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- *********************************************
- QUILAVA
- *********************************************
- Rider Willie
- 1: Taunt+Confusion
- 2: Taunt+Confusion
- Shady Guy Folly
- 1: Taunt+Confusion
- 2: Taunt+Confusion
- Team Snagem Wakin
- 1: Taunt+Confusion
- 2: Taunt+Confusion
- Miror B. Peon Folly
- 1: Bite+Confusion Whismur
- 2: Bite+Return Lotad
- Miror B. Peon Trudly
- 1: Bite Duskull+Confusion Spinarak
- 2: Bite Duskull+Confusion Makuhita
- Mystery Troop Bluno
- 1: GLITCH GREAT BALL Quilava+Confusion Grimer
- 2: Bite+Return Spoink (Confusion Quilava if breakout)
- (3: GLITCH GREAT BALL Quilava+Return Spoink)
- *********************************************
- PYRITE COLOSSEUM
- *********************************************
- ----------------------------------------
- Rogue Cail
- ----------------------------------------
- 1: SR Ralts+Confusion Furret
- IF HYPER MODE TURN 1:
- 2: SR+Confusion Furret (if Imprisoned, SR+HH or SR+heal someone)
- 3: SR Ralts+Return Seedot (or SR Ralts+Call if you intend to call Quilava)
- 4: SR Seedot+Confusion Machop (or Call+Confusion Machop)
- IF NO HYPER MODE TURN 1:
- 2: SR+Confusion Furret
- 3: SR+Confusion Seedot
- 4: SR+Confusion Machop (or Call+Confusion Machop)
- ----------------------------------------
- Hunter Hoks
- 1: SR Barboach+Confusion Sandshrew (double target Sandshrew if bad Attack or no Hyper Mode)
- 2: SR+Return Sandshrew
- Chaser Tisler
- 1: SR Natu+Confusion Meditite (usually double target Meditite if no Hyper Mode)
- 2: SR+Return Meditite
- Bandana Guy Vilch
- 1: SR Cacnea+Confusion Electrike (double target Cacnea if no Hyper Mode)
- 2: SR Vulpix+Confusion Electrike
- Bodybuilder Mirez
- 1: X Special Espeon+Confusion Goldeen
- IF YOU GOT THE RANGE:
- 2: SR Magnemite+Confusion Bagon
- 3: SR+Confusion Delibird
- (4: SR+Return Delibird)
- IF YOU MISSED THE RANGE:
- 2: SR Goldeen+Confusion Bagon
- 3: SR Magnemite+Confusion Delibird
- 4: SR+Confusion Magnemite
- *********************************************
- FERMA
- *********************************************
- Cipher Peon Nore
- 1: SR+Confusion Yanma
- 2: SR+Confusion Nincada
- 3: SR+Confusion Pineco (so every turn is mash A)
- Roller Boy Pike
- 1: SR Hoothoot+Confusion Taillow
- Bandana Guy Geats
- 1: X Special Espeon+Confusion Barboach/Larvitar
- 2: SR Carvanha+Confusion Larvitar/Barboach
- Hunter Geare
- 1: SR+Confusion Remoraid (Magnemite instead if no good Blaze setup)
- 2: SR+Confusion Magnemite (can X Special Espeon if killed Magnemite turn 1 and Quilava got confused)
- Bodybuilder Akmen
- 1: X Special Espeon+Confusion Electrike (target Voltorb with <21 HP)
- 2: SR+Confusion Electrike (Call+Confusion if in Blaze and will have Flame Wheel)
- Rider Raleen
- 1: SR Ledbya+Confusion Doduo (Flame Wheel if out of Hyper Mode and you have it)
- 2: SR+Confusion Swablu (Call if in Hyper Mode and you'll have Flame Wheel for Tura)
- Hunter Tura
