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- [boundary]
- #This is how often the boundary drains mana
- #Range: 0 ~ 100000000
- TANGIBLE_BARRIER_MANA_CYCLE = 3
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- DISPLACEMENT_BARRIER_MANA_COST = 1
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- ENCLOSURE_BARRIER_CYCLE = 20
- #The boundary does this much times its normal damage if the target has magic resistance
- #Range: 0.0 ~ 1.0E7
- DRAIN_LIFE_PUNISH_RESIST = 1.8
- #This is how often the boundary drains mana
- #Range: 0 ~ 100000000
- GRAVITY_BARRIER_MANA_CYCLE = 2
- #This is how often the boundary drains mana
- #Range: 0 ~ 100000000
- ALARM_BARRIER_MANA_CYCLE = 10
- #This is how often the boundary drains mana
- #Range: 0 ~ 100000000
- DISPLACEMENT_BARRIER_MANA_CYCLE = 5
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- ALARM_BARRIER_RADIUS = 10
- #This is how much mana the boundary restores
- #Range: 0 ~ 10000000
- DRAIN_LIFE_MANA_REGEN = 1
- #This is how much the boundary heals
- #Range: -1.0E7 ~ 1.0E7
- DRAIN_LIFE_HEAL_FACTOR = 1.0
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- TANGIBLE_BARRIER_MANA_COST = 1
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- GRAVITY_BARRIER_MANA_COST = 1
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- ALARM_BARRIER_CYCLE = 20
- #Entities that won't be considered for the boundary
- DRAIN_LIFE_ENTITY_BLACKLIST = []
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- ALARM_BARRIER_MANA_COST = 1
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- ENCLOSURE_BARRIER_RADIUS = 5
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- TANGIBLE_BARRIER_RADIUS = 10
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- DISPLACEMENT_BARRIER_RADIUS = 11
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- DRAIN_LIFE_BARRIER_MANA_COST = 5
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- TANGIBLE_BARRIER_CYCLE = 20
- #This is the mana cost per cycle
- #Range: 0 ~ 100000000
- ENCLOSURE_BARRIER_MANA_COST = 20
- #This is how often the boundary drains mana
- #Range: 0 ~ 100000000
- DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- DRAIN_LIFE_BARRIER_CYCLE = 20
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- DRAIN_LIFE_BARRIER_RADIUS = 10
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- GRAVITY_BARRIER_CYCLE = 1
- #This is whether the boundary ignores hunger when refilling
- DRAIN_LIFE_IGNORE_HUNGER = false
- #This is how often the boundary does it's thing
- #Range: 0 ~ 100000000
- DISPLACEMENT_BARRIER_CYCLE = 4
- #mahoutsukai.config.alarm_barrier_actionbar_messages.comment
- ALARM_ACTION_BAR_MESSAGES = true
- #This is the range of the boundary
- #Range: 0 ~ 100000000
- GRAVITY_BARRIER_RADIUS = 10
- #This is how much damage the boundary does
- #Range: 0.0 ~ 1.0E7
- DRAIN_LIFE_DAMAGE = 2.0
- [displacement]
- #This is the cost per teleport
- #Range: 0 ~ 100000000
- ORDERED_DISPLACEMENT_MANA_COST = 40
- #Whether Equivalent Displacement can traverse dimensions
- EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- PROTECTIVE_DISPLACEMENT_MANA_COST = 50
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- PROJECTILE_DISPLACEMENT_MANA_COST = 50
- #This is how far you can go before being sent back to your body
- #Range: 0 ~ 100000000
- MENTAL_DISPLACEMENT_RANGE = 20
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- MENTAL_DISPLACEMENT_MANA_COST = 300
- #This is the max distance between ordered displacement circles.
- #Range: 0 ~ 100000000
- ORDERED_DISPLACEMENT_RADIUS = 20
- #This is the cost per name tag
- #Range: 0 ~ 100000000
- SCRYING_MANA_COST = 50
- #This is how often a Scrying tile entity will send updates
- #Range: 0 ~ 100000000
- SCRYING_BLOCK_CYCLE = 4
- #Max Distance for Equivalent Displacement
- #Range: -1.0E7 ~ 1.0E7
- EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0
- #This is the cost of using the scroll (also the cost per teleport if not a scroll)
- #Range: 0 ~ 100000000
- ASCENSION_SCROLL_MANA_COST = 30
- #This is the cost per teleport
- #Range: 0 ~ 100000000
- EQUIVALENT_DISPLACEMENT_MANA_COST = 60
- #This is the cooldown between teleports (so you don't get shot back and forth rapidly)
- #Range: 0 ~ 100000000
- ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15
- #This is how often the circle checks for things to teleport
- #Range: 0 ~ 100000000
- ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4
- #This is how long (in ticks) before a single name tag use runs out
- #Range: 0 ~ 100000000
- SCRYING_DURATION = 1200
- #This is how often the circle checks for things to teleport
- #Range: 0 ~ 100000000
- ASCENSION_BLOCK_CYCLE = 4
- #This is how often the circle checks for things to teleport
- #Range: 0 ~ 100000000
- EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4
- #This is the cooldown between teleports (so you don't get shot back and forth rapidly)
- #Range: 0 ~ 100000000
- EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15
- [projection]
- #This is the range for pulling undead mobs with Caliburn
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_PULL_RADIUS = 20
- #Acts as a blacklist if the toggle is on
- POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
- #This is the min distance between the target and the projectile spawn
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_MIN_DISTANCE = 8
- #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
- #Staff of Emrys Mana Per Second
- #Range: 0 ~ 100000000
- EMRYS_MANA_COST_FOCUSED = 200
