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Jan 16th, 2019
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  1. -----------//KRYSTAL DANCE V2\\-----------
  2. --[[Movelist
  3. Q = The Swoosher
  4. E = The nutty
  5. R = Spin me right round!
  6. T = Plum juice dance
  7. Y = Moonwalk
  8. U = Slav dance
  9. P = Barrel roll
  10. F = The Jerky
  11. G = The Shuffle
  12. H = The Spongebob
  13. J = Here comes the money!
  14. K = Runnin' in the 90's
  15. ---------]]
  16.  
  17. --Alright so before i start rambling on about absolute nonsense, please subscribe to Pewdiepie on youtube! Help him defeat T-Series!--
  18. --Also subscribe to Vengefulprogram--
  19. --Krystal dance! The old famous script that sadly has been broken(sorta), i've decided to rework this thing because... nostalgia.--
  20. --This is one of the first scripts i've ever ran on SB, seeing this back again really reminds me of how much of a noob i was.--
  21. --Credits to Krystalteam, they made the original krystal dance! Be sure to respect them or else...--
  22. --#makeoldscriptsgreatagain--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. --//====================================================\\--
  166. --|| CREATED BY SHACKLUSTER
  167. --\\====================================================//--
  168.  
  169. wait(0.2)
  170.  
  171. Player = game:GetService("Players").LocalPlayer
  172. PlayerGui = Player.PlayerGui
  173. Cam = workspace.CurrentCamera
  174. Backpack = Player.Backpack
  175. Character = Player.Character
  176. Humanoid = Character.Humanoid
  177. Mouse = Player:GetMouse()
  178. RootPart = Character["HumanoidRootPart"]
  179. Torso = Character["Torso"]
  180. Head = Character["Head"]
  181. RightArm = Character["Right Arm"]
  182. LeftArm = Character["Left Arm"]
  183. RightLeg = Character["Right Leg"]
  184. LeftLeg = Character["Left Leg"]
  185. RootJoint = RootPart["RootJoint"]
  186. Neck = Torso["Neck"]
  187. RightShoulder = Torso["Right Shoulder"]
  188. LeftShoulder = Torso["Left Shoulder"]
  189. RightHip = Torso["Right Hip"]
  190. LeftHip = Torso["Left Hip"]
  191. Character.Archivable = true
  192. Player:ClearCharacterAppearance()
  193.  
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210.  
  211. --//=================================\\
  212. --|| USEFUL VALUES
  213. --\\=================================//
  214.  
  215. Animation_Speed = 3
  216. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  217. local Speed = 20
  218. local SIZE = 1.4
  219. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  222. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  223. local DAMAGEMULTIPLIER = 1
  224. local ANIM = "Idle"
  225. local ATTACK = false
  226. local EQUIPPED = false
  227. local HOLD = false
  228. local COMBO = 1
  229. local Rooted = false
  230. local SINE = 0
  231. local KEYHOLD = false
  232. local CHANGE = 2 / Animation_Speed
  233. local WALKINGANIM = false
  234. local VALUE1 = false
  235. local VALUE2 = false
  236. local ROBLOXIDLEANIMATION = IT("Animation")
  237. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  238. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  239. local ATANIM = IT("Animation")
  240. ATANIM.Name = "Attack Animation"
  241. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  242. --ROBLOXIDLEANIMATION.Parent = Humanoid
  243. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  244. WEAPONGUI.Name = "Weapon GUI"
  245. local Weapon = IT("Model")
  246. Weapon.Name = "Adds"
  247. local Effects = IT("Folder", Weapon)
  248. Effects.Name = "Effects"
  249. local ANIMATOR = Humanoid.Animator
  250. local ANIMATE = Character.Animate
  251. local UNANCHOR = true
  252. local CLOCKLOOP = 0
  253. local SONG = 534861083
  254. local CLOCKTARGET = nil
  255. local CLOCKSPEED = 10
  256. script.Parent = WEAPONGUI
  257. local CLONE = Character:Clone()
  258. CLONE.Parent = nil
  259. Character.Archivable = false
  260. local sick = Instance.new("Sound",Torso)
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.ArtificialHB:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.ArtificialHB:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305. --//=================================\\
  306. --|| SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  310. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  311. end
  312.  
  313. function PositiveAngle(NUMBER)
  314. if NUMBER >= 0 then
  315. NUMBER = 0
  316. end
  317. return NUMBER
  318. end
  319.  
  320. function NegativeAngle(NUMBER)
  321. if NUMBER <= 0 then
  322. NUMBER = 0
  323. end
  324. return NUMBER
  325. end
  326.  
  327. function Swait(NUMBER)
  328. if NUMBER == 0 or NUMBER == nil then
  329. ArtificialHB.Event:wait()
  330. else
  331. for i = 1, NUMBER do
  332. ArtificialHB.Event:wait()
  333. end
  334. end
  335. end
  336.  
  337. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  338. local NEWMESH = IT(MESH)
  339. if MESH == "SpecialMesh" then
  340. NEWMESH.MeshType = MESHTYPE
  341. if MESHID ~= "nil" and MESHID ~= "" then
  342. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  343. end
  344. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  345. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  346. end
  347. end
  348. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  349. NEWMESH.Scale = SCALE
  350. NEWMESH.Parent = PARENT
  351. return NEWMESH
  352. end
  353.  
  354. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  355. local NEWPART = IT("Part")
  356. NEWPART.formFactor = FORMFACTOR
  357. NEWPART.Reflectance = REFLECTANCE
  358. NEWPART.Transparency = TRANSPARENCY
  359. NEWPART.CanCollide = false
  360. NEWPART.Locked = true
  361. NEWPART.Anchored = true
  362. if ANCHOR == false then
  363. NEWPART.Anchored = false
  364. end
  365. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  366. NEWPART.Name = NAME
  367. NEWPART.Size = SIZE
  368. NEWPART.Position = Torso.Position
  369. NEWPART.Material = MATERIAL
  370. NEWPART:BreakJoints()
  371. NEWPART.Parent = PARENT
  372. return NEWPART
  373. end
  374.  
  375. local function weldBetween(a, b)
  376. local weldd = Instance.new("ManualWeld")
  377. weldd.Part0 = a
  378. weldd.Part1 = b
  379. weldd.C0 = CFrame.new()
  380. weldd.C1 = b.CFrame:inverse() * a.CFrame
  381. weldd.Parent = a
  382. return weldd
  383. end
  384.  
  385.  
  386. function QuaternionFromCFrame(cf)
  387. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388. local trace = m00 + m11 + m22
  389. if trace > 0 then
  390. local s = math.sqrt(1 + trace)
  391. local recip = 0.5 / s
  392. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393. else
  394. local i = 0
  395. if m11 > m00 then
  396. i = 1
  397. end
  398. if m22 > (i == 0 and m00 or m11) then
  399. i = 2
  400. end
  401. if i == 0 then
  402. local s = math.sqrt(m00 - m11 - m22 + 1)
  403. local recip = 0.5 / s
  404. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405. elseif i == 1 then
  406. local s = math.sqrt(m11 - m22 - m00 + 1)
  407. local recip = 0.5 / s
  408. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409. elseif i == 2 then
  410. local s = math.sqrt(m22 - m00 - m11 + 1)
  411. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417. local xs, ys, zs = x + x, y + y, z + z
  418. local wx, wy, wz = w * xs, w * ys, w * zs
  419. local xx = x * xs
  420. local xy = x * ys
  421. local xz = x * zs
  422. local yy = y * ys
  423. local yz = y * zs
  424. local zz = z * zs
  425. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp;
  431. if cosTheta >= 0.0001 then
  432. if (1 - cosTheta) > 0.0001 then
  433. local theta = ACOS(cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((1 - t) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. else
  442. if (1 + cosTheta) > 0.0001 then
  443. local theta = ACOS(-cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((t - 1) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = t - 1
  449. finishInterp = t
  450. end
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456. local qa = {QuaternionFromCFrame(a)}
  457. local qb = {QuaternionFromCFrame(b)}
  458. local ax, ay, az = a.x, a.y, a.z
  459. local bx, by, bz = b.x, b.y, b.z
  460. local _t = 1 - t
  461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  465. local frame = IT("Frame")
  466. frame.BackgroundTransparency = TRANSPARENCY
  467. frame.BorderSizePixel = BORDERSIZEPIXEL
  468. frame.Position = POSITION
  469. frame.Size = SIZE
  470. frame.BackgroundColor3 = COLOR
  471. frame.BorderColor3 = BORDERCOLOR
  472. frame.Name = NAME
  473. frame.Parent = PARENT
  474. return frame
  475. end
  476.  
