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CoC 1.4.22 Item Spawner Crash Log

Jun 20th, 2017
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  1. * Detected CPU: Intel(R) Celeron(R) CPU N2830 @ 2.16GHz [GenuineIntel], F6/M7/S8, 2166.00 mhz, 29-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 2/2
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 39966 files cached 50 archives, 6986Kb memory used.
  8. Init FileSystem 3.892897 sec
  9. 'xrCore' build 6532, Dec 24 2016
  10.  
  11. EH: E283722790D7E160CBC90F76D2580B85
  12.  
  13. -----loading c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
  14. -----loading c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -dbg
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R2.dll
  25. Loading DLL: xrGame.dll
  26. * [win32]: free[4049432 K], reserved[42008 K], committed[102800 K]
  27. * [ D3D ]: textures[0 K]
  28. * [x-ray]: process heap[15658 K], game lua[0 K], render[0 K]
  29. * [x-ray]: economy: strings[11969 K], smem[0 K]
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. dir[0]=C:\GOG Games\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
  33. dir[1]=C:\GOG Games\S.T.A.L.K.E.R. - Call of Chernobyl\
  34. dir[2]=C:\GOG Games\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
  35. dir[3]=C:\WINDOWS\system32\
  36. CleanDeviceSpecifierList
  37. CleanDeviceSpecifierList OpenAL Soft
  38. devices OpenAL Soft
  39. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  40. SOUND: OpenAL: default SndDevice name set to Generic Software
  41. SOUND: OpenAL: All available devices:
  42. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  43. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  44. 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  45. Executing config-script "c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
  46. [c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  47. Executing config-script "user.ltx"...
  48. Executing config-script "c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_minimum.ltx"...
  49. [c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_minimum.ltx] successfully loaded.
  50. Executing config-script "c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
  51. [c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  52. ~ Invalid syntax in call to 'r2_aa_break'
  53. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  54. ~ Invalid syntax in call to 'r2_aa_weight'
  55. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  56. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  57. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  58. [appdata\user.ltx] successfully loaded.
  59. SOUND: Selected device is OpenAL Soft
  60. * sound: EAX 2.0 extension: absent
  61. * sound: EAX 2.0 deferred: absent
  62. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  63. Starting RENDER device...
  64. * GPU [vendor:8086]-[device:F31]: Intel(R) HD Graphics
  65. * GPU driver: 10.18.10.4358
  66. * CREATE: DeviceREF: 1
  67. * Vertex Processor: PURE HARDWARE
  68. * Texture memory: 1788 M
  69. * DDI-level: 9.0
  70. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  71. * GPU vertex cache: recognized, 32
  72. * NVAPI is missing.
  73. * Starting rendering as 2-GPU.
  74. * DVB created: 1536K
  75. * DIB created: 512K
  76. ! Renderer doesn't support blender 'effects\shadow_world'
  77. * NULLRT supported
  78. * ...and used
  79. * HWDST/PCF supported and used
  80. compiling shader dumb
  81. compiling shader dumb
  82. compiling shader accum_mask
  83. compiling shader accum_sun_mask
  84. compiling shader copy_p
  85. compiling shader accum_volume
  86. compiling shader copy
  87. compiling shader accum_sun_near
  88. compiling shader accum_sun
  89. compiling shader accum_sun_cascade
  90. compiling shader accum_sun_cascade_far
  91. compiling shader accum_omni_unshadowed
  92. compiling shader accum_omni_normal
  93. compiling shader accum_omni_transluent
  94. compiling shader accum_spot_unshadowed
  95. compiling shader accum_spot_normal
  96. compiling shader accum_spot_fullsize
  97. compiling shader accum_volumetric
  98. compiling shader accum_volumetric
  99. compiling shader accum_indirect
  100. compiling shader bloom_build
  101. compiling shader bloom_filter
  102. compiling shader bloom_filter_f
  103. compiling shader bloom_luminance_1
  104. compiling shader bloom_luminance_2
  105. compiling shader bloom_luminance_3
  106. compiling shader combine_1
  107. compiling shader combine_1
  108. compiling shader combine_2_AA
  109. compiling shader combine_2_NAA
  110. compiling shader combine_2_AA_D
  111. compiling shader combine_2_NAA_D
  112. compiling shader combine_volumetric
  113. compiling shader postprocess
  114. compiling shader postprocess_CM
  115. compiling shader distort
  116. compiling shader particle_distort
  117. compiling shader particle
  118. compiling shader particle
  119. compiling shader particle_s-blend
  120. compiling shader particle-clip
  121. compiling shader particle_s-add
  122. compiling shader particle_s-aadd
  123. compiling shader deffer_particle
  124. compiling shader deffer_particle
  125. - r__tf_aniso 1
  126. - r2_tf_mipbias 0.
  127. compiling shader portal
  128. compiling shader portal
  129. compiling shader simple_color
  130. compiling shader editor
  131. * loading script _G.script
  132. * loading script class_registrator.script
  133. * loading script ui_main_menu.script
  134. * loading script smart_terrain.script
  135. * loading script se_level_changer.script
  136. * loading script se_actor.script
  137. * loading script se_stalker.script
  138. * loading script se_heli.script
  139. * loading script se_zones.script
  140. * loading script se_item.script
  141. * loading script se_smart_cover.script
  142. * loading script se_car.script
  143. * loading script se_artefact.script
  144. * loading script se_monster.script
  145. * loading script sim_squad_scripted.script
  146. * loading script game_registrator.script
  147. compiling shader sky2
  148. compiling shader sky2
  149. compiling shader clouds
  150. compiling shader clouds
  151. Starting engine...
  152. compiling shader stub_default
  153. compiling shader effects_sun
  154. compiling shader hud_font
  155. Loading DLL: xrGameSpy.dll
  156. intro_start intro_logo
  157. intro_delete ::update_logo_intro
  158. compiling shader yuv2rgb
  159. ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\music\menu.ogg
  160. * loading script axr_main.script
  161. * loading script xrs_dyn_music.script
  162. * loading script closecaption.script
  163. * loading script xrs_debug_tools.script
  164. * [win32]: free[3841168 K], reserved[78584 K], committed[274488 K]
  165. * [ D3D ]: textures[16 K]
  166. * [x-ray]: process heap[120901 K], game lua[2069 K], render[154 K]
  167. * [x-ray]: economy: strings[12446 K], smem[0 K]
  168. * loading script ui_mm_faction_select.script
  169. * loading script alun_utils.script
  170. * loading script utils.script
  171. * loading script ui_load_dialog.script
  172. * loading script db.script
  173. * loading script actor_proxy.script
  174. * 0.0 : [ 56] $null
  175. * 0.0 : [ 3] $user$accum
  176. * 0.0 : [ 1] $user$accum_temp
  177. * 0.0 : [ 6] $user$albedo
  178. * 0.0 : [ 6] $user$bloom1
  179. * 0.0 : [ 2] $user$bloom2
  180. * 0.0 : [ 2] $user$cmap0
  181. * 0.0 : [ 2] $user$cmap1
  182. * 0.0 : [ 2] $user$env_s0
  183. * 0.0 : [ 2] $user$env_s1
  184. * 0.0 : [ 7] $user$generic0
  185. * 0.0 : [ 5] $user$generic1
  186. * 0.0 : [ 1] $user$generic2
  187. * 0.0 : [ 1] $user$jitter_0
  188. * 0.0 : [ 1] $user$jitter_1
  189. * 0.0 : [ 1] $user$jitter_2
  190. * 0.0 : [ 1] $user$jitter_3
  191. * 0.0 : [ 1] $user$jitter_4
  192. * 0.0 : [ 2] $user$lum_t64
  193. * 0.0 : [ 3] $user$lum_t8
  194. * 0.0 : [ 1] $user$luminance_0
  195. * 0.0 : [ 1] $user$luminance_1
  196. * 0.0 : [ 1] $user$luminance_2
  197. * 0.0 : [ 1] $user$luminance_3
  198. * 0.0 : [ 8] $user$material
  199. * 0.0 : [ 12] $user$normal
  200. * 0.0 : [ 12] $user$position
  201. * 0.0 : [ 1] $user$sky0
  202. * 0.0 : [ 1] $user$sky1
  203. * 0.0 : [ 4] $user$smap_depth
  204. * 0.0 : [ 3] $user$smap_surf
  205. * 0.0 : [ 7] $user$tonemap
  206. * 0.0 : [ 2] $user$tonemap_src
  207. * 0.0 : [ 1] act\act_controller_hit1
  208. * 0.0 : [ 1] amik\weapons\flame\trace
  209. * 0.0 : [ 1] amik\weapons\flame\trail
  210. * 0.0 : [ 1] amik\weapons\flash_02
  211. * 0.0 : [ 1] amik\weapons\flash_04
  212. * 0.0 : [ 1] amik\weapons\trace
  213. * 0.0 : [ 1] amik\weapons\trace_01
  214. * 0.0 : [ 1] fx\fx_flare1
  215. * 0.0 : [ 1] fx\fx_flare2
  216. * 0.0 : [ 1] fx\fx_flare3
  217. * 0.0 : [ 1] fx\fx_gradient
  218. * 0.0 : [ 1] fx\fx_gradient1
  219. * 0.0 : [ 1] fx\fx_lightning
  220. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  221. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  222. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  223. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  224. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  225. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  226. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  227. * 0.0 : [ 1] fx\fx_moon_phase_1
  228. * 0.0 : [ 1] fx\fx_moon_phase_2
  229. * 0.0 : [ 1] fx\fx_moon_phase_3
  230. * 0.0 : [ 1] fx\fx_moon_phase_4
  231. * 0.0 : [ 1] fx\fx_moon_phase_5
  232. * 0.0 : [ 1] fx\fx_moon_phase_6
  233. * 0.0 : [ 1] fx\fx_moon_phase_7
  234. * 0.0 : [ 1] fx\fx_noise
  235. * 0.0 : [ 2] fx\fx_noise2
  236. * 0.0 : [ 1] fx\fx_rain
  237. * 0.0 : [ 1] fx\fx_rainsplash1
  238. * 0.0 : [ 1] fx\fx_sun
  239. * 0.0 : [ 1] fx\fx_sun_fog
  240. * 0.0 : [ 1] fx\fx_sun_gradient
  241. * 0.0 : [ 1] fx\fx_sun_halo
  242. * 0.0 : [ 1] fx\fx_sun_morning
