sawgamer1

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Jun 30th, 2018
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  1. --//===============================================================\\--
  2. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  4. --\\===============================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://1118967006"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 35
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local LAUGHS = {834001699,834001752,834001797,834001828}
  88. local SONGS = {1118967006}
  89. local CHOICE = MRANDOM(1,4)
  90. local ENERGYSOUND = 1417051162
  91. local BEAMSOUND = 1417056781
  92. local EXPLOSIONSOUND = 1417056081
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. local toggleTag = true
  137. local txt = Instance.new("BillboardGui", Head)
  138. txt.Adornee = nil
  139. txt.Name = "NameDetect"
  140. txt.Size = UDim2.new(4, 0, 1.2, 0)
  141. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  142. local text = Instance.new("TextLabel", txt)
  143. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  144. text.FontSize = "Size8"
  145. text.TextScaled = true
  146. text.TextTransparency = 0
  147. text.BackgroundTransparency = 1
  148. text.TextTransparency = 0
  149. text.TextStrokeTransparency = 0
  150. text.Font = "Fantasy"
  151. text.TextStrokeColor3 = Color3.new(0,0,0)
  152. text.TextColor3 = Color3.new(0,0,0)
  153. text.Text = "The Lost Devil"
  154.  
  155. function RecolorTextAndRename(name,col1,col2)
  156. text.TextStrokeColor3 = col2
  157. text.TextColor3 = col1
  158. text.Text = name
  159. end
  160.  
  161. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  162. --//=================================\\
  163. --|| SOME FUNCTIONS
  164. --\\=================================//
  165.  
  166. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  167. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  168. end
  169.  
  170. function PositiveAngle(NUMBER)
  171. if NUMBER >= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function NegativeAngle(NUMBER)
  178. if NUMBER <= 0 then
  179. NUMBER = 0
  180. end
  181. return NUMBER
  182. end
  183.  
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  195. local NEWMESH = IT(MESH)
  196. if MESH == "SpecialMesh" then
  197. NEWMESH.MeshType = MESHTYPE
  198. if MESHID ~= "nil" and MESHID ~= "" then
  199. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  200. end
  201. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  202. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  203. end
  204. end
  205. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  206. NEWMESH.Scale = SCALE
  207. NEWMESH.Parent = PARENT
  208. return NEWMESH
  209. end
  210.  
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = IT("Weld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CF()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. local S = IT("Sound")
  367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = S:Clone()
  371. NEWSOUND.Parent = PARENT
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. NEWSOUND:play()
  376. if DOESLOOP == true then
  377. NEWSOUND.Looped = true
  378. else
  379. repeat wait(1) until NEWSOUND.Playing == false
  380. NEWSOUND:remove()
  381. end
  382. end))
  383. return NEWSOUND
  384. end
  385.  
  386. function CFrameFromTopBack(at, top, back)
  387. local right = top:Cross(back)
  388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  389. end
  390.  
  391. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  392. function WACKYEFFECT(Table)
  393. local TYPE = (Table.EffectType or "Sphere")
  394. local SIZE = (Table.Size or VT(1,1,1))
  395. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  396. local TRANSPARENCY = (Table.Transparency or 0)
  397. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  398. local CFRAME = (Table.CFrame or Torso.CFrame)
  399. local MOVEDIRECTION = (Table.MoveToPos or nil)
  400. local ROTATION1 = (Table.RotationX or 0)
  401. local ROTATION2 = (Table.RotationY or 0)
  402. local ROTATION3 = (Table.RotationZ or 0)
  403. local MATERIAL = (Table.Material or "Neon")
  404. local COLOR = (Table.Color or C3(1,1,1))
  405. local TIME = (Table.Time or 45)
  406. local SOUNDID = (Table.SoundID or nil)
  407. local SOUNDPITCH = (Table.SoundPitch or nil)
  408. local SOUNDVOLUME = (Table.SoundVolume or nil)
  409. coroutine.resume(coroutine.create(function()
  410. local PLAYSSOUND = false
  411. local SOUND = nil
  412. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  413. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  414. PLAYSSOUND = true
  415. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  416. end
  417. EFFECT.Color = COLOR
  418. local MSH = nil
  419. if TYPE == "Sphere" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Block" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. SOUND.Stopped:Connect(function()
  473. EFFECT:remove()
  474. end)
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. --- Left wing.
  488.  
  489. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  490. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  491. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  492.  
  493. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  494. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  495. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  496. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  497. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  498. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  499. A0 = Instance.new('Attachment',wed)
  500. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  501. CreateMesh(wed,"Wedge",0.05,0.5,3)
  502. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  503. A1 = Instance.new('Attachment',wed)
  504. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  505. CreateMesh(wed,"Wedge",0.05,3,0.5)
  506. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  507.  
  508. tl1 = Instance.new('Trail',wed)
  509. tl1.Attachment0 = A0
  510. tl1.Attachment1 = A1
  511. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  512. tl1.LightEmission = 1
  513. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  514. tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  515. tl1.Lifetime = 0.6
  516.  
  517.  
  518. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  519. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  520. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  521.  
  522. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  523. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  524. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  525. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  526. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  527. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  528. A0 = Instance.new('Attachment',wed)
  529. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  530. CreateMesh(wed,"Wedge",0.05,0.5,3)
  531. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  532. A1 = Instance.new('Attachment',wed)
  533. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  534. CreateMesh(wed,"Wedge",0.05,3,0.5)
  535. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  536.  
  537. tl2 = Instance.new('Trail',wed)
  538. tl2.Attachment0 = A0
  539. tl2.Attachment1 = A1
  540. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  541. tl2.LightEmission = 1
  542. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  543. tl2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  544. tl2.Lifetime = 0.6
  545.  
  546. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  547. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  548. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  549.  
  550. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  551. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  552. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  553. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  554. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  555. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556. A0 = Instance.new('Attachment',wed)
  557. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  558. CreateMesh(wed,"Wedge",0.05,0.5,3)
  559. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. A1 = Instance.new('Attachment',wed)
  561. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  562. CreateMesh(wed,"Wedge",0.05,3,0.5)
  563. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564.  
  565. tl3 = Instance.new('Trail',wed)
  566. tl3.Attachment0 = A0
  567. tl3.Attachment1 = A1
  568. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  569. tl3.LightEmission = 1
  570. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  571. tl3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  572. tl3.Lifetime = 0.6
  573.  
  574. tl1.Enabled = false
  575. tl2.Enabled = false
  576. tl3.Enabled = false
  577. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  578. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  579. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  580.  
  581. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  582. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  583. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  584. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  585. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  586. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  587. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  588. CreateMesh(wed,"Wedge",0.05,0.5,3)
  589. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  590. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  591. CreateMesh(wed,"Wedge",0.05,3,0.5)
  592. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  593.  
