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Jasper Lanius

Jul 16th, 2019
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  1. Jasper Lanius lvl 5 Battlemaster, Level 4 Kensei.
  2. HP: 100
  3. AC: 17(19)
  4. Speed: 40
  5.  
  6. STR: 14 (+5 Save)
  7. DEX: 20
  8. CON: 16 (+6 Save)
  9. INT: 12
  10. WIS: 16
  11. CHA: 12
  12.  
  13. Skills - Athletics: +5, Perception: +6, Insight: +6, Religion: +6, Acrobatics: +8.
  14.  
  15. Weapons -
  16. Vast (+1): +9 to hit; 1d8+8;
  17. HP lost to Vast can only come back through a Short/Long Rest, rather than by regeneration, magic, etc.
  18. 1/turn leave a Mark on an opponent that bleeds them for 1d6 Necro per mark at beginning of their turn, then DC 15 Con save. On save end effect.
  19.  
  20. Items -
  21. Snakefang Amulet: This amulet is a green twine wrist binding linked to 6 thick snake fangs that are placed evenly around the bracelet. The amulet has 3 charges. Once a round you can make an extra reaction, using a charge. Beginning a new day lets the amulet recharge its magics.
  22.  
  23. Knives - +8 to hit, 1d4+7 (30/90).
  24.  
  25. Class Feats:
  26.  
  27. Fighter
  28.  
  29. Lvl 1
  30. Fighting Style, Dueling - +2 to damage with weapon used one-handed.
  31.  
  32. Second Wind - 1d10+4 healing 3/short rest as bonus action.
  33.  
  34. Lvl 2
  35. Action Surge - 1/long rest gain additional Standard action.
  36.  
  37. Lvl 3
  38. Archetype, Battle Master (Save:17) - 4d8 pool, Disarming Attack (Str Save), Trip Attack (Dex Save), Menacing Attack (Wis Save).
  39.  
  40. Lvl 4
  41. Defensive Duelist Feat - Defensive Duelist: When hit with a melee attack, use your reaction to add your prof. bonus to your AC against that attack, potentially causing it to miss.
  42.  
  43. Lvl 5
  44. Extra Attack
  45.  
  46. Monk
  47.  
  48. Lvl 1
  49. Unarmored Defense - Add Dex & Wis to AC. No armor or shields allowed.
  50.  
  51. Martial Arts - You mastered blending weapons and unarmed combat.
  52. Unarmed strikes and monk weapons count as finesse weapons.
  53. You can use a d4 in place of weapon damage dice with unarmed strikes or monk weapons.
  54. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you may make one unarmed strike as a bonus action.
  55.  
  56. Lvl 2
  57. Ki (Save:16) - Learned to harness special techniques with Ki:
  58. Flurry of Blows: 1 ki point; make two unarmed strikes as a bonus action
  59. Patient Defense: 1 ki point; take the Dodge action as a bonus action on your turn.
  60. Step of the Wind: 1 ki point; take Disengage or Dash action as a bonus action. Jump distance is also doubled for the turn.
  61.  
  62. Unarmored Movement - +10 to speed.
  63.  
  64. Lvl 3
  65. Way of the Kensei - Longsword & Knives are now Monk weapons.
  66. Agile Parry: If you U.A Strike as part of attack action then you may enter a parrying stance with your Monk weapon if you're wielding it.
  67. Kensei's Aim - As a bonus action add 1d4 to all ranged attacks until end of turn.
  68.  
  69. Deflect Missiles - Reaction: Reduce one ranged attack by 1d10+8
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