  477. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  478. local label = IT("TextLabel")
  479. label.BackgroundTransparency = 1
  480. label.Size = UD2(1, 0, 1, 0)
  481. label.Position = UD2(0, 0, 0, 0)
  482. label.TextColor3 = TEXTCOLOR
  483. label.TextStrokeTransparency = STROKETRANSPARENCY
  484. label.TextTransparency = TRANSPARENCY
  485. label.FontSize = TEXTFONTSIZE
  486. label.Font = TEXTFONT
  487. label.BorderSizePixel = BORDERSIZEPIXEL
  488. label.TextStrokeColor3 = C3(1,1,1)
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  501. local NEWWELD = IT(TYPE)
  502. NEWWELD.Part0 = PART0
  503. NEWWELD.Part1 = PART1
  504. NEWWELD.C0 = C0
  505. NEWWELD.C1 = C1
  506. NEWWELD.Parent = PARENT
  507. return NEWWELD
  508. end
  509.  
  510. local S = IT("Sound")
  511. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  512. local NEWSOUND = nil
  513. coroutine.resume(coroutine.create(function()
  514. NEWSOUND = S:Clone()
  515. NEWSOUND.Parent = PARENT
  516. NEWSOUND.Volume = VOLUME
  517. NEWSOUND.Pitch = PITCH
  518. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  519. NEWSOUND:play()
  520. if DOESLOOP == true then
  521. NEWSOUND.Looped = true
  522. else
  523. repeat wait(1) until NEWSOUND.Playing == false
  524. NEWSOUND:remove()
  525. end
  526. end))
  527. return NEWSOUND
  528. end
  529.  
  530. function CFrameFromTopBack(at, top, back)
  531. local right = top:Cross(back)
  532. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  533. end
  534.  
  535. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  536. function WACKYEFFECT(Table)
  537. local TYPE = (Table.EffectType or "Sphere")
  538. local SIZE = (Table.Size or VT(1,1,1))
  539. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  540. local TRANSPARENCY = (Table.Transparency or 0)
  541. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  542. local CFRAME = (Table.CFrame or Torso.CFrame)
  543. local MOVEDIRECTION = (Table.MoveToPos or nil)
  544. local ROTATION1 = (Table.RotationX or 0)
  545. local ROTATION2 = (Table.RotationY or 0)
  546. local ROTATION3 = (Table.RotationZ or 0)
  547. local MATERIAL = (Table.Material or "Neon")
  548. local COLOR = (Table.Color or C3(1,1,1))
  549. local TIME = (Table.Time or 45)
  550. local SOUNDID = (Table.SoundID or nil)
  551. local SOUNDPITCH = (Table.SoundPitch or nil)
  552. local SOUNDVOLUME = (Table.SoundVolume or nil)
  553. coroutine.resume(coroutine.create(function()
  554. local PLAYSSOUND = false
  555. local SOUND = nil
  556. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  557. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  558. PLAYSSOUND = true
  559. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  560. end
  561. EFFECT.Color = COLOR
  562. local MSH = nil
  563. if TYPE == "Sphere" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Block" then
  566. MSH = IT("BlockMesh",EFFECT)
  567. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  568. elseif TYPE == "Wave" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  570. elseif TYPE == "Ring" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  572. elseif TYPE == "Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Round Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Swirl" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Skull" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Crystal" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  582. end
  583. if MSH ~= nil then
  584. local MOVESPEED = nil
  585. if MOVEDIRECTION ~= nil then
  586. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  587. end
  588. local GROWTH = SIZE - ENDSIZE
  589. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  590. if TYPE == "Block" then
  591. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  592. else
  593. EFFECT.CFrame = CFRAME
  594. end
  595. for LOOP = 1, TIME+1 do
  596. Swait()
  597. MSH.Scale = MSH.Scale - GROWTH/TIME
  598. if TYPE == "Wave" then
  599. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  600. end
  601. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  606. end
  607. if MOVEDIRECTION ~= nil then
  608. local ORI = EFFECT.Orientation
  609. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  610. EFFECT.Orientation = ORI
  611. end
  612. end
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. repeat Swait() until SOUND.Playing == false
  617. EFFECT:remove()
  618. end
  619. else
  620. if PLAYSSOUND == false then
  621. EFFECT:remove()
  622. else
  623. repeat Swait() until SOUND.Playing == false
  624. EFFECT:remove()
  625. end
  626. end
  627. end))
  628. end
  629.  
  630. function MakeForm(PART,TYPE)
  631. if TYPE == "Cyl" then
  632. local MSH = IT("CylinderMesh",PART)
  633. elseif TYPE == "Ball" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Sphere"
  636. elseif TYPE == "Wedge" then
  637. local MSH = IT("SpecialMesh",PART)
  638. MSH.MeshType = "Wedge"
  639. end
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645. local DIRECTION = CF(StartPos,EndPos).lookVector
  646. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. local HATWELD = nil
  654. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  655. PLAYMAINANIM = false
  656. if WhichPose == "Cast1" then
  657. for i=0, Time, 0.1 / Animation_Speed do
  658. Swait()
  659. if Magic == true then
  660. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  661. end
  662. if Gyro ~= nil and Gyro ~= false then
  663. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  664. end
  665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  671. end
  672. elseif WhichPose == "Cast2" then
  673. for i=0, Time, 0.1 / Animation_Speed do
  674. Swait()
  675. if Magic == true then
  676. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  677. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  678. end
  679. if Gyro ~= nil and Gyro ~= false then
  680. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  681. end
  682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  688. end
  689. elseif WhichPose == "RightArmUp" then
  690. for i=0, Time, 0.1 / Animation_Speed do
  691. Swait()
  692. if Magic == true then
  693. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  694. end
  695. if Gyro ~= nil and Gyro ~= false then
  696. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  697. end
  698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. end
  705. elseif WhichPose == "Taunt" then
  706. for i=0, Time, 0.1 / Animation_Speed do
  707. Swait()
  708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  714. end
  715. HATWELD.Part0 = RightArm
  716. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  717. CreateSound(221057812,Torso,10,1,false)
  718. for i=0, Time*2, 0.1 / Animation_Speed do
  719. Swait()
  720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  726. end
  727. for i=0, Time, 0.1 / Animation_Speed do
  728. Swait()
  729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  735. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  736. end
  737. HATWELD.Part0 = Head
  738. HATWELD.C0 = CF(0,0.35,0)
  739. elseif WhichPose == "Prepare key" then
  740. for i=0, Time, 0.1 / Animation_Speed do
  741. Swait()
  742. if Gyro ~= nil and Gyro ~= false then
  743. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  744. end
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. elseif WhichPose == "Turn key" then
  753. for i=0, Time, 0.1 / Animation_Speed do
  754. Swait()
  755. if Gyro ~= nil and Gyro ~= false then
  756. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  757. end
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. end
  765. end
  766. PLAYMAINANIM = true
  767. end
  768.  