- IF YOU HAVE FLAME WHEEL:
- 1: FW Snorunt+Confusion Spheal
- 2: FW+Confusion Spheal
- OTHERWISE:
- 1: SR+Confusion Snorunt (maybe X Special)
- 2: SR+Confusion Spheal (maybe Call and risk the range)
- Hunter Toti
- IF YOU HAVE FLAME WHEEL:
- 1: FW Oddish+Confusion Horsea
- 2: FW+Confusion Sandshrew
- OTHERWISE:
- 1: SR Oddish+Confusion Horsea (Call if you'll get FW or need to Super Potion Quilava)
- 2: SR Oddish+Confusion Sandshrew
- Bodybuilder Elidi
- IF YOU HAVE FLAME WHEEL:
- 1: FW Cacnea+Confusion Tentacool
- 2: FW+Return Tentacool
- OTHERWISE:
- 1: SR Tentacool+Confusion Cacnea
- 2: SR+Return Cacnea (Call if you'll get FW or need to Super Potion Quilava)
- Miror B. Peon Reath
- IF YOU HAVE FLAME WHEEL:
- 1: SR+Confusion Remoraid (Dig with NAIVE, MILD or GENTLE)
- 2: FW Spinarak+Confusion Luvdisc
- OTHERWISE:
- 1: SR+Confusion Remoraid
- 2: SR Luvdisc+Confusion Spinarak (Dig with NAIVE, MILD or GENTLE)
- ----------------------------------------
- Miror B. Peon Ferma
- ----------------------------------------
- 1: X Special Espeon+Confusion Aipom (Quilava dies, send in Umbreon)
- IF AIPOM DIED (61%):
- 2: X Special Espeon+Confusion Furret
- 3: X Special Espeon+Confusion Yanma (can Super Potion here if necessary or for safety)
- 4: Super Potion Espeon+Confusion Mantine
- 5: Confusion Mantine (can Revive Quilava if you need exp.)
- IF AIPOM LIVED (39%):
- 2: Bite Aipom+X Special
- 3: X Special Espeon+Confusion Furret (can Confusion Mantine if you want to give it 1 turn and Furret 2 + a HH turn)
- 4: Super Potion Espeon+Confusion Yanma
- 5: X Special Espeon+Confusion Mantine (might need to heal instead, in which case go for the +2 and +3 range)
- 6: Confusion Mantine (can Revive Quilava if you need exp.)
- *********************************************
- MIROR B.
- *********************************************
- Hunter Doken
- 1: X Special Espeon+Confusion Qwilfish
- 2: FW Linoone+Confusion Goldeen (Call if still in Hyper Mode)
- 3: FW+Confusion Linoone
- Rider Twan
- 1: GLITCH GREAT BALL Meditite+Confusion Bagon
- 2: FW+Confusion Numel (if breakout, GLITCH GREAT BALL Meditite+Confusion Numel)
- (3: FW+Return Numel)
- Rider Sosh
- 1: X Special Espeon+Confusion Mareep
- 2: FW Cacnea+Confusion Dunsparce (double target Dunsparce if Quilava is in Blaze)
- 3: FW+Confusion Dunsparce
- Hunter Zalo
- 1: X Special Espeon+Confusion Swablu
- IF SWABLU DIDN'T USE FLY:
- 2: FW Swablu+Confusion Lotad (double target Swablu if low first roll)
- 3: FW Beldum+Confusion Lombre
- (4: FW+Return Lombre)
- IF SWABLU USED FLY:
- 2: FW+Confusion Lotad
- 3: FW Swablu+Confusion Lombre (double target LOMBRE if low first roll)
- (4: FW+Return Lombre)
- ----------------------------------------
- Cipher Admin Miror B. 1
- ----------------------------------------
- https://pastebin.com/4hqrGSuY
- *********************************************
- SKRUB
- *********************************************
- Cipher Peon Doven
