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  1.  
  2. [boundary]
  3. #This is how often the boundary drains mana
  4. #Range: 0 ~ 100000000
  5. TANGIBLE_BARRIER_MANA_CYCLE = 3
  6. #This is the mana cost per cycle
  7. #Range: 0 ~ 100000000
  8. DISPLACEMENT_BARRIER_MANA_COST = 1
  9. #This is how often the boundary does it's thing
  10. #Range: 0 ~ 100000000
  11. ENCLOSURE_BARRIER_CYCLE = 20
  12. #The boundary does this much times its normal damage if the target has magic resistance
  13. #Range: 0.0 ~ 1.0E7
  14. DRAIN_LIFE_PUNISH_RESIST = 1.8
  15. #This is how often the boundary drains mana
  16. #Range: 0 ~ 100000000
  17. GRAVITY_BARRIER_MANA_CYCLE = 2
  18. #This is how often the boundary drains mana
  19. #Range: 0 ~ 100000000
  20. ALARM_BARRIER_MANA_CYCLE = 10
  21. #This is how often the boundary drains mana
  22. #Range: 0 ~ 100000000
  23. DISPLACEMENT_BARRIER_MANA_CYCLE = 5
  24. #This is the range of the boundary
  25. #Range: 0 ~ 100000000
  26. ALARM_BARRIER_RADIUS = 10
  27. #This is how much mana the boundary restores
  28. #Range: 0 ~ 10000000
  29. DRAIN_LIFE_MANA_REGEN = 1
  30. #This is how much the boundary heals
  31. #Range: -1.0E7 ~ 1.0E7
  32. DRAIN_LIFE_HEAL_FACTOR = 1.0
  33. #This is the mana cost per cycle
  34. #Range: 0 ~ 100000000
  35. TANGIBLE_BARRIER_MANA_COST = 1
  36. #This is the mana cost per cycle
  37. #Range: 0 ~ 100000000
  38. GRAVITY_BARRIER_MANA_COST = 1
  39. #This is how often the boundary does it's thing
  40. #Range: 0 ~ 100000000
  41. ALARM_BARRIER_CYCLE = 20
  42. #Entities that won't be considered for the boundary
  43. DRAIN_LIFE_ENTITY_BLACKLIST = []
  44. #This is the mana cost per cycle
  45. #Range: 0 ~ 100000000
  46. ALARM_BARRIER_MANA_COST = 1
  47. #This is the range of the boundary
  48. #Range: 0 ~ 100000000
  49. ENCLOSURE_BARRIER_RADIUS = 5
  50. #This is the range of the boundary
  51. #Range: 0 ~ 100000000
  52. TANGIBLE_BARRIER_RADIUS = 10
  53. #This is the range of the boundary
  54. #Range: 0 ~ 100000000
  55. DISPLACEMENT_BARRIER_RADIUS = 11
  56. #This is the mana cost per cycle
  57. #Range: 0 ~ 100000000
  58. DRAIN_LIFE_BARRIER_MANA_COST = 5
  59. #This is how often the boundary does it's thing
  60. #Range: 0 ~ 100000000
  61. TANGIBLE_BARRIER_CYCLE = 20
  62. #This is the mana cost per cycle
  63. #Range: 0 ~ 100000000
  64. ENCLOSURE_BARRIER_MANA_COST = 20
  65. #This is how often the boundary drains mana
  66. #Range: 0 ~ 100000000
  67. DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
  68. #This is how often the boundary does it's thing
  69. #Range: 0 ~ 100000000
  70. DRAIN_LIFE_BARRIER_CYCLE = 20
  71. #This is the range of the boundary
  72. #Range: 0 ~ 100000000
  73. DRAIN_LIFE_BARRIER_RADIUS = 10
  74. #This is how often the boundary does it's thing
  75. #Range: 0 ~ 100000000
  76. GRAVITY_BARRIER_CYCLE = 1
  77. #This is whether the boundary ignores hunger when refilling
  78. DRAIN_LIFE_IGNORE_HUNGER = false
  79. #This is how often the boundary does it's thing
  80. #Range: 0 ~ 100000000
  81. DISPLACEMENT_BARRIER_CYCLE = 4
  82. #mahoutsukai.config.alarm_barrier_actionbar_messages.comment
  83. ALARM_ACTION_BAR_MESSAGES = true
  84. #This is the range of the boundary
  85. #Range: 0 ~ 100000000
  86. GRAVITY_BARRIER_RADIUS = 10
  87. #This is how much damage the boundary does
  88. #Range: 0.0 ~ 1.0E7
  89. DRAIN_LIFE_DAMAGE = 2.0
  90.  
  91. [displacement]
  92. #This is the cost per teleport
  93. #Range: 0 ~ 100000000
  94. ORDERED_DISPLACEMENT_MANA_COST = 40
  95. #Whether Equivalent Displacement can traverse dimensions
  96. EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true
  97. #This is the cost of using the scroll
  98. #Range: 0 ~ 100000000
  99. PROTECTIVE_DISPLACEMENT_MANA_COST = 50
  100. #This is the cost of using the scroll
  101. #Range: 0 ~ 100000000
  102. PROJECTILE_DISPLACEMENT_MANA_COST = 50
  103. #This is how far you can go before being sent back to your body
  104. #Range: 0 ~ 100000000
  105. MENTAL_DISPLACEMENT_RANGE = 20
  106. #This is the cost of using the scroll
  107. #Range: 0 ~ 100000000
  108. MENTAL_DISPLACEMENT_MANA_COST = 300
  109. #This is the max distance between ordered displacement circles.
  110. #Range: 0 ~ 100000000
  111. ORDERED_DISPLACEMENT_RADIUS = 20
  112. #This is the cost per name tag
  113. #Range: 0 ~ 100000000
  114. SCRYING_MANA_COST = 50
  115. #This is how often a Scrying tile entity will send updates
  116. #Range: 0 ~ 100000000
  117. SCRYING_BLOCK_CYCLE = 4
  118. #Max Distance for Equivalent Displacement
  119. #Range: -1.0E7 ~ 1.0E7
  120. EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0
  121. #This is the cost of using the scroll (also the cost per teleport if not a scroll)
  122. #Range: 0 ~ 100000000
  123. ASCENSION_SCROLL_MANA_COST = 30
  124. #This is the cost per teleport
  125. #Range: 0 ~ 100000000
  126. EQUIVALENT_DISPLACEMENT_MANA_COST = 60
  127. #This is the cooldown between teleports (so you don't get shot back and forth rapidly)
  128. #Range: 0 ~ 100000000
  129. ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15
  130. #This is how often the circle checks for things to teleport
  131. #Range: 0 ~ 100000000
  132. ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4
  133. #This is how long (in ticks) before a single name tag use runs out
  134. #Range: 0 ~ 100000000
  135. SCRYING_DURATION = 1200
  136. #This is how often the circle checks for things to teleport
  137. #Range: 0 ~ 100000000
  138. ASCENSION_BLOCK_CYCLE = 4
  139. #This is how often the circle checks for things to teleport
  140. #Range: 0 ~ 100000000
  141. EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4
  142. #This is the cooldown between teleports (so you don't get shot back and forth rapidly)
  143. #Range: 0 ~ 100000000
  144. EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15
  145.  