  769. --//=================================\\
  770. --|| WEAPON CREATION
  771. --\\=================================//
  772.  
  773. Humanoid.Parent = nil
  774. RootPart.Size = RootPart.Size*SIZE
  775. Torso.Size = Torso.Size*SIZE
  776. RightArm.Size = RightArm.Size*SIZE
  777. RightLeg.Size = RightLeg.Size*SIZE
  778. LeftArm.Size = LeftArm.Size*SIZE
  779. LeftLeg.Size = LeftLeg.Size*SIZE
  780. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  781. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  782. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  783. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  784. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  785. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  786. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  787. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  788. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  789. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  790. Head.Size = Head.Size*SIZE
  791. RootJoint.Parent = RootPart
  792. Neck.Parent = Torso
  793. RightShoulder.Parent = Torso
  794. LeftShoulder.Parent = Torso
  795. RightHip.Parent = Torso
  796. LeftHip.Parent = Torso
  797.  
  798. Humanoid.DisplayDistanceType = "None"
  799. local naeeym2 = IT("BillboardGui",Character)
  800. naeeym2.AlwaysOnTop = true
  801. naeeym2.Size = UDim2.new(5,35,2,15)
  802. naeeym2.StudsOffset = Vector3.new(0,2,0)
  803. naeeym2.MaxDistance = 75
  804. naeeym2.Adornee = Character.Head
  805. naeeym2.Name = "Name"
  806. local tecks2 = IT("TextLabel",naeeym2)
  807. tecks2.BackgroundTransparency = 1
  808. tecks2.TextScaled = true
  809. tecks2.BorderSizePixel = 0
  810. tecks2.Text = "TomYum Pandora"
  811. tecks2.Font = "Fantasy"
  812. tecks2.TextSize = 30
  813. tecks2.TextStrokeTransparency = 0
  814. tecks2.TextColor3 = C3(1,1,1)
  815. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  816. tecks2.Size = UDim2.new(1,0,0.5,0)
  817. tecks2.Parent = naeeym2
  818. local top = Instance.new("Shirt")
  819. top.ShirtTemplate = "rbxassetid://1533635803"
  820. top.Parent = Character
  821. top.Name = "Cloth"
  822. local bottom = Instance.new("Pants")
  823. bottom.PantsTemplate = "rbxassetid://1460022985"
  824. bottom.Parent = Character
  825. bottom.Name = "Cloth"
  826. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  827. PRT.Color = C3(0,0,0)
  828. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  829. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  830. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  831. PRT.Color = C3(1,1,1)
  832. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  833. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  834. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  835. PRT.Color = C3(159/255, 111/255, 183/255)
  836. MakeForm(PRT,"Ball")
  837. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  838. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  839. PRT.Color = C3(159/255, 111/255, 183/255)
  840. MakeForm(PRT,"Ball")
  841. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  842. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  843. PRT.Color = C3(159/255, 111/255, 183/255)
  844. MakeForm(PRT,"Ball")
  845. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  846. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  847. PRT.Color = C3(159/255, 111/255, 183/255)
  848. MakeForm(PRT,"Ball")
  849. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  850. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  851. PRT.Color = C3(159/255, 111/255, 183/255)
  852. MakeForm(PRT,"Ball")
  853. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  854. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  855. PRT.Color = C3(159/255, 111/255, 183/255)
  856. MakeForm(PRT,"Ball")
  857. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  858. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  859. MakeForm(HAT1,"Cyl")
  860.  
  861.  
  862. local LASTPART = Head
  863. for i = 1, 24 do
  864. local MATH = (1-(i/30))
  865. if LASTPART == Head then
  866. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  867. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  868. LASTPART = Horn
  869. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  870. else
  871. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  872. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  873. LASTPART = Horn
  874. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  875. end
  876. end
  877. local LASTPART = Head
  878. for i = 1, 24 do
  879. local MATH = (1-(i/30))
  880. if LASTPART == Head then
  881. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  882. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  883. LASTPART = Horn
  884. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  885. else
  886. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  887. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  888. LASTPART = Horn
  889. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  890. end
  891. end
  892. local LASTPART = Head
  893. for i = 1, 8 do
  894. local MATH = (1-(i/14))
  895. if LASTPART == Head then
  896. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  897. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  898. LASTPART = Horn
  899. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  900. else
  901. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  902. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  903. LASTPART = Horn
  904. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  905. end
  906. end
  907. local LASTPART = Head
  908. for i = 1, 8 do
  909. local MATH = (1-(i/14))
  910. if LASTPART == Head then
  911. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  912. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  913. LASTPART = Horn
  914. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  915. else
  916. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  917. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  918. LASTPART = Horn
  919. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  920. end
  921. end
  922. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  923. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  925. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  926. MakeForm(PRT,"Cyl")
  927. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  928. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  929. MakeForm(PRT,"Cyl")
  930. PRT.Color = C3(159/255, 111/255, 183/255)
  931. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  932. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  933. MakeForm(RING,"Cyl")
  934. RING.Color = C3(0,0,0)
  935. for i = 1, 12 do
  936. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  937. PRT.Color = C3(0,0,0)
  938. local MSH = IT("BlockMesh",PRT)
  939. MSH.Scale = VT(0.6,1,1)
  940. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  941. end
  942. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  943. PRT.Color = C3(0,0,0)
  944. local MSH = IT("BlockMesh",PRT)
  945. MSH.Scale = VT(0.4,1,1)
  946. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  947. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  948. PRT.Color = C3(0,0,0)
  949. local MSH = IT("BlockMesh",PRT)
  950. MSH.Scale = VT(0.4,1,1)
  951. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  952. coroutine.resume(coroutine.create(function()
  953. while true do
  954. Swait()
  955. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  956. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  957. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  958. if CLOCKLOOP <= -150 then
  959. if VALUE1 == false then
  960. CLOCKLOOP = 0
  961. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.4})
  962. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  963. ApplyAoE(HITPOS,10,15,45,75,false)
  964. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  965. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  966. if CLOCKTARGET ~= nil then
  967. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  968. if CLOCKTARGET.Torso ~= nil then
  969. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  970. end
  971. if CLOCKTARGET.Health == 0 then
  972. CLOCKTARGET = nil
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end))
  979.  
  980. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  981. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  983. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  984. MakeForm(PRT,"Cyl")
  985. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  986. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  987. MakeForm(PRT,"Cyl")
  988. PRT.Color = C3(159/255, 111/255, 183/255)
  989. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  990. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  991. MakeForm(RING,"Cyl")
  992. RING.Color = C3(0,0,0)
  993. for i = 1, 12 do
  994. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  995. PRT.Color = C3(0,0,0)
  996. local MSH = IT("BlockMesh",PRT)
  997. MSH.Scale = VT(0.6,1,1)
  998. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  999. end
  1000. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1001. PRT.Color = C3(0,0,0)
  1002. local MSH = IT("BlockMesh",PRT)
  1003. MSH.Scale = VT(0.4,1,1)
  1004. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1005. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1006. PRT.Color = C3(0,0,0)
  1007. local MSH = IT("BlockMesh",PRT)
  1008. MSH.Scale = VT(0.4,1,1)
  1009. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1010. coroutine.resume(coroutine.create(function()
  1011. while true do
  1012. Swait()
  1013. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1014. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1015. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1016. if CLOCKLOOP <= -150 then
  1017. if VALUE1 == false then
  1018. CLOCKLOOP = 0
  1019. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.1})
  1020. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1021. ApplyAoE(HITPOS,10,15,45,75,false)
  1022. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  1023. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  1024. if CLOCKTARGET ~= nil then
  1025. CLOCKTARGET.Health = CLOCKTARGET.Health - 9999
  1026. if CLOCKTARGET.Torso ~= nil then
  1027. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1028. end
  1029. if CLOCKTARGET.Health == 0 then
  1030. CLOCKTARGET = nil
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end))
  1037.  