- 1: FW+Return Carvanha (Dig with good Attack)
- 2: FW+Confusion Spheal
- Cipher Peon Silton
- 1: FW Cacnea+Confusion Shroomish (reverse if in Blaze)
- 2: FW+Confusion Shroomish
- Cipher Peon Kass:
- 1: FW+Return Baltoy
- 2: FW Baltoy+Return Ralts
- 3: FW+Return Kirlia
- ----------------------------------------
- Cipher Peon Skrub 1
- ----------------------------------------
- Hitmontop/Geodude
- 1: X Special Espeon+Confusion Geodude
- 2-4: Adapt (can Super or Hyper Potion if got turn 1 Triple Kick)
- Hitmontop/Wynaut
- 1: X Special Espeon+Confusion Hitmontop
- 2-4: Adapt
- Geodude/Clamperl
- 1: X Special Espeon+Confusion Clamperl
- 2: Dig+Confusion Hitmontop
- 3: Confusion Geodude (Dig hits Hitmontop or Wynaut)
- IF GOING FOR MIRROR COAT:
- 4: FW+Return Wynaut
- 5: FW+Confusion Wynaut
- OTHERWISE:
- 4: SR+Return Wynaut
- 5: FW+Confusion Wynaut
- Geodude/Wynaut
- 1: X Special Espeon+Confusion Geodude
- IF GOING FOR MIRROR COAT:
- 2: FW+Confusion Clamperl
- 3: FW+Confusion Hitmontop
- 4: FW+Confusion Wynaut (FW+Return if last FW hit Hitmontop)
- OTHERWISE:
- 2: X Special Espeon+Confusion Clamperl
- 3: SR+Confusion Hitmontop
- 4: FW+Confusion Wynaut
- Clamperl/Wynaut
- 1: X Special Espeon+Confusion Clamperl
- IF GOING FOR MIRROR COAT:
- 2: FW+Confusion Geodude
- 3: FW+Confusion Hitmontop
- 4: FW+Confusion Wynaut (FW+Return if last FW hit Hitmontop)
- OTHERWISE:
- 2: X Special Espeon+Confusion Geodude
- 3: SR+Confusion Hitmontop
- 4: FW+Confusion Wynaut
- *********************************************
- DAKIM
- *********************************************
- Rider Turo (#1)
- 1: FW Trapinch+Confusion Numel
- 2: Confusion+FW Sandshrew (and finish Numel if it lived)
- Hunter Drovic (#2)
- 1: Confusion Swinub+FW Baltoy
- 2: Confusion+FW Larvitar
- Rider Kimit (#3)
- 1: FW Sandshrew+Confusion Geodude
- 2: FW+Return Numel (FW+Confusion with low IV Modest)
- Rider Riden (#4)
- IF IN BLAZE FOR L37 AND YOU'LL GET PSYBEAM FOR GRAVELER:
- 1: FW Baltoy+Confusion Pineco
- 2: Dig+Psybeam Graveler
- 3: Psybeam Houndour (Dig hits Houndour)
- OTHERWISE:
- 1: FW Baltoy+Confusion Pineco
- 2: FW+Psybeam/Confusion Graveler (Houndour damage)
- 3: FW+Return Houndour
- ----------------------------------------
- Hunter Telia (#5)
- ----------------------------------------
- Trapinch/Barboach
- 1: FW Trapinch+Psybeam Barboach
- 2: FW+Psybeam Lileep
- 3: Dig+Psybeam Trapinch
- 4: FW+Psybeam Trapinch
- Trapinch/Lileep
- IF YOU CAN HEAL SO DIG PUTS YOU INTO BLAZE:
- 1: FW+Psybeam Lileep
- 2: Heal+Psybeam Barboach
- 3: FW+Psybeam Trapinch
- OTHERWISE:
- 1: FW Trapinch+Psybeam Lileep (sand damage)
- 2: FW Lileep+Psybeam Barboach (sand damage)
- 3: FW+Psybeam Trapinch
- ----------------------------------------
- St. Performer Nortz (#6)
- 1: FW Spinda+Psybeam Cacnea
- 2: Return Spinda+FW Kadabra
- ----------------------------------------
- Hunter Weeg (#7)
- ----------------------------------------
- Graveler/Vibrava
- 1: FW+Psybeam Graveler
- 2: Dig+Return Sandslash
