. Restrict: Martial・Utility
  1319. Mode: Two Hands ACC: None
  1320. PD: +11 INIT: None
  1321. Cost: 4,100G
  1322. [Form: Hammer / Range: Engaged / Target: 1#].
  1323. A warhammer Artificial Regalia forged using meteoric iron and Fool's Gold. Its head is infused with lightning.
  1324. While [Equipped], bestow [Element: Shock] onto [Physical Attacks]. Also, once per round, gain +1d6 at [Damage Calculation].
  1325.  
  1326. ■ Crested Gloves {Machine God of Damocles} [Brawler]
  1327. Restrict: Martial・Utility
  1328. Mode: Two Hands ACC: +1
  1329. PD: +6 INIT: +5
  1330. Cost: 6,800G
  1331. [Form: Hammer / Range: Engaged / Target: 1#].
  1332. A glove or shin guards made from special fibers, with a crest drawn on them representing fire, the sun, or some other Origin.
  1333. While [Equipped], treat as though [Equipped] with [Unarmed]. Also, gain +5 at [Damage Calculation] when bestowed with an [Element].
  1334.  
  1335. ■ Rune Rod {Machine God of Damocles} [Ritual]
  1336. Restrict: None
  1337. Mode: Two Hands ACC: +1
  1338. PD: +10 INIT: +1
  1339. Cost: 6,800G
  1340. [Form: Hammer / Range: Engaged / Target: 1#].
  1341. A staff-type Artficial Regalia made from unique materials. It is favorited by Magi who have mastered self-defense.
  1342. While [Equipped], treat as though [Equipped] with a [Magical Weapon]. Also, gain a +7 modifier to [Magical Damage].
  1343.  
  1344. ■ Onbashira {Machine God of Damocles}
  1345. Restrict: Martial
  1346. Mode: Two Hands ACC: -1
  1347. PD: +15 INIT: None
  1348. Cost: 6,800G
  1349. [Form: Hammer / Range: Engaged / Target: 1#].
  1350. A huge pillar fashioned from a sacred tree and made into an Artificial Regalia, once used in holy festivals. In addition to its overwhelming mass, it is extremely powerful.
  1351.  
  1352. ■ Gravity Wave Gloves {Machine God of Damocles} [Brawler]
  1353. Restrict: Martial
  1354. Mode: Two Hands ACC: +1
  1355. PD: +11 INIT: -2
  1356. Cost: 8,000G
  1357. [Form: Hammer / Range: Engaged / Target: 1#].
  1358. Glove-style Artificial Regalia installed with a gravity generator.
  1359. While [Equipped], by spending 1x [Prep], can [Install] one [Obstacle] of 40 {HP} or less into an unoccupied adjacent square. Also, while [Equipped], treat as though [Equipped] with [Unarmed].
  1360.  
  1361. ■ Horseshoe Hammer {Machine God of Damocles}
  1362. Restrict: Martial
  1363. Mode: Two Hands ACC: None
  1364. PD: +14 INIT: +3
  1365. Cost: 8,000G
  1366. [Form: Hammer / Range: Engaged / Target: 1#].
  1367. A warhammer-style Artificial Regalia created with the horseshoe of a horse said to bring good luck.
  1368. While [Equipped], once per combat (or scene), before [Influencing], can reroll an {Accuracy} check's [Roll] (unless a [Critical] or [Fumble], then cannot).
  1369.  
  1370. ■ Emperor's Hammer {Machine God of Damocles}
  1371. Restrict: Martial
  1372. Mode: Two Hands ACC: +1
  1373. PD: +15 INIT: None
  1374. Cost: 8,000G
  1375. [Form: Hammer / Range: Engaged / Target: 1#].
  1376. An imitation of the hammer of a hero from another world who received a Regalia from the gods and forged an empire that lasted a thousand years.
  1377. While [Equipped], once per session, [Targets] of a [Physical Attack] reduce their [Armor] to 0.
  1378.  
  1379. ■ Divine Idol {Machine God of Damocles}
  1380. Restrict: Martial
  1381. Mode: Two Hands ACC: +1
  1382. PD: +12 INIT: +5
  1383. Cost: 10,000G
  1384. [Form: Hammer / Range: Engaged / Target: 1#].
  1385. A statue of some manner of god, whether from ancient times, the here and now, West, East, or whatever, and then made into an Artificial Regalia. The strength of its blessings and its power are fearsome.
  1386. While [Equipped], once per combat, gain +2 to the [Physical Rank] of a [Physical Attack].
  1387.  
  1388. ■ Eyes of the Black Flame King {Machine God of Damocles} [Brawler]
  1389. Restrict: Demon-Eyed
  1390. Mode: Two Hands ACC: +1
  1391. PD: +13 INIT: +4
  1392. Cost: 10,000G
  1393. [Form: Hammer / Range: Engaged / Target: 1#].
  1394. Crimson gloves with magical stones worked into them that glow red.
  1395. While [Equipped], twice per combat, inflict [Shift: Dead] on Mononoke that have "x#" in their [Name] that the user has dealt at least 1 point of [Damage] to. Also, while [Equipped] with this [Weapon], treat as though [Equipped] with [Unarmed].
  1396.  
  1397. ■ Meteor {Machine God of Damocles} [Brawler]
  1398. Restrict: Martial
  1399. Mode: Two Hands ACC: +1
  1400. PD: +15 INIT: +2
  1401. Cost: 10,000G
  1402. [Form: Hammer / Range: Engaged / Target: 1#].
  1403. A morning star Artificial Regalia designed for anti-Awakened combat.
  1404. While [Equipped], by spending 1x [Prep], can make a [Ranged Attack] by changing the [Range/Target] of a [Physical Attack] to [5 Sq. / 1#]. Also, while [Equipped] with this [Weapon], treat as though [Equipped] with [Unarmed].
  1405.  
  1406. ■ Mirage Flail {True Regalia of Chronos}
  1407. Restrict: Martial・Utility
  1408. Mode: Two Hands ACC: -1
  1409. PD: +5 INIT: -2
  1410. Cost: 900G
  1411. [Form: Hammer / Range: Engaged / Target: 1#].
  1412. A flail-type Artificial Regalia where the Origin of enchantment dwells.
  1413. While [Equipped], bestow [Element: Phantom] onto [Physical Attacks]. If a Talent has already bestowed [Phantom], gain +1 [Physical Rank].
  1414.  
  1415. ■ Obsidian Staff {True Regalia of Chronos} [Ritual]
  1416. Restrict: Utility・Arcane
  1417. Mode: Two Hands ACC: +1
  1418. PD: +15 INIT: +2
  1419. Cost: 10,000G
  1420. [Form: Hammer / Range: Engaged / Target: 1#].
  1421. A staff-type Artificial Regalia carved from sacramental obsidian. Its bearer's magical power is enhanced.
  1422. While [Equipped], treat as though [Equipped] with a [Magical Weapon], and when making a [Magical Attack], gain +7 to [Magical Damage].
  1423. ________________________________________________
  1424.  
  1425.  
  1426. [Form: Ranged][Mode: One Hand] [RX-74a]
  1427.  
  1428. ■ ※ Enhanced Handgun {Requiem for the Godsoul} [Artillery]
  1429. Restrict: None
  1430. Mode: One Hand ACC: None
  1431. PD: (3) INIT: -2
  1432. Cost: 500G
  1433. [Range: 6 Sq. / Target: 1#].
  1434. A handgun-style Artificial Regalia that has unique modifications installed, allowing it to bestow bullets with spirit energy.
  1435. While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Rank].
  1436.  
  1437. ■ ※ Enforcement II {Machine God of Damocles} [Artillery]
  1438. Restrict: None
  1439. Mode: One Hand ACC: None
  1440. PD: (4) INIT: -1
  1441. Cost: 1,000G
  1442. [Range: 7 Sq. / Target: 1#].
  1443. A consecrated Glock machine pistol.
  1444. While [Equipped], once per combat, change the [Target] of a [Physical Attack] to [Area].
  1445.  
  1446. ■ ※ Black Predator {Machine God of Damocles} [Artillery]
  1447. Restrict: None
  1448. Mode: One Hand ACC: None
  1449. PD: (5) INIT: -2
  1450. Cost: 2,000G
  1451. [Range: 8 Sq. / Target: 1#].