  1038. for _, c in pairs(Weapon:GetChildren()) do
  1039. if c.ClassName == "Part" then
  1040. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1041. end
  1042. end
  1043.  
  1044. Neck.Name = "Weld"
  1045. RootJoint.Name = "Weld"
  1046. RightShoulder.Name = "Weld"
  1047. LeftShoulder.Name = "Weld"
  1048. RightHip.Name = "Weld"
  1049. LeftHip.Name = "Weld"
  1050.  
  1051. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  1052. local SKILLFONT = "Fantasy"
  1053. local SKILLTEXTSIZE = 7
  1054.  
  1055. Weapon.Parent = Character
  1056. Humanoid.Parent = Character
  1057.  
  1058. Humanoid.Died:connect(function()
  1059. ATTACK = true
  1060. end)
  1061.  
  1062. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1063. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1064. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1065. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1066. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1067.  
  1068. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1069. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1070. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1071. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1072. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1073.  
  1074. --//=================================\\
  1075. --|| DAMAGING
  1076. --\\=================================//
  1077.  
  1078. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1079. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1080. defence.Name = ("HitBy"..Player.Name)
  1081. game:GetService("Debris"):AddItem(defence, 0.001)
  1082. Damage = Damage * DAMAGEMULTIPLIER
  1083. if Humanoid.Health ~= 0 then
  1084. local CritChance = MRANDOM(1,100)
  1085. if Damage > Humanoid.Health then
  1086. Damage = math.ceil(Humanoid.Health)
  1087. if Damage == 0 then
  1088. Damage = 0.1
  1089. end
  1090. end
  1091. Humanoid.Health = Humanoid.Health - Damage
  1092. end
  1093. end
  1094.  
  1095. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1096. local CHILDREN = workspace:GetDescendants()
  1097. for index, CHILD in pairs(CHILDREN) do
  1098. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1099. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1100. if HUM then
  1101. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1102. if TORSO then
  1103. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1104. if INSTAKILL == true then
  1105. CHILD:BreakJoints()
  1106. else
  1107. local DMG = MRANDOM(MINDMG,MAXDMG)
  1108. ApplyDamage(HUM,DMG,TORSO)
  1109. end
  1110. if FLING > 0 then
  1111. for _, c in pairs(CHILD:GetChildren()) do
  1112. if c:IsA("BasePart") then
  1113. local bv = Instance.new("BodyVelocity")
  1114. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1115. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1116. bv.Parent = c
  1117. Debris:AddItem(bv,0.05)
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126. end
  1127.  
  1128. --//=================================\\
  1129. --|| ATTACK FUNCTIONS AND STUFF
  1130. --\\=================================//
  1131.  
  1132. function MagicMissiles()
  1133. ATTACK = true
  1134. Rooted = true
  1135. local SELECTING = true
  1136. local SPOTS = {}
  1137. coroutine.resume(coroutine.create(function()
  1138. local LOOP = 0
  1139. repeat
  1140. LOOP = LOOP + 1
  1141. Swait()
  1142. if LOOP >= 10 then
  1143. LOOP = 0
  1144. for i = 1, #SPOTS do
  1145. if SPOTS[i] ~= nil then
  1146. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1147. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1148. end
  1149. end
  1150. end
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157. until SELECTING == false
  1158. Rooted = false
  1159. repeat
  1160. LOOP = LOOP + 1
  1161. Swait()
  1162. if LOOP >= 10 then
  1163. LOOP = 0
  1164. for i = 1, #SPOTS do
  1165. if SPOTS[i] ~= nil then
  1166. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1167. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1168. end
  1169. end
  1170. end
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. until ATTACK == false
  1178. end))
  1179. repeat
  1180. repeat Swait() until HOLD == true
  1181. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1182. if DIST > 65 then
  1183. DIST = 65
  1184. end
  1185. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1186. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1187. if HITFLOOR ~= nil then
  1188. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1189. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1190. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1191. end
  1192. repeat Swait() until HOLD == false
  1193. until #SPOTS == 5
  1194. SELECTING = false
  1195. for i = 1, #SPOTS do
  1196. if SPOTS[i] ~= nil then
  1197. local POS = SPOTS[i]
  1198. coroutine.resume(coroutine.create(function()
  1199. local MISSILE = IT("Model",Effects)
  1200. MISSILE.Name = "Missile"
  1201. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1202. MakeForm(BASEPART,"Cyl")
  1203. MISSILE.PrimaryPart = BASEPART
  1204. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1205. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1206. MakeForm(HEAD,"Ball")
  1207. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1208. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1209. MakeForm(TAIL,"Cyl")
  1210. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1211. for i = 1, 10 do
  1212. Swait()
  1213. for _, c in pairs(MISSILE:GetChildren()) do
  1214. if c.ClassName == "Part" then
  1215. c.Transparency = c.Transparency - 1/10
  1216. end
  1217. end
  1218. end
  1219. for i = 1, 15*1.5 do
  1220. Swait()
  1221. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1222. end
  1223. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1224. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1225. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1226. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1227. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1228. MISSILE:remove()
  1229. end))
  1230. end
  1231. end
  1232. wait(0.6)
  1233. ATTACK = false
  1234. Rooted = false
  1235. end
  1236.  
  1237. function TimesUp()
  1238. CLOCKTARGET = nil
  1239. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1240. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1241. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. ATTACK = true
  1244. Rooted = false
  1245. coroutine.resume(coroutine.create(function()
  1246. repeat
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. until ATTACK == false
  1255. end))
  1256. if Effects:FindFirstChild("NeonDoll") then
  1257. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1258. end
  1259. wait(0.5)
  1260. local FAKECHARACTER = IT("Model",Effects)
  1261. FAKECHARACTER.Name = "NeonDoll"
  1262. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1263. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1264. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1265. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1266. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1267. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1268. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1269. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1270. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1271. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1272. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1273. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1274. CreateSound(201858045, TORS, 5, 0.4, false)
  1275. for i = 1, 150 do
  1276. Swait()
  1277. CLOCKSPEED = 10
  1278. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1279. if c.ClassName == "Part" then
  1280. c.Transparency = c.Transparency - 0.5/150
  1281. end
  1282. end
  1283. end
  1284. CLOCKTARGET = HUM
  1285. coroutine.resume(coroutine.create(function()
  1286. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1287. for i = 1, 25 do
  1288. Swait()
  1289. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1290. if c.ClassName == "Part" then
  1291. c.Transparency = c.Transparency + 0.5/25
  1292. end
  1293. end
  1294. end
  1295. CLOCKSPEED = 10
  1296. FAKECHARACTER:remove()
  1297. end))
  1298. wait(0.5)
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302. end
  1303. end
  1304.  