- 3: Psybeam Vibrava (range)
- Graveler/Sandslash
- 1: FW Sandslash+Psybeam Graveler
- 2: Dig+Psybeam Vibrava (range)
- 3: Return Sandslash
- ----------------------------------------
- Cipher Peon Kison (#8)
- ----------------------------------------
- Houndour/Duskull
- 1: Dig Houndour+X Special
- 2: Psybeam Duskull (Dig hits Houndour)
- 3: FW Kirlia+Psybeam Koffing
- Houndour/Koffing
- 1: Dig Houndour Dig+Psybeam Koffing
- 2: X Special (Dig hits Houndour)
- 3: FW Kirlia+Psybeam Duskull
- ----------------------------------------
- Cipher Peon Berin (#9)
- 1: FW second Geodude+Psybeam first Geodude
- 2: FW+Return Sandslash
- ----------------------------------------
- Cipher Admin Dakim 1
- ----------------------------------------
- Metang/Golem or Metang/Camerupt
- 1: FW Metang+X Special
- IF YOU GET RANGE:
- 2: X Special Espeon+Psybeam Golem
- 3: Dig+Psybeam Camerupt
- 4: Psybeam Marshtomp (Dig hits Entei)
- 5: X Special Espeon+Psybeam Entei (skip X Special if Dig crit)
- IF YOU MISS RANGE AND CAN TANK ANOTHER METANG EQ:
- 2: X Special Espeon+Psybeam Golem
- 3: Dig+Return Metang
- 4: Psybeam Camerupt (Dig hits Entei)
- 5: Dig+Psybeam Entei (range; heal instead if <14 IV Speed Typhlosion)
- 6: Psybeam Marshtomp
- IF YOU MISS RANGE AND CANNOT TANK ANOTHER METANG EQ:
- 2: FW Metang+X Special
- 3: X Special Espeon+Psybeam Golem (must be able to tank Mud Shot, which is likely)
- 4: Dig+Psybeam Camerupt
- 5: Psybeam Marshtomp (Dig hits Entei)
- 6: Psybeam Entei
- Metang/Marshtomp
- 1: X Special Espeon+Psybeam Marshtomp
- 2: FW Metang+X Special
- IF YOU GET RANGE:
- 3: Dig+Psybeam Golem
- 4: Psybeam Camerupt (Dig hits Entei)
- 5: Psybeam Entei (skip X Special if Dig crit)
- IF YOU MISS RANGE (bad outcome):
- 3: Hyper Potion Typhlosion+Psybeam Golem
- 4: FW Metang+Hyper Potion Espeon
- 5: X Special Espeon+Psybeam Camerupt
- 6: X Special Espeon+Psybeam Entei
- *********************************************
- VENUS 1
- *********************************************
- https://pastebin.com/uDbAA69P
- *********************************************
- EIN 1
- *********************************************
- ----------------------------------------
- Hunter Frena
- ----------------------------------------
- Gligar/Teddiursa
- 1: FB+Psybeam Gligar
- 2: FW Jigglypuff+Psybeam Teddiursa
- 3: FW+Psybeam Shroomish
- Gligar/Jigglypuff
- 1: FW Jigglypuff+Psybeam Gligar
- 2: FW Gligar+Psybeam Teddiursa (or FB Teddiursa+Psybeam Gligar)
- 3: FW+Psybeam Shroomish
- Gligar/Shroomish
- 1: FW Shroomish+Psybeam Gligar
- 2: FW Gligar+Psybeam Teddiursa (or FB Teddiursa+Psybeam Gligar)
- 3: FW+Psybeam Jigglypuff (HP Grass with 69+)
- Teddiursa/Jigglypuff
- 1: FW Jigglypuff+Psybeam Teddiursa
- 2: FW Shroomish+Psybeam Gligar
- 3: FW+Psybeam Gligar
- Teddiursa/Shroomish
- 1: FW Shroomish+Psybeam Teddiursa
- 2: FW Jigglypuff+Psybeam Gligar
- 3: FW+Return Gligar
- Jigglypuff/Shroomish
- 1: FW Shroomish+Psybeam Jigglypuff (HP Grass with 69+)