  146. [projection]
  147. #This is the range for pulling undead mobs with Caliburn
  148. #Range: 0 ~ 100000000
  149. POWER_CONSOLIDATION_PULL_RADIUS = 20
  150. #Acts as a blacklist if the toggle is on
  151. POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
  152. #This is the min distance between the target and the projectile spawn
  153. #Range: 0 ~ 100000000
  154. TREASURY_PROJECTION_MIN_DISTANCE = 8
  155. #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
  156. #Range: 0 ~ 100000000
  157. POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
  158. #Staff of Emrys Mana Per Second
  159. #Range: 0 ~ 100000000
  160. EMRYS_MANA_COST_FOCUSED = 200
  161. #Weapon projectile bow durability
  162. #Range: 0 ~ 10000000
  163. WEAPON_SHOOTER_DURABILITY = 30
  164. #Projection Explicit Whitelist
  165. PROJECTION_EXPLICIT_WHITELIST = []
  166. #Replica Friend Teleport Range
  167. #Range: 0.0 ~ 1.0E7
  168. REPLICA_TELEPORT_FRIEND_RANGE = 6.0
  169. #Max Strengthening Cap
  170. #Range: 0 ~ 100000000
  171. STRENGTHENING_CAP = 15
  172. #This is the number of initial chains spawned
  173. #Range: 0 ~ 100000000
  174. TREASURY_PROJECTION_CHAINS_COUNT = 16
  175. #Distance between swords spawned in the Marble Dimension
  176. #Range: 0 ~ 100000000
  177. MARBLE_DIMENSION_SPAWN_RATE = 13
  178. #Morgan Upgrade Mana Cost
  179. #Range: 0 ~ 10000000
  180. MORGAN_UPGRADE_MANA_COST = 400
  181. #Rhongomyniad Max Smites
  182. #Range: 0 ~ 10000000
  183. RHONGOMYNIAD_MAX_SMITES = 10
  184. #If you have dimension conflicts, change this to something else
  185. #Range: 0 ~ 100000000
  186. MARBLE_DIMENSION = 0
  187. #Caliburn Smite and Morgan Ball Mana Cost
  188. #Range: 0 ~ 100000000
  189. CALIBURN_MORGAN_ABILITY_MANA_COST = 300
  190. #Replica Friend Teleport Max Distance
  191. #Range: -1.0E7 ~ 1.0E7
  192. REPLICA_TELEPORT_MAX_DISTANCE = -1.0
  193. #Rhongomyniad Range
  194. #Range: 0 ~ 10000000
  195. RHONGOMYNIAD_RANGE = 20
  196. #Power Consolidation Damage Cap Tiers
  197. POWER_CONSOLIDATION_TIERS = [30.0, 35.0, 40.0, 45.0, 50.0, 55.0 60.0]
  198. #Replica Shockwave Max Damage
  199. #Range: 0.0 ~ 1.0E7
  200. REPLICA_MAX_DAMAGE = 40
  201. #This is the cost per AOE projectile when using the gauntlet
  202. #Range: 0 ~ 100000000
  203. TREASURY_PROJECTION_AOE_MANA_COST = 120
  204. #Replica Shockwave Cooldown
  205. #Range: 0 ~ 1000000
  206. REPLICA_SHOCKWAVE_COOLDOWN = 50
  207. #How many hits the wound does each time it activates
  208. #Range: 0 ~ 100000000
  209. CLARENT_WOUND_DAMAGE_HITS = 3
  210. #Replica is disabled
  211. REPLICA_DISABLED = false
  212. #This is the cooldown between chain spawns
  213. #Range: 0 ~ 100000000
  214. TREASURY_PROJECTION_CHAINS_COOLDOWN = 20
  215. #This is the cost of using the scroll
  216. #Range: 0 ~ 100000000
  217. TREASURY_PROJECTION_SCROLL_MANA_COST = 1000
  218. #Staff of Emrys Damage Per Second
  219. #Range: 0.0 ~ 1.0E8
  220. EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0
  221. #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
  222. POWER_CONSOLIDATION_RETRO_FOG_FIX = false
  223. #Clarent Blacklist Toggle
  224. CLARENT_BLACKLIST_TOGGLE = true
  225. #Replica Teleport Mana Cost
  226. #Range: 0 ~ 10000000
  227. REPLICA_TELEPORT_MANA_COST = 300
  228. #This is the max radius of the lake
  229. #Range: 0 ~ 100000000
  230. POWER_CONSOLIDATION_LAKE_RADIUS = 12
  231. #Rhongomyniad Mana Cost
  232. #Range: 0 ~ 10000000
  233. RHONGOMYNIAD_MANA_COST = 300
  234. #Power Consolidation Enchant Blacklist
  235. POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"]
  236. #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS)
  237. #Range: 0.0 ~ 1.0E8
  238. POWER_CONSOLIDATION_FOG_RADIUS = 8.0
  239. #Damage multiplier for projectiles shot from the weapon projectile bow
  240. #Range: 0.0 ~ 1.0E7
  241. WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0
  242. #Probability of sword spawn
  243. #Range: 0.0 ~ 1.0E8
  244. MARBLE_DIMENSION_SPAWN_CHANCE = 0.5
  245. #Replica Durability
  246. #Range: 0 ~ 10000000
  247. REPLICA_DURABILITY = 2000
  248. #Staff of Emrys Ignites
  249. EMRYS_BOLT_FIRE = false
  250. #Replica Teleport Stop Time
  251. #Range: 0 ~ 10000000
  252. REPLICA_TELEPORT_STOP_TELEPORTING = 120
  253. #Cooldown between special cast for Caliburn and Morgan
  254. #Range: 0 ~ 100000000
  255. MORGAN_CALIBURN_POWER_COOLDOWN = 600
  256. #This is the cost per sword transformation.
  257. #Range: 0 ~ 100000000
  258. POWER_CONSOLIDATION_SWORD_MANA_COST = 5000
  259. #This is the cost per projectile when using the gauntlet
  260. #Range: 0 ~ 100000000
  261. TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120
  262. #If False, PROJECTION_BLACKLIST will be considered a whitelist
  263. PROJECTION_IS_BLACKLIST = true
  264. #Treasury Projection AOE Mode Max Spawns Per Tick
  265. #Range: 0.0 ~ 100000.0
  266. TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0
  267. #This is the wind up time each projectile has before firing.
  268. #Range: 0.0 ~ 1.0E8
  269. TREASURY_PROJECTION_SPEED = 30.0
  270. #This is the mana cost per chain spawned
  271. #Range: 0 ~ 100000000
  272. TREASURY_PROJECTION_CHAINS_MANA_COST = 120
  273. #Speed of projectiles shot from the weapon projectile bow
  274. #Range: 0.0 ~ 1.0E7
  275. WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0
  276. #Durability of swords spawned in the Marble Dimension
  277. #Range: 0 ~ 100000000
  278. MARBLE_DIMENSION_DURABILITY = 3
  279. #This is the max distance between the target and the projectile spawn
  280. #Range: 0 ~ 100000000
  281. TREASURY_PROJECTION_DISTANCE = 20
  282. #This is how often the lake does it's thing to make a lake
  283. #Range: 0 ~ 100000000
  284. POWER_CONSOLIDATION_LAKE_CYCLE = 20
  285. #This is the cost of using the scroll
  286. #Range: 0 ~ 100000000
  287. MARBLE_MANA_COST = 4000
  288. #Treasury Projection Speed Increase Per Available Sword
  289. #Range: -10000.0 ~ 10000.0
  290. TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0
  291. #Ignore whitelist & blacklist; allow everything
  292. TREASURY_PROJECTION_DENY_ALL = false
  293. #Highest damage possible for Caliburn
  294. #Range: 0 ~ 100000000
  295. POWER_CONSOLIDATION_ATTACK_CAP = 60
  296. #mahoutsukai.config.power_consolidation_fear_blacklist.comment
  297. POWER_CONSOLIDATION_FEAR_BLACKLIST = []
  298. #Power Consolidation Tier Upgrade Items
  299. POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["minecraft:nether_star"]
  300. #A list of enchantment names which cannot be projected. Such as minecraft:sharpness , for example.