  594. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  595. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  596. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  597.  
  598. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  599. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  600. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  601. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  602. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  603. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  604. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  605. CreateMesh(wed,"Wedge",0.05,0.5,3)
  606. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  607. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  608. CreateMesh(wed,"Wedge",0.05,3,0.5)
  609. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  610.  
  611. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  612. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  613. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  614.  
  615. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  616. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  617. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  619. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  620. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  621. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  622. CreateMesh(wed,"Wedge",0.05,0.5,3)
  623. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  624. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  625. CreateMesh(wed,"Wedge",0.05,3,0.5)
  626. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  627.  
  628. -- Right wing.
  629.  
  630. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  631. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  632. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  633.  
  634. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  635. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  636. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  637. A0 = Instance.new('Attachment',wed)
  638. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  639. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  640. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  641. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  642. CreateMesh(wed,"Wedge",0.05,0.5,3)
  643. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  644. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  645. CreateMesh(wed,"Wedge",0.05,3,0.5)
  646. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  647. A1 = Instance.new('Attachment',wed)
  648.  
  649. tr1 = Instance.new('Trail',wed)
  650. tr1.Attachment0 = A0
  651. tr1.Attachment1 = A1
  652. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  653. tr1.LightEmission = 1
  654. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  655. tr1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  656. tr1.Lifetime = 0.6
  657.  
  658. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  659. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  660. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  661.  
  662. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  663. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  664. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665. A0 = Instance.new('Attachment',wed)
  666. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  667. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  668. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,3)
  671. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  673. CreateMesh(wed,"Wedge",0.05,3,0.5)
  674. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  675. A1 = Instance.new('Attachment',wed)
  676.  
  677. tr2 = Instance.new('Trail',wed)
  678. tr2.Attachment0 = A0
  679. tr2.Attachment1 = A1
  680. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  681. tr2.LightEmission = 1
  682. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  683. tr2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  684. tr2.Lifetime = 0.6
  685.  
  686. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  687. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  688. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  689.  
  690. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  691. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  692. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693. A0 = Instance.new('Attachment',wed)
  694. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  695. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  696. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  697. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,3)
  699. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  701. CreateMesh(wed,"Wedge",0.05,3,0.5)
  702. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. A1 = Instance.new('Attachment',wed)
  704.  
  705. tr3 = Instance.new('Trail',wed)
  706. tr3.Attachment0 = A0
  707. tr3.Attachment1 = A1
  708. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  709. tr3.LightEmission = 1
  710. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  711. tr3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  712. tr3.Lifetime = 0.6
  713.  
  714.  
  715. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  716. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  717. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718.  
  719. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  720. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  721. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  723. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  724. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,0.5,3)
  727. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,3,0.5)
  730. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731.  
  732. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  733. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  734. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  735.  
  736. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  737. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  738. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  739. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  740. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  741. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  742. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  743. CreateMesh(wed,"Wedge",0.05,0.5,3)
  744. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  745. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  746. CreateMesh(wed,"Wedge",0.05,3,0.5)
  747. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  748.  
  749. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  750. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  751. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  752.  
  753. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  754. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  755. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  757. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  758. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  759. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  760. CreateMesh(wed,"Wedge",0.05,0.5,3)
  761. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  762. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  763. CreateMesh(wed,"Wedge",0.05,3,0.5)
  764. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765.  
  766. local Particle = IT("ParticleEmitter",nil)
  767. Particle.Enabled = false
  768. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  769. Particle.LightEmission = 0.5
  770. Particle.Rate = 150
  771. Particle.ZOffset = 1
  772. Particle.Rotation = NumberRange.new(-180, 180)
  773. Particle.RotSpeed = NumberRange.new(-180, 180)
  774. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  775. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  776.  
  777. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  778. function ParticleEmitter(Table)
  779. local PRTCL = Particle:Clone()
  780. local Speed = Table.Speed or 5
  781. local Drag = Table.Drag or 0
  782. local Size1 = Table.Size1 or 1
  783. local Size2 = Table.Size2 or 5
  784. local Lifetime1 = Table.Lifetime1 or 1
  785. local Lifetime2 = Table.Lifetime2 or 1.5
  786. local Parent = Table.Parent or Torso
  787. local Emit = Table.Emit or 100
  788. local Offset = Table.Offset or 360
  789. local Acel = Table.Acel or VT(0,0,0)
  790. local Enabled = Table.Enabled or false
  791. PRTCL.Parent = Parent
  792. PRTCL.Size = NumberSequence.new(Size1,Size2)
  793. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  794. PRTCL.Speed = NumberRange.new(Speed)
  795. PRTCL.VelocitySpread = Offset
  796. PRTCL.Drag = Drag
  797. PRTCL.Acceleration = Acel
  798. if Enabled == false then
  799. PRTCL:Emit(Emit)
  800. Debris:AddItem(PRTCL,Lifetime2)
  801. else
  802. PRTCL.Enabled = true
  803. end
  804. return PRTCL
  805. end
  806.  
  807. --//=================================\\
  808. --|| WEAPON CREATION
  809. --\\=================================//
  810. if Character:FindFirstChildOfClass("Accessory") then
  811. Character:FindFirstChildOfClass("Accessory"):remove()
  812. elseif Character:FindFirstChildOfClass("Hat") then
  813. Character:FindFirstChildOfClass("Hat"):remove()
  814. end
  815. if Head:FindFirstChild("face") then
  816. Head.face.Texture = "rbxassetid://"
  817. end
  818.  
  819. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  820. PRT.Color = C3(0,0,0)
  821. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  822. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  823. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  824. PRT.Color = C3(0,0,0)
  825. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  826. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  827.  
  828. local LASTPART = Head
  829. for i = 1, 20 do
  830. local MATH = (1-(i/25))
  831. if LASTPART == Head then
  832. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  833. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  834. LASTPART = Horn
  835. Horn.Color = C3((i*3-3)/255,0,0)
  836. else
  837. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  838. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  839. LASTPART = Horn
  840. Horn.Color = C3((i*3-3)/255,0,0)
  841. end
  842. end
  843. local LASTPART = Head
  844. for i = 1, 20 do
  845. local MATH = (1-(i/25))
  846. if LASTPART == Head then
  847. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  848. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  849. LASTPART = Horn
  850. Horn.Color = C3((i*3-3)/255,0,0)
  851. else
  852. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  853. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  854. LASTPART = Horn
  855. Horn.Color = C3((i*3-3)/255,0,0)
  856. end
  857. end
  858.  
  859. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  860. MakeForm(Eye,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  862. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  863. MakeForm(Eye,"Ball")
  864. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  865. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  866. MakeForm(Eye,"Ball")
  867. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  868. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  869. MakeForm(Eye,"Ball")
  870. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  871.  