  243. * 0.0 : [ 1] fx\fx_sun_rise
  244. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  245. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  246. * 0.0 : [ 1] fx\fx_volumefog1
  247. * 0.0 : [ 1] glow\glow_04
  248. * 0.0 : [ 1] glow\glow_fire1
  249. * 0.0 : [ 1] glow\glow_fire1_soc
  250. * 0.0 : [ 1] glow\glow_orange
  251. * 0.0 : [ 1] glow\glow_orange2
  252. * 0.0 : [ 1] glow\glow_orange_bright
  253. * 0.0 : [ 1] glow\glow_rays
  254. * 0.0 : [ 1] glow\glow_white
  255. * 0.0 : [ 1] glow\glow_yellow
  256. * 0.0 : [ 4] lights\lights_spot01
  257. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  258. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  259. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  260. * 0.0 : [ 1] pfx\pfx_ani-fire01
  261. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  262. * 0.0 : [ 1] pfx\pfx_anomaly_1
  263. * 0.0 : [ 1] pfx\pfx_anomaly_16
  264. * 0.0 : [ 1] pfx\pfx_anomaly_17
  265. * 0.0 : [ 1] pfx\pfx_anomaly_18
  266. * 0.0 : [ 1] pfx\pfx_anomaly_19
  267. * 0.0 : [ 1] pfx\pfx_anomaly_2
  268. * 0.0 : [ 1] pfx\pfx_anomaly_21
  269. * 0.0 : [ 1] pfx\pfx_anomaly_23
  270. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  271. * 0.0 : [ 1] pfx\pfx_anomaly_3
  272. * 0.0 : [ 1] pfx\pfx_anomaly_4
  273. * 0.0 : [ 1] pfx\pfx_anomaly_5
  274. * 0.0 : [ 1] pfx\pfx_anomaly_6
  275. * 0.0 : [ 1] pfx\pfx_anomaly_7
  276. * 0.0 : [ 1] pfx\pfx_anomaly_8
  277. * 0.0 : [ 1] pfx\pfx_anomaly_88
  278. * 0.0 : [ 1] pfx\pfx_anomaly_9
  279. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  280. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  281. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  282. * 0.0 : [ 1] pfx\pfx_brick
  283. * 0.0 : [ 1] pfx\pfx_bubble
  284. * 0.0 : [ 1] pfx\pfx_bubble_1
  285. * 0.0 : [ 1] pfx\pfx_bubble_water
  286. * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
  287. * 0.0 : [ 1] pfx\pfx_cc_lightings
  288. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  289. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  290. * 0.0 : [ 1] pfx\pfx_dist2
  291. * 0.0 : [ 1] pfx\pfx_dist2inv
  292. * 0.0 : [ 1] pfx\pfx_dist3
  293. * 0.0 : [ 1] pfx\pfx_dist4
  294. * 0.0 : [ 1] pfx\pfx_dist7
  295. * 0.0 : [ 1] pfx\pfx_dist8
  296. * 0.0 : [ 1] pfx\pfx_dist9
  297. * 0.0 : [ 1] pfx\pfx_dist_teleport
  298. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  299. * 0.0 : [ 1] pfx\pfx_distortion
  300. * 0.0 : [ 1] pfx\pfx_electrostatic
  301. * 0.0 : [ 1] pfx\pfx_explotions_2
  302. * 0.0 : [ 1] pfx\pfx_explotions_3
  303. * 0.0 : [ 1] pfx\pfx_explotions_4
  304. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  305. * 0.0 : [ 1] pfx\pfx_flame
  306. * 0.0 : [ 1] pfx\pfx_flame_01
  307. * 0.0 : [ 1] pfx\pfx_flamefx_01
  308. * 0.0 : [ 1] pfx\pfx_flash_01
  309. * 0.0 : [ 1] pfx\pfx_flash_05
  310. * 0.0 : [ 1] pfx\pfx_flash_07
  311. * 0.0 : [ 1] pfx\pfx_gologramma
  312. * 0.0 : [ 1] pfx\pfx_gradient
  313. * 0.0 : [ 1] pfx\pfx_gradient1
  314. * 0.0 : [ 1] pfx\pfx_leaves_01
  315. * 0.0 : [ 1] pfx\pfx_leaves_02
  316. * 0.0 : [ 1] pfx\pfx_light
  317. * 0.0 : [ 1] pfx\pfx_light1
  318. * 0.0 : [ 1] pfx\pfx_light3
  319. * 0.0 : [ 1] pfx\pfx_light4
  320. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  321. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  322. * 0.0 : [ 1] pfx\pfx_lightning_01
  323. * 0.0 : [ 1] pfx\pfx_lightning_02
  324. * 0.0 : [ 1] pfx\pfx_ligth_6
  325. * 0.0 : [ 1] pfx\pfx_plasma
  326. * 0.0 : [ 1] pfx\pfx_shells1
  327. * 0.0 : [ 1] pfx\pfx_shells2
  328. * 0.0 : [ 1] pfx\pfx_skinsplash1
  329. * 0.0 : [ 1] pfx\pfx_smoke_a
  330. * 0.0 : [ 1] pfx\pfx_smoke_b
  331. * 0.0 : [ 1] pfx\pfx_smokepuffs1
  332. * 0.0 : [ 1] pfx\pfx_smokepuffs2
  333. * 0.0 : [ 1] pfx\pfx_spark_01
  334. * 0.0 : [ 1] pfx\pfx_spark_02
  335. * 0.0 : [ 1] pfx\pfx_sparks
  336. * 0.0 : [ 1] pfx\pfx_specks
  337. * 0.0 : [ 1] pfx\pfx_specks_poison
  338. * 0.0 : [ 1] pfx\pfx_spikey_star
  339. * 0.0 : [ 1] pfx\pfx_splash3
  340. * 0.0 : [ 1] pfx\pfx_splash_01
  341. * 0.0 : [ 1] pfx\pfx_splash_02
  342. * 0.0 : [ 1] pfx\pfx_step_blood
  343. * 0.0 : [ 1] pfx\pfx_stonedebris1
  344. * 0.0 : [ 1] pfx\pfx_stonedebris2
  345. * 0.0 : [ 1] pfx\pfx_synus
  346. * 0.0 : [ 1] pfx\pfx_teleport
  347. * 0.0 : [ 1] pfx\pfx_test_textures
  348. * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
  349. * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
  350. * 0.0 : [ 1] pfx\pfx_water_wave
  351. * 0.0 : [ 1] pfx\pfx_woodchips1
  352. * 0.0 : [ 1] pfx\pfx_woodchips3
  353. * 0.0 : [ 1] pfx\r_pop\shells\12ga
  354. * 0.0 : [ 1] pfx\r_pop\shells\45acp
  355. * 0.0 : [ 1] pfx\r_pop\shells\545x39
  356. * 0.0 : [ 1] pfx\r_pop\shells\556x45
  357. * 0.0 : [ 1] pfx\r_pop\shells\762x39
  358. * 0.0 : [ 1] pfx\r_pop\shells\762x51
  359. * 0.0 : [ 1] pfx\r_pop\shells\762x54
  360. * 0.0 : [ 1] pfx\r_pop\shells\9x18
  361. * 0.0 : [ 1] pfx\r_pop\shells\9x19
  362. * 0.0 : [ 1] pfx\r_pop\shells\9x39
  363. * 0.0 : [ 1] pfx\r_pop\shells\fake_shells
  364. * 0.0 : [ 1] prop\prop_fake_bed_fireplace
  365. * 0.0 : [ 1] prop\prop_provod_02
  366. * 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
  367. * 0.0 : [ 1] shoker_mod\explosions\final_expl
  368. * 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
  369. * 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
  370. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
  371. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
  372. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
  373. * 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
  374. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
  375. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
  376. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2
  377. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
  378. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3
  379. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
  380. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5
  381. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
  382. * 0.0 : [ 6] sky\af3_blowout\blowout1
  383. * 0.0 : [ 6] sky\af3_blowout\blowout1#small
  384. * 0.0 : [ 2] sky\af3_blowout\blowout1_1
  385. * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
  386. * 0.0 : [ 1] sky\af3_blowout\blowout2
  387. * 0.0 : [ 1] sky\af3_blowout\blowout2#small
  388. * 0.0 : [ 1] sky\af3_blowout\blowout2_night
  389. * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
  390. * 0.0 : [ 1] sky\af3_blowout\blowout3
  391. * 0.0 : [ 1] sky\af3_blowout\blowout3#small
  392. * 0.0 : [ 2] sky\af3_blowout\blowout3_1
  393. * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
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  708. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  709. * 0.0 : [ 1] wm\wm_bullet_brick_1
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  714. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  715. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  716. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  717. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  718. * 0.0 : [ 1] wm\wm_bullet_glass01
  719. * 0.0 : [ 1] wm\wm_bullet_glass02
  720. * 0.0 : [ 1] wm\wm_bullet_glass03
  721. * 0.0 : [ 1] wm\wm_bullet_glass04
  722. * 0.0 : [ 1] wm\wm_bullet_ground
  723. * 0.0 : [ 1] wm\wm_bullet_ground_1
  724. * 0.0 : [ 1] wm\wm_bullet_ground_2
  725. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  726. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  727. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  728. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  729. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  730. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  731. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  732. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  733. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  734. * 0.0 : [ 1] wm\wm_bullet_wood
  735. * 0.0 : [ 1] wm\wm_bullet_wood_1
  736. * 0.0 : [ 1] wm\wm_bullet_wood_2
  737. * 0.0 : [ 1] wm\wm_bullet_wood_3
  738. * 0.0 : [ 1] wm\wm_bullet_wood_4
  739. * 0.0 : [ 1] wm\wm_bullet_wood_5
  740. * 0.0 : [ 1] wm\wm_bullet_wood_6
  741. * 0.0 : [ 1] wm\wm_bullet_wood_7
  742. * 0.0 : [ 1] wm\wm_bullet_wood_8
  743. * 0.0 : [ 1] wm\wm_bullet_wood_9
  744. * 0.0 : [ 1] wm\wm_grenade
  745. * 0.0 : [ 1] wm\wm_knife_dead
  746. * 0.0 : [ 1] wm\wm_knife_horiz
  747. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  748. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  749. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  750. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  751. * 0.0 : [ 1] wm\wm_knife_wood
  752. * 0.0 : [ 1] wm\wm_knife_wood1
  753. * 0.0 : [ 1] wm\wm_knife_wood2
  754. * 4.1 : [ 1] ui\teamepic_logo
  755. * 4.1 : [ 1] ui\ui_magnifier
  756. * 16.1 : [ 1] ui\ui_font_arial_14_800
  757. * 16.1 : [ 1] ui\ui_font_hud_01
  758. * 32.1 : [ 1] ui\ui_font_graff_19_800
  759. * 32.1 : [ 1] ui\ui_font_letter_16_800
  760. * 32.1 : [ 1] ui\ui_font_letter_18_800
  761. * 33.0 : [ 1] ui\ui_ani_cursor
  762. * 64.1 : [ 1] ui\ui_font_console_02
  763. * 64.1 : [ 1] ui\ui_font_graff_22_800
  764. * 64.1 : [ 1] ui\ui_font_graff_32_800
  765. * 64.1 : [ 1] ui\ui_font_hud_02
  766. * 64.1 : [ 1] ui\ui_font_letter_25_800
  767. * 128.1 : [ 1] ui\ui_mm_faction_patches
  768. * 256.1 : [ 1] ui\ui_font_graff_50_800
  769. * 705.4 : [ 1] ui\ui_noise
  770. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  771. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  772. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  773. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  774. * 1024.1 : [ 1] ui\ui_actor_pda