- #Weapon projectile bow durability
- #Range: 0 ~ 10000000
- WEAPON_SHOOTER_DURABILITY = 30
- #Projection Explicit Whitelist
- PROJECTION_EXPLICIT_WHITELIST = []
- #Replica Friend Teleport Range
- #Range: 0.0 ~ 1.0E7
- REPLICA_TELEPORT_FRIEND_RANGE = 6.0
- #Max Strengthening Cap
- #Range: 0 ~ 100000000
- STRENGTHENING_CAP = 15
- #This is the number of initial chains spawned
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_CHAINS_COUNT = 16
- #Distance between swords spawned in the Marble Dimension
- #Range: 0 ~ 100000000
- MARBLE_DIMENSION_SPAWN_RATE = 13
- #Morgan Upgrade Mana Cost
- #Range: 0 ~ 10000000
- MORGAN_UPGRADE_MANA_COST = 400
- #Rhongomyniad Max Smites
- #Range: 0 ~ 10000000
- RHONGOMYNIAD_MAX_SMITES = 10
- #If you have dimension conflicts, change this to something else
- #Range: 0 ~ 100000000
- MARBLE_DIMENSION = 0
- #Caliburn Smite and Morgan Ball Mana Cost
- #Range: 0 ~ 100000000
- CALIBURN_MORGAN_ABILITY_MANA_COST = 300
- #Replica Friend Teleport Max Distance
- #Range: -1.0E7 ~ 1.0E7
- REPLICA_TELEPORT_MAX_DISTANCE = -1.0
- #Rhongomyniad Range
- #Range: 0 ~ 10000000
- RHONGOMYNIAD_RANGE = 20
- #Power Consolidation Damage Cap Tiers
- POWER_CONSOLIDATION_TIERS = [30.0, 35.0, 40.0, 45.0, 50.0, 55.0 60.0]
- #Replica Shockwave Max Damage
- #Range: 0.0 ~ 1.0E7
- REPLICA_MAX_DAMAGE = 40
- #This is the cost per AOE projectile when using the gauntlet
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_AOE_MANA_COST = 120
- #Replica Shockwave Cooldown
- #Range: 0 ~ 1000000
- REPLICA_SHOCKWAVE_COOLDOWN = 50
- #How many hits the wound does each time it activates
- #Range: 0 ~ 100000000
- CLARENT_WOUND_DAMAGE_HITS = 3
- #Replica is disabled
- REPLICA_DISABLED = false
- #This is the cooldown between chain spawns
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_CHAINS_COOLDOWN = 20
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_SCROLL_MANA_COST = 1000
- #Staff of Emrys Damage Per Second
- #Range: 0.0 ~ 1.0E8
- EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0
- #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
- POWER_CONSOLIDATION_RETRO_FOG_FIX = false
- #Clarent Blacklist Toggle
- CLARENT_BLACKLIST_TOGGLE = true
- #Replica Teleport Mana Cost
- #Range: 0 ~ 10000000
- REPLICA_TELEPORT_MANA_COST = 300
- #This is the max radius of the lake
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_LAKE_RADIUS = 12
- #Rhongomyniad Mana Cost
- #Range: 0 ~ 10000000
- RHONGOMYNIAD_MANA_COST = 300
- #Power Consolidation Enchant Blacklist
- POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"]
- #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS)
- #Range: 0.0 ~ 1.0E8
- POWER_CONSOLIDATION_FOG_RADIUS = 8.0
- #Damage multiplier for projectiles shot from the weapon projectile bow
- #Range: 0.0 ~ 1.0E7
- WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0
- #Probability of sword spawn
- #Range: 0.0 ~ 1.0E8
- MARBLE_DIMENSION_SPAWN_CHANCE = 0.5
- #Replica Durability
- #Range: 0 ~ 10000000
- REPLICA_DURABILITY = 2000
- #Staff of Emrys Ignites
- EMRYS_BOLT_FIRE = false
- #Replica Teleport Stop Time
- #Range: 0 ~ 10000000
- REPLICA_TELEPORT_STOP_TELEPORTING = 120
- #Cooldown between special cast for Caliburn and Morgan
- #Range: 0 ~ 100000000
- MORGAN_CALIBURN_POWER_COOLDOWN = 600
- #This is the cost per sword transformation.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_SWORD_MANA_COST = 5000
- #This is the cost per projectile when using the gauntlet
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120
- #If False, PROJECTION_BLACKLIST will be considered a whitelist
- PROJECTION_IS_BLACKLIST = true
- #Treasury Projection AOE Mode Max Spawns Per Tick
- #Range: 0.0 ~ 100000.0
- TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0
- #This is the wind up time each projectile has before firing.
- #Range: 0.0 ~ 1.0E8
- TREASURY_PROJECTION_SPEED = 30.0
- #This is the mana cost per chain spawned
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_CHAINS_MANA_COST = 120
- #Speed of projectiles shot from the weapon projectile bow
- #Range: 0.0 ~ 1.0E7
- WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0
- #Durability of swords spawned in the Marble Dimension
- #Range: 0 ~ 100000000
- MARBLE_DIMENSION_DURABILITY = 3
- #This is the max distance between the target and the projectile spawn
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_DISTANCE = 20
- #This is how often the lake does it's thing to make a lake
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_LAKE_CYCLE = 20
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- MARBLE_MANA_COST = 4000
- #Treasury Projection Speed Increase Per Available Sword
- #Range: -10000.0 ~ 10000.0
- TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0
- #Ignore whitelist & blacklist; allow everything
- TREASURY_PROJECTION_DENY_ALL = false
- #Highest damage possible for Caliburn
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_ATTACK_CAP = 60
- #mahoutsukai.config.power_consolidation_fear_blacklist.comment
- POWER_CONSOLIDATION_FEAR_BLACKLIST = []
- #Power Consolidation Tier Upgrade Items
- POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["minecraft:nether_star"]
- #A list of enchantment names which cannot be projected. Such as minecraft:sharpness , for example.
- PROJECTION_ENCHANTMENT_BLACKLIST = []
- #How much durability Morgan gains from killing villagers
- #Range: 0 ~ 100000000
- MORGAN_HEAL_FACTOR = 30
- #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example.