  872. local A = IT("Attachment",Torso)
  873. A.Position = VT(1,1.3,0)
  874. A.Orientation = VT(-0.098, -89.999, 0.227)
  875. local B = IT("Attachment",Torso)
  876. B.Position = VT(-1.3,-0.6,0)
  877. B.Orientation = VT(-88.911, -68.808, 158.782)
  878. local ChainLink = IT("Beam",Torso)
  879. ChainLink.Texture = "rbxassetid://73042633"
  880. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  881. ChainLink.TextureSpeed = 1
  882. ChainLink.FaceCamera = true
  883. ChainLink.Width0 = 1
  884. ChainLink.Width1 = 1
  885. ChainLink.TextureLength = 3
  886. ChainLink.Attachment0 = A
  887. ChainLink.Attachment1 = B
  888. ChainLink.CurveSize0 = 1.6
  889. ChainLink.CurveSize1 = 1.6
  890. ChainLink.FaceCamera = true
  891. ChainLink.Transparency = NumberSequence.new(0)
  892. local ChainLink = IT("Beam",Torso)
  893. ChainLink.Texture = "rbxassetid://73042633"
  894. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  895. ChainLink.TextureSpeed = 1
  896. ChainLink.FaceCamera = true
  897. ChainLink.Width0 = 1
  898. ChainLink.Width1 = 1
  899. ChainLink.TextureLength = 3
  900. ChainLink.Attachment0 = B
  901. ChainLink.Attachment1 = A
  902. ChainLink.CurveSize0 = 1.6
  903. ChainLink.CurveSize1 = 1.6
  904. ChainLink.FaceCamera = true
  905. ChainLink.Transparency = NumberSequence.new(0)
  906. local A = IT("Attachment",Torso)
  907. A.Position = VT(1.3,-0.85,0)
  908. A.Orientation = VT(-0.098, -89.999, 0.227)
  909. local B = IT("Attachment",Torso)
  910. B.Position = VT(-1,2,0)
  911. B.Orientation = VT(-88.911, -68.808, 158.782)
  912. local ChainLink = IT("Beam",Torso)
  913. ChainLink.Texture = "rbxassetid://73042633"
  914. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  915. ChainLink.TextureSpeed = 1
  916. ChainLink.FaceCamera = true
  917. ChainLink.Width0 = 1
  918. ChainLink.Width1 = 1
  919. ChainLink.TextureLength = 3
  920. ChainLink.Attachment0 = A
  921. ChainLink.Attachment1 = B
  922. ChainLink.CurveSize0 = 1.3
  923. ChainLink.CurveSize1 = 1.3
  924. ChainLink.FaceCamera = true
  925. ChainLink.Transparency = NumberSequence.new(0)
  926. local ChainLink = IT("Beam",Torso)
  927. ChainLink.Texture = "rbxassetid://73042633"
  928. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  929. ChainLink.TextureSpeed = 1
  930. ChainLink.FaceCamera = true
  931. ChainLink.Width0 = 1
  932. ChainLink.Width1 = 1
  933. ChainLink.TextureLength = 3
  934. ChainLink.Attachment0 = B
  935. ChainLink.Attachment1 = A
  936. ChainLink.CurveSize0 = 1.3
  937. ChainLink.CurveSize1 = 1.3
  938. ChainLink.FaceCamera = true
  939. ChainLink.Transparency = NumberSequence.new(0)
  940.  
  941. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  942. PRT.LockedToPart = true
  943. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  944. PRT.LockedToPart = true
  945. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  946. PRT.LockedToPart = true
  947. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  948. PRT.LockedToPart = true
  949. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  950. PRT.LockedToPart = true
  951.  
  952. for _, c in pairs(Character:GetDescendants()) do
  953. if c and c.Parent then
  954. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  955. local ACCESSORY = c.Parent
  956. c.Parent = Character
  957. if c then
  958. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  959. weldBetween(Head,c)
  960. else
  961. weldBetween(Torso,c)
  962. end
  963. end
  964. ACCESSORY:remove()
  965. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  966. c.Material = "Neon"
  967. c.Color = C3(0,0,0)
  968. if c:FindFirstChildOfClass("SpecialMesh") then
  969. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  970. end
  971. if c == Head then
  972. if c:FindFirstChild("face") then
  973. c.face:remove()
  974. end
  975. end
  976. elseif c.ClassName == "Part" and c.Name == "Eye" then
  977. c.Color = C3(58,125,21)
  978. c.Material = "Neon"
  979. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  980. c:remove()
  981. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  982. c:remove()
  983. end
  984. end
  985. end
  986. local BODY = {}
  987. for _, c in pairs(Character:GetDescendants()) do
  988. if c:IsA("BasePart") and c.Name ~= "Handle" then
  989. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  990. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  991. end
  992. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  993. elseif c:IsA("JointInstance") then
  994. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  995. end
  996. end
  997. function refit()
  998. Character.Parent = workspace
  999. for e = 1, #BODY do
  1000. if BODY[e] ~= nil then
  1001. local STUFF = BODY[e]
  1002. local PART = STUFF[1]
  1003. local PARENT = STUFF[2]
  1004. local MATERIAL = STUFF[3]
  1005. local COLOR = STUFF[4]
  1006. local TRANSPARENCY = STUFF[5]
  1007. --local SIZE = STUFF[6]
  1008. local NAME = STUFF[7]
  1009. if PART.ClassName == "Part" and PART ~= RootPart then
  1010. PART.Material = MATERIAL
  1011. PART.Transparency = TRANSPARENCY
  1012. PART.Name = NAME
  1013. end
  1014. if PART.Parent ~= PARENT then
  1015. Humanoid:remove()
  1016. PART.Parent = PARENT
  1017. Humanoid = IT("Humanoid",Character)
  1018. end
  1019. end
  1020. end
  1021. end
  1022.  
  1023. local SKILLTEXTCOLOR = C3(0,0,0)
  1024. local SKILLFONT = "Fantasy"
  1025. local SKILLTEXTSIZE = 6
  1026.  
  1027. Humanoid.Died:connect(function()
  1028. refit()
  1029. end)
  1030.  
  1031. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1032. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1033. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1034. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1035. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1036. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1037. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1038.  
  1039. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1040. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1041. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nightmare Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1042. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dark Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1043. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1044. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Shadow Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1045. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1046.  
  1047. function swait(NUMBER)
  1048. if NUMBER == 0 or NUMBER == nil then
  1049. ArtificialHB.Event:wait()
  1050. else
  1051. for i = 1, NUMBER do
  1052. ArtificialHB.Event:wait()
  1053. end
  1054. end
  1055. end
  1056.  