  775. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
  776. * 1024.1 : [ 1] ui\ui_common
  777. * 2048.1 : [ 1] ui\ui_actor_portrets
  778. * 8100.0 : [ 1] ui\ui_background_new
  779. compiling shader deffer_base_bump-hq
  780. compiling shader deffer_model_bump-hq_4
  781. compiling shader deffer_base_bump
  782. compiling shader deffer_model_bump_4
  783. compiling shader shadow_direct_model_4
  784. "c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" -dbg
  785. * phase time: 0 ms
  786. * phase cmem: 172617 K
  787. Loading objects...
  788. compiling shader deffer_base_flat
  789. compiling shader deffer_model_flat_0
  790. compiling shader shadow_direct_model_0
  791. compiling shader deffer_model_bump-hq_0
  792. compiling shader deffer_model_bump_0
  793. compiling shader deffer_base_aref_bump-hq
  794. compiling shader deffer_base_aref_bump
  795. compiling shader shadow_direct_base_aref
  796. compiling shader shadow_direct_model_aref_0
  797. compiling shader model_env_lq
  798. compiling shader model_env_lq_0
  799. compiling shader deffer_model_bump-hq_1
  800. compiling shader deffer_model_bump_1
  801. compiling shader shadow_direct_model_1
  802. compiling shader deffer_base_bump_d-hq
  803. compiling shader deffer_model_bump_d-hq_0
  804. compiling shader deffer_model_bump-hq_2
  805. compiling shader deffer_model_bump_2
  806. compiling shader shadow_direct_model_2
  807. Loading models...
  808. ! Can't find texture 'amik\weapons\flame\trace'
  809. ! Can't find texture 'amik\weapons\flame\trail'
  810. ! Can't find texture 'amik\weapons\flash_02'
  811. ! Can't find texture 'amik\weapons\flash_04'
  812. ! Can't find texture 'amik\weapons\trace'
  813. ! Can't find texture 'amik\weapons\trace_01'
  814. * [prefetch] time: 2182 ms
  815. * [prefetch] memory: 183499Kb
  816. * loading script _G.script
  817. * loading script class_registrator.script
  818. * loading script ui_main_menu.script
  819. * loading script smart_terrain.script
  820. * loading script se_level_changer.script
  821. * loading script se_actor.script
  822. * loading script se_stalker.script
  823. * loading script se_heli.script
  824. * loading script se_zones.script
  825. * loading script se_item.script
  826. * loading script se_smart_cover.script
  827. * loading script se_car.script
  828. * loading script se_artefact.script
  829. * loading script se_monster.script
  830. * loading script sim_squad_scripted.script
  831. * loading script game_registrator.script
  832. Call of Chernobyl version 1.4.22
  833. using marshal library
  834. * loading script sound_theme.script
  835. * loading script alun_utils.script
  836. * loading script axr_main.script
  837. * loading script _g.script
  838. * loading script actor_menu.script
  839. * loading script actor_menu_inventory.script
  840. * loading script actor_proxy.script
  841. * loading script ai_stalker.script
  842. * loading script alife_storage_manager.script
  843. * loading script ammo_aggregation.script
  844. * loading script artefact_degradation.script
  845. * loading script atmosfear_options.script
  846. * loading script axr_beh.script
  847. * loading script axr_companions.script
  848. * loading script axr_dynamic_spawn.script
  849. * loading script axr_fight_from_cover.script
  850. * loading script axr_keybind.script
  851. * loading script axr_logic.script
  852. * loading script axr_main_options.script
  853. * loading script axr_npc_vs_box.script
  854. * loading script axr_npc_vs_heli.script
  855. * loading script axr_radio_in_heli.script
  856. * loading script axr_stalker_panic.script
  857. * loading script axr_task_manager.script
  858. * loading script axr_trade_manager.script
  859. * loading script axr_turn_on_campfire.script
  860. * loading script azazel_mode.script
  861. * loading script bind_anomaly_field.script
  862. * loading script bind_anomaly_zone.script
  863. * loading script bind_artefact.script
  864. * loading script bind_camp.script
  865. * loading script bind_campfire.script
  866. * loading script bind_car.script
  867. * loading script bind_container.script
  868. * loading script bind_crow.script
  869. * loading script bind_door_labx8.script
  870. * loading script bind_faction.script
  871. * loading script bind_heli.script
  872. * loading script bind_item.script
  873. * loading script bind_level_changer.script
  874. * loading script bind_monster.script
  875. * loading script bind_physic_object.script
  876. * loading script bind_red_forest_bridge.script
  877. * loading script bind_restrictor.script
  878. * loading script bind_signal_light.script
  879. * loading script bind_smart_cover.script
  880. * loading script bind_smart_terrain.script
  881. * loading script bind_stalker.script
  882. * loading script bind_stalker_ext.script
  883. * loading script bind_trader.script
  884. * loading script cam_effector_sets.script
  885. * loading script check_logic_path.script
  886. * loading script closecaption.script
  887. * loading script coc_treasure_manager.script
  888. * loading script combat_restrictor.script
  889. * loading script cover_manager.script
  890. * loading script db.script
  891. * loading script death_manager.script
  892. * loading script debug_cmd_list.script
  893. * loading script dialog_manager.script
  894. * loading script dialogs.script
  895. * loading script dialogs_axr_companion.script
  896. * loading script dialogs_bar.script
  897. * loading script dialogs_darkvalley.script
  898. * loading script dialogs_escape.script
  899. * loading script dialogs_jupiter.script
  900. * loading script dialogs_marsh.script
  901. * loading script dialogs_pripyat.script
  902. * loading script dialogs_warlab.script
  903. * loading script dialogs_yantar.script
  904. * loading script dialogs_zaton.script
  905. * loading script dxr_achievements.script
  906. * loading script dxr_encyclopedia.script
  907. * loading script dxr_scopes.script
  908. * loading script dynamic_news_helper.script
  909. * loading script dynamic_news_manager.script
  910. * loading script fast_travel.script
  911. * loading script game_relations.script
  912. * loading script gulag_general.script
  913. * loading script heli_alife.script
  914. * loading script heli_combat.script
  915. * loading script heli_fire.script
  916. * loading script heli_fly.script
  917. * loading script heli_look.script
  918. * loading script heli_move.script
  919. * loading script heli_snd.script
  920. * loading script xr_sound.script
  921. * loading script info_portions.script
  922. * loading script inventory_upgrades.script
  923. * loading script itms_manager.script
  924. * loading script level_input.script
  925. * loading script level_weathers.script
  926. * loading script loadscreen.script
  927. * loading script lua_extensions.script
  928. * loading script m_mines.script
  929. * loading script memusage.script
  930. * loading script mob_camp.script
  931. * loading script mob_combat.script
  932. * loading script mob_death.script
  933. * loading script mob_home.script
  934. * loading script mob_jump.script
  935. * loading script mob_remark.script
  936. * loading script mob_sound.script
  937. * loading script mob_state_mgr.script
  938. * loading script mob_trade.script
  939. * loading script mob_trader.script
  940. * loading script mob_walker.script
  941. * loading script modules.script
  942. * loading script xr_meet.script
  943. * loading script xr_actions_id.script
  944. * loading script xr_wounded.script
  945. * loading script xr_danger.script
  946. * loading script xr_abuse.script
  947. * loading script xr_gather_items.script
  948. * loading script xr_help_wounded.script
  949. * loading script xr_corpse_detection.script
  950. * loading script rx_ff.script
  951. * loading script xrs_facer.script
  952. * loading script xrs_kill_wounded.script
  953. * loading script xr_walker.script
  954. * loading script xr_remark.script
  955. * loading script xr_cover.script
  956. * loading script xr_sleeper.script
  957. * loading script xr_camper.script
  958. * loading script xr_combat.script
  959. * loading script xr_death.script
  960. * loading script xr_hit.script
  961. * loading script xr_combat_ignore.script
  962. * loading script xr_combat_zombied.script
  963. * loading script xr_patrol.script
  964. * loading script xr_smartcover.script
  965. * loading script xr_animpoint.script
  966. * loading script xr_reach_task.script
  967. * loading script ph_car.script
  968. * loading script ph_door.script
  969. * loading script ph_idle.script
  970. * loading script ph_hit.script
  971. * loading script ph_on_hit.script
  972. * loading script ph_button.script
  973. * loading script ph_code.script
  974. * loading script ph_death.script
  975. * loading script ph_minigun.script
  976. * loading script ph_oscillate.script
  977. * loading script ph_sound.script
  978. * loading script sr_no_weapon.script
  979. * loading script sr_teleport.script
  980. * loading script sr_idle.script
  981. * loading script sr_light.script
  982. * loading script sr_timer.script
  983. * loading script sr_psy_antenna.script
  984. * loading script sr_postprocess.script
  985. * loading script sr_particle.script
  986. * loading script sr_cutscene.script
  987. * loading script sr_monster.script
  988. * loading script sr_crow_spawner.script
  989. * loading script sr_silence.script
  990. * loading script sr_deimos.script
  991. * loading script xr_campfire_point.script
  992. * loading script move_mgr.script
  993. * loading script news_manager.script
  994. * loading script pda.script
  995. * loading script ph_appforce.script
  996. * loading script phantom_manager.script
  997. * loading script post_combat_idle.script
  998. * loading script profiler.script
  999. * loading script psi_storm_manager.script
  1000. * loading script ranks.script
  1001. * loading script release_body_manager.script
  1002. * loading script release_item_manager.script
  1003. * loading script restrictor_manager.script
  1004. * loading script safe_release_manager.script
  1005. * loading script se_new_attachable_item.script
  1006. * loading script se_squad_group.script
  1007. * loading script sim_board.script
  1008. * loading script sim_objects.script
  1009. * loading script sim_squad_actions.script
  1010. * loading script sim_squad_generic.script
  1011. * loading script simulation_objects.script