- PROJECTION_BLACKLIST = []
- #How much Clarent's stored damage decreases per tick while blocking
- #Range: 0.0 ~ 1.0E8
- CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02
- #Treasury Projection AOE Mode Swords Per Spawn
- #Range: 0.0 ~ 100000.0
- TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0
- #Items that Strengthening won't work on
- STRENGTHENING_ITEM_BLACKLIST = []
- #This is the cost per cycle for creating the lake.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_LAKE_MANA_COST = 30
- #Staff of Emrys Zap Damage
- #Range: 0.0 ~ 1.0E8
- EMRYS_DAMAGE_ZAP = 1.5
- #Entities must be this close to the wielder of Caliburn to be affected by the sweep.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_SWEEP_RADIUS = 6
- #Replica can Teleport across Dimensions
- REPLICA_TELEPORT_CROSS_DIMENSION = true
- #Nerf factor for damage stored by Clarent
- #Range: 0.0 ~ 1.0E8
- CLARENT_STORED_FACTOR = 0.3
- #How much durability Caliburn has.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_DURABILITY = 1000
- #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this.
- MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"]
- #Treasury Projection Speed Minimum
- #Range: 0.0 ~ 100000.0
- TREASURY_PROJECTION_SPEED_MIN = 10.0
- #Replica Teleport Life
- #Range: 0 ~ 10000000
- REPLICA_TELEPORT_LIFE = 140
- #This is the delay between projectiles of the gauntlet
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_COOLDOWN = 10
- #Replica Teleport Start Time
- #Range: 0 ~ 10000000
- REPLICA_TELEPORT_START_TELEPORTING = 110
- #Replica Cover Move Range
- #Range: 0.0 ~ 1.0E7
- REPLICA_COVER_MOVE_RANGE = 20.0
- #Clarent is Unbreakable
- CLARENT_UNBREAKABLE = false
- #Replica is Unbreakable
- REPLICA_IS_UNBREAKABLE = false
- #Either the amount of damage a projected item takes from its max, or the total durability of the projected item
- #Range: 0 ~ 100000000
- PROJECTION_DURABILITY_FACTOR = 5
- #Projection items cannot be used in anvil
- PROJECTION_ANVIL_CANCEL = true
- #Treasury Projection Increases Requires Unique Weapons
- TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true
- #List of allowed pets that can be killed with Caliburn to create Morgan
- MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"]
- #How much damage Morgan gains from killing children
- #Range: 0.0 ~ 1.0E8
- MORGAN_CHILD_INCREASE = 0.5
- #How much damage the wound does per hit
- #Range: 0.0 ~ 1.0E8
- CLARENT_WOUND_DAMAGE = 0.2
- #Treasury Projection Cooldown Minimum
- #Range: 0.0 ~ 100000.0
- TREASURY_PROJECTION_COOLDOWN_MIN = 3.0
- #Replica Shockwave Base Damage
- #Range: 0.0 ~ 1.0E7
- REPLICA_BASE_DAMAGE = 4.0
- #Ignore whitelist; allow everything
- TREASURY_PROJECTION_ALLOW_ALL = false
- #Clarent Durability
- #Range: 0 ~ 100000000
- CLARENT_DURABILITY = 1500
- #Morgan Max Ball Range
- #Range: 0 ~ 100000000
- MORGAN_MAX_BALL_RANGE = 15
- #Replica Shockwave Mana Cost
- #Range: 0 ~ 10000000
- REPLICA_ATTACK_MANA_COST = 30
- #Rhongomyniad Lake Nerf Factor
- #Range: -1.0E7 ~ 1.0E7
- RHONGOMYNIAD_NERF_FACTOR = 0.6
- #Staff of Emrys Max Range
- #Range: 0 ~ 100000000
- EMRYS_MAX_RANGE = 22
- #A blacklist for items which should not spawn extra drops with Strengthening
- STRENGTHENING_ITEM_SPAWN_BLACKLIST = []
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- WEAPON_SHOOTER_MANA_COST = 100
- #All pet wolves are allowed for transformation to Morgan
- MORGAN_TRANSFORM_WOLFS_ALLOWED = true
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- PROJECTION_MANA_COST = 4000
- #This is the delay between AOE projectiles of the gauntlet
- #Range: 0 ~ 100000000
- TREASURY_PROJECTION_AOE_COOLDOWN = 4
- #Toggles the blacklist functionality
- POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
- #A list of additional registry names which will be considered for selection in Treasury Projection
- TREASURY_PROJECTION_WHITELIST = []
- #Rhongomyniad Speed Factor
- #Range: -1.0E7 ~ 1.0E7
- RHONGOMYNIAD_SPEED_FACTOR = 1.4
- #This is how much durability the proximity projection keys have
- #Range: 0 ~ 100000000
- PROXIMITY_PROJECTION_MANA_COST = 30
- #Duration for Morgan Rage ability
- #Range: 0 ~ 100000000
- MORGAN_RAGE_TIME = 120
- #Max stored damage for Clarent
- #Range: 0 ~ 100000000
- CLARENT_ATTACK_CAP = 40
- #Replica Shockwave Range
- #Range: 0.0 ~ 1.0E7
- REPLICA_ATTACK_RANGE = 5.0
- #This is the range for smiting undead mobs with Caliburn
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_SMITE_RADIUS = 10
- #Disable Emrys
- DISABLE_EMRYS = false
- #Treasury Projection Cooldown Increase Per Available Sword
- #Range: -10000.0 ~ 10000.0
- TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- STRENGTHENING_MANA_COST = 100
- #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf.
- #Range: 0.0 ~ 1.0E8
- POWER_CONSOLIDATION_NERF_FACTOR = 0.6
- #How long Clarent's wound lasts
- #Range: 0 ~ 100000000
- CLARENT_WOUND_TICKS = 600
- #Morgan Max Spike Range
- #Range: 0 ~ 100000000
- MORGAN_SPIKE_RANGE = 10
- #Whether the projected durability is based on max damage (false) or just flat (true)
- PROJECTION_DURABILITY_FLAT = true
- #Reality Marble Mob Blacklist
- MARBLE_MOB_BLACKLIST = []
- #How much damage Morgan gains from killing adult villagers
- #Range: 0.0 ~ 1.0E8
- MORGAN_ADULT_INCREASE = 0.1
- #A list of registry names which will be not considered for selection in Treasury Projection
- TREASURY_PROJECTION_BLACKLIST = []
- #Staff of Emrys Mana Per Zap
- #Range: 0 ~ 100000000
- EMRYS_MANA_COST_PASSIVE = 80
- #Which swords cannot turn into Clarent
- CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
- #How much damage chains do on contact
- #Range: 0.0 ~ 1.0E8
- TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0
- #This is the range for undead mobs to fear Caliburn
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_FEAR_RADIUS = 15
- #Replica Banned Damage Types
- REPLICA_BANNED_DAMAGE_TYPES = []
- #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn.
