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Oct 22nd, 2018
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  1. GameView Start
  2. Possible achievement: Base_RedirectMany
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_LastHeroStanding
  5. Possible achievement: Base_WinFullHP
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  9. Possible achievement: Base_CumulativeDamage, progress: 100
  10. Possible achievement: Base_LargeAttack
  11. Possible achievement: Base_DefeatAllVillains, progress: 100
  12. Possible achievement: Base_CumulativeHeal, progress: 2025
  13. Possible achievement: Base_WinGame
  14. Baron Blade puts Mobile Defense Platform into play.
  15. Baron Blade shuffles their the villain deck.
  16. Went to Baron Blade's Start phase.
  17. Went from Baron Blade's Start phase to PlayCard phase.
  18. GameController plays Hasten Doom.
  19. Baron Blade initiates 2 Toxic damage to The Idealist.
  20. Baron Blade deals The Idealist 2 Toxic damage.
  21. The Idealist is now at 22 HP.
  22. Baron Blade initiates 2 Toxic damage to Captain Cosmic Requital.
  23. Baron Blade deals Captain Cosmic Requital 2 Toxic damage.
  24. Captain Cosmic Requital is now at 27 HP.
  25. Baron Blade initiates 2 Toxic damage to Dark Conductor Argent Adept.
  26. Baron Blade deals Dark Conductor Argent Adept 2 Toxic damage.
  27. Dark Conductor Argent Adept is now at 21 HP.
  28. Baron Blade initiates 2 Toxic damage to Prime Wardens Tempest.
  29. Baron Blade deals Prime Wardens Tempest 2 Toxic damage.
  30. Prime Wardens Tempest is now at 25 HP.
  31. Baron Blade initiates 2 Toxic damage to The Visionary Unleashed.
  32. Baron Blade deals The Visionary Unleashed 2 Toxic damage.
  33. The Visionary Unleashed is now at 25 HP.
  34. Hasten Doom plays Hasten Doom.
  35. Baron Blade initiates 2 Toxic damage to The Idealist.
  36. Baron Blade deals The Idealist 2 Toxic damage.
  37. The Idealist is now at 20 HP.
  38. Baron Blade initiates 2 Toxic damage to Captain Cosmic Requital.
  39. Baron Blade deals Captain Cosmic Requital 2 Toxic damage.
  40. Captain Cosmic Requital is now at 25 HP.
  41. Baron Blade initiates 2 Toxic damage to Dark Conductor Argent Adept.
  42. Baron Blade deals Dark Conductor Argent Adept 2 Toxic damage.
  43. Dark Conductor Argent Adept is now at 19 HP.
  44. Baron Blade initiates 2 Toxic damage to Prime Wardens Tempest.
  45. Baron Blade deals Prime Wardens Tempest 2 Toxic damage.
  46. Prime Wardens Tempest is now at 23 HP.
  47. Baron Blade initiates 2 Toxic damage to The Visionary Unleashed.
  48. Baron Blade deals The Visionary Unleashed 2 Toxic damage.
  49. The Visionary Unleashed is now at 23 HP.
  50. Hasten Doom plays Mobile Defense Platform.
  51. GameController moved Hasten Doom to the villain trash.
  52. GameController moved Hasten Doom to the villain trash.
  53. Went from Baron Blade's PlayCard phase to End phase.
  54. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  55. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  56. GameController plays Making Things Up.
  57. Void Guard The Idealist draws Focusing Tiara.
  58. Void Guard The Idealist draws Better Punching!.
  59. Void Guard The Idealist draws Better Punching!.
  60. Void Guard The Idealist discards Focusing Tiara.
  61. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  62. Void Guard The Idealist discards Better Punching!.
  63. Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  64. Making Things Up plays Giant Floaty Head.
  65. Making Things Up plays Sound Beating.
  66. The Idealist initiates 3 Sonic damage to Mobile Defense Platform.
  67. The Idealist deals Mobile Defense Platform 3 Sonic damage.
  68. Mobile Defense Platform is now at 7 HP.
  69. Sound Beating was moved under Giant Floaty Head.
  70. GameController moved Making Things Up to Void Guard The Idealist's trash.
  71. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  72. Void Guard The Idealist uses the power on Giant Floaty Head.
  73. Giant Floaty Head destroys Sound Beating!
  74. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  75. Void Guard The Idealist draws Hedgy Hogs.
  76. Void Guard The Idealist draws Better Punching!.
  77. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  78. Void Guard The Idealist draws Making Things Up.
  79. Went from Void Guard The Idealist's DrawCard phase to End phase.
  80. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  81. Went from Captain Cosmic's Start phase to PlayCard phase.
  82. GameController plays Cosmic Weapon.
  83. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Captain Cosmic Requital.
  84. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  85. Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
  86. Captain Cosmic Requital initiates 3 Energy damage to Mobile Defense Platform.
  87. Captain Cosmic Requital deals Mobile Defense Platform 3 Energy damage.
  88. Mobile Defense Platform is now at 4 HP.
  89. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  90. Captain Cosmic draws Cosmic Crest.
  91. Went from Captain Cosmic's DrawCard phase to End phase.
  92. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  93. Went from The Argent Adept's Start phase to PlayCard phase.
  94. GameController plays Inspiring Supertonic.
  95. Went from The Argent Adept's PlayCard phase to UsePower phase.
  96. The Argent Adept uses the power on Dark Conductor Argent Adept.
  97. Revealed card: Slash and Burn
  98. Revealed card: Karate Robot
  99. Dark Conductor Argent Adept's Dark Dynamics puts Karate Robot into play.
  100. Dark Conductor Argent Adept moved Slash and Burn from Baron Blade's revealed cards to the villain trash.
  101. Went from The Argent Adept's UsePower phase to DrawCard phase.
  102. The Argent Adept draws Arcane Cadence.
  103. Went from The Argent Adept's DrawCard phase to End phase.
  104. Went from The Argent Adept's End phase to Tempest's Start phase.
  105. Went from Tempest's Start phase to PlayCard phase.
  106. GameController plays Cleansing Downpour.
  107. Went from Tempest's PlayCard phase to UsePower phase.
  108. Tempest uses the power on Cleansing Downpour.
  109. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  110. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  111. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 27.
  112. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 21.
  113. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 25.
  114. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 25.
  115. Went from Tempest's UsePower phase to DrawCard phase.
  116. Tempest draws Shielding Winds.
  117. Went from Tempest's DrawCard phase to End phase.
  118. Went from Tempest's End phase to The Visionary's Start phase.
  119. Went from The Visionary's Start phase to PlayCard phase.
  120. GameController plays Mind Spike.
  121. The Visionary Unleashed initiates 3 Psychic damage to Mobile Defense Platform.
  122. The Visionary Unleashed deals Mobile Defense Platform 3 Psychic damage.
  123. Mobile Defense Platform is now at 1 HP.
  124. GameController moved Mind Spike to The Visionary's trash.
  125. Went from The Visionary's PlayCard phase to UsePower phase.
  126. The Visionary uses the power on The Visionary Unleashed.
  127. The Visionary Unleashed initiates 1 Psychic damage to Mobile Defense Platform.
  128. The Visionary Unleashed deals Mobile Defense Platform 1 Psychic damage.
  129. Mobile Defense Platform is now at 0 HP.
  130. The Visionary Unleashed's Crushing Lucidity destroys Mobile Defense Platform!
  131. GameController moved Mobile Defense Platform to the villain trash.
  132. Went from The Visionary's UsePower phase to DrawCard phase.
  133. The Visionary draws Suggestion.
  134. Went from The Visionary's DrawCard phase to End phase.
  135. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  136. Went from Wagner Mars Base's Start phase to PlayCard phase.
  137. GameController plays Oxygen Leak.
  138. Went from Wagner Mars Base's PlayCard phase to End phase.
  139. 1 player may discard 1 card to destroy Oxygen Leak.