  1305. function ChainPunch()
  1306. ATTACK = true
  1307. Rooted = false
  1308. local GYRO = IT("BodyGyro",RootPart)
  1309. GYRO.D = 25
  1310. GYRO.P = 2000
  1311. GYRO.MaxTorque = VT(0,40000,0)
  1312. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1313. repeat
  1314. Swait()
  1315. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. until HOLD == true
  1323. local POS = Mouse.Hit.p
  1324. local CHAINS = false
  1325. local CHAINLINKS = {}
  1326. local A = IT("Attachment",RightArm)
  1327. A.Position = VT(1,-1,0)*SIZE
  1328. A.Orientation = VT(-90, -89.982, 0)
  1329. local B = IT("Attachment",RightArm)
  1330. B.Position = VT(-1,-1,0)*SIZE
  1331. B.Orientation = VT(-90, 89.988, 0)
  1332. local C = IT("Attachment",RightArm)
  1333. C.Position = VT(0.5,-1.3,0)*SIZE
  1334. C.Orientation = VT(-90, -89.982, 0)
  1335. local D = IT("Attachment",RightArm)
  1336. D.Position = VT(-0.5,-1.3,0)*SIZE
  1337. D.Orientation = VT(-90, 89.988, 0)
  1338. local LIGHT = IT("Attachment",RightArm)
  1339. LIGHT.Position = VT(0,-1,0)*SIZE
  1340. local LIGHT2 = IT("PointLight",LIGHT)
  1341. LIGHT2.Range = 7
  1342. LIGHT2.Brightness = 5
  1343. LIGHT2.Color = SKILLTEXTCOLOR
  1344. for i = 1, 2 do
  1345. local TWIST = -2
  1346. local START = A
  1347. local END = B
  1348. if i == 1 then
  1349. START = B
  1350. END = A
  1351. end
  1352. local ChainLink = IT("Beam",Torso)
  1353. ChainLink.Texture = "rbxassetid://73042633"
  1354. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1355. ChainLink.TextureSpeed = 1
  1356. ChainLink.Width0 = 1
  1357. ChainLink.Width1 = 1
  1358. ChainLink.TextureLength = 2.5
  1359. ChainLink.Attachment0 = START
  1360. ChainLink.Attachment1 = END
  1361. ChainLink.CurveSize0 = TWIST
  1362. ChainLink.CurveSize1 = TWIST
  1363. --ChainLink.FaceCamera = true
  1364. ChainLink.Segments = 45
  1365. ChainLink.Transparency = NumberSequence.new(1)
  1366. table.insert(CHAINLINKS,ChainLink)
  1367. end
  1368. for i = 1, 2 do
  1369. local TWIST = -1
  1370. local START = C
  1371. local END = D
  1372. if i == 1 then
  1373. START = D
  1374. END = C
  1375. end
  1376. local ChainLink = IT("Beam",Torso)
  1377. ChainLink.Texture = "rbxassetid://73042633"
  1378. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1379. ChainLink.TextureSpeed = 1
  1380. ChainLink.Width0 = 1
  1381. ChainLink.Width1 = 1
  1382. ChainLink.TextureLength = 5
  1383. ChainLink.Attachment0 = START
  1384. ChainLink.Attachment1 = END
  1385. ChainLink.CurveSize0 = TWIST
  1386. ChainLink.CurveSize1 = TWIST
  1387. --ChainLink.FaceCamera = true
  1388. ChainLink.Segments = 25
  1389. ChainLink.LightEmission = 0.5
  1390. ChainLink.Transparency = NumberSequence.new(1)
  1391. table.insert(CHAINLINKS,ChainLink)
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. repeat
  1395. Swait()
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. until CHAINS == true
  1403. repeat
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. until ATTACK == false
  1412. for e = 1, 15 do
  1413. Swait()
  1414. for i = 1, #CHAINLINKS do
  1415. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1416. end
  1417. end
  1418. A:remove()
  1419. B:remove()
  1420. C:remove()
  1421. D:remove()
  1422. end))
  1423. CreateSound(233856115, RightArm, 5, 1.2, false)
  1424. for e = 1, 15 do
  1425. Swait()
  1426. for i = 1, #CHAINLINKS do
  1427. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1428. end
  1429. end
  1430. CHAINS = true
  1431. Rooted = true
  1432. wait(0.25)
  1433. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1434. FIST.Color = C3(1, 215/255, 1)
  1435. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1436. local LIGHT3 = IT("PointLight",FIST)
  1437. LIGHT3.Range = 7
  1438. LIGHT3.Brightness = 5
  1439. LIGHT3.Color = SKILLTEXTCOLOR
  1440. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1441. local FISTA = IT("Attachment",FIST)
  1442. FISTA.Position = VT(0.062, 0.977, 0)
  1443. local ChainLink = IT("Beam",Torso)
  1444. ChainLink.Texture = "rbxassetid://73042633"
  1445. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1446. ChainLink.TextureSpeed = 0
  1447. ChainLink.Width0 = 3
  1448. ChainLink.Width1 = 3
  1449. ChainLink.TextureLength = 12
  1450. ChainLink.Attachment0 = LIGHT
  1451. ChainLink.Attachment1 = FISTA
  1452. ChainLink.FaceCamera = true
  1453. ChainLink.Segments = 45
  1454. ChainLink.LightEmission = 0.5
  1455. ChainLink.Transparency = NumberSequence.new(0.25)
  1456. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1457. for i = 1, 85 do
  1458. Swait()
  1459. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1460. ChainLink.TextureLength = 12+(i*2)
  1461. ApplyAoE(FIST.Position,10,15,25,100,false)
  1462. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1463. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1464. if HITFLOOR ~= nil then
  1465. HITFLOOR:BreakJoints()
  1466. coroutine.resume(coroutine.create(function()
  1467. for i = 1, 15 do
  1468. Swait()
  1469. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1470. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1471. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1472. end
  1473. end))
  1474. break
  1475. end
  1476. end
  1477. coroutine.resume(coroutine.create(function()
  1478. for i = 1, 50 do
  1479. Swait()
  1480. FIST.Transparency = FIST.Transparency + 0.5/50
  1481. LIGHT3.Range = LIGHT3.Range - 7/50
  1482. end
  1483. FIST:remove()
  1484. end))
  1485. LIGHT:remove()
  1486. GYRO:remove()
  1487. ATTACK = false
  1488. Rooted = false
  1489. end
  1490.  
  1491. function WarpMeteor()
  1492. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1493. if DIST > 180 then
  1494. DIST = 180
  1495. end
  1496. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1497. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1498. if HITFLOOR then
  1499. local POS = HITPOS
  1500. ATTACK = true
  1501. Rooted = true
  1502. local WARPED = false
  1503. local SMASHED = false
  1504. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1505. coroutine.resume(coroutine.create(function()
  1506. repeat
  1507. Swait()
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. until WARPED == true
  1515. repeat
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. until SMASHED == true
  1524. repeat
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. until ATTACK == false
  1533. end))
  1534. VALUE1 = true
  1535. CreateSound(233856115, Torso, 5, 1.6, false)
  1536. for i = 1, 25 do
  1537. Swait()
  1538. for _, c in pairs(Character:GetChildren()) do
  1539. if c.ClassName == "Part" then
  1540. c.Transparency = c.Transparency + 1/25
  1541. end
  1542. end
  1543. for _, c in pairs(Weapon:GetChildren()) do
  1544. if c.ClassName == "Part" then
  1545. c.Transparency = c.Transparency + 1/25
  1546. end
  1547. end
  1548. end
  1549. UNANCHOR = false
  1550. RootPart.Anchored = true
  1551. RootPart.Velocity = VT(0,0,0)
  1552. local ROOTPOS = RootPart.Position
  1553. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1554. WARPED = true
  1555. for i = 1, 25 do
  1556. Swait()
  1557. for _, c in pairs(Character:GetChildren()) do
  1558. if c.ClassName == "Part" then
  1559. c.Transparency = c.Transparency - 1/25
  1560. end
  1561. end
  1562. for _, c in pairs(Weapon:GetChildren()) do
  1563. if c.ClassName == "Part" then
  1564. c.Transparency = c.Transparency - 1/25
  1565. end
  1566. end
  1567. end
  1568. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1569. SHELL.CFrame = RootPart.CFrame
  1570. MakeForm(SHELL,"Ball")
  1571. CreateSound(402981977, SHELL, 5, 1.6, false)
  1572. for i = 1, 10 do
  1573. Swait()
  1574. SHELL.Transparency = SHELL.Transparency - 1/10
  1575. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1576. end
  1577. for i = 1, math.ceil(75/2) do
  1578. Swait()
  1579. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1580. SHELL.CFrame = CF(RootPart.Position)
  1581. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1582. end
  1583. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1584. SHELL.CFrame = CF(RootPart.Position)
  1585. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1586. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1587. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1588. for i = 1, 5 do
  1589. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1590. end
  1591. SHELL:remove()
  1592. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1593. SMASHED = true
  1594. wait(1)
  1595. VALUE1 = false
  1596. UNANCHOR = true
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600. end
  1601.  