- #Range: 0 ~ 100000000
- POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150
- [exchange]
- #How far down gets changed by the Alchemical Exchange
- #Range: 0 ~ 100000000
- ALCHEMICAL_EXCHANGE_HEIGHT = 5
- #This is a list of blocks available in the wood-class exchange.
- ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block", "byg:cherry_log", "byg:blue_enchanted_log", "byg:baobab_log", "byg:aspen_log", "druidcraft:darkwood_log", "druidcraft:elder_log", "integrateddynamics:menril_log", "byg:cyg_log", "byg:cypress_log", "byg:ebony_log", "byg:ether_log", "byg:fir_log", "byg:green_enchanted_log", "byg:holly_log", "byg:lament_log", "byg:mahognay_log", "byg:mangrove_log", "byg:maple_log", "byg:nightshade_log", "byg:palm_log", "byg:palo_verde_log", "byg:pine_log", "byg:rainbow_eucalyptus_log", "byg:redwood_log", "byg:skyris_log", "byg:willow_log", "byg:witch_hazel_log", "byg:zelkova_log"]
- #This is the max distance between contract circles.
- #Range: 0 ~ 100000000
- CONTRACT_RADIUS = 10
- #This is the cost of forming a contract with another player
- #Range: 0 ~ 100000000
- CONTRACT_MANA_COST = 10
- #This is a list of blocks available in the metal-class exchange.
- ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore", "mysticalworld:copper_ore", "mysticalworld:tin_ore", "mysticalworld:lead_ore", "mysticalworld:silver_ore", "mysticalworld:quicksilver_ore", "silents_mechanisms:platinum_ore", "create:zinc_ore"]
- #This is how often the circle restores mana
- #Range: 0 ~ 100000000
- DURABILITY_EXCHANGE_BLOCK_CYCLE = 20
- #This is the limit on mana restored per cycle
- #Range: 0 ~ 100000000
- DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
- #This is a list of blocks available in the gem-class exchange.
- ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore", "mysticalworld:amethyst_ore", "druidcraft:moonstone_ore", "druidcraft:amber_ore", "iceandfire:sapphire_ore"]
- #This is a list of blocks available in the special-class exchange.
- ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"]
- #This is how often the circle restores or deducts mana
- #Range: 0 ~ 100000000
- CHRONAL_EXCHANGE_BLOCK_CYCLE = 20
- #This is a list of blocks available in the fluid-class exchange.
- ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"]
- #mahoutsukai.config.durability_exchange_blacklist.comment
- DURABILITY_EXCHANGE_BLACKLIST = []
- #This is the new value of damage done while damage exchange is active
- #Range: 0.0 ~ 1.0E8
- DAMAGE_EXCHANGE_REDUCE_TO = 1.0
- #This is how much mana is gained or lost every cycle
- #Range: 0 ~ 100000000
- CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 100
- #This is how much durability per mana restored
- #Range: 0 ~ 100000000
- DURABILITY_EXCHANGE_EFFICIENCY = 4
- #This is the cost for each catalyst exchanged by the circle
- #Range: 0 ~ 100000000
- CATALYST_EXCHANGE_MANA_COST = 100
- #This is how often the circle changes a layer underneath it
- #Range: 0 ~ 100000000
- ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20
- #This is the mana cost per scroll
- #Range: 0 ~ 100000000
- IMMUNITY_EXCHANGE_MANA_COST = 400
- #Durability Exchange Tax Brackets
- DURABILITY_EXCHANGE_TAX_BRACKETS = [2000.0, 50000.0, 100000.0]
- #Durability Exchange Tax Rates
- DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04]
- #This is how long the buff/debuff lasts (in ticks)
- #Range: 0 ~ 100000000
- IMMUNITY_EXCHANGE_TIME = 1200
- #This is the how much mana you get back when you're injured
- #Range: 0 ~ 100000000
- DAMAGE_EXCHANGE_MANA_GAIN = 5
- #This is a list of blocks available in the moving-fluid-class exchange.
- ALCHEMICAL_MOVING_FLUID_CLASS = ["minecraft:gold_block", "minecraft:ancient_debris"]
- #This is a list of blocks available in the dirt-class exchange.
- ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"]
- #This is a list of blocks available in the clay-class exchange.
- ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore", "druidcraft:fiery_glass_ore"]
- #This is a list of blocks available in the stone-class exchange.
- ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"]
- #This is a list of blocks available in the grass-class exchange.
- ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"]
- #This is the cost for each block changed by the circle
- #Range: 0 ~ 100000000
- ALCHEMICAL_EXCHANGE_MANA_COST = 16
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- DAMAGE_EXCHANGE_MANA_COST = 40
- #This is how often the block checks for players on top of it
- #Range: 0 ~ 100000000
- CONTRACT_BLOCK_CYCLE = 4
- #This is how often the circle checks for catalysts on top to change
- #Range: 0 ~ 100000000
- CATALYST_EXCHANGE_BLOCK_CYCLE = 16
- #Damage Exchange Cap
- #Range: 0 ~ 1000000000
- DAMAGE_EXCHANGE_CAP = 20
- [mystic]
- #Either a fraction of the max mana (if scaling) or a flat damage value
- #Range: 0.0 ~ 1.0E8
- MYSTIC_STAFF_BIG_FACTOR = .004
- #Whether Rho Aias boops all the time or just when caster sneaking
- RHO_AIAS_SNEAK_BOOP = true
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- RHO_AIAS_MANA_COST = 300
- #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking.
