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doomsday_try1.out

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Dec 5th, 2019
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  1. Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  2. Version: 2.2 (candidate build 3255)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
  5. Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
  6. .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
  7. Waited for 0.056 seconds for file system to be ready
  8. Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
  9. Command line options:
  10. 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  11. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  12. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  13. Loading shader definitions from archive entry "renderer.pack/
  14. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  15. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  16. Display mode has changed
  17. Identified 1441 data bundles in 0.8 seconds
  18. Identified 77 data bundles in 0.0 seconds
  19. OpenGL 3.3 supported (Core)
  20. [Sys_GLInitialize] OpenGL information:
  21. Version: 3.3.0 - Build 20.19.15.4531
  22. Renderer: Intel(R) HD Graphics 5500
  23. Vendor: Intel
  24. Capabilities:
  25. Compressed texture formats: 20
  26. Use texture compression: no
  27. Available texture units: 32
  28. Maximum texture anisotropy: 16
  29. Maximum texture size: 16384
  30. Line width granularity: 0.5
  31. Line width range: 0...6.99219
  32. OpenGL Extensions:
  33. 3DFX extensions:
  34. texture_compression_FXT1
  35. AMD extensions:
  36. vertex_shader_layer, vertex_shader_viewport_index
  37. ARB extensions:
  38. ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
  39. buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  40. compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
  41. debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  42. draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  43. explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
  44. fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
  45. fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  46. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  47. half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
  48. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  49. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  50. pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
  51. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  52. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
  53. shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  54. shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
  55. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
  56. texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
  57. texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  58. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
  59. texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  60. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  61. texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
  62. texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
  63. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  64. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  65. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  66. ATI extensions:
  67. separate_stencil
  68. EXT extensions:
  69. abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
  70. blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
  71. draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
  72. geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
  73. packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
  74. separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
  75. texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
  76. texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
  77. texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
  78. texture_storage, texture_swizzle, timer_query, transform_feedback
  79. IBM extensions:
  80. texture_mirrored_repeat
  81. INTEL extensions:
  82. fragment_shader_ordering, map_texture, performance_query
  83. KHR extensions:
  84. blend_equation_advanced, debug
  85. NV extensions:
  86. blend_square, conditional_render, primitive_restart, texgen_reflection
  87. SGIS extensions:
  88. generate_mipmap, texture_edge_clamp, texture_lod
  89. SUN extensions:
  90. multi_draw_arrays
  91. WGL extensions:
  92. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  93. ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
  94. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  95. EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
  96. EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  97. INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
  98. WIN extensions:
  99. swap_hint
  100. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  101. FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
  102. Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
  103. [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
  104. Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
  105. Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
  106. [AudioSystem] Initializing 16 sound effect channels
  107. Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
  108. cache\default.sf2"
  109. Audio configuration:
  110. CD: WinMM::CD
  111. Music: FluidSynth/Ext (MIDI only)
  112. Music 2: FMOD/Ext
  113. SFX: FMOD
  114. OpenGL 3.3 supported (Core)
  115. [Def_Read] Parsing definition files...
  116. Definitions:
  117. 4 materials
  118. [ResourceSystem] Model init completed in 0.00 seconds
  119. Game could not be selected automatically
  120. [MasterWorker] Received 7 servers from master
  121. [PersistentGLWindow > applyAttributes]
  122. Changing display mode to 1366 x 768 x 32 (60.0 Hz)
  123. Display mode has changed
  124. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  125. Using user-selected package folder (including subfolders): (basedir)\data
  126. Display mode has changed
  127. Waited for 0.157 seconds for file system to be ready
  128. Waited for 0.150 seconds for file system to be ready
  129. Waited for 0.111 seconds for file system to be ready
  130. Identified 276 data bundles in 0.1 seconds
  131. Identified 168 data bundles in 0.1 seconds
  132. Identified 216 data bundles in 0.1 seconds
  133. Identified 105 data bundles in 0.1 seconds
  134. [PackageLoader] Unloading 7 packages
  135. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  136. Restoring original display mode due to shutdown
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