  140. The Visionary discards Suggestion.
  141. Oxygen Leak moved Suggestion from The Visionary's hand to The Visionary's trash.
  142. Oxygen Leak destroys itself!
  143. GameController moved Oxygen Leak to the environment trash.
  144. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  145. Went from Baron Blade's Start phase to PlayCard phase.
  146. GameController plays Powered Remote Turret.
  147. Went from Baron Blade's PlayCard phase to End phase.
  148. Powered Remote Turret initiates 2 Projectile damage to The Idealist.
  149. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  150. Powered Remote Turret deals The Idealist 3 Projectile damage.
  151. The Idealist is now at 19 HP.
  152. Powered Remote Turret initiates 2 Projectile damage to Cosmic Weapon.
  153. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  154. Powered Remote Turret deals Cosmic Weapon 3 Projectile damage.
  155. Cosmic Weapon is now at 1 HP.
  156. Powered Remote Turret initiates 2 Projectile damage to Captain Cosmic Requital.
  157. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  158. Powered Remote Turret deals Captain Cosmic Requital 3 Projectile damage.
  159. Captain Cosmic Requital is now at 24 HP.
  160. Powered Remote Turret initiates 2 Projectile damage to Dark Conductor Argent Adept.
  161. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  162. Powered Remote Turret deals Dark Conductor Argent Adept 3 Projectile damage.
  163. Dark Conductor Argent Adept is now at 18 HP.
  164. Powered Remote Turret initiates 2 Projectile damage to Prime Wardens Tempest.
  165. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  166. Powered Remote Turret deals Prime Wardens Tempest 3 Projectile damage.
  167. Prime Wardens Tempest is now at 22 HP.
  168. Powered Remote Turret initiates 2 Projectile damage to The Visionary Unleashed.
  169. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  170. Powered Remote Turret deals The Visionary Unleashed 3 Projectile damage.
  171. The Visionary Unleashed is now at 22 HP.
  172. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  173. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  174. GameController plays Better Punching!.
  175. The Idealist initiates 1 Melee damage to Mobile Defense Platform.
  176. The Idealist deals Mobile Defense Platform 1 Melee damage.
  177. Mobile Defense Platform is now at 9 HP.
  178. Void Guard The Idealist uses the power on Karate Robot.
  179. The Idealist initiates 1 Melee damage to Mobile Defense Platform.
  180. Better Punching! makes the damage irreducible.
  181. The Idealist deals Mobile Defense Platform 1 Melee damage.
  182. Mobile Defense Platform is now at 8 HP.
  183. The Idealist initiates 1 Psychic damage to Mobile Defense Platform.
  184. Better Punching! makes the damage irreducible.
  185. The Idealist deals Mobile Defense Platform 1 Psychic damage.
  186. Mobile Defense Platform is now at 7 HP.
  187. Better Punching! was moved under Karate Robot.
  188. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  189. Void Guard The Idealist uses the power on The Idealist.
  190. Void Guard The Idealist draws Focusing Tiara.
  191. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  192. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  193. Void Guard The Idealist draws Conceptualize.
  194. Went from Void Guard The Idealist's DrawCard phase to End phase.
  195. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  196. Went from Captain Cosmic's Start phase to PlayCard phase.
  197. GameController plays Cosmic Crest.
  198. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  199. Captain Cosmic uses the power on Cosmic Crest.
  200. Cosmic Crest caused Cosmic Weapon to regain 2 HP. HP is now 3.
  201. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  202. Captain Cosmic draws Conservation of Energy.
  203. Went from Captain Cosmic's DrawCard phase to End phase.
  204. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  205. Went from The Argent Adept's Start phase to PlayCard phase.
  206. GameController plays Arcane Cadence.
  207. Revealed card: Cedistic Dissonant
  208. Revealed card: Telamon's Lyra
  209. Revealed card: Akpunku's Drum
  210. Revealed card: Eydisar's Horn
  211. Revealed card: Counterpoint Bulwark
  212. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's hand.
  213. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's deck.
  214. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  215. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
  216. Arcane Cadence plays Telamon's Lyra.
  217. GameController moved Arcane Cadence to The Argent Adept's trash.
  218. Went from The Argent Adept's PlayCard phase to UsePower phase.
  219. The Argent Adept uses the power on Dark Conductor Argent Adept.
  220. Revealed card: Devious Disruption
  221. Revealed card: Bored Now
  222. Dark Conductor Argent Adept's Dark Dynamics puts Bored Now into play.
  223. Bored Now moved Giant Floaty Head to Void Guard The Idealist's deck.
  224. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  225. The Idealist initiates 1 Psychic damage to Mobile Defense Platform.
  226. The Idealist deals Mobile Defense Platform 1 Psychic damage.
  227. Mobile Defense Platform is now at 6 HP.
  228. GameController moved Bored Now to Void Guard The Idealist's trash.
  229. Dark Conductor Argent Adept moved Devious Disruption from Baron Blade's revealed cards to the villain trash.
  230. Went from The Argent Adept's UsePower phase to DrawCard phase.
  231. The Argent Adept draws Akpunku's Drum.
  232. Went from The Argent Adept's DrawCard phase to End phase.
  233. Went from The Argent Adept's End phase to Tempest's Start phase.
  234. Went from Tempest's Start phase to PlayCard phase.
  235. GameController plays Lightning Slash.
  236. Prime Wardens Tempest initiates 5 Lightning damage to Mobile Defense Platform.
  237. Prime Wardens Tempest deals Mobile Defense Platform 5 Lightning damage.
  238. Mobile Defense Platform is now at 1 HP.
  239. GameController moved Lightning Slash to Tempest's trash.
  240. Went from Tempest's PlayCard phase to UsePower phase.
  241. Tempest uses the power on Cleansing Downpour.
  242. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  243. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  244. Cleansing Downpour caused Cosmic Weapon to regain 1 HP, up to their maximum HP. HP is now 4.
  245. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 26.
  246. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 20.
  247. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 24.
  248. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 24.
  249. Went from Tempest's UsePower phase to DrawCard phase.
  250. Tempest draws Electrical Storm.
  251. Went from Tempest's DrawCard phase to End phase.
  252. Went from Tempest's End phase to The Visionary's Start phase.
  253. Went from The Visionary's Start phase to PlayCard phase.
  254. GameController plays Psychic Maelstrom.
  255. The Visionary Unleashed initiates 2 Psychic damage to Mobile Defense Platform.
  256. The Visionary Unleashed deals Mobile Defense Platform 2 Psychic damage.
  257. Mobile Defense Platform is now at -1 HP.
  258. The Visionary Unleashed's Crushing Lucidity destroys Mobile Defense Platform!
  259. GameController moved Mobile Defense Platform to the villain trash.
  260. The Visionary Unleashed initiates 2 Psychic damage to Powered Remote Turret.
  261. The Visionary Unleashed deals Powered Remote Turret 2 Psychic damage.
  262. Powered Remote Turret is now at 5 HP.
  263. The Visionary Unleashed initiates 2 Psychic damage to Baron Blade.
  264. The Visionary Unleashed deals Baron Blade 2 Psychic damage.
  265. Baron Blade is now at 38 HP.
  266. GameController moved Psychic Maelstrom to The Visionary's trash.
  267. Went from The Visionary's PlayCard phase to UsePower phase.
  268. The Visionary uses the power on The Visionary Unleashed.
  269. The Visionary Unleashed initiates 1 Psychic damage to Baron Blade.
  270. The Visionary Unleashed deals Baron Blade 1 Psychic damage.
  271. Baron Blade is now at 37 HP.
  272. Went from The Visionary's UsePower phase to DrawCard phase.
  273. The Visionary draws Decoy Projection.
  274. Went from The Visionary's DrawCard phase to End phase.
  275. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  276. Went from Wagner Mars Base's Start phase to PlayCard phase.
