(NOTE) Rulings in this document marked (FAQ) describe how common rules interactions function together, but do not add new interpretation or information. Rulings marked (JUDGEMENT) are rules judgements that represent new or uncommon interpretations of rules that may be played differently in other communities. Entries marked (NOTE) are just explanatory and don't represent any rules implications.
**T5S2 RULES JUDGEMENTS**
(JUDGEMENT) MUNITORUM FIELD MANUAL ERRATA JUDGEMENTS
The Unit cost of a Crusader Squad Sword Brother is 15
(JUDGEMENT) If a unit's datasheet does not exist within a Codex, and its datasheet lists that it has ability but does not specify what the effects of that ability are, it is assumed to have the most recent version of that ability (even if its datasheet references a different publication).
(JUDGEMENT) Unit's **Battlefield Roles** are as printed in their entry in the Munitorum Field Manual, unless it has been changed by a subsequent print publication or Errata.
*You can watch this video to find out why: https://youtu.be/fVNfUf1nnLo*
CORE RULES JUDGEMENTS
(JUDGEMENT) Units with multiple abilities allowing them to fire **Overwatch** may not fire multiple times in response to a single charging unit.
(JUDGEMENT) Models without Line of Sight to a character benefitting from **Look Out Sir** may not target that character, even if their weapon would normally not require Line of Sight.
(JUDGEMENT) The circumstances under which multiple attacks may be resolved simultaneously are as follows:
-All of the attacks are being performed by a single unit, and all of them target the same unit.
-All of the attacks have the same weapon profile, weapon abilities, other modifiers and special rules.
-All of the attacks would be performed subsequent to one another using the normal attack sequence.
In these cases, the target unit's controlling player may elect to roll their saving throws simultaneously, or one at a time.
(FAQ) When a psychic power is "resisted" its effects are not resolved, however the power is not considered to have been "denied". Rules that "resist" psychic powers do not affect psychic actions.
(JUDGEMENT) If a model that uses its hull for measurement cannot be placed wholly within its deployment zone without extending over the table edge, it may instead be placed with any part of its hull in line with the edge of the battlefield. During the first round that model’s unit cannot do any of the following: make a Normal Move, Advance, Fall Back, Remain Stationary; attempt to manifest or deny psychic powers; make any attacks with ranged weapons; declare a charge; perform a Heroic Intervention; perform any actions or psychic actions.
ADVANCED RULES JUDGEMENTS
(FAQ) Models that use their base for measurement may be placed so that their model (not base) overlaps the battlefield or deployment zone edges during deployment. Models that use their hull for measurement may not. Models that do so must move so that they no longer overlap the battlefield edge during their first movement phase.
Remember; aircraft that begin a move overlapping the battlefield edge will automatically enter Strategic Reserve with their first move. Per the Jan2021 FAQ; this exception to this are models that are physically too large to fit within the deployment zone.
(FAQ) Models with a Movement characteristic of "-" may be the target of Desperate Breakout. If they are, they cannot perform the optional Fall Back move as part of the stratagem, and as such are not automatically destroyed after the stratagem is resolved (they are still destroyed on the 1d6 roll of a '1'.
(FAQ) Units that use abilities to set up as Reinforcements during the battle, but started the game on the battlefield, are not considered Reinforcements. As such, these units may arrive on the battlefield after Battle Round 3, and are not considered destroyed at the end of the game.
Keep in mind that these units will still arrive on the battlefield as reinforcements for the purposes of rules governing that arrival, and that any units in Strategic Reserve are destroyed at the end of the game as normal.
(JUDGEMENT) When a unit "fires a weapon twice" or "fires all of its weapons twice", it is subject to the "Shoot Again" rare rules section. Attacks generated as a result of these rules must be resolved immediately after the unit has completed its shooting attacks as normal (keep in mind that "shoot again" stratagems that trigger at the end of the phase are still resolved at the end of the phase).
(JUDGEMENT) Units that "cannot fight" (e.g. they are under the effect of a rule that states they "cannot fight until all other units have fought", for example); may be targeted by the Counter Offensive stratagem as long as they are Eligible, but the unit does not fight if the conditions for it to do so have not been met (e.g. they will not fight unless all other units have already fought, in the example provided earlier).
(FAQ) Per the Rare Rules, only units that "cannot fight" are subject to the "Always Fight First/Last" rule. Units that are "not eligible to fight" are not subject to this rule, and therefore cannot cancel out the effects of "cannot fight" rules with "fight first" rules.
Multiple "fight first" and "cannot fight" effects are not cumulative; i.e. being under the effects of two rules that allow a unit to "fight first" does not allow it to ignore the effects of a rule stating it "cannot fight until all other eligible units have fought". In such a case that unit would fight as if neither rule was affecting it.
(JUDGEMENT) Charging is considered a rule that always lets the affected unit fight first in the fight phase.
(JUDGEMENT) The terms "charge distance" and "charge roll" should be considered synonymous. Interactions that affect one will affect both.