- 2: FB Gligar+Psybeam Teddiursa
- 3: FW+Return Gligar
- ----------------------------------------
- Chaser Liaks
- 1: FW Roselia/Gloom+Return Kirlia
- IF KIRLIA DIED:
- 2: FW Gloom/Roselia+Psybeam Stantler
- 3: FW+Psybeam Stantler
- IF KIRLIA LIVED:
- 2: FW Gloom/Roselia+Return Kirlia
- 3: FB+Psybeam Stantler
- ----------------------------------------
- Bodybuilder Lonia
- ----------------------------------------
- Octillery/Dunsparce
- WITH GOOD HP GRASS:
- 1: FB+HP Grass Octillery
- 2: FB Piloswine+Psybeam Dunsparce
- 3: FW+Psybeam Dunsparce (can heal here)
- WITH BAD HP GRASS:
- 1: X Special Espeon+HP Grass Octillery
- 2: FB Masquerain+Psybeam Dunsparce (range)
- IF YOU GOT DUNSPARCE RANGE:
- 3: FW+HP Grass Piloswine
- IF YOU MISSED DUNSPARCE RANGE:
- 3: Return Dunsparce+FB Piloswine (can HP Grass for a ~75% range instead)
- Octillery/Masquerain
- WITH GOOD HP GRASS:
- 1: FB Masquerain+HP Grass Octillery
- 2: FB Piloswine+Psybeam Dunsparce
- 3: FW+Psybeam Dunsparce (can heal here)
- WITH BAD HP GRASS:
- 1: Protect+X Special
- 2: FB Masquerain+HP Grass Octillery
- 3: Psybeam Dunsparce (range)+FB Piloswine
- Dunsparce/Masquerain
- 1: FB Masquerain+Psybeam Dunsparce
- 2: FW Dunsparce+HP Grass Octillery (Paralyz Heal+HP Grass if Glare hit)
- 3: FB Piloswine+Call (can heal here)
- ----------------------------------------
- Rider Nelis
- ----------------------------------------
- Seviper/Sneasel
- 1: FB Sneasel+Psybeam Seviper
- 2: FB Loudred+HP Grass Corsola
- Loudred/Sneasel
- 1: FB Sneasel+Psybeam Loudred (range)
- 2: FB Seviper+HP Grass Corsola
- Corsola/Sneasel
- 1: FB Sneasel+HP Grass Corsola
- 2: FB Loudred+Psybeam Seviper
- Seviper/Corsola
- 1: FB Seviper+HP Grass Corsola
- 2: FB Sneasel+Psybeam Loudred (range)
- Seviper/Loudred
- 1: FB Loudred+Psybeam Seviper
- 2: FB Sneasel+HP Grass Corsola
- Loudred/Corsola
- 1: FB Loudred+HP Grass Corsola
- 2: FB Sneasel+Psybeam Seviper
- ----------------------------------------
- Researcher Myron
- 1: FB+Psybeam Voltorb
- ----------------------------------------
- Cipher Peon Cole
- ----------------------------------------
- Aipom/Furret
- IF YOU HAVE PSYCHIC:
- 1: FB Aipom+Psychic Furret
- 2: FB Remoraid+Psychic Castform
- IF YOU DON'T HAVE PSYCHIC:
- 1: X Special Espeon+Psybeam Furret (HP Grass with 69+)
- 2: FB Aipom+HP Grass Remoraid
- 3: Psybeam Castform
- Aipom/Castform
- IF YOU HAVE PSYCHIC:
- 1: FB Aipom+Psychic Castform
- 2: FB Furret+Psychic Remoraid
- IF YOU DON'T HAVE PSYCHIC:
- 1: X Special Espeon+Psybeam Castform
- 2: FB Aipom+HP Grass Remoraid
- 3: Psybeam Furret (HP Grass with 69+)
- Aipom/Remoraid
- IF YOU HAVE PSYCHIC:
- 1: FB Aipom+Psychic Remoraid
- 2: FB Furret+Psychic Remoraid
- IF YOU DON'T HAVE PSYCHIC:
- 1: X Special Espeon+HP Grass Remoraid
- 2: FB Aipom+Psybeam Furret (HP Grass with 69+)
- 3: Psybeam Castform
- ----------------------------------------
- Researcher Coren
- ----------------------------------------
- Magnemite/Magneton
