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  1. # ---------------------------------------------------------------------------------------
  2. # Welcome to the main configuration of ChatControl PRO
  3. # ---------------------------------------------------------------------------------------
  4. #
  5. # For support and updates, visit the official site:
  6. # https://spigotmc.org/resources/10258
  7. # ---------------------------------------------------------------------------------------
  8. #
  9. # Following tips applies to all ChatControl's files, so they are not
  10. # mentioned multiple times.
  11. #
  12. # 1) Color codes are supported with the '&' character, see
  13. # http://minecraftwiki.net/wiki/Formatting_codes
  14. #
  15. # 2) To not display a message, set it to 'none'.
  16. #
  17. # 3) Unicode /special characters/ only work if files are saved in UTF-8
  18. # encoding. Tested on Notepad++, WordPad on Windows is broken.
  19. #
  20. # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
  21. # NB: Please use a) either quotes, b) write the json on a new line
  22. # or c) send a tellraw command in rules:
  23. # a) Warn_Message: '[JSON] {"text": "Hello World"}'
  24. # b) Example_Message: |-
  25. # [JSON]
  26. # {"text": "Hover Me","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
  27. # c) then console tellraw {"text": "Hello world!"}
  28. #
  29. # 5) For placeholder (variables) list, visit the variables/javascript.txt file.
  30. #
  31. # 6) Minecraft 1.9 had changed sound names, see respective lists:
  32. # New names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  33. # Former names: https://goo.gl/ArzbZA
  34. #
  35. # Most of the messages (warnings, etc) are found in the localization.
  36. # To customize it, make a new file in "localization/messages_LOCALE.yml"
  37. # (Replace LOCALE with the actual locale name, by default 'en'). It will
  38. # be filled with all default values and kept with sync on updates.
  39. #
  40. # ---------------------------------------------------------------------------------------
  41.  
  42. # ---------------------------------------------------------------------------------------
  43. # Reduce impact of spaming bots
  44. # ---------------------------------------------------------------------------------------
  45. Anti_Bot:
  46.  
  47. # Amount of seconds the player needs to wait before logging in again.
  48. Rejoin_Delay_Seconds: 0
  49.  
  50. # Disallowed chat until player moved. They can still execute commands.
  51. Block_Chat_Until_Moved: true
  52.  
  53. # Disallowed commands until player moved.
  54. # Set to Block_Commands_Until_Moved: '[]' to disable.
  55. Block_Commands_Until_Moved:
  56. - /afk
  57. - /me
  58.  
  59. # [NOTICE] Requires AuthMe. Only show the quit message when the player was logged in?
  60. # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  61. Show_Quit_Message_Only_If_Logged: true
  62.  
  63. # Nicknames containing following characters will be kicked.
  64. # Regular expressions are supported. See rules/rules.txt for examples of them.
  65. Disallowed_Nicknames:
  66. - WhatTheFuckDoIPutHereYouFuckingChatControl
  67.  
  68. # ---------------------------------------------------------------------------------------
  69. # Prevent messages written in BIG LETTERS
  70. # ---------------------------------------------------------------------------------------
  71. Anti_Caps:
  72. Enabled: true
  73. Enabled_In_Commands: false
  74. Warn_Player: true
  75.  
  76. # Commands checked for capitalization. Works only if "Enabled_In_Commands" is true.
  77. # The purpose of whitelist is to prevent corrupting arguments in some commands.
  78. Commands_To_Apply:
  79. - /msg
  80. - /tell
  81.  
  82. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  83. # Controls how many points to give when player triggers the filter.
  84. Points:
  85. Warn_Set: spam
  86.  
  87. # You can write a valid mathematical expression here. The result will be rounded to whole number (without decimals).
  88. Amount: 4 * ({capsPercentage} / 2)
  89.  
  90. # Ignore names of the players online?
  91. # [NOTICE] Can degrade performance on very large servers (100+ players)
  92. # because it needs to check the message against every of them separately.
  93. Ignore_Usernames: true
  94.  
  95. Min_Message_Length: 5
  96. Min_Caps_Percentage: 50
  97. Min_Caps_In_A_Row: 5
  98. Whitelist:
  99. - OMG
  100. - LOL
  101. - WTF
  102. - WOW
  103. - ROFL
  104. - BM
  105. - BATTLEMADE
  106.  