  1452. An M1911 series pistol made into an Artificial Regalia. Layered with spells, it has excellent stopping power due to the bullets it fires being infused with spirit energy.
  1453. While [Equipped], [Targets] of [Physical Attacks] reduce their [Armor] by 2 (to a minimum of 0).
  1454.  
  1455. ■ ※ Dawnhunter {Machine God of Damocles} [Artillery]
  1456. Restrict: None
  1457. Mode: One Hand ACC: None
  1458. PD: (6) INIT: None
  1459. Cost: 2,400G
  1460. [Range: 7 Sq. / Target: 1#].
  1461. A unique handgun based on the AMT Hardballer, which has been bestowed with an effect similar to the light of the sun. It gives off a silver glow.
  1462. While [Equipped], when making [Physical Attacks] against [Class: Insectoid・Plant], gain +1 [Physical Rank].
  1463.  
  1464. ■ ※ Hellfire {True Regalia of Chronos} [Artillery]
  1465. Restrict: None
  1466. Mode: One Hand ACC: None
  1467. PD: (3) INIT: -2
  1468. Cost: 500G
  1469. [Range: 7 Sq. / Target: 1#].
  1470. An anti-false god handgun manufactured based on the SIG P226.
  1471. While [Equipped], once per combat, when making a [Physical Attack], the user may force [Targets] that failed their [Reactive Check] to move 1 Sq. in any direction (this movement ignores [Engagements]).
  1472.  
  1473. ■ ※ Cleric {True Regalia of Chronos} [Artillery]
  1474. Restrict: None
  1475. Mode: One Hand ACC: None
  1476. PD: (5) INIT: -2
  1477. Cost: 1,000G
  1478. [Range: 7 Sq. / Target: 1#].
  1479. A semi-automatic handgun Artificial Regalia manufactured based on the Beretta M92FS. It's a favorite with soldiers, as well as the Knights-Templar.
  1480. While [Equipped], once per combat, while making a [Physical Attack], gain +1 [Physical Rank].
  1481.  
  1482. ■ ※ Peacemaker {True Regalia of Chronos} [Artillery]
  1483. Restrict: Martial・Utility
  1484. Mode: One Hand ACC: -1
  1485. PD: (5) INIT: None
  1486. Cost: 2,000G
  1487. [Range: 7 Sq. / Target: 1#].
  1488. A revolver-style Artificial Regalia manufactured based on the Colt Single Action Army.
  1489. While [Equipped], once per combat, until [End] of the current round the user gains +1d6 to {Initiative}.
  1490.  
  1491. ■ ※ Dusk Killer {True Regalia of Chronos} [Artillery]
  1492. Restrict: Martial・Utility
  1493. Mode: One Hand ACC: +1
  1494. PD: (5) INIT: -1
  1495. Cost: 2,500G
  1496. [Range: 7 Sq. / Target: 1#].
  1497. A reinforced semi-automatic handgun Artificial Regalia manufactured based on the Hardballer. It has a characteristic black barrel.
  1498. While [Equipped], when making a [Physical Attack] against [Class: Beast・Undead], gain +1 [Physical Rank].
  1499.  
  1500. ■ ※ Starkville {True Regalia of Chronos} [Artillery]
  1501. Restrict: Martial・Utility
  1502. Mode: One Hand ACC: None
  1503. PD: (6) INIT: None
  1504. Cost: 2,500G
  1505. [Range: 5 Sq. / Target: 1#].
  1506. A semi-automatic handgun Artificial Regalia manufactured based on the Walther P38. A masterwork that laid the foundation for modern handguns, it is old but high performance.
  1507. While [Equipped], once per combat, increase [Target] of the user's [Physical Attack] by 1#.
  1508.  
  1509. ■ ※ Dark Tower {True Regalia of Chronos} [Artillery]
  1510. Restrict: Martial
  1511. Mode: One Hand ACC: +1
  1512. PD: (9) INIT: None
  1513. Cost: 5,000G
  1514. [Range: 7 Sq. / Target: 1#].
  1515. A jet black Peacemaker revolver, enhanced with special modifications.
  1516. While [Equipped], once per combat, until [End] of the current round, the user gains +2d6 {Initiative}.
  1517.  
  1518. ■ ※ Handcannon {True Regalia of Chronos} [Artillery]
  1519. Restrict: None
  1520. Mode: One Hand ACC: +1
  1521. PD: (8) INIT: None
  1522. Cost: 8,000G
  1523. [Range: 5 Sq. / Target: 1#].
  1524. A handgun Artificial Regalia based on the Desert Eagle. It's a handgun with high firepower, using large-caliber anti-Awakened magnum bullets.
  1525. While [Equipped], once per round, [Targets] of the user's [Physical Attack] reduce their [Armor] by 3 (to a minimum of 0).
  1526.  
  1527.  
  1528. [Form: Ranged][Mode: Switch Hand] [RX-74b]
  1529.  
  1530. ■ ※ Thunder Rain {Machine God of Damocles} [Artillery]
  1531. Restrict: None
  1532. Mode: Switch Hand ACC: None
  1533. PD: (5)/(6) INIT: -3/-2
  1534. Cost: 2,000G
  1535. [Range: 5 Sq. / Target: 1#].
  1536. A high-performance submachine gun like an Uzi, modified for anti-Awakened use.
  1537. While [Equipped], once per round, increase the [Target] of [Ranged Attacks] by 2#.
  1538.  
  1539. ■ ※ Ultrahawk {Machine God of Damocles} [Artillery]
  1540. Restrict: None
  1541. Mode: Switch Hand ACC: None
  1542. PD: (7)/(8) INIT: -2/-1
  1543. Cost: 2,400G
  1544. [Range: 8 Sq. / Target: 1#].
  1545. A Python series revolver made into an Artificial Regalia. It uses a largebore bullet of unique make.
  1546. While [Equipped], once per round, may force [Targets] who fail their [Reaction Check] to move 1 Sq. in any direction (this movement ignores [Engagements]).
  1547.  
  1548. ■ ※ Vorona {True Regalia of Chronos} [Artillery]
  1549. Restrict: None
  1550. Mode: Switch Hand ACC: None
  1551. PD: (3)/(4) INIT: -1/None
  1552. Cost: 1,000G
  1553. [Range: 5 Sq. / Target: 1#].
  1554. An assault rifle-style Artificial Regalia manufactured based on the AK47. Although fairly old, its performance is unquestioned to this very day. East Asian Godhunters sometimes use it.
  1555. While [Equipped], once per round, increase [Target] of the user's [Physical Attacks] by 1#.
  1556.  
  1557. ■ ※ Silent Chief {True Regalia of Chronos} [Artillery]
  1558. Restrict: Martial
  1559. Mode: Switch Hand ACC: None
  1560. PD: (4)/(5) INIT: -3/-2
  1561. Cost: 2,000G
  1562. [Range: 8 Sq. / Target: 1#].
  1563. A crossbow-style Artificial Regalia manufactured based on a full-sized crossbow.
  1564. While [Equipped], while making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  1565.  
  1566. ■ ※ Wildkatze {True Regalia of Chronos} [Artillery]
  1567. Restrict: None
  1568. Mode: Switch Hand ACC: -1
  1569. PD: (6)/(7) INIT: -3/-2
  1570. Cost: 2,000G
  1571. [Range: 5 Sq. / Target: 1#].
  1572. A PDW, or personal defense weapon-style Artificial Regalia manufactured based on the H&K MP7. It boasts high suppressive fire capability.
  1573. While [Equipped], once per round, change the [Target] of the user's [Physical Attack] to [Area].
  1574.  
  1575. ■ ※ Justice {True Regalia of Chronos} [Artillery]
  1576. Restrict: Martial
  1577. Mode: Switch Hand ACC: +1
  1578. PD: (7)/(8) INIT: -3/-2
  1579. Cost: 2,500G
  1580. [Range: 6 Sq. / Target: 1#].
  1581. An assault rifle-style Artificial Regalia based on the latest-model M16. Official weapon of the American anti-Awakened forces.
  1582. While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 1#.
  1583.  