- 1: FW Magneton+Psychic Magnemite
- 2: FW+Psychic Electrode
- Magnemite/Electrode
- 1: FW Magnemite+Psychic Electrode
- 2: FW Magneton+Return yourself (skip if you have good stats for Psychic Blaze)
- Magneton/Electrode
- 1: FW Magneton+Psychic Electrode
- 2: FW+Psychic Magnemite
- ----------------------------------------
- Cipher Peon Lare
- ----------------------------------------
- Carvanha/Houndour
- 1: FW+HP Grass Carvanha
- 2: FB Murkrow+Return Houndour
- Carvanha/Nuzleaf
- 1: FW Nuzleaf+HP Grass Carvanha
- 2: FB Murkrow+Return Houndour
- Houndour/Nuzleaf
- 1: FW Nuzleaf+Return Houndour
- 2: FB Murkrow+HP Grass Carvanha
- ----------------------------------------
- Cipher Peon Vana
- ----------------------------------------
- Forretress/Zubat
- 1: FW Forretress+Return Zubat (Psychic with Modest)
- 2: FB Swablu+Psychic Pupitar (Call+Psychic if no FB PP)
- Forretress/Swablu
- 1: FW Forretress+Psychic Swablu
- 2: FW Zubat+Psychic Pupitar
- Forretress/Pupitar
- 1: FW Forretress+Psychic Pupitar
- 2: FW Zubat+Psychic Swablu
- Zubat/Swablu
- 1: FW Zubat+Psychic Swablu
- 2: FW Forretress+Psychic Pupitar
- Pupitar/Zubat
- 1: FW Zubat+Psychic Pupitar
- 2: FW Forretress+Psychic Swablu
- Pupitar/Swablu
- 1: FW+Psychic Pupitar
- 2: FW Zubat/Forretress+Psychic Swablu
- ----------------------------------------
- Cipher Peon Lesar
- IF GOING FOR BLAZE:
- 1: FB Rhyhorn+Psychic Ariados (FW Ariados+Psychic Rhyhorn if you need to save FB PP)
- 2: FW Grovyle+Psychic yourself
- OTHERWISE:
- 1: FB Rhyhorn+Psychic Ariados (FW Ariados+Psychic Rhyhorn if you need to save FB PP)
- 2: FW+Psychic Grovyle
- Cipher Peon Tanie
- 1: FB Vigoroth/Linoone+Psychic Granbull (reverse if in Blaze)
- 2: Psychic Linoone/Vigoroth
- Researcher Kotan
- 1: FW Magneton+Psychic Electrode
- IF GOING FOR BLAZE (needs 14/14 with Spoon, 3/3 without):
- 2: FB Ampharos+Psychic yourself (if you miss, FW+Psychic Ampharos)
- OTHERWISE:
- 2: FW+Psychic Ampharos
- ----------------------------------------
- Cipher Peon Remil
- ----------------------------------------
- Vibrava/Kadabra
- RISKY STRAT (safe if great Sp. Atk):
- 1: FW Kadabra+Psychic Vibrava
- 2: FB Kecleon+Psychic Swellow
- SAFE STRAT:
- 1: Protect+Psychic Vibrava
- 2: FB Kecleon+Return Kadabra
- 3: Psychic Swellow
- Vibrava/Swellow
- 1: Protect+Psychic Swellow (just do fast strat if you outspeed)
- 2: FB Kecleon+Psychic Vibrava
- 3: Return Kadabra
- Vibrava/Kecleon
- 1: FB Kecleon+Psychic Vibrava
- IF YOU GOT KECLEON RANGE:
- 2: FW Kadabra+Psychic Swellow
- IF YOU MISSED KECLEON RANGE:
- 2: Protect+Psychic Swellow
- 3: FW+Return Kadabra
- ----------------------------------------
- Cipher Peon Skrub 2
- ----------------------------------------
- Hitmontop/Graveler
- 1: FB Hitmontop+Psychic Graveler
- 2: FB Wobbuffet+Psychic Clamperl
- Hitmontop/Wobbuffet
- RISKY STRAT:
- 1: FB Wobbuffet+Psychic Hitmontop
- 2: FB Graveler+Psychic Clamperl
- SAFE STRAT:
- 1: X Special+Psychic Hitmontop