  1012. * loading script sleep_dep.script
  1013. * loading script slot_hud.script
  1014. * loading script smart_covers.script
  1015. * loading script smart_covers_combat_front.script
  1016. * loading script smart_covers_loophole_crouch_front_left.script
  1017. * loading script smart_covers_loophole_crouch_front.script
  1018. * loading script smart_covers_loophole_crouch_front_right.script
  1019. * loading script smart_covers_loophole_stand_front_left.script
  1020. * loading script smart_covers_loophole_stand_front_right.script
  1021. * loading script smart_covers_combat_prone.script
  1022. * loading script smart_covers_loophole_prone.script
  1023. * loading script smart_covers_animpoint_stay_wall.script
  1024. * loading script smart_covers_loophole_animpoint_stay_wall.script
  1025. * loading script smart_covers_animpoint_stay_table.script
  1026. * loading script smart_covers_loophole_animpoint_stay_table.script
  1027. * loading script smart_covers_animpoint_sit_high.script
  1028. * loading script smart_covers_loophole_animpoint_sit_high.script
  1029. * loading script smart_covers_animpoint_sit_normal.script
  1030. * loading script smart_covers_loophole_animpoint_sit_normal.script
  1031. * loading script smart_covers_animpoint_sit_low.script
  1032. * loading script smart_covers_loophole_animpoint_sit_low.script
  1033. * loading script smart_covers_animpoint_sit_ass.script
  1034. * loading script smart_covers_loophole_animpoint_sit_ass.script
  1035. * loading script smart_covers_animpoint_sit_knee.script
  1036. * loading script smart_covers_loophole_animpoint_sit_knee.script
  1037. * loading script smart_covers_animpoint_stay_ohrana.script
  1038. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  1039. * loading script smart_covers_animpoint_stay_bar.script
  1040. * loading script smart_covers_loophole_animpoint_stay_bar.script
  1041. * loading script smart_covers_animpoint_sit_wait.script
  1042. * loading script smart_covers_loophole_animpoint_sit_wait.script
  1043. * loading script smart_covers_animpoint_stay_wait.script
  1044. * loading script smart_covers_loophole_animpoint_stay_wait.script
  1045. * loading script smart_covers_animpoint_pri_a15.script
  1046. * loading script smart_covers_loophole_animpoint_pri_a15.script
  1047. * loading script smart_covers_anim_pri_a22.script
  1048. * loading script smart_covers_loophole_anim_pri_a22.script
  1049. * loading script smart_covers_combat.script
  1050. * loading script smart_covers_cover_lesnik.script
  1051. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  1052. * loading script smart_covers_loophole_crouch_back.script
  1053. * loading script smart_covers_loophole_crouch_left.script
  1054. * loading script smart_covers_loophole_crouch_right.script
  1055. * loading script smart_covers_loophole_lead_forester_idle.script
  1056. * loading script smart_covers_loophole_lead_forester_talk.script
  1057. * loading script smart_covers_loophole_lesnik.script
  1058. * loading script smart_covers_loophole_stand_back.script
  1059. * loading script smart_covers_loophole_stand_left.script
  1060. * loading script smart_covers_loophole_stand_right.script
  1061. * loading script smart_names.script
  1062. * loading script sound_manager.script
  1063. * loading script spawn_nimble_items.script
  1064. * loading script spawner.script
  1065. * loading script sr_camp.script
  1066. * loading script stalker_generic.script
  1067. * loading script state_lib.script
  1068. * loading script utils.script
  1069. * loading script state_lib_animpoint.script
  1070. * loading script state_mgr_scenario.script
  1071. * loading script state_mgr_pri_a15.script
  1072. * loading script state_mgr.script
  1073. * loading script state_mgr_animation.script
  1074. * loading script state_mgr_animation_list.script
  1075. * loading script xr_effects.script
  1076. * loading script state_mgr_animation_list_animpoint.script
  1077. * loading script state_mgr_animstate.script
  1078. * loading script state_mgr_animstate_list.script
  1079. * loading script state_mgr_animstate_list_animpoint.script
  1080. * loading script state_mgr_bodystate.script
  1081. * loading script state_mgr_direction.script
  1082. * loading script state_mgr_goap.script
  1083. * loading script state_mgr_mental.script
  1084. * loading script state_mgr_movement.script
  1085. * loading script state_mgr_smartcover.script
  1086. * loading script state_mgr_weapon.script
  1087. * loading script story_objects.script
  1088. * loading script stpk_utils.script
  1089. * loading script surge_manager.script
  1090. * loading script survival_mode.script
  1091. * loading script task_functor.script
  1092. * loading script task_manager.script
  1093. * loading script task_objects.script
  1094. * loading script task_status_functor.script
  1095. * loading script trade_manager.script
  1096. * loading script ui_debug_main.script
  1097. * loading script ui_dyn_msg_box.script
  1098. * loading script ui_enemy_health.script
  1099. * loading script ui_freeplay_dialog.script
  1100. * loading script ui_itm_backpack.script
  1101. * loading script ui_itm_repair.script
  1102. * loading script ui_load_dialog.script
  1103. * loading script ui_mm_faction_select.script
  1104. * loading script ui_mm_opt_con_cmd.script
  1105. * loading script ui_mm_opt_controls.script
  1106. * loading script ui_mm_opt_gameplay.script
  1107. * loading script ui_mm_opt_main.script
  1108. * loading script ui_mm_opt_sound.script
  1109. * loading script ui_mm_opt_video.script
  1110. * loading script ui_mm_opt_video_adv.script
  1111. * loading script ui_mutant_loot.script
  1112. * loading script ui_numpad.script
  1113. * loading script ui_pda_contacts_tab.script
  1114. * loading script ui_pda_encyclopedia_tab.script
  1115. * loading script ui_pda_relations_tab.script
  1116. * loading script ui_save_dialog.script
  1117. * loading script ui_scenes.script
  1118. * loading script ui_sleep_dialog.script
  1119. * loading script ui_sr_teleport.script
  1120. * loading script ui_wpn_params.script
  1121. * loading script version.script
  1122. * loading script visual_memory_manager.script
  1123. * loading script xr_animpoint_predicates.script
  1124. * loading script xr_box.script
  1125. * loading script xr_combat_camper.script
  1126. * loading script xr_evaluators_id.script
  1127. * loading script xr_combat_monolith.script
  1128. * loading script xr_conditions.script
  1129. * loading script xr_detector.script
  1130. * loading script xr_dialogs.script
  1131. * loading script xr_eat_medkit.script
  1132. * loading script xr_gulag.script
  1133. * loading script xr_hear.script
  1134. * loading script xr_info.script
  1135. * loading script xr_logic.script
  1136. * loading script xr_motivator.script
  1137. * loading script xr_state.script
  1138. * loading script xr_statistic.script
  1139. * loading script xr_zones.script
  1140. * loading script xr_zones_sound.script
  1141. * loading script xrs_debug_tools.script
  1142. * loading script xrs_dyn_music.script
  1143. * loading script xrs_dynamic_music_themes.script
  1144. * loading script xrs_stereo.script
  1145. * loading script zone_no_weapon.script
  1146. alife_storage_manager.on_game_start()
  1147. ammo_aggregation.on_game_start()
  1148. artefact_degradation.on_game_start()
  1149. axr_companions.on_game_start()
  1150. axr_keybind.on_game_start()
  1151. axr_task_manager.on_game_start()
  1152. axr_trade_manager.on_game_start()
  1153. axr_turn_on_campfire.on_game_start()
  1154. azazel_mode.on_game_start()
  1155. coc_treasure_manager.on_game_start()
  1156. dxr_encyclopedia.on_game_start()
  1157. dxr_scopes.on_game_start()
  1158. dynamic_news_manager.on_game_start()
  1159. fast_travel.on_game_start()
  1160. info_portions.on_game_start()
  1161. itms_manager.on_game_start()
  1162. m_mines.on_game_start()
  1163. mob_trade.on_game_start()
  1164. modules.on_game_start()
  1165. pda.on_game_start()
  1166. phantom_manager.on_game_start()
  1167. release_item_manager.on_game_start()
  1168. safe_release_manager.on_game_start()
  1169. sleep_dep.on_game_start()
  1170. slot_hud.on_game_start()
  1171. surge_manager.on_game_start()
  1172. survival_mode.on_game_start()
  1173. ui_enemy_health.on_game_start()
  1174. ui_mm_faction_select.on_game_start()
  1175. xr_combat_ignore.on_game_start()
  1176. xr_corpse_detection.on_game_start()
  1177. xr_danger.on_game_start()
  1178. xr_eat_medkit.on_game_start()
  1179. xr_gather_items.on_game_start()
  1180. xr_statistic.on_game_start()
  1181. xrs_debug_tools.on_game_start()
  1182. xrs_dyn_music.on_game_start()
  1183. xrs_facer.on_game_start()
  1184. xrs_kill_wounded.on_game_start()
  1185. * phase time: 2909 ms
  1186. * phase cmem: 324607 K
  1187. * phase time: 15 ms
  1188. * phase cmem: 324607 K
  1189. * Loading spawn registry...
  1190. * 17936 spawn points are successfully loaded
  1191. * Loading objects...
  1192. * 23711 objects are successfully loaded
  1193. * Game javie - quicksave1 is successfully loaded from file 'appdata\savedgames\javie - quicksave1.scop' (3.040s)
  1194. * phase time: 3040 ms
  1195. * phase cmem: 381378 K
  1196. [LSS] Spawning object [][actor][0]
  1197. [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][5250]
  1198. [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][5251]
  1199. [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][5252]
  1200. [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][5253]
  1201. [LSS] Spawning object [clmbl#0][climable_object][5254]
  1202. [LSS] Spawning object [clmbl#1][climable_object][5255]
  1203. [LSS] Spawning object [clmbl#2][climable_object][5256]
  1204. [LSS] Spawning object [clmbl#3][climable_object][5257]
  1205. [LSS] Spawning object [clmbl#4][climable_object][5258]
  1206. [LSS] Spawning object [clmbl#5][climable_object][5259]
  1207. [LSS] Spawning object [clmbl#6][climable_object][5260]
  1208. [LSS] Spawning object [clmbl#7][climable_object][5261]
  1209. [LSS] Spawning object [clmbl#8][climable_object][5262]
  1210. [LSS] Spawning object [clmbl#9][climable_object][5263]
  1211. [LSS] Spawning object [clmbl#10][climable_object][5264]
  1212. [LSS] Spawning object [clmbl#11][climable_object][5265]
  1213. [LSS] Spawning object [clmbl#12][climable_object][5266]
  1214. [LSS] Spawning object [clmbl#13][climable_object][5267]