  277. GameController plays Fire In the Biosphere.
  278. Went from Wagner Mars Base's PlayCard phase to End phase.
  279. Fire In the Biosphere initiates 2 Fire damage to Baron Blade.
  280. Fire In the Biosphere deals Baron Blade 2 Fire damage.
  281. Baron Blade is now at 35 HP.
  282. Fire In the Biosphere initiates 2 Fire damage to Powered Remote Turret.
  283. Fire In the Biosphere deals Powered Remote Turret 2 Fire damage.
  284. Powered Remote Turret is now at 3 HP.
  285. Fire In the Biosphere initiates 2 Fire damage to The Idealist.
  286. Fire In the Biosphere deals The Idealist 2 Fire damage.
  287. The Idealist is now at 19 HP.
  288. Fire In the Biosphere initiates 2 Fire damage to Cosmic Crest.
  289. Fire In the Biosphere deals Cosmic Crest 2 Fire damage.
  290. Cosmic Crest is now at 2 HP.
  291. Fire In the Biosphere initiates 2 Fire damage to Cosmic Weapon.
  292. Fire In the Biosphere deals Cosmic Weapon 2 Fire damage.
  293. Cosmic Weapon is now at 2 HP.
  294. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic Requital.
  295. Fire In the Biosphere deals Captain Cosmic Requital 2 Fire damage.
  296. Captain Cosmic Requital is now at 24 HP.
  297. Fire In the Biosphere initiates 2 Fire damage to Dark Conductor Argent Adept.
  298. Fire In the Biosphere deals Dark Conductor Argent Adept 2 Fire damage.
  299. Dark Conductor Argent Adept is now at 18 HP.
  300. Fire In the Biosphere initiates 2 Fire damage to Prime Wardens Tempest.
  301. Fire In the Biosphere deals Prime Wardens Tempest 2 Fire damage.
  302. Prime Wardens Tempest is now at 22 HP.
  303. Fire In the Biosphere initiates 2 Fire damage to The Visionary Unleashed.
  304. Fire In the Biosphere deals The Visionary Unleashed 2 Fire damage.
  305. The Visionary Unleashed is now at 22 HP.
  306. Fire In the Biosphere initiates 2 Fire damage to The Idealist.
  307. Fire In the Biosphere deals The Idealist 2 Fire damage.
  308. The Idealist is now at 17 HP.
  309. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic Requital.
  310. Fire In the Biosphere deals Captain Cosmic Requital 2 Fire damage.
  311. Captain Cosmic Requital is now at 22 HP.
  312. Fire In the Biosphere initiates 2 Fire damage to Dark Conductor Argent Adept.
  313. Fire In the Biosphere deals Dark Conductor Argent Adept 2 Fire damage.
  314. Dark Conductor Argent Adept is now at 16 HP.
  315. Fire In the Biosphere initiates 2 Fire damage to Prime Wardens Tempest.
  316. Fire In the Biosphere deals Prime Wardens Tempest 2 Fire damage.
  317. Prime Wardens Tempest is now at 20 HP.
  318. Fire In the Biosphere initiates 2 Fire damage to The Visionary Unleashed.
  319. Fire In the Biosphere deals The Visionary Unleashed 2 Fire damage.
  320. The Visionary Unleashed is now at 20 HP.
  321. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  322. Went from Baron Blade's Start phase to PlayCard phase.
  323. GameController plays Hasten Doom.
  324. Baron Blade initiates 2 Toxic damage to The Idealist.
  325. Baron Blade deals The Idealist 2 Toxic damage.
  326. The Idealist is now at 15 HP.
  327. Baron Blade initiates 2 Toxic damage to Cosmic Crest.
  328. Baron Blade deals Cosmic Crest 2 Toxic damage.
  329. Cosmic Crest is now at 0 HP.
  330. Baron Blade destroys Cosmic Crest!
  331. GameController moved Cosmic Crest to Captain Cosmic's trash.
  332. Baron Blade initiates 2 Toxic damage to Cosmic Weapon.
  333. Baron Blade deals Cosmic Weapon 2 Toxic damage.
  334. Cosmic Weapon is now at 0 HP.
  335. Baron Blade destroys Cosmic Weapon!
  336. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  337. Baron Blade initiates 2 Toxic damage to Captain Cosmic Requital.
  338. Baron Blade deals Captain Cosmic Requital 2 Toxic damage.
  339. Captain Cosmic Requital is now at 20 HP.
  340. Baron Blade initiates 2 Toxic damage to Dark Conductor Argent Adept.
  341. Baron Blade deals Dark Conductor Argent Adept 2 Toxic damage.
  342. Dark Conductor Argent Adept is now at 14 HP.
  343. Baron Blade initiates 2 Toxic damage to Prime Wardens Tempest.
  344. Baron Blade deals Prime Wardens Tempest 2 Toxic damage.
  345. Prime Wardens Tempest is now at 18 HP.
  346. Baron Blade initiates 2 Toxic damage to The Visionary Unleashed.
  347. Baron Blade deals The Visionary Unleashed 2 Toxic damage.
  348. The Visionary Unleashed is now at 18 HP.
  349. Hasten Doom plays Backlash Field.
  350. GameController moved Hasten Doom to the villain trash.
  351. Went from Baron Blade's PlayCard phase to End phase.
  352. Powered Remote Turret initiates 2 Projectile damage to The Idealist.
  353. Powered Remote Turret deals The Idealist 2 Projectile damage.
  354. The Idealist is now at 13 HP.
  355. Powered Remote Turret initiates 2 Projectile damage to Captain Cosmic Requital.
  356. Powered Remote Turret deals Captain Cosmic Requital 2 Projectile damage.
  357. Captain Cosmic Requital is now at 18 HP.
  358. Powered Remote Turret initiates 2 Projectile damage to Dark Conductor Argent Adept.
  359. Powered Remote Turret deals Dark Conductor Argent Adept 2 Projectile damage.
  360. Dark Conductor Argent Adept is now at 12 HP.
  361. Powered Remote Turret initiates 2 Projectile damage to Prime Wardens Tempest.
  362. Powered Remote Turret deals Prime Wardens Tempest 2 Projectile damage.
  363. Prime Wardens Tempest is now at 16 HP.
  364. Powered Remote Turret initiates 2 Projectile damage to The Visionary Unleashed.
  365. Powered Remote Turret deals The Visionary Unleashed 2 Projectile damage.
  366. The Visionary Unleashed is now at 16 HP.
  367. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  368. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  369. GameController plays Conceptualize.
  370. Conceptualize puts Giant Floaty Head into play.
  371. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  372. Conceptualize moves 5 cards to the top of Void Guard The Idealist's Deck.
  373. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  374. Conceptualize was moved under Giant Floaty Head.
  375. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  376. Void Guard The Idealist uses the power on Giant Floaty Head.
  377. Giant Floaty Head destroys Conceptualize!
  378. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  379. Void Guard The Idealist draws Karate Robot.
  380. Void Guard The Idealist draws Bright Idea.
  381. Giant Floaty Head destroys Backlash Field!
  382. GameController moved Backlash Field to the villain trash.
  383. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  384. Void Guard The Idealist draws Making Things Up.
  385. Went from Void Guard The Idealist's DrawCard phase to End phase.
  386. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  387. Went from Captain Cosmic's Start phase to PlayCard phase.
  388. GameController plays Sustained Influence.
  389. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  390. Captain Cosmic uses the power on Captain Cosmic Requital.
  391. Revealed card: Harsh Offense
  392. Revealed card: Vitality Conduit
  393. Revealed card: Wounding Buffer
  394. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  395. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to The Idealist.
  396. Captain Cosmic Requital's Requital puts Wounding Buffer into play.
  397. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  398. Captain Cosmic Requital's Requital puts Harsh Offense into play.