  1057. function chatfunc(text)
  1058. local chat = coroutine.wrap(function()
  1059. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1060. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1061. end
  1062. local Bill = Instance.new("BillboardGui",Character)
  1063. Bill.Size = UDim2.new(0,100,0,40)
  1064. Bill.StudsOffset = Vector3.new(0,3,0)
  1065. Bill.Adornee = Character.Head
  1066. Bill.Name = "TalkingBillBoard"
  1067. local Hehe = Instance.new("TextLabel",Bill)
  1068. Hehe.BackgroundTransparency = 1
  1069. Hehe.BorderSizePixel = 0
  1070. Hehe.Text = ""
  1071. Hehe.Font = "Garamond"
  1072. Hehe.TextSize = 40
  1073. Hehe.TextStrokeTransparency = 0
  1074. Hehe.Size = UDim2.new(1,0,0.5,0)
  1075. coroutine.resume(coroutine.create(function()
  1076. while Hehe ~= nil do
  1077. swait()
  1078. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1079. Hehe.Rotation = math.random(-5,5)
  1080. Hehe.TextColor3 = Color3.new(0,0,0)
  1081. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1082. end
  1083. end))
  1084. for i = 1,string.len(text),1 do
  1085. swait()
  1086. Hehe.Text = string.sub(text,1,i)
  1087. end
  1088. swait(90)--Re[math.random(1, 93)]
  1089. for i = 0, 1, .025 do
  1090. swait()
  1091. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1092. Hehe.TextStrokeTransparency = i
  1093. Hehe.TextTransparency = i
  1094. end
  1095. Bill:Destroy()
  1096. end)
  1097. chat()
  1098. end
  1099.  
  1100. function onChatted(msg)
  1101. chatfunc(msg)
  1102. end
  1103.  
  1104. Player.Chatted:connect(onChatted)
  1105.  
  1106. chatfunc("Let Me show u my true power")
  1107. wait(4)
  1108. chatfunc("And I will promise u something...")
  1109. wait(4)
  1110. chatfunc("I WILL KILL YOU")
  1111. --//=================================\\
  1112. --|| DAMAGE FUNCTIONS
  1113. --\\=================================//
  1114.  
  1115. function StatLabel(CFRAME, TEXT, COLOR)
  1116. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1117. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1118. local BODYGYRO = IT("BodyGyro", STATPART)
  1119. game:GetService("Debris"):AddItem(STATPART ,5)
  1120. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1121. BILLBOARDGUI.Adornee = STATPART
  1122. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1123. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1124. BILLBOARDGUI.AlwaysOnTop = false
  1125. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1126. TEXTLABEL.BackgroundTransparency = 1
  1127. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1128. TEXTLABEL.Text = TEXT
  1129. TEXTLABEL.Font = SKILLFONT
  1130. TEXTLABEL.FontSize="Size42"
  1131. TEXTLABEL.TextColor3 = COLOR
  1132. TEXTLABEL.TextStrokeTransparency = 0
  1133. TEXTLABEL.TextScaled = true
  1134. TEXTLABEL.TextWrapped = true
  1135. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1136. for i = 1, 50 do
  1137. Swait()
  1138. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1139. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1140. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1141. end
  1142. THEPART.Parent = nil
  1143. end),STATPART, TEXTLABEL)
  1144. end
  1145.  
  1146. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1147. if FLOOR ~= nil then
  1148. coroutine.resume(coroutine.create(function()
  1149. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1150. PART.CFrame = CF(POSITION)
  1151. for i = 1, 45 do
  1152. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1153. RingPiece.Material = FLOOR.Material
  1154. RingPiece.Color = FLOOR.Color
  1155. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1156. Debris:AddItem(RingPiece,SWAIT)
  1157. end
  1158. PART:remove()
  1159. end))
  1160. end
  1161. end
  1162.  
  1163. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1164. if FLOOR ~= nil then
  1165. for i = 1, AMOUNT do
  1166. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1167. DEBREE.Material = FLOOR.Material
  1168. DEBREE.Color = FLOOR.Color
  1169. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1170. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1171. coroutine.resume(coroutine.create(function()
  1172. Swait(15)
  1173. DEBREE.Parent = workspace
  1174. DEBREE.CanCollide = true
  1175. Debris:AddItem(DEBREE,SWAIT)
  1176. end))
  1177. end
  1178. end
  1179. end
  1180. --//=================================\\
  1181. --|| DAMAGING
  1182. --\\=================================//
  1183. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1184. local CHILDREN = workspace:GetDescendants()
  1185. for index, CHILD in pairs(CHILDREN) do
  1186. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1187. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1188. if HUM then
  1189. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1190. if TORSO then
  1191. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1192. CHILD:BreakJoints()
  1193. if FLING ~= 0 then
  1194. for _, c in pairs(CHILD:GetChildren()) do
  1195. if c:IsA("BasePart") and c.Transparency == 0 then
  1196. if BURN == true then
  1197. Fire(c)
  1198. end
  1199. local bv = Instance.new("BodyVelocity")
  1200. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1201. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1202. bv.Parent = c
  1203. Debris:AddItem(bv,0.05)
  1204. end
  1205. end
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212. end
  1213.  
  1214. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1215. coroutine.resume(coroutine.create(function()
  1216. local METEOR = IT("Model",Effects)
  1217. METEOR.Name = "Meteorite"
  1218. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1219. METEOR.PrimaryPart = CENTER
  1220. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1221. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1222. for i = 1, 15 do
  1223. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1224. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1225. end
  1226. if ISDEBREE ~= true then
  1227. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1228. else
  1229. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1230. end
  1231. local IMPACT = false
  1232. CreateSound(463593339, CENTER, 10, 0.6)
  1233. if SIZE >= 3.5 then
  1234. for i = 1, MRANDOM(3,7) do
  1235. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1236. end
  1237. end
  1238. for i = 1, 200 do
  1239. Swait()
  1240. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1241. if HITFLOOR == nil then
  1242. local ORI = CENTER.Orientation
  1243. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1244. else
  1245. if HITFLOOR.Anchored == true then
  1246. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1247. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1248. end
  1249. IMPACT = true
  1250. break
  1251. end
  1252. end
  1253. if IMPACT == true then
  1254. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1255. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1256. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1257. ApplyAoE(CENTER.Position,30*SIZE)
  1258.  
  1259. end
  1260. METEOR:remove()
  1261. end))
  1262. end
  1263.  