  1215. [LSS] Spawning object [clmbl#14][climable_object][5268]
  1216. [LSS] Spawning object [clmbl#15][climable_object][5269]
  1217. [LSS] Spawning object [clmbl#16][climable_object][5270]
  1218. [LSS] Spawning object [clmbl#17][climable_object][5271]
  1219. [LSS] Spawning object [clmbl#18][climable_object][5272]
  1220. [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][5273]
  1221. [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][5274]
  1222. [LSS] Spawning object [light_alarm_glass_0000][lights_hanging_lamp][5275]
  1223. [LSS] Spawning object [yan_smart_terrain_2_5_campfire_2][campfire][5276]
  1224. [LSS] Spawning object [yan_smart_terrain_2_4_campfire_2][campfire][5277]
  1225. [LSS] Spawning object [yantar_treasure_8][inventory_box][5278]
  1226. [LSS] Spawning object [yantar_treasure_13][inventory_box][5279]
  1227. [LSS] Spawning object [yantar_treasure_14][inventory_box][5280]
  1228. [LSS] Spawning object [yantar_treasure_7][inventory_box][5285]
  1229. [LSS] Spawning object [yantar_treasure_15][inventory_box][5292]
  1230. [LSS] Spawning object [yan_smart_terrain_3_4_box][inventory_box][5294]
  1231. [LSS] Spawning object [yan_smart_terrain_6_4_box][inventory_box][5295]
  1232. [LSS] Spawning object [yan_smart_terrain_4_5_box][inventory_box][5299]
  1233. [LSS] Spawning object [yan_smart_terrain_5_5_box][inventory_box][5300]
  1234. [LSS] Spawning object [yan_smart_terrain_5_6_box][inventory_box][5301]
  1235. [LSS] Spawning object [yan_q1_n][inventory_box][5302]
  1236. [LSS] Spawning object [yan_q3_t_l][inventory_box][5304]
  1237. [LSS] Spawning object [yan_q4_n][inventory_box][5305]
  1238. [LSS] Spawning object [yan_q5_n][inventory_box][5306]
  1239. [LSS] Spawning object [yan_q7_n][inventory_box][5308]
  1240. [LSS] Spawning object [yan_q9_n][inventory_box][5309]
  1241. [LSS] Spawning object [yan_q8_t_l][inventory_box][5310]
  1242. [LSS] Spawning object [lights_white_4m_glass][lights_hanging_lamp][5311]
  1243. [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][5312]
  1244. [LSS] Spawning object [yan_space_restrictor_ready_actor][space_restrictor][5313]
  1245. [LSS] Spawning object [yan_zombie_wave_1_spawn_restrictor][space_restrictor][5314]
  1246. [LSS] Spawning object [yan_repair_defend][space_restrictor][5315]
  1247. [LSS] Spawning object [yan_space_restrictor_actor_cut6][space_restrictor][5316]
  1248. [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker][space_restrictor][5317]
  1249. [LSS] Spawning object [yan_space_restrictor_wave_1][space_restrictor][5318]
  1250. [LSS] Spawning object [yan_space_restrictor_wave_2][space_restrictor][5319]
  1251. [LSS] Spawning object [yan_zombie_wave_2_spawn_restrictor][space_restrictor][5320]
  1252. [LSS] Spawning object [yan_space_restrictor_end_quest_line][space_restrictor][5321]
  1253. [LSS] Spawning object [yan_repair_defend_0000][space_restrictor][5322]
  1254. [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0000][space_restrictor][5323]
  1255. [LSS] Spawning object [yan_sound_play_restr][space_restrictor][5324]
  1256. [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0001][space_restrictor][5325]
  1257. [LSS] Spawning object [yan_space_restrictor_zombi_in_krisha][space_restrictor][5326]
  1258. [LSS] Spawning object [yan_space_restrictor_zombi_in_angar][space_restrictor][5327]
  1259. [LSS] Spawning object [yan_space_restrictor_cut6_for_group2][space_restrictor][5328]
  1260. [LSS] Spawning object [yan_space_restrictor_quest_line][space_restrictor][5329]
  1261. [LSS] Spawning object [yan_space_restrictor_sr_light][space_restrictor][5330]
  1262. [LSS] Spawning object [yan_space_restrictor_sr_light2][space_restrictor][5331]
  1263. [LSS] Spawning object [yan_roof_cut6_restr][space_restrictor][5332]
  1264. [LSS] Spawning object [yan_space_restrictor_speed_wave][space_restrictor][5333]
  1265. [LSS] Spawning object [yan_space_restrictor_cut6_for_group1_a][space_restrictor][5334]
  1266. [LSS] Spawning object [yan_space_restrictor_hero_go_to_roof][space_restrictor][5335]
  1267. [LSS] Spawning object [yan_base_silence_cut2_restr][space_restrictor][5336]
  1268. [LSS] Spawning object [yan_space_restrictor_actor_level][space_restrictor][5337]
  1269. [LSS] Spawning object [yan_space_restrictor_cut6_for_group1][space_restrictor][5338]
  1270. [LSS] Spawning object [yan_space_restrictor_in_base_for_actor][space_restrictor][5339]
  1271. [LSS] Spawning object [yan_sound_space_restrictor_alarm_cut2][space_restrictor][5340]
  1272. [LSS] Spawning object [yan_space_restrictor_quest_cut2][space_restrictor][5341]
  1273. [LSS] Spawning object [yan_squad_stalker_in_sci_base][space_restrictor][5342]
  1274. [LSS] Spawning object [yan_space_restrictor_no_weapon_actor_base_cut2][space_restrictor][5343]
  1275. [LSS] Spawning object [yan_space_restrictor_start_surge][space_restrictor][5344]
  1276. [LSS] Spawning object [yan_space_restrictor_spawn_zombi1_surge][space_restrictor][5345]
  1277. [LSS] Spawning object [yan_space_restrictor_spawn_zombi2_surge][space_restrictor][5346]
  1278. [LSS] Spawning object [yan_space_restrictor_spawn_zombi3_surge][space_restrictor][5347]
  1279. [LSS] Spawning object [yan_space_restrictor_spawn_zombi_surge_start_wave][space_restrictor][5348]
  1280. [LSS] Spawning object [yan_space_restrictor_actor_ready_cut5][space_restrictor][5349]
  1281. [LSS] Spawning object [yan_space_restrictor_not_for_stalkers][space_restrictor][5350]
  1282. [LSS] Spawning object [yan_space_restrictor_tryba1_cut5][space_restrictor][5351]
  1283. [LSS] Spawning object [yan_space_restrictor_tryba2_cut5][space_restrictor][5352]
  1284. [LSS] Spawning object [yan_space_restrictor_tryba3_cut5][space_restrictor][5353]
  1285. [LSS] Spawning object [yan_space_restrictor_tryba4_cut5][space_restrictor][5354]
  1286. [LSS] Spawning object [yan_space_restrictor_tryba5_cut5][space_restrictor][5355]
  1287. [LSS] Spawning object [yan_space_restrictor_tryba6_cut5][space_restrictor][5356]
  1288. [LSS] Spawning object [yan_space_restrictor_actor_go_cut5][space_restrictor][5357]
  1289. [LSS] Spawning object [yan_space_restrictor_quest_signal][space_restrictor][5358]
  1290. [LSS] Spawning object [yan_space_restrictor_quest_defend_cut2][space_restrictor][5359]
  1291. [LSS] Spawning object [yan_proverka_quest_doc][space_restrictor][5360]
  1292. [LSS] Spawning object [yan_otnesti_doc_saharavy][space_restrictor][5361]
  1293. [LSS] Spawning object [yan_space_restrictor_quest_levsha][space_restrictor][5362]
  1294. [LSS] Spawning object [yan_proriv_k_ystanovke][space_restrictor][5363]
  1295. [LSS] Spawning object [yan_space_restrictor_door_1][space_restrictor][5364]
  1296. [LSS] Spawning object [yan_space_restrictor_door_2][space_restrictor][5365]
  1297. [LSS] Spawning object [yan_space_restrictor_actor_away_saharov][space_restrictor][5366]
  1298. [LSS] Spawning object [yan_space_restrictor_quest_zombi1][space_restrictor][5367]
  1299. [LSS] Spawning object [yan_space_restrictor_quest_zombi2][space_restrictor][5368]
  1300. [LSS] Spawning object [yan_zombi_dead_restr][space_restrictor][5369]
  1301. [LSS] Spawning object [yan_zone_field_psychic_weak_0000][zone_field_psychic_weak][5370]
  1302. [LSS] Spawning object [yan_space_restrictor_spawn_stalker_1_6][space_restrictor][5371]
  1303. [LSS] Spawning object [yan_space_restrictor_for_spawn_levsha][space_restrictor][5372]
  1304. [LSS] Spawning object [yan_space_restrictor][space_restrictor][5373]
  1305. [LSS] Spawning object [yan_zone_field_radioactive_weak][zone_field_radioactive_weak][5374]
  1306. [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomal_zone][anomal_zone][5375]
  1307. [LSS] Spawning object [yan_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][5376]
  1308. [LSS] Spawning object [yan_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][5377]
  1309. [LSS] Spawning object [yan_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][5378]
  1310. [LSS] Spawning object [yan_space_restrictor_0002][space_restrictor][5379]
  1311. [LSS] Spawning object [yan_smart_terrain_2_5_anomal_zone][anomal_zone][5380]
  1312. [LSS] Spawning object [yan_zone_mine_electric_average][zone_mine_electric_average][5381]
  1313. [LSS] Spawning object [yan_zone_mine_electric_average_0000][zone_mine_electric_average][5382]
  1314. [LSS] Spawning object [yan_zone_mine_electric_average_0001][zone_mine_electric_average][5383]
  1315. [LSS] Spawning object [yan_zone_mine_electric_average_0002][zone_mine_electric_average][5384]
  1316. [LSS] Spawning object [yan_zone_mine_gravitational_average][zone_mine_gravitational_average][5385]
  1317. [LSS] Spawning object [yan_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][5386]
  1318. [LSS] Spawning object [yan_space_restrictor_0003][space_restrictor][5387]
  1319. [LSS] Spawning object [yan_zone_mine_electric_strong][zone_mine_electric_strong][5388]
  1320. [LSS] Spawning object [yan_zone_mine_electric_strong_0000][zone_mine_electric_strong][5389]
  1321. [LSS] Spawning object [yan_zone_mine_electric_strong_0001][zone_mine_electric_strong][5390]
  1322. [LSS] Spawning object [yan_zone_mine_electric_strong_0002][zone_mine_electric_strong][5391]
  1323. [LSS] Spawning object [yan_zone_mine_electric_strong_0003][zone_mine_electric_strong][5392]
  1324. [LSS] Spawning object [yan_zone_mine_electric_strong_0004][zone_mine_electric_strong][5393]
  1325. [LSS] Spawning object [yan_zone_mine_electric_strong_0005][zone_mine_electric_strong][5394]
  1326. [LSS] Spawning object [yan_zone_field_acidic_strong][zone_field_acidic_strong][5395]
  1327. [LSS] Spawning object [yan_zone_field_acidic_weak_0000][zone_field_acidic_strong][5396]
  1328. [LSS] Spawning object [yan_smart_terrain_5_3_anomal_zone][anomal_zone][5397]
  1329. [LSS] Spawning object [yan_zone_mine_acidic_strong][zone_mine_acidic_strong][5398]
  1330. [LSS] Spawning object [yan_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][5399]
  1331. [LSS] Spawning object [yan_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][5400]
  1332. [LSS] Spawning object [yan_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][5401]
  1333. [LSS] Spawning object [yan_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][5402]
  1334. [LSS] Spawning object [yan_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][5403]
  1335. [LSS] Spawning object [yan_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][5404]