- #Range: 0 ~ 100000000
- AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45
- #Mana cost per tick for Mystic Staff Beam
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_BEAM_MANA_PER_TICK = 800
- #Mystic Staff World Damage
- MYSTIC_STAFF_WORLD_DAMAGE = true
- #Entities which Rho Aias will delete if within range
- RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"]
- #This is a flat cost of using the staff on an entity
- #Range: 0 ~ 100000000
- SPATIAL_DISORIENTATION_MANA_COST_ST = 200
- #Damage factor for Mystic Staff Beam
- #Range: -1.0E7 ~ 1.0E8
- MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.002
- #Whether the damage is flat or scales with caster's 'level'
- MYSTIC_STAFF_AOE_SCALES = true
- #How long Rho Aias lasts
- #Range: 0 ~ 100000000
- RHO_AIAS_LIFE = 1200
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- SPATIAL_DISORIENTATION_MANA_COST = 100
- #Damage Acceleration Factor for Mystic Staff Beam
- #Range: 0.0 ~ 1.0E8
- MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.02
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- DAMAGE_REPLICATION_MANA_COST = 160
- #Borrowed Authority Drops Blocks
- AUTHORITY_DROPS_BLOCKS = true
- #This is the maximum distance the player can be from a network to activate it
- #Range: 0 ~ 100000000
- HEAVENS_CUP_START_DISTANCE = 20
- #Mystic Staff Creates Rain and Thunder
- MYSTIC_STAFF_BIG_RAIN = true
- #Explosion Size for AOE Explosion
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_AOE_SIZE = 3
- #This is the effect that is applied when the network has multiples of 2.
- HEAVENS_CUP_TWO_EFFECT = "poison"
- #This is how long potion generated by the network last.
- #Range: 0 ~ 100000000
- HEAVENS_CUP_DURATION = 1200
- #This is the maximum distance between nodes for them to be counted as part of the network.
- #Range: 0 ~ 100000000
- HEAVENS_CUP_NETWORK_DISTANCE = 30
- #Logs detected entities from the kill list, for debug only
- RHO_AIAS_KILL_DEBUG = false
- #Either a fraction of the max mana (if scaling) or a flat damage value
- #Range: 0.0 ~ 1.0E8
- MYSTIC_STAFF_AOE_FACTOR = 0.001
- #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost.
- #Range: 0 ~ 100000000
- HEAVENS_CUP_MANA_COST = 2
- #This is the effect that is applied when the network has multiples of 11.
- HEAVENS_CUP_ELEVEN_EFFECT = "wither"
- #Mystic Staff Beam Block Whitelist
- MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = []
- #How far away Rho Aias will delete entities
- #Range: 0 ~ 100000000
- RHO_AIAS_KILL_RANGE = 30
- #Mystic Staff Scaling Mana Factor
- #Range: 0.0 ~ 1.0E7
- MYSTIC_STAFF_SCALING_MANA = 0.0
- #This is the effect that is applied when the network has multiples of 13.
- HEAVENS_CUP_THIRTEEN_EFFECT = "levitation"
- #Entities which Rho Aias will delete if colliding with.
- RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"]
- #Whether the damage is flat or scales with caster's 'level'
- MYSTIC_STAFF_BIG_SCALES = true
- #This is the effect that is applied when the network has multiples of 3.
- HEAVENS_CUP_THREE_EFFECT = "weakness"
- #This is how much damage done to the player when attacking something
- #Range: 0.0 ~ 1.0E8
- AUTHORITY_DAMAGE_TO_SELF = 1.5
- #Explosion Size for Big Explosion
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_BIG_SIZE = 30
- #Mystic Staff Beam Block Limit Per Tick
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 30
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- AUTHORITY_MANA_COST = 900
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_SUMMON_MANA_COST = 100
- #This is the multiplier for speed when the buff is active. Lower is slower
- #Range: 0.0 ~ 1.0E8
- AUTHORITY_SPEED_MULTIPLIER = 3.2
- #This is how long the effect lasts (in ticks)
- #Range: 0 ~ 100000000
- AUTHORITY_TIME = 400
- #This is the cost of using the giant explosion
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_BIG_MANA_COST = 5000
- #This is the slowdown factor when a punched thing hits a wall. Lower is slower
- #Range: 0.0 ~ 1.0E8
- AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5
- #This is the effect that is applied when the network has multiples of 5.
- HEAVENS_CUP_FIVE_EFFECT = "blindness"
- #This is the effect that is applied when the network has multiples of 7.
- HEAVENS_CUP_SEVEN_EFFECT = "slowness"
- #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower
- #Range: 0.0 ~ 1.0E8
- AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875
- #This is the cost of using the multiple explosion mode
- #Range: 0 ~ 100000000
- MYSTIC_STAFF_AOE_MANA_COST = 600
- #Spatial Disorientation Launch Speed
- #Range: 0.0 ~ 1.0E7
- SPATIAL_DISORIENTATION_SPEED = 7.0
- #This is the cost of using the staff on a block (per second!)
- #Range: 0 ~ 100000000
- SPATIAL_DISORIENTATION_MANA_COST_AOE = 20
- #Damage scales with caster max mana for Beam
- MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true
- #This is how much damaqe is done when the player hits something
- #Range: 0.0 ~ 1.0E8
- AUTHORITY_DAMAGE_TO_OTHER = 3.0
- #Spatial Disorientation Air Resistance
- SPATIAL_DISORIENTATION_AIR_RESISTANCE = false
- [eyes]
- #Mana drained per soul held
- #Range: -1.0E7 ~ 1.0E7
- DEATH_COLLECTION_DRAIN_PER_SOUL = 5
- #Entities must be this close to the user's look vector to be affected
- #Range: 0 ~ 100000000
- MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4
- #Player deaths will count this much to the next death prevention.
- #Range: 0.0 ~ 1.0E8
- DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- REVERSION_EYES_MANA_COST = 410
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- CLAIRVOYANCE_TIME = 1200
- #Whitelist or blacklist of dimension IDs
- LEY_DIMENSION_LIST = []
- #Souls drain with negative mana regen
- DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true
- #How often flames do an update (in ticks)
- #Range: 0 ~ 100000000
- BLACK_FLAME_UPDATE_TICKS = 1
- #If false, will show lines instead of runes. Lines not may not be compatible with shaders.