  301. PROJECTION_ENCHANTMENT_BLACKLIST = []
  302. #How much durability Morgan gains from killing villagers
  303. #Range: 0 ~ 100000000
  304. MORGAN_HEAL_FACTOR = 30
  305. #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example.
  306. PROJECTION_BLACKLIST = []
  307. #How much Clarent's stored damage decreases per tick while blocking
  308. #Range: 0.0 ~ 1.0E8
  309. CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02
  310. #Treasury Projection AOE Mode Swords Per Spawn
  311. #Range: 0.0 ~ 100000.0
  312. TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0
  313. #Items that Strengthening won't work on
  314. STRENGTHENING_ITEM_BLACKLIST = []
  315. #This is the cost per cycle for creating the lake.
  316. #Range: 0 ~ 100000000
  317. POWER_CONSOLIDATION_LAKE_MANA_COST = 30
  318. #Staff of Emrys Zap Damage
  319. #Range: 0.0 ~ 1.0E8
  320. EMRYS_DAMAGE_ZAP = 1.5
  321. #Entities must be this close to the wielder of Caliburn to be affected by the sweep.
  322. #Range: 0 ~ 100000000
  323. POWER_CONSOLIDATION_SWEEP_RADIUS = 6
  324. #Replica can Teleport across Dimensions
  325. REPLICA_TELEPORT_CROSS_DIMENSION = true
  326. #Nerf factor for damage stored by Clarent
  327. #Range: 0.0 ~ 1.0E8
  328. CLARENT_STORED_FACTOR = 0.3
  329. #How much durability Caliburn has.
  330. #Range: 0 ~ 100000000
  331. POWER_CONSOLIDATION_DURABILITY = 1000
  332. #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this.
  333. MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"]
  334. #Treasury Projection Speed Minimum
  335. #Range: 0.0 ~ 100000.0
  336. TREASURY_PROJECTION_SPEED_MIN = 10.0
  337. #Replica Teleport Life
  338. #Range: 0 ~ 10000000
  339. REPLICA_TELEPORT_LIFE = 140
  340. #This is the delay between projectiles of the gauntlet
  341. #Range: 0 ~ 100000000
  342. TREASURY_PROJECTION_COOLDOWN = 10
  343. #Replica Teleport Start Time
  344. #Range: 0 ~ 10000000
  345. REPLICA_TELEPORT_START_TELEPORTING = 110
  346. #Replica Cover Move Range
  347. #Range: 0.0 ~ 1.0E7
  348. REPLICA_COVER_MOVE_RANGE = 20.0
  349. #Clarent is Unbreakable
  350. CLARENT_UNBREAKABLE = false
  351. #Replica is Unbreakable
  352. REPLICA_IS_UNBREAKABLE = false
  353. #Either the amount of damage a projected item takes from its max, or the total durability of the projected item
  354. #Range: 0 ~ 100000000
  355. PROJECTION_DURABILITY_FACTOR = 5
  356. #Projection items cannot be used in anvil
  357. PROJECTION_ANVIL_CANCEL = true
  358. #Treasury Projection Increases Requires Unique Weapons
  359. TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true
  360. #List of allowed pets that can be killed with Caliburn to create Morgan
  361. MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"]
  362. #How much damage Morgan gains from killing children
  363. #Range: 0.0 ~ 1.0E8
  364. MORGAN_CHILD_INCREASE = 0.5
  365. #How much damage the wound does per hit
  366. #Range: 0.0 ~ 1.0E8
  367. CLARENT_WOUND_DAMAGE = 0.2
  368. #Treasury Projection Cooldown Minimum
  369. #Range: 0.0 ~ 100000.0
  370. TREASURY_PROJECTION_COOLDOWN_MIN = 3.0
  371. #Replica Shockwave Base Damage
  372. #Range: 0.0 ~ 1.0E7
  373. REPLICA_BASE_DAMAGE = 4.0
  374. #Ignore whitelist; allow everything
  375. TREASURY_PROJECTION_ALLOW_ALL = false
  376. #Clarent Durability
  377. #Range: 0 ~ 100000000
  378. CLARENT_DURABILITY = 1500
  379. #Morgan Max Ball Range
  380. #Range: 0 ~ 100000000
  381. MORGAN_MAX_BALL_RANGE = 15
  382. #Replica Shockwave Mana Cost
  383. #Range: 0 ~ 10000000
  384. REPLICA_ATTACK_MANA_COST = 30
  385. #Rhongomyniad Lake Nerf Factor
  386. #Range: -1.0E7 ~ 1.0E7
  387. RHONGOMYNIAD_NERF_FACTOR = 0.6
  388. #Staff of Emrys Max Range
  389. #Range: 0 ~ 100000000
  390. EMRYS_MAX_RANGE = 22
  391. #A blacklist for items which should not spawn extra drops with Strengthening
  392. STRENGTHENING_ITEM_SPAWN_BLACKLIST = []
  393. #This is the cost of using the scroll
  394. #Range: 0 ~ 100000000
  395. WEAPON_SHOOTER_MANA_COST = 100
  396. #All pet wolves are allowed for transformation to Morgan
  397. MORGAN_TRANSFORM_WOLFS_ALLOWED = true
  398. #This is the cost of using the scroll
  399. #Range: 0 ~ 100000000
  400. PROJECTION_MANA_COST = 4000
  401. #This is the delay between AOE projectiles of the gauntlet
  402. #Range: 0 ~ 100000000
  403. TREASURY_PROJECTION_AOE_COOLDOWN = 4
  404. #Toggles the blacklist functionality
  405. POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
  406. #A list of additional registry names which will be considered for selection in Treasury Projection
  407. TREASURY_PROJECTION_WHITELIST = []
  408. #Rhongomyniad Speed Factor
  409. #Range: -1.0E7 ~ 1.0E7
  410. RHONGOMYNIAD_SPEED_FACTOR = 1.4
  411. #This is how much durability the proximity projection keys have
  412. #Range: 0 ~ 100000000
  413. PROXIMITY_PROJECTION_MANA_COST = 30
  414. #Duration for Morgan Rage ability
  415. #Range: 0 ~ 100000000
  416. MORGAN_RAGE_TIME = 120
  417. #Max stored damage for Clarent
  418. #Range: 0 ~ 100000000
  419. CLARENT_ATTACK_CAP = 40
  420. #Replica Shockwave Range
  421. #Range: 0.0 ~ 1.0E7
  422. REPLICA_ATTACK_RANGE = 5.0
  423. #This is the range for smiting undead mobs with Caliburn
  424. #Range: 0 ~ 100000000
  425. POWER_CONSOLIDATION_SMITE_RADIUS = 10
  426. #Disable Emrys
  427. DISABLE_EMRYS = false
  428. #Treasury Projection Cooldown Increase Per Available Sword
  429. #Range: -10000.0 ~ 10000.0
  430. TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0
  431. #This is the cost of using the scroll
  432. #Range: 0 ~ 100000000
  433. STRENGTHENING_MANA_COST = 100
  434. #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf.