  107. # ---------------------------------------------------------------------------------------
  108. # Prevent flooding the chat with junk / repetitive messages
  109. # ---------------------------------------------------------------------------------------
  110. Anti_Spam:
  111.  
  112. # [NOTICE] Settings in this section apply for both commands and messages,
  113. # the actual settings for commands and messages are below.
  114. #
  115. # Similarity check compares player's message to their last one(s),
  116. # and prevents sending same or similar message(s) multiple times.
  117. Similarity_Check:
  118.  
  119. # [NOTICE] If running a non-english server, disable to improve the check.
  120. Ignore_Special_Characters: true
  121.  
  122. Ignore_Duplicate_Characters: false
  123.  
  124. # Ignore first and second argument in commands. Makes check less annoying in
  125. # messages of type "/tell <player> message", wherein "/tell" and "<player>" are so ignored.
  126. Ignore_First_Arguments_In_Commands: true
  127.  
  128. Commands:
  129.  
  130. # How many seconds must player wait between their commands? Set to 0 to disable.
  131. Delay_Between_Commands: 0
  132.  
  133. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  134. Delay_Points:
  135. Warn_Set: fastmessages
  136.  
  137. # The {delay} is the delay between the current and last command in seconds.
  138. Amount: 3 - {delay}
  139.  
  140. # Block command if it is similar to the previous one, in percent.
  141. # Set to 0 or 100 to disable.
  142. Similar_Percentage_Block: 0
  143.  
  144. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  145. Similarity_Points:
  146. Warn_Set: spam
  147. Amount: 4 * ({similarityPercentage} / 2)
  148.  
  149. # If enabled, *ONLY* the commands listed in white-list will be checked.
  150. Whitelist_Works_Like_Blacklist: false
  151.  
  152. # Commands ignored from the similarity check, meaning player can run them multiple times after each other.
  153. Whitelist_Similarity:
  154. - tell
  155. - pm
  156. - t
  157. - w
  158. - r
  159.  
  160. # Commands ignored from the delay check, meaning player is not forced to wait before executing them.
  161. Whitelist_Delay:
  162. - spawn
  163. - hello
  164.  
  165. # Commands to handle as chat. Includes anti-spam, rules, writer, points, etc.
  166. # Anti-caps, capitalizing and punctuation will also be applied.
  167. Handle_As_Chat:
  168. - me
  169. - tell
  170. - pm
  171. - w
  172. - r
  173.  
  174. Chat:
  175.  
  176. # How many seconds must player wait between their messages? Set to 0 to disable.
  177. Delay_Between_Messages: 0
  178.  
  179. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  180. Delay_Points:
  181. Warn_Set: fastmessages
  182.  
  183. # The {delay} is the delay between the current and last message (in seconds)
  184. Amount: 3 - {delay}
  185.  
  186. # Block repetitive messages if they are similar to the previous one, in percent.
  187. # Set to 0 or 100 to disable.
  188. Similar_Percentage_Block: 80
  189.  
  190. # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
  191. # <player> t
  192. # <player> lol
  193. # <player> t
  194. # <player> lol
  195. Similarity_Message_Check_Count: 2
  196.  
  197. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  198. Similarity_Points:
  199. Warn_Set: spam
  200. Amount: 4 * ({similarityPercentage} / 2)
  201.  
  202. # Enable regular expressions in "Whitelist_Similarity" and "Whitelist_Delay"?
  203. # [NOTICE] Can lead to unexpected behavior, it is advised not to use them.
  204. Regex_In_Whitelist: false
  205.  
  206. # A message that starts with following will be ignored from the similarity check.
  207. Whitelist_Similarity:
  208. - hello
  209. - hey
  210.  
  211. # A message that starts with following will be ignored from the delay check.
  212. Whitelist_Delay:
  213. - test
  214.  
  215. # ---------------------------------------------------------------------------------------
  216. # Format the chat and correct player's grammar.
  217. # [NOTICE] Requires Vault.
  218. # See chat.yml for further configuration and creating own, unique formats.
  219. # ---------------------------------------------------------------------------------------
  220. Chat:
  221.  