  1584. ■ ※ Salvation {True Regalia of Chronos} [Artillery]
  1585. Restrict: Martial・Utility
  1586. Mode: Switch Hand ACC: +1
  1587. PD: (6)/(7) INIT: -1/None
  1588. Cost: 3,500G
  1589. [Range: 6 Sq. / Target: 1#].
  1590. A submachine gun Artificial Regalia based on the KRISS Vector. Due to its superb recoil control, it precisely fires a special 45 ACP round.
  1591. While [Equipped], twice per round, gain either one of the following effects: increase [Target] of the user's [Physical Attack] by 1#, or gain +1 to the result of an {Accuracy} check.
  1592.  
  1593. ■ ※ Lapis {True Regalia of Chronos} [Artillery]
  1594. Restrict: Martial・Utility
  1595. Mode: Switch Hand ACC: None
  1596. PD: (6)/(7) INIT: None/+1
  1597. Cost: 3,500G
  1598. [Range: 5 Sq. / Target: 1#].
  1599. A PDW-style Artificial Regalia based on the P90. It has short range, but excellent handling.
  1600. When this [Weapon] is [Equipped] as [One Hand], the [Mode] changes to be [One Hand] (use the [One Hand] values in this case, and also «Ambidexterity» may be applied to this weapon).
  1601.  
  1602. ■ ※ Sacred Gun of the Golden Bough {True Regalia of Chronos} [Artillery]
  1603. Restrict: Utility
  1604. Mode: Switch Hand ACC: +1
  1605. PD: (7)/(8) INIT: -2/-1
  1606. Cost: 3,500G
  1607. [Range: 10 Sq. / Target: 1#].
  1608. A rifle Artificial Regalia crafted from blessed silver and consecrated golden boughs, based on the Enfield.
  1609. While [Equipped], once per combat, when making a [Physical Attack], can inflict [Shift: Dead] on Mononoke with "x#" in their [Name] that failed their [Reactive Check].
  1610.  
  1611. ■ ※ Rouge Araignée {True Regalia of Chronos} [Artillery]
  1612. Restrict: Martial・Utility
  1613. Mode: Switch Hand ACC: +1
  1614. PD: (6)/(7) INIT: -1/None
  1615. Cost: 4,400G
  1616. [Range: 6 Sq. / Target: 1#].
  1617. An assault rifle Artificial Regalia based on the FA-MAS rifle.
  1618. While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 2#.
  1619.  
  1620. ■ ※ Divine Hunter {True Regalia of Chronos} [Artillery]
  1621. Restrict: Martial・Utility
  1622. Mode: Switch Hand ACC: +1
  1623. PD: (7)/(8) INIT: -1/None
  1624. Cost: 4,400G
  1625. [Range: 6 Sq. / Target: 1#].
  1626. A large-caliber revolver Artificial Regalia based on the S&W M29. It uses consecrated magnum bullets.
  1627. While [Equipped], increase [Damage] inflicted against non-[Boss] [Mononoke] by 10.
  1628.  
  1629. ■ ※ Flareburst {True Regalia of Chronos} [Artillery]
  1630. Restrict: Martial・Utility
  1631. Mode: Switch Hand ACC: +1
  1632. PD: (8)/(9) INIT: -2/-1
  1633. Cost: 4,400G
  1634. [Range: 4 Sq. / Target: Area].
  1635. A shotgun Artificial Regalia based on the Ithaca M37. It uses spirit energy-infused shot, and has lethal effect over a wide area.
  1636. While [Equipped], once per round, gain a +2 modifier to the result of a [Physical Attack]'s {Accuracy} check.
  1637.  
  1638. ■ ※ Shadowstrike {True Regalia of Chronos} [Artillery]
  1639. Restrict: Martial・Utility
  1640. Mode: Switch Hand ACC: None
  1641. PD: (8)/(9) INIT: None/+1
  1642. Cost: 5,000G
  1643. [Range: 8 Sq. / Target: 1#].
  1644. A crossbow-style Artificial Regalia that can load a bolt and charge it with spirit energy simultaneously.
  1645. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  1646.  
  1647. ■ ※ Durchbruch {True Regalia of Chronos} [Artillery]
  1648. Restrict: Martial
  1649. Mode: Switch Hand ACC: +1
  1650. PD: (9)/(10) INIT: -3/-2
  1651. Cost: 5,000G
  1652. [Range: 6 Sq. / Target: 1#].
  1653. A utilitarian automatic rifle Artificial Regalia based on the Steyr AUG. It handles easily, and is high-performance.
  1654. While [Equipped], once per round, change [Target] of the user's [Physical Attack] to [Area].
  1655.  
  1656. ■ ※ Blast Carbine {True Regalia of Chronos} [Artillery]
  1657. Restrict: Martial・Utility
  1658. Mode: Switch Hand ACC: None
  1659. PD: (8)/(9) INIT: None/+1
  1660. Cost: 8,000G
  1661. [Range: 6 Sq. / Target: 1#].
  1662. A submachine gun based on the Calico M960. Its rapid-fire capabilities are to be feared.
  1663. While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 3#.
  1664.  
  1665. ■ ※ Mage Killer {True Regalia of Chronos} [Artillery]
  1666. Restrict: Martial
  1667. Mode: Switch Hand ACC: +1
  1668. PD: (11)/(12) INIT: -4/-3
  1669. Cost: 8,000G
  1670. [Range: 10 Sq. / Target: 1#].
  1671. A single-shot handgun designed for anti-Magus use, based on the Contender.
  1672. While [Equipped], while making a [Physical Attack], gain a bonus at [Damage Calculation] equal to the [Target]'s {Conjure} base value. However, this [Weapon] may only be used to make a [Physical Attack] once per round.
  1673.  
  1674. ■ ※ Killing Ghost {True Regalia of Chronos} [Artillery]
  1675. Restrict: Martial
  1676. Mode: Switch Hand ACC: +1
  1677. PD: (12)/(13) INIT: -1/None
  1678. Cost: 10,000G
  1679. [Range: 9 Sq. / Target: 1#].
  1680. A crossbow-style Artificial Regalia based on an enhanced sporting crossbow.
  1681. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  1682.  
  1683.  
  1684. [Form: Ranged][Mode: Two Hands] [RX-74c]
  1685.  
  1686. ■ Bound Steed {Requiem for the Godsoul} [Steed]
  1687. Restrict: Contractor
  1688. Mode: Two Hands ACC: -1
  1689. PD: +5 INIT: -3
  1690. Cost: 1,000G
  1691. [Range: Charge 4 Sq. / Target: 1#].
  1692. A bound steed that formed a contract and was summoned. It can have a variety of appearances.
  1693. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  1694.  
  1695. ■ Enhanced Bound Steed {Requiem for the Godsoul} [Steed]
  1696. Restrict: Contractor
  1697. Mode: Two Hands ACC: None
  1698. PD: +6 INIT: -5
  1699. Cost: 1,500G
  1700. [Range: Charge 5 Sq. / Target: 1#].
  1701. A bound steed that was summoned due to an even stronger contract.
  1702. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, once per round, the [Target] of the user's [Physical Attack] reduce their {Evasion} check by 1.
  1703.  
  1704. ■ Hunting Bow {Requiem for the Godsoul}
  1705. Restrict: Dark Hunter
  1706. Mode: Two Hands ACC: +1
  1707. PD: +4 INIT: -5
  1708. Cost: 1,500G
  1709. [Range: 10 Sq. / Target: 1#].
  1710. A long bow Artificial Regalia designed for power.
  1711. While [Equipped], by spending 1x [Start] and 1x [Prep], for the rest of that round, when making [Attack Actions], gain +1 [Rank].
  1712.  
  1713. ■ Spirit Assassin Tools {Requiem for the Godsoul} [Brawler]
  1714. Restrict: Martial
  1715. Mode: Two Hands ACC: None
  1716. PD: +4 INIT: -2
  1717. Cost: 2,000G
  1718. [Range: {Strength} Sq. / Target: 1#].
  1719. Assassin tool Artificial Regalia that come in a variety of forms.
  1720. While [Equipped], treat as though [Equipped] with [Unarmed]. Also, when this [Weapon] is thrown, it does not become unavailable.
  1721.  