  399. Revealed card: Potent Disruption
  400. Revealed card: Augmented Ally
  401. Revealed card: Autonomous Blade
  402. Captain Cosmic Requital initiates 4 Energy damage to Powered Remote Turret.
  403. Captain Cosmic Requital deals Powered Remote Turret 4 Energy damage.
  404. Powered Remote Turret is now at -1 HP.
  405. Captain Cosmic Requital's Requital destroys Powered Remote Turret!
  406. GameController moved Powered Remote Turret to the villain trash.
  407. Harsh Offense moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  408. Harsh Offense moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  409. Harsh Offense moved Autonomous Blade from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  410. GameController moved Harsh Offense to Captain Cosmic's trash.
  411. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  412. Captain Cosmic draws Cosmic Weapon.
  413. Went from Captain Cosmic's DrawCard phase to End phase.
  414. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  415. Went from The Argent Adept's Start phase to PlayCard phase.
  416. GameController plays Syncopated Onslaught.
  417. Went from The Argent Adept's PlayCard phase to UsePower phase.
  418. The Argent Adept uses the power on Telamon's Lyra.
  419. The Argent Adept activates the text on Inspiring Supertonic.
  420. Void Guard The Idealist uses the power on The Idealist.
  421. Void Guard The Idealist draws Hedgy Hogs.
  422. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  423. The Argent Adept activates the text on Syncopated Onslaught.
  424. Dark Conductor Argent Adept initiates 1 Sonic damage to Baron Blade.
  425. Dark Conductor Argent Adept deals Baron Blade 1 Sonic damage.
  426. Baron Blade is now at 34 HP.
  427. Went from The Argent Adept's UsePower phase to DrawCard phase.
  428. The Argent Adept draws Alacritous Subdominant.
  429. Went from The Argent Adept's DrawCard phase to End phase.
  430. Went from The Argent Adept's End phase to Tempest's Start phase.
  431. Went from Tempest's Start phase to PlayCard phase.
  432. GameController plays Grievous Hail Storm.
  433. Went from Tempest's PlayCard phase to UsePower phase.
  434. Tempest uses the power on Cleansing Downpour.
  435. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 15.
  436. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  437. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  438. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 20.
  439. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 14.
  440. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 18.
  441. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 18.
  442. Went from Tempest's UsePower phase to DrawCard phase.
  443. Tempest draws Ball Lightning.
  444. Went from Tempest's DrawCard phase to End phase.
  445. Went from Tempest's End phase to The Visionary's Start phase.
  446. Went from The Visionary's Start phase to PlayCard phase.
  447. GameController plays Foresight.
  448. Went from The Visionary's PlayCard phase to UsePower phase.
  449. The Visionary uses the power on The Visionary Unleashed.
  450. The Visionary Unleashed initiates 2 Psychic damage to Baron Blade.
  451. The Visionary Unleashed deals Baron Blade 2 Psychic damage.
  452. Baron Blade is now at 32 HP.
  453. Went from The Visionary's UsePower phase to DrawCard phase.
  454. The Visionary draws Psychic Maelstrom.
  455. Went from The Visionary's DrawCard phase to End phase.
  456. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  457. Tempest discards Electrical Storm.
  458. Fire In the Biosphere moved Electrical Storm from Tempest's hand to Tempest's trash.
  459. Tempest discards Shielding Winds.
  460. Fire In the Biosphere moved Shielding Winds from Tempest's hand to Tempest's trash.
  461. Fire In the Biosphere destroys itself!
  462. GameController moved Fire In the Biosphere to the environment trash.
  463. Went from Wagner Mars Base's Start phase to PlayCard phase.
  464. GameController plays Self-Destruct Sequence.
  465. Self-Destruct Sequence moved Villainous Weaponry from the environment deck under Self-Destruct Sequence.
  466. Self-Destruct Sequence moved Maintenance Level from the environment deck under Self-Destruct Sequence.
  467. Went from Wagner Mars Base's PlayCard phase to End phase.
  468. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  469. Went from Baron Blade's Start phase to PlayCard phase.
  470. GameController plays Elemental Redistributor.
  471. Went from Baron Blade's PlayCard phase to End phase.
  472. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  473. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  474. GameController plays Better Punching!.
  475. The Idealist initiates 1 Melee damage to Baron Blade.
  476. The Idealist deals Baron Blade 1 Melee damage.
  477. Baron Blade is now at 31 HP.
  478. Void Guard The Idealist uses the power on The Idealist.
  479. Void Guard The Idealist draws Monster of Id.
  480. Monster of Id puts Monster of Id into play.
  481. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  482. Better Punching! was moved under Giant Floaty Head.
  483. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  484. Void Guard The Idealist uses the power on Giant Floaty Head.
  485. Giant Floaty Head destroys Better Punching!!
  486. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  487. Void Guard The Idealist draws Spark of Inspiration.
  488. Void Guard The Idealist draws Strained Superego.
  489. Self-Destruct Sequence moves 2 cards to the top of Wagner Mars Base's Trash.
  490. All cards under Self-Destruct Sequence moved to Wagner Mars Base's trash.
  491. Giant Floaty Head destroys Self-Destruct Sequence!
  492. GameController moved Self-Destruct Sequence to the environment trash.
  493. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  494. Void Guard The Idealist draws Sound Beating.
  495. Went from Void Guard The Idealist's DrawCard phase to End phase.
  496. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  497. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  498. Went from Captain Cosmic's Start phase to PlayCard phase.
  499. GameController plays Cosmic Weapon.
  500. GameController moved Cosmic Weapon from Captain Cosmic's hand next to The Idealist.
  501. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  502. Captain Cosmic uses the power on Captain Cosmic Requital.
  503. Revealed card: Wounding Buffer
  504. Revealed card: Dynamic Siphon
  505. Revealed card: Potent Disruption
  506. Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
  507. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to The Idealist.
  508. Captain Cosmic Requital's Requital puts Potent Disruption into play.
  509. Potent Disruption destroys Wounding Buffer!
  510. Sustained Influence destroys itself!
  511. GameController moved Sustained Influence to Captain Cosmic's trash.
  512. GameController moved Wounding Buffer to Captain Cosmic's trash.
  513. Sustained Influence puts Wounding Buffer into play.
  514. GameController moved Wounding Buffer from Captain Cosmic's trash next to Captain Cosmic Requital.
  515. Captain Cosmic Requital initiates 5 Energy damage to Baron Blade.
  516. Captain Cosmic Requital deals Baron Blade 5 Energy damage.
  517. Baron Blade is now at 26 HP.
  518. GameController moved Potent Disruption to Captain Cosmic's trash.
  519. Captain Cosmic Requital's Requital puts Wounding Buffer into play.
  520. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  521. Cosmic Weapon initiates 2 Psychic damage to Captain Cosmic Requital.
  522. Cosmic Weapon deals Captain Cosmic Requital 2 Psychic damage.
  523. Captain Cosmic Requital is now at 18 HP.
  524. Wounding Buffer reacts!
  525. Wounding Buffer initiates 2 Energy damage to Cosmic Weapon.
  526. Wounding Buffer deals Cosmic Weapon 2 Energy damage.
  527. Cosmic Weapon is now at 2 HP.
  528. Wounding Buffer reacts!
  529. Wounding Buffer initiates 2 Energy damage to Cosmic Weapon.
  530. Wounding Buffer deals Cosmic Weapon 2 Energy damage.
  531. Cosmic Weapon is now at 0 HP.
  532. Wounding Buffer destroys Cosmic Weapon!
  533. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  534. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  535. Dynamic Siphon deals Captain Cosmic Requital 2 Psychic damage.
  536. Captain Cosmic Requital is now at 16 HP.
  537. Wounding Buffer reacts!
  538. Wounding Buffer initiates 2 Energy damage to Dynamic Siphon.
  539. Wounding Buffer deals Dynamic Siphon 2 Energy damage.
  540. Dynamic Siphon is now at 2 HP.
  541. Void Guard The Idealist uses the power on Karate Robot.
  542. Karate Robot destroys Better Punching!!
  543. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  544. Karate Robot destroys Hedgy Hogs!