- LEY_RUNES = true
- #Entities must be this close to the user's look vector to be affected
- #Range: 0 ~ 100000000
- REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- REVERSION_EYES_TIME = 600
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- BLACK_FLAME_MANA_COST = 300
- #Blocks and entities within this range will be ignited if the user looks at them
- #Range: 0 ~ 100000000
- BLACK_FLAME_RANGE_FROM_USER = 30
- #The Y value Ley Lines should render at
- #Range: 0 ~ 100000000
- LEY_RENDER_HEIGHT = 70
- #Mob deaths will count this much to the next death prevention.
- #Range: 0.0 ~ 1.0E8
- DEATH_COLLECTION_SOUL_VALUE_MOB = 0.1
- #This is how many ticks it lasts from the time of using the scroll.
- #Range: 0 ~ 100000000
- INSIGHT_TIME = 1200
- #Entities must be within this radius of the user to be affected
- #Range: 0 ~ 100000000
- MYSTIC_EYES_RANGE_FROM_USER = 5
- #Control the speed at which flames die (number between 0 and 3, probably)
- #Range: 0 ~ 100000000
- BLACK_FLAME_DEATH_AGE = 14
- #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline.
- #Range: 0 ~ 100000000
- LEY_PUNISHMENT = 0
- #If true, the dimension list is a blacklist. If false it is a whitelist.
- LEY_BLACKLIST = true
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- DEATH_COLLECTION_MANA_COST = 400
- #Max Souls possible for Death Collection
- #Range: -1.0E7 ~ 1.0E7
- DEATH_COLLECTION_MAX = 5
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- MYSTIC_EYES_TIME = 600
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- BLACK_FLAME_TIME = 100
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- CLAIRVOYANCE_MANA_COST = 220
- #Entities must be within this radius of the user to be affected
- #Range: 0 ~ 100000000
- REVERSION_EYES_RANGE_FROM_USER = 10
- #An offset in case you don't want 0,0 to be a leyline
- #Range: 0 ~ 100000000
- LEY_OFFSET = 0
- #Leyline Eytra boost limited to Fay Sight
- LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false
- #Entities must be within this radius of the user to be counted
- #Range: 0 ~ 100000000
- DEATH_COLLECTION_RANGE_FROM_USER = 10
- #The factor used in calculating the leyline bonus regen
- #Range: 0.0 ~ 1.0E8
- LEY_FACTOR = 0.01
- #Default revive health when triggering death collection.
- #Range: 0.0 ~ 1.0E8
- DEATH_COLLECTION_REVIVE_VALUE = 12.0
- #How far away ley points are from each other
- #Range: 0 ~ 100000000
- LEY_DISTANCE = 300
- #This is how much mana it costs to use the scroll.
- #Range: 0 ~ 100000000
- INSIGHT_MANA_COST = 320
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- MYSTIC_EYES_MANA_COST = 320
- #Set this to false if you don't like ley lines affecting mana regen
- LEY_AFFECTS_MANA = true
- #Entities within this radius will have their movement predicted
- #Range: 0 ~ 100000000
- CLAIRVOYANCE_RANGE = 30
- #Modifier for Fae spawn rate
- #Range: 0.0 ~ 1.0E8
- FAE_SPAWN_RATE = 1.0
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- DEATH_COLLECTION_TIME = 600
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- FAY_SIGHT_MANA_COST = 100
- #Whether the bonus regen is flat or based on max mana
- LEY_FLAT = false
- #This is how long the buff lasts
- #Range: 0 ~ 100000000
- FAY_SIGHT_TIME = 600
- #Something is lit on fire every this many ticks, from the player's eyes
- #Range: 0 ~ 100000000
- BLACK_FLAME_IGNITION_TICKS = 1
- [familiar]
- #This is whether the effect disappears once used
- BUTTERFLY_EFFECT_SINGLE_USE = false
- #This is the range of the effect from the familiar
- #Range: 0 ~ 100000000
- FAMILIARS_GARDEN_RANGE = 7
- #Whether people other than the caster can see the butterfly effect
- BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false
- #This is how many ticks it lasts from the time of using the scroll.
- #Range: 0 ~ 100000000
- FAMILIARS_GARDEN_TIME = 1200
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- SUMMON_FAMILIAR_MANA_COST = 200
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- RECALL_FAMILIAR_MANA_COST = 20
- #This is the how long the effect lasts
- #Range: 0 ~ 100000000
- BUTTERFLY_EFFECT_DURATION = 400
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- FAMILIARS_GARDEN_MANA_COST = 200
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- BUTTERFLY_EFFECT_MANA_COST = 100
- #mahoutsukai.config.familiar_actionbar_messages.comment
- FAMILIAR_ACTION_BAR_MESSAGES = true
- #How often the familiar tries to talk to you
- #Range: 0 ~ 100000000
- FAMILIAR_REPORT_SURROUNDINGS_TIME = 400
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- SWAP_FAMILIAR_MANA_COST = 40
- #How much health the familiar has
- #Range: 0 ~ 100000000
- FAMILIAR_HEALTH = 10
- #This is the cost of using the scroll
- #Range: 0 ~ 100000000
- POSSESS_ENTITY_MANA_COST = 200
- #The chance that a familiar will complain about being hurt.
- #Range: 0.0 ~ 1.0E8
- FAMILIAR_OUCH_CHANCE = 0.3
- [secret]
- #Gandr Effect Whitelist
- GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"]
- #Gandr Mana Cost Scales with Max Mana
- GANDR_MANA_SCALES = true
- #Gandr Min Damage
- #Range: 0.0 ~ 1.0E8
- GANDR_MIN_DAMAGE = 2.0
- #Cooldown of Fog Skill for Presence Concealment
- #Range: 0 ~ 100000000
- RIPPER_COOLDOWN = 800
- #Ripper Attack Bonus Scales With Mana
- RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false
- #Gandr Max Damage
- #Range: 0.0 ~ 1.0E8
- GANDR_MAX_DAMAGE = 20.0
- #Fallen Down Beam Damage
- #Range: 0.0 ~ 1.0E9
- FALLEN_DOWN_BEAM_DAMAGE = 2.0
- #Fallen Down Beam Mode Blocks Out
- FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"]
- #This is how much mana per percent or health costs.