- 2: FB Wobbuffet+Psychic Graveler/Clamperl
- 3: FB+Psychic Clamperl/Graveler
- ----------------------------------------
- Cipher Peon Ein 1
- ----------------------------------------
- https://pastebin.com/r6KjGGXb
- *********************************************
- ROUND 2
- *********************************************
- ----------------------------------------
- Cipher Peon Miror B 2
- ----------------------------------------
- https://pastebin.com/92SM1VWm
- ----------------------------------------
- Cipher Admin Dakim 2
- ----------------------------------------
- https://pastebin.com/Afc1vs7Q
- ----------------------------------------
- Cipher Peon Arton
- 1: Psychic Delibird+FW Piloswine
- 2: Psychic+FW Glalie
- Cipher Peon Baila
- 1: FW Sunflora+Psychic Gloom/Jumpluff
- 2: FW+Psychic Jumpluff/Gloom
- ----------------------------------------
- Cipher Admin Venus 2
- ----------------------------------------
- Bellossom/Raichu
- 1: Psychic Raichu+FW Bellossom
- 2: Psychic Misdreavus+FB Wigglytuff
- 3: Psychic Suicune+X Special Espeon
- Bellossom/Misdreavus
- 1: Psychic Misdreavus+FW Bellossom
- 2: Psychic Raichu+FB Wigglytuff
- 3: Psychic Suicune+X Special Espeon
- Bellossom/Wigglytuff
- 1: Psychic Wigglytuff (range)+FW Bellossom (can Psychic+Protect for safety)
- 2: Psychic Raichu+FB Misdreavus
- 3: Psychic Suicune+X Special Espeon
- Raichu/Misdreavus
- 1: Psychic Raichu+FB Misdreavus
- 2: Psychic Wigglytuff (range)+FW Bellossom (can Psychic+Protect for safety)
- 3: Psychic Suicune+X Special Espeon
- Raichu/Wigglytuff
- 1: Psychic Raichu+FB Wigglytuff
- 2: Psychic Misdreavus+FW Bellossom
- 3: Psychic Suicune+X Special Espeon
- Misdreavus/Wigglytuff:
- 1: Psychic Misdreavus+FB Wigglytuff
- 2: Psychic Raichu+FW Bellossom
- 3: Psychic Suicune+X Special Espeon
- ----------------------------------------
- Cipher Admin Ein 2
- ----------------------------------------
- Rhydon/Crobat
- 1: Psychic Crobat+X Special Espeon
- 2: HP Grass Starmie+Protect
- 3: Psychic Pelipper+Call
- 4: Dig+Psychic Raikou
- 5: Psychic Rhydon
- Rhydon/Pelipper
- 1: Psychic Pelipper+X Special Espeon
- 2: HP Grass Starmie+Protect
- 3: Psychic Crobat+Call
- 4: Dig+Psychic Raikou
- 5: Psychic Rhydon
- Rhydon/Starmie
- 1: HP Grass Starmie+X Special Espeon
- 2: Psychic Pelipper+Protect
- 3: Psychic Crobat+Call
- 4: Dig+Psychic Raikou
- 5: Psychic Rhydon
- *********************************************
- GONZAP
- *********************************************
- Cipher Peon Dioge
- 1: Psychic Masquerain+FW Ariados
- 2: Psychic+FW Heracross
- ----------------------------------------
- Bandana Guy Klest
- ----------------------------------------
- IF ESPEON IS DEAD TO EXPLOSION:
- 1: Protect+FW Nuzleaf
- 2: Psychic+FW Graveler (Typhlosion gets flinched)
- 3: Protect+Protect (FW again if need damage for Blaze)
- 4: Psychic Hariyama+FW Lombre
- IF ESPEON IS NOT DEAD TO EXPLOSION:
- 1: Return Nuzleaf+Protect (can HP Grass+X Special Espeon with bad Attack)