  545. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  546. Karate Robot destroys Hedgy Hogs!
  547. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  548. The Idealist initiates 4 Melee damage to Baron Blade.
  549. Monster of Id increases the damage dealt by The Idealist by 1.
  550. The Idealist deals Baron Blade 5 Melee damage.
  551. Baron Blade is now at 21 HP.
  552. The Idealist initiates 4 Psychic damage to Baron Blade.
  553. Monster of Id increases the damage dealt by The Idealist by 1.
  554. The Idealist deals Baron Blade 5 Psychic damage.
  555. Baron Blade is now at 16 HP.
  556. Wounding Buffer reacts!
  557. Wounding Buffer initiates 2 Energy damage to Dynamic Siphon.
  558. Wounding Buffer deals Dynamic Siphon 2 Energy damage.
  559. Dynamic Siphon is now at 0 HP.
  560. Wounding Buffer destroys Dynamic Siphon!
  561. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  562. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  563. Vitality Conduit deals Captain Cosmic Requital 2 Psychic damage.
  564. Captain Cosmic Requital is now at 14 HP.
  565. Wounding Buffer reacts!
  566. Wounding Buffer initiates 2 Energy damage to Vitality Conduit.
  567. Wounding Buffer deals Vitality Conduit 2 Energy damage.
  568. Vitality Conduit is now at 2 HP.
  569. Vitality Conduit caused The Idealist to regain 2 HP. HP is now 17.
  570. Wounding Buffer reacts!
  571. Wounding Buffer initiates 2 Energy damage to Vitality Conduit.
  572. Wounding Buffer deals Vitality Conduit 2 Energy damage.
  573. Vitality Conduit is now at 0 HP.
  574. Wounding Buffer destroys Vitality Conduit!
  575. GameController moved Vitality Conduit to Captain Cosmic's trash.
  576. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  577. Wounding Buffer deals Captain Cosmic Requital 2 Psychic damage.
  578. Captain Cosmic Requital is now at 12 HP.
  579. Wounding Buffer reacts!
  580. Wounding Buffer initiates 2 Energy damage to Wounding Buffer.
  581. Wounding Buffer deals Wounding Buffer 2 Energy damage.
  582. Wounding Buffer is now at 2 HP.
  583. Wounding Buffer reacts!
  584. Wounding Buffer initiates 2 Energy damage to Wounding Buffer.
  585. Wounding Buffer deals Wounding Buffer 2 Energy damage.
  586. Wounding Buffer is now at 0 HP.
  587. Wounding Buffer destroys itself!
  588. GameController moved Wounding Buffer to Captain Cosmic's trash.
  589. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  590. Wounding Buffer deals Captain Cosmic Requital 2 Psychic damage.
  591. Captain Cosmic Requital is now at 10 HP.
  592. Wounding Buffer reacts!
  593. Wounding Buffer initiates 2 Energy damage to Wounding Buffer.
  594. Wounding Buffer deals Wounding Buffer 2 Energy damage.
  595. Wounding Buffer is now at 2 HP.
  596. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  597. Captain Cosmic draws Construct Cataclysm.
  598. Went from Captain Cosmic's DrawCard phase to End phase.
  599. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  600. Went from The Argent Adept's Start phase to PlayCard phase.
  601. GameController plays Alacritous Subdominant.
  602. Went from The Argent Adept's PlayCard phase to UsePower phase.
  603. The Argent Adept uses the power on Dark Conductor Argent Adept.
  604. Revealed card: Powered Remote Turret
  605. Revealed card: Vivid Thoughts
  606. Dark Conductor Argent Adept's Dark Dynamics puts Vivid Thoughts into play.
  607. Revealed card: Bright Idea
  608. Revealed card: Vivid Thoughts
  609. Revealed card: Bored Now
  610. Vivid Thoughts puts Bright Idea into play.
  611. Void Guard The Idealist draws Strained Superego.
  612. Bright Idea was moved under Karate Robot.
  613. Vivid Thoughts moved Vivid Thoughts from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  614. Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  615. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  616. Dark Conductor Argent Adept moved Powered Remote Turret from Baron Blade's revealed cards to the villain trash.
  617. Went from The Argent Adept's UsePower phase to DrawCard phase.
  618. The Argent Adept draws Sarabande of Destruction.
  619. Went from The Argent Adept's DrawCard phase to End phase.
  620. Went from The Argent Adept's End phase to Tempest's Start phase.
  621. Went from Tempest's Start phase to PlayCard phase.
  622. Went from Tempest's PlayCard phase to UsePower phase.
  623. Tempest uses the power on Cleansing Downpour.
  624. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
  625. Cleansing Downpour caused Wounding Buffer to regain 2 HP, up to their maximum HP. HP is now 4.
  626. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 12.
  627. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 16.
  628. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 20.
  629. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 20.
  630. Went from Tempest's UsePower phase to DrawCard phase.
  631. Tempest draws Chain Lightning.
  632. Went from Tempest's DrawCard phase to End phase.
  633. Went from Tempest's End phase to The Visionary's Start phase.
  634. Went from The Visionary's Start phase to PlayCard phase.
  635. GameController plays Psychic Maelstrom.
  636. The Visionary Unleashed initiates 2 Psychic damage to Baron Blade.
  637. The Visionary Unleashed deals Baron Blade 2 Psychic damage.
  638. Baron Blade is now at 14 HP.
  639. The Visionary Unleashed initiates 2 Psychic damage to Elemental Redistributor.
  640. The Visionary Unleashed deals Elemental Redistributor 2 Psychic damage.
  641. Elemental Redistributor is now at 8 HP.
  642. GameController moved Psychic Maelstrom to The Visionary's trash.
  643. Went from The Visionary's PlayCard phase to UsePower phase.
  644. The Visionary uses the power on The Visionary Unleashed.
  645. The Visionary Unleashed initiates 2 Psychic damage to Baron Blade.
  646. The Visionary Unleashed deals Baron Blade 2 Psychic damage.
  647. Baron Blade is now at 12 HP.
  648. Went from The Visionary's UsePower phase to DrawCard phase.
  649. The Visionary draws Prophetic Vision.
  650. Went from The Visionary's DrawCard phase to End phase.
  651. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  652. Went from Wagner Mars Base's Start phase to PlayCard phase.
  653. GameController plays Pervasive Red Dust.
  654. Went from Wagner Mars Base's PlayCard phase to End phase.
  655. Pervasive Red Dust will destroy 1 equipment cards.
  656. Pervasive Red Dust destroys Telamon's Lyra!
  657. GameController moved Telamon's Lyra to The Argent Adept's trash.
  658. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  659. Went from Baron Blade's Start phase to PlayCard phase.
  660. GameController plays Blade Battalion.
  661. Went from Baron Blade's PlayCard phase to End phase.
  662. Blade Battalion initiates 5 Melee damage to The Visionary Unleashed.
  663. Blade Battalion deals The Visionary Unleashed 5 Melee damage.
  664. The Visionary Unleashed is now at 15 HP.
  665. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  666. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  667. GameController plays Strained Superego.
  668. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  669. Void Guard The Idealist uses the power on The Idealist.
  670. Void Guard The Idealist draws Spark of Inspiration.
  671. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  672. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  673. Void Guard The Idealist draws Sound Beating.
  674. Went from Void Guard The Idealist's DrawCard phase to End phase.
  675. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  676. Strained Superego moved Sound Beating from under Monster of Id under Karate Robot.
  677. Void Guard The Idealist uses the power on Strained Superego.
  678. Strained Superego plays Spark of Inspiration.
  679. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 20.