  435. #Range: 0.0 ~ 1.0E8
  436. POWER_CONSOLIDATION_NERF_FACTOR = 0.6
  437. #How long Clarent's wound lasts
  438. #Range: 0 ~ 100000000
  439. CLARENT_WOUND_TICKS = 600
  440. #Morgan Max Spike Range
  441. #Range: 0 ~ 100000000
  442. MORGAN_SPIKE_RANGE = 10
  443. #Whether the projected durability is based on max damage (false) or just flat (true)
  444. PROJECTION_DURABILITY_FLAT = true
  445. #Reality Marble Mob Blacklist
  446. MARBLE_MOB_BLACKLIST = []
  447. #How much damage Morgan gains from killing adult villagers
  448. #Range: 0.0 ~ 1.0E8
  449. MORGAN_ADULT_INCREASE = 0.1
  450. #A list of registry names which will be not considered for selection in Treasury Projection
  451. TREASURY_PROJECTION_BLACKLIST = []
  452. #Staff of Emrys Mana Per Zap
  453. #Range: 0 ~ 100000000
  454. EMRYS_MANA_COST_PASSIVE = 80
  455. #Which swords cannot turn into Clarent
  456. CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
  457. #How much damage chains do on contact
  458. #Range: 0.0 ~ 1.0E8
  459. TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0
  460. #This is the range for undead mobs to fear Caliburn
  461. #Range: 0 ~ 100000000
  462. POWER_CONSOLIDATION_FEAR_RADIUS = 15
  463. #Replica Banned Damage Types
  464. REPLICA_BANNED_DAMAGE_TYPES = []
  465. #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn.
  466. #Range: 0 ~ 100000000
  467. POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150
  468.  
  469. [exchange]
  470. #How far down gets changed by the Alchemical Exchange
  471. #Range: 0 ~ 100000000
  472. ALCHEMICAL_EXCHANGE_HEIGHT = 5
  473. #This is a list of blocks available in the wood-class exchange.
  474. ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block", "byg:cherry_log", "byg:blue_enchanted_log", "byg:baobab_log", "byg:aspen_log", "druidcraft:darkwood_log", "druidcraft:elder_log", "integrateddynamics:menril_log", "byg:cyg_log", "byg:cypress_log", "byg:ebony_log", "byg:ether_log", "byg:fir_log", "byg:green_enchanted_log", "byg:holly_log", "byg:lament_log", "byg:mahognay_log", "byg:mangrove_log", "byg:maple_log", "byg:nightshade_log", "byg:palm_log", "byg:palo_verde_log", "byg:pine_log", "byg:rainbow_eucalyptus_log", "byg:redwood_log", "byg:skyris_log", "byg:willow_log", "byg:witch_hazel_log", "byg:zelkova_log"]
  475. #This is the max distance between contract circles.
  476. #Range: 0 ~ 100000000
  477. CONTRACT_RADIUS = 10
  478. #This is the cost of forming a contract with another player
  479. #Range: 0 ~ 100000000
  480. CONTRACT_MANA_COST = 10
  481. #This is a list of blocks available in the metal-class exchange.
  482. ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore", "mysticalworld:copper_ore", "mysticalworld:tin_ore", "mysticalworld:lead_ore", "mysticalworld:silver_ore", "mysticalworld:quicksilver_ore", "silents_mechanisms:platinum_ore", "create:zinc_ore"]
  483. #This is how often the circle restores mana
  484. #Range: 0 ~ 100000000
  485. DURABILITY_EXCHANGE_BLOCK_CYCLE = 20
  486. #This is the limit on mana restored per cycle
  487. #Range: 0 ~ 100000000
  488. DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
  489. #This is a list of blocks available in the gem-class exchange.
  490. ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore", "mysticalworld:amethyst_ore", "druidcraft:moonstone_ore", "druidcraft:amber_ore", "iceandfire:sapphire_ore"]
  491. #This is a list of blocks available in the special-class exchange.
  492. ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"]
  493. #This is how often the circle restores or deducts mana
  494. #Range: 0 ~ 100000000
  495. CHRONAL_EXCHANGE_BLOCK_CYCLE = 20
  496. #This is a list of blocks available in the fluid-class exchange.
  497. ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"]
  498. #mahoutsukai.config.durability_exchange_blacklist.comment
  499. DURABILITY_EXCHANGE_BLACKLIST = []
  500. #This is the new value of damage done while damage exchange is active
  501. #Range: 0.0 ~ 1.0E8
  502. DAMAGE_EXCHANGE_REDUCE_TO = 1.0
  503. #This is how much mana is gained or lost every cycle
  504. #Range: 0 ~ 100000000
  505. CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 100
  506. #This is how much durability per mana restored
  507. #Range: 0 ~ 100000000
  508. DURABILITY_EXCHANGE_EFFICIENCY = 4
  509. #This is the cost for each catalyst exchanged by the circle
  510. #Range: 0 ~ 100000000
  511. CATALYST_EXCHANGE_MANA_COST = 100
  512. #This is how often the circle changes a layer underneath it
  513. #Range: 0 ~ 100000000
  514. ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20
  515. #This is the mana cost per scroll
  516. #Range: 0 ~ 100000000
  517. IMMUNITY_EXCHANGE_MANA_COST = 400
  518. #Durability Exchange Tax Brackets
  519. DURABILITY_EXCHANGE_TAX_BRACKETS = [2000.0, 50000.0, 100000.0]
  520. #Durability Exchange Tax Rates
  521. DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04]
  522. #This is how long the buff/debuff lasts (in ticks)
  523. #Range: 0 ~ 100000000
  524. IMMUNITY_EXCHANGE_TIME = 1200
  525. #This is the how much mana you get back when you're injured
  526. #Range: 0 ~ 100000000
  527. DAMAGE_EXCHANGE_MANA_GAIN = 5
  528. #This is a list of blocks available in the moving-fluid-class exchange.
  529. ALCHEMICAL_MOVING_FLUID_CLASS = ["minecraft:gold_block", "minecraft:ancient_debris"]
  530. #This is a list of blocks available in the dirt-class exchange.
  531. ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"]
  532. #This is a list of blocks available in the clay-class exchange.
  533. ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore", "druidcraft:fiery_glass_ore"]
  534. #This is a list of blocks available in the stone-class exchange.
  535. ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"]
  536. #This is a list of blocks available in the grass-class exchange.
  537. ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"]
  538. #This is the cost for each block changed by the circle
  539. #Range: 0 ~ 100000000
  540. ALCHEMICAL_EXCHANGE_MANA_COST = 16
  541. #This is the cost of using the scroll
  542. #Range: 0 ~ 100000000
  543. DAMAGE_EXCHANGE_MANA_COST = 40
  544. #This is how often the block checks for players on top of it
  545. #Range: 0 ~ 100000000
  546. CONTRACT_BLOCK_CYCLE = 4
  547. #This is how often the circle checks for catalysts on top to change
  548. #Range: 0 ~ 100000000
  549. CATALYST_EXCHANGE_BLOCK_CYCLE = 16
  550. #Damage Exchange Cap
  551. #Range: 0 ~ 1000000000
  552. DAMAGE_EXCHANGE_CAP = 20
  553.  
  554. [mystic]
  555. #Either a fraction of the max mana (if scaling) or a flat damage value
  556. #Range: 0.0 ~ 1.0E8
  557. MYSTIC_STAFF_BIG_FACTOR = .004
  558. #Whether Rho Aias boops all the time or just when caster sneaking
  559. RHO_AIAS_SNEAK_BOOP = true
  560. #This is the cost of using the scroll
  561. #Range: 0 ~ 100000000
  562. RHO_AIAS_MANA_COST = 300
  563. #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking.
