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- options:
- Prefix: &7[&b&lAWP &6&lCC&7]
- Version: 1.0
- #ADMIN COMMAND
- command /setcookies <player> <number>:
- usage: /setcookies <player> <number>
- permission: op
- trigger:
- set {Cookies.%arg 1%} to %arg 2%
- on drop:
- cancel event
- on rightclick holding a cookie:
- add {CPC.%player%}+{Event.%player%} to {Cookies.%player%}
- #play "ANVIL_USE" for player with volume 1
- #send action bar "Hello player!" to player
- on join:
- #Starter Items
- give player 1 cookie named "&6&lCOOKIE &7(Right-Click)"
- give player 1 paper named "&7--&c&lHELP&7-- &7(Right-Click)"
- #Welcome Message
- send "&6Welcome to &b&lAWP's &6&lCOOKIE CLICKER!"
- send "&6/stats to see your stats!"
- #Stats
- if {Cookies.%player%} is not set:
- set {Cookies.%player%} to 0
- if {CPC.%player%} is not set:
- set {CPC.%player%} to 1
- if {PRESTIEGE.%player%} is not set:
- set {PRESTIEGE.%player%} to 0
- if {Event.%player%} is not set:
- set {Event.%player%} to 0
- # if {Cookies.%{_p}%} is not set:
- # set {Cookies.%{_p}%} to 0
- # if {CPC.%{_p}%} is not set:
- # set {CPC.%{_p}%} to 1
- # if {PRESTIEGE.%{_p}%} is not set:
- # set {PRESTIEGE.%{_p}%} to 0
- # if {Event.%player%} is not set:
- # set {Event.%player%} to 0
- every second:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&6+&7--&b&lAWP &6CC&7--&6+"
- #set score "&6Account: &a%player_name%" in sidebar of loop-player to 7
- #set score "&6Rank: %rank%" in sidebar of loop-player to 6
- set score "&0" in sidebar of loop-player to 5
- set score "&c&lStats:" in sidebar of loop-player to 4
- set score "&6Cookies: null" in sidebar of loop-player to 3
- set score "&6Cookies/Click: null" in sidebar of loop-player to 2
- set score "&6Prestige: null✰" in sidebar of loop-player to 1
- #function boardUpdate(p: player):
- # set title of player's scoreboard to "&6+&7--&b&lAWP &6CC&7--&6+"
- # set line 3 of player's scoreboard to "&6Cookies: %{Cookies.%{_p}%}%"
- # set line 2 of player's scoreboard to "&6Cookies/Click: %{CPC.%{_p}%}%"
- # set line 1 of player's scoreboard to "&6Prestige: %{PRESTIEGE.%{_p}%}%✰"
- command /stats:
- trigger:
- send "&7-----&6&lSTATS&7-----" to player
- send "&6&lCookies&7: &f%{Cookies.%player%}%" to player
- send "&6&lCookies Per Click&7: &f%{CPC.%player%}%" to player
- send "&6&lPrestiege&7: &f%{PRESTIEGE.%player%}%" to player
- send "&6&lEvent&7: &f%{Event.%player%}%" to player
- send "&7&lINFO: &7Version {@Version}"
- stop trigger
- command /playerstats <player>:
- usage: /playerstats <player>
- trigger:
- if {Cookies.%arg 1%} is not set:
- set {Cookies.%arg 1%} to 0
- send "&7-----&6&l%arg 1%'s STATS&7-----" to player
- send "&6&lCookies&7: &f%{Cookies.%arg 1%}%" to player
- send "&6&lCookies Per Click&7: &f%{CPC.%arg 1%}%" to player
- send "&6&lPrestiege&7: &f%{PRESTIEGE.%arg 1%}%" to player
- send "&6&lEvent&7: &f%{Event.%arg 1%}%" to player
- #command /npctest:
- # trigger:
- # spawn 1 zombie at player
- # set the name of the last spawned entity to "&6Tier 1 Baker &7(1/Sec)"
- # set the helmet of the last spawned entity to leather helmet
- # wait 1 second
- # teleport the last spawned entity to player
- on food bar change:
- cancel event
- on right click holding paper:
- if player has permission "awpcc.default":
- open virtual chest inventory with size 5 named "&7--&cHelp&7--" to player
- wait 3 ticks
- format gui slot 0 of player with green glass named " "
- format gui slot 1 of player with green glass named " "
- format gui slot 2 of player with green glass named " "
- format gui slot 3 of player with green glass named " "
- format gui slot 4 of player with player head named "&a&lSTATS"
- format gui slot 5 of player with green glass named " "
- format gui slot 6 of player with green glass named " "
- format gui slot 7 of player with green glass named " "
- format gui slot 8 of player with green glass named " "
- format gui slot 9 of player with green glass named " "
- format gui slot 17 of player with green glass named " "
- format gui slot 18 of player with green glass named " "
- format gui slot 19 of player with green glass named " "
- format gui slot 20 of player with green glass named " "
- format gui slot 21 of player with green glass named " "
- format gui slot 22 of player with green glass named " "
- format gui slot 23 of player with green glass named " "
- format gui slot 24 of player with green glass named " "
- format gui slot 25 of player with green glass named " "
- format gui slot 26 of player with green glass named " "
- format gui slot 27 of player with green glass named " "
- format gui slot 28 of player with green glass named " "
- format gui slot 29 of player with green glass named " "
- format gui slot 30 of player with green glass named " "
- format gui slot 31 of player with green glass named " "
- format gui slot 32 of player with green glass named " "
- format gui slot 33 of player with green glass named " "
- format gui slot 34 of player with green glass named " "
- format gui slot 35 of player with green glass named " "
- format gui slot 36 of player with green glass named " "