  680. The Idealist initiates 1 Psychic damage to Baron Blade.
  681. Monster of Id increases the damage dealt by The Idealist by 1.
  682. The Idealist deals Baron Blade 2 Psychic damage.
  683. Baron Blade is now at 10 HP.
  684. The Idealist initiates 1 Psychic damage to Blade Battalion.
  685. Monster of Id increases the damage dealt by The Idealist by 1.
  686. The Idealist deals Blade Battalion 2 Psychic damage.
  687. Blade Battalion is now at 3 HP.
  688. The Idealist initiates 1 Psychic damage to Elemental Redistributor.
  689. Monster of Id increases the damage dealt by The Idealist by 1.
  690. The Idealist deals Elemental Redistributor 2 Psychic damage.
  691. Elemental Redistributor is now at 6 HP.
  692. Void Guard The Idealist draws Hedgy Hogs.
  693. Spark of Inspiration was moved under Karate Robot.
  694. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  695. Went from Captain Cosmic's Start phase to PlayCard phase.
  696. GameController plays Sustained Influence.
  697. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  698. Captain Cosmic uses the power on Captain Cosmic Requital.
  699. Revealed card: Energy Bracer
  700. Revealed card: Vitality Conduit
  701. Revealed card: Energy Bracer
  702. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  703. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  704. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  705. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  706. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  707. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  708. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  709. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  710. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  711. Damage amount was 0, so no damage was dealt.
  712. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  713. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  714. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  715. Damage amount was 0, so no damage was dealt.
  716. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  717. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  718. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  719. Damage amount was 0, so no damage was dealt.
  720. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  721. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  722. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  723. Damage amount was 0, so no damage was dealt.
  724. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  725. Captain Cosmic draws Autonomous Blade.
  726. Went from Captain Cosmic's DrawCard phase to End phase.
  727. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  728. Went from The Argent Adept's Start phase to PlayCard phase.
  729. GameController plays Sarabande of Destruction.
  730. Went from The Argent Adept's PlayCard phase to UsePower phase.
  731. The Argent Adept uses the power on Dark Conductor Argent Adept.
  732. Revealed card: Elemental Redistributor
  733. Revealed card: Giant Floaty Head
  734. Dark Conductor Argent Adept's Dark Dynamics puts Giant Floaty Head into play.
  735. Dark Conductor Argent Adept moved Elemental Redistributor from Baron Blade's revealed cards to the villain trash.
  736. Went from The Argent Adept's UsePower phase to DrawCard phase.
  737. The Argent Adept draws Arcane Cadence.
  738. Went from The Argent Adept's DrawCard phase to End phase.
  739. Went from The Argent Adept's End phase to Tempest's Start phase.
  740. Went from Tempest's Start phase to PlayCard phase.
  741. GameController plays Chain Lightning.
  742. Prime Wardens Tempest initiates 4 Lightning damage to Elemental Redistributor.
  743. Prime Wardens Tempest deals Elemental Redistributor 4 Lightning damage.
  744. Elemental Redistributor is now at 2 HP.
  745. Prime Wardens Tempest initiates 3 Lightning damage to Blade Battalion.
  746. Prime Wardens Tempest deals Blade Battalion 3 Lightning damage.
  747. Blade Battalion is now at 0 HP.
  748. Prime Wardens Tempest's Arc of Power destroys Blade Battalion!
  749. GameController moved Blade Battalion to the villain trash.
  750. GameController moved Chain Lightning to Tempest's trash.
  751. Went from Tempest's PlayCard phase to UsePower phase.
  752. Tempest uses the power on Grievous Hail Storm.
  753. Prime Wardens Tempest initiates 2 Cold damage to Elemental Redistributor.
  754. Prime Wardens Tempest deals Elemental Redistributor 2 Cold damage.
  755. Elemental Redistributor is now at 0 HP.
  756. Prime Wardens Tempest's Arc of Power destroys Elemental Redistributor!
  757. GameController moved Elemental Redistributor to the villain trash.
  758. Prime Wardens Tempest initiates 2 Cold damage to Baron Blade.
  759. Prime Wardens Tempest deals Baron Blade 2 Cold damage.
  760. Baron Blade is now at 8 HP.
  761. Went from Tempest's UsePower phase to DrawCard phase.
  762. Tempest draws Electrical Storm.
  763. Went from Tempest's DrawCard phase to End phase.
  764. Went from Tempest's End phase to The Visionary's Start phase.
  765. Went from The Visionary's Start phase to PlayCard phase.
  766. GameController plays Suggestion.
  767. ***** LOADED UNDO FILE: undo-149-TheVisionary-PlayCard *****
  768. Possible achievement: Base_RedirectMany
  769. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  770. Possible achievement: Base_LastHeroStanding
  771. Possible achievement: Base_WinFullHP
  772. Possible achievement: Base_NoPowers
  773. Possible achievement: Base_NoCards
  774. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  775. Possible achievement: Base_CumulativeDamage, progress: 100
  776. Possible achievement: Base_LargeAttack
  777. Possible achievement: Base_DefeatAllVillains, progress: 100
  778. Possible achievement: Base_CumulativeHeal, progress: 2049
  779. Possible achievement: Base_WinGame
  780. GameController plays Decoy Projection.
  781. Went from The Visionary's PlayCard phase to UsePower phase.
  782. The Visionary uses the power on The Visionary Unleashed.
  783. The Visionary Unleashed initiates 2 Psychic damage to Baron Blade.
  784. The Visionary Unleashed deals Baron Blade 2 Psychic damage.
  785. Baron Blade is now at 6 HP.
  786. Went from The Visionary's UsePower phase to DrawCard phase.
  787. The Visionary draws Twist the Ether.
  788. Went from The Visionary's DrawCard phase to End phase.
  789. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  790. Each player may discard 1 card each to destroy Pervasive Red Dust
  791. Void Guard The Idealist discards Focusing Tiara.
  792. Pervasive Red Dust moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  793. Captain Cosmic discards Construct Cataclysm.
  794. Pervasive Red Dust moved Construct Cataclysm from Captain Cosmic's hand to Captain Cosmic's trash.
  795. The Argent Adept discards Akpunku's Drum.
  796. Pervasive Red Dust moved Akpunku's Drum from The Argent Adept's hand to The Argent Adept's trash.
  797. Tempest discards Electrical Storm.
  798. Pervasive Red Dust moved Electrical Storm from Tempest's hand to Tempest's trash.
  799. The Visionary discards Prophetic Vision.
  800. Pervasive Red Dust moved Prophetic Vision from The Visionary's hand to The Visionary's trash.
  801. Pervasive Red Dust puts Focusing Tiara into play.
  802. Pervasive Red Dust puts Telamon's Lyra into play.
  803. Pervasive Red Dust destroys itself!
  804. GameController moved Pervasive Red Dust to the environment trash.
  805. Went from Wagner Mars Base's Start phase to PlayCard phase.
  806. GameController plays Villainous Weaponry.
  807. Went from Wagner Mars Base's PlayCard phase to End phase.
  808. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  809. Went from Baron Blade's Start phase to PlayCard phase.
  810. GameController plays Blade Battalion.
  811. Went from Baron Blade's PlayCard phase to End phase.
  812. Blade Battalion initiates 5 Melee damage to Prime Wardens Tempest.
  813. Villainous Weaponry increases the damage dealt by Blade Battalion by 1.
  814. Blade Battalion deals Prime Wardens Tempest 6 Melee damage.
  815. Prime Wardens Tempest is now at 14 HP.
  816. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  817. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  818. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  819. GameController plays Hedgy Hogs.
  820. The Idealist initiates 2 Melee damage to Baron Blade.
  821. Monster of Id increases the damage dealt by The Idealist by 1.
  822. The Idealist deals Baron Blade 3 Melee damage.
  823. Baron Blade is now at 3 HP.
  824. The Idealist initiates 2 Melee damage to Blade Battalion.
  825. Monster of Id increases the damage dealt by The Idealist by 1.
  826. The Idealist deals Blade Battalion 3 Melee damage.
  827. Blade Battalion is now at 2 HP.
  828. Hedgy Hogs was moved under Karate Robot.
  829. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  830. Void Guard The Idealist uses the power on Strained Superego.