  222. # Channels are multiple 'chatting rooms', in which players can chat
  223. # preventing all messages to appear on the main chat.
  224. # [NOTICE] Enabling channels disables chat formatter.
  225. Channels:
  226. Enabled: false
  227.  
  228. # Channel to assign to the player on join, depending on their permission.
  229. # Do not specify anything to disable.
  230. Join_Channels_By_Permission:
  231.  
  232. # Players with 'chatcontrol.channel.standard' permission will
  233. # automatically be put in 'standard' channel when they log in.
  234. standard: 'chatcontrol.channel.standard'
  235.  
  236. # Tell player the channel they are in, on join.
  237. Notify_On_Join: true
  238.  
  239. # [NOTICE] Advanced users only. If false, removes all receivers from AsyncPlayerChatEvent.
  240. # Otherwise, cancells the event. Used to maximize compatibility with third party plugins.
  241. Cancel_Event: false
  242.  
  243. # If Cancel_Event is false, then you can adjust the console message here:
  244. # For perfomance's sake, only the following variables are accepted:
  245. # {player}, {world}, {channel} and {message} for the message (which is already formatted)
  246. Console_Format: '&8[{channel}] &7{message}'
  247.  
  248. Formatter:
  249. Enabled: false
  250.  
  251. # Works *ONLY* on Spigot 1.7.10 or greater
  252. # Disable if any other chat formatter plugin (e.g. DeluxeChat) is installed
  253. # [NOTICE] Required to be enabled to use interactive formatters, also in chat channels above.
  254. Interactive:
  255. Enabled: false
  256.  
  257. # If for some reason is the message is not visible in console, enable to print it manually.
  258. Force_Console_Log: false
  259.  
  260. # The default chat format applied over all worlds.
  261. Format: Example_Format
  262.  
  263. # Only works when writing to global chat and ranged mode is enabled, more info below.
  264. Global_Format: Global_Chat
  265.  
  266. # Used in "/chc ach" command which sends staff chat messages.
  267. Admin_Chat_Format: Admin_Chat
  268.  
  269. # [NOTICE] You must have BungeeCords support enabled to use this.
  270. # Used in "/chc global" command which sends messages over bungee.
  271. Bungee_Chat_Format: Bungee_Chat
  272.  
  273. # The classic, static formatter. Slight performance gain as it does not draws interactive
  274. # elements every time, but deprecated and might be removed in far future releases.
  275. Static:
  276.  
  277. # Default chat format.
  278. Message_Format: '{pl_prefix}{player}:{pl_suffix} {message}'
  279.  
  280. # Global chat format. Only works if Ranged_Mode is enabled and messages starts with "!"
  281. # [NOTICE] Player must have the 'chatcontrol.chat.global' permission to be able to speak into the global chat.
  282. Global_Message_Format: '&8[GLOBAL]&f {pl_prefix}{player}:{pl_suffix} {message}'
  283.  
  284. # If Ranged_Mode is enabled, this format is used when player with 'chatcontrol.chat.spy' permission receives
  285. # ranged message that he normally should't see. Useful for admins.
  286. # [TIP] To spy on private messages (e.g. /tell or /mail), use Essentials /socialspy feature.
  287. Spy_Message_Format: '&8SPY: [{world}&8]&f {pl_prefix}{player}:{pl_suffix} {message}'
  288.  
  289. # Effective on "/chc ach" command
  290. Admin_Chat_Format: '&8[&2A-Chat {player}&8]&2 {message}'
  291.  
  292. # Effective on "/chc global" command
  293. Bungee_Chat_Format: '&8[&fG&8] {player} &7>&f {message}'
  294.  
  295. # If enabled, player's message will only be sent to players within the specified distance below.
  296. # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
  297. Range:
  298. Enabled: false
  299. Distance: 100.0
  300.  
  301. # If ranged (local) mode is enabled, you can specify worlds that will share chat.
  302. # [NOTICE] Other worlds ignore distance specified above and every player in the other world will see sender's message.
  303. Linked_Worlds:
  304. normal:
  305. - world
  306. - world_nether
  307. skyland:
  308. - skyland
  309. - skyland_nether
  310.  
  311. # [NOTICE] Numbers and URLs are automatically ignored.