  1336. [LSS] Spawning object [yan_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][5405]
  1337. [LSS] Spawning object [yan_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][5406]
  1338. [LSS] Spawning object [yan_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][5407]
  1339. [LSS] Spawning object [yan_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][5408]
  1340. [LSS] Spawning object [yan_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][5409]
  1341. [LSS] Spawning object [yan_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][5410]
  1342. [LSS] Spawning object [yan_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][5411]
  1343. [LSS] Spawning object [yan_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][5412]
  1344. [LSS] Spawning object [yan_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][5413]
  1345. [LSS] Spawning object [yan_zone_mine_acidic_strong_0017][zone_mine_acidic_strong][5414]
  1346. [LSS] Spawning object [yan_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][5415]
  1347. [LSS] Spawning object [yan_smart_terrain_6_4_def][space_restrictor][5416]
  1348. [LSS] Spawning object [yan_smart_terrain_6_4_att][space_restrictor][5417]
  1349. [LSS] Spawning object [yan_smart_terrain_3_4_def][space_restrictor][5418]
  1350. [LSS] Spawning object [yan_smart_terrain_5_5_att][space_restrictor][5419]
  1351. [LSS] Spawning object [yan_smart_terrain_5_5_def][space_restrictor][5420]
  1352. [LSS] Spawning object [yan_smart_terrain_4_4_att][space_restrictor][5421]
  1353. [LSS] Spawning object [yan_smart_terrain_4_4_def][space_restrictor][5422]
  1354. [LSS] Spawning object [yan_smart_terrain_4_5_att][space_restrictor][5423]
  1355. [LSS] Spawning object [yan_smart_terrain_4_5_def][space_restrictor][5424]
  1356. [LSS] Spawning object [yan_smart_terrain_3_6_att][space_restrictor][5425]
  1357. [LSS] Spawning object [yan_smart_terrain_3_6_def][space_restrictor][5426]
  1358. [LSS] Spawning object [yan_smart_terrain_1_6_att][space_restrictor][5427]
  1359. [LSS] Spawning object [yan_smart_terrain_1_6_def][space_restrictor][5428]
  1360. [LSS] Spawning object [yan_smart_terrain_2_5_def][space_restrictor][5429]
  1361. [LSS] Spawning object [yan_smart_terrain_3_4_att][space_restrictor][5430]
  1362. [LSS] Spawning object [yan_smart_terrain_2_4_att][space_restrictor][5431]
  1363. [LSS] Spawning object [yan_smart_terrain_2_4_def][space_restrictor][5432]
  1364. [LSS] Spawning object [yan_smart_terrain_4_2_att][space_restrictor][5433]
  1365. [LSS] Spawning object [yan_smart_terrain_4_2_def][space_restrictor][5434]
  1366. [LSS] Spawning object [yan_smart_terrain_6_2_att][space_restrictor][5435]
  1367. [LSS] Spawning object [yan_smart_terrain_6_2_def][space_restrictor][5436]
  1368. [LSS] Spawning object [yan_smart_terrain_5_3_att][space_restrictor][5437]
  1369. [LSS] Spawning object [yan_smart_terrain_5_3_def][space_restrictor][5438]
  1370. [LSS] Spawning object [yan_level_changer_to_agroprom_1][level_changer][5439]
  1371. [LSS] Spawning object [yan_level_changer_to_rostok_1][level_changer][5440]
  1372. [LSS] Spawning object [yan_level_changer_to_dead_city_1][level_changer][5441]
  1373. [LSS] Spawning object [yan_physic_destroyable_object][physic_destroyable_object][5442]
  1374. [LSS] Spawning object [yan_physic_destroyable_object_0000][physic_destroyable_object][5443]
  1375. [LSS] Spawning object [yan_physic_destroyable_object_0001][physic_destroyable_object][5444]
  1376. [LSS] Spawning object [yan_physic_destroyable_object_0002][physic_destroyable_object][5445]
  1377. [LSS] Spawning object [yan_physic_destroyable_object_0003][physic_destroyable_object][5446]
  1378. [LSS] Spawning object [yan_physic_destroyable_object_0004][physic_destroyable_object][5447]
  1379. [LSS] Spawning object [yan_physic_destroyable_object_0005][physic_destroyable_object][5448]
  1380. [LSS] Spawning object [yan_physic_destroyable_object_0006][physic_destroyable_object][5449]
  1381. [LSS] Spawning object [yan_physic_destroyable_object_0007][physic_destroyable_object][5450]
  1382. [LSS] Spawning object [yan_physic_destroyable_object_0008][physic_destroyable_object][5451]
  1383. [LSS] Spawning object [yan_physic_destroyable_object_0009][physic_destroyable_object][5452]
  1384. [LSS] Spawning object [yan_physic_destroyable_object_0010][physic_destroyable_object][5453]
  1385. [LSS] Spawning object [yan_physic_destroyable_object_0011][physic_destroyable_object][5454]
  1386. [LSS] Spawning object [yan_physic_destroyable_object_0012][physic_destroyable_object][5455]
  1387. [LSS] Spawning object [yan_physic_destroyable_object_0013][physic_destroyable_object][5456]
  1388. [LSS] Spawning object [yan_physic_destroyable_object_0014][physic_destroyable_object][5457]
  1389. [LSS] Spawning object [yan_physic_destroyable_object_0015][physic_destroyable_object][5458]
  1390. [LSS] Spawning object [yan_physic_destroyable_object_0016][physic_destroyable_object][5459]
  1391. [LSS] Spawning object [yan_physic_destroyable_object_0017][physic_destroyable_object][5460]
  1392. [LSS] Spawning object [yan_physic_destroyable_object_0018][physic_destroyable_object][5461]
  1393. [LSS] Spawning object [yan_physic_destroyable_object_0019][physic_destroyable_object][5462]
  1394. [LSS] Spawning object [yan_physic_destroyable_object_0020][physic_destroyable_object][5463]
  1395. [LSS] Spawning object [yan_physic_destroyable_object_0021][physic_destroyable_object][5464]
  1396. [LSS] Spawning object [yan_physic_destroyable_object_0022][physic_destroyable_object][5465]
  1397. [LSS] Spawning object [yan_physic_destroyable_object_0023][physic_destroyable_object][5466]
  1398. [LSS] Spawning object [yan_physic_destroyable_object_0024][physic_destroyable_object][5467]
  1399. [LSS] Spawning object [yan_physic_destroyable_object_0025][physic_destroyable_object][5468]
  1400. [LSS] Spawning object [yan_physic_destroyable_object_0026][physic_destroyable_object][5469]
  1401. [LSS] Spawning object [yan_physic_destroyable_object_0027][physic_destroyable_object][5470]
  1402. [LSS] Spawning object [yan_physic_destroyable_object_0028][physic_destroyable_object][5471]
  1403. [LSS] Spawning object [yan_physic_destroyable_object_0029][physic_destroyable_object][5472]
  1404. [LSS] Spawning object [yan_physic_destroyable_object_0030][physic_destroyable_object][5473]
  1405. [LSS] Spawning object [yan_physic_destroyable_object_0031][physic_destroyable_object][5474]
  1406. [LSS] Spawning object [yan_physic_destroyable_object_0032][physic_destroyable_object][5475]
  1407. [LSS] Spawning object [yan_physic_destroyable_object_0033][physic_destroyable_object][5476]
  1408. [LSS] Spawning object [yan_physic_destroyable_object_0034][physic_destroyable_object][5477]
  1409. [LSS] Spawning object [yan_physic_destroyable_object_0035][physic_destroyable_object][5478]
  1410. [LSS] Spawning object [yan_physic_destroyable_object_0036][physic_destroyable_object][5479]
  1411. [LSS] Spawning object [yan_physic_destroyable_object_0037][physic_destroyable_object][5480]
  1412. [LSS] Spawning object [yan_smart_terrain_5_4_def][space_restrictor][5481]
  1413. [LSS] Spawning object [yan_smart_terrain_5_4_att][space_restrictor][5482]
  1414. [LSS] Spawning object [yan_smart_terrain_6_4_surge_hide_a1][space_restrictor][5483]
  1415. [LSS] Spawning object [yan_smart_terrain_5_5_surge_hide_a1][space_restrictor][5484]
  1416. [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a1][space_restrictor][5485]
  1417. [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a2][space_restrictor][5486]
  1418. [LSS] Spawning object [yan_zone_mine_electric_strong_0006][zone_mine_electric_strong][5487]
  1419. [LSS] Spawning object [yan_zone_mine_electric_strong_0007][zone_mine_electric_strong][5488]
  1420. [LSS] Spawning object [yan_zone_mine_electric_strong_0008][zone_mine_electric_strong][5489]
  1421. [LSS] Spawning object [yan_zone_mine_electric_strong_0009][zone_mine_electric_strong][5490]
  1422. [LSS] Spawning object [yan_zone_mine_gravitational_strong][zone_mine_gravitational_strong][5491]
  1423. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][5492]
  1424. [LSS] Spawning object [yan_zone_mine_electric_strong_0010][zone_mine_electric_strong][5493]
  1425. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][5494]
  1426. [LSS] Spawning object [yan_zone_mine_electric_strong_0011][zone_mine_electric_strong][5495]
  1427. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][5496]
  1428. [LSS] Spawning object [yan_zone_mine_electric_strong_0012][zone_mine_electric_strong][5497]
  1429. [LSS] Spawning object [yan_zone_field_acidic_average][zone_field_acidic_average][5498]
  1430. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][5499]
  1431. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][5500]
  1432. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][5501]
  1433. [LSS] Spawning object [yan_zone_field_radioactive_average][zone_field_radioactive_average][5502]
  1434. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][5503]
  1435. [LSS] Spawning object [yan_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][5504]
  1436. [LSS] Spawning object [yan_zone_field_thermal_average][zone_field_thermal_average][5505]
  1437. [LSS] Spawning object [yan_zone_mine_thermal_average][zone_mine_thermal_average][5506]
  1438. [LSS] Spawning object [yan_zone_mine_thermal_average_0000][zone_mine_thermal_average][5507]
  1439. [LSS] Spawning object [yan_zone_mine_thermal_average_0001][zone_mine_thermal_average][5508]
  1440. [LSS] Spawning object [yan_zone_mine_thermal_average_0002][zone_mine_thermal_average][5509]
  1441. [LSS] Spawning object [yan_zone_mine_thermal_average_0003][zone_mine_thermal_average][5510]
  1442. [LSS] Spawning object [yan_zone_mine_thermal_average_0004][zone_mine_thermal_average][5511]
  1443. [LSS] Spawning object [yan_zone_mine_thermal_average_0005][zone_mine_thermal_average][5512]
  1444. [LSS] Spawning object [yan_zone_mine_thermal_average_0007][zone_mine_thermal_average][5513]
  1445. [LSS] Spawning object [yan_zone_mine_thermal_average_0008][zone_mine_thermal_average][5514]
  1446. [LSS] Spawning object [yan_zone_mine_thermal_average_0009][zone_mine_thermal_average][5515]
  1447. [LSS] Spawning object [yan_smart_terrain_4_2_anomal_zone][anomal_zone][5516]
  1448. [LSS] Spawning object [yan_komp_monitor][komp_monitor][5517]
  1449. [LSS] Spawning object [yan_smart_terrain_6_2][smart_terrain][5518]