- format gui slot 37 of player with green glass named " "
- format gui slot 38 of player with green glass named " "
- format gui slot 39 of player with green glass named " "
- format gui slot 40 of player with barrier named "&c&lCLOSE" to close
- format gui slot 41 of player with green glass named " "
- format gui slot 42 of player with green glass named " "
- format gui slot 43 of player with green glass named " "
- format gui slot 44 of player with green glass named " "
- format gui slot 10 of player with green glass named " " #HERE
- format gui slot 11 of player with green glass named " "
- format gui slot 12 of player with player head named "&6&lOnline Staff &7(Click)"
- format gui slot 13 of player with green glass named " "
- format gui slot 14 of player with name tag named "&b&lDISCORD &7(Click)" #HERE
- format gui slot 15 of player with green glass named " "
- format gui slot 16 of player with gold block named "&b&lSTORE &7(Click)" #HERE
- command /maincookieshopNPC:
- trigger:
- open virtual chest inventory with size 5 named "&6Upgrades" to player
- format gui slot 0 of player with yellow glass named " "
- format gui slot 1 of player with yellow glass named " "
- format gui slot 2 of player with green glass named " "
- format gui slot 3 of player with green glass named " "
- format gui slot 4 of player with green glass named " "
- format gui slot 5 of player with green glass named " "
- format gui slot 6 of player with green glass named " "
- format gui slot 7 of player with yellow glass named " "
- format gui slot 8 of player with yellow glass named " "
- format gui slot 9 of player with yellow glass named " "
- format gui slot 17 of player with yellow glass named " "
- format gui slot 18 of player with green glass named " "
- format gui slot 19 of player with green glass named " "
- format gui slot 20 of player with green glass named " "
- format gui slot 21 of player with green glass named " "
- format gui slot 22 of player with green glass named " "
- format gui slot 23 of player with green glass named " "
- format gui slot 24 of player with green glass named " "
- format gui slot 25 of player with green glass named " "
- format gui slot 26 of player with green glass named " "
- format gui slot 27 of player with yellow glass named " "
- format gui slot 28 of player with green glass named " "
- format gui slot 29 of player with green glass named " "
- format gui slot 30 of player with green glass named " "
- format gui slot 31 of player with green glass named " "
- format gui slot 32 of player with green glass named " "
- format gui slot 33 of player with green glass named " "
- format gui slot 34 of player with green glass named " "
- format gui slot 35 of player with yellow glass named " "
- format gui slot 36 of player with yellow glass named " "
- format gui slot 37 of player with yellow glass named " "
- format gui slot 38 of player with green glass named " "
- format gui slot 39 of player with green glass named " "
- format gui slot 40 of player with barrier named "&c&lCLOSE" to close
- format gui slot 41 of player with green glass named " "
- format gui slot 42 of player with green glass named " "
- format gui slot 43 of player with yellow glass named " "
- format gui slot 44 of player with yellow glass named " "
- format gui slot 10 of player with shiny cookie named "&a+1 CPC" with lore "&6Cost: &a200 Cookies" to run player command "/upgrade1CPC"
- format gui slot 11 of player with shiny cookie named "&a+10 CPC" with lore "&6Cost: &a2,000 Cookies" to run player command "/upgrade10CPC"
- format gui slot 12 of player with shiny cookie named "&a+100 CPC" with lore "&6Cost: &a20,000 Cookies" to run player command "/upgrade100CPC"
- format gui slot 13 of player with shiny cookie named "&a+1,000 CPC" with lore "&6Cost: &a200,000 Cookies" to run player command "/upgrade1000CPC"
- format gui slot 14 of player with shiny cookie named "&a+10,000 CPC" with lore "&6Cost: &a2,000,000 Cookies" to run player command "/upgrade10000CPC"
- format gui slot 15 of player with shiny cookie named "&a+100,000 CPC" with lore "&6Cost: &a20,000,000 Cookies" to run player command "/upgrade100000CPC"
- format gui slot 16 of player with arrow named "&fNEXT PAGE" with lore "&fHave a lot of Cookies? Click here!" to run player command "/maincookieshopNPCmoreCookies"
- command /maincookieshopNPCmoreCookies:
- trigger:
- open virtual chest inventory with size 3 named "&6Extra Cookies" to player
- wait 1 tick
- format gui slot 0 of player with yellow glass named " "
- format gui slot 1 of player with yellow glass named " "
- format gui slot 2 of player with yellow glass named " "
- format gui slot 3 of player with yellow glass named " "
- format gui slot 4 of player with yellow glass named " "
- format gui slot 5 of player with yellow glass named " "
- format gui slot 6 of player with yellow glass named " "
- format gui slot 7 of player with yellow glass named " "
- format gui slot 8 of player with yellow glass named " "
- format gui slot 9 of player with yellow glass named " "