  1602. function PandorasBox()
  1603. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1604. if HITFLOOR ~= nil then
  1605. ATTACK = true
  1606. Rooted = true
  1607. local RINGSPIN = true
  1608. local CONSTRUCTING = true
  1609. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1610. RING.Color = C3(0,0,0)
  1611. MakeForm(RING,"Cyl")
  1612. RING.CFrame = CF(HITPOS)
  1613. CreateSound(402981977, RING, 5, 1.2, false)
  1614. coroutine.resume(coroutine.create(function()
  1615. repeat
  1616. Swait()
  1617. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. until CONSTRUCTING == false
  1625. repeat
  1626. Swait()
  1627. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1628. until RINGSPIN == false
  1629. for i = 1, 25 do
  1630. Swait()
  1631. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1632. RING.Size = RING.Size - VT(0.15,0,0.15)
  1633. --DECAL.Transparency = DECAL.Transparency + 1/25
  1634. RING.Transparency = RING.Transparency + 1/25
  1635. end
  1636. RING:remove()
  1637. end))
  1638. for i = 1, 15 do
  1639. Swait()
  1640. RING.Size = RING.Size + VT(0.75,0,0.75)
  1641. RING.Transparency = RING.Transparency - 1/15
  1642. end
  1643. local BOXSPIN = true
  1644. local PANDORASBOX = IT("Model",Effects)
  1645. PANDORASBOX.Name = "Pandora's Box"
  1646. local BOX = IT("Model",PANDORASBOX)
  1647. BOX.Name = "Body"
  1648. local LID = IT("Model",PANDORASBOX)
  1649. LID.Name = "Lid"
  1650. --BUILDING THE BOX--
  1651. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1652. BASE.Color = C3(0,0,0)
  1653. PANDORASBOX.PrimaryPart = BASE
  1654. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1655. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1656. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1657. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1658. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1659. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1660. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1661. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1662. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1663. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1664. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1665. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1666. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1667. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1668. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1669. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1670. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1671. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1672. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1673. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1674. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1675. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1676. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1677. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1678. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1679. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1680. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1681. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1682. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1683. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1684. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1685. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1686. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1687. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1688. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1689. -------------
  1690. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1691. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1692. LID.PrimaryPart = LIDPART
  1693. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1694. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1695. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1696. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1697. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1698. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1699. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1700. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1701. local DECAL = IT("Decal",LIDPART)
  1702. DECAL.Face = "Top"
  1703. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1704. DECAL.Color3 = C3(0,0,0)
  1705. --BUILDING THE BOX--
  1706. coroutine.resume(coroutine.create(function()
  1707. repeat
  1708. Swait()
  1709. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1710. until BOXSPIN == false
  1711. end))
  1712. for i = 1, 25 do
  1713. Swait()
  1714. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1715. end
  1716. wait(0.5)
  1717. BOXSPIN = false
  1718. CONSTRUCTING = false
  1719. coroutine.resume(coroutine.create(function()
  1720. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1721. --[[for i = 1, 45 do
  1722. Swait()
  1723. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1724. end-
  1725. LID:remove()]]--
  1726. for _, c in pairs(LID:GetChildren()) do
  1727. if c.ClassName == "Part" then
  1728. c.Anchored = false
  1729. c.CanCollide = true
  1730. if c ~= LIDPART then
  1731. weldBetween(LIDPART,c)
  1732. end
  1733. end
  1734. end
  1735. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1736. Debris:AddItem(LID,15)
  1737. wait(0.5)
  1738. local RANDOMEFFECT = MRANDOM(1,4)
  1739. if RANDOMEFFECT == 1 then
  1740. for i = 1, 45 do
  1741. wait((2-(i/15))/15)
  1742. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1743. end
  1744. wait(1)
  1745. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1746. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1747. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1748. for i = 1, 5 do
  1749. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1750. end
  1751. ApplyAoE(BASE.Position,50,1,200,375,false)
  1752. ApplyAoE(BASE.Position,250,35,75,175,false)
  1753. elseif RANDOMEFFECT == 2 then
  1754. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1755. FIELD.CFrame = BASE.CFrame
  1756. MakeForm(FIELD,"Ball")
  1757. for i = 1, 50 do
  1758. Swait()
  1759. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1760. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1761. end
  1762. wait(0.2)
  1763. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1764. coroutine.resume(coroutine.create(function()
  1765. for i = 1, 75 do
  1766. Swait()
  1767. LOOP.Volume = LOOP.Volume + 10/75
  1768. LOOP.Parent = FIELD
  1769. local CHILDREN = workspace:GetDescendants()
  1770. for index, CHILD in pairs(CHILDREN) do
  1771. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1772. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1773. if HUM then
  1774. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1775. if TORSO then
  1776. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1777. HUM.Health = HUM.Health - 0.1
  1778. TORSO.Velocity = VT(0,5,0)
  1779. HUM.PlatformStand = true
  1780. if TORSO.RotVelocity.Magnitude < 15 then
  1781. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
  1788. FIELD.Size = FIELD.Size + VT(3,3,3)
  1789. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1790. end
  1791. for i = 1, 500 do
  1792. Swait()
  1793. LOOP.Parent = FIELD
  1794. local CHILDREN = workspace:GetDescendants()
  1795. for index, CHILD in pairs(CHILDREN) do
  1796. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1797. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1798. if HUM then
  1799. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1800. if TORSO then
  1801. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1802. TORSO.Velocity = VT(0,5,0)
  1803. HUM.Health = HUM.Health - 0.1
  1804. HUM.PlatformStand = true
  1805. if TORSO.RotVelocity.Magnitude < 15 then
  1806. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. end
  1814. for i = 1, 25 do
  1815. Swait()
  1816. LOOP.Volume = LOOP.Volume + 10/25