  1722. ■ Elite Bound Steed {Requiem for the Godsoul} [Steed]
  1723. Restrict: Contractor
  1724. Mode: Two Hands ACC: None
  1725. PD: +7 INIT: -4
  1726. Cost: 2,500G
  1727. [Range: Charge 5 Sq. / Target: 1#].
  1728. A special bound steed summoned through a high level contract.
  1729. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, gain +10 to [Physical Damage] dealt to Mononoke with "x#" written in their [Name].
  1730.  
  1731. ■ Dragon Drive {Requiem for the Godsoul} [Steed]
  1732. Restrict: Martial・Utility
  1733. Mode: Two Hands ACC: None
  1734. PD: +6 INIT: +4
  1735. Cost: 4,000G
  1736. [Range: Charge 6 Sq. / Target: 1#].
  1737. A special combat motorcycle for anti-divinity combat, under development by B.E.G. and Far East Heavy Industries.
  1738. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  1739.  
  1740. ■ Divine Bound Steed {Requiem for the Godsoul} [Steed]
  1741. Restrict: Contractor
  1742. Mode: Two Hands ACC: None
  1743. PD: +7 INIT: +3
  1744. Cost: 4,000G
  1745. [Range: Charge 6 Sq. / Target: 1#].
  1746. A high level bound steed summoned due to a special contract. This being is akin to a god.
  1747. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, once per combat, make 1x [Weapon Attack] after [Damage Calculation].
  1748.  
  1749. ■ Exorcist Bow {Machine God of Damocles}
  1750. Restrict: Martial・Utility
  1751. Mode: Two Hands ACC: None
  1752. PD: +5 INIT: -4
  1753. Cost: 1,300G
  1754. [Range: {Strength} x2 Sq. / Target: 1#].
  1755. A Japanese bow Artificial Regalia that carries powers of exorcism.
  1756. While [Equipped], when making [Physical Attacks] against [Class: Undead・Chaos], gain +1 [Physical Rank].
  1757.  
  1758. ■ Blessed Silver Whip {Machine God of Damocles}
  1759. Restrict: Utility
  1760. Mode: Two Hands ACC: +1
  1761. PD: +7 INIT: -2
  1762. Cost: 3,500G
  1763. [Range: {Strength} +1 Sq. / Target: 1#].
  1764. A combat whip made by weaving together special fibers and silver thread and then blessing it. It's especially favored by vampire hunters.
  1765. [Physical Attacks] made with this [Ranged Weapon] as treated as [Special Attacks].
  1766.  
  1767. ■ ※ Gespenst {Machine God of Damocles} [Artillery]
  1768. Restrict: Martial・Utility
  1769. Mode: Two Hands ACC: +1
  1770. PD: (8) INIT: -2
  1771. Cost: 4,400G
  1772. [Range: 7 Sq. / Target: 1#].
  1773. An anti-Awakened assault rifle made to spell armament specifications, based on the H&K G41. It is easy to handle and is high performance.
  1774. While [Equipped], once per round, increase the [Target] of [Ranged Attacks] by 2#.
  1775.  
  1776. ■ ※ Volkmech {Machine God of Damocles} [Artillery]
  1777. Restrict: Martial・Utility
  1778. Mode: Two Hands ACC: -1
  1779. PD: (12) INIT: -2
  1780. Cost: 4,400G
  1781. [Range: 6 Sq. / Target: 1#].
  1782. An automatic rifle modified via consecration and made based on the AKM. It's a bit heavy on the recoil, but has excellent rapid fire performance.
  1783. While [Equipped], once per round, change the [Target] of a [Ranged Attack] to [Area].
  1784.  
  1785. ■ Acid Whip {Machine God of Damocles}
  1786. Restrict: Cyborg
  1787. Mode: Two Hands ACC: +1
  1788. PD: +8 INIT: -1
  1789. Cost: 5,000G
  1790. [Range: 6 Sq. / Target: 1#].
  1791. A whip-style Artificial Regalia built into the arm. It secretes a strong acid from its surface.
  1792. While [Equipped], once per round, [Targets] of [Physical Attacks] reduce their [Armor] by 5 (to a minimum of 0).
  1793.  
  1794. ■ Horn of Ruin {Machine God of Damocles}
  1795. Restrict: Utility
  1796. Mode: Two Hands ACC: +1
  1797. PD: +8 INIT: -3
  1798. Cost: 6,000G
  1799. [Range: 5 Sq. / Target: Area].
  1800. An imitation of a horn believed to signal the end of the world. When blown, it doesn't emit sound but rather shockwaves.
  1801. While [Equipped], once per combat, inflict [Shift: Fallen] on targets that fail their [Reaction Check].
  1802.  
  1803. ■ Pale Horse {Machine God of Damocles} [Steed]
  1804. Restrict: Martial・Utility
  1805. Mode: Two Hands ACC: None
  1806. PD: +10 INIT: -3
  1807. Cost: 6,000G
  1808. [Range: Charge 4 Sq. / Target: 1#].
  1809. A combat motorcycle-style Artificial Regalia with thick plating. It boasts incredible horsepower.
  1810. While [Equipped], user is able to make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
  1811.  
  1812. ■ Weapon 10 {Machine God of Damocles}
  1813. Restrict: Utility
  1814. Mode: Two Hands ACC: None
  1815. PD: +12 INIT: -5
  1816. Cost: 6,000G
  1817. [Range: {Agility} Sq. / Target: 1#].
  1818. A cross-shaped throwing weapon that flies at tremendous speed.
  1819. While [Equipped], once per combat, can make a [Weapon Attack] using a [Ranged Weapon] after performing [Damage Calculation]. Also, throwing this [Weapon] does not render it unusable.
  1820.  
  1821. ■ Monomolecular Whip {Machine God of Damocles}
  1822. Restrict: None
  1823. Mode: Two Hands ACC: +1
  1824. PD: +6 INIT: +3
  1825. Cost: 8,000G
  1826. [Range: {Agility} Sq. / Target: 1#].
  1827. A monomolecular wire with a weight on the end. Due to being Artificial Regaliaized, it possesses incredible cutting power.
  1828. While [Equipped], [Targets] of the user's [Physical Attacks] reduce their [Armor] by 3 (to a minimum of 0).
  1829.  
  1830. ■ ※ Vollkommen {Machine God of Damocles} [Artillery]
  1831. Restrict: Martial・Utility
  1832. Mode: Two Hands ACC: +1
  1833. PD: (10) INIT: -1
  1834. Cost: 8,000G
  1835. [Range: 8 Sq. / Target: 1#].
  1836. A machinegun modified to operate as a spell armament, based on the H&K MG43. Its stability, ruggedness, and shot reliability are all without question.
  1837. While [Equipped], once per round, increase the [Target] of [Ranged Attacks] by 2#.
  1838.  
  1839. ■ ※ Angelhowl {Machine God of Damocles} [Artillery]
  1840. Restrict: Martial
  1841. Mode: Two Hands ACC: +1
  1842. PD: (12) INIT: -3
  1843. Cost: 8,000G
  1844. [Range: 6 Sq. / Target: Area].
  1845. A consecrated machinegun, based on the FN Minimi. Its overwhelming firepower has been likened to an angel's howl.
  1846.  
  1847. ■ ※ Screaming Wind {Machine God of Damocles} [Artillery]
  1848. Restrict: Cyborg
  1849. Mode: Two Hands ACC: None
  1850. PD: (12) INIT: -1
  1851. Cost: 8,000G
  1852. [Range: 10 Sq. / Target: 1#].
  1853. A spirit energy laser gun developed for cyborg use. Emits a tremendous noise along with a focused beam of spirit energy, blowing opponents away.
  1854. While [Equipped], once per round, may force [Targets] who fail their [Reaction Check] to move 1 Sq. in any direction (this movement ignores [Engagements]).
  1855.  
  1856. ■ Scattered Boulder {Machine God of Damocles}
  1857. Restrict: None
  1858. Mode: Two Hands ACC: +1
  1859. PD: +11 INIT: None
  1860. Cost: 10,000G
  1861. [Range: 6 Sq. / Target: Area].
  1862. An imitation of sacramental stones used by a legendary giant.
  1863. While [Equipped], once per round, change the [Range / Target] of a [Physical Attack] to [Combat Zone / 1#]. Also, throwing this [Weapon] does not render it unusable.