  564. #Range: 0 ~ 100000000
  565. AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45
  566. #Mana cost per tick for Mystic Staff Beam
  567. #Range: 0 ~ 100000000
  568. MYSTIC_STAFF_BEAM_MANA_PER_TICK = 800
  569. #Mystic Staff World Damage
  570. MYSTIC_STAFF_WORLD_DAMAGE = true
  571. #Entities which Rho Aias will delete if within range
  572. RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"]
  573. #This is a flat cost of using the staff on an entity
  574. #Range: 0 ~ 100000000
  575. SPATIAL_DISORIENTATION_MANA_COST_ST = 200
  576. #Damage factor for Mystic Staff Beam
  577. #Range: -1.0E7 ~ 1.0E8
  578. MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.002
  579. #Whether the damage is flat or scales with caster's 'level'
  580. MYSTIC_STAFF_AOE_SCALES = true
  581. #How long Rho Aias lasts
  582. #Range: 0 ~ 100000000
  583. RHO_AIAS_LIFE = 1200
  584. #This is the cost of using the scroll
  585. #Range: 0 ~ 100000000
  586. SPATIAL_DISORIENTATION_MANA_COST = 100
  587. #Damage Acceleration Factor for Mystic Staff Beam
  588. #Range: 0.0 ~ 1.0E8
  589. MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.02
  590. #This is the cost of using the scroll
  591. #Range: 0 ~ 100000000
  592. DAMAGE_REPLICATION_MANA_COST = 160
  593. #Borrowed Authority Drops Blocks
  594. AUTHORITY_DROPS_BLOCKS = true
  595. #This is the maximum distance the player can be from a network to activate it
  596. #Range: 0 ~ 100000000
  597. HEAVENS_CUP_START_DISTANCE = 20
  598. #Mystic Staff Creates Rain and Thunder
  599. MYSTIC_STAFF_BIG_RAIN = true
  600. #Explosion Size for AOE Explosion
  601. #Range: 0 ~ 100000000
  602. MYSTIC_STAFF_AOE_SIZE = 3
  603. #This is the effect that is applied when the network has multiples of 2.
  604. HEAVENS_CUP_TWO_EFFECT = "poison"
  605. #This is how long potion generated by the network last.
  606. #Range: 0 ~ 100000000
  607. HEAVENS_CUP_DURATION = 1200
  608. #This is the maximum distance between nodes for them to be counted as part of the network.
  609. #Range: 0 ~ 100000000
  610. HEAVENS_CUP_NETWORK_DISTANCE = 30
  611. #Logs detected entities from the kill list, for debug only
  612. RHO_AIAS_KILL_DEBUG = false
  613. #Either a fraction of the max mana (if scaling) or a flat damage value
  614. #Range: 0.0 ~ 1.0E8
  615. MYSTIC_STAFF_AOE_FACTOR = 0.001
  616. #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost.
  617. #Range: 0 ~ 100000000
  618. HEAVENS_CUP_MANA_COST = 2
  619. #This is the effect that is applied when the network has multiples of 11.
  620. HEAVENS_CUP_ELEVEN_EFFECT = "wither"
  621. #Mystic Staff Beam Block Whitelist
  622. MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = []
  623. #How far away Rho Aias will delete entities
  624. #Range: 0 ~ 100000000
  625. RHO_AIAS_KILL_RANGE = 30
  626. #Mystic Staff Scaling Mana Factor
  627. #Range: 0.0 ~ 1.0E7
  628. MYSTIC_STAFF_SCALING_MANA = 0.0
  629. #This is the effect that is applied when the network has multiples of 13.
  630. HEAVENS_CUP_THIRTEEN_EFFECT = "levitation"
  631. #Entities which Rho Aias will delete if colliding with.
  632. RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"]
  633. #Whether the damage is flat or scales with caster's 'level'
  634. MYSTIC_STAFF_BIG_SCALES = true
  635. #This is the effect that is applied when the network has multiples of 3.
  636. HEAVENS_CUP_THREE_EFFECT = "weakness"
  637. #This is how much damage done to the player when attacking something
  638. #Range: 0.0 ~ 1.0E8
  639. AUTHORITY_DAMAGE_TO_SELF = 1.5
  640. #Explosion Size for Big Explosion
  641. #Range: 0 ~ 100000000
  642. MYSTIC_STAFF_BIG_SIZE = 30
  643. #Mystic Staff Beam Block Limit Per Tick
  644. #Range: 0 ~ 100000000
  645. MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 30
  646. #This is the cost of using the scroll
  647. #Range: 0 ~ 100000000
  648. AUTHORITY_MANA_COST = 900
  649. #This is the cost of using the scroll
  650. #Range: 0 ~ 100000000
  651. MYSTIC_STAFF_SUMMON_MANA_COST = 100
  652. #This is the multiplier for speed when the buff is active. Lower is slower
  653. #Range: 0.0 ~ 1.0E8
  654. AUTHORITY_SPEED_MULTIPLIER = 3.2
  655. #This is how long the effect lasts (in ticks)
  656. #Range: 0 ~ 100000000
  657. AUTHORITY_TIME = 400
  658. #This is the cost of using the giant explosion
  659. #Range: 0 ~ 100000000
  660. MYSTIC_STAFF_BIG_MANA_COST = 5000
  661. #This is the slowdown factor when a punched thing hits a wall. Lower is slower
  662. #Range: 0.0 ~ 1.0E8
  663. AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5
  664. #This is the effect that is applied when the network has multiples of 5.
  665. HEAVENS_CUP_FIVE_EFFECT = "blindness"
  666. #This is the effect that is applied when the network has multiples of 7.
  667. HEAVENS_CUP_SEVEN_EFFECT = "slowness"
  668. #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower
  669. #Range: 0.0 ~ 1.0E8
  670. AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875
  671. #This is the cost of using the multiple explosion mode
  672. #Range: 0 ~ 100000000
  673. MYSTIC_STAFF_AOE_MANA_COST = 600
  674. #Spatial Disorientation Launch Speed
  675. #Range: 0.0 ~ 1.0E7
  676. SPATIAL_DISORIENTATION_SPEED = 7.0
  677. #This is the cost of using the staff on a block (per second!)
  678. #Range: 0 ~ 100000000
  679. SPATIAL_DISORIENTATION_MANA_COST_AOE = 20
  680. #Damage scales with caster max mana for Beam
  681. MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true
  682. #This is how much damaqe is done when the player hits something
  683. #Range: 0.0 ~ 1.0E8
  684. AUTHORITY_DAMAGE_TO_OTHER = 3.0
  685. #Spatial Disorientation Air Resistance
  686. SPATIAL_DISORIENTATION_AIR_RESISTANCE = false
  687.  
  688. [eyes]
  689. #Mana drained per soul held
  690. #Range: -1.0E7 ~ 1.0E7
  691. DEATH_COLLECTION_DRAIN_PER_SOUL = 5
  692. #Entities must be this close to the user's look vector to be affected
  693. #Range: 0 ~ 100000000
  694. MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4
  695. #Player deaths will count this much to the next death prevention.