  1450. [LSS] Spawning object [yan_smart_terrain_4_2][smart_terrain][5519]
  1451. [LSS] Spawning object [yan_smart_terrain_5_3][smart_terrain][5520]
  1452. [LSS] Spawning object [yan_smart_terrain_6_4][smart_terrain][5521]
  1453. [LSS] Spawning object [yan_smart_terrain_5_5][smart_terrain][5522]
  1454. [LSS] Spawning object [yan_smart_terrain_4_4][smart_terrain][5523]
  1455. [LSS] Spawning object [yan_smart_terrain_4_5][smart_terrain][5524]
  1456. [LSS] Spawning object [yan_smart_terrain_3_6][smart_terrain][5525]
  1457. [LSS] Spawning object [yan_smart_terrain_2_5][smart_terrain][5526]
  1458. [LSS] Spawning object [yan_smart_terrain_3_4][smart_terrain][5527]
  1459. [LSS] Spawning object [yan_smart_terrain_2_4][smart_terrain][5528]
  1460. [LSS] Spawning object [yan_smart_terrain_1_6][smart_terrain][5529]
  1461. [LSS] Spawning object [yan_smart_terrain_zombi_spawn][smart_terrain][5530]
  1462. [LSS] Spawning object [yan_space_restrictor_0004][space_restrictor][5531]
  1463. [LSS] Spawning object [yan_smart_terrain_4_2_campfire_1][campfire][5533]
  1464. [LSS] Spawning object [yan_smart_terrain_6_2_campfire_1][campfire][5534]
  1465. [LSS] Spawning object [yan_smart_terrain_5_5_campfire_2][campfire][5535]
  1466. [LSS] Spawning object [yan_smart_terrain_3_6_campfire_1][campfire][5536]
  1467. [LSS] Spawning object [yan_smart_terrain_2_4_campfire_1][campfire][5537]
  1468. [LSS] Spawning object [yan_smart_terrain_3_4_campfire_1][campfire][5538]
  1469. [LSS] Spawning object [yan_smart_terrain_2_5_campfire_1][campfire][5539]
  1470. [LSS] Spawning object [yan_smart_terrain_4_5_campfire_1][campfire][5540]
  1471. [LSS] Spawning object [yan_smart_terrain_5_5_campfire_1][campfire][5541]
  1472. [LSS] Spawning object [yan_level_changer_to_x16][level_changer][5542]
  1473. [LSS] Spawning object [yan_space_restrictor_to_rostok_1][space_restrictor][5543]
  1474. [LSS] Spawning object [yan_space_restrictor_to_agroprom_1][space_restrictor][5544]
  1475. [LSS] Spawning object [yan_space_restrictor_to_dead_city_1][space_restrictor][5545]
  1476. [LSS] Spawning object [yan_space_restrictor_to_x16][space_restrictor][5546]
  1477. [LSS] Spawning object [yan_bunker_sleep_restrictor][space_restrictor][5547]
  1478. [LSS] Spawning object [yan_smart_terrain_2_5_anomaly_spot][space_restrictor][5548]
  1479. [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomaly_spot][space_restrictor][5549]
  1480. [LSS] Spawning object [yan_smart_terrain_5_3_anomaly_spot][space_restrictor][5550]
  1481. [LSS] Spawning object [yan_smart_terrain_4_2_anomaly_spot][space_restrictor][5551]
  1482. [LSS] Spawning object [yantar_psi_radiotion_30][space_restrictor][5552]
  1483. [LSS] Spawning object [yantar_psi_radiotion_5][space_restrictor][5553]
  1484. [LSS] Spawning object [yantar_psi_radiotion_55][space_restrictor][5554]
  1485. [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_outer][physic_door][5555]
  1486. [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_inner][physic_door][5556]
  1487. [LSS] Spawning object [yan_smart_terrain_6_4_sr_steam][space_restrictor][5557]
  1488. [LSS] Spawning object [yan_smart_terrain_6_4_sr_light][space_restrictor][5558]
  1489. [LSS] Spawning object [yan_physic_destroyable_object_0038][physic_destroyable_object][5559]
  1490. [LSS] Spawning object [yan_physic_destroyable_object_0039][physic_destroyable_object][5560]
  1491. [LSS] Spawning object [yan_physic_destroyable_object_0040][physic_destroyable_object][5561]
  1492. [LSS] Spawning object [yan_physic_destroyable_object_0041][physic_destroyable_object][5562]
  1493. [LSS] Spawning object [yan_physic_destroyable_object_0042][physic_destroyable_object][5563]
  1494. [LSS] Spawning object [yan_physic_destroyable_object_0043][physic_destroyable_object][5564]
  1495. [LSS] Spawning object [yan_physic_destroyable_object_0044][physic_destroyable_object][5565]
  1496. [LSS] Spawning object [yan_physic_destroyable_object_0045][physic_destroyable_object][5566]
  1497. [LSS] Spawning object [yan_physic_destroyable_object_0046][physic_destroyable_object][5567]
  1498. [LSS] Spawning object [yan_physic_destroyable_object_0047][physic_destroyable_object][5568]
  1499. [LSS] Spawning object [yan_physic_destroyable_object_0048][physic_destroyable_object][5569]
  1500. [LSS] Spawning object [yan_physic_destroyable_object_0049][physic_destroyable_object][5570]
  1501. [LSS] Spawning object [yan_physic_destroyable_object_0050][physic_destroyable_object][5571]
  1502. [LSS] Spawning object [yan_physic_destroyable_object_0051][physic_destroyable_object][5572]
  1503. [LSS] Spawning object [yan_physic_destroyable_object_0052][physic_destroyable_object][5573]
  1504. [LSS] Spawning object [yan_physic_destroyable_object_0053][physic_destroyable_object][5574]
  1505. [LSS] Spawning object [yan_physic_destroyable_object_0054][physic_destroyable_object][5575]
  1506. [LSS] Spawning object [yan_physic_destroyable_object_0055][physic_destroyable_object][5576]
  1507. [LSS] Spawning object [yan_physic_destroyable_object_0056][physic_destroyable_object][5577]
  1508. [LSS] Spawning object [yan_explosive_barrel][explosive_barrel][5578]
  1509. [LSS] Spawning object [yan_explosive_barrel_0000][explosive_barrel][5579]
  1510. [LSS] Spawning object [campfire_dinamic_0001][campfire][5581]
  1511. [LSS] Spawning object [campfire_dinamic_0000][campfire][5582]
  1512. [LSS] Spawning object [campfire_dinamic_0002][campfire][5583]
  1513. [LSS] Spawning object [campfire_dinamic_0003][campfire][5584]
  1514. [LSS] Spawning object [campfire_dinamic_0004][campfire][5585]
  1515. [LSS] Spawning object [campfire_dinamic_0005][campfire][5586]
  1516. [LSS] Spawning object [campfire_dinamic_0006][campfire][5587]
  1517. [LSS] Spawning object [campfire_dinamic_0007][campfire][5588]
  1518. [LSS] Spawning object [campfire_dinamic_0008][campfire][5589]
  1519. [LSS] Spawning object [campfire_dinamic_0009][campfire][5590]
  1520. [LSS] Spawning object [campfire_dinamic_0010][campfire][5591]
  1521. [LSS] Spawning object [campfire_dinamic_0011][campfire][5592]
  1522. [LSS] Spawning object [campfire_dinamic_0012][campfire][5593]
  1523. [LSS] Spawning object [campfire_dinamic_0013][campfire][5594]
  1524. [LSS] Spawning object [campfire_dinamic_0014][campfire][5595]
  1525. [LSS] Spawning object [campfire_dinamic_0015][campfire][5596]
  1526. [LSS] Spawning object [yan_crow_spawner][space_restrictor][5597]
  1527. [LSS] Spawning object [yantar_tunnel_surge_hide][space_restrictor][5598]
  1528. [LSS] Spawning object [yantar_tunnel_surge_hide_2][space_restrictor][5599]
  1529. [LSS] Spawning object [yan_2c_01_cd_anomaly_spot][space_restrictor][5600]
  1530. [LSS] Spawning object [yan_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][5601]
  1531. [LSS] Spawning object [yan_zone_mine_gravitational_weak][zone_mine_gravitational_weak][5602]
  1532. [LSS] Spawning object [yan_2c_01_cd_anomal_zone][anomal_zone][5603]
  1533. [LSS] Spawning object [yantar_tunnel_start][space_restrictor][5604]
  1534. [LSS] Spawning object [yantar_tunnel_finish][space_restrictor][5605]
  1535. [LSS] Spawning object [yantar_tunnel_restrictor_2][space_restrictor][5606]
  1536. [LSS] Spawning object [yantar_tunnel_restrictor_3][space_restrictor][5607]
  1537. [LSS] Spawning object [yantar_tunnel_restrictor_4][space_restrictor][5608]
  1538. [LSS] Spawning object [yan_tunnel_zone_zhar][zone_zhar][5609]
  1539. [LSS] Spawning object [yan_spawn_giand_1][space_restrictor][5610]
  1540. [LSS] Spawning object [yan_space_restrictor_0000][space_restrictor][5611]
  1541. [LSS] Spawning object [yan_space_restrictor_0001][space_restrictor][5612]
  1542. [LSS] Spawning object [yan_space_restrictor_0005][space_restrictor][5613]
  1543. [LSS] Spawning object [yan_space_restrictor_0006][space_restrictor][5614]
  1544. [LSS] Spawning object [yan_physic_destroyable_object_0057][physic_destroyable_object][5615]
  1545. [LSS] Spawning object [yan_physic_destroyable_object_0058][physic_destroyable_object][5616]
  1546. [LSS] Spawning object [yan_physic_destroyable_object_0059][physic_destroyable_object][5617]
  1547. [LSS] Spawning object [yan_smart_terrain_snork_u][smart_terrain][5618]
  1548. [LSS] Spawning object [yan_smart_terrain_6_4_base_defense_quest][space_restrictor][5619]
  1549. [LSS] Spawning object [yan_zone_burning_fuzz_0050][zone_burning_fuzz1][5620]
  1550. [LSS] Spawning object [yan_zone_burning_fuzz_0152][zone_burning_fuzz1][5621]
  1551. [LSS] Spawning object [yan_zone_burning_fuzz_0000][zone_burning_fuzz1][5622]
  1552. [LSS] Spawning object [yan_zone_burning_fuzz_0001][zone_burning_fuzz1][5623]
  1553. [LSS] Spawning object [yan_zone_burning_fuzz_0002][zone_burning_fuzz1][5624]
  1554. [LSS] Spawning object [yan_zone_burning_fuzz_0003][zone_burning_fuzz1][5625]
  1555. [LSS] Spawning object [yan_zone_burning_fuzz_0004][zone_burning_fuzz1][5626]
  1556. [LSS] Spawning object [yan_zone_burning_fuzz_0005][zone_burning_fuzz1][5627]
  1557. [LSS] Spawning object [yan_zone_burning_fuzz_0006][zone_burning_fuzz1][5628]
  1558. [LSS] Spawning object [yan_zone_burning_fuzz_0007][zone_burning_fuzz1][5629]
  1559. [LSS] Spawning object [yan_zone_burning_fuzz_0008][zone_burning_fuzz1][5630]
  1560. [LSS] Spawning object [yan_zone_burning_fuzz_0009][zone_burning_fuzz1][5631]
  1561. [LSS] Spawning object [yan_physic_object_0002][physic_object][5632]
  1562. [LSS] Spawning object [yan_physic_object_0003][physic_object][5633]
  1563. [LSS] Spawning object [yan_physic_object_0005][physic_object][5634]
  1564. [LSS] Spawning object [yan_physic_object_0006][physic_object][5635]
  1565. [LSS] Spawning object [yan_physic_object_0004][physic_object][5636]
  1566. [LSS] Spawning object [yan_physic_object_0007][physic_object][5637]
  1567. [LSS] Spawning object [sim_default_zombied_222330][sim_default_zombied_2][22330]
  1568. [LSS] Spawning object [sim_default_zombied_122339][sim_default_zombied_1][22339]
  1569. [LSS] Spawning object [sim_default_zombied_222349][sim_default_zombied_2][22349]
  1570. [LSS] Spawning object [sim_default_zombied_122358][sim_default_zombied_1][22358]
  1571. [LSS] Spawning object [sim_default_zombied_122367][sim_default_zombied_1][22367]
  1572. [LSS] Spawning object [sim_default_zombied_122375][sim_default_zombied_1][22375]
  1573. [LSS] Spawning object [sim_default_ecolog_022392][sim_default_ecolog_0][22392]
  1574. [LSS] Spawning object [sim_default_ecolog_022398][sim_default_ecolog_0][22398]