  312. Grammar:
  313.  
  314. # Punctualize every sentence (insert a dot at the end).
  315. Insert_Dot:
  316. Enabled: false
  317. Min_Message_Length: 5
  318.  
  319. # Capitalize sentences (makes the first letter uppercased).
  320. Capitalize:
  321. Enabled: false
  322. Min_Message_Length: 5
  323.  
  324. # ---------------------------------------------------------------------------------------
  325. # Remove all messages from chat with the "/chatcontrol clear" command.
  326. # ---------------------------------------------------------------------------------------
  327. Clear:
  328. Broadcast: true
  329. Do_Not_Clear_For_Staff: true
  330.  
  331. # Amount of blank lines to be printed to the console.
  332. Console_Lines_To_Clear: 300
  333.  
  334. # ---------------------------------------------------------------------------------------
  335. # Stop people from writing to chat with the "/chatcontrol mute" command.
  336. # ---------------------------------------------------------------------------------------
  337. Mute:
  338. Broadcast: true
  339.  
  340. # Deny following actions while the chat is muted.
  341. Prevent:
  342. Writing_Books: false
  343. Placing_Signs: true
  344.  
  345. # Hide following messages while the chat is muted.
  346. Silence:
  347. Join_Messages: true
  348. Quit_Messages: true
  349. Kick_Messages: true
  350. Death_Messages: true
  351.  
  352. Disabled_Commands_During_Mute:
  353. - me
  354. - tell
  355. - msg
  356. - r
  357. - w
  358.  
  359. # ---------------------------------------------------------------------------------------
  360. # Announce important messages with the "/chatcontrol announce" command.
  361. # You can customize the format in localization.
  362. # ---------------------------------------------------------------------------------------
  363. Announcer:
  364. Log_To_Console: true
  365. Ignore_Self: false
  366.  
  367. # Broadcast also over BungeeCords? (if Bungee is enabled)
  368. Bungee: true
  369.  
  370. # Usage: <bukkitSoundName>, <volume>, <pitch>
  371. # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
  372. Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  373.  
  374. # ---------------------------------------------------------------------------------------
  375. # Send messages to staff with the "/chatcontrol ach" command.
  376. # ---------------------------------------------------------------------------------------
  377. Admin_Chat:
  378. Log_To_Console: true
  379.  
  380. # Write to logs/admin-chat.txt ?
  381. Write_To_File: true
  382.  
  383. # ---------------------------------------------------------------------------------------
  384. # Send messages over Bungee with the "/chatcontrol global" command.
  385. # ---------------------------------------------------------------------------------------
  386. Bungee_Chat:
  387.  
  388. # Whenever to send all player's messages to Bungee unless they turn it off with '/chc g switch'
  389. Enabled_By_Default: false
  390.  
  391. Log_To_Console: true
  392.  
  393. # Write to logs/bungee-chat.txt ?
  394. Write_To_File: true
  395.  
  396. # -----------------------------------------------------------------------------------------------
  397. # Private messages allows to send messages directly to other player without everyone else to see.
  398. # There are currently following commands: /tell and /reply
  399. # [NOTICE] If disabled, you can still use commands with same label from other plugins/server.
  400. # -----------------------------------------------------------------------------------------------
  401. Private_Messages:
  402. Enabled: false
  403.  
  404. Bungee: false
  405.  
  406. Aliases:
  407. Tell: [msg, t, whisper]
  408. Reply: [r]
  409.  
  410. # Following two formats are effective if you have disabled interactive chat (Chat.Formatter.Interactive.Enabled).
  411. Static_Format_Sender: "&8[&6you &8-> &6{player}&8] &7{message}"
  412. Static_Format_Receiver: "&8[&6{player} &8-> &6you&8] &7{message}"
  413.  
  414. # Interactive formatters.
  415. Format_Sender: Private_Message_Sender
  416. Format_Receiver: Private_Message_Receiver
  417.  
  418. # ---------------------------------------------------------------------------------------
  419. # Features involving packets that require ProtocolLib.
  420. # ---------------------------------------------------------------------------------------
  421. Packets:
  422.  
  423. # Enable all features that requires ProtocolLib
  424. # e.g. packet rules, tab complete
  425. Enabled: true
  426.  