  1264. function KillChildren(Char)
  1265. local NewCharacter = IT("Model",Effects)
  1266. NewCharacter.Name = "Ow im ded ;-;"
  1267. for _, c in pairs(Char:GetDescendants()) do
  1268. if c:IsA("BasePart") and c.Transparency == 0 then
  1269. if c.Parent == Char then
  1270. getbloody(c,5)
  1271. end
  1272. c:BreakJoints()
  1273. c.Material = "Glass"
  1274. c.Color = C3(0.5,0,0)
  1275. c.CanCollide = true
  1276. c.Transparency = 0.3
  1277. if c:FindFirstChildOfClass("SpecialMesh") then
  1278. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1279. end
  1280. if c.Name == "Head" then
  1281. c:ClearAllChildren()
  1282. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1283. end
  1284. if c.ClassName == "MeshPart" then
  1285. c.TextureID = ""
  1286. end
  1287. if c:FindFirstChildOfClass("BodyPosition") then
  1288. c:FindFirstChildOfClass("BodyPosition"):remove()
  1289. end
  1290. if c:FindFirstChildOfClass("ParticleEmitter") then
  1291. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1292. end
  1293. c.Parent = NewCharacter
  1294. c.Name = "DeadPart"
  1295. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1296. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1297. end
  1298. end
  1299. Char:remove()
  1300. Debris:AddItem(NewCharacter,5)
  1301. end
  1302.  
  1303. function Kill(Char)
  1304. local NewCharacter = IT("Model",Effects)
  1305. NewCharacter.Name = "Ow im ded ;-;"
  1306. for _, c in pairs(Char:GetDescendants()) do
  1307. if c:IsA("BasePart") and c.Transparency == 0 then
  1308. if c.Parent == Char then
  1309. getbloody(c,5)
  1310. end
  1311. c:BreakJoints()
  1312. c.Material = "Glass"
  1313. c.Color = C3(0.5,0,0)
  1314. c.CanCollide = true
  1315. c.Transparency = 0.3
  1316. if c:FindFirstChildOfClass("SpecialMesh") then
  1317. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1318. end
  1319. if c.Name == "Head" then
  1320. c:ClearAllChildren()
  1321. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1322. end
  1323. if c.ClassName == "MeshPart" then
  1324. c.TextureID = ""
  1325. end
  1326. if c:FindFirstChildOfClass("BodyPosition") then
  1327. c:FindFirstChildOfClass("BodyPosition"):remove()
  1328. end
  1329. if c:FindFirstChildOfClass("ParticleEmitter") then
  1330. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1331. end
  1332. c.Parent = NewCharacter
  1333. c.Name = "DeadPart"
  1334. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1335. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1336. end
  1337. end
  1338. Char:remove()
  1339. Debris:AddItem(NewCharacter,5)
  1340. end
  1341.  
  1342. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1343. local CHILDREN = workspace:GetDescendants()
  1344. for index, CHILD in pairs(CHILDREN) do
  1345. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1346. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1347. if HUM then
  1348. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1349. if TORSO then
  1350. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1351. if BRUTAL == true then
  1352. Kill(CHILD)
  1353. else
  1354. CHILD:BreakJoints()
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362.  
  1363. function BulletDetection(FROM,TO,BRUTAL)
  1364. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1365. coroutine.resume(coroutine.create(function()
  1366. if AIMHIT ~= nil then
  1367. if AIMHIT.Parent ~= Character then
  1368. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1369. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1370. if BRUTAL == true then
  1371. Kill(AIMHIT.Parent)
  1372. else
  1373. getbloody(AIMHIT,15)
  1374. AIMHIT.Parent:BreakJoints()
  1375. if AIMHIT.Name == "Head" then
  1376. AIMHIT.Name = "HEADSHOT"
  1377. AIMHIT:remove()
  1378. end
  1379. end
  1380. else
  1381. if BRUTAL == true then
  1382. Kill(AIMHIT.Parent.Parent)
  1383. else
  1384. AIMHIT.Parent.Parent:BreakJoints()
  1385. end
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end))
  1391. SpawnTrail(FROM,AIMPOS)
  1392. return AIMHIT,AIMPOS,NORMAL
  1393. end
  1394.  
  1395. local Weapon = nil
  1396. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1397. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1398.  
  1399. function Charge(TIME,GYRO)
  1400. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1401. local G = nil
  1402. if GYRO == true then
  1403. G = IT("BodyGyro",RootPart)
  1404. G.D = 250
  1405. G.P = 200000
  1406. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1407. end
  1408. for i=0, TIME, 0.1 / Animation_Speed do
  1409. Swait()
  1410. if G then
  1411. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1412. end
  1413. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. end
  1421. SND:remove()
  1422. if G then
  1423. return G
  1424. end
  1425. end
  1426. --//=================================\\
  1427. --|| ATTACK FUNCTIONS AND STUFF
  1428. --\\=================================//
  1429.  
  1430. function Warden_Wall()
  1431. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1432. if HITFLOOR ~= nil then
  1433. if HITFLOOR.Anchored == true then
  1434. local WALL = HITFLOOR:Clone()
  1435. WALL.Size = VT(45,45,5)
  1436. WALL.Parent = Effects
  1437. WALL.Name = "Wall"
  1438. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1439. CreateSound(130972023,WALL,5,0.8,false)
  1440. ATTACK = true
  1441. Rooted = true
  1442. local HIT = WALL.Touched:Connect(function(hit)
  1443. if hit.Parent ~= Character then
  1444. hit:BreakJoints()
  1445. end
  1446. end)
  1447. coroutine.resume(coroutine.create(function()
  1448. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1449. for i = 1, 90 do
  1450. Swait()
  1451. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1452. end
  1453. HIT:disconnect()
  1454. wait(5)
  1455. for i = 1, 46 do
  1456. Swait()
  1457. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1458. end
  1459. WALL:remove()
  1460. end))
  1461. Pose("RightArmUp",1.5,1.2,true)
  1462. ATTACK = false
  1463. Rooted = false
  1464. end
  1465. end
  1466. end
  1467.  