  1864.  
  1865. ■ ※ Dragon's Breath {Machine God of Damocles} [Artillery]
  1866. Restrict: Martial・Utility
  1867. Mode: Two Hands ACC: +1
  1868. PD: (13) INIT: -1
  1869. Cost: 10,000G
  1870. [Range: 8 Sq. / Target: 1#].
  1871. The S&W M500, A .50 caliber revolver, made into an Artificial Regalia. Its recoil and power are both to be feared.
  1872. While [Equipped], once per combat, gain a +[any one of user's {Main Stats}] modifier to [Physical Damage].
  1873.  
  1874. ■ ※ Rail Gun {Machine God of Damocles} [Artillery]
  1875. Restrict: Martial・Utility
  1876. Mode: Two Hands ACC: +1
  1877. PD: (15) INIT: -3
  1878. Cost: 10,000G
  1879. [Range: 10 Sq. / Target: 1#].
  1880. A launching platform that generates electromagnetic induction via spirit energy, and then discharges a massive projectile. It looks like portable artillery, and its destructive power matches that.
  1881. While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  1882.  
  1883. ■ Brave Bow {True Regalia of Chronos}
  1884. Restrict: Martial・Utility
  1885. Mode: Two Hands ACC: +1
  1886. PD: +10 INIT: -3
  1887. Cost: 5,000G
  1888. [Range: {Strength}+1 Sq. / Target: 1#].
  1889. A hunting bow-style Artificial Regalia, consecrated many times over. It provides resistance against attacks from particular classes of Mononoke.
  1890. While [Equipped], reduce [Damage] taken from [Class: Undead・Chaos] by 5.
  1891.  
  1892. ■ ※ Light Warrior {True Regalia of Chronos} [Artillery]
  1893. Restrict: Martial・Utility
  1894. Mode: Two Hands ACC: +1
  1895. PD: (8) INIT: -1
  1896. Cost: 6,000G
  1897. [Range: 6 Sq. / Target: 1#].
  1898. An automatic rifle Artificial Regalia based on the M4 Carbine. It is given only to the elite among the American anti-Awakened forces.
  1899. While [Equipped], once per round, gain either of the following effects: increase [Target] of the user's [Physical Attack] by 1#, or increase [Range] of the user's [Physical Attack] by 2 Sq.
  1900.  
  1901. ■ ※ Punishment {True Regalia of Chronos} [Artillery]
  1902. Restrict: Martial
  1903. Mode: Two Hands ACC: -1
  1904. PD: (9) INIT: None
  1905. Cost: 6,000G
  1906. [Range: 5 Sq. / Target: Area].
  1907. A grenade launcher-style Artificial Regalia based on the ARWEN 37.
  1908. While [Equipped], once per round, gain +2 to the result of a [Physical Attack]'s {Accuracy} check.
  1909.  
  1910. ■ ※ Sangue Efferata {True Regalia of Chronos} [Artillery]
  1911. Restrict: Martial・Utility
  1912. Mode: Two Hands ACC: +1
  1913. PD: (10) INIT: -3
  1914. Cost: 6,000G
  1915. [Range: 4 Sq. / Target: Area].
  1916. A shotgun-style Artificial Regalia based on the SPAS.
  1917. While [Equipped], once per round, gain +2 to the result of a [Physical Attack]'s {Accuracy} check.
  1918.  
  1919. ■ Thundercrack Greatbow {True Regalia of Chronos}
  1920. Restrict: Martial・Utility
  1921. Mode: Two Hands ACC: +1
  1922. PD: +11 INIT: None
  1923. Cost: 10,000G
  1924. [Range: {Agility} Sq. / Target: 1#].
  1925. An exorcist bow Artificial Regalia made using catalpa wood. When fired, a metallic chime sounds, manifesting purifying powers.
  1926. While [Equipped], by spending 1x [Prep] when making an [Attack Action], gain +1 [Rank].
  1927.  
  1928. ■ ※ Disaster {True Regalia of Chronos} [Artillery]
  1929. Restrict: Martial
  1930. Mode: Two Hands ACC: +1
  1931. PD: (14) INIT: -2
  1932. Cost: 10,000G
  1933. [Range: 4 Sq. / Target: Area].
  1934. An anti-Mononoke automatic shotgun Artificial Regalia based on the AA12. Its overwhelming firepower is such that it instantly makes spirit bodies out of weak Mononoke.
  1935. While [Equipped], increase [Damage] dealt to non-[Boss] [Mononoke] by 20.
  1936.  
  1937. ■ ※ Dragonslayer {True Regalia of Chronos} [Artillery]
  1938. Restrict: Martial
  1939. Mode: Two Hands ACC: +1
  1940. PD: (16) INIT: -2
  1941. Cost: 12,000G
  1942. [Range: 12 Sq. / Target: 1#].
  1943. A large-caliber sniper rifle Artificial Regalia based on the Barrett M82.
  1944. While [Equipped], when making a [Physical Attack], gain +2 [Physical Rank]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
  1945. ________________________________________________
  1946.  
  1947.  
  1948. [Form: Magic][Mode: One Hand] [RX-75a]
  1949.  
  1950. ■ Spell Tags {Requiem for the Godsoul}
  1951. Restrict: Elder Mage
  1952. Mode: One Hand CNJ: None
  1953. MD: +3 INIT: -2
  1954. Cost: 1,000G
  1955. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 1].
  1956. A bundle of tags with spells written on them. Pull a couple off and throw them.
  1957. While [Equipped], once per combat, increase the [Target] of the user's [Magical Attacks] by 1#.
  1958.  
  1959. ■ Spell Armament {Machine God of Damocles}
  1960. Restrict: None
  1961. Mode: One Hand CNJ: None
  1962. MD: +2 INIT: -1
  1963. Cost: 1,000G
  1964. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  1965. A unique armament for magecraft work that Magi created using Fool's Gold. Many of them call forth a supernatural wind.
  1966.  
  1967. ■ Magecraft Mobile {True Regalia of Chronos} [Encode]
  1968. Restrict: None
  1969. Mode: One Hand CNJ: None
  1970. MD: +4 INIT: -3
  1971. Cost: 1,000G
  1972. [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  1973. The latest model smartphone-type Artificial Regalia. Lately, it's been all the rage in the occult world.
  1974.  
  1975.  
  1976. [Form: Magic][Mode: Switch Hand] [RX-75b]
  1977.  
  1978. ■ Spirit Instrument {Requiem for the Godsoul}
  1979. Restrict: Divine Talker
  1980. Mode: Switch Hand CNJ: None
  1981. MD: +4/+5 INIT: -2/-1
  1982. Cost: 1,500G
  1983. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2].
  1984. A musical instrument Artificial Regalia that enhances the power of kotodama, the soul of words.
  1985. While [Equipped], once per combat, change one [Spirit] die to "3".
  1986.  
  1987. ■ Magic Gun {Requiem for the Godsoul}
  1988. Restrict: Contractor
  1989. Mode: Switch Hand CNJ: None
  1990. MD: +4/+5 INIT: -3/-2
  1991. Cost: 2,000G
  1992. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  1993. A handgun-type Artificial Regalia that fires spirit energy. By shooting their own spirit energy out, it excites spirit circulation, aiding magecraft and summoning.
  1994. While [Equipped], [Bound Primals] gain a +1d6 modifier to the [Damage Calculation] of their [Attack Actions].
  1995.  
  1996. ■ Miracle Rosary {Machine God of Damocles}
  1997. Restrict: None
  1998. Mode: Switch Hand CNJ: None
  1999. MD: +4/+5 INIT: -1/None
  2000. Cost: 5,000G
  2001. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]
  2002. A crucifix-style Artificial Regalia that carries the power of miracles.
  2003. While [Equipped], once per combat (scene), can [Recover] using [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 1].
  2004.  
  2005. ■ Batbrella {Machine God of Damocles}
  2006. Restrict: Darkstalker
  2007. Mode: Switch Hand CNJ: None
  2008. MD: +9/+10 INIT: -5/-4
  2009. Cost: 5,000G
  2010. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]
  2011. An elegant black parasol that can fire spirit energy bullets in the shape of bats.
  2012. While [Equipped], once per round, increase [Targets] of the user's [Magical Attacks] by 1#.
  2013.  