  427. # Prevent using TAB to complete a message. Tab completing can reveal confidential server information.
  428. Tab_Complete:
  429. Disable: true
  430.  
  431. # Allow completion in messages?
  432. Disable_Only_In_Commands: true
  433.  
  434. # Allow if the message/command contains space (' ') ?
  435. Allow_When_Message_Has_Space: true
  436.  
  437. # Allow when the message length is above specific number.
  438. # Not recommended as it might still reveal your server setup.
  439. Allow_When_Length_Above: 0
  440.  
  441. # ---------------------------------------------------------------------------------------
  442. # Custom user-defined rules that will catch certain messages.
  443. # [TIP] See "rules/" folder for configuration.
  444. # ---------------------------------------------------------------------------------------
  445. Rules:
  446.  
  447. # Enabled in chat?
  448. Check_Chat: true
  449.  
  450. # Enabled on commands?
  451. Check_Commands: true
  452.  
  453. # Enabled on signs?
  454. Signs:
  455. Check: true
  456.  
  457. # Check the sign text from top to bottom and from bottom to top.
  458. Both_Directions: true
  459.  
  460. # Enabled on books?
  461. Books:
  462. Check: true
  463.  
  464. # If the rule has changed the title, should we replace it? If false, denies creation.
  465. Replace_Title: true
  466.  
  467. # If the rule has changed pages, should we replace them? If false, denies creation.
  468. Replace_Pages: true
  469.  
  470. # Enabled on items?
  471. Items:
  472. Check_Anvil: true
  473.  
  474. # If rule has changed the name, should we replace it? If false, denies creation.
  475. Replace_Name: true
  476.  
  477. # Check messages against rules/packets.txt ? Can catch messages from bukkit or even other plugins.
  478. Packets:
  479. Check: true
  480.  
  481. # Since Minecraft 1.7x, every message is a chat component. Unpacking brings better/more expected results.
  482. # Disable if experiencing issues with chat formatting plugins. Hover/click messages aren't checked.
  483. Deserialize_Json: true
  484.  
  485. # Players are able to choose which messages (caught be a rule) they want/do not want to see.
  486. # Example: Can be used for example to allow players decide if they will see swear words.
  487. Chat_Ignorer:
  488. Enabled: false
  489.  
  490. # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
  491. # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
  492. Sets:
  493.  
  494. # Only players with permission 'chatcontrol.ignoreset.swear' will be able to toggle this set for themselves.
  495. # You do not need to specify any parameters
  496. swear:
  497.  
  498. exampleSet:
  499.  
  500. # Do not ignore by default. Player have to use "/chc ignore anotherSet" to make it effective for him.
  501. Ignored_By_Default: false
  502.  
  503. anotherSet:
  504.  
  505.  
  506. # ---------------------------------------------------------------------------------------
  507. # Remove unwanted messages from the console.
  508. # ---------------------------------------------------------------------------------------
  509. Console:
  510. Filter:
  511. Enabled: false
  512.  
  513. # Save messages that were caught and hidden to logs/console.txt?
  514. Log: false
  515.  
  516. # Remove certain messages from console.
  517. # Does not need to be whole message, just a part of the message you want to block.
  518. Filter_Console_Messages:
  519. - Reached end of stream for
  520. - Connection reset
  521. # Following are commented out as they cause issues with Multicraft.
  522. # If you don't use Multicraft you can comment the out to lower console spam.
  523. #- UUID of player
  524. #- lost connection
  525.  
  526. # ---------------------------------------------------------------------------------------
  527. # Various settings that affect signs.
  528. # ---------------------------------------------------------------------------------------
  529. Signs:
  530. Duplication:
  531.  
  532. # Player will be unable to place two signs with same text.
  533. Deny_Signs_With_Same_Text: false
  534. Alert_Staff: true
  535.  
  536. # Block sign creation when rule matches its text.
  537. Block_When_Violates_A_Rule: true
  538. Drop_Sign: true
  539.  
  540. # ---------------------------------------------------------------------------------------
  541. # Play a sound to a player that has been mentioned.
  542. # ---------------------------------------------------------------------------------------
  543. Sound_Notify:
  544. Enabled: true
  545.  
  546. # The time before a player receives the sound notify again.