  696. #Range: 0.0 ~ 1.0E8
  697. DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0
  698. #This is the cost of using the scroll
  699. #Range: 0 ~ 100000000
  700. REVERSION_EYES_MANA_COST = 410
  701. #This is how long the buff lasts
  702. #Range: 0 ~ 100000000
  703. CLAIRVOYANCE_TIME = 1200
  704. #Whitelist or blacklist of dimension IDs
  705. LEY_DIMENSION_LIST = []
  706. #Souls drain with negative mana regen
  707. DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true
  708. #How often flames do an update (in ticks)
  709. #Range: 0 ~ 100000000
  710. BLACK_FLAME_UPDATE_TICKS = 1
  711. #If false, will show lines instead of runes. Lines not may not be compatible with shaders.
  712. LEY_RUNES = true
  713. #Entities must be this close to the user's look vector to be affected
  714. #Range: 0 ~ 100000000
  715. REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4
  716. #This is how long the buff lasts
  717. #Range: 0 ~ 100000000
  718. REVERSION_EYES_TIME = 600
  719. #This is the cost of using the scroll
  720. #Range: 0 ~ 100000000
  721. BLACK_FLAME_MANA_COST = 300
  722. #Blocks and entities within this range will be ignited if the user looks at them
  723. #Range: 0 ~ 100000000
  724. BLACK_FLAME_RANGE_FROM_USER = 30
  725. #The Y value Ley Lines should render at
  726. #Range: 0 ~ 100000000
  727. LEY_RENDER_HEIGHT = 70
  728. #Mob deaths will count this much to the next death prevention.
  729. #Range: 0.0 ~ 1.0E8
  730. DEATH_COLLECTION_SOUL_VALUE_MOB = 0.1
  731. #This is how many ticks it lasts from the time of using the scroll.
  732. #Range: 0 ~ 100000000
  733. INSIGHT_TIME = 1200
  734. #Entities must be within this radius of the user to be affected
  735. #Range: 0 ~ 100000000
  736. MYSTIC_EYES_RANGE_FROM_USER = 5
  737. #Control the speed at which flames die (number between 0 and 3, probably)
  738. #Range: 0 ~ 100000000
  739. BLACK_FLAME_DEATH_AGE = 14
  740. #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline.
  741. #Range: 0 ~ 100000000
  742. LEY_PUNISHMENT = 0
  743. #If true, the dimension list is a blacklist. If false it is a whitelist.
  744. LEY_BLACKLIST = true
  745. #This is the cost of using the scroll
  746. #Range: 0 ~ 100000000
  747. DEATH_COLLECTION_MANA_COST = 400
  748. #Max Souls possible for Death Collection
  749. #Range: -1.0E7 ~ 1.0E7
  750. DEATH_COLLECTION_MAX = 5
  751. #This is how long the buff lasts
  752. #Range: 0 ~ 100000000
  753. MYSTIC_EYES_TIME = 600
  754. #This is how long the buff lasts
  755. #Range: 0 ~ 100000000
  756. BLACK_FLAME_TIME = 100
  757. #This is the cost of using the scroll
  758. #Range: 0 ~ 100000000
  759. CLAIRVOYANCE_MANA_COST = 220
  760. #Entities must be within this radius of the user to be affected
  761. #Range: 0 ~ 100000000
  762. REVERSION_EYES_RANGE_FROM_USER = 10
  763. #An offset in case you don't want 0,0 to be a leyline
  764. #Range: 0 ~ 100000000
  765. LEY_OFFSET = 0
  766. #Leyline Eytra boost limited to Fay Sight
  767. LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false
  768. #Entities must be within this radius of the user to be counted
  769. #Range: 0 ~ 100000000
  770. DEATH_COLLECTION_RANGE_FROM_USER = 10
  771. #The factor used in calculating the leyline bonus regen
  772. #Range: 0.0 ~ 1.0E8
  773. LEY_FACTOR = 0.01
  774. #Default revive health when triggering death collection.
  775. #Range: 0.0 ~ 1.0E8
  776. DEATH_COLLECTION_REVIVE_VALUE = 12.0
  777. #How far away ley points are from each other
  778. #Range: 0 ~ 100000000
  779. LEY_DISTANCE = 300
  780. #This is how much mana it costs to use the scroll.
  781. #Range: 0 ~ 100000000
  782. INSIGHT_MANA_COST = 320
  783. #This is the cost of using the scroll
  784. #Range: 0 ~ 100000000
  785. MYSTIC_EYES_MANA_COST = 320
  786. #Set this to false if you don't like ley lines affecting mana regen
  787. LEY_AFFECTS_MANA = true
  788. #Entities within this radius will have their movement predicted
  789. #Range: 0 ~ 100000000
  790. CLAIRVOYANCE_RANGE = 30
  791. #Modifier for Fae spawn rate
  792. #Range: 0.0 ~ 1.0E8
  793. FAE_SPAWN_RATE = 1.0
  794. #This is how long the buff lasts
  795. #Range: 0 ~ 100000000
  796. DEATH_COLLECTION_TIME = 600
  797. #This is the cost of using the scroll
  798. #Range: 0 ~ 100000000
  799. FAY_SIGHT_MANA_COST = 100
  800. #Whether the bonus regen is flat or based on max mana
  801. LEY_FLAT = false
  802. #This is how long the buff lasts
  803. #Range: 0 ~ 100000000
  804. FAY_SIGHT_TIME = 600
  805. #Something is lit on fire every this many ticks, from the player's eyes
  806. #Range: 0 ~ 100000000
  807. BLACK_FLAME_IGNITION_TICKS = 1
  808.  
  809. [familiar]
  810. #This is whether the effect disappears once used
  811. BUTTERFLY_EFFECT_SINGLE_USE = false
  812. #This is the range of the effect from the familiar
  813. #Range: 0 ~ 100000000
  814. FAMILIARS_GARDEN_RANGE = 7
  815. #Whether people other than the caster can see the butterfly effect
  816. BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false
  817. #This is how many ticks it lasts from the time of using the scroll.
  818. #Range: 0 ~ 100000000
  819. FAMILIARS_GARDEN_TIME = 1200
  820. #This is the cost of using the scroll
  821. #Range: 0 ~ 100000000
  822. SUMMON_FAMILIAR_MANA_COST = 200
  823. #This is the cost of using the scroll
  824. #Range: 0 ~ 100000000
  825. RECALL_FAMILIAR_MANA_COST = 20
  826. #This is the how long the effect lasts
  827. #Range: 0 ~ 100000000
  828. BUTTERFLY_EFFECT_DURATION = 400
  829. #This is the cost of using the scroll
  830. #Range: 0 ~ 100000000
  831. FAMILIARS_GARDEN_MANA_COST = 200
  832. #This is the cost of using the scroll
  833. #Range: 0 ~ 100000000
  834. BUTTERFLY_EFFECT_MANA_COST = 100
  835. #mahoutsukai.config.familiar_actionbar_messages.comment
  836. FAMILIAR_ACTION_BAR_MESSAGES = true
  837. #How often the familiar tries to talk to you
  838. #Range: 0 ~ 100000000
  839. FAMILIAR_REPORT_SURROUNDINGS_TIME = 400
  840. #This is the cost of using the scroll
  841. #Range: 0 ~ 100000000
  842. SWAP_FAMILIAR_MANA_COST = 40
  843. #How much health the familiar has
  844. #Range: 0 ~ 100000000
  845. FAMILIAR_HEALTH = 10
  846. #This is the cost of using the scroll
  847. #Range: 0 ~ 100000000
  848. POSSESS_ENTITY_MANA_COST = 200
  849. #The chance that a familiar will complain about being hurt.
  850. #Range: 0.0 ~ 1.0E8
  851. FAMILIAR_OUCH_CHANCE = 0.3
  852.  