  2014. ■ Etherlight Oonusa {Machine God of Damocles}
  2015. Restrict: Arcane
  2016. Mode: Switch Hand CNJ: None
  2017. MD: +8/+9 INIT: -4/-3
  2018. Cost: 8,000G
  2019. [Magical Attack / Range: 5 Sq. / Target: 2# / Resist: Cancel / Element: None / Rank: 2]
  2020. Paper or cloth streamers filled with etherlight attached to a hexagonal or octagonal rod carved from a sacred tree. It is a tool used in Shinto rites of purification.
  2021. While [Equipped], [Targets] of the user's [Magical Attacks] reduce their [Barrier] by 3 (to a minimum of 0).
  2022.  
  2023. ■ Exorcist's Rosary {True Regalia of Chronos}
  2024. Restrict: None
  2025. Mode: Switch Hand CNJ: None
  2026. MD: +3/+4 INIT: -5/-4
  2027. Cost: 2,000G
  2028. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2029. A rosary-style Artificial Regalia that is especially effective against evil Awakened.
  2030. While [Equipped], when making a [Magical Attack] against [Class: Undead・Chaos], gain +1 [Rank].
  2031.  
  2032. ■ Power Clock {True Regalia of Chronos} [Encode]
  2033. Restrict: Time Wizard
  2034. Mode: Switch Hand CNJ: -1
  2035. MD: +4/+5 INIT: -1/None
  2036. Cost: 2,000G
  2037. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2038. A wrist watch or similar made into an Artificial Regalia.
  2039. While [Equipped],the character is treated as fulfilling the use condition of [Digital Sorcerer] Style Talents, and additionally, once per combat, until [End] of the current round, they gain +1d6 to {Initiative}.
  2040.  
  2041. ■ Adeptas Jewel {True Regalia of Chronos}
  2042. Restrict: None
  2043. Mode: Switch Hand CNJ: None
  2044. MD: +6/+7 INIT: -1/None
  2045. Cost: 5,000G
  2046. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2047. A highly rare jewel made into a spell medium. Aglow with etherlight, it is extremely beautiful.
  2048. While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
  2049.  
  2050. ■ Gallant Mascot {True Regalia of Chronos}
  2051. Restrict: None
  2052. Mode: Switch Hand CNJ: None
  2053. MD: +7/+8 INIT: -2/-1
  2054. Cost: 5,000G
  2055. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2056. A gallant mascot creature that serves its possessor, who becomes it master, faithfully.
  2057. While [Equipped], once per round, increase the [Range] of the user's [Magical Attacks] by 3 Sq.
  2058.  
  2059. ■ Demon Khakkhara {True Regalia of Chronos}
  2060. Restrict: Utility・Arcane
  2061. Mode: Switch Hand CNJ: None
  2062. MD: +5/+6 INIT: None/+1
  2063. Cost: 6,000G
  2064. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2065. A khakkhara-type Artificial Regalia that holds sacred power. It is used as a spell medium in shugendo and Buddhist mysticism.
  2066. While [Equipped], when making a [Magical Attack] against a [Class: Undead・Chaos], gain +1 [Magical Rank].
  2067.  
  2068. ■ Hourglass {True Regalia of Chronos} [Encode]
  2069. Restrict: Time Wizard
  2070. Mode: Switch Hand CNJ: -1
  2071. MD: +7/+8 INIT: None/+1
  2072. Cost: 6,000G
  2073. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2074. An hourglass-style Artificial Regalia.
  2075. While [Equipped], the character is treated as fulfilling the use conditions of [Restrict: Digitial Sorcerer] Style Talents, and additionally, once per round, until [End] of the current round, [Range: 6 Sq. / Target: 1#] gains +1d6 to {Initiative}.
  2076.  
  2077.  
  2078. [Form: Magic][Mode: Two Hands] [RX-75c]
  2079.  
  2080. ■ Unique Bound Steed {Requiem for the Godsoul} [Steed]
  2081. Restrict: Contractor
  2082. Mode: Two Hands CNJ: None
  2083. MD: +4 INIT: -2
  2084. Cost: 1,500G
  2085. [Magical Attack / Range: Charge 4 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2086. A unique bound steed, its whole body wreathed in spirit energy.
  2087. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
  2088.  
  2089. ■ Advanced Spell Tags {Requiem for the Godsoul}
  2090. Restrict: Arcane
  2091. Mode: Two Hands CNJ: None
  2092. MD: +5 INIT: -3
  2093. Cost: 2,000G
  2094. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2095. A bundle of tags inscribed with advanced spells. Pull a couple off and throw them.
  2096. While [Equipped], once per combat, increase the [Target] of the user's [Magical Attacks] by 1#.
  2097.  
  2098. ■ Kotodama Bow {Requiem for the Godsoul}
  2099. Restrict: Divine Talker
  2100. Mode: Two Hands CNJ: None
  2101. MD: +5 INIT: -2
  2102. Cost: 2,000G
  2103. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2].
  2104. A catalpa bow Artificial Regalia specialized in exorcism.
  2105. While [Equipped], when using a Talent that [Recovers] {HP}, increase the effect of the [Recovery] by 5.
  2106.  
  2107. ■ Summoning Smartgun {Requiem for the Godsoul} [Encode]
  2108. Restrict: Contractor
  2109. Mode: Two Hands CNJ: None
  2110. MD: +6 INIT: -2
  2111. Cost: 3,000G
  2112. [Magical Attack / Range: 10 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2].
  2113. A spirit gun equipped with cyber functions.
  2114. While [Equipped], treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item], and [Bound Primals] gain a +1d6 modifier to the [Damage Calculation] of their [Attack Actions].
  2115.  
  2116. ■ Rare Bound Steed {Requiem for the Godsoul} [Steed]
  2117. Restrict: Contractor
  2118. Mode: Two Hands CNJ: None
  2119. MD: +7 INIT: -2
  2120. Cost: 3,000G
  2121. [Magical Attack / Range: Charge 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2122. A rare bound steed, its entire body spirit energy.
  2123. While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, once per combat, the [Target] of the user's [Magical Attack] [Halves] their [Barrier].
  2124.  
  2125. ■ Spirit Chaingun {Machine God of Damocles}
  2126. Restrict: Cyborg
  2127. Mode: Two Hands CNJ: -1
  2128. MD: +6 INIT: -5
  2129. Cost: 2,000G
  2130. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2131. A chaingun-style Artificial Regalia created for anti-Awakened use. It's hard to handle since it's heavier than it looks, and those other than cyborgs have difficulty using it.
  2132. While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
  2133.  
  2134. ■ Treasure Ring {Machine God of Damocles}
  2135. Restrict: Arcane
  2136. Mode: Two Hands CNJ: -1
  2137. MD: +6 INIT: -4
  2138. Cost: 3,000G
  2139. [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2140. A ring-type Artificial Regalia made using a special silver. It creates numerous magic circles, which fire etherlight bullets.
  2141. While [Equipped], once per combat, change the [Range / Target] of the user's [Magical Attack] to [Combat Zone / Area].
  2142.  
  2143. ■ Multiworld Gem {Machine God of Damocles}
  2144. Restrict: Arcane
  2145. Mode: Two Hands CNJ: +1
  2146. MD: +7 INIT: -4
  2147. Cost: 5,000G
  2148. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]
  2149. A magical staff embedded with a sacramental jewel, one of many strung across multiple words.
  2150. While [Equipped], once per session, gain 1 [Overflow].
  2151.  
  2152. ■ Fragment of E {Machine God of Damocles}
  2153. Restrict: Arcane
  2154. Mode: Two Hands CNJ: None
  2155. MD: +9 INIT: -4
  2156. Cost: 5,000G
  2157. [Magical Attack / Range: 6 Sq. / Target: 2# / Resist: Cancel / Element: None / Rank: 2]
  2158. A codex of secrets penned by a powerful Magus known as "E".
  2159. While [Equipped], once per combat, [Targets] that fail their {Resist} check lose 5 {HP}.
  2160.  