  547. Cooldown_Seconds: 10
  548.  
  549. # [NOTICE] Requires Essentials.
  550. Notify_Only_When_Afk: true
  551.  
  552. # Play a sound only when someone writes following character before player's name.
  553. # Example: "Hello @kangarko, are you there?"
  554. # Set to "none" to play a sound always when player's name is mentioned.
  555. Notify_Only_If_Prefixed_With: '@'
  556.  
  557. # Format: bukkit_sound_name, volume (float), pitch (float)
  558. # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
  559. Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
  560.  
  561. # The name of the called player will be colored according to the following.
  562. # Set to none to disable.
  563. Color: '&a'
  564.  
  565. Enabled_In_Commands:
  566. - msg
  567. - tell
  568. - t
  569. - w
  570. - r
  571.  
  572. # ---------------------------------------------------------------------------------------
  573. # Set different settings for people with certain permissions.
  574. # ---------------------------------------------------------------------------------------
  575. Groups:
  576. Enabled: false
  577.  
  578. # If a permission is given (e.g via PermissionsEx: /pex user <nick> add <perm>)
  579. # effects will be applied without the need of reloading. Can degrade performance.
  580. Always_Check_Updates: false
  581.  
  582. Group_List:
  583.  
  584. # Example usage. Give the player 'chatcontrol.group.trusted' to make it working.
  585. # If you do not specify the value, the default will be used.
  586. # [NOTICE] If you are an OP, negate that permission for yourself, else it applies for you, too!
  587. trusted:
  588. Message_Delay: 0
  589.  
  590. guest:
  591. Message_Delay: 4
  592. Command_Delay: 6
  593.  
  594. #admin:
  595. # Interactive_Format: Admin_Chat_Format
  596. # Interactive_Global_Format: Admin_Global_format
  597.  
  598. # ---------------------------------------------------------------------------------------
  599. # Give player warning points for violating rules/actions.
  600. # ---------------------------------------------------------------------------------------
  601. Points:
  602. Enabled: false
  603.  
  604. # Shall the last action be repeated until the reset task gets scheduled?
  605. Repeat_Last_Action: true
  606.  
  607. # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  608. Smart_Warnings: true
  609.  
  610. # Once upon a time, players' points are subtracted.
  611. Reset_Task:
  612.  
  613. # The delay between taking points in seconds. Set 0 to only reset points on plugin or server reload.
  614. # [TIP] If this is disabled, enable Repeat_Last_Action
  615. Repeat_Every_Seconds: 20
  616.  
  617. # How much points to take from different sets
  618. # If you do not specify, no points will be taken
  619. Remove_Points_Amount:
  620. global: 5
  621. spam: 1
  622.  
  623. # To punish player in different ways for doing specific thing, you can create multiple warning sets.
  624. Warn_Sets:
  625.  
  626. # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  627. # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  628. global:
  629.  
  630. # Specify the commands to execute if player reaches specific amount of points. Can be multiple commands.
  631. # Use operator "warn" to send message directly to the player.
  632. 5:
  633. - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
  634. 15:
  635. - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
  636. #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
  637. 30:
  638. - "kick {player} &cKicked for breaking the rules"
  639.  
  640. swear:
  641. 4:
  642. - "warn &cYou have received first warning for swearing."
  643. 6:
  644. - "warn &cPlease do not swear, otherwise an action will be taken!"
  645. 8:
  646. - "kick {player} &cInappropriate language (last warning)"
  647. 20:
  648. - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
  649.  
  650. spam:
  651. 6:
  652. - "warn &cPlease do not act like spammer."
  653. 10:
  654. - "warn &cPlease do not spam, otherwise you will be banned."
  655. 12:
  656. - "kick {player} &cSpamming the chat (last warning)"
  657. 26:
  658. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  659.  
  660. fastmessages:
  661. 6:
  662. - "warn &cPlease slow down chat messages."
  663. 10:
  664. - "warn &cSlow down chat, otherwise you will be banned."
  665. 14:
  666. - "kick {player} &cSlow down chat (last warning)"
  667. 30:
  668. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  669.  
  670. # ---------------------------------------------------------------------------------------
  671. # A variable (placeholder) is a string in brackets {}, which is replaced by
  672. # the actual data. Example: {player} is replaced with the player name.
