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- Your curious so you walk into a portal unknowingly you look around and realized everything's different. You check your inventory iron is now sharp thingy... Cobblestone is now hard thingy....
- Gold now PRECIOUS .....
- Diamonds are now shiny thing and all turn into dirt unless you are smart enough to mine it. But to mine it you MUST have a quarry (every thing will turn to dirt when mined).
- Your now are cave men (sorta) and need to build a town with walls (with wood of course) and get your intelligence up. Technology tree will be posted but here's a quick look
- Towny points/town costs will be explained later on
- 1st: chieftains hut (MUST HAVE TO start a town) -aka town hall, and/or mayors office )
- Intelligence bonus:0
- Intelligence needed:0
- Cost:0
- Gets access to: A Town
- 2nd: Town hotel
- Intelligence bonus: 1
- Intelligence needed: 1
- Costs: 5,000
- Gets access to: People living in your town ( They don't need to live here)
- 3rd: high school (must look like a school)
- Intelligence bonus: 1
- Intelligence needed: 0
- Cost: 50,000 Towny points
- 4th: library (must be 2 story's and have 30 bookshelves )
- Intelligence bonus: 2
- Intelligence needed: 1
- Cost: 30,000 Towny points
- Gets access to: books <.<
- Quarry research:
- must have: You MUST have found a quarry already
- Intelligence needed: 4
- Intelligence bonus: 0
- Gets access to: Stone
- 5th: Sewers (Must be under ground and led to All houses)
- Intelligence bonus: 1
- Intelligence needed: 2
- Cost: 20,000 Towny Points
- Gets access to: +3,000 more Towny points a day
- 6th: Research tower (Lvl: 1)
- Intelligence bonus: 2
- Intelligence needed: 3
- Cost: 60,000 Towny Points
- Gets access to: research Iron (Once you get 9 intelligence points (I will explain later)
- 7th: Warrior Guild & archers Guild
- Intelligence bonus: 0
- Intelligence needed:1
- Cost: 10,000
- Gets access to: Town can now be in a war if gotten into one and they can start a Nation
- 8th: Storage room
- Intelligence bonus: 2
- Intelligence needed: 3
- Must have: 20 double chests
- Cost:15,000
- Gets access to: obsidian mines
- (will explain with iron and stone quarry's)
- 9th: Research lab (Lvl: 2)
- Must have: research lab( Lvl 1) and iron track and a block of iron (it's legal FOR THIS PURPOSE ONLY)
- And must have a Quarry
- Intelligence bonus: 3
- Intelligence needed: 9
- Gets access to: Starts research for iron 2 sets of 4 days
- Cost: 50,000 per set
- ----- towny points/quarry help-----
- Towny points: Towny points will be awarded for every person in your town *10000per member a day*
- Example: you have 10 people in your town for 10 days well 1000*10*10=100,000
- 1000 for the player*10 for the quantity *10 for the days
- Quarry: Q' and A'
- Q) if you normally mine stone and get
- Dirt how will I get it from the quarry?!?!
- A) when you mine Stone stairs you get cobblestone from it
- Q) obsidian mine are you nuts?!?! I'm not mining one piece of obsidian for 1 min to get 1 obsidian that's terrible....
- A) yeah I know it's PURE torture. So that's why when you mine Stone brick:4 or 98:4 (the stone brick with a square in side) from that you will obtain obsidian *1* from each block
- Q) what does a quarry look like??
- A) it's a sign with a passcode on it
- Then we go to we're that sign was and cut out a 20*20*30 chuck out then world edit a cobblestone stair case in you must claim it or anyone who sees it can mine it if you do find a sign I suggest claim it
- (/town claim outpost) it costs 500$ in game
- Example:
- Congrats:Vgfwx9k tell code to an admin.
- don't try and fake ythem we know what the passes are we just don't know were they are.
- Towny:
- Towns cost: 750
- Blocks cost: 30
- Nations cost: 1,500
- outpost cost: 500
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