  2161. ■ Ether 2000 {Machine God of Damocles} [Encode]
  2162. Restrict: Digital Sorcerer
  2163. Mode: Two Hands CNJ: +1
  2164. MD: +6 INIT: -4
  2165. Cost: 6,000G
  2166. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]
  2167. A device-type Artificial Regalia specialized in spell combat that can make powerful magnetic attacks in a wide area.
  2168. While [Equipped], once per round, change the [Target] of the user's [Magical Attack] to [Area].
  2169.  
  2170. ■ The Great Secret {Machine God of Damocles}
  2171. Restrict: Elder Mage
  2172. Mode: Two Hands CNJ: None
  2173. MD: +7 INIT: -3
  2174. Cost: 6,000G
  2175. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2176. A grimoire Artificial Regalia that can make powerful [Magical Attacks].
  2177. While [Equipped], once per round, change the [Target] of the user's [Magical Attack] to [Area].
  2178.  
  2179. ■ Exorcist Prayer Beads {Machine God of Damocles}
  2180. Restrict: Arcane
  2181. Mode: Two Hands CNJ: None
  2182. MD: +8 INIT: -4
  2183. Cost: 6,000G
  2184. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Fire / Rank: 2]
  2185. An Artificial Regalia in the form of a string of beads, using when invoking spells or powers related to Buddhism.
  2186. While [Equipped], once per round, [Targets] of the user's [Magical Attacks] reduce their [Barrier] by 5 (to a minimum of 0).
  2187.  
  2188. ■ Lineage of Blue {Machine God of Damocles}
  2189. Restrict: Arcane
  2190. Mode: Two Hands CNJ: +1
  2191. MD: +8 INIT: -4
  2192. Cost: 6,000G
  2193. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]
  2194. A "tactical-grade" grimoire, written with the assumption of anti-Awakened combat.
  2195. While [Equipped], once per session, change the [Range / Target] of a [Magical Attack] to [Combat Zone].
  2196.  
  2197. ■ Ring of Sabaoth {Machine God of Damocles}
  2198. Restrict: Utility・Arcane
  2199. Mode: Two Hands CNJ: None
  2200. MD: +10 INIT: -4
  2201. Cost: 6,000G
  2202. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2203. An imitation of the symbol of an old sorcerer-king's pact with 72 demons.
  2204. While [Equipped], gain a +5 modifier to [Barrier].
  2205.  
  2206. ■ Labyrinth Talisman {Machine God of Damocles}
  2207. Restrict: Arcane
  2208. Mode: Two Hands CNJ: None
  2209. MD: +8 INIT: None
  2210. Cost: 8,000G
  2211. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 1]
  2212. An iridescent magic talisman that is believed to have once been possessed by the lord of a labyrinth that controlled another world.
  2213. While [Equipped], gain +3 to [Armor] and [Barrier].
  2214.  
  2215. ■ Jewel of the Universe {Machine God of Damocles}
  2216. Restrict: Hanyou・Divine Soul
  2217. Mode: Two Hands CNJ: None
  2218. MD: +10 INIT: -2
  2219. Cost: 8,000G
  2220. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 3]
  2221. A glittering jewel thought to preach about good and evil, illuminating the path one should follow. It is possessed by daiyoukai and Divine Souls.
  2222. While [Equipped], increase the [Target] of the user's [Magical Attacks] by 1#.
  2223.  
  2224. ■ Otherworldly Secrets {Machine God of Damocles}
  2225. Restrict: Arcane
  2226. Mode: Two Hands CNJ: +1
  2227. MD: +11 INIT: -5
  2228. Cost: 8,000G
  2229. [Magical Attack / Range: 6 Sq. / Target: Area / Resist: Cancel / Element: None / Rank: 2]
  2230. A magical codex that contains the secret, forbidden arts of another world. Though a book, its power is undeniable.
  2231. While [Equipped], once per combat, when making a [Magical Attack], gain +2 [Magical Rank].
  2232.  
  2233. ■ Multi-Cast Device {Machine God of Damocles}
  2234. Restrict: None
  2235. Mode: Two Hands CNJ: None
  2236. MD: +12 INIT: -4
  2237. Cost: 8,000G
  2238. [Magical Attack / Range: 5 Sq. / Target: Area / Resist: Cancel / Element: Shock / Rank: 2]
  2239. A magical, mechanized staff. It's built with a function that immediately renews chants and magical circles, releasing spirit energy to be used in spells.
  2240. While [Equipped], twice per combat, the [Target] of the user's [Magical Attack] [Halves] their [Barrier].
  2241.  
  2242. ■ Tyrant's Bag {Machine God of Damocles}
  2243. Restrict: Arcane
  2244. Mode: Two Hands CNJ: None
  2245. MD: +10 INIT: None
  2246. Cost: 10,000G
  2247. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]
  2248. A bag with a demon from another dimension sealed inside. It attacks opponents at the possessor's discretion.
  2249. While [Equipped], twice per combat, when making a [Magical Attack], gain +2 [Magical Rank].
  2250.  
  2251. ■ The Seven Secret Scriptures {Machine God of Damocles}
  2252. Restrict: Arcane
  2253. Mode: Two Hands CNJ: +1
  2254. MD: +12 INIT: -4
  2255. Cost: 10,000G
  2256. [Magical Attack / Range: 10 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]
  2257. A powerful grimoire-type Artificial Regalia. Within are written the secrets of healing powers used by Divine Souls.
  2258. While [Equipped], when using a Talent that [Recovers] {HP}, increase the effect of the [Recovery] by 10.
  2259.  
  2260. ■ Hecate's Mercury {Machine God of Damocles}
  2261. Restrict: Arcane
  2262. Mode: Two Hands CNJ: None
  2263. MD: +13 INIT: -3
  2264. Cost: 10,000G
  2265. [Magical Attack / Range: 10 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2]
  2266. A special mercury that has gained the blessings of a goddess of sorcery and the moon. It can be transformed into a sharp blade or spear, or a massive warhammer, by supplying it with spirit energy.
  2267. While [Equipped], once per combat, gain +10 [Armor].
  2268.  
  2269. ■ Fetish Doll {True Regalia of Chronos}
  2270. Restrict: Arcane
  2271. Mode: Two Hands CNJ: None
  2272. MD: +4 INIT: -2
  2273. Cost: 2,000G
  2274. [Magical Attack / Range: 10 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 1].
  2275. A doll-type Artificial Regalia used as a medium for speaking with the dead and performing sympathetic curses. It comes in a variety of forms.
  2276. While [Equipped], once per round, when making a [Magical Attack], gain +5 to [Magical Damage].
  2277.  
  2278. ■ Magical Compound {True Regalia of Chronos}
  2279. Restrict: Legion
  2280. Mode: Two Hands CNJ: None
  2281. MD: +5 INIT: -3
  2282. Cost: 2,000G
  2283. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2284. A special plastic explosive refined from spiritual drugs.
  2285. While [Equipped], once per round, the user may forcibly move [Targets] that failed their {Resist} check 1 Sq. in any direction (this movement ignores [Engagements]).
  2286.  
  2287. ■ Ancestral Mirror {True Regalia of Chronos}
  2288. Restrict: Utility・Arcane
  2289. Mode: Two Hands CNJ: -2
  2290. MD: +5 INIT: -1
  2291. Cost: 3,000G
  2292. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2293. An old mirror handed down through a family for generations, and has been made into an Artificial Regalia. Etherlight shoots from its surface, harming enemies.
  2294. While [Equipped], once per round, increase the [Range] of the user's [Magical Attack] by 2 Sq.
  2295.  
  2296. ■ Ghostly Warrior {True Regalia of Chronos}
  2297. Restrict: Utility・Arcane
  2298. Mode: Two Hands CNJ: -1
  2299. MD: +6 INIT: -4
  2300. Cost: 3,000G
  2301. [Magical Attack / Range: 4 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2302. A zombie or jiangshi made into an Artificial Regalia. [Disguise] can make it pass for a normal human.
  2303. While [Equipped], once per round, when making a [Magical Attack], gain +5 [Magical Damage].
  2304.  