  1817. LOOP.Parent = FIELD
  1818. local CHILDREN = workspace:GetDescendants()
  1819. for index, CHILD in pairs(CHILDREN) do
  1820. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1822. if HUM then
  1823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1824. if TORSO then
  1825. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1826. TORSO.Velocity = VT(0,5,0)
  1827. HUM.Health = HUM.Health - 0.1
  1828. HUM.PlatformStand = false
  1829. if TORSO.RotVelocity.Magnitude < 15 then
  1830. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1831. end
  1832. end
  1833. end
  1834. end
  1835. end
  1836. end
  1837. FIELD.Size = FIELD.Size - VT(3,3,3)
  1838. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1839. end
  1840. FIELD:remove()
  1841. end))
  1842. elseif RANDOMEFFECT == 3 then
  1843. for i = 1, 10 do
  1844. wait(0.15)
  1845. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1846. coroutine.resume(coroutine.create(function()
  1847. local MINION = CLONE:Clone()
  1848. MINION.Parent = Effects
  1849. MINION.Name = "Shadow"
  1850. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1851. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1852. for _, c in pairs(MINION:GetChildren()) do
  1853. if c.ClassName == "Part" then
  1854. c.Material = "Neon"
  1855. c.Color = C3(0,0,0)
  1856. c.Transparency = 0.25
  1857. if c.Name == "Head" then
  1858. c:ClearAllChildren()
  1859. local MSH = IT("BlockMesh",c)
  1860. MSH.Scale = VT(0.5,1,1)
  1861. end
  1862. end
  1863. end
  1864. local TORSO = MINION.Torso
  1865. local HUMAN = MINION.Humanoid
  1866. HUMAN.WalkSpeed = 20
  1867. HUMAN.MaxHealth = math.huge
  1868. HUMAN.Health = math.huge
  1869. HUMAN.DisplayDistanceType = "None"
  1870. HUMAN.Died:connect(function()
  1871. MINION:remove()
  1872. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1873. end)
  1874. wait(1)
  1875. local findNearestTorso = function(POS)
  1876. local list = game.Workspace:GetDescendants()
  1877. local torso = nil
  1878. local dist = 500
  1879. local temp = nil
  1880. local human = nil
  1881. local temp2 = nil
  1882. for x = 1, #list do
  1883. temp2 = list[x]
  1884. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1885. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1886. human = temp2:findFirstChildOfClass("Humanoid")
  1887. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1888. if (temp.Position - POS).magnitude < dist then
  1889. torso = temp
  1890. dist = (temp.Position - POS).magnitude
  1891. end
  1892. end
  1893. end
  1894. end
  1895. return torso, dist
  1896. end
  1897. for i = 1, 40 do
  1898. if HUMAN.Health == 0 then
  1899. break
  1900. end
  1901. wait(0.3)
  1902. local target,dist= findNearestTorso(TORSO.Position)
  1903. if target then
  1904. HUMAN:MoveTo(target.Position)
  1905. if dist < 25 then
  1906. CreateSound(348663022, TORSO, 10, 1, true)
  1907. wait(2)
  1908. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1909. --ANIM:Play()
  1910. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1911. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1912. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1913. for i = 1, 5 do
  1914. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1915. end
  1916. break
  1917. end
  1918. end
  1919. end
  1920. MINION:remove()
  1921. end))
  1922. end
  1923. elseif RANDOMEFFECT == 4 then
  1924. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1925. FIELD.Color = C3(0,0,0)
  1926. FIELD.CFrame = BASE.CFrame
  1927. MakeForm(FIELD,"Ball")
  1928. FIELD.CanCollide = true
  1929. for i = 1, 50 do
  1930. Swait()
  1931. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1932. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1933. end
  1934. wait(0.2)
  1935. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1936. coroutine.resume(coroutine.create(function()
  1937. local E = 0
  1938. for i = 1, 75 do
  1939. E = E + 1
  1940. Swait()
  1941. if E >= 35 then
  1942. E = 0
  1943. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1944. end
  1945. LOOP.Volume = LOOP.Volume + 10/75
  1946. LOOP.Parent = FIELD
  1947. local CHILDREN = workspace:GetDescendants()
  1948. for index, CHILD in pairs(CHILDREN) do
  1949. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1950. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1951. if HUM then
  1952. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1953. if TORSO then
  1954. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1955. for _, c in pairs(CHILD:GetChildren()) do
  1956. if c:IsA("BasePart") then
  1957. local bv = Instance.new("BodyVelocity")
  1958. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1959. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1960. bv.Parent = c
  1961. Debris:AddItem(bv,0.05)
  1962. end
  1963. end
  1964. HUM.Health = HUM.Health - 0.3
  1965. end
  1966. end
  1967. end
  1968. end
  1969. end
  1970. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1971. end
  1972. for i = 1, 180 do
  1973. E = E + 1
  1974. Swait()
  1975. if E >= 35 then
  1976. E = 0
  1977. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1978. end
  1979. LOOP.Parent = FIELD
  1980. local CHILDREN = workspace:GetDescendants()
  1981. for index, CHILD in pairs(CHILDREN) do
  1982. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1983. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1984. if HUM then
  1985. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1986. if TORSO then
  1987. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1988. for _, c in pairs(CHILD:GetChildren()) do
  1989. if c:IsA("BasePart") then
  1990. local bv = Instance.new("BodyVelocity")
  1991. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1992. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1993. bv.Parent = c
  1994. Debris:AddItem(bv,0.05)
  1995. end
  1996. end
  1997. HUM.Health = HUM.Health - 0.3
  1998. end
  1999. end
  2000. end
  2001. end
  2002. end
  2003. end
  2004. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2005. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2006. for i = 1, 5 do
  2007. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2008. end
  2009. FIELD:remove()
  2010. end))
  2011. elseif RANDOMEFFECT == 5 then
  2012. end
  2013. wait(0.5)
  2014. for i = 1, 25 do
  2015. Swait()
  2016. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2017. end
  2018. PANDORASBOX:remove()
  2019. RINGSPIN = false
  2020. end))
  2021. ATTACK = false
  2022. Rooted = false
  2023. end
  2024. end
  2025.  
  2026. function Taunt()
  2027. ATTACK = true
  2028. local LAUGH = nil
  2029. coroutine.resume(coroutine.create(function()
  2030. repeat
  2031. Swait()
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. until LAUGH ~= nil
  2039. repeat
  2040. Swait()
  2041. LAUGH.Parent = Head
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. until LAUGH.Playing == false
  2049. ATTACK = false
  2050. end))
  2051. wait(0.1)
  2052. sick:Pause()
  2053. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2054. wait(1)
  2055. sick:Resume()
  2056. end
  2057.  
  2058. function TakeOnMe()
  2059. Speed = 16
  2060. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2061. ATTACK = true
  2062. Rooted = false
  2063. local DANCE = true
  2064. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2065. if NEWKEY == "p" then
  2066. DANCE = false
  2067. end
  2068. end)
  2069. PLAYSONG = false
  2070. while true do
  2071. for i = 1, 15 do
  2072. Swait()
  2073. MEME.Parent = Effects
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. end
  2081. if DANCE == false then
  2082. break
  2083. end
  2084. for i = 1, 15 do
  2085. Swait()
  2086. MEME.Parent = Effects
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2093. end
  2094. end
  2095. PLAYSONG = true
  2096. KEY:Disconnect()
  2097. MEME:remove()
  2098. Speed = 25
  2099. ATTACK = false
  2100. Rooted = false
  2101. end
  2102.  