- #Range: 0 ~ 100000000
- RETRIBUTION_MANA_PER_DIFFERENCE = 40
- #Ripper Fog Mana Cost
- #Range: 0 ~ 10000000
- RIPPER_FOG_MANA_COST = 200
- #Blacklist of mobs retribution won't work against
- RETRIBUTION_BLACKLIST = []
- #Gandr Hit Radius
- #Range: 0.0 ~ 1.0E8
- GANDR_HIT_RADIUS = 6.0
- #Ripper Attack Bonus From Behind
- #Range: 0.0 ~ 1000000.0
- RIPPER_DAMAGE_BONUS_FROM_BEHIND = 3.0
- #Ripper Durability
- #Range: 0 ~ 1000000000
- RIPPER_DURABILITY = 1200
- #Geas Mana Cost
- #Range: 0 ~ 100000000
- GEAS_MANA_COST = 30
- #Distance between Fog Particles
- #Range: 0 ~ 100000000
- RIPPER_FOG_DISTANCE = 5
- #Gandr Red Particles Spawned on Launch
- #Range: 0 ~ 100000000
- GANDR_RED_PARTICLES_LAUNCH = 25
- #Radius of Fog
- #Range: 0 ~ 100000000
- RIPPER_FOG_RANGE = 20
- #Fallen Down Radius
- #Range: 0 ~ 100000000
- FALLEN_DOWN_RADIUS = 30
- #Gandr Damage Factor
- #Range: 0.0 ~ 1.0E8
- GANDR_DAMAGE_FACTOR = 0.004
- #Fallen Down Beam Growth
- #Range: 0.0 ~ 1.0E9
- FALLEN_DOWN_BEAM_GROWTH = 0.12
- #Ripper Invis Mana Cost
- #Range: 0 ~ 10000000
- RIPPER_INVIS_MANA_COST = 0
- #Fallen Down Block Break Per Tick
- #Range: 0 ~ 100000000
- FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 200
- #Ripper Attack Damage
- #Range: 0.0 ~ 1000000.0
- RIPPER_DAMAGE = 2.5
- #Gandr Projectile Speed
- #Range: 0.0 ~ 1.0E8
- GANDR_SPEED = 1.0
- #Fallen Down Mana Per Tick
- #Range: 0 ~ 100000000
- FALLEN_DOWN_MANA_COST = 2000
- #Gandr Mana Cost Factor
- #Range: 0.0 ~ 1.0E8
- GANDR_MANA_COST_FACTOR = 0.05
- #Geas Mana Regen
- #Range: 0.0 ~ 1.0E8
- MANA_REGEN_PER_GEAS = 2
- #Gandr Black Particles Spawned on Hit
- #Range: 0 ~ 100000000
- GANDR_BLACK_PARTICLES_HIT = 150
- #Cooldown of Invisibility on The Ripper after hitting someone
- #Range: 0 ~ 100000000
- RIPPER_INVIS_COOLDOWN = 40
- #Ripper Movement Speed
- #Range: -1.0E7 ~ 1000000.0
- RIPPER_MOVEMENT_SPEED = 0.05
- #Gandr Effect Blacklist
- GANDR_EFFECT_BLACKLIST = []
- #Fallen Down Beam Mode Blocks In
- FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"]
- #Gandr Red Particles Spawned on Hit
- #Range: 0 ~ 100000000
- GANDR_RED_PARTICLES_HIT = 40
- #Mana Cost of Presence Concealment
- #Range: 0 ~ 100000000
- RIPPER_MANA_COST = 800
- #Ripper Gives Invisibility
- RIPPER_GIVES_INVIS = true
- #Gandr Effect Cloud Duration
- #Range: 0 ~ 100000000
- GANDR_CLOUD_DURATION = 200
- #Ripper Attack Speed
- #Range: -1000000.0 ~ 1000000.0
- RIPPER_SPEED = 3.0
- #Gandr Damage Scales with Max Mana
- GANDR_DAMAGE_SCALES = true
- #If true, mana is charged per percent difference between caster and target, as opposed to per health point differeence.
- RETRIBUTION_MANA_CHARGED_PER_PERCENT = false
- [kodoku]
- #mahoutsukai.config.kodoku_tool_divisor.comment
- #Range: 0 ~ 100000000
- KODOKU_TOOL_DIVISOR = 10
- #mahoutsukai.config.kodoku_fire_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_FIRE_CHANCE = 0.1
- #mahoutsukai.config.kodoku_trip_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5
- #mahoutsukai.config.kodoku_hunger_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_HUNGER_CHANCE = 0.15
- #mahoutsukai.config.kodoku_hop_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_HOP_CHANCE = 0.08
- #mahoutsukai.config.kodoku_teleport_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_TELEPORT_CHANCE = 0.08
- #mahoutsukai.config.kodoku_lightning_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5
- #mahoutsukai.config.kodoku_splash_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_SPLASH_CHANCE = 0.05
- #mahoutsukai.config.kodoku_drop_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5
- #mahoutsukai.config.kodoku_glow_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_GLOW_CHANCE = 0.02
- #mahoutsukai.config.kodoku_confuse_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_CONFUSE_CHANCE = 0.01
- #mahoutsukai.config.kodoku_aggro_chance.comment
- #Range: 0.0 ~ 1.0
- KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4
- #mahoutsukai.config.kodoku_loot_divisor.comment
- #Range: 0 ~ 100000000
- KODOKU_LOOT_DIVISOR = 10
- [other]
- #mahoutsukai.config.magic_circles.comment