  1468. function Prison_Key()
  1469. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1470. PLAYMAINANIM = false
  1471. if WhichPose == "Cast1" then
  1472. for i=0, Time, 0.1 / Animation_Speed do
  1473. Swait()
  1474. if Magic == true then
  1475. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1476. end
  1477. if Gyro ~= nil and Gyro ~= false then
  1478. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1479. end
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1486. end
  1487. elseif WhichPose == "Cast2" then
  1488. for i=0, Time, 0.1 / Animation_Speed do
  1489. Swait()
  1490. if Magic == true then
  1491. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1492. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1493. end
  1494. if Gyro ~= nil and Gyro ~= false then
  1495. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1496. end
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1503. end
  1504. elseif WhichPose == "RightArmUp" then
  1505. for i=0, Time, 0.1 / Animation_Speed do
  1506. Swait()
  1507. if Magic == true then
  1508. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. end
  1510. if Gyro ~= nil and Gyro ~= false then
  1511. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1512. end
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1519. end
  1520. elseif WhichPose == "Taunt" then
  1521. for i=0, Time, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1529. end
  1530. HATWELD.Part0 = RightArm
  1531. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1532. CreateSound(221057812,Torso,10,1,false)
  1533. for i=0, Time*2, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1541. end
  1542. for i=0, Time, 0.1 / Animation_Speed do
  1543. Swait()
  1544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1550. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1551. end
  1552. HATWELD.Part0 = Head
  1553. HATWELD.C0 = CF(0,0.35,0)
  1554. elseif WhichPose == "Prepare key" then
  1555. for i=0, Time, 0.1 / Animation_Speed do
  1556. Swait()
  1557. if Gyro ~= nil and Gyro ~= false then
  1558. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1559. end
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1566. end
  1567. elseif WhichPose == "Turn key" then
  1568. for i=0, Time, 0.1 / Animation_Speed do
  1569. Swait()
  1570. if Gyro ~= nil and Gyro ~= false then
  1571. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1572. end
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1579. end
  1580. end
  1581. PLAYMAINANIM = true
  1582. end
  1583. if Mouse.Target ~= nil then
  1584. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1585. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1586. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1587. local GYRO = IT("BodyGyro",RootPart)
  1588. GYRO.D = 750
  1589. GYRO.P = 20000
  1590. GYRO.MaxTorque = VT(0,40000000,0)
  1591. local grav = Instance.new("BodyPosition",TORSO)
  1592. grav.D = 15
  1593. grav.P = 20000
  1594. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1595. grav.position = TORSO.Position
  1596. local GYRO2 = IT("BodyGyro",TORSO)
  1597. GYRO2.D = 750
  1598. GYRO2.P = 20000
  1599. GYRO2.MaxTorque = VT(0,40000000,0)
  1600. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1601. grav.Name = "Jail"
  1602. local LOCKPARTS = {}
  1603. ATTACK = true
  1604. Rooted = false
  1605. local LOCK = IT("Model",Effects)
  1606. LOCK.Name = "Lock"
  1607. local LOCK2 = IT("Model",LOCK)
  1608. LOCK2.Name = "Metal"
  1609. --CREATE LOCK--
  1610. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1611. LOCK.PrimaryPart = BASE
  1612. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1613. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1614. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1615. MakeForm(PRT,"Cyl")
  1616. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1617. PRT.Color = C3(0,0,0)
  1618. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1619. MakeForm(PRT,"Cyl")
  1620. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1621. PRT.Color = C3(0,0,0)
  1622. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1623. for i = 1, 45 do
  1624. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1625. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1626. end
  1627. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1628. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1629. LOCK2.PrimaryPart = PRT
  1630. ---------------
  1631. local CHILDREN = LOCK:GetDescendants()
  1632. for index, CHILD in pairs(CHILDREN) do
  1633. if CHILD:IsA("BasePart") then
  1634. CHILD.Transparency = 1
  1635. end
  1636. end
  1637. for i = 1, 75 do
  1638. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1639. Swait()
  1640. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1641. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1642. local CHILDREN = LOCK:GetDescendants()
  1643. for index, CHILD in pairs(CHILDREN) do
  1644. if CHILD:IsA("BasePart") then
  1645. CHILD.Transparency = CHILD.Transparency - 1/75
  1646. end
  1647. end
  1648. end
  1649. HUM.DisplayDistanceType = "None"
  1650. local KEY = IT("Model",Effects)
  1651. KEY.Name = "Key"
  1652. --CREATE KEY--
  1653. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1654. KEY.PrimaryPart = KBASE
  1655. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1656. local WLD = weldBetween(RightArm,KBASE)
  1657. for i = 1, 45 do
  1658. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1659. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1660. weldBetween(KBASE,PRT)
  1661. end
  1662. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1663. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1664. weldBetween(KBASE,PRT)
  1665. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1666. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1667. weldBetween(KBASE,PRT)
  1668. --------------
  1669. Rooted = true
  1670. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1671. coroutine.resume(coroutine.create(function()
  1672. for i = 1, 10 do
  1673. Swait()
  1674. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1675. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1676. end
  1677. CreateSound(1149318312,BASE,5,1,false)
  1678. CreateSound(160772554,BASE,3,1,false)
  1679. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1680. for i = 1, 4 do
  1681. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1682. end
  1683. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1684. wait(1)
  1685. TORSO.Parent.Parent = LOCK
  1686. for i = 1, 75 do
  1687. Swait()
  1688. local CHILDREN = KEY:GetDescendants()
  1689. for index, CHILD in pairs(CHILDREN) do
  1690. if CHILD:IsA("BasePart") then
  1691. CHILD.Transparency = i/25
  1692. end
  1693. end
  1694. local CHILDREN = LOCK:GetDescendants()
  1695. for index, CHILD in pairs(CHILDREN) do
  1696. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1697. CHILD.Transparency = CHILD.Transparency + 1/75
  1698. elseif CHILD.ClassName == "Decal" then
  1699. CHILD.Transparency = CHILD.Transparency + 1/75
  1700. end
  1701. end
  1702. end
  1703. TORSO.Parent:ClearAllChildren()
  1704. KEY:remove()
  1705. LOCK:remove()
  1706. end))
  1707. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1708. GYRO:remove()
  1709. ATTACK = false
  1710. Rooted = false
  1711. end
  1712. end
  1713. end
  1714.  
  1715. function Corrupted_Immobilization()
  1716. ATTACK = true
  1717. Rooted = true
  1718. Charge(2,false)
  1719. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1720. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1721. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1722. for i = 1, 60 do
  1723. Swait()
  1724. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1725. SND.Pitch = SND.Pitch - 1/60
  1726. SND2.Pitch = SND.Pitch
  1727. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1728. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1729. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. SND:remove()
  1738. SND2:remove()
  1739. ATTACK = false
  1740. Rooted = false
  1741. end
  1742.  
  1743. local OFFSET = 0
  1744. local TAUNT = false
  1745.  
  1746. function Taunt()
  1747. ATTACK = true
  1748. Rooted = false
  1749. TAUNT = true
  1750. for i=0, 0.1, 0.1 / Animation_Speed do
  1751. Swait()
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1755. end
  1756. for i=0, 3, 0.1 / Animation_Speed do
  1757. Swait()
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1761. end
  1762. CreateSound(363808674, Torso, 10, 1.3)
  1763. for i=0, 1, 0.1 / Animation_Speed do
  1764. Swait()
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1768. end
  1769. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1770. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1771. for i=0, 0.01, 0.1 / Animation_Speed do
  1772. Swait()
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1776. end
  1777. ATTACK = false
  1778. Rooted = false
  1779. TAUNT = false
  1780. end
  1781.  