(FAQ) Effects that can re-roll specific multi-dice rolls (such as the Order of Companions stratagem, or the Neurothrope's Warp Siphon ability) take into account the TOTAL of the roll before determining whether or not it is re-rolled. For example; an effect that "re-rolls rolls of 1 when determining the number of attacks a weapon makes", would not be able to re-roll the number of attacks from a 2d6 shot weapon that rolled a total of 2 attacks.
Keep in mind that this is not the case for effects that re-roll dice results. Dice results constitute the number facing of individual d6s, while dice rolls are composed of the final sum of all the dice results obtained for that single roll.
(NOTE) In some cases in this document the term "line of fire" may be used. This term refers to the line drawn between an attacking model's base or hull to determine whether a target model receives the benefits of dense cover, or cover from an obstacle terrain feature. (this is just an easier term to use xD )
(FAQ) Models that use their base for measurement may be placed so that their model (not base) intersects with other models or terrain that they could not normally be placed on/within. Models that use their hull for measurement may not.
If this causes the model to protrude through the terrain feature or model, the protruding portions may be visible to models on the other side as normal.
(JUDGEMENT) When tracing line of sight FROM a model intersecting terrain in this way, ignore portions of the model on the opposite side of that terrain feature from the model's base. Keep in mind that those parts may make the model visible when line of sight is drawn TO that model.
(JUDGEMENT) Models in base contact with obstacles with **both the Obscuring and Unstable Position keywords** may ignore the Obscuring keyword of that obstacle when determining line of sight.
(FAQ) The hit penalty for **Dense Cover** will always apply when making attacks against models that are overlapping the area of the cover, unless the penalty for that feature can be ignored by the attacking model (e.g. they are also within the area of the same terrain feature etc.).
(JUDGEMENT) The hit penalty for Dense Cover does not apply to a unit making attacks while within the area of dense cover, unless the target of the attack is overlapping a terrain feature with the Dense Cover trait, or the attacker's line of fire traces over a terrain feature with the Dense Cover trait.
(FAQ) Abilities that treat models as if they have not moved in the movement phase (or otherwise act as if they had not moved in the movement phase) do not allow them to ignore the penalties of Advancing or Falling Back during the movement phase.
*This is outlined in the Blood of Baal FAQ*
(FAQ) Reinforcement-denial abilities (such as Omni-Scramblers) only affect resurrection abilities that set the resurrected unit up on the battlefield. For example; Guilliman's Armour of Fate ability and the Resurrection Protocols stratagem are affected, but Celestine's Miraculous Intervention and the Necron Reanimation Protocols abilities are not.
(FAQ) The **Seismic Bomb** stratagem only halve movement & advance rolls of the affected unit during its controllers next Movement phase - any other movement is unaffected.
*You can watch this awesome video if you want to know exactly why: https://youtu.be/AMeVov3STdE*
(FAQ) The special ability of **Brogg's Buzzbomb** to perform 2d6 additional attacks against another unit must roll to hit as normal (since it does not resolve against the attack's original target), and may continue to attack other units within 6" of the original target (since the weapon ability will trigger every time its attacks are resolved).
(JUDGEMENT) A Tyrannocyte disembarking models with base sizes larger than 3" may disembark them in the same manner as a TRANSPORT.
(FAQ) Per the Jan2021 FAQ, a Harlequin unit targeted by Twilight Pathways may not Advance unless they Fell Back in the preceding Movement Phase, and a Craftworlds unit targeted by Quicken may Advance.
(JUDGEMENT) If the Dimensional Corridor stratagem is used, but the selected Infantry unit cannot be legally set up on the battlefield, it is destroyed.
(FAQ) Per the "Powers of the C'tan" rules, the Strange Echoes stratagem cannot be used to select a C'tan Power that has been selected already during the battle. It can be used to select C'tan powers that were rolled for, however.
(FAQ) Mortarion's Daemon Primarch ability only checks for rules on other units' datasheets when determining when you can choose for Mortarion to be the army's Warlord. Because of this, if a Supreme Command detachment is included in the army, and no other units have a rule on their datasheet requiring them to be the Warlord, the detachment MUST contain Mortarion.
(this is a reversal of a previous ruling and only applies to events beginning AFTER April 24th, 2021)
(FAQ) Per the Unit Coherency rules, models must be placed in coherency with existing models in the they are being returned to. When this occurs simultaneously (such as during the resolution of the Dead Walk Again stratagem), ALL the models being replaced must be positioned in coherency of existing models on the table (i.e "daisy chaining", to manipulate the position of the unit by placing models in coherency with other models being replaced is not permitted).
NOTE: This is not the case for model replacement effects that resolve sequentially, such as Reanimation Protocols.
(JUDGEMENT) Each player whose army contains units with the Masters of the Warp ability determines independently which tides are dominant for their respective armies. Warp Shaping only affects the dominant tide for its own army, not its opponent's.
The Tide of Shadows provides the benefits of both Light and Heavy cover to affected units. Since these armor save improvements are the stated benefits of that Cover, models are NOT automatically considered to be completely within area terrain with those keywords to receive the additional -1 to be hit with ranged attacks.