  831. Strained Superego plays Sound Beating.
  832. The Idealist initiates 3 Sonic damage to Baron Blade.
  833. Monster of Id increases the damage dealt by The Idealist by 1.
  834. The Idealist deals Baron Blade 4 Sonic damage.
  835. Baron Blade is now at -1 HP.
  836. Baron Blade was flipped to its back side.
  837. Baron Blade restored the HP of Baron Blade to 30 HP.
  838. Baron Blade moved Hasten Doom from the villain trash to the villain deck.
  839. Baron Blade moved Hasten Doom from the villain trash to the villain deck.
  840. Baron Blade moved Slash and Burn from the villain trash to the villain deck.
  841. Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
  842. Baron Blade moved Devious Disruption from the villain trash to the villain deck.
  843. Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
  844. Baron Blade moved Hasten Doom from the villain trash to the villain deck.
  845. Baron Blade moved Backlash Field from the villain trash to the villain deck.
  846. Baron Blade moved Powered Remote Turret from the villain trash to the villain deck.
  847. Baron Blade moved Powered Remote Turret from the villain trash to the villain deck.
  848. Baron Blade moved Elemental Redistributor from the villain trash to the villain deck.
  849. Baron Blade moved Blade Battalion from the villain trash to the villain deck.
  850. Baron Blade moved Elemental Redistributor from the villain trash to the villain deck.
  851. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  852. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  853. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  854. Baron Blade shuffles their the villain deck.
  855. Sound Beating was moved under Karate Robot.
  856. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  857. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  858. Void Guard The Idealist draws Focusing Tiara.
  859. Went from Void Guard The Idealist's DrawCard phase to End phase.
  860. Monster of Id moved Focusing Tiara from under Karate Robot under Monster of Id.
  861. Strained Superego moved Focusing Tiara from under Monster of Id under Karate Robot.
  862. Void Guard The Idealist uses the power on The Idealist.
  863. Void Guard The Idealist draws Bright Idea.
  864. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  865. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  866. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  867. Went from Captain Cosmic's Start phase to PlayCard phase.
  868. GameController plays Autonomous Blade.
  869. GameController moved Autonomous Blade from Captain Cosmic's hand next to The Idealist.
  870. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  871. Captain Cosmic uses the power on Captain Cosmic Requital.
  872. Revealed card: Harsh Offense
  873. Revealed card: Dynamic Siphon
  874. Revealed card: Energy Bracer
  875. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  876. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  877. Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
  878. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to The Idealist.
  879. Captain Cosmic Requital's Requital puts Harsh Offense into play.
  880. Revealed card: Autonomous Blade
  881. Revealed card: Augmented Ally
  882. Revealed card: Vitality Conduit
  883. Captain Cosmic Requital initiates 6 Energy damage to Baron Blade.
  884. Captain Cosmic Requital deals Baron Blade 6 Energy damage.
  885. Baron Blade is now at 24 HP.
  886. Harsh Offense moved Autonomous Blade from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  887. Harsh Offense moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  888. Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  889. GameController moved Harsh Offense to Captain Cosmic's trash.
  890. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  891. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  892. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  893. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  894. Damage amount was 0, so no damage was dealt.
  895. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  896. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  897. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  898. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  899. Damage amount was 0, so no damage was dealt.
  900. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  901. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  902. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  903. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  904. Damage amount was 0, so no damage was dealt.
  905. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  906. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  907. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  908. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  909. Damage amount was 0, so no damage was dealt.
  910. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  911. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  912. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  913. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  914. Damage amount was 0, so no damage was dealt.
  915. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  916. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  917. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  918. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  919. Damage amount was 0, so no damage was dealt.
  920. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  921. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  922. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  923. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  924. Damage amount was 0, so no damage was dealt.
  925. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  926. Captain Cosmic draws Sustained Influence.
  927. Went from Captain Cosmic's DrawCard phase to End phase.
  928. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  929. Went from The Argent Adept's Start phase to PlayCard phase.
  930. GameController plays Arcane Cadence.
  931. Revealed card: Inventive Preparation
  932. Revealed card: Arcane Cadence
  933. Revealed card: Syncopated Onslaught
  934. Revealed card: Instrumental Conjuration
  935. Revealed card: Polyphoric Flare
  936. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
  937. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  938. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  939. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  940. Arcane Cadence plays Inventive Preparation.
  941. GameController moved Arcane Cadence to The Argent Adept's trash.
  942. Went from The Argent Adept's PlayCard phase to UsePower phase.
  943. The Argent Adept uses the power on Telamon's Lyra.
  944. The Argent Adept activates the text on Alacritous Subdominant.
  945. Alacritous Subdominant plays Vivid Thoughts.
  946. Revealed card: Spark of Inspiration
  947. Revealed card: Bored Now
  948. Revealed card: Sound Beating
  949. Vivid Thoughts puts Sound Beating into play.
  950. The Idealist initiates 3 Sonic damage to Baron Blade.
  951. Monster of Id increases the damage dealt by The Idealist by 1.
  952. The Idealist deals Baron Blade 4 Sonic damage.
  953. Baron Blade is now at 20 HP.
  954. Autonomous Blade initiates 2 Energy damage to Baron Blade.
  955. Autonomous Blade deals Baron Blade 2 Energy damage.
  956. Baron Blade is now at 18 HP.
  957. Sound Beating was moved under Karate Robot.
  958. Vivid Thoughts puts Spark of Inspiration into play.
  959. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  960. The Idealist initiates 1 Psychic damage to Baron Blade.
  961. Monster of Id increases the damage dealt by The Idealist by 1.
  962. The Idealist deals Baron Blade 2 Psychic damage.
  963. Baron Blade is now at 16 HP.
  964. The Idealist initiates 1 Psychic damage to Blade Battalion.
  965. Monster of Id increases the damage dealt by The Idealist by 1.
  966. The Idealist deals Blade Battalion 2 Psychic damage.
  967. Blade Battalion is now at 0 HP.
  968. The Idealist's Wild Imagination destroys Blade Battalion!
  969. GameController moved Blade Battalion to the villain trash.
  970. The Idealist initiates 1 Psychic damage to Villainous Weaponry.
  971. Monster of Id increases the damage dealt by The Idealist by 1.
  972. The Idealist deals Villainous Weaponry 2 Psychic damage.
  973. Villainous Weaponry is now at 3 HP.
  974. Void Guard The Idealist draws Conceptualize.
  975. Spark of Inspiration was moved under Karate Robot.
  976. Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  977. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  978. The Argent Adept activates the text on Inventive Preparation.
  979. Inventive Preparation plays Bright Idea.
  980. Void Guard The Idealist draws Strained Superego.
  981. Bright Idea was moved under Karate Robot.
  982. Went from The Argent Adept's UsePower phase to DrawCard phase.
  983. The Argent Adept draws Instrumental Conjuration.
  984. Went from The Argent Adept's DrawCard phase to End phase.
  985. Went from The Argent Adept's End phase to Tempest's Start phase.
  986. Went from Tempest's Start phase to PlayCard phase.
  987. GameController plays Ball Lightning.
  988. Prime Wardens Tempest initiates 4 Lightning damage to Baron Blade.
  989. Prime Wardens Tempest deals Baron Blade 4 Lightning damage.
  990. Baron Blade is now at 12 HP.
  991. Ball Lightning will destroy 2 ongoing cards.
  992. GameController moved Ball Lightning to Tempest's trash.
  993. Went from Tempest's PlayCard phase to UsePower phase.
  994. Tempest uses the power on Cleansing Downpour.
  995. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  996. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  997. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  998. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  999. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1000. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1001. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1002. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1003. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 14.
