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- {
- qzh900h9hu3r90vgcnhzsgyp8c95wtyvpvejkdmhgt {
- "virtualAddress": "0x0544E4A0",
- "name": "Application_get_isMobilePlatform",
- "signature": "bool Application_get_isMobilePlatform(void * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_isMobilePlatform()"
- },
- {
- "virtualAddress": "0x04508B5C",
- "name": "GameDefine_get_IsMobile",
- "signature": "bool GameDefine_get_IsMobile(void * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_IsMobile()"
- },
- {
- "virtualAddress": "0x04508B64",
- "name": "GameDefine_get_IsMobileAndroid",
- "signature": "bool GameDefine_get_IsMobileAndroid(void * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_IsMobileAndroid()"
- },
- {
- "virtualAddress": "0x046C37F4",
- "name": "GameInfo_get_ShowEnemyOnRadar",
- "signature": "bool GameInfo_get_ShowEnemyOnRadar(GameInfo * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_ShowEnemyOnRadar()"
- },
- {
- "virtualAddress": "0x0360D30C",
- "name": "BaseGame_get_AllowAutoFire",
- "signature": "bool BaseGame_get_AllowAutoFire(BaseGame * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_AllowAutoFire()"
- },
- {
- "virtualAddress": "0x02301AC0",
- "name": "Weapon_IsFindAimingToAutoFire",
- "signature": "bool Weapon_IsFindAimingToAutoFire(Weapon * this, MethodInfo * method)",
- "dotNetSignature": "Boolean IsFindAimingToAutoFire()"
- },
- {
- "virtualAddress": "0x023186CC",
- "name": "Weapon_get_CanAutoFire",
- "signature": "bool Weapon_get_CanAutoFire(Weapon * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_CanAutoFire()"
- },
- {
- "virtualAddress": "0x036EBF6C",
- "name": "PVPPlayerPawn_IsCanDirectAutoFire",
- "signature": "bool PVPPlayerPawn_IsCanDirectAutoFire(PVPPlayerPawn * this, MethodInfo * method)",
- "dotNetSignature": "Boolean IsCanDirectAutoFire()"
- },
- {
- "virtualAddress": "0x036EC130",
- "name": "PVPPlayerPawn_CanAssistAim",
- "signature": "bool PVPPlayerPawn_CanAssistAim(PVPPlayerPawn * this, MethodInfo * method)",
- "dotNetSignature": "Boolean CanAssistAim()"
- },
- {
- "virtualAddress": "0x02300790",
- "name": "Weapon_GetAutoAssistAimRate",
- "signature": "float Weapon_GetAutoAssistAimRate(Weapon * this, float dist, float toQuasiDist, bool isMPPVE, float aimAngle, bool gamepadInput, MethodInfo * method)",
- "dotNetSignature": "Single GetAutoAssistAimRate(Single, Single, Boolean, Single, Boolean)"
- },
- {
- "virtualAddress": "0x022FF1CC",
- "name": "Weapon_FindAssistAimTarget",
- "signature": "bool Weapon_FindAssistAimTarget(Weapon * this, Vector3 * targetPos, AttackableTarget * * aimTarget, bool useLineTarget, MethodInfo * method)",
- "dotNetSignature": "Boolean FindAssistAimTarget(Vector3 ByRef, AttackableTarget ByRef, Boolean)"
- },
- {
- "virtualAddress": "0x046C5068",
- "name": "GameInfo_get_ShouldPlayCameraShake",
- "signature": "bool GameInfo_get_ShouldPlayCameraShake(GameInfo * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_ShouldPlayCameraShake()"
- },
- {
- "virtualAddress": "0x0267DAD8",
- "name": "RecoilWeaponShakeMode_get_ignoreAiming",
- "signature": "bool RecoilWeaponShakeMode_get_ignoreAiming(RecoilWeaponShakeMode * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_ignoreAiming()"
- },
- {
- "virtualAddress": "0x031B0930",
- "name": "WeaponFireComponent_Instant_GetScaleRecoil",
- "signature": "float WeaponFireComponent_Instant_GetScaleRecoil(WeaponFireComponent_Instant * this, MethodInfo * method)",
- "dotNetSignature": "Single GetScaleRecoil()"
- },
- {
- "virtualAddress": "0x0366E870",
- "name": "AttackableTarget_get_CanBeAssistAimed",
- "signature": "bool AttackableTarget_get_CanBeAssistAimed(AttackableTarget * this, MethodInfo * method)",
- "dotNetSignature": "Boolean get_CanBeAssistAimed()"
- },
- {
- "virtualAddress": "0x0366EF64",
- "name": "AttackableTarget_CanAssistAim",
- "signature": "bool AttackableTarget_CanAssistAim(AttackableTarget * this, MethodInfo * method)",
- "dotNetSignature": "Boolean CanAssistAim()"
- },
- {
- "virtualAddress": "0x0262B3B4",
- "name": "PlayerController_get_AutoFireDelayTime",
- "signature": "float PlayerController_get_AutoFireDelayTime(PlayerController * this, MethodInfo * method)",
- "dotNetSignature": "Single get_AutoFireDelayTime()"
- },
- }
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