  673. # [NOTICE] See global/variables.txt file for more information and variables.
  674. # ---------------------------------------------------------------------------------------
  675. Variables:
  676.  
  677. # Create own placeholders (like {ping}) to get properties from any plugin (and even server).
  678. # [NOTICE] Requires Java 8 or greater!
  679. Custom_Enabled: false
  680.  
  681. # If Vault is present, enforce player's prefix/suffix to contain them from each of their group.
  682. # Limitation: Only displayed if player has multiple groups, NO when a group inheritances multiple prefixes from other.
  683. Vault:
  684. Multi_Prefix: false
  685. Multi_Suffix: false
  686.  
  687. # Where should the custom placeholders be applied? Toggle to false to improve performnance.
  688. Apply_Custom_On:
  689. Chat_Formatter: true
  690.  
  691. # Join, Kick and Quit messages
  692. Player_Messages: true
  693.  
  694. Death_Messages: true
  695. Motd: true
  696.  
  697. # Rules for chat, commands, signs, books etc.
  698. Rules: true
  699.  
  700. # -----------------------------------------------------------------------------------------
  701. # Save chat communication to see what happened in chat while you were offline.
  702. # -----------------------------------------------------------------------------------------
  703. Writer:
  704. Write_Chat_Communication: true
  705.  
  706. Ignore_Players:
  707. - ignoredAdmin
  708.  
  709. # Commands that will be saved along with chat messages.
  710. Write_Commands:
  711. - me
  712. - msg
  713. - m
  714. - tell
  715. - t
  716. - reply
  717. - r
  718. - mail
  719.  
  720. # -----------------------------------------------------------------------------------------
  721. # Welcome players to the server with Message of The Day
  722. # -----------------------------------------------------------------------------------------
  723. Motd:
  724. Enabled: false
  725.  
  726. # How long to wait before displaying after login? Used to avoid covering by other messages.
  727. Delay_Ticks: 2
  728.  
  729. # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
  730. Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
  731.  
  732. Message:
  733. - '&8*--------------------------------------------------*'
  734. - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
  735. - '\n'
  736. - '&6Version: &f{nms_version} &7/&f 31.12.2016'
  737. - '&6Changelog:'
  738. - ' &7- &fAdded ChatControl Pro plugin'
  739. - '\n'
  740. - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
  741. - '&8*--------------------------------------------------*'
  742.  
  743.  
  744. # -----------------------------------------------------------------------------------------
  745. # Spying allows to see others' commands, including content of private messages.
  746. # -----------------------------------------------------------------------------------------
  747. Spy:
  748. Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
  749.  
  750. # Notify users on other servers about others' commands?
  751. Bungee: false
  752.  
  753. # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
  754. # If false, ONLY commands below are to be monitored.
  755. Command_List_Works_Like_Blacklist: false
  756.  
  757. Command_List:
  758. - /tell
  759. - /msg
  760. - /t
  761. - /whisper
  762. - /r
  763. - /reply
  764.  
  765. # -------------------------------------------------------------------------------------------
  766. # Integration with BungeeCords (https://spigotmc.org/threads/392)
  767. # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
  768. # -------------------------------------------------------------------------------------------
  769. BungeeCords:
  770. Enabled: false
  771.  
  772. Enabled_In:
  773. Rule_Alerts: true
  774. Handler_Alerts: true
  775. Admin_Chat: true
  776.  
  777. # The prefix used in front of all messages coming from other servers.
  778. Prefix: "&5[Bungee/{server_name}] &7"
  779.  
  780. # -------------------------------------------------------------------------------------------
  781. # MySQL connection allows to store same information over multiple servers.
  782. # -------------------------------------------------------------------------------------------
  783. MySQL:
  784. Enabled: false
  785.  
  786. # [NOTICE] There is no automatic updater if you change the prefix!
  787. Table_Prefix: 'ChatControl_'
  788.  
  789. Enabled_In:
  790.  
  791. # Store in which channel player was, when they logged out?
  792. Channels: true
  793.  
  794. Connection:
  795. Host: 'localhost'
  796. Database: 'minecraft'
  797. Port: '3306'
  798. User: ''
  799. Password: ''
  800.  