  853. [secret]
  854. #Gandr Effect Whitelist
  855. GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"]
  856. #Gandr Mana Cost Scales with Max Mana
  857. GANDR_MANA_SCALES = true
  858. #Gandr Min Damage
  859. #Range: 0.0 ~ 1.0E8
  860. GANDR_MIN_DAMAGE = 2.0
  861. #Cooldown of Fog Skill for Presence Concealment
  862. #Range: 0 ~ 100000000
  863. RIPPER_COOLDOWN = 800
  864. #Ripper Attack Bonus Scales With Mana
  865. RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false
  866. #Gandr Max Damage
  867. #Range: 0.0 ~ 1.0E8
  868. GANDR_MAX_DAMAGE = 20.0
  869. #Fallen Down Beam Damage
  870. #Range: 0.0 ~ 1.0E9
  871. FALLEN_DOWN_BEAM_DAMAGE = 2.0
  872. #Fallen Down Beam Mode Blocks Out
  873. FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"]
  874. #This is how much mana per percent or health costs.
  875. #Range: 0 ~ 100000000
  876. RETRIBUTION_MANA_PER_DIFFERENCE = 40
  877. #Ripper Fog Mana Cost
  878. #Range: 0 ~ 10000000
  879. RIPPER_FOG_MANA_COST = 200
  880. #Blacklist of mobs retribution won't work against
  881. RETRIBUTION_BLACKLIST = []
  882. #Gandr Hit Radius
  883. #Range: 0.0 ~ 1.0E8
  884. GANDR_HIT_RADIUS = 6.0
  885. #Ripper Attack Bonus From Behind
  886. #Range: 0.0 ~ 1000000.0
  887. RIPPER_DAMAGE_BONUS_FROM_BEHIND = 3.0
  888. #Ripper Durability
  889. #Range: 0 ~ 1000000000
  890. RIPPER_DURABILITY = 1200
  891. #Geas Mana Cost
  892. #Range: 0 ~ 100000000
  893. GEAS_MANA_COST = 30
  894. #Distance between Fog Particles
  895. #Range: 0 ~ 100000000
  896. RIPPER_FOG_DISTANCE = 5
  897. #Gandr Red Particles Spawned on Launch
  898. #Range: 0 ~ 100000000
  899. GANDR_RED_PARTICLES_LAUNCH = 25
  900. #Radius of Fog
  901. #Range: 0 ~ 100000000
  902. RIPPER_FOG_RANGE = 20
  903. #Fallen Down Radius
  904. #Range: 0 ~ 100000000
  905. FALLEN_DOWN_RADIUS = 30
  906. #Gandr Damage Factor
  907. #Range: 0.0 ~ 1.0E8
  908. GANDR_DAMAGE_FACTOR = 0.004
  909. #Fallen Down Beam Growth
  910. #Range: 0.0 ~ 1.0E9
  911. FALLEN_DOWN_BEAM_GROWTH = 0.12
  912. #Ripper Invis Mana Cost
  913. #Range: 0 ~ 10000000
  914. RIPPER_INVIS_MANA_COST = 0
  915. #Fallen Down Block Break Per Tick
  916. #Range: 0 ~ 100000000
  917. FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 200
  918. #Ripper Attack Damage
  919. #Range: 0.0 ~ 1000000.0
  920. RIPPER_DAMAGE = 2.5
  921. #Gandr Projectile Speed
  922. #Range: 0.0 ~ 1.0E8
  923. GANDR_SPEED = 1.0
  924. #Fallen Down Mana Per Tick
  925. #Range: 0 ~ 100000000
  926. FALLEN_DOWN_MANA_COST = 2000
  927. #Gandr Mana Cost Factor
  928. #Range: 0.0 ~ 1.0E8
  929. GANDR_MANA_COST_FACTOR = 0.05
  930. #Geas Mana Regen
  931. #Range: 0.0 ~ 1.0E8
  932. MANA_REGEN_PER_GEAS = 2
  933. #Gandr Black Particles Spawned on Hit
  934. #Range: 0 ~ 100000000
  935. GANDR_BLACK_PARTICLES_HIT = 150
  936. #Cooldown of Invisibility on The Ripper after hitting someone
  937. #Range: 0 ~ 100000000
  938. RIPPER_INVIS_COOLDOWN = 40
  939. #Ripper Movement Speed
  940. #Range: -1.0E7 ~ 1000000.0
  941. RIPPER_MOVEMENT_SPEED = 0.05
  942. #Gandr Effect Blacklist
  943. GANDR_EFFECT_BLACKLIST = []
  944. #Fallen Down Beam Mode Blocks In
  945. FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"]
  946. #Gandr Red Particles Spawned on Hit
  947. #Range: 0 ~ 100000000
  948. GANDR_RED_PARTICLES_HIT = 40
  949. #Mana Cost of Presence Concealment
  950. #Range: 0 ~ 100000000
  951. RIPPER_MANA_COST = 800
  952. #Ripper Gives Invisibility
  953. RIPPER_GIVES_INVIS = true
  954. #Gandr Effect Cloud Duration
  955. #Range: 0 ~ 100000000
  956. GANDR_CLOUD_DURATION = 200
  957. #Ripper Attack Speed
  958. #Range: -1000000.0 ~ 1000000.0
  959. RIPPER_SPEED = 3.0
  960. #Gandr Damage Scales with Max Mana
  961. GANDR_DAMAGE_SCALES = true
  962. #If true, mana is charged per percent difference between caster and target, as opposed to per health point differeence.
  963. RETRIBUTION_MANA_CHARGED_PER_PERCENT = false
  964.  
  965. [kodoku]
  966. #mahoutsukai.config.kodoku_tool_divisor.comment
  967. #Range: 0 ~ 100000000
  968. KODOKU_TOOL_DIVISOR = 10
  969. #mahoutsukai.config.kodoku_fire_chance.comment
  970. #Range: 0.0 ~ 1.0
  971. KODOKU_FIRE_CHANCE = 0.1
  972. #mahoutsukai.config.kodoku_trip_chance.comment
  973. #Range: 0.0 ~ 1.0
  974. KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5
  975. #mahoutsukai.config.kodoku_hunger_chance.comment
  976. #Range: 0.0 ~ 1.0
  977. KODOKU_HUNGER_CHANCE = 0.15
  978. #mahoutsukai.config.kodoku_hop_chance.comment
  979. #Range: 0.0 ~ 1.0
  980. KODOKU_HOP_CHANCE = 0.08
  981. #mahoutsukai.config.kodoku_teleport_chance.comment
  982. #Range: 0.0 ~ 1.0
  983. KODOKU_TELEPORT_CHANCE = 0.08
  984. #mahoutsukai.config.kodoku_lightning_chance.comment
  985. #Range: 0.0 ~ 1.0
  986. KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5
  987. #mahoutsukai.config.kodoku_splash_chance.comment
  988. #Range: 0.0 ~ 1.0
  989. KODOKU_SPLASH_CHANCE = 0.05
  990. #mahoutsukai.config.kodoku_drop_chance.comment
  991. #Range: 0.0 ~ 1.0
  992. KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5
  993. #mahoutsukai.config.kodoku_glow_chance.comment
  994. #Range: 0.0 ~ 1.0
  995. KODOKU_GLOW_CHANCE = 0.02
  996. #mahoutsukai.config.kodoku_confuse_chance.comment
  997. #Range: 0.0 ~ 1.0
  998. KODOKU_CONFUSE_CHANCE = 0.01
  999. #mahoutsukai.config.kodoku_aggro_chance.comment
  1000. #Range: 0.0 ~ 1.0
  1001. KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4
  1002. #mahoutsukai.config.kodoku_loot_divisor.comment
  1003. #Range: 0 ~ 100000000
  1004. KODOKU_LOOT_DIVISOR = 10
  1005.  
