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  1.  
  2. ** Executing...
  3. ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug  2 2018)
  7. 12 threads
  8. materialPath: C:\FastSteam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.vmf
  10. Patching WVT material: maps/jump_button/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity light (2584.92 512.00 1088.00) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 -747.0)
  17. Leaf 0 contents:
  18. Leaf 1 contents: CONTENTS_SOLID
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 -747.0)
  26. Leaf 0 contents:
  27. Leaf 1 contents: CONTENTS_SOLID
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 -747.0)
  35. Leaf 0 contents:
  36. Leaf 1 contents: CONTENTS_SOLID
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 512.0 -747.0)
  44. Leaf 0 contents:
  45. Leaf 1 contents: CONTENTS_SOLID
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 -1963.0)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2512.0 -64.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3024.0 -64.0)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 -747.0)
  80. Leaf 0 contents:
  81. Leaf 1 contents: CONTENTS_SOLID
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. Chop Details...done (0)
  91. Find Visible Detail Sides...done (0)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (0)
  97. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  98. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  99. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  100. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  101. Finding displacement neighbors...
  102. Finding lightmap sample positions...
  103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  104. Building Physics collision data...
  105. done (1) (289208 bytes)
  106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  107. Compacting texture/material tables...
  108. Reduced 885 texinfos to 516
  109. Reduced 25 texdatas to 18 (863 bytes to 605)
  110. Writing C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp
  111. Wrote ZIP buffer, estimated size 4383, actual size 3231
  112. 6 seconds elapsed
  113.  
  114. ** Executing...
  115. ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  116. ** Parameters: -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button"
  117.  
  118. Valve Software - vvis.exe (Aug  2 2018)
  119. 12 threads
  120. reading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
  121. reading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.prt
  122. LoadPortals: couldn't read c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.prt
  123.  
  124.  
  125. ** Executing...
  126. ** Command: "C:\FastSteam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  127. ** Parameters: -both -game "C:\FastSteam\steamapps\common\Team Fortress 2\tf" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button"
  128.  
  129. Valve Software - vrad.exe SSE (Jul 18 2018)
  130.  
  131.       Valve Radiosity Simulator    
  132. 12 threads
  133. [Reading texlights from 'lights.rad']
  134. unknown light specifier type - lights
  135.  
  136. [56 texlights parsed from 'lights.rad']
  137.  
  138. Loading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
  139. No vis information, direct lighting only.
  140. Setting up ray-trace acceleration structure... Done (0.26 seconds)
  141. 6680 faces
  142. 8 degenerate faces
  143. 7875866 square feet [1134124800.00 square inches]
  144. 0 Displacements
  145. 0 Square Feet [0.00 Square Inches]
  146. sun extent from map=0.104528
  147. 43 direct lights
  148. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (31)
  149. Build Patch/Sample Hash Table(s).....Done<0.0628 sec>
  150. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  151. FinalLightFace Done
  152. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  153. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  154. Writing leaf ambient...done
  155. Ready to Finish
  156.  
  157. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  158. ------------       ---------------  ---------------  --------
  159. models                 184/1024         8832/49152    (18.0%)
  160. brushes                711/8192         8532/98304    ( 8.7%)
  161. brushsides            5897/65536       47176/524288   ( 9.0%)
  162. planes                5852/65536      117040/1310720  ( 8.9%)
  163. vertexes             10370/65536      124440/786432   (15.8%)
  164. nodes                 5245/65536      167840/2097152  ( 8.0%)
  165. texinfos               516/12288       37152/884736   ( 4.2%)
  166. texdata                 18/2048          576/65536    ( 0.9%)
  167. dispinfos                0/0               0/0        ( 0.0%)
  168. disp_verts               0/0               0/0        ( 0.0%)
  169. disp_tris                0/0               0/0        ( 0.0%)
  170. disp_lmsamples           0/0               0/0        ( 0.0%)
  171. faces                 6680/65536      374080/3670016  (10.2%)
  172. hdr faces                0/65536           0/3670016  ( 0.0%)
  173. origfaces             2179/65536      122024/3670016  ( 3.3%)
  174. leaves                5430/65536      173760/2097152  ( 8.3%)
  175. leaffaces             7775/65536       15550/131072   (11.9%)
  176. leafbrushes           2779/65536        5558/131072   ( 4.2%)
  177. areas                   11/256            88/2048     ( 4.3%)
  178. surfedges            38587/512000     154348/2048000  ( 7.5%)
  179. edges                21365/256000      85460/1024000  ( 8.3%)
  180. LDR worldlights         43/8192         3784/720896   ( 0.5%)
  181. HDR worldlights          0/8192            0/720896   ( 0.0%)
  182. leafwaterdata            1/32768          12/393216   ( 0.0%)
  183. waterstrips            471/32768        4710/327680   ( 1.4%)
  184. waterverts               0/65536           0/786432   ( 0.0%)
  185. waterindices          6861/65536       13722/131072   (10.5%)
  186. cubemapsamples           5/1024           80/16384    ( 0.5%)
  187. overlays                 0/512             0/180224   ( 0.0%)
  188. LDR lightdata         [variable]     6237500/0        ( 0.0%)
  189. HDR lightdata         [variable]           0/0        ( 0.0%)
  190. visdata               [variable]           0/16777216 ( 0.0%)
  191. entdata               [variable]       66316/393216   (16.9%)
  192. LDR ambient table     5430/65536       21720/262144   ( 8.3%)
  193. HDR ambient table     5430/65536       21720/262144   ( 8.3%)
  194. LDR leaf ambient     28821/65536      806988/1835008  (44.0%)
  195. HDR leaf ambient      5430/65536      152040/1835008  ( 8.3%)
  196. occluders                0/0               0/0        ( 0.0%)
  197. occluder polygons        0/0               0/0        ( 0.0%)
  198. occluder vert ind        0/0               0/0        ( 0.0%)
  199. detail props          [variable]           1/12       ( 8.3%)
  200. static props          [variable]           1/12       ( 8.3%)
  201. pakfile               [variable]        3231/0        ( 0.0%)
  202. physics               [variable]      289208/4194304  ( 6.9%)
  203. physics terrain       [variable]           2/1048576  ( 0.0%)
  204.  