  1575. [LSS] Spawning object [sim_default_ecolog_222405][sim_default_ecolog_2][22405]
  1576. [LSS] Spawning object [sim_default_ecolog_122412][sim_default_ecolog_1][22412]
  1577. [LSS] Spawning object [yan_merc_0122422][yan_merc_01][22422]
  1578. [LSS] Spawning object [yan_merc_0222429][yan_merc_02][22429]
  1579. [LSS] Spawning object [yan_merc_0322439][yan_merc_03][22439]
  1580. [LSS] Spawning object [yan_ecolog_kruglov22449][yan_ecolog_kruglov][22449]
  1581. [LSS] Spawning object [yan_ecolog_semenov22458][yan_ecolog_semenov][22458]
  1582. [LSS] Spawning object [yan_ecolog_vasilyev22467][yan_ecolog_vasilyev][22467]
  1583. [LSS] Spawning object [yan_stalker_sakharov22476][yan_stalker_sakharov][22476]
  1584. [LSS] Spawning object [sim_default_zombied_123875][sim_default_zombied_1][23875]
  1585. [LSS] Spawning object [sim_default_zombied_123883][sim_default_zombied_1][23883]
  1586. [LSS] Spawning object [sim_default_zombied_123891][sim_default_zombied_1][23891]
  1587. [LSS] Spawning object [sim_default_zombied_323900][sim_default_zombied_3][23900]
  1588. [LSS] Spawning object [sim_default_zombied_323908][sim_default_zombied_3][23908]
  1589. [LSS] Spawning object [snork_normal323924][snork_normal3][23924]
  1590. [LSS] Spawning object [snork_normal23925][snork_normal][23925]
  1591. [LSS] Spawning object [sim_default_ecolog_123930][sim_default_ecolog_1][23930]
  1592. [LSS] Spawning object [sim_default_ecolog_123940][sim_default_ecolog_1][23940]
  1593. [LSS] Spawning object [sim_default_ecolog_123949][sim_default_ecolog_1][23949]
  1594. [LSS] Spawning object [snork_normal223958][snork_normal2][23958]
  1595. [LSS] Spawning object [snork_strong23959][snork_strong][23959]
  1596. [LSS] Spawning object [fracture_strong23964][fracture_strong][23964]
  1597. [LSS] Spawning object [fracture_weak23965][fracture_weak][23965]
  1598. [LSS] Spawning object [fracture_normal23966][fracture_normal][23966]
  1599. [LSS] Spawning object [af_dummy_battery23968][af_dummy_battery][23968]
  1600. [LSS] Spawning object [m_crow24072][m_crow][24072]
  1601. [LSS] Spawning object [m_crow24320][m_crow][24320]
  1602. [LSS] Spawning object [m_crow24576][m_crow][24576]
  1603. [LSS] Spawning object [m_crow24832][m_crow][24832]
  1604. [LSS] Spawning object [m_crow25088][m_crow][25088]
  1605. [LSS] Spawning object [m_crow25344][m_crow][25344]
  1606. [LSS] Spawning object [m_crow25600][m_crow][25600]
  1607. * phase time: 73 ms
  1608. * phase cmem: 381920 K
  1609. * phase time: 20 ms
  1610. * phase cmem: 381920 K
  1611. * WARNING: player not logged in
  1612. * client : connection accepted - <All Ok>
  1613. * phase time: 22 ms
  1614. * phase cmem: 381952 K
  1615. * phase time: 18 ms
  1616. * phase cmem: 381952 K
  1617. * phase time: 3759 ms
  1618. * phase cmem: 428841 K
  1619. compiling shader deffer_base_bump_d-hq
  1620. compiling shader deffer_base_bump
  1621. compiling shader shadow_direct_base
  1622. compiling shader deffer_base_bump-hq
  1623. compiling shader vert
  1624. compiling shader vert
  1625. compiling shader deffer_base_aref_flat
  1626. compiling shader deffer_base_flat
  1627. compiling shader shadow_direct_base_aref
  1628. compiling shader deffer_base_flat_d
  1629. compiling shader deffer_base_flat_d
  1630. compiling shader deffer_base_lmh_bump_d-hq
  1631. compiling shader deffer_base_lmh_bump_d-hq
  1632. compiling shader deffer_base_lmh_bump
  1633. compiling shader deffer_base_lmh_bump
  1634. compiling shader deffer_base_lmh_bump-hq
  1635. compiling shader deffer_base_lmh_bump-hq
  1636. compiling shader deffer_base_lmh_steep_d-hq
  1637. compiling shader deffer_base_lmh_aref_bump_d-hq
  1638. compiling shader deffer_base_lmh_aref_bump
  1639. compiling shader lmapE
  1640. compiling shader lmapE
  1641. compiling shader deffer_base_lmh_flat
  1642. compiling shader deffer_base_lmh_flat
  1643. compiling shader deffer_base_lmh_aref_steep_d-hq
  1644. compiling shader deffer_base_lmh_flat_d
  1645. compiling shader deffer_base_lmh_flat_d
  1646. compiling shader deffer_base_aref_flat_d
  1647. compiling shader deffer_base_steep_d-hq
  1648. compiling shader water_soft
  1649. compiling shader water_soft
  1650. compiling shader waterd_soft
  1651. compiling shader waterd_soft
  1652. compiling shader deffer_impl_flat_d
  1653. compiling shader deffer_impl_flat_d
  1654. compiling shader deffer_impl_flat
  1655. compiling shader deffer_tree_s_bump_d-hq
  1656. compiling shader deffer_tree_s_bump
  1657. compiling shader shadow_direct_base
  1658. compiling shader shadow_direct_tree_s
  1659. compiling shader lod
  1660. compiling shader lod
  1661. compiling shader deffer_tree_bump_d-hq
  1662. compiling shader deffer_tree_bump
  1663. compiling shader shadow_direct_tree
  1664. compiling shader deffer_tree_flat
  1665. compiling shader deffer_tree_bump-hq
  1666. compiling shader deffer_tree_s_bump-hq
  1667. * phase time: 766 ms
  1668. * phase cmem: 430534 K
  1669. * [Loading VB] 65535 verts, 2047 Kb
  1670. * [Loading VB] 65466 verts, 2045 Kb
  1671. * [Loading VB] 26578 verts, 830 Kb
  1672. * [Loading VB] 65533 verts, 2047 Kb
  1673. * [Loading VB] 65534 verts, 2047 Kb
  1674. * [Loading VB] 65533 verts, 2047 Kb
  1675. * [Loading VB] 65531 verts, 2047 Kb
  1676. * [Loading VB] 65531 verts, 2047 Kb
  1677. * [Loading VB] 65535 verts, 2047 Kb
  1678. * [Loading VB] 65528 verts, 2047 Kb
  1679. * [Loading VB] 65535 verts, 2047 Kb
  1680. * [Loading VB] 65535 verts, 2047 Kb
  1681. * [Loading VB] 65534 verts, 2047 Kb
  1682. * [Loading VB] 65533 verts, 2047 Kb
  1683. * [Loading VB] 65534 verts, 2047 Kb
  1684. * [Loading VB] 32695 verts, 1021 Kb
  1685. * [Loading VB] 65535 verts, 2047 Kb
  1686. * [Loading VB] 55671 verts, 1739 Kb
  1687. * [Loading IB] 1048575 indices, 2047 Kb
  1688. * [Loading IB] 1048575 indices, 2047 Kb
  1689. * [Loading IB] 1048575 indices, 2047 Kb
  1690. * [Loading IB] 1048575 indices, 2047 Kb
  1691. * [Loading IB] 1048575 indices, 2047 Kb
  1692. * [Loading IB] 1048575 indices, 2047 Kb
  1693. * [Loading IB] 1048560 indices, 2047 Kb
  1694. * [Loading IB] 25296 indices, 49 Kb
  1695. * [Loading VB] 65533 verts, 767 Kb
  1696. * [Loading VB] 65534 verts, 767 Kb
  1697. * [Loading VB] 65534 verts, 767 Kb
  1698. * [Loading VB] 65535 verts, 767 Kb
  1699. * [Loading VB] 65534 verts, 767 Kb
  1700. * [Loading VB] 65535 verts, 767 Kb
  1701. * [Loading VB] 65535 verts, 767 Kb
  1702. * [Loading VB] 7643 verts, 89 Kb
  1703. * [Loading IB] 1048575 indices, 2047 Kb
  1704. * [Loading IB] 1048575 indices, 2047 Kb
  1705. * [Loading IB] 1048575 indices, 2047 Kb
  1706. * [Loading IB] 1048575 indices, 2047 Kb
  1707. * [Loading IB] 403698 indices, 788 Kb
  1708. * phase time: 252 ms
  1709. * phase cmem: 493809 K
  1710. * phase time: 73 ms
  1711. * phase cmem: 496538 K
  1712. compiling shader deffer_detail_w_flat
  1713. compiling shader deffer_detail_s_flat
  1714. * [DETAILS] VertexConsts(256), Batch(61)
  1715. * [DETAILS] 11590 v(20), 6100 p
  1716. * [DETAILS] Batch(61), VB(226K), IB(35K)
  1717. * phase time: 86 ms
  1718. * phase cmem: 496881 K
  1719. * Loading HOM: c:\gog games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\l08_yantar\level.hom
  1720. * phase time: 41 ms
  1721. * phase cmem: 497078 K
  1722. * phase time: 20 ms
  1723. * phase cmem: 497078 K
  1724. * phase time: 21 ms
  1725. * phase cmem: 497078 K
  1726. * t-report - base: 1370, 202732 K
  1727. * t-report - lmap: 8, 8193 K
  1728. * WARNING: player not logged in
  1729. ! Can't find texture 'map\map_l12u_control_monolith'
  1730. * phase time: 10996 ms
  1731. * phase cmem: 597493 K
  1732. * phase time: 69 ms
  1733. * phase cmem: 597493 K
  1734. * [win32]: free[3194996 K], reserved[85964 K], committed[913280 K]
  1735. * [ D3D ]: textures[263882 K]
  1736. * [x-ray]: process heap[597492 K], game lua[24968 K], render[158 K]
  1737. * [x-ray]: economy: strings[17275 K], smem[1337 K]
  1738. compiling shader deffer_model_bump-hq_3
  1739. compiling shader deffer_model_bump_3
  1740. compiling shader shadow_direct_model_3
  1741. compiling shader deffer_model_flat_2
  1742. compiling shader shadow_direct_model_aref_2
  1743. compiling shader model_distort4glass_0
  1744. compiling shader accum_emissive
  1745. compiling shader model_env_lq_2
  1746. compiling shader model_distort4glass_2
  1747. compiling shader model_def_lq
  1748. compiling shader model_def_lq_0
  1749. compiling shader base_lplanes
  1750. compiling shader model_def_lplanes_0
  1751. compiling shader particle_alphaonly
  1752. compiling shader model_distort_0
  1753. compiling shader deffer_model_bump_d-hq_1
  1754. compiling shader accum_emissivel
  1755. compiling shader model_def_lplanes_3
  1756. compiling shader deffer_model_flat_3
  1757. collectgarbage before=24680912Kb
  1758. collectgarbage after=19044200Kb
  1759. intro_start game_loaded
  1760. * MEMORY USAGE: 675238 K
  1761. * End of synchronization A[1] R[1]
  1762. intro_delete ::update_game_loaded
  1763. [LSS] Spawning object [yan_smart_terrain_3_6_box][inventory_box][5298]
  1764. compiling shader yuv2rgb
  1765. * [win32]: free[3012604 K], reserved[89504 K], committed[1092132 K]
  1766. * [ D3D ]: textures[277153 K]
  1767. * [x-ray]: process heap[707849 K], game lua[29997 K], render[401 K]
  1768. * [x-ray]: economy: strings[17871 K], smem[11849 K]
  1769.  
  1770. FATAL ERROR
  1771.  
  1772. [error]Expression : back_len.x+EPS_L>=0.0f && back_len.y+EPS_L>=0.0f
  1773. [error]Function : CUIFrameWindow::DrawElements
  1774. [error]File : ui\UIFrameWindow.cpp
  1775. [error]Line : 103
  1776. [error]Description : assertion failed
  1777.  
  1778.  
  1779. stack trace:
  1780.  
  1781. 0023:00A53783 xrCore.dll, xrDebug::fail()
  1782. 0023:04ACE76D xrGame.dll, CDialogHolder::TopInputReceiver()
  1783. 0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
  1784. 0023:0040F23D xrEngine.exe, CRenderDevice::Run()
  1785. 0023:0045EBDD xrEngine.exe, InitSound2()
  1786. 0023:0045F363 xrEngine.exe, InitSound2()
  1787. 0023:0045F466 xrEngine.exe, InitSound2()
  1788. 0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
  1789. 0023:762F8744 KERNEL32.DLL, BaseThreadInitThunk()
  1790. 0023:774A587D ntdll.dll, RtlGetAppContainerNamedObjectPath()
  1791. 0023:774A584D ntdll.dll, RtlGetAppContainerNamedObjectPath()
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