  1782. function Click()
  1783. ATTACK = true
  1784. Rooted = false
  1785. local HIT = nil
  1786. OFFSET = -45
  1787. for i=0, 1, 0.1 / Animation_Speed do
  1788. Swait()
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1791. end
  1792. OFFSET = 45
  1793. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1794. PUNCH.CanCollide = true
  1795. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1796. TAUNT = true
  1797. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1798. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1799. HIT = hit.Parent
  1800. end
  1801. end)
  1802. for i=0, 0.3, 0.1 / Animation_Speed do
  1803. Swait()
  1804. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1805. if HIT ~= nil then
  1806. break
  1807. end
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1811. end
  1812. PUNCH:remove()
  1813. TOUCH:disconnect()
  1814. if HIT ~= nil then
  1815. for _, c in pairs(HIT:GetChildren()) do
  1816. if c:IsA("BasePart") then
  1817. c.Anchored = true
  1818. end
  1819. end
  1820. Rooted = true
  1821. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1822. CreateSound(1368573150, RightArm, 3, 1.5)
  1823. for i=0, 0.6, 0.1 / Animation_Speed do
  1824. Swait()
  1825. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1829. end
  1830. for _, c in pairs(HIT:GetChildren()) do
  1831. if c:IsA("BasePart") then
  1832. c.Anchored = false
  1833. end
  1834. end
  1835. KillChildren(HIT)
  1836. end
  1837. OFFSET = 0
  1838. ATTACK = false
  1839. Rooted = false
  1840. TAUNT = false
  1841. end
  1842.  
  1843. function SpawnSmite(POS)
  1844. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1845. local EMITPOS = HITPOS
  1846. if HITFLOOR ~= nil then
  1847. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1848. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1849. EMITPOS = HITPOS
  1850. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1851. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1852. EMITPOS = HITPOS
  1853. end
  1854. end
  1855. if HITFLOOR ~= nil then
  1856. ApplyAoE(EMITPOS,10)
  1857. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1858. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1859. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1860. for i = 1, 5 do
  1861. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1862. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1863. end
  1864. end
  1865. end
  1866.  
  1867. function Corrupted_Explosion()
  1868. ATTACK = true
  1869. Rooted = false
  1870. CreateSound(1368573150, RightArm, 3, 1.5)
  1871. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1872. for i=0, 0.6, 0.1 / Animation_Speed do
  1873. Swait()
  1874. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1877. end
  1878. local POWER = 0
  1879. repeat
  1880. Swait()
  1881. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1884. POWER = POWER + 0.5
  1885. if POWER >= 85 then
  1886. POWER = 85
  1887. end
  1888. until KEYHOLD == false
  1889. if POWER < 0.6 then
  1890. SpawnMeteor(Mouse.Hit.p)
  1891. else
  1892. if POWER < 15 then
  1893. POWER = 15
  1894. end
  1895. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1896. end
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900.  
  1901. function Psyo()
  1902.  
  1903. end
  1904.  
  1905. function Cleve()
  1906.  
  1907. end
  1908. function Lock_n_Load()
  1909.  
  1910. end
  1911. function Morning_Star()
  1912. ATTACK = true
  1913. Rooted = true
  1914. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1915. for i=0, 0.5, 0.1 / Animation_Speed do
  1916. Swait()
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1919. end
  1920. coroutine.resume(coroutine.create(function()
  1921. local POS = Mouse.Hit.p
  1922. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1923. MakeForm(RAY,"Cyl")
  1924. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1925. MakeForm(SPHERE,"Ball")
  1926. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1927. MakeForm(SHIELD,"Ball")
  1928. SHIELD.CFrame = CF(POS)
  1929. RAY.CFrame = CF(POS)
  1930. SPHERE.CFrame = CF(POS)
  1931. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1932. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1933. for i = 1, 200 do
  1934. Swait()
  1935. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1936. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1937. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1938. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1939. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1940. end
  1941. for i = 1, 45 do
  1942. Swait()
  1943. RAY.Transparency = RAY.Transparency + 1/45
  1944. SPHERE.Transparency = RAY.Transparency
  1945. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1946. end
  1947. RAY:remove()
  1948. SHIELD:remove()
  1949. SPHERE:remove()
  1950. end))
  1951. for i=0, 0.1, 0.1 / Animation_Speed do
  1952. Swait()
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1954. end
  1955. ATTACK = false
  1956. Rooted = false
  1957. end
  1958. function Deathbound()
  1959.  
  1960. end
  1961. function Execute()
  1962.  
  1963. end
  1964.  
  1965. function Teleport()
  1966. ATTACK = true
  1967. Rooted = false
  1968. for i=0, 0.5, 0.1 / Animation_Speed do
  1969. Swait()
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1972. end
  1973. for e = 1, #BODY do
  1974. if BODY[e] ~= nil then
  1975. local STUFF = BODY[e]
  1976. local PART = STUFF[1]
  1977. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1978. local PRT = PART:Clone()
  1979. PRT.Anchored = true
  1980. PRT.CanCollide = false
  1981. PRT.Material = "Neon"
  1982. PRT.Color = C3(0,0,0)
  1983. PRT.Name = "WarpEffect"
  1984. PRT.Parent = Effects
  1985. PRT.CFrame = PART.CFrame
  1986. PRT:BreakJoints()
  1987. if PRT:FindFirstChildOfClass("Sound") then
  1988. PRT:FindFirstChildOfClass("Sound"):remove()
  1989. end
  1990. if PRT:FindFirstChildOfClass("Decal") then
  1991. PRT:FindFirstChildOfClass("Decal"):remove()
  1992. end
  1993. coroutine.resume(coroutine.create(function()
  1994. for i = 1, 100 do
  1995. Swait()
  1996. PRT.Transparency = PRT.Transparency + 1/100
  1997. end
  1998. PRT:remove()
  1999. end))
  2000. end
  2001. end
  2002. end
  2003. CreateSound(217767125, Torso, 10, 1)
  2004. local POS = RootPart.Orientation
  2005. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2006. RootPart.Orientation = POS
  2007. RootJoint.Parent = RootPart
  2008. for i=0, 0.5, 0.1 / Animation_Speed do
  2009. Swait()
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2012. end
  2013. for i=0, 0.1, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2016. end
  2017. ATTACK = false
  2018. Rooted = false
  2019. end
  2020.  
