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- ** Executing...
- ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: C:\FastSteam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.vmf
- Patching WVT material: maps/jump_button/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light (2584.92 512.00 1088.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 -747.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 -747.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 -747.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 512.0 -747.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 -1963.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2512.0 -64.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3024.0 -64.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 -747.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (289208 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 516
- Reduced 25 texdatas to 18 (863 bytes to 605)
- Writing C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp
- Wrote ZIP buffer, estimated size 4383, actual size 3231
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button"
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
- reading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.prt
- LoadPortals: couldn't read c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.prt
- ** Executing...
- ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.26 seconds)
- 6680 faces
- 8 degenerate faces
- 7875866 square feet [1134124800.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.104528
- 43 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
- Build Patch/Sample Hash Table(s).....Done<0.0628 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 184/1024 8832/49152 (18.0%)
- brushes 711/8192 8532/98304 ( 8.7%)
- brushsides 5897/65536 47176/524288 ( 9.0%)
- planes 5852/65536 117040/1310720 ( 8.9%)
- vertexes 10370/65536 124440/786432 (15.8%)
- nodes 5245/65536 167840/2097152 ( 8.0%)
- texinfos 516/12288 37152/884736 ( 4.2%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6680/65536 374080/3670016 (10.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2179/65536 122024/3670016 ( 3.3%)
- leaves 5430/65536 173760/2097152 ( 8.3%)
- leaffaces 7775/65536 15550/131072 (11.9%)
- leafbrushes 2779/65536 5558/131072 ( 4.2%)
- areas 11/256 88/2048 ( 4.3%)
- surfedges 38587/512000 154348/2048000 ( 7.5%)
- edges 21365/256000 85460/1024000 ( 8.3%)
- LDR worldlights 43/8192 3784/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 471/32768 4710/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6861/65536 13722/131072 (10.5%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6237500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 66316/393216 (16.9%)
- LDR ambient table 5430/65536 21720/262144 ( 8.3%)
- HDR ambient table 5430/65536 21720/262144 ( 8.3%)
- LDR leaf ambient 28821/65536 806988/1835008 (44.0%)
- HDR leaf ambient 5430/65536 152040/1835008 ( 8.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 3231/0 ( 0.0%)
- physics [variable] 289208/4194304 ( 6.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16718
- Writing c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
- 36 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.25 seconds)
- 6680 faces
- 8 degenerate faces
- 7875866 square feet [1134124800.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.104528
- 43 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32)
- Build Patch/Sample Hash Table(s).....Done<0.0706 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 184/1024 8832/49152 (18.0%)
- brushes 711/8192 8532/98304 ( 8.7%)
- brushsides 5897/65536 47176/524288 ( 9.0%)
- planes 5852/65536 117040/1310720 ( 8.9%)
- vertexes 10370/65536 124440/786432 (15.8%)
- nodes 5245/65536 167840/2097152 ( 8.0%)
- texinfos 516/12288 37152/884736 ( 4.2%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6680/65536 374080/3670016 (10.2%)
- hdr faces 6680/65536 374080/3670016 (10.2%)
- origfaces 2179/65536 122024/3670016 ( 3.3%)
- leaves 5430/65536 173760/2097152 ( 8.3%)
- leaffaces 7775/65536 15550/131072 (11.9%)
- leafbrushes 2779/65536 5558/131072 ( 4.2%)
- areas 11/256 88/2048 ( 4.3%)
- surfedges 38587/512000 154348/2048000 ( 7.5%)
- edges 21365/256000 85460/1024000 ( 8.3%)
- LDR worldlights 43/8192 3784/720896 ( 0.5%)
- HDR worldlights 43/8192 3784/720896 ( 0.5%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 471/32768 4710/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6861/65536 13722/131072 (10.5%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6237500/0 ( 0.0%)
- HDR lightdata [variable] 6237500/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 66316/393216 (16.9%)
- LDR ambient table 5430/65536 21720/262144 ( 8.3%)
- HDR ambient table 5430/65536 21720/262144 ( 8.3%)
- LDR leaf ambient 28821/65536 806988/1835008 (44.0%)
- HDR leaf ambient 28821/65536 806988/1835008 (44.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 3231/0 ( 0.0%)
- physics [variable] 289208/4194304 ( 6.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16718
- Writing c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
- 37 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp"
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