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- Welcome to VBCT
- Session Date: Donnerstag, 6. Januar 2011, 21:27:45
- VBCT Version: 1.0q
- Engine detected from registry: Source2007
- Game name read from GameInfo.txt file: CSPromod 1.05b
- appid read from GameInfo.txt file: 218
- Available EP1 Source2006 Games:
- Half-Life 2
- Counter-Strike: Source
- Half-Life 2: Episode One
- CSPromod
- CSPROMOD OB
- Available EP2 Source2007 Games:
- Half-Life 2: Episode Two
- CSPromod 1.05b
- Available EP2/Orangebox Source2009 Games:
- Half-Life 2: Episode Two
- Team Fortress 2
- Portal
- Warning, Defined Maps Folder not found: d:\games\steam\steamapps\SourceMods\sourcesdk_content\cspbeta\mapsrc
- Falling back to default.
- Map File Selected: C:\Valve Hammer Editor\maps\csp_aim_aztec.vmf
- There is no Custom Profile to load: C:\Users\n69ky\Downloads\vbct_10q\csp_aim_aztec.pro
- Final Compile Selected!
- NOTE: existing vbsp log file renamed to : C:\Valve Hammer Editor\maps\csp_aim_aztec_vbsp_old.log
- Compile Start Time: Donnerstag, 6. Januar 2011, 21:28:33
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\source2007\bin\vbsp.exe -game "d:\games\steam\steamapps\SourceMods\cspbeta" "C:\Valve Hammer Editor\maps\csp_aim_aztec"
- Valve Software - vbsp.exe (May 19 2009)
- 4 threads
- materialPath: d:\games\steam\steamapps\SourceMods\cspbeta\materials
- Loading C:\Valve Hammer Editor\maps\csp_aim_aztec.vmf
- Patching WVT material: maps/csp_aim_aztec/cspromod/aztec/azt_grass1_wvt_patch
- Patching WVT material: maps/csp_aim_aztec/cspromod/aztec/azt_grass1b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 618 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Valve Hammer Editor\maps\csp_aim_aztec.prt...Building visibility clusters...
- done (0)
- material "skybox/junglert" not found.
- Can't load skybox file skybox/jungle to build the default cubemap!
- Can't load skybox file skybox/jungle to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (573635 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1378 texinfos to 945
- Reduced 53 texdatas to 48 (1883 bytes to 1667)
- Writing C:\Valve Hammer Editor\maps\csp_aim_aztec.bsp
- 2 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Donnerstag, 6. Januar 2011, 21:28:36
- VBSP: material "skybox/junglert" not found.
- VBSP: Compile time: 2 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\source2007\bin\vvis.exe -game "d:\games\steam\steamapps\SourceMods\cspbeta" "C:\Valve Hammer Editor\maps\csp_aim_aztec"
- Valve Software - vvis.exe (May 19 2009)
- 4 threads
- reading c:\valve hammer editor\maps\csp_aim_aztec.bsp
- reading c:\valve hammer editor\maps\csp_aim_aztec.prt
- 284 portalclusters
- 822 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Optimized: 323 visible clusters (0.00%)
- Total clusters visible: 55727
- Average clusters visible: 196
- Building PAS...
- Average clusters audible: 283
- visdatasize:22630 compressed from 22720
- writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
- 11 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Donnerstag, 6. Januar 2011, 21:28:50
- VVIS: Compile time: 11 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\source2007\bin\vrad.exe -final -game "d:\games\steam\steamapps\SourceMods\cspbeta" "C:\Valve Hammer Editor\maps\csp_aim_aztec"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 4 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\source2007\bin\lights.rad.
- Loading c:\valve hammer editor\maps\csp_aim_aztec.bsp
- Setting up ray-trace acceleration structure... Done (2.57 seconds)
- 3966 faces
- 311021 square feet [44787056.00 square inches]
- 50 Displacements
- 40273 Square Feet [5799336.50 Square Inches]
- 3966 patches before subdivision
- 20968 patches after subdivision
- sun extent from map=0.173648
- 20 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 2138761, max 776
- transfer lists: 16.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(52532, 51138, 25968)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5891, 5388, 1745)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(727, 627, 132)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(97, 79, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(14, 11, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 1648/8192 19776/98304 (20.1%)
- brushsides 12096/65536 96768/524288 (18.5%)
- planes 5090/65536 101800/1310720 ( 7.8%)
- vertexes 7027/65536 84324/786432 (10.7%)
- nodes 1340/65536 42880/2097152 ( 2.0%)
- texinfos 945/12288 68040/884736 ( 7.7%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 50/0 8800/0 ( 0.0%)
- disp_verts 8746/0 174920/0 ( 0.0%)
- disp_tris 15136/0 30272/0 ( 0.0%)
- disp_lmsamples 116423/0 116423/0 ( 0.0%)
- faces 3966/65536 222096/3670016 ( 6.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3392/65536 189952/3670016 ( 5.2%)
- leaves 1391/65536 44512/2097152 ( 2.1%)
- leaffaces 4509/65536 9018/131072 ( 6.9%)
- leafbrushes 3088/65536 6176/131072 ( 4.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 31478/512000 125912/2048000 ( 6.1%)
- edges 19649/256000 78596/1024000 ( 7.7%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 386/32768 3860/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6711/65536 13422/131072 (10.2%)
- cubemapsamples 19/1024 304/16384 ( 1.9%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 2122044/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 22630/16777216 ( 0.1%)
- entdata [variable] 27568/393216 ( 7.0%)
- LDR ambient table 1391/65536 5564/262144 ( 2.1%)
- HDR ambient table 1391/65536 5564/262144 ( 2.1%)
- LDR leaf ambient 4051/65536 113428/1835008 ( 6.2%)
- HDR leaf ambient 1391/65536 38948/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/968 ( 0.1%)
- pakfile [variable] 4794/0 ( 0.0%)
- physics [variable] 573635/4194304 (13.7%)
- physics terrain [variable] 21081/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 10132
- Writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
- 1 minute, 36 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: Donnerstag, 6. Januar 2011, 21:30:47
- VRAD: Compile time: 1 minute, 36 seconds elapsed
- One Line Summary: 06.01.2011 21:30:47, csp_aim_aztec.vmf, CSPromod 1.05b, normal , normal, final, 00:00:03, 00:00:13, 00:01:56, 00:02:14
- History.csv was updated.
- Compile Summary - job mode: FINAL
- Map Name: csp_aim_aztec.vmf
- VBSP - mode:normal , 2 seconds, 00:00:03 elapsed
- VVIS - mode:normal, 11 seconds, 00:00:13 elapsed
- VRAD - mode:final, 1 minute, 36 seconds(LDR), n/a(HDR), 00:01:56 elapsed
- Total Compile time: 00:02:14
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