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- Jasper Lanius lvl 5 Battlemaster, Level 4 Kensei.
- HP: 100
- AC: 17(19)
- Speed: 40
- STR: 14 (+5 Save)
- DEX: 20
- CON: 16 (+6 Save)
- INT: 12
- WIS: 16
- CHA: 12
- Skills - Athletics: +5, Perception: +6, Insight: +6, Religion: +6, Acrobatics: +8.
- Weapons -
- Vast (+1): +9 to hit; 1d8+8;
- HP lost to Vast can only come back through a Short/Long Rest, rather than by regeneration, magic, etc.
- 1/turn leave a Mark on an opponent that bleeds them for 1d6 Necro per mark at beginning of their turn, then DC 15 Con save. On save end effect.
- Items -
- Snakefang Amulet: This amulet is a green twine wrist binding linked to 6 thick snake fangs that are placed evenly around the bracelet. The amulet has 3 charges. Once a round you can make an extra reaction, using a charge. Beginning a new day lets the amulet recharge its magics.
- Knives - +8 to hit, 1d4+7 (30/90).
- Class Feats:
- Fighter
- Lvl 1
- Fighting Style, Dueling - +2 to damage with weapon used one-handed.
- Second Wind - 1d10+4 healing 3/short rest as bonus action.
- Lvl 2
- Action Surge - 1/long rest gain additional Standard action.
- Lvl 3
- Archetype, Battle Master (Save:17) - 4d8 pool, Disarming Attack (Str Save), Trip Attack (Dex Save), Menacing Attack (Wis Save).
- Lvl 4
- Defensive Duelist Feat - Defensive Duelist: When hit with a melee attack, use your reaction to add your prof. bonus to your AC against that attack, potentially causing it to miss.
- Lvl 5
- Extra Attack
- Monk
- Lvl 1
- Unarmored Defense - Add Dex & Wis to AC. No armor or shields allowed.
- Martial Arts - You mastered blending weapons and unarmed combat.
- Unarmed strikes and monk weapons count as finesse weapons.
- You can use a d4 in place of weapon damage dice with unarmed strikes or monk weapons.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you may make one unarmed strike as a bonus action.
- Lvl 2
- Ki (Save:16) - Learned to harness special techniques with Ki:
- Flurry of Blows: 1 ki point; make two unarmed strikes as a bonus action
- Patient Defense: 1 ki point; take the Dodge action as a bonus action on your turn.
- Step of the Wind: 1 ki point; take Disengage or Dash action as a bonus action. Jump distance is also doubled for the turn.
- Unarmored Movement - +10 to speed.
- Lvl 3
- Way of the Kensei - Longsword & Knives are now Monk weapons.
- Agile Parry: If you U.A Strike as part of attack action then you may enter a parrying stance with your Monk weapon if you're wielding it.
- Kensei's Aim - As a bonus action add 1d4 to all ranged attacks until end of turn.
- Deflect Missiles - Reaction: Reduce one ranged attack by 1d10+8
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