- 2: Psychic+FW Graveler (Typhlosion gets flinched)
- 3: Protect+Protect (FW again if need damage for Blaze)
- 4: Psychic Hariyama+FW Lombre
- ----------------------------------------
- Snagem Head Gonzap
- ----------------------------------------
- Shiftry/Crawdaunt
- 1: HP Grass Crawdaunt+FW Shiftry
- 2: Psychic Hariyama+FW Pinsir
- 3: Call+FW Skarmory
- Shiftry/Pinsir
- 1: Psychic Pinsir+FW Shiftry
- 2: Psychic Hariyama+Protect
- 3: HP Grass Crawdaunt+FW Skarmory
- Shiftry/Hariyama
- 1: Psychic Hariyama+FW Shiftry
- 2: HP Grass Crawdaunt+FW Pinsir
- 3: Call+FW Skarmory
- Crawdaunt/Pinsir
- 1: HP Grass Crawdaunt+FW Pinsir
- 2: Psychic Hariyama+FW Shiftry
- 3: Call+FW Skarmory
- Crawdaunt/Hariyama
- 1: Psychic Hariyama+Protect
- 2: HP Grass Crawdaunt+FW Pinsir
- 3: Psychic Skarmory+Protect
- 4: Psychic Skarmory+FW Shiftry
- Pinsir/Hariyama
- 1: Psychic Hariyama+FW Pinsir
- 2: HP Grass Crawdaunt+FW Shiftry
- 3: Call+FW Skarmory
- *********************************************
- NASCOUR + EVICE
- *********************************************
- ----------------------------------------
- Bodybuilder Jomas
- ----------------------------------------
- Miltank/Zangoose
- 1: Psychic Miltank+X Special Espeon
- 2: Psychic Porygon2+FB Zangoose
- Miltank/Porygon2
- 1: Psychic Porygon2+X Special Espeon
- 2: Psychic Miltank+FB Zangoose
- Zangoose/Porygon2
- 1: Psychic Porygon2+X Special Espeon (can skip X Special if necessary)
- 2: Psychic Miltank+FB Zangoose
- ----------------------------------------
- Rider Delan
- ----------------------------------------
- Absol/Mightyena
- 1: HP Grass Absol+FB Mightyena
- 2: HP Grass Sharpedo+FW Absol
- Absol/Sharpedo
- 1: HP Grass Sharpedo+FW Absol
- 2: HP Grass Absol+FB Mightyena
- ----------------------------------------
- Cipher Peon Nella
- ----------------------------------------
- 1: Psychic Torkoal+EQ
- (2: Return Houndoom+EQ)
- ----------------------------------------
- Cipher Peon Ston
- ----------------------------------------
- Tropius/Cradily
- 1: Psychic Cradily+FB Tropius
- IF CACTURNE:
- 2: Psychic Cradily+FW Cacturne
- 3: Psychic+FW Vileplume
- IF VILEPLUME:
- 2: Psychic Vileplume+FW Cradily
- 3: Psychic+FW Cacturne
- Tropius/Vileplume
- 1: Psychic Vileplume+FB Tropius
- 2: Psychic Cradily+FW Cacturne
- 3: Psychic+FW Cradily
- Tropius/Cacturne
- IF YOU CAN TANK FAINT ATTACK:
- 1: X Special+FB Tropius
- 2: Psychic Cradily/Vileplume+FW Cacturne
- 3: Psychic+FW Vileplume/Cradily
- OTHERWISE:
- 1: X Special+FW Cacturne
- IF CRADILY:
- 2: Psychic+FB Cradily
- 3: Psychic+FW Tropius
- IF VILEPLUME:
- 2: Psychic Vileplume+Call
- 3: Psychic Cradily+FB Tropius
- ----------------------------------------
- Cipher Nascour
- ----------------------------------------
- https://pastebin.com/Wfi4Lu21
- ----------------------------------------
- Cipher Head Evice
- ----------------------------------------
- https://pastebin.com/WHXvnwp0
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