  801. # ---------------------------------------------------------------------------------------
  802. # Get a notify about a new plugin's version. Downloading is currently not possible.
  803. # ---------------------------------------------------------------------------------------
  804. Updater:
  805. Enabled: false
  806. Notify: true
  807.  
  808. # ----------------------------------------------------------------------------------------
  809. # Advanced users only: Absolutely no need to change, unless you:
  810. # a) Know what you are doing (http://wiki.bukkit.org/Event_API_Reference#Event_Priorities)
  811. # b) Was advised to change it by the developer
  812. #
  813. # Known plugins which require changing priority of Formatter:
  814. # FactionsChat, BanManagement (BanManager) and WorldGuard.
  815. # The priority that will function might differs on every server, therefore it is not listed.
  816. # ----------------------------------------------------------------------------------------
  817. Listener_Priority:
  818.  
  819. # Used for formatting or channels. Should have the last say, meaning highest priority.
  820. Formatter: NORMAL
  821.  
  822. # Used for checking a message against duplication, time or rules.
  823. Checker: NORMAL
  824.  
  825. # ---------------------------------------------------------------------------------------
  826. # Tells detailed info in the console about various events/configurations.
  827. # [TIP] Don't be afraid to enable, as it helps you to understand how plugin sees what
  828. # you have set up, thus enabling you to solve issues by yourself with a glance.
  829. # ---------------------------------------------------------------------------------------
  830. Debugger:
  831.  
  832. # Global debug displays various messages across different sections of the plugin.
  833. Global: false
  834.  
  835. # Log to the console? Global debug will always be logged no matter this setting.
  836. Log_To_Console: true
  837.  
  838. # Write to log/debug.txt ?
  839. Save_To_File: true
  840.  
  841. # What sections in this file to debug? Have to be exact name of a configuration section. Example:
  842. # List of currently supported sections:
  843. # Enabled_In:
  844. # - Points
  845. # - Death_Messages
  846. Enabled_In: []
  847.  
  848. # Only check commands and chat when there is more than specified amount of players.
  849. Minimum_Players_To_Enable_Checks: 0
  850.  
  851. # Characters with accents will internally be handled as without.
  852. # Makes rules and antispam more effective on non-english servers.
  853. Translate_Diacritical_Marks: true
  854.  
  855. # Prevent malformed regular expressions to freeze the server when they take more time then specified (in milliseconds).
  856. Regex_Timeout_Milis: 100
  857.  
  858. # [TIP] Read the header of this file for tutorial on customizing localizations.
  859. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), hu (hungarian), fr (french), nl (dutch) and cn (chinese)
  860. Locale: en
  861.  
  862. # Time of some plugin's operations is measured. Set 0 to disable.
  863. # Print a message in the console if they take over the specified amount of time in milliseconds.
  864. Log_Lag_Over_Milis: 100
  865.  
  866. # If rules catches a message, it will print information to the console.
  867. # It is possible to hide individual packet rules from appearing with "dont verbose" operator.
  868. Verbose_Rules: true
  869.  
  870. # Removes certain messages of ChatControl from startup (reduce spam in the console)
  871. # If you are having any issues, disable this and enable Verbose and Debug.
  872. Silent_Startup: false
  873.  
  874. # Remove all colors from the checked message to increase regex effectiveness.
  875. # Disabling might/will break some filters, while enabling you to get the caught message with its colors
  876. Regex_Strip_Colors: true
  877.  
  878. # Plugin saves some player data, such as their last message or command + date of writing them, for antispam to use.
  879. # You can decide if these data should be reset when the player quits. Recommended in lobby (when on bungee), but not elsewhere.
  880. Reset_Cache_On_Quit: false
  881.  
  882. # Set to true if the \n operator does not work for you.
  883. # Before that, please ensure you've saved the file in an encoding that supports new line operator.
  884. Enforce_New_Line: false
  885.  
  886. # The server name used in {server_name} variable. If set to 'default', the 'server-name' property from server.properties is used instead.
  887. # Used for example in functions related to BungeeCords, but not necessarily. Colors are supported.
  888. Server_Name: default
  889.  
  890. # Do not change this value, otherwise it will corrupt your plugin installation!
  891. Version: 16
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