  1006. [other]
  1007. #mahoutsukai.config.magic_circles.comment
  1008. MAGIC_CIRCLES = ["https://i.imgur.com/6gtOP9e.png", "https://i.imgur.com/Li8HRVl.png", "https://i.imgur.com/KyQMtmp.png", "https://i.imgur.com/Syi8qrH.png", "https://i.imgur.com/oL6Wh77.png", "https://i.imgur.com/fOIBlQU.png", "https://i.imgur.com/ayV32JG.png", "https://i.imgur.com/2k8kaJM.png", "https://i.imgur.com/Vle5HUw.png", "https://i.imgur.com/n0GHLKb.png", "https://i.imgur.com/u8q9fUg.png", "https://i.imgur.com/ApH8bYI.png", "https://i.imgur.com/LblrQlK.png", "https://i.imgur.com/qo4MZiu.png", "https://i.imgur.com/lVVul6W.png", "https://i.imgur.com/Kmvwu49.png", "https://i.imgur.com/Iuw6s0B.png", "https://i.imgur.com/xLVppcA.png", "https://i.imgur.com/DmgsrE1.png", "https://i.imgur.com/jzmy3zA.png", "https://i.imgur.com/Lzy97Jq.png", "https://i.imgur.com/h1QMB4P.png", "https://i.imgur.com/8YCzG0K.png", "https://i.imgur.com/VDWSWRX.png", "https://i.imgur.com/SCgNvjn.png", "https://i.imgur.com/BH3aVyr.png", "https://i.imgur.com/1q4nsmF.png", "https://i.imgur.com/m0fVFfA.png", "https://i.imgur.com/9tCClbL.png", "https://i.imgur.com/ApCYdg1.png", "https://i.imgur.com/3JbnoBX.png", "https://i.imgur.com/RDDjPRo.png", "https://i.imgur.com/QkZ8FGI.png", "https://i.imgur.com/b3vjivf.png", "https://i.imgur.com/BO8tptG.png", "https://i.imgur.com/Lzy97Jq.png", "https://i.imgur.com/HPAyzvo.png", "https://i.imgur.com/mLDszgK.png", "https://i.imgur.com/XX9QZNO.png", "https://i.imgur.com/1cuJvNb.png", "https://i.imgur.com/xLSKSbO.png", "https://i.imgur.com/rEj4Ldm.png", "https://i.imgur.com/P68jS5u.png", "https://i.imgur.com/DKtQG4X.png", "https://i.imgur.com/ecNeHgO.png", "https://i.imgur.com/Eg7KKEJ.png", "https://i.imgur.com/1FgTkwx.png", "https://i.imgur.com/0F4H4Gx.png", "https://i.imgur.com/0XoztDo.png", "https://i.imgur.com/OvOTPi5.png", "https://i.imgur.com/KnHSyjN.png", "https://i.imgur.com/NqipPfg.png", "https://i.imgur.com/cOfOXbx.png", "https://i.imgur.com/TISr2Ug.png", "https://i.imgur.com/J2aRWiQ.png", "https://i.imgur.com/YQUnrip.png", "https://i.imgur.com/PHKjrqy.png", "https://i.imgur.com/OpFa1wc.png", "https://i.imgur.com/PqY16hV.png", "https://i.imgur.com/BIMFObX.png"]
  1009. #mahoutsukai.config.projector_rot_speed.comment
  1010. #Range: 0.0 ~ 1000000.0
  1011. PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0
  1012. #How much mana fits into an attuned diamond
  1013. #Range: 0 ~ 100000000
  1014. ATTUNED_DIAMOND_CAPACITY = 2000
  1015. #Percentage of max mana players get back by sleeping
  1016. #Range: 0.0 ~ 1.0E8
  1017. MANA_RECOVERY_SLEEP = 0.4
  1018. #mahoutsukai.config.magic_runes.comment
  1019. MAGIC_RUNES = []
  1020. #The block range value for any spells which use the player's line of sight
  1021. #Range: 0 ~ 100000000
  1022. GLOBAL_LOOK_RANGE = 100
  1023. #How much durability the Mystic Code - First Sorcery item has
  1024. #Range: 0 ~ 100000000
  1025. FIRST_SORCERY_DURABILITY = 15
  1026. #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up.
  1027. #Range: 0.0 ~ 1.0E8
  1028. MAGIC_DAMAGE_VALUE = 1.0
  1029. #Mystic Code Enchant Blacklist
  1030. MYSTIC_CODE_ENCHANT_BLACKLIST = []
  1031. #Mystic Code First Sorcery Blacklist
  1032. MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life", "mahoutsukai:scroll_strengthening"]
  1033. #If Magic damages the player, should it be flat damage or based on mana used
  1034. MAGIC_DAMAGE_FLAT = true
  1035. #What type of damage magic damage inflicts.
  1036. MAGIC_DAMAGE_GENERIC = true
  1037. #How much mana regen scaled with max mana is added to player regen
  1038. #Range: 0.0 ~ 1.0E7
  1039. MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0
  1040. #How much mana is spent before it increases
  1041. #Range: 0 ~ 100000000
  1042. MANA_UP_COUNTER = 200
  1043. #How much this circuit can hold
  1044. #Range: 0 ~ 100000000
  1045. MANA_CIRCUIT_CAPACITY = 20000
  1046. #Should magic damage the player
  1047. MAGIC_DAMAGES_PLAYER = false
  1048. #GameStages Enabled
  1049. GAMESTAGES_ENABLED = false
  1050. #How much this circuit can hold
  1051. #Range: 0 ~ 100000000
  1052. MANA_CIRCUIT_MAGITECH_CAPACITY = 20000
  1053. #How much max mana increases every time it does
  1054. #Range: 0 ~ 100000000
  1055. MANA_INCREASE = 1
  1056. #If false, scrolls will not disappear in creative.
  1057. CREATIVE_MODE_SPELLS = false
  1058. #If true, only allow blood circles on solid blocks
  1059. BLOOD_CIRCLE_SOLID_ONLY = true
  1060. #How far away things can be from a Mana Circuit to use it
  1061. #Range: 0 ~ 100000000
  1062. MANA_CIRCUIT_RANGE = 10
  1063. #Spell Creation Blacklist
  1064. SPELL_BLACKLIST = []
  1065. #mahoutsukai.config.creative_mana.comment
  1066. CREATIVE_IGNORES_MANA_COSTS = true
  1067. #How much mana fits into an attuned emerald
  1068. #Range: 0 ~ 100000000
  1069. ATTUNED_EMERALD_CAPACITY = 1000
  1070. #How high a player's personal mana can go
  1071. #Range: 0 ~ 100000000
  1072. MAX_MANA_CAP = 20000
  1073. #mahoutsukai.config.projector_off_spin.comment
  1074. PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false
  1075. #Scaling factor for how much hunger affects regen
  1076. #Range: -1.0E7 ~ 1.0E7
  1077. MANA_REGEN_HUNGER_FACTOR = 1.0
  1078. #How much mana players regen per tick
  1079. #Range: 0 ~ 100000000
  1080. MANA_REGEN_PER_TICK = 1
  1081.  
  1082.  
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