  1004. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 18.
  1005. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 16.
  1006. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1007. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 17.
  1008. Went from Tempest's UsePower phase to DrawCard phase.
  1009. Tempest draws Elemental Subwave Inducer.
  1010. Went from Tempest's DrawCard phase to End phase.
  1011. Went from Tempest's End phase to The Visionary's Start phase.
  1012. Went from The Visionary's Start phase to PlayCard phase.
  1013. GameController plays Twist the Ether.
  1014. GameController moved Twist the Ether from The Visionary's hand next to The Idealist.
  1015. Went from The Visionary's PlayCard phase to UsePower phase.
  1016. The Visionary uses the power on The Visionary Unleashed.
  1017. The Visionary Unleashed initiates 3 Psychic damage to Baron Blade.
  1018. The Visionary Unleashed deals Baron Blade 3 Psychic damage.
  1019. Baron Blade is now at 9 HP.
  1020. Went from The Visionary's UsePower phase to DrawCard phase.
  1021. The Visionary draws Decoy Projection.
  1022. Went from The Visionary's DrawCard phase to End phase.
  1023. Went from The Visionary's End phase to Wagner Mars Base's Start phase.
  1024. Went from Wagner Mars Base's Start phase to PlayCard phase.
  1025. GameController plays Meteor Storm.
  1026. Went from Wagner Mars Base's PlayCard phase to End phase.
  1027. Went from Wagner Mars Base's End phase to Baron Blade's Start phase.
  1028. Went from Baron Blade's Start phase to PlayCard phase.
  1029. GameController plays Powered Remote Turret.
  1030. Went from Baron Blade's PlayCard phase to End phase.
  1031. Baron Blade initiates 5 Energy damage to The Idealist.
  1032. Meteor Storm made The Idealist immune to damage.
  1033. Damage amount was 0, so no damage was dealt.
  1034. Powered Remote Turret initiates 2 Projectile damage to The Idealist.
  1035. Meteor Storm made The Idealist immune to damage.
  1036. Damage amount was 0, so no damage was dealt.
  1037. Powered Remote Turret initiates 2 Projectile damage to Autonomous Blade.
  1038. Meteor Storm made Autonomous Blade immune to damage.
  1039. Damage amount was 0, so no damage was dealt.
  1040. Powered Remote Turret initiates 2 Projectile damage to Dynamic Siphon.
  1041. Meteor Storm made Dynamic Siphon immune to damage.
  1042. Damage amount was 0, so no damage was dealt.
  1043. Powered Remote Turret initiates 2 Projectile damage to Energy Bracer.
  1044. Meteor Storm made Energy Bracer immune to damage.
  1045. Damage amount was 0, so no damage was dealt.
  1046. Powered Remote Turret initiates 2 Projectile damage to Energy Bracer.
  1047. Meteor Storm made Energy Bracer immune to damage.
  1048. Damage amount was 0, so no damage was dealt.
  1049. Powered Remote Turret initiates 2 Projectile damage to Energy Bracer.
  1050. Meteor Storm made Energy Bracer immune to damage.
  1051. Damage amount was 0, so no damage was dealt.
  1052. Powered Remote Turret initiates 2 Projectile damage to Vitality Conduit.
  1053. Meteor Storm made Vitality Conduit immune to damage.
  1054. Damage amount was 0, so no damage was dealt.
  1055. Powered Remote Turret initiates 2 Projectile damage to Wounding Buffer.
  1056. Meteor Storm made Wounding Buffer immune to damage.
  1057. Damage amount was 0, so no damage was dealt.
  1058. Powered Remote Turret initiates 2 Projectile damage to Captain Cosmic Requital.
  1059. Meteor Storm made Captain Cosmic Requital immune to damage.
  1060. Damage amount was 0, so no damage was dealt.
  1061. Powered Remote Turret initiates 2 Projectile damage to Dark Conductor Argent Adept.
  1062. Meteor Storm made Dark Conductor Argent Adept immune to damage.
  1063. Damage amount was 0, so no damage was dealt.
  1064. Powered Remote Turret initiates 2 Projectile damage to Prime Wardens Tempest.
  1065. Meteor Storm made Prime Wardens Tempest immune to damage.
  1066. Damage amount was 0, so no damage was dealt.
  1067. Powered Remote Turret initiates 2 Projectile damage to Decoy Projection.
  1068. Meteor Storm made Decoy Projection immune to damage.
  1069. Damage amount was 0, so no damage was dealt.
  1070. Powered Remote Turret initiates 2 Projectile damage to The Visionary Unleashed.
  1071. Meteor Storm made The Visionary Unleashed immune to damage.
  1072. Damage amount was 0, so no damage was dealt.
  1073. Went from Baron Blade's End phase to Void Guard The Idealist's Start phase.
  1074. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Giant Floaty Head.
  1075. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1076. GameController plays Making Things Up.
  1077. Void Guard The Idealist draws Vivid Thoughts.
  1078. Void Guard The Idealist draws Flying Stabby Knives.
  1079. Void Guard The Idealist draws Flying Stabby Knives.
  1080. Void Guard The Idealist discards Strained Superego.
  1081. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1082. Void Guard The Idealist discards Flying Stabby Knives.
  1083. Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1084. Making Things Up plays Karate Robot.
  1085. Making Things Up plays Flying Stabby Knives.
  1086. Making Things Up plays Conceptualize.
  1087. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1088. Conceptualize moves 7 cards to the top of Void Guard The Idealist's Deck.
  1089. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1090. Conceptualize was moved under Karate Robot.
  1091. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1092. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1093. Void Guard The Idealist uses the power on Giant Floaty Head.
  1094. Giant Floaty Head destroys Bored Now!
  1095. GameController moved Bored Now from under Giant Floaty Head to Void Guard The Idealist's trash.
  1096. Void Guard The Idealist draws Conceptualize.
  1097. Void Guard The Idealist draws Strained Superego.
  1098. Giant Floaty Head destroys Meteor Storm!
  1099. GameController moved Meteor Storm to the environment trash.
  1100. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  1101. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1102. Void Guard The Idealist draws Better Punching!.
  1103. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1104. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  1105. Strained Superego moved Bright Idea from under Monster of Id under Karate Robot.
  1106. Void Guard The Idealist uses the power on Karate Robot.
  1107. Karate Robot destroys Bright Idea!
  1108. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1109. Karate Robot destroys Bright Idea!
  1110. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1111. Karate Robot destroys Conceptualize!
  1112. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1113. Karate Robot destroys Focusing Tiara!
  1114. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1115. Karate Robot destroys Hedgy Hogs!
  1116. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1117. Karate Robot destroys Hedgy Hogs!
  1118. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1119. Karate Robot destroys Hedgy Hogs!
  1120. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1121. Karate Robot destroys Making Things Up!
  1122. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  1123. Karate Robot destroys Sound Beating!
  1124. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1125. Karate Robot destroys Sound Beating!
  1126. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1127. Karate Robot destroys Sound Beating!
  1128. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1129. Karate Robot destroys Spark of Inspiration!
  1130. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1131. Karate Robot destroys Spark of Inspiration!
  1132. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1133. Karate Robot destroys Spark of Inspiration!
  1134. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1135. While in preview mode, a decision made the result unknowable.
  1136. The Idealist initiates 15 Melee damage to Baron Blade.
  1137. Twist the Ether changes the damage type to Infernal.
  1138. Monster of Id increases the damage dealt by The Idealist by 1.
  1139. Twist the Ether increases the damage dealt by The Idealist by 1.
  1140. The Idealist deals Baron Blade 17 Infernal damage.
  1141. Baron Blade is now at -8 HP.
  1142. The Idealist, Captain Cosmic Requital, Dark Conductor Argent Adept, Prime Wardens Tempest and The Visionary Unleashed all defeated Baron Blade! Congratulations!
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