  2021. function Equivalent_Pain()
  2022. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2023. if HITFLOOR then
  2024. ATTACK = true
  2025. Rooted = true
  2026. FULL = true
  2027. local GYRO = IT("BodyGyro",RootPart)
  2028. GYRO.D = 25
  2029. GYRO.P = 20000
  2030. GYRO.MaxTorque = VT(0,math.huge,0)
  2031. for i=0, 0.3, 0.1 / Animation_Speed do
  2032. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2033. Swait()
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  2040. end
  2041. GYRO:remove()
  2042. CreateSound(12222200, RightArm, 10, 1)
  2043. for i=0, 0.4, 0.1 / Animation_Speed do
  2044. Swait()
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2051. end
  2052. CreateSound(289842971, RightArm, 10, 1)
  2053. coroutine.resume(coroutine.create(function()
  2054. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  2055. local ECHO = POS
  2056. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2057. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2058. ECHO = POS
  2059. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2060. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2061. ECHO = POS
  2062. end
  2063. if ECHO.Y == HITPOS.Y then
  2064. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  2065. local CFRAME = CF(HITPOS,ECHO)
  2066. local RANGE = math.ceil(DISTANCE)
  2067. for i = 1, RANGE-1 do
  2068. Swait(3)
  2069. local A = CFRAME*CF(0,0,-i*3)
  2070. ApplyAoE(A.p,4)
  2071. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  2072. end
  2073. local SIZE = 3
  2074. local POS = CFRAME*CF(0,0,-RANGE*3).p
  2075. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  2076. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2077. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2078. for i = 1, 9 do
  2079. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2080. end
  2081. for i = 1, 9 do
  2082. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2083. end
  2084. ApplyAoE(POS,30*SIZE)
  2085. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  2086. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  2087. end
  2088. end))
  2089. for i=0, 0.6, 0.1 / Animation_Speed do
  2090. Swait()
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2097. end
  2098. FULL = false
  2099. ATTACK = false
  2100. Rooted = false
  2101. end
  2102. end
  2103.  
  2104. --//=================================\\
  2105. --|| ASSIGN THINGS TO KEYS
  2106. --\\=================================//
  2107.  
  2108. function MouseDown(Mouse)
  2109. if ATTACK == false then
  2110. Click()
  2111. end
  2112. end
  2113.  
  2114. function MouseUp(Mouse)
  2115. HOLD = false
  2116. end
  2117.  
  2118. function KeyDown(Key)
  2119. KEYHOLD = true
  2120. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2121. if Key == "z" and ATTACK == false then
  2122. Corrupted_Explosion()
  2123.  
  2124. elseif Key == "c" and ATTACK == false then
  2125. Warden_Wall()
  2126.  
  2127. elseif Key == "q" and ATTACK == false then
  2128. Prison_Key()
  2129.  
  2130. elseif Key == "b" and ATTACK == false then
  2131. Corrupted_Immobilization()
  2132.  
  2133. elseif Key == "c" and ATTACK == false then
  2134. Cleave()
  2135.  
  2136. elseif Key == "v" and ATTACK == false then
  2137. Teleport()
  2138.  
  2139. elseif Key == "g" and ATTACK == false then
  2140. Deathbound()
  2141.  
  2142. elseif Key == "x" and ATTACK == false then
  2143. Morning_Star()
  2144.  
  2145. elseif Key == "t" then
  2146. Taunt()
  2147. end
  2148. end
  2149. end
  2150.  
  2151. function KeyUp(Key)
  2152. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2153. KEYHOLD = false
  2154. end
  2155. end
  2156.  
  2157. Mouse.Button1Down:connect(function(NEWKEY)
  2158. MouseDown(NEWKEY)
  2159. end)
  2160. Mouse.Button1Up:connect(function(NEWKEY)
  2161. MouseUp(NEWKEY)
  2162. end)
  2163. Mouse.KeyDown:connect(function(NEWKEY)
  2164. KeyDown(NEWKEY)
  2165. end)
  2166. Mouse.KeyUp:connect(function(NEWKEY)
  2167. KeyUp(NEWKEY)
  2168. end)
  2169.  
  2170. --//=================================\\
  2171. --\\=================================//
  2172.  
  2173.  
  2174. function unanchor()
  2175. if UNANCHOR == true then
  2176. g = Character:GetChildren()
  2177. for i = 1, #g do
  2178. if g[i].ClassName == "Part" then
  2179. g[i].Anchored = false
  2180. end
  2181. end
  2182. end
  2183. end
  2184.  
  2185.  
  2186. --//=================================\\
  2187. --|| WRAP THE WHOLE SCRIPT UP
  2188. --\\=================================//
  2189.  
  2190. Humanoid.Changed:connect(function(Jump)
  2191. if Jump == "Jump" and (Disable_Jump == true) then
  2192. Humanoid.Jump = false
  2193. end
  2194. end)
  2195.  
  2196. local SIZE = 1
  2197. while true do
  2198. Swait()
  2199. script.Parent = WEAPONGUI
  2200. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2201. v:Stop();
  2202. end
  2203. ANIMATE.Parent = nil
  2204. SINE = SINE + CHANGE*1.5
  2205. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2206. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2207. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2208. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2209. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2210. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2211. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2212. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2213. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2214. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2215. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2216. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. end
  2220. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2221. ANIM = "Jump"
  2222. if ATTACK == false then
  2223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2229. end
  2230. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2231. ANIM = "Fall"
  2232. if ATTACK == false then
  2233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2239. end
  2240. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2241. ANIM = "Idle"
  2242. if ATTACK == false then
  2243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2247. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. end
  2250. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2251. ANIM = "Walk"
  2252. if ATTACK == false then
  2253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2259. end
  2260. end
  2261. unanchor()
  2262. Humanoid.MaxHealth = "inf"
  2263. Humanoid.Health = "inf"
  2264. if Rooted == false then
  2265. Disable_Jump = false
  2266. Humanoid.WalkSpeed = Speed
  2267. elseif Rooted == true then
  2268. Disable_Jump = true
  2269. Humanoid.WalkSpeed = 0
  2270. end
  2271. for _, c in pairs(Character:GetDescendants()) do
  2272. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2273. c.Material = "Neon"
  2274. c.Color = C3(0,0,0)
  2275. if c:FindFirstChildOfClass("SpecialMesh") then
  2276. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2277. end
  2278. if c == Head then
  2279. if c:FindFirstChild("face") then
  2280. c.face:remove()
  2281. end
  2282. end
  2283. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2284. c.Color = C3(58,125,21)
  2285. c.Material = "Neon"
  2286. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2287. c:remove()
  2288. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2289. c:remove()
  2290. end
  2291. end
  2292. refit()
  2293. Humanoid.Name = "Deadeyes"
  2294. sick.Parent = Torso
  2295. sick:resume()
  2296. sick.Volume = 5
  2297. sick.Pitch = 1
  2298. if Head:FindFirstChildOfClass("Sound") then
  2299. Head:FindFirstChildOfClass("Sound"):remove()
  2300. end
  2301. end
  2302.  
  2303. --//=================================\\
  2304. --\\=================================//
  2305.  
  2306.  
  2307. --//====================================================\\--
  2308. --|| END OF SCRIPT
  2309. --\\====================================================//--
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