  2305. ■ Spell Tablet {True Regalia of Chronos} [Encode]
  2306. Restrict: Digital Sorcerer
  2307. Mode: Two Hands CNJ: None
  2308. MD: +5 INIT: -3
  2309. Cost: 4,000G
  2310. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2311. The latest model tablet Artificial Regalia that comes base installed with spell programs. It displays holograms in the air with just a touch.
  2312. While [Equipped], once per combat, change the value of one [Spirit] die to "1".
  2313.  
  2314. ■ Rune Medal {True Regalia of Chronos}
  2315. Restrict: Arcane
  2316. Mode: Two Hands CNJ: None
  2317. MD: +6 INIT: -4
  2318. Cost: 4,000G
  2319. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2320. A medallion made of metal with various runes etched into it. It can be used as a medium for runic magic.
  2321. While [Equipped], gain +2 to [Barrier], and +2 to the result of {Agility} and {Intellect} checks.
  2322.  
  2323. ■ Scroll of Secrets {True Regalia of Chronos}
  2324. Restrict: Arcane
  2325. Mode: Two Hands CNJ: None
  2326. MD: +7 INIT: -2
  2327. Cost: 5,000G
  2328. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2329. An arcane scroll enscribed with East Asian hidden arts, such as those found in ninjutsu, mysticism, or hermetic traditions.
  2330. While [Equipped], once per round, [Targets] of the user's [Magical Attacks] reduce their [Barrier] by 3 (to a minimum of 0).
  2331.  
  2332. ■ Enhanced Shikigami {True Regalia of Chronos}
  2333. Restrict: Arcane
  2334. Mode: Two Hands CNJ: None
  2335. MD: +6 INIT: -1
  2336. Cost: 6,000G
  2337. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2338. A familiar employed by onmyoujutsu practitioners made into an Artificial Regalia.
  2339. While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 2#.
  2340.  
  2341. ■ Sacramental Scroll {True Regalia of Chronos}
  2342. Restrict: Arcane
  2343. Mode: Two Hands CNJ: +1
  2344. MD: +7 INIT: -4
  2345. Cost: 6,000G
  2346. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2347. A scroll of secrets inscribed with powerful arts.
  2348. While [Equipped], once per round, [Targets] of the user's [Magical Attack] reduce their [Barrier] by 5 (to a minimum of 0).
  2349.  
  2350. ■ Spirit Explosive {True Regalia of Chronos}
  2351. Restrict: Legion
  2352. Mode: Two Hands CNJ: None
  2353. MD: +8 INIT: -3
  2354. Cost: 6,000G
  2355. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2356. A small explosive Artificial Regalia.
  2357. While [Equipped], the user may forcibly move [Target: 1#] that failed their {Resist} check 1 Sq. in any direction (this movement ignores [Engagements]).
  2358.  
  2359. ■ Energy Cannon {True Regalia of Chronos}
  2360. Restrict: Cyborg
  2361. Mode: Two Hands CNJ: +1
  2362. MD: +8 INIT: -5
  2363. Cost: 6,000G
  2364. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2365. An artillery cannon modified for individual use, and installed on a heavy drone.
  2366. While [Equipped], when making a [Magical Attack], gain +1 [Magical Rank]; however, this [Weapon] may only be used to make a [Magical Attack] once per round.
  2367.  
  2368. ■ Spiritual Instrument {True Regalia of Chronos} [Encode]
  2369. Restrict: Arcane
  2370. Mode: Two Hands CNJ: +1
  2371. MD: +6 INIT: -2
  2372. Cost: 8,000G
  2373. [Magical Attack / Range: 5 Sq. / Target: Area / Resist: Cancel / Element: None / Rank: 2].
  2374. A musical instrument made using the wood of a holy tree or etherstone. It amplifies the power of songs and spells.
  2375. While [Equipped], gain +5 [Barrier]. Also, the character is treated as fulfilling the use conditions of [Digital Sorcerer] Style Talents.
  2376.  
  2377. ■ Elder Chalice {True Regalia of Chronos}
  2378. Restrict: Arcane
  2379. Mode: Two Hands CNJ: None
  2380. MD: +6 INIT: +1
  2381. Cost: 8,000G
  2382. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2383. A chalice-style Artificial Regalia engraved with runes or sacramental letters. It enhances healing powers.
  2384. While [Equipped], gain +5 to [Recovery] effects from [Items] used on the user.
  2385.  
  2386. ■ Mystic Beast's Skull {True Regalia of Chronos}
  2387. Restrict: Arcane
  2388. Mode: Two Hands CNJ: None
  2389. MD: +7 INIT: +1
  2390. Cost: 8,000G
  2391. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2392. The skull of a legendary mythical Mononoke made into an Artificial Regalia. It is a type of powerful medium used with ancestral magic and hexes.
  2393. While [Equipped], once per round, change the [Target] of the user's [Magical Attack] to [Area].
  2394.  
  2395. ■ Enhanced Mobile {True Regalia of Chronos} [Encode]
  2396. Restrict: Digital Sorcerer
  2397. Mode: Two Hands CNJ: +1
  2398. MD: +8 INIT: -2
  2399. Cost: 8,000G
  2400. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2401. A magecraft mobile enhanced to its utmost capabilities.
  2402. While [Equipped], increase the [Target] and [Range] of the user's [Magical Attack] by 1# and 1 Sq. each (respectively).
  2403.  
  2404. ■ Ghostly Hero {True Regalia of Chronos}
  2405. Restrict: Utility・Arcane
  2406. Mode: Two Hands CNJ: -1
  2407. MD: +9 INIT: +1
  2408. Cost: 8,000G
  2409. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2410. An advanced ghostly warrior that holds even greater power. In extremely rare cases, some are even able to communicate.
  2411. While [Equipped], once per round, when making a [Magical Attack], gain +5 [Magical Damage].
  2412.  
  2413. ■ Heavenly General {True Regalia of Chronos}
  2414. Restrict: Arcane
  2415. Mode: Two Hands CNJ: +1
  2416. MD: +8 INIT: None
  2417. Cost: 10,000G
  2418. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2419. A high-ranking shikigami employed by practitioners of onmyoujutsu.
  2420.  
  2421. ■ Majestic Tablet {True Regalia of Chronos} [Encode]
  2422. Restrict: Digital Sorcerer
  2423. Mode: Two Hands CNJ: +1
  2424. MD: +10 INIT: -2
  2425. Cost: 10,000G
  2426. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2427. A lighter, stronger, highly efficient spell tablet. It is highly popular among the foremost Digital Sorcerers.
  2428. While [Equipped], once per session, change the value of two [Spirit] dice to "1".
  2429.  
  2430. ■ The Secret Hour {True Regalia of Chronos}
  2431. Restrict: Time Wizard
  2432. Mode: Two Hands CNJ: -1
  2433. MD: +12 INIT: None
  2434. Cost: 10,000G
  2435. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2436. A codex inscribed with the secrets of time.
  2437. While [Equipped], once per round, until [End] of the current round, [Range: 8 Sq. / Target: 1#] gains +2d6 to {Initiative}.
  2438.  
  2439. ■ Linked Energy Cannons {True Regalia of Chronos}
  2440. Restrict: Cyborg
  2441. Mode: Two Hands CNJ: None
  2442. MD: +14 INIT: -4
  2443. Cost: 10,000G
  2444. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2445. An energy cannon modified for linked fire. It has even greater firepower.
  2446. While [Equipped], when making a [Magical Attack], gain +2 [Magical Rank]; however, this [Weapon] may only be used to make a [Magical Attack] once per round.
  2447.  
  2448. ■ Staff of the Golden Bough {True Regalia of Chronos}
  2449. Restrict: Elder Mage
  2450. Mode: Two Hands CNJ: +1
  2451. MD: +15 INIT: -5
  2452. Cost: 10,000G
  2453. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2454.  
  2455. ■ Ancient Divine Mirror {True Regalia of Chronos}
  2456. Restrict: Arcane
  2457. Mode: Two Hands CNJ: None
  2458. MD: +16 INIT: -4
  2459. Cost: 12,000G
  2460. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2].
  2461. An ancestral mirror that has, over a long existence, picked up its own divinity. Its etherlight is said to be able to split clouds from the sky.
  2462. While [Equipped], increase the [Range] of the user's [Magical Attacks] by 2 Sq.
  2463. ________________________________________________
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