- format gui slot 17 of player with yellow glass named " "
- format gui slot 18 of player with yellow glass named " "
- format gui slot 19 of player with yellow glass named " "
- format gui slot 20 of player with yellow glass named " "
- format gui slot 21 of player with yellow glass named " "
- format gui slot 22 of player with yellow glass named " "
- format gui slot 23 of player with yellow glass named " "
- format gui slot 24 of player with yellow glass named " "
- format gui slot 25 of player with yellow glass named " "
- format gui slot 26 of player with yellow glass named " "
- format gui slot 10 of player with shiny cookie named " &a+1,000,000 CPC" with lore "&6Cost: &a200,000,000" to run player command "/upgrade1000000CPC"
- format gui slot 11 of player with shiny cookie named " &a+10,000,000 CPC" with lore "&6Cost: &a2,000,000,000" to run player command "/upgrade10000000CPC"
- format gui slot 12 of player with shiny cookie named " &a+100,000,000 CPC" with lore "&6Cost: &a20,000,000,000" to run player command "/upgrade100000000CPC"
- format gui slot 13 of player with shiny cookie named " &a+1,000,000,000 CPC" with lore "&6Cost: &a200,000,000,000" to run player command "/upgrade1000000000CPC"
- format gui slot 14 of player with shiny cookie named " &a+10,000,000,000 CPC" with lore "&6Cost: &a20,000,000,000" to run player command "/upgrade10000000000CPC"
- format gui slot 15 of player with shiny cookie named " &a+100,000,000,000 CPC" with lore "&6Cost: &a200.000,000,000" to run player command "/upgrade100000000000CPC"
- format gui slot 16 of player with shiny cookie named " &a+1,000,000,000,000 CPC" with lore "&6Cost: &a2,000,000,000,000" to run player command "/upgrade1000000000000CPC"
- command /upgrade1CPC:
- trigger:
- if player has permission "awpcc.default":
- if {Cookies.%player%} >= 200:
- send "{@Prefix} &fAdded &a+1 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -200 to {Cookies.%player%}
- add 1 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade10CPC:
- trigger:
- if {Cookies.%player%} >= 2000:
- send "{@Prefix} &fAdded &a+10 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -2000 to {Cookies.%player%}
- add 10 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade100CPC:
- trigger:
- if {Cookies.%player%} >= 20000:
- send "{@Prefix} &fAdded &a+100 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -20000 to {Cookies.%player%}
- add 100 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade1000CPC:
- trigger:
- if {Cookies.%player%} >= 200000:
- send "{@Prefix} &fAdded &a+1,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -200000 to {Cookies.%player%}
- add 1000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade10000CPC:
- trigger:
- if {Cookies.%player%} >= 2000000:
- send "{@Prefix} &fAdded &a+10,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -2000000 to {Cookies.%player%}
- add 10000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade100000CPC:
- trigger:
- if {Cookies.%player%} >= 20000000:
- send "{@Prefix} &fAdded &a+100,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -20000000 to {Cookies.%player%}
- add 100000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade1000000CPC:
- trigger:
- if {Cookies.%player%} >= 200000000:
- send "{@Prefix} &fAdded &a+1,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -200000000 to {Cookies.%player%}
- add 1000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade10000000CPC:
- trigger:
- if {Cookies.%player%} >= 2000000000:
- send "{@Prefix} &fAdded &a+10,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -2000000000 to {Cookies.%player%}
- add 10000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade100000000CPC:
- trigger:
- if {Cookies.%player%} >= 200000000:
- send "{@Prefix} &fAdded &a+100,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -200000000 to {Cookies.%player%}
- add 100000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade1000000000CPC:
- trigger:
- if {Cookies.%player%} >= 2000000000:
- send "{@Prefix} &fAdded &a+1,000,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -2000000000 to {Cookies.%player%}
- add 1000000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade10000000000CPC:
- trigger:
- if {Cookies.%player%} >= 20000000000:
- send "{@Prefix} &fAdded &a+10,000,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -20000000000 to {Cookies.%player%}
- add 10000000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade100000000000CPC:
- trigger:
- if {Cookies.%player%} >= 200000000000:
- send "{@Prefix} &fAdded &a+100,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -200000000000 to {Cookies.%player%}
- add 100000000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
- command /upgrade1000000000000CPC:
- trigger:
- if {Cookies.%player%} >= 2000000000000:
- send "{@Prefix} &fAdded &a+1,000,000,000,000 Cookies Per Click! &fYou now have &a%{Cookies.%player%}%&f cookies!"
- add -2000000000000 to {Cookies.%player%}
- add 1000000000000 to {CPC.%player%}
- else:
- send "{@Prefix} &4You dont have enough Cookies!"
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