- MAGIC_CIRCLES = ["https://i.imgur.com/6gtOP9e.png", "https://i.imgur.com/Li8HRVl.png", "https://i.imgur.com/KyQMtmp.png", "https://i.imgur.com/Syi8qrH.png", "https://i.imgur.com/oL6Wh77.png", "https://i.imgur.com/fOIBlQU.png", "https://i.imgur.com/ayV32JG.png", "https://i.imgur.com/2k8kaJM.png", "https://i.imgur.com/Vle5HUw.png", "https://i.imgur.com/n0GHLKb.png", "https://i.imgur.com/u8q9fUg.png", "https://i.imgur.com/ApH8bYI.png", "https://i.imgur.com/LblrQlK.png", "https://i.imgur.com/qo4MZiu.png", "https://i.imgur.com/lVVul6W.png", "https://i.imgur.com/Kmvwu49.png", "https://i.imgur.com/Iuw6s0B.png", "https://i.imgur.com/xLVppcA.png", "https://i.imgur.com/DmgsrE1.png", "https://i.imgur.com/jzmy3zA.png", "https://i.imgur.com/Lzy97Jq.png", "https://i.imgur.com/h1QMB4P.png", "https://i.imgur.com/8YCzG0K.png", "https://i.imgur.com/VDWSWRX.png", "https://i.imgur.com/SCgNvjn.png", "https://i.imgur.com/BH3aVyr.png", "https://i.imgur.com/1q4nsmF.png", "https://i.imgur.com/m0fVFfA.png", "https://i.imgur.com/9tCClbL.png", "https://i.imgur.com/ApCYdg1.png", "https://i.imgur.com/3JbnoBX.png", "https://i.imgur.com/RDDjPRo.png", "https://i.imgur.com/QkZ8FGI.png", "https://i.imgur.com/b3vjivf.png", "https://i.imgur.com/BO8tptG.png", "https://i.imgur.com/Lzy97Jq.png", "https://i.imgur.com/HPAyzvo.png", "https://i.imgur.com/mLDszgK.png", "https://i.imgur.com/XX9QZNO.png", "https://i.imgur.com/1cuJvNb.png", "https://i.imgur.com/xLSKSbO.png", "https://i.imgur.com/rEj4Ldm.png", "https://i.imgur.com/P68jS5u.png", "https://i.imgur.com/DKtQG4X.png", "https://i.imgur.com/ecNeHgO.png", "https://i.imgur.com/Eg7KKEJ.png", "https://i.imgur.com/1FgTkwx.png", "https://i.imgur.com/0F4H4Gx.png", "https://i.imgur.com/0XoztDo.png", "https://i.imgur.com/OvOTPi5.png", "https://i.imgur.com/KnHSyjN.png", "https://i.imgur.com/NqipPfg.png", "https://i.imgur.com/cOfOXbx.png", "https://i.imgur.com/TISr2Ug.png", "https://i.imgur.com/J2aRWiQ.png", "https://i.imgur.com/YQUnrip.png", "https://i.imgur.com/PHKjrqy.png", "https://i.imgur.com/OpFa1wc.png", "https://i.imgur.com/PqY16hV.png", "https://i.imgur.com/BIMFObX.png"]
- #mahoutsukai.config.projector_rot_speed.comment
- #Range: 0.0 ~ 1000000.0
- PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0
- #How much mana fits into an attuned diamond
- #Range: 0 ~ 100000000
- ATTUNED_DIAMOND_CAPACITY = 2000
- #Percentage of max mana players get back by sleeping
- #Range: 0.0 ~ 1.0E8
- MANA_RECOVERY_SLEEP = 0.4
- #mahoutsukai.config.magic_runes.comment
- MAGIC_RUNES = []
- #The block range value for any spells which use the player's line of sight
- #Range: 0 ~ 100000000
- GLOBAL_LOOK_RANGE = 100
- #How much durability the Mystic Code - First Sorcery item has
- #Range: 0 ~ 100000000
- FIRST_SORCERY_DURABILITY = 15
- #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up.
- #Range: 0.0 ~ 1.0E8
- MAGIC_DAMAGE_VALUE = 1.0
- #Mystic Code Enchant Blacklist
- MYSTIC_CODE_ENCHANT_BLACKLIST = []
- #Mystic Code First Sorcery Blacklist
- MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life", "mahoutsukai:scroll_strengthening"]
- #If Magic damages the player, should it be flat damage or based on mana used
- MAGIC_DAMAGE_FLAT = true
- #What type of damage magic damage inflicts.
- MAGIC_DAMAGE_GENERIC = true
- #How much mana regen scaled with max mana is added to player regen
- #Range: 0.0 ~ 1.0E7
- MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0
- #How much mana is spent before it increases
- #Range: 0 ~ 100000000
- MANA_UP_COUNTER = 200
- #How much this circuit can hold
- #Range: 0 ~ 100000000
- MANA_CIRCUIT_CAPACITY = 20000
- #Should magic damage the player
- MAGIC_DAMAGES_PLAYER = false
- #GameStages Enabled
- GAMESTAGES_ENABLED = false
- #How much this circuit can hold
- #Range: 0 ~ 100000000
- MANA_CIRCUIT_MAGITECH_CAPACITY = 20000
- #How much max mana increases every time it does
- #Range: 0 ~ 100000000
- MANA_INCREASE = 1
- #If false, scrolls will not disappear in creative.
- CREATIVE_MODE_SPELLS = false
- #If true, only allow blood circles on solid blocks
- BLOOD_CIRCLE_SOLID_ONLY = true
- #How far away things can be from a Mana Circuit to use it
- #Range: 0 ~ 100000000
- MANA_CIRCUIT_RANGE = 10
- #Spell Creation Blacklist
- SPELL_BLACKLIST = []
- #mahoutsukai.config.creative_mana.comment
- CREATIVE_IGNORES_MANA_COSTS = true
- #How much mana fits into an attuned emerald
- #Range: 0 ~ 100000000
- ATTUNED_EMERALD_CAPACITY = 1000
- #How high a player's personal mana can go
- #Range: 0 ~ 100000000
- MAX_MANA_CAP = 20000
- #mahoutsukai.config.projector_off_spin.comment
- PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false
- #Scaling factor for how much hunger affects regen
- #Range: -1.0E7 ~ 1.0E7
- MANA_REGEN_HUNGER_FACTOR = 1.0
- #How much mana players regen per tick
- #Range: 0 ~ 100000000
- MANA_REGEN_PER_TICK = 1
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