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- local plr = game.Players.LocalPlayer
- local Player = plr.Character
- local Mouse = plr:GetMouse()
- local hum = Player.Humanoid
- local rarm = Player["Right Arm"]
- local larm= Player["Left Arm"]
- local rleg= Player["Right Leg"]
- local lleg = Player["Left Leg"]
- local root = Player.HumanoidRootPart
- local tors = Player.Torso
- local head = Player.Head
- local shirtid = 765769814
- local pantsid = 781482072
- local skinCol = "Lavender"
- local faceid = 342828206
- Player:WaitForChild("Health"):Remove()
- local Render = game:GetService("RunService").RenderStepped
- for i,s in pairs(Player:GetChildren()) do
- if s:IsA("Hat") or s:IsA("Accessory") or s:IsA("Accoutrement") or s:IsA("CharacterMesh") then
- s:Destroy()
- end
- end
- local bd = Player:FindFirstChild("Body Colors")
- if bd then
- bd.HeadColor = BrickColor.new(skinCol)
- bd.TorsoColor = BrickColor.new(skinCol)
- bd.LeftLegColor = BrickColor.new(skinCol)
- bd.RightLegColor = BrickColor.new(skinCol)
- bd.LeftArmColor = BrickColor.new(skinCol)
- bd.RightArmColor = BrickColor.new(skinCol)
- else
- bd = Instance.new("BodyColors", Player)
- bd.HeadColor = BrickColor.new(skinCol)
- bd.TorsoColor = BrickColor.new(skinCol)
- bd.LeftLegColor = BrickColor.new(skinCol)
- bd.RightLegColor = BrickColor.new(skinCol)
- bd.LeftArmColor = BrickColor.new(skinCol)
- bd.RightArmColor = BrickColor.new(skinCol)
- end
- shirt = Player:FindFirstChild("Shirt")
- if shirt then
- shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
- else
- shirt = Instance.new("Shirt", Player)
- shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
- end
- pants = Player:FindFirstChild("Pants")
- if pants then
- pants.PantsTemplate = "rbxassetid://".. pantsid ..""
- else
- pants = Instance.new("Pants", Player)
- pants. PantsTemplate = "rbxassetid://".. pantsid ..""
- end
- face = head:FindFirstChild("face")
- if face then
- face.Texture = "rbxassetid://".. faceid ..""
- else
- face = Instance.new("Decal", head)
- face.Name = "face"
- face.Texture = "rbxassetid://".. faceid ..""
- end
- wait()
- hum.Health = 25000
- function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
- local joint = Instance.new("Weld", wp0)
- joint.Part0 = wp0
- joint.Part1 = wp1
- joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
- joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
- joint.Name = name
- return joint
- end
- local ears = Instance.new("Part", Player)
- ears.Size = Vector3.new(1, 1, 1)
- ears.CanCollide = false
- ears.BrickColor = BrickColor.new(skinCol)
- local earsMesh = Instance.new("SpecialMesh", ears)
- earsMesh.MeshId = "rbxassetid://101176852"
- earsMesh.Scale = Vector3.new(0.9, 1, 0.9)
- createJoint(head, ears, 0, 0.9, 0, 0, 0, 0, "EarWeld")
- local tail = Instance.new("Part", Player)
- tail.Size = Vector3.new(1, 1, 1)
- tail.CanCollide = false
- tail.BrickColor = BrickColor.new(skinCol)
- local tailMesh = Instance.new("SpecialMesh", tail)
- tailMesh.MeshId = "rbxassetid://534615496"
- tailMesh.Scale = Vector3.new(0.7, 0.7, 0.7)
- tailWeld = createJoint(tors, tail, 0, 0.5, 1.5, 0, 0, 0, "TailWeld")
- tailWeld.C0 = tailWeld.C0 * CFrame.Angles(math.rad(-50), 0, math.rad(-90))
- function createSound(soundid, volume, looped, parent, pitch, lifetime)
- local sound = Instance.new("Sound", parent)
- sound.SoundId = "rbxassetid://".. soundid ..""
- sound.Volume = volume
- sound.Pitch = pitch
- game:GetService("Debris"):AddItem(sound, lifetime)
- return sound
- end
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