  205. Level flags = 0
  206.  
  207. Total triangle count: 16718
  208. Writing c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
  209. 36 seconds elapsed
  210. Valve Software - vrad.exe SSE (Jul 18 2018)
  211.  
  212.       Valve Radiosity Simulator    
  213. 12 threads
  214. [Reading texlights from 'lights.rad']
  215. unknown light specifier type - lights
  216.  
  217. [56 texlights parsed from 'lights.rad']
  218.  
  219. Loading c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
  220. No vis information, direct lighting only.
  221. Setting up ray-trace acceleration structure... Done (0.25 seconds)
  222. 6680 faces
  223. 8 degenerate faces
  224. 7875866 square feet [1134124800.00 square inches]
  225. 0 Displacements
  226. 0 Square Feet [0.00 Square Inches]
  227. sun extent from map=0.104528
  228. 43 direct lights
  229. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (32)
  230. Build Patch/Sample Hash Table(s).....Done<0.0706 sec>
  231. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  232. FinalLightFace Done
  233. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  234. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  235. Writing leaf ambient...done
  236. Ready to Finish
  237.  
  238. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  239. ------------       ---------------  ---------------  --------
  240. models                 184/1024         8832/49152    (18.0%)
  241. brushes                711/8192         8532/98304    ( 8.7%)
  242. brushsides            5897/65536       47176/524288   ( 9.0%)
  243. planes                5852/65536      117040/1310720  ( 8.9%)
  244. vertexes             10370/65536      124440/786432   (15.8%)
  245. nodes                 5245/65536      167840/2097152  ( 8.0%)
  246. texinfos               516/12288       37152/884736   ( 4.2%)
  247. texdata                 18/2048          576/65536    ( 0.9%)
  248. dispinfos                0/0               0/0        ( 0.0%)
  249. disp_verts               0/0               0/0        ( 0.0%)
  250. disp_tris                0/0               0/0        ( 0.0%)
  251. disp_lmsamples           0/0               0/0        ( 0.0%)
  252. faces                 6680/65536      374080/3670016  (10.2%)
  253. hdr faces             6680/65536      374080/3670016  (10.2%)
  254. origfaces             2179/65536      122024/3670016  ( 3.3%)
  255. leaves                5430/65536      173760/2097152  ( 8.3%)
  256. leaffaces             7775/65536       15550/131072   (11.9%)
  257. leafbrushes           2779/65536        5558/131072   ( 4.2%)
  258. areas                   11/256            88/2048     ( 4.3%)
  259. surfedges            38587/512000     154348/2048000  ( 7.5%)
  260. edges                21365/256000      85460/1024000  ( 8.3%)
  261. LDR worldlights         43/8192         3784/720896   ( 0.5%)
  262. HDR worldlights         43/8192         3784/720896   ( 0.5%)
  263. leafwaterdata            1/32768          12/393216   ( 0.0%)
  264. waterstrips            471/32768        4710/327680   ( 1.4%)
  265. waterverts               0/65536           0/786432   ( 0.0%)
  266. waterindices          6861/65536       13722/131072   (10.5%)
  267. cubemapsamples           5/1024           80/16384    ( 0.5%)
  268. overlays                 0/512             0/180224   ( 0.0%)
  269. LDR lightdata         [variable]     6237500/0        ( 0.0%)
  270. HDR lightdata         [variable]     6237500/0        ( 0.0%)
  271. visdata               [variable]           0/16777216 ( 0.0%)
  272. entdata               [variable]       66316/393216   (16.9%)
  273. LDR ambient table     5430/65536       21720/262144   ( 8.3%)
  274. HDR ambient table     5430/65536       21720/262144   ( 8.3%)
  275. LDR leaf ambient     28821/65536      806988/1835008  (44.0%)
  276. HDR leaf ambient     28821/65536      806988/1835008  (44.0%)
  277. occluders                0/0               0/0        ( 0.0%)
  278. occluder polygons        0/0               0/0        ( 0.0%)
  279. occluder vert ind        0/0               0/0        ( 0.0%)
  280. detail props          [variable]           1/12       ( 8.3%)
  281. static props          [variable]           1/12       ( 8.3%)
  282. pakfile               [variable]        3231/0        ( 0.0%)
  283. physics               [variable]      289208/4194304  ( 6.9%)
  284. physics terrain       [variable]           2/1048576  ( 0.0%)
  285.  
  286. Level flags = 0
  287.  
  288. Total triangle count: 16718
  289. Writing c:\faststeam\steamapps\common\team fortress 2\tf\maps\jump_button.bsp
  290. 37 seconds elapsed
  291.  
  292. ** Executing...
  293. ** Command: Copy File
  294. ** Parameters: "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp" "C:\FastSteam\steamapps\common\Team Fortress 2\tf\maps\jump_button.bsp"
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