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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim"
- Valve Software - vbsp.exe (Nov 15 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
- Error! Flag "$nocull" is multiply defined in material "foundation/monitor_checkpoint"!
- material "nature/alba_blend_grass_dirt_nodet_01" not found.
- Material not found!: NATURE/ALBA_BLEND_GRASS_DIRT_NODET_01
- material "nature/ah_dirt_ground006" not found.
- Material not found!: NATURE/AH_DIRT_GROUND006
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/v3_sim/ttt_foundation/blend_forest_pathfloor_wvt_patch
- Patching WVT material: maps/v3_sim/custom/nature/blend_grass_forestdirt_wvt_patch
- Patching WVT material: maps/v3_sim/nature/ah_blend_dirt2_dirtfloor012a_wvt_patch
- Patching WVT material: maps/v3_sim/de_dust/rockwall_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...Brush 19552: WARNING, microbrush
- 3...4...5...6Brush 4320808: WARNING, microbrush
- ...7...8...9...10 (1)
- **** leaked ****
- Entity func_breakable (-11717.50 13827.80 8296.17) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1978.0 8192.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1844.0 8192.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1402.0 8192.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 7680.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 6656.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 8192.0 1234.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 7680.0 -2047.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 7680.0 -1735.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2096 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3412 prims, max 32768 :: 65547 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim"
- Valve Software - vvis.exe (Nov 15 2017)
- 4 threads
- reading c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim.bsp
- reading c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim.prt
- LoadPortals: couldn't read c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim" -staticproppolys -staticproplighting
- Valve Software - vrad.exe SSE (Nov 15 2017)
- Valve Radiosity Simulator
- Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" "-ldr" "-final" "-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim" "-staticproppolys" "-staticproplighting"
- usage : vrad [options...] bspfile
- example: vrad c:\hl2\hl2\maps\test
- Common options:
- -v (or -verbose): Turn on verbose output (also shows more command
- -bounce # : Set max number of bounces (default: 100).
- -fast : Quick and dirty lighting.
- -fastambient : Per-leaf ambient sampling is lower quality to save compute time.
- -final : High quality processing. equivalent to -extrasky 16.
- -extrasky n : trace N times as many rays for indirect light and sky ambient.
- -low : Run as an idle-priority process.
- -mpi : Use VMPI to distribute computations.
- -rederror : Show errors in red.
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- Other options:
- -novconfig : Don't bring up graphical UI on vproject errors.
- -dump : Write debugging .txt files.
- -dumpnormals : Write normals to debug files.
- -dumptrace : Write ray-tracing environment to debug files.
- -threads : Control the number of threads vbsp uses (defaults to the #
- or processors on your machine).
- -lights <file> : Load a lights file in addition to lights.rad and the
- level lights file.
- -noextra : Disable supersampling.
- -debugextra : Places debugging data in lightmaps to visualize
- supersampling.
- -smooth # : Set the threshold for smoothing groups, in degrees
- (default 45).
- -dlightmap : Force direct lighting into different lightmap than
- radiosity.
- -stoponexit : Wait for a keypress on exit.
- -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
- -nodetaillight : Don't light detail props.
- -centersamples : Move sample centers.
- -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
- The number specified must be less than 1.0 or it will be
- ignored.
- -loghash : Log the sample hash table to samplehash.txt.
- -onlydetail : Only light detail props and per-leaf lighting.
- -maxdispsamplesize #: Set max displacement sample size (default: 512).
- -softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
- Recommended values are between 0 and 5. Default is 0.
- -FullMinidumps : Write large minidumps on crash.
- -chop : Smallest number of luxel widths for a bounce patch, used on edges
- -maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
- -LargeDispSampleRadius: This can be used if there are splotches of bounced light
- on terrain. The compile will take longer, but it will gather
- light across a wider area.
- -StaticPropLighting : generate backed static prop vertex lighting
- -StaticPropPolys : Perform shadow tests of static props at polygon precision
- -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
- -StaticPropNormals : when lighting static props, just show their normal vector
- -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
- -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
- -nossprops : Globally disable self-shadowing on static props
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\[MY NAME]\desktop\revival server map\newmap\v3_sim.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\v3_sim.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "v3_sim"
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