TekMonts

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Nov 17th, 2020 (edited)
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  1. {
  2. qzh900h9hu3r90vgcnhzsgyp8c95wtyvpvejkdmhgt  {
  3.         "virtualAddress": "0x0544E4A0",
  4.         "name": "Application_get_isMobilePlatform",
  5.         "signature": "bool Application_get_isMobilePlatform(void * this, MethodInfo * method)",
  6.         "dotNetSignature": "Boolean get_isMobilePlatform()"
  7.       },
  8.     {
  9.         "virtualAddress": "0x04508B5C",
  10.         "name": "GameDefine_get_IsMobile",
  11.         "signature": "bool GameDefine_get_IsMobile(void * this, MethodInfo * method)",
  12.         "dotNetSignature": "Boolean get_IsMobile()"
  13.       },
  14.       {
  15.         "virtualAddress": "0x04508B64",
  16.         "name": "GameDefine_get_IsMobileAndroid",
  17.         "signature": "bool GameDefine_get_IsMobileAndroid(void * this, MethodInfo * method)",
  18.         "dotNetSignature": "Boolean get_IsMobileAndroid()"
  19.       },
  20.     {
  21.         "virtualAddress": "0x046C37F4",
  22.         "name": "GameInfo_get_ShowEnemyOnRadar",
  23.         "signature": "bool GameInfo_get_ShowEnemyOnRadar(GameInfo * this, MethodInfo * method)",
  24.         "dotNetSignature": "Boolean get_ShowEnemyOnRadar()"
  25.       },
  26.     {
  27.         "virtualAddress": "0x0360D30C",
  28.         "name": "BaseGame_get_AllowAutoFire",
  29.         "signature": "bool BaseGame_get_AllowAutoFire(BaseGame * this, MethodInfo * method)",
  30.         "dotNetSignature": "Boolean get_AllowAutoFire()"
  31.       },
  32.       {
  33.         "virtualAddress": "0x02301AC0",
  34.         "name": "Weapon_IsFindAimingToAutoFire",
  35.         "signature": "bool Weapon_IsFindAimingToAutoFire(Weapon * this, MethodInfo * method)",
  36.         "dotNetSignature": "Boolean IsFindAimingToAutoFire()"
  37.       },
  38. {
  39.         "virtualAddress": "0x023186CC",
  40.         "name": "Weapon_get_CanAutoFire",
  41.         "signature": "bool Weapon_get_CanAutoFire(Weapon * this, MethodInfo * method)",
  42.         "dotNetSignature": "Boolean get_CanAutoFire()"
  43.       },
  44.       {
  45.         "virtualAddress": "0x036EBF6C",
  46.         "name": "PVPPlayerPawn_IsCanDirectAutoFire",
  47.         "signature": "bool PVPPlayerPawn_IsCanDirectAutoFire(PVPPlayerPawn * this, MethodInfo * method)",
  48.         "dotNetSignature": "Boolean IsCanDirectAutoFire()"
  49.       },
  50.       {
  51.         "virtualAddress": "0x036EC130",
  52.         "name": "PVPPlayerPawn_CanAssistAim",
  53.         "signature": "bool PVPPlayerPawn_CanAssistAim(PVPPlayerPawn * this, MethodInfo * method)",
  54.         "dotNetSignature": "Boolean CanAssistAim()"
  55.       },
  56.       {
  57.         "virtualAddress": "0x02300790",
  58.         "name": "Weapon_GetAutoAssistAimRate",
  59.         "signature": "float Weapon_GetAutoAssistAimRate(Weapon * this, float dist, float toQuasiDist, bool isMPPVE, float aimAngle, bool gamepadInput, MethodInfo * method)",
  60.         "dotNetSignature": "Single GetAutoAssistAimRate(Single, Single, Boolean, Single, Boolean)"
  61.       },
  62.       {
  63.         "virtualAddress": "0x022FF1CC",
  64.         "name": "Weapon_FindAssistAimTarget",
  65.         "signature": "bool Weapon_FindAssistAimTarget(Weapon * this, Vector3 * targetPos, AttackableTarget * * aimTarget, bool useLineTarget, MethodInfo * method)",
  66.         "dotNetSignature": "Boolean FindAssistAimTarget(Vector3 ByRef, AttackableTarget ByRef, Boolean)"
  67.       },
  68.       {
  69.         "virtualAddress": "0x046C5068",
  70.         "name": "GameInfo_get_ShouldPlayCameraShake",
  71.         "signature": "bool GameInfo_get_ShouldPlayCameraShake(GameInfo * this, MethodInfo * method)",
  72.         "dotNetSignature": "Boolean get_ShouldPlayCameraShake()"
  73.       },
  74.       {
  75.         "virtualAddress": "0x0267DAD8",
  76.         "name": "RecoilWeaponShakeMode_get_ignoreAiming",
  77.         "signature": "bool RecoilWeaponShakeMode_get_ignoreAiming(RecoilWeaponShakeMode * this, MethodInfo * method)",
  78.         "dotNetSignature": "Boolean get_ignoreAiming()"
  79.       },
  80.       {
  81.         "virtualAddress": "0x031B0930",
  82.         "name": "WeaponFireComponent_Instant_GetScaleRecoil",
  83.         "signature": "float WeaponFireComponent_Instant_GetScaleRecoil(WeaponFireComponent_Instant * this, MethodInfo * method)",
  84.         "dotNetSignature": "Single GetScaleRecoil()"
  85.       },
  86.       {
  87.         "virtualAddress": "0x0366E870",
  88.         "name": "AttackableTarget_get_CanBeAssistAimed",
  89.         "signature": "bool AttackableTarget_get_CanBeAssistAimed(AttackableTarget * this, MethodInfo * method)",
  90.         "dotNetSignature": "Boolean get_CanBeAssistAimed()"
  91.       },
  92.       {
  93.         "virtualAddress": "0x0366EF64",
  94.         "name": "AttackableTarget_CanAssistAim",
  95.         "signature": "bool AttackableTarget_CanAssistAim(AttackableTarget * this, MethodInfo * method)",
  96.         "dotNetSignature": "Boolean CanAssistAim()"
  97.       },
  98.       {
  99.         "virtualAddress": "0x0262B3B4",
  100.         "name": "PlayerController_get_AutoFireDelayTime",
  101.         "signature": "float PlayerController_get_AutoFireDelayTime(PlayerController * this, MethodInfo * method)",
  102.         "dotNetSignature": "Single get_AutoFireDelayTime()"
  103.       },
  104. }
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