  2103. function Prison_Key()
  2104. if Mouse.Target ~= nil then
  2105. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2106. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2107. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2108. local GYRO = IT("BodyGyro",RootPart)
  2109. GYRO.D = 750
  2110. GYRO.P = 20000
  2111. GYRO.MaxTorque = VT(0,40000000,0)
  2112. local grav = Instance.new("BodyPosition",TORSO)
  2113. grav.D = 15
  2114. grav.P = 20000
  2115. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2116. grav.position = TORSO.Position
  2117. local GYRO2 = IT("BodyGyro",TORSO)
  2118. GYRO2.D = 750
  2119. GYRO2.P = 20000
  2120. GYRO2.MaxTorque = VT(0,40000000,0)
  2121. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2122. grav.Name = "Jail"
  2123. local LOCKPARTS = {}
  2124. ATTACK = true
  2125. Rooted = false
  2126. local LOCK = IT("Model",Effects)
  2127. LOCK.Name = "Lock"
  2128. local LOCK2 = IT("Model",LOCK)
  2129. LOCK2.Name = "Metal"
  2130. --CREATE LOCK--
  2131. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1))
  2132. LOCK.PrimaryPart = BASE
  2133. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2134. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3))
  2135. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2136. MakeForm(PRT,"Cyl")
  2137. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1))
  2138. PRT.Color = C3(0,0,0)
  2139. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2140. MakeForm(PRT,"Cyl")
  2141. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1))
  2142. PRT.Color = C3(0,0,0)
  2143. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2144. for i = 1, 45 do
  2145. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  2146. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2147. end
  2148. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  2149. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2150. LOCK2.PrimaryPart = PRT
  2151. ---------------
  2152. local CHILDREN = LOCK:GetDescendants()
  2153. for index, CHILD in pairs(CHILDREN) do
  2154. if CHILD:IsA("BasePart") then
  2155. CHILD.Transparency = 1
  2156. end
  2157. end
  2158. for i = 1, 75 do
  2159. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2160. Swait()
  2161. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2162. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2163. local CHILDREN = LOCK:GetDescendants()
  2164. for index, CHILD in pairs(CHILDREN) do
  2165. if CHILD:IsA("BasePart") then
  2166. CHILD.Transparency = CHILD.Transparency - 1/75
  2167. end
  2168. end
  2169. end
  2170. HUM.DisplayDistanceType = "None"
  2171. local KEY = IT("Model",Effects)
  2172. KEY.Name = "Key"
  2173. --CREATE KEY--
  2174. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  2175. KEY.PrimaryPart = KBASE
  2176. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2177. local WLD = weldBetween(RightArm,KBASE)
  2178. for i = 1, 45 do
  2179. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  2180. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2181. weldBetween(KBASE,PRT)
  2182. end
  2183. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  2184. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2185. weldBetween(KBASE,PRT)
  2186. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  2187. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2188. weldBetween(KBASE,PRT)
  2189. --------------
  2190. Rooted = true
  2191. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2192. coroutine.resume(coroutine.create(function()
  2193. for i = 1, 10 do
  2194. Swait()
  2195. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2196. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2197. end
  2198. CreateSound(1149318312,BASE,5,1,false)
  2199. CreateSound(160772554,BASE,3,1,false)
  2200. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2201. for i = 1, 4 do
  2202. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2203. end
  2204. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2205. wait(1)
  2206. TORSO.Parent.Parent = LOCK
  2207. for i = 1, 75 do
  2208. Swait()
  2209. local CHILDREN = KEY:GetDescendants()
  2210. for index, CHILD in pairs(CHILDREN) do
  2211. if CHILD:IsA("BasePart") then
  2212. CHILD.Transparency = i/25
  2213. end
  2214. end
  2215. local CHILDREN = LOCK:GetDescendants()
  2216. for index, CHILD in pairs(CHILDREN) do
  2217. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2218. CHILD.Transparency = CHILD.Transparency + 1/75
  2219. elseif CHILD.ClassName == "Decal" then
  2220. CHILD.Transparency = CHILD.Transparency + 1/75
  2221. end
  2222. end
  2223. end
  2224. TORSO.Parent:ClearAllChildren()
  2225. KEY:remove()
  2226. LOCK:remove()
  2227. end))
  2228. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2229. GYRO:remove()
  2230. ATTACK = false
  2231. Rooted = false
  2232. end
  2233. end
  2234. end
  2235.  
  2236. --//=================================\\
  2237. --|| ASSIGN THINGS TO KEYS
  2238. --\\=================================//
  2239.  
  2240. function MouseDown(Mouse)
  2241. HOLD = true
  2242. if ATTACK == false then
  2243. end
  2244. end
  2245.  
  2246. function MouseUp(Mouse)
  2247. HOLD = false
  2248. end
  2249.  
  2250. function KeyDown(Key)
  2251. KEYHOLD = true
  2252. if Key == "z" and ATTACK == false then
  2253. MagicMissiles()
  2254. end
  2255.  
  2256. if Key == "b" and ATTACK == false then
  2257. TimesUp()
  2258. end
  2259.  
  2260. if Key == "c" and ATTACK == false then
  2261. ChainPunch()
  2262. end
  2263.  
  2264. if Key == "v" and ATTACK == false then
  2265. WarpMeteor()
  2266. end
  2267.  
  2268. if Key == "x" and ATTACK == false then
  2269. PandorasBox()
  2270. end
  2271.  
  2272. if Key == "p" and ATTACK == false then
  2273. TakeOnMe()
  2274. end
  2275.  
  2276. if Key == "q" and ATTACK == false then
  2277. Prison_Key()
  2278. end
  2279.  
  2280. if Key == "t" and ATTACK == false then
  2281. Taunt()
  2282. end
  2283. end
  2284.  
  2285. function KeyUp(Key)
  2286. KEYHOLD = false
  2287. end
  2288.  
  2289. Mouse.Button1Down:connect(function(NEWKEY)
  2290. MouseDown(NEWKEY)
  2291. end)
  2292. Mouse.Button1Up:connect(function(NEWKEY)
  2293. MouseUp(NEWKEY)
  2294. end)
  2295. Mouse.KeyDown:connect(function(NEWKEY)
  2296. KeyDown(NEWKEY)
  2297. end)
  2298. Mouse.KeyUp:connect(function(NEWKEY)
  2299. KeyUp(NEWKEY)
  2300. end)
  2301.  
  2302. --//=================================\\
  2303. --\\=================================//
  2304.  
  2305.  
  2306. function unanchor()
  2307. if UNANCHOR == true then
  2308. RootPart.Anchored = false
  2309. end
  2310. g = Character:GetChildren()
  2311. for i = 1, #g do
  2312. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2313. g[i].Anchored = false
  2314. end
  2315. end
  2316. g = Weapon:GetChildren()
  2317. for i = 1, #g do
  2318. if g[i].ClassName == "Part" then
  2319. g[i].Anchored = false
  2320. end
  2321. end
  2322. end
  2323.  
  2324.  
  2325. --//=================================\\
  2326. --|| WRAP THE WHOLE SCRIPT UP
  2327. --\\=================================//
  2328.  
  2329. Humanoid.Changed:connect(function(Jump)
  2330. if Jump == "Jump" and (Disable_Jump == true) then
  2331. Humanoid.Jump = false
  2332. end
  2333. end)
  2334.  
  2335. while true do
  2336. Swait()
  2337. script.Parent = WEAPONGUI
  2338. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2339. v:Stop();
  2340. end
  2341. ANIMATE.Parent = nil
  2342. SINE = SINE + CHANGE*1.5
  2343. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2344. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2345. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2346. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2347. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2348. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2349. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2350. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2351. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2352. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2354. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. end
  2358. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2359. ANIM = "Jump"
  2360. if ATTACK == false then
  2361. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2367. end
  2368. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2369. ANIM = "Fall"
  2370. if ATTACK == false then
  2371. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2375. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2377. end
  2378. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2379. ANIM = "Idle"
  2380. if ATTACK == false then
  2381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2385. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. if MRANDOM(1,35) == 1 then
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2389. end
  2390. end
  2391. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2392. ANIM = "Walk"
  2393. if ATTACK == false then
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2400. end
  2401. end
  2402. unanchor()
  2403. Humanoid.MaxHealth = "inf"
  2404. Humanoid.Health = "inf"
  2405. if Rooted == false then
  2406. Disable_Jump = false
  2407. Humanoid.WalkSpeed = Speed
  2408. elseif Rooted == true then
  2409. Disable_Jump = true
  2410. Humanoid.WalkSpeed = 0
  2411. end
  2412. for _, c in pairs(Character:GetChildren()) do
  2413. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2414. c.Material = "Fabric"
  2415. if c:FindFirstChildOfClass("ParticleEmitter") then
  2416. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2417. end
  2418. if c ~= Head then
  2419. c.Color = C3(0,0,0)
  2420. else
  2421. c.Color = C3(1,1,1)
  2422. end
  2423. if c == Head then
  2424. if c:FindFirstChild("face") then
  2425. c.face:remove()
  2426. end
  2427. end
  2428. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2429. c:remove()
  2430. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2431. c:remove()
  2432. end
  2433. end
  2434. sick.SoundId = "rbxassetid://"..SONG
  2435. sick.Looped = true
  2436. sick.Pitch = 0.9
  2437. sick.Volume = 0.9
  2438. sick.Parent = Torso
  2439. sick:Resume()
  2440. --sick.Playing = false
  2441. Humanoid.Name = "Pandora = "..Player.Name
  2442. end
  2443.  
  2444. --//=================================\\
  2445. --\\=================================//
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451. --//====================================================\\--
  2452. --|| END OF SCRIPT